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rogueish 1
11-23-2008, 09:39 AM
Ken notes that will help advanced ken players

Kenfinite aka ken's corner infinite=j.lp, j.lp, j.hp, hurricane kick (you can also j.lp, j.lp, hurricane kick but its character dependent)

Kens MIDSCREEN infinite= j.lp, j.lp, j. up+lk or (j.lp, j.lk, up+lk (2 version only really works better on hulk or when character gets to low)


You can link shinryuken to both infinites by either juggling with a deep s.lp, s.lp, shinryuken (you just have to adjust your timing a tad for the midscreen infinite and jump or walk forward a bit so the s.lp hits deep enough otherwise shinryuken will miss.) or shinryuken directly after the last hit of the infinite.

When you land any of ken's standing infinites (j.lp, j.lp, j.lk, j.hp or j.lp, j.lp, j.hp, hurricane kick) on sentinel you should attempt to combo him until you reach the corner and finish with s.lp, s.hpxxqcb+kk super instead of shoryureppa as it can be mashed for more damage as opposed to shoyureppa.

Extra note if you hit your opponent with a deep cr. roundhouse and decided to shinryuken you can add more damage by tacking on a hadoken before the shinryuken. Combo will go cr. rh, s. lp. hadokenxxshinryuken. It is not a bread and butter combo and should only be used for flash.

MIDSCREEN infinite notes:
-You can start the midscreen infinite off a connected tag in, a corner shinryuken or ofcourse help by an assist i.e. psylocke:aa, rogue:throw etc...

-It does about 81pts. of damage maxed out and you have a few options to reset the infinite with.

Option 1 is jump forward with a rep of his infinite and it will cross up you will land on the other side of the character and juggle with two s.lp, s.lp, shinryuken.

Option 2 is to dash to the other side of opponent and launch into his hurricane kick madness or c.lk, c.lk, combo into shoyureppa

Option 3 is to end the rep with kens command roll which is pretty much the same as his roll but a little slower with a few frames of invincibility could be good if they expect the reset and mash out a assist. (Just a theory)

Option 4 after you end the infinite dash and cancel it into his command roll. He will cross them up twice ending up one the side he originally started on. Only trick is doing it as fast as possible so the motion will be like canceling a dash into a hadoken.

Option 5 fk grab and mash

-j.lp, j.lk,j.lp, j. up+lk, is a easier version of his midscreen infinite that only works on sentinel, juggernaut, and blackheart (also if you mess up the infinte on sentinel just continue doing it because that version of his infinite doubles as a standing sent infinite.

-if you sense that the character is getting to low to make the next rep of his j.lp, j.lp j. up+lk version of his infinite combo change the next rep to j.lp, j.lk, j. u+lk for one rep however the timing on the next rep is a little tricky so i normally when i notice the character is getting to low to continue i will try to s.lp, s.lp shinryuken.

If you think the midscreen infinite is to hard learn then you can do one rep of it then do j.lp, j.lp, j.hp, f. hurricane kick and that does 57pts. of free damage.


Kenfinite notes:
If you want quick easy damage but havent got the corner infinite perfected yet you can do j.lp, j.lp, j.hp xx into hk hurricane kick, launcher (before the opponent hits the ground) sj.^lp, hk hurricane kick.


Also midscreen you can do a rep of the kenfinite and when you land do you have 3 choices to add extra damage
Option 1- do a hk. hurricane kick
Option 2-do a standing hk (very hard)
Option 3- shoryureppa (only let the first wave hit) and DHC. Of course all DHC wont work but some useful ones are proton cannon, hailstorm, colossus headbutt (thats for VDO). You cant cancel into hsf but if you delay the timing a tad you can cross up with it and all three sets of drones will hit.
Option4- shinryuken (frame cancel DHC) some useful ones are sent plasma ball, goodnight sugar (thats also for VDO), head crush.

Slangin Smilez
02-02-2009, 09:59 PM
Hey Does Anyone Know The Timing Of Ken's Midscreen Infinite??

rogueish 1
02-05-2009, 09:44 PM
The timing is pretty easy once you get used to it, now getting in and setting it up is a little harder. Anyway the timing is j.lp j.lp pause j. u+lk. The ideal is to delay the last lk. as long as possible.

Slangin Smilez
02-06-2009, 09:18 PM
Yea But When I Delay Won't That Keep Them In The Air Longer?? Missing My LK??

rogueish 1
02-06-2009, 10:23 PM
Yea But When I Delay Won't That Keep Them In The Air Longer?? Missing My LK?? If your missing your jumping light kick then you are delaying it to much.
Notes
Make sure your pressing up and lk
make sure the two light punches hit at the peak of kens normal jump.
finally try to aim all hits towards the center of the sprite dont just focus on hitting the character aim for the characters torso or chest

Slangin Smilez
02-07-2009, 01:52 AM
Cool I'll Try It Out

Slangin Smilez
02-07-2009, 11:38 PM
Man I Can Only Get Multiple Reps On Clops Shit Is HARD

rogueish 1
02-08-2009, 05:11 PM
Man I Can Only Get Multiple Reps On Clops Shit Is HARD
It takes some practice but its not to hard to do once you get used to it.
Can you do his corner infinite???

