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Dasrik
11-25-2002, 06:00 AM
Here's a really good shortcut way of performing this technique.

For characters that don't have certain QCF/QCB moves, you can wavedash then do the motion plus fierce/rh to get the throw. It's easy and it works, and you can stick an assist easily into the initial down part of the throw. If they have moves for all QCF/QCB moves, you can do the standard DB,F method, but it's a bit harder.

This is a pretty powerful technique once you get it down. You can start small by wavedashing in and calling anti-air assist, get them used to that, then wavedash into throw.

Characters who can QCF/QCB shortcut: (asterisk means don't do HCF/HCB)

Magneto - all*
Storm - QCB/QCF+HP, QCB+HK*
Cable - QCB+HK (if a grenade has been exploded)
Sentinel - QCB+HP
Doom - QCB+HP, QCF+HK, QCB+HK*
Spiral - all* (QCFs are without swords only)
Cyclops - QCB+HP, QCB+HK (can also HCB+HP for eyebeam throw)
Psylocke - QCB+HP*, QCB+HK*
Iron Man/War Machine - QCF/QCB+HK
Commando - QCF+HK (if a partner is onscreen)
Tron - QCB+HP
Cammy - QCB+HP*
Dhalsim - QCF+HK (can also HCB+HP for noogie)
Iceman - QCB+HK (not really worth it though)
Juggernaut - all*
Megaman - QCB+HP
Omega Red - QCB+HP, QCB+HK
Rogue - QCB+HP
Silver Samurai - QCF+HK
Colossus - QCB+HP, QCB+HK
Wolverine - QCF/QCB+HK
Bonerine - QCB+HP, QCF/QCB+HK
Morrigan - QCB+HP, QCF/QCB+HK (can also HCB+HP for vector drain)
Felicia - QCB+HP, QCF/QCB+HK (can also HCB+HK for spin throw)
Bison - QCF/QCB+HP*
Marrow - QCB+HP
Ryu - QCB+HP, QCF+HK
BB Hood - QCF+HP
Venom - QCB+HP*, QCB+HK
Ken - QCB+HK
Jin - QCF/QCB+HP, QCF/QCB*+HK
SonSon - QCB+HP*, QCF+HK*
Thanos - QCB+HP, QCB+HK
Captain America - QCB+HP*, QCB+HK
Ruby Heart - QCB+HP*
Akuma - QCB+HP, QCF+HK (can also HCB+HK for hell wheel)
Spider-Man - QCB+HP*, QCF+HK
Sakura - QCB+HP (Dark Sakura only), QCF+HK
Jill - QCB+HP*
Hulk - QCB+HP*
Chun-Li - all*
Sabretooth - QCB+HP*
Dan - QCB+HP
Hayato - QCB+HP
Gambit - QCF/QCB+HK
Shuma-Gorath - all*
Roll - QCB+HP (with leaf shield on/rockball out)
Guile/Charlie - all

Zenpuken
11-25-2002, 06:40 AM
good stuff Dasrik
thanks for the help :D

11-25-2002, 07:08 AM
Thanks Dasrik. You are sexy.

Gen2000
11-25-2002, 08:30 AM
Haha, damn, I used to do it the old fashion way, should have thought of that sooner, some of those characters have nasty set-ups after throws. Good stuff Dasrik.

With Cyclops, you can do DB+HK while dashing to go right into his neck flip throw after dashing too. He is probably the easiest person to dash throw with, well before this method of dash throwing was posted, heh.

HaoGui
11-25-2002, 10:11 AM
Damn this is harder than I thought! But nice technique Daz, I gotta get it down

magnus
11-25-2002, 11:06 AM
Originally posted by HaoGui
Damn this is harder than I thought! But nice technique Daz, I gotta get it down


this is not hard at all. its really easy, the hardest part is actually making full use of this tactic in an actual match. Good players hardly sit still long enough for you to wavedash up to them, they will usually jump or call aa.

get this down, it will greatly improve the games of many players, ecspecially the ones with resets.

Master Chibi
11-25-2002, 11:42 AM
Wavedashing is dashing in, momentarily pressing a punch of kick button, and then dashing in again, correct? So what I'm doing here is dashing in, pressing a punch of kick button, then quickly dashing again and throwing a qcf or otherwise motion onto the end of it, thus resulting in a character's throw?

I'd just like to clarify it, I'm not exactly knowledgeable on the matter.

:p

HaoGui
11-25-2002, 11:52 AM
Originally posted by magnus



this is not hard at all. its really easy, the hardest part is actually making full use of this tactic in an actual match. Good players hardly sit still long enough for you to wavedash up to them, they will usually jump or call aa.

get this down, it will greatly improve the games of many players, ecspecially the ones with resets.

