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ROC
01-07-2003, 01:24 PM
Originally posted by Blind-Side
but who ever said that IM's launcher is fast :confused: have you ever messed a s.hk??he doesnt just come back down he stands there for a while! they taunt me then combo me :bluu:


As a Laucher its slow but assist wise its very fast.
ex. Doom's/CapCom's on screen time v.s. Iron Man's Launcher assist.

Originally posted by Blind-Side
and anks blows!!rouge rules!! rouge has a better range!! ankas can only throw from a sirtin distance!! and rouge can rush down and has inf.s!! and youy can inf off hr kiss(kinda hard) but...


Yes. And can't Anks only hit standing characters?

Originally posted by Blind-Side
I fly with IM when im having fun! or when i have doomAAA just call him out and fly to the other side(trying to get n unfly)



I see, so I guess I shouldnt use it with my team.

Rogue assist Too good: Start infinite reset after 20 hits, do infinite for another 20 hits reset into PC if needed.

That’s the recipe for success gentlemen.:cool:

raimeiken
01-07-2003, 05:43 PM
How do you excatly reset with rouge, I'm too lazy to turn on my DC and try to learn it.:cool:

Blind-Side
01-07-2003, 09:56 PM
WO!! thin about this guys!! IM/rouge do the inf and then dash to other side and do a s.?? string+ronge and then the asist is UNBLOCKABLE thenyu get a free reset for the inf! but they migh PB :( ... or you can das over an just cal rouge.

i said ank can only reach(grab)at one part o the scren. rouge dshes acros the screen and kiss's them anywere.

and heIM/doom combo is a bad idea...if they tech the thro doom is wide open to a super or combo SB inf :(

and wtf is yor prob? IM ON LONCHER ASIST IS SLOW!!! IT DOESNT COMBO YOU FAST AND LEAVE FAST. pluss they jump in..u call IM... then they dash out instant kill c.lk,s.hk SB inf :p...im right your wrong:rolleyes:

Amingo
01-07-2003, 09:57 PM
first of all it's not pseudo flying screen, because they CAN block after fierce/rh in air. if you're not fast enough with magnus or storm's dash down combos, they block it.

NO PROTON CANNON after flying screen setup. it's impossible. unless u hit with assist, which causes flying screen deterioration. and DHC's have nothing to do with flying screen, since with flying screen u can't do any specials or supers in the first place.

i'm guessing that u can cancel into tempest because the game engine already registers it as a combo before it hits? shrug not too sure and lazy to try out, but someone could try mag's unmashable with an assist that won't hit, like mebbe er... amingo heal or something. then try to j.hp xx tempest and see if the tempest comes out at all.

corner reset after air combo was called crowbait combo on teamdan, but magneto capture was used there. don't need unfly if mag capture is used, prob need it for doom. but they can mash out of hypergrav :(

n817azn
01-07-2003, 10:20 PM
Originally posted by Amingo
first of all it's not pseudo flying screen, because they CAN block after fierce/rh in air. if you're not fast enough with magnus or storm's dash down combos, they block it.

NO PROTON CANNON after flying screen setup. it's impossible. unless u hit with assist, which causes flying screen deterioration. and DHC's have nothing to do with flying screen, since with flying screen u can't do any specials or supers in the first place.

i'm guessing that u can cancel into tempest because the game engine already registers it as a combo before it hits? shrug not too sure and lazy to try out, but someone could try mag's unmashable with an assist that won't hit, like mebbe er... amingo heal or something. then try to j.hp xx tempest and see if the tempest comes out at all.

corner reset after air combo was called crowbait combo on teamdan, but magneto capture was used there. don't need unfly if mag capture is used, prob need it for doom. but they can mash out of hypergrav :(


exactamundo, thats what i thought also. It doesn't matter shit man, i've tried all kinds of experiments with magz, and the tempest allways comes out weather the assist hits or not, infact you don't even need an assist.

like amingo said, if you set up one of the flying screen inf. setups with an assist then it doesn't even go into flying screen thus allowing you to do the PC. However if you just did the flying screen setup then there is NO way to do the pc.


n8

Amingo
01-08-2003, 03:37 AM
Originally posted by Blind-Side
WO!! thin about this guys!! IM/rouge do the inf and then dash to other side and do a s.?? string+ronge and then the asist is UNBLOCKABLE thenyu get a free reset for the inf! but they migh PB :( ... or you can das over an just cal rouge.

i said ank can only reach(grab)at one part o the scren. rouge dshes acros the screen and kiss's them anywere.