Slangin Smilez
02-08-2009, 07:42 PM
Only On Sent Havent Tried It On Anyone Else

rogueish 1
02-11-2009, 05:46 PM
Only On Sent Havent Tried It On Anyone Else
If your having trouble doing the infinites your best bet find a vid of someone doing it.

rogueish 1
02-11-2009, 06:19 PM
I was online looking at some combo vids http://www.youtube.com/watch?v=owfTrKmIy1A and at 6:46 i noticed ken has a way to start up his kenfinite without assist. I know what your thinking its on juggernaut but it works on sent too. I couldnt tell how he did it because the video quality is kind of crappy but i found my own way to do it. launcher^j.lk, j.lp, delay j.lk, j.lp, lk. hurricane kick (land) normal rejump kenfinite
(sent and juggy version of kenfinite)
Notes after this setup you can do either infinite (kenfinite or midscreen) when you rejump.

Slangin Smilez
02-13-2009, 07:02 PM
Yup That Is Nuts Nice Lettle Set Up I'll Try It Out

rogueish 1
02-14-2009, 08:20 AM
-j.lp, j.lk,j.lp, j. up+lk, is a easier version of his midscreen infinite that only works on sentinel, juggernaut, and blackheart (also if you mess up the infinte on sentinel just continue doing it because that version of his infinite doubles as a standing sent infinite.
Forgot to add a few notes that make the above info a little more relevant.
-You can jump up and forward on blackheart or juggy to make the infinite easier but, jumping up and forward makes the infinite harder on sent. Also you may want to start the infinite by doing j.lp, j.lk, up+lk to get the character at the correct height then begin with then switch to (j.lp, j.lk, j.lp, up+j.lk,).
-Ken also has a variation of his kenfinite for the above 3 characters. (j.lp, j.lp, j.lk, light hurricane kick) jump up forward and repeat. It can be done midscreen or in the corner but it can be pretty tricky timing. Im working on an easier infinite that involves the hurricane kick to hit twice which would cause more damage since specials dont count towards the dizzy meter.

rogueish 1
02-28-2009, 11:50 PM
I dont know if this is new info but i havent seen it anywhere else

Shinryuken notes

There are two versions of shinryuken

Version 1-d, df, f + kk
Version 2-A1+A2

These two versions have slightly different properties

Version 1
-can be mashed for more hits or damage
-causes flying screen
-upon contact (opponent is pushed to CORNER) *excluding really big and heavy sprites*

Version2
-can NOT be mashed for more hits or damage
-does not cause flying screen
-upon contact (opponent is pushed to END OF THE CURRENT SCREEN) *not corner of screen*

Normally version two has no real practical use other than making it a bit easier to perform seeing as that version pushes you away from the opponent in the corner making it only possible to combo only if you dash in quickly and juggle with a light kick (you can also do a shoyureppa but I wouldnt advise unless you hit the point character and assist at the same time and you KILL the point character and you want to add more damage to the assist before they leave the screen)

But i have noticed something ill call the "neutral effect" and that is if you hit with a shinryuken directly under your opponent they will go straight up. The easiest way to set it up is with the kenfinite in corner.

What does this mean?

You can shinryuken using version 2 up to 5 times in the corner.

I use rogues throw assist to set up the kenfinite so I normally wait til I have only rogue and ken left kenfinite and "neutral effect" shinryuken (rogue will do her super too but it recovers so you have time to do it again) "neutral effect" shinryuken again and finish of with a normally shinryuken so I can mash for extra damage.

Another option is to kenfinite "neutral effect" shinryuken and continue kenfinite before they hit the ground. (it works well because kenfinite builds meter well)

rogueish 1
03-21-2009, 09:05 AM
ken and gief notes

Shoyureppa DHC to FAB works and is inescapable.

FAB or SFAB DHC to shinryuken works and you get the complete damage from FAB or SFAB

If you use geifs AA assist you can use for kens sent only "iron man" infinite (j.lp, j.lp, j.lk, j.hp) midscreen. How it works is normally the infinite eventually pushes them too far away unless your in the corner but if you call gief he will push sent closer to ken and because it doesnt hit you can call as many times as you need.

You can also use the above concept to link 2 reps of his kenfinite midscreen instead of only being able to do one rep.

Rogue ken combo
cr.lk + rogue throw assist, cr. hk cancel into lp. command roll, cr.lk, cr.hp, ^ sj.lp, sj. hk hurricane kick

cr.lp, cr.lk, s.hp >hadoken >shoyureppa (on the second to last hit DHC into goodnight sugar juggle with s.hp>goodnight sugar

rogueish 1
04-17-2009, 04:14 AM
I found a easy way to do kenfinite on juggy, sent and blackheart. j.lp, j.lk, j.lp cancel into j.hk hurricane kick rejump forward and repeat.

notes: you must delay all hits as much as possible and when u get to the corner you must rejump straight up instead of up and forward