What was hard was the timing of it. Like do I cancel the wave dash to the technique, or wait for the wave dash to end to the technique? Seemed like everytime I got it out it was the latter. I think using it in a match will most likely be when a player is getting up. And people who combo throws with assists.:cool:

Dasrik
11-25-2002, 05:13 PM
The technique works because the down part of the QCF/B cancels the dash, then you go right into the throw.

And getting close enough to do it is usually a matter of conditioning. You usually want to get them to block first, either by dashing in and calling anti-air, or dashing in on cover of Sentinel/Doom.

mike.m
11-25-2002, 09:05 PM
Also with certain characters you can call assist right before you throw and have a REALLY fast touch of death kinda thing.

Example w team combofiend

Mag on point dash in hcb+fp+ironman aaa and it "throw"combo's and dash in from there or if they roll{not sure if you can} wavedash and triangle jump.At any rate the shit hurts.

Also, i had no idea cable could call psy in the corner right before he did a fk throw into the corner and it would combo.Follow up with c.lk,s.fk y'know.. Similar to storm/psy if you get it..

magnus
11-25-2002, 09:10 PM
Originally posted by HaoGui


What was hard was the timing of it. Like do I cancel the wave dash to the technique, or wait for the wave dash to end to the technique? Seemed like everytime I got it out it was the latter. I think using it in a match will most likely be when a player is getting up. And people who combo throws with assists.:cool:


their really is no timing involved with this. You can be right in front of the opponent, then begin too wavedash, then do the motion for the character that Dasrik posted with the appropriate button. you don't have to stop or anything like that.
When you tap down while dashing, it will cancel the dash.

So when basically when you are dashing, you do the motion (say qcf p), then the down part of the qcf cancels the dash, and the foward part of the qcf will be the input to throw. If you have the game at home, go into training, then wavedash all the way up to the character, when you are face to face with them, do the move that the character requires.

magnus
11-25-2002, 09:11 PM
Originally posted by mike.m
Also with certain characters you can call assist right before you throw and have a REALLY fast touch of death kinda thing.

Example w team combofiend

Mag on point dash in hcb+fp+ironman aaa and it "throw"combo's and dash in from there or if they roll{not sure if you can} wavedash and triangle jump.At any rate the shit hurts.

Also, i had no idea cable could call psy in the corner right before he did a fk throw into the corner and it would combo.Follow up with c.lk,s.fk y'know.. Similar to storm/psy if you get it..


that mag/ironman combo is sick.

Gen2000
11-25-2002, 11:37 PM
Originally posted by mike.m
Also with certain characters you can call assist right before you throw and have a REALLY fast touch of death kinda thing.

Example w team combofiend

Mag on point dash in hcb+fp+ironman aaa and it "throw"combo's and dash in from there or if they roll{not sure if you can} wavedash and triangle jump.At any rate the shit hurts.

Also, i had no idea cable could call psy in the corner right before he did a fk throw into the corner and it would combo.Follow up with c.lk,s.fk y'know.. Similar to storm/psy if you get it..

Pryde did a whole list of assist that connected after certain character's throws, probably still here or it was before the crash, I dunno.

mike.m
11-26-2002, 12:05 AM
he didn't apply this technique nor did i see psylocke added into cable's throw in there. i could be wrong though.

Oh yeah, when your opponent is in the corner, cable can throw the opponent backwards into the sentinel drones then launch into ahvbXXhail if you're playin cable/storm/sent lol

Blaziniflo
11-26-2002, 02:04 AM
Originally posted by mike.m
he didn't apply this technique nor did i see psylocke added into cable's throw in there. i could be wrong though.

Oh yeah, when your opponent is in the corner, cable can throw the opponent backwards into the sentinel drones then launch into ahvbXXhail if you're playin cable/storm/sent lol that shit was dirty:mad:

DeAdSpAcE
11-26-2002, 02:49 AM
Dasrik you are fucking awesome, this is good deal stuff:)

Zenpuken, your big headed magneto scares me and yet makes me laugh:lol:

BshidoHEAT
11-28-2002, 01:43 AM
this is some good stuff Das.

dbycrash
11-28-2002, 02:29 AM
this same dash cancelling concept is similar to my post on starting a wave dash with two quick dashes combined into a singular modified motion... here is a link for anyone interested... http://shoryuken.com/forums/showthread.php?s=&threadid=16182

dbycrash
11-28-2002, 02:43 AM
this same dash cancelling concept is similar to my post on starting a wave dash with two quick dashes combined into a singular modified motion... here is a link for anyone interested... http://shoryuken.com/forums/showthread.php?s=&threadid=16182

Sam Owens
11-28-2002, 07:27 AM
wtf does all of the abv. mean?¿!

shiniduo
11-28-2002, 10:11 AM
damn I gotta perfect the "wavedash"...:D

taiji
11-29-2002, 02:35 AM
good shit dasrik. deijin (sp?) posted about this long time ago, it was a very detailed post, too bad it's gone cause of the crash.

left
01-01-2003, 12:08 PM
Originally posted by Master Chibi
Wavedashing is dashing in, momentarily pressing a punch of kick button, and then dashing in again, correct? So what I'm doing here is dashing in, pressing a punch of kick button, then quickly dashing again and throwing a qcf or otherwise motion onto the end of it, thus resulting in a character's throw?