and heIM/doom combo is a bad idea...if they tech the thro doom is wide open to a super or combo SB inf :(

and wtf is yor prob? IM ON LONCHER ASIST IS SLOW!!! IT DOESNT COMBO YOU FAST AND LEAVE FAST. pluss they jump in..u call IM... then they dash out instant kill c.lk,s.hk SB inf :p...im right your wrong:rolleyes:

er.... rogue ( NOT ROUGE ) doesn't grab when you're in blockstun... that would fucking own everything can u imagine some shit like doom rocks plus steal kiss?

i can't play anakaris for shit so i won't comment on that :)

if they tech the throw, just jab them once and unfly... guardbroken by the jab, land in doom rocks, ha hu huh HURH ha hu huh HURH
even if u don't, ironman is flying up there how's he gonna punish doom with rocks coming out and smartbombs coming down?

but totally agree that im launcher assist sucks giant balls. shadyk said u can't do infinite setups off alpha counters, so there's basically no reason why u would want to put im on launcher. though i don't see how that would lead to snapback helper infinite, unless the point isn't blocking :confused:

wassup
01-08-2003, 03:59 AM
Originally posted by Amingo
first of all it's not pseudo flying screen, because they CAN block after fierce/rh in air. if you're not fast enough with magnus or storm's dash down combos, they block it.

you sure? i'm dunno about mags but for IM using the midscreen sj.fierce setup (i still think it's pseudo flying screen) the opponent CANNOT block until they land, and since it's a pseudo flying screen (maybe a special property relating to pseudo flying screens) they actually bounce up a little after they land, of which i would presume they are in normal jump mode and thus can block

i'm like 99% sure they cannot block until they land from a pseudo flying screen, they only reason why i would think that the mags dash-down combo would be blockable if you're slow is cos they already landed and bounced up and blocked - if you have the time do try out and see if it confirms it, cos when i do IM midscren sj.fierce setup i can airdash then actually wait quite a while till the opponent's feet are like 1 cm above the air and i can still connect the lk :bluu:

Chun-Li's Pimp
01-08-2003, 05:28 AM
Originally posted by wassup


you sure? i'm dunno about mags but for IM using the midscreen sj.fierce setup (i still think it's pseudo flying screen) the opponent CANNOT block until they land, and since it's a pseudo flying screen (maybe a special property relating to pseudo flying screens) they actually bounce up a little after they land, of which i would presume they are in normal jump mode and thus can block

i'm like 99% sure they cannot block until they land from a pseudo flying screen, they only reason why i would think that the mags dash-down combo would be blockable if you're slow is cos they already landed and bounced up and blocked - if you have the time do try out and see if it confirms it, cos when i do IM midscren sj.fierce setup i can airdash then actually wait quite a while till the opponent's feet are like 1 cm above the air and i can still connect the lk :bluu:

Actually, that's not pseudo flying screen at all, it's just alot of stun from a FP/FK in the air. If you do it wrong it'll reset or they can block it, it just leaves a LONG time open for finishing the combo. ;) IM's especially is good because of the range on it. That's why when you, say d+fp at the peak of a normal jump, you can still land and finish the combo. It's the reason storm has infintes too...air fps stun alot with those characters, and the main reason you don't notice on IM is because you can block his j fp low. =\

wassup
01-08-2003, 05:45 AM
Originally posted by Chun-Li's Pimp


Actually, that's not pseudo flying screen at all, it's just alot of stun from a FP/FK in the air. If you do it wrong it'll reset or they can block it, it just leaves a LONG time open for finishing the combo. ;) IM's especially is good because of the range on it. That's why when you, say d+fp at the peak of a normal jump, you can still land and finish the combo. It's the reason storm has infintes too...air fps stun alot with those characters, and the main reason you don't notice on IM is because you can block his j fp low. =\

gg long stun = pseudo flying screen then i guess :lol: so that's what it has been all along???? :confused: so i guess mags j.hp doesn't cause much stun and hence the hits after that is blockable if you're too slow? bleh ...

ROC
01-08-2003, 11:09 AM
Originally posted by Blind-Side
and wtf is yor prob? IM ON LONCHER ASIST IS SLOW!!! IT DOESNT COMBO YOU FAST AND LEAVE FAST. pluss they jump in..u call IM... then they dash out instant kill c.lk,s.hk SB inf :p...im right your wrong:rolleyes:

Relax man AAA is better I'm just trying to use all my options. And by your logic it means your point character cant move or even block after they call assist? NO. If Iron Man assist is blocked obviously I'm going to react too that situation.

Iron Man Resets with Rogue Throw assist:

Infinite into corner, land, s.FP + Rogue, PC

Infinite until anywhere but corner, land, dash under + Rogue xx s.LP, PC or continue Infinite

Launch sj.LP, sj.Lk, sj.U + FP xx AD/UF xx sj.LP, sj.U + FP xx Fly + Rogue(They fall into Rogue) Unfly, land, PC or Infinite.

c.LK + Rogue, c.MP, PC or Infinite

there are others but ehh.:p

kingjada
01-08-2003, 06:12 PM
the air combo of choice right now is launch,sj.lp,lk,lp,lk, u+hp ad/ufsj.lp sj.u+hp xx flyxx sj.lp,lk,lp,lk sj. u+hp unibeam, that shit is hot to death,but is there a better one i could be doin?
or one that could be doin more damage?

Chun-Li's Pimp
01-08-2003, 06:22 PM
Originally posted by kingjada
the air combo of choice right now is launch,sj.lp,lk,lp,lk, u+hp ad/ufsj.lp sj.u+hp xx flyxx sj.lp,lk,lp,lk sj. u+hp unibeam, that shit is hot to death,but is there a better one i could be doin?
or one that could be doin more damage?


if you got a launch, turn it into an infinite ;) And to reply to what you actually said...don't end air combos in unibeam. If you're in unfly do the infinite, and if you're not, don't worry about. But ALL the toptier characters can kill you after your unibeam hits.

cable-ahvb
storm-ls xx la
mag-hg xx tempest
sent-lk lk rp
doom-fly xx photon

=\ so I never do it. If you have unfly, you CAN unfly and save yourself, but you also screwed yourself out of an extra 20-30% damage.

Depending on assists, you can hit them from flight into an infinte...:)

X-Sapphire
01-08-2003, 06:35 PM
if i finish off my AC with jab unibeam in fly mode, can i fly towards them after to grab them and throw them into mag's grab assist and will this work midscreen?

Bond
01-08-2003, 06:42 PM
Originally posted by ROC


Relax man AAA is better I'm just trying to use all my options. And by your logic it means your point character cant move or even block after they call assist? NO. If Iron Man assist is blocked obviously I'm going to react too that situation.

Iron Man Resets with Rogue Throw assist:

Infinite into corner, land, s.FP + Rogue, PC

Infinite until anywhere but corner, land, dash under + Rogue xx s.LP, PC or continue Infinite

Launch sj.LP, sj.Lk, sj.U + FP xx AD/UF xx sj.LP, sj.U + FP xx Fly + Rogue(They fall into Rogue) Unfly, land, PC or Infinite.

c.LK + Rogue, c.MP, PC or Infinite

there are others but ehh.:p

yo ROC, you can relax too. blind-side sucks.

Chun-Li's Pimp
01-08-2003, 06:52 PM
Originally posted by X-Sapphire
if i finish off my AC with jab unibeam in fly mode, can i fly towards them after to grab them and throw them into mag's grab assist and will this work midscreen?

Pretty risky if you ask me. If I got jab unibeamed, I'd be hitting lk lk xx la xx ls or hg xx temp...or whatever. Maybe just cuz I know about it. But I still don't bother.

Chun-Li's Pimp
01-08-2003, 07:24 PM
Originally posted by X-Sapphire
if i finish off my AC with jab unibeam in fly mode, can i fly towards them after to grab them and throw them into mag's grab assist and will this work midscreen?

Pretty risky if you ask me. If I got jab unibeamed, I'd be hitting lk lk xx la xx ls or hg xx temp...or whatever. Maybe just cuz I know about it. But I still don't bother.

n817azn
01-09-2003, 12:53 AM
Originally posted by X-Sapphire
if i finish off my AC with jab unibeam in fly mode, can i fly towards them after to grab them and throw them into mag's grab assist and will this work midscreen?


No you can only do this in the corner. And yes, its risky too.



n8

Zenpuken
01-09-2003, 03:40 AM
New:............whut's flying screen mean? sorry:(

Bond
01-09-2003, 03:52 AM
Originally posted by Zenpuken
New:............whut's flying screen mean? sorry:(

notice how the screen is always on the person in the air or the person who superjumps?
flying screen effect: magneto...
launch, superjump, roundhouse, airdash down/forward...
when you launch them, the screen follows them. then you superjump up to follow as well. then you hit the roundhouse, which causes the opponent to FLY downwards. then you airdash downwards to FOLLOW them. notice how the screen follows?