I'd just like to clarify it, I'm not exactly knowledgeable on the matter.

:p

Nope, to wave dash you dash then cancel the dash with a crouch and then immediatly dash again and repeat as needed.

Deathfist
01-21-2003, 05:59 PM
The fun you can have with TiA using his tactic.
Example:
If you manage to get close with Cap Am and you're backed by IM in second and Tia that's a dead character if you have 2 levels of meter. Cute trick with a lower tier character :evil: ...

Call IM, Kick throw, outranged charging Star XX Final Justice, wait till the final hit slams them on the ground, and DHC Proton Cannon.

I think I'll be helpful and give you a link to the Tia page Pryde made:

http://shoryuken.com/forums/showthread.php?s=&threadid=2335


You're gonna laugh when you hear this, but the way I wavedash is by mashing d+lp+hp till I'm where I want to be. Works awesome for me. The only problem is if I just blocked something I end up guardpushing, so instead I go...

f,f, [d+lp+hp]xN

The fun my Cable has with this and other dashing tricks.
:evil: :evil:

Chun-Li's Pimp
01-21-2003, 06:10 PM
lol Rick doesn't go forward...wtf?

I do that when I actually throw(doom/chun/sak/tron) but when I try to throw INTO an assist, I always get a snapback, so I'm cautious about that shit. But yea, for mags, it's helllllllllllllllllllla good. :)

now I can't post for 240 secs...so I'm just gonna type this crap until it let's me post.:confused: :eek:

Dasrik
01-21-2003, 06:35 PM
My reputation as a turtle is unfounded. Just because I play Blackheart and Doom in MvC2 and Honda in CvS2 (by far his least fun incarnation), everyone calls me a turtle. LOL, whatever! Play my Storm and then we'll talk ... fear fierce/rh rushdown! :lol:

EDIT: To avoid getting snapbacks, tap the assist button with the down motion.

FOBio
01-21-2003, 11:20 PM
ok, wait..i don't understand. let's say i'm cyclops...i wave dash, then do hcb w/ k and he'll throw?

Saige
01-21-2003, 11:25 PM
No, he won't grab, he'll do a Cyclone Kick.

If you do qcf and hk, he'll throw them.

FOBio
01-21-2003, 11:35 PM
ok, cool. then what about w/ punch, for him, or is his kick version better?

and what about mags? wave dash, gcf and k also?

Saige
01-22-2003, 12:21 AM
Think of it this way, you can wavedash into a throw with anyone as long as they don't have a qcf or qcb plus a punch/kick move.

For example, Magneto can do it with either punch or kick because his specials require half circle motions. Now take . . . Captain Commando for example, you can't wavedash and do qcf + hp because you'll obviously do a Captain Fire. You can do qcb + hp because it doesn't initiate a special attack.

FOBio
01-22-2003, 10:25 PM
oh, ok. thanks for putting it like that. :) i've tried it and it works. ok, i knew it works, but i'm able to do it now. thanks a lot guys!

Pryde
01-22-2003, 11:20 PM
Check out my new thread and tell me what you guys think of the combos.



:D


Combos after TiAs (http://www.shoryuken.com/forums/showthread.php?threadid=20237)

Vidness
03-30-2004, 10:13 AM
Originally posted by Pryde
Check out my new thread and tell me what you guys think of the combos.



:D


Combos after TiAs (http://www.shoryuken.com/forums/showthread.php?threadid=20237)

I can't stop checking out the avatar....

But anyhoo, it is a very useful technique. Especially with Dhalsim's command grab....Combo video #...7? I've tried it in actual gameplay, pretty tough to keep peeps on the ground these days.

j1lLFaN
05-03-2004, 06:57 AM
Originally posted by Saige
Think of it this way, you can wavedash into a throw with anyone as long as they don't have a qcf or qcb plus a punch/kick move.

For example, Magneto can do it with either punch or kick because his specials require half circle motions. Now take . . . Captain Commando for example, you can't wavedash and do qcf + hp because you'll obviously do a Captain Fire. You can do qcb + hp because it doesn't initiate a special attack.

Wouldnt qcb+hp initiate Capt. Corridor?

and another thing, when I try to do that, my char just throws out a hp/hk whichever I try to use. How does the timing go on this one? Is it kinda the same as wavedashing? I can do that pretty good.

infamous.truth
05-06-2004, 12:57 PM
magnus.

launch. sj.lp (slight pause) sj.lk (slight pause) sj.mp (slight pause) sj.mk adf hp throw. land. wave dash hk throw.

works best in corner...

infamous.truth