Bond
01-09-2003, 03:56 AM
i guess i should have used an iron-man example since this isn't the magneto thread :confused: . oh well, i hope it makes sense to you.

wassup
01-09-2003, 04:29 AM
Originally posted by Bond


notice how the screen is always on the person in the air or the person who superjumps?
flying screen effect: magneto...
launch, superjump, roundhouse, airdash down/forward...
when you launch them, the screen follows them. then you superjump up to follow as well. then you hit the roundhouse, which causes the opponent to FLY downwards. then you airdash downwards to FOLLOW them. notice how the screen follows?


um technically ... not really - basically most heavy attacks in air, if counted as an air combo (i.e. is the 2nd in-air-hit) will cause flying screen - if a character is hit with a flying screen attack they will fly and cause the screen to scroll horizontally together with them - during this time you cannot follow them since you are technically not on the screen - in the corner however certain characters can follow up attacks even after a flying screen hit (IM, Sent ...), but due to flying screen you cannot use any specials/supers/superjumping until the opponent lands (i think that's about it)

Dasrik
01-09-2003, 04:35 AM
Blind-Side... English motherfucker do you speak it!!!

ROC
01-09-2003, 01:24 PM
Originally posted by Chun-Li's Pimp



if you got a launch, turn it into an infinite ;) And to reply to what you actually said...don't end air combos in unibeam. If you're in unfly do the infinite, and if you're not, don't worry about. But ALL the toptier characters can kill you after your unibeam hits.

cable-ahvb
storm-ls xx la
mag-hg xx tempest
sent-lk lk rp
doom-fly xx photon

=\ so I never do it. If you have unfly, you CAN unfly and save yourself, but you also screwed yourself out of an extra 20-30% damage.

Depending on assists, you can hit them from flight into an infinte...:)

Thats good to know, cuz sometimes I finish the infinite of with an air combo into Unibeam if I dont wanna waste a level.

I guess I'll stop.:cool:

phat_toi
01-09-2003, 04:12 PM
yup good shit to know yo. so i guess ill only unibeam wen inknow that the ac will kill em

peace

Chun-Li's Pimp
01-09-2003, 05:07 PM
Originally posted by phat_toi
yup good shit to know yo. so i guess ill only unibeam wen inknow that the ac will kill em

peace

That's what I do. If they're mid screen and you got them in the infinte and they're gonna die soon, just infinte and end it with a unibeam. Their body flies to the corner just in time for a GB. ;)

on another note, the unibeam is the WORST MOVE EVER. Can tell you have many sj jabs have come out a crappy unibeam. Doesn't usually kill me, but it does usually piss me off -_-

n817azn
01-09-2003, 05:53 PM
Originally posted by Chun-Li's Pimp


That's what I do. If they're mid screen and you got them in the infinte and they're gonna die soon, just infinte and end it with a unibeam. Their body flies to the corner just in time for a GB. ;)

on another note, the unibeam is the WORST MOVE EVER. Can tell you have many sj jabs have come out a crappy unibeam. Doesn't usually kill me, but it does usually piss me off -_-

hell yea, that shit is really annoying when the damn sj. jabs turn into unibeams.:bluu:


n8

phat_toi
01-09-2003, 06:41 PM
Originally posted by Chun-Li's Pimp


That's what I do. If they're mid screen and you got them in the infinte and they're gonna die soon, just infinte and end it with a unibeam. Their body flies to the corner just in time for a GB. ;)

on another note, the unibeam is the WORST MOVE EVER. Can tell you have many sj jabs have come out a crappy unibeam. Doesn't usually kill me, but it does usually piss me off -_-


so tru i hate that, but that has hapen to rarly now cuz i know how to control IM to the fullest, but shit happens hehe

but what if u just do the ac and instead of unibeam u just fly,lk+assist,to hp grab and come up with some shit

raimeiken
01-09-2003, 06:42 PM
yeah that's why i can't do those fucking set ups were you dash down forward and do a lp, lp, up hp.:mad:

Blind-Side
01-09-2003, 11:59 PM
Bond-why you gota go there? :(

and i know you cant get ROUGE(:lol:)to hit during BS, thats why you pause and sj then dash.

and if they tech the thro then there isnt much you can do out of the corner. all you can do is SB/uni beam.

and i didnt know that after a AC unibeam they com punish you like that!!

but put IM on what eva gay asist you want to.and list'n to Bond!!!

I SUCK AT MVC2!! IM ONLY GOOD AT SC2!! so what ever i say is prob wrong, because i only play 3 pep were i live that know how to play...not like hawaii where everyone can do the ROM inf,!....some lil kid(like 7) was doing the ROM inf IM inf,and a lil bit of storms!to me:eek: i had to hit his taunt botton hten ahvb to win :bluu:

Blind-Side
01-10-2003, 12:05 AM
Originally posted by Dasrik
Blind-Side... English motherfucker do you speak it!!!

bitch fuck you. im not going to type all neat and perfect for any thread here! i dont give a fuck about what you think or anyone else! you come all the way in the IM thread just to say that? what a ***

BITCH

Amingo
01-10-2003, 01:28 AM
Originally posted by Blind-Side
Bond-why you gota go there? :(

and i know you cant get ROUGE(:lol:)to hit during BS, thats why you pause and sj then dash.

and if they tech the thro then there isnt much you can do out of the corner. all you can do is SB/uni beam.

and i didnt know that after a AC unibeam they com punish you like that!!

but put IM on what eva gay asist you want to.and list'n to Bond!!!

I SUCK AT MVC2!! IM ONLY GOOD AT SC2!! so what ever i say is prob wrong, because i only play 3 pep were i live that know how to play...not like hawaii where everyone can do the ROM inf,!....some lil kid(like 7) was doing the ROM inf IM inf,and a lil bit of storms!to me:eek: i had to hit his taunt botton hten ahvb to win :bluu:

spelling still eludes you. sigh.

they were talking about in corner. and your point about doom being punished or snapback into helper infinite or whatever is still totally baseless.

erm yeah well neither did i :)

as for the last part.... jesus christ. you sound so proud...

totalScrubPower
01-10-2003, 02:34 AM
Originally posted by Blind-Side

:eek: i had to hit his taunt botton hten ahvb to win :bluu:

Good strategy, Dash in hit their taunt button + psylocke works wonder on anybody with ironman. Too bad i don't play ironman or psylocke in my main teams.

Chun-Li's Pimp
01-10-2003, 05:45 AM
Originally posted by Blind-Side


bitch fuck you. im not going to type all neat and perfect for any thread here! i dont give a fuck about what you think or anyone else! you come all the way in the IM thread just to say that? what a ***

BITCH

Dasrik is pretty much undisputed as the best IM player in cali. You might wanna listen to him. ;)

phat_toi
01-10-2003, 01:03 PM
alright i know im not the only one that has been in this situation.

u got ur opponent in the inf along with his partner wat can u do?

wat i do is if they are low enough and im close to the end of the screen is snap em out dash and kill the partner by doing lk,hk,fly and keep doing lk,up+hk, and if ur quik enough u can unfly,fly and keep going. ive done this lots of times but what else can u do cuz it is kinda hard but im use to it

peace
IM

Chun-Li's Pimp
01-10-2003, 04:51 PM
Originally posted by phat_toi
alright i know im not the only one that has been in this situation.

u got ur opponent in the inf along with his partner wat can u do?

wat i do is if they are low enough and im close to the end of the screen is snap em out dash and kill the partner by doing lk,hk,fly and keep doing lk,up+hk, and if ur quik enough u can unfly,fly and keep going. ive done this lots of times but what else can u do cuz it is kinda hard but im use to it

peace
IM

That's a pretty good question. If they're exactly the same weight(cable/doom) then do what you said, but if they're a different weight(storm/cable) then you need to sj lp, lp,u+fp over and over as a combo, yea it works, and they won't fall out. It's just tricky. Once they're in the corner, you should be able to combo a snap back and kill both. Easier said than done though.

That was assuming you;ve got the balls to try to kill them. If not, launch+assist and get as much damage out of both.

Blind-Side
01-10-2003, 05:50 PM
i dont care if Dar... is the best IM player in cali. the best IM player in FL :confused:

but if you have the inf one him and there helper...do a SB c.lk,s.hk/\lp,lk,lp ad/d lp...land repeat or, u.hp land inf.

i think that this is EZ'r than doing all that unfly fly lk,hk crap


i dont comprehend english i'll jusst stop posting at the thread

raimeiken
01-10-2003, 07:13 PM
I was playing Marvel super heroes the other day, and IM is actually kinda faster on that game, and you can cancel his knee attack with j.hp, it's a pretty goo d rush down , but unfortunately you can't do that in this game.

Zenpuken
01-10-2003, 11:44 PM
Can someone please Repost all of IronMan's guardbreaks (Midsreen AND corner) or jus point out whut page of this thread they are on
Thanks!:)

X-Sapphire
01-10-2003, 11:56 PM
Here are some useful ones
*Midscreen*
-sj.lp, AD down, sj.lp, sj.u+hp, land, inf
-sj.lk, AD down, sj.lp, sj.lp, land, inf(start with lk)
-jump in deep, j.lp, j.u+hp, land, inf

*Corner*
-j.u+hp, land, inf (this one ownz!!)
-any midscreen infinite works in corners as well

that's the most useful ones i know...it may be a few, but hey im still learning with IM too...
could someone test this guardbreak for me ( requires psylocke assist)
-in corner, early jab unibeam, s.lp, c.lp, s.hp XX fly f.lp, f.lp, f.lk, f.u+hp+psylocke assist, unfly, infinite(starting with j.lk)...

TrueNewbiePR
01-11-2003, 08:20 AM
Originally posted by raimeiken
I was playing Marvel super heroes the other day, and IM is actually kinda faster on that game, and you can cancel his knee attack with j.hp, it's a pretty goo d rush down , but unfortunately you can't do that in this game.


:p :p :p :p :p :p


so true so true!!!!!!!! he is way faster



HEY BTW PEEPS DONT U PLAY ON KAILLIERA?!?!?!!

raimeiken
01-11-2003, 12:12 PM
isn't that on this emulator winkawaks? i don't know how to use it or connect.

TrueNewbiePR
01-12-2003, 07:13 AM
Originally posted by raimeiken
isn't that on this emulator winkawaks? i don't know how to use it or connect.


i usually go on final burn cause its faster imo so whos with me?who wants to play tonight or maybe reunite to play msh to see who has the best im?

ROC
01-13-2003, 01:40 PM
Is there any use for c.FP xx Proton Cannon? Can it punnish a ground HVB from full screen?

GeekBoy
01-13-2003, 02:19 PM
Originally posted by ROC
Is there any use for c.FP xx Proton Cannon? Can it punnish a ground HVB from full screen?

It can't punish that. But it can punish those barely missed AHVBs, just make sure they high enough so that IM won't get hit AT ALL by the beam. A good example of misjudgement is in a MWC match with Combofiend, he tried doing that, but he got AHVBed cause. But it's not worthless, there's just not enough uses for it.

ROC
01-13-2003, 02:28 PM
Originally posted by GeekBoy


It can't punish that. But it can punish those barely missed AHVBs, just make sure they high enough so that IM won't get hit AT ALL by the beam. A good example of misjudgement is in a MWC match with Combofiend, he tried doing that, but he got AHVBed cause. But it's not worthless, there's just not enough uses for it.

I saw that match, and thats an ok enuff use I guess too bad the missile doesnt travel faster.

RedTide
01-13-2003, 03:31 PM
You can punish a ducked fp rocket punch (blocked, I'm not sure, but why would you?) with c.fp XX PC if the guy doesn't follow up anything afterwards. Hell, you can do a normal PC without the missile, but I find the missile gives a little more room for error.

You can also do a missile when the other guy HSF's and the missile should cancel out any block damage you'll take from the HSF if you time it correctly and stay crouched.

TrueNewbiePR
01-15-2003, 11:01 AM
mixup i have my im casual matches against my friend scrub where the hell r u at bro answer me man so u can post it up so that these peeps can see my vid

n817azn
01-16-2003, 09:09 PM
All these peeps been saying how doom is soooo damn good with IM. As myself though, i always win more with other IM teams. Another thing i noticed about doom while watching others play against his assist, peeps seem to knock out his assist before he even shoots rocks, i really think that dooms assist is starting to lose its value. I was playing with IM, cable, and cammy aaa today and doing really well against another player with dooms assist. Thats the first time i played with this team, and i did really well. When i play with IM doom though i always have problems.




n8

Bond
01-16-2003, 09:51 PM
Originally posted by n817azn
I was playing with IM, cable, and cammy aaa today and doing really well against another player with dooms assist. Thats the first time i played with this team, and i did really well. When i play with IM doom though i always have problems.




n8
this is because cammy owns doom.

n817azn
01-16-2003, 10:16 PM
Originally posted by Bond

this is because cammy owns doom.


Ah yes, but i also saw dooms assist getting owned up by other characters as well. I just don't think that it carrys the same weight as it used to.



n8

Naslectronical
01-16-2003, 10:41 PM
Cammy does not own Doom by any means.

She bounced off of his rocks.

donaldducktm
01-17-2003, 12:43 AM
Originally posted by Naslectronical
Cammy does not own Doom by any means.

She bounced off of his rocks. yes correct...but when doom is late, cammy wins.


WHAT'S THE BEST WAY TO PRACTICE THE INFINITE???

I Am Lothar
01-17-2003, 01:16 AM
if you play music of some sort I just do it like,

2 eight notes and 2 quarter notes

1& - 2 eight notes

2 3 - 2 quarter notes

1& 2 3
lplp lk u+fp

Chun-Li's Pimp
01-17-2003, 06:00 AM
Originally posted by Naslectronical
Cammy does not own Doom by any means.

She bounced off of his rocks.

Cammy's aa ownz doom on point, doom's aa ownz cammy on point. Assist for assist, doom wins. Cammy DOES have a billion invinciblity frames, but for the most part, she DOES just bounce off the rocks.

DOOM is losing because people don't develop his game play. Look from when the game first came out...Mag has developed infintes, sent developed fast fly, Storm developed rushdown...Doom prolly is just the same old gay j. fp, or sj photon all day. Sure they have uses, but his game has alot more. -_- Doom is a solid character. AND his rocks are the best assist in the game ^_^

I'm on doom's nutz cuz he's lonely and gets no love. Devoted doomies are few and far between.

THAJOKER
01-17-2003, 04:34 PM
Not to get off topic, but Doom runs shit. Anyone notice how quick his c. mk recovers. You can c.lk,c.lk+Im unibeam assist, pause and repeat and it's pretty damn safe. The Unibeam covers the 1/100th :D of a second on his c.mk. His triangle jump is poo, but if ur be patient with it, it can work. Hmmm......his J.Hp is oh wait thats old shit. You can jump and do repeated no wait thats old shit too. I guess Doom don't run shit after all.

Dasrik
01-17-2003, 06:50 PM
You want to talk about Doom, take it to the Doom thread - a thread about a tight-ass character instead of a shitty-ass one like IM :p

raimeiken
01-17-2003, 08:19 PM
Is this new, cuz i was frustrated and i couldn't do any of those set ups:

launcher, SJ while holding up an forward, up HP, AD down, up hp, rejump inf. Acutaully this is the only set up i could pull off.

tragic15
01-17-2003, 09:07 PM
hey you guys i noticed that if you cancel the crouching mp very fast into the PC it connects! Hey someone try this the infinite until you reach the corner then do a rep then lp lp lk neutral hp then hk (if it dont OTG then after it hits do lk to OTG) then standing lp then crouching mp and cancel into the proton cannon if this works someone give me credit if someone found it out already then FUCK OFF!

raimeiken
01-17-2003, 09:12 PM
no offense, but dude gahahaha that shit is so old, i new that right when i started playing the game.:D

n817azn
01-17-2003, 10:00 PM
Originally posted by raimeiken
no offense, but dude gahahaha that shit is so old, i new that right when i started playing the game.:D

same here, lol. wake up and smell the capacino...


n8

j1lLFaN
01-17-2003, 10:11 PM
LoLz @ dat shii is pretty old though. but its hilarious to use at mah skoo cuz nobody knows how to roll, so I just c.lk, c.lk, s.lk(otg), c.mp xx PTC ova and ova and kill whooole teams wit dis simple shyrt!! Poo ass high schoolers. Mah only comp. is Joe. Would somebody please ocme to Higgins and play w/ us!!!

S.Q.A.D Up = Jill[a]/Iron Man[a]/Psylocke[a]
S.Q.A.D 2 = Mags[a]/Iron Man[a]/Psylocke[a]
S.Q.A.D 3 = Bison[b]/Thanos[b]/Iron Man[a]

More to come...

raimeiken
01-17-2003, 10:15 PM
SQAD2 looks fine but what's up with 3? well thanos is fine but Bison?

j1lLFaN
01-17-2003, 10:41 PM
Dude....I dunno either....I just really like Bison and couldnt think of any way to use him w/out doom......cats at skoo thinks he's cheap...

but they're :lame: so it really doesnt matter

Chun-Li's Pimp
01-18-2003, 06:17 PM
Jill/IM is fun. Lol sweep xx zombie. if they roll they get nailed by that shit, tag out im and GG. ^_^ Also you can zombie xx dash super xx pc and the zombie hits them and you can pc again ^^

phat_toi
01-18-2003, 08:18 PM
alright ive been testing out this inf set-up and it works but its kinda hard and timing is a must

dash in with lk,lk then df lk+storm(typhoon),hk follow em up do one lk and hp+down let the typhoon hit em and do an otg or wat i like to do is before i land i do a lp to the inf and it balances em out

this is just one from the tons ive been working on but there triky to use and they dont laways work but its for looks. i mean short ac's to an inf set up looks to good

peace

Zenpuken
01-18-2003, 08:34 PM
Originally posted by phat_toi
alright ive been testing out this inf set-up and it works but its kinda hard and timing is a must

dash in with lk,lk then df lk+storm(typhoon),hk follow em up do one lk and hp+down let the typhoon hit em and do an otg or wat i like to do is before i land i do a lp to the inf and it balances em out

this is just one from the tons ive been working on but there triky to use and they dont laways work but its for looks. i mean short ac's to an inf set up looks to good

peace

Yes yes I found this out last week
cable bounces higher than everyone in the dam game
why is that :)

raimeiken
01-18-2003, 09:58 PM
heck venom is fucking light as fuck, that's why some of my long ass AC doesn't work on him.

RedTide
01-18-2003, 10:32 PM
Can someone help me out with the fly/unfly infinite? I can't seem to keep it going because by the 2nd repetition, the dummy is pushed too far out of range.

Curently, I'm trying the following: launcher, sj, sj.lp, sj.lk, sj.u+fp, sj.u+rh, ad u/f, sj.lp sj.u+fp, [fly, lp, u+fp, unfly, lp, u+fp, ad u/f, lp, u + fp]

I can't always get it going, but when I do, I usually mess it up at the unfly portion. Any suggestions here to keep them in the same spot while I'm doing it? Or am I not doing a correct version of the fly/unfly infinite?

Chun-Li's Pimp
01-18-2003, 11:34 PM
Originally posted by RedTide
Can someone help me out with the fly/unfly infinite? I can't seem to keep it going because by the 2nd repetition, the dummy is pushed too far out of range.

Curently, I'm trying the following: launcher, sj, sj.lp, sj.lk, sj.u+fp, sj.u+rh, ad u/f, sj.lp sj.u+fp, [fly, lp, u+fp, unfly, lp, u+fp, ad u/f, lp, u + fp]

I can't always get it going, but when I do, I usually mess it up at the unfly portion. Any suggestions here to keep them in the same spot while I'm doing it? Or am I not doing a correct version of the fly/unfly infinite?

When you're doing the unfly portion, use short, not jab. You might be doing it too slow also. Try speeding up or using shorts.

hans
01-19-2003, 09:30 AM
can u ppl tell me where can i fin some iron man matches.
I want to learn.
:rolleyes:
plzzz

raimeiken
01-19-2003, 10:59 AM
you know what I don't have any links but i have a lot of them downloaded. well try this 2 some of them have IM players:

http://page.freett.com/terrory27/

http://page.freett.com/terrory38/

hope that helps:cool:

wassup
01-22-2003, 08:02 AM
awesome page raimeiken thanks a lot - i especially liked the match where Doom hk-glides past a AHVB-ing Cable :lol: cracked me up ...

n817azn
01-24-2003, 10:57 AM
Hey i don't if you guys new this but the sj. portion of the jap. inf. set up is an inf. itself. I like to mix it up with the normal inf. though. Like this-->

c.lk, c.lp xx sj. xx lp, ad f, mp, up + hp, land, jump, lp, mp, lk, up + hp, land xx sj. xx lp, ad f, mp, up + hp......

You can alternate 'em or you can just keep on doing the sj. portion over and over again. Yes i know that its not really practicle but it looks cool.



n8

Chun-Li's Pimp
01-24-2003, 11:59 AM
yea you can do that just the sj lp, lp ufp over and over anywhere...I do that for fun or if I wanna keep unfly ;)

phat_toi
01-24-2003, 08:27 PM
Originally posted by Chun-Li's Pimp
yea you can do that just the sj lp, lp ufp over and over anywhere...I do that for fun or if I wanna keep unfly ;)


or if u wana be really fancy, do that a couple of reps and from there go to the air inf, shit looks tight but its easier said than done(well maybe:evil: )

X-Sapphire
01-24-2003, 09:54 PM
Is there any other way to connect infinite into PC midscreen besides using jab repulsor blast (i forget the name, it's hcb+p) into PC at midscreen, and without using assists?

n817azn
01-24-2003, 10:55 PM
Originally posted by X-Sapphire
Is there any other way to connect infinite into PC midscreen besides using jab repulsor blast (i forget the name, it's hcb+p) into PC at midscreen, and without using assists?

Yes, just do a normal inf. sequence lp, mp, lk, UP + Hp, land xx PC.


I'll just say one thing its all in the TIMING of the UP + Hp.





n8

Chun-Li's Pimp
01-25-2003, 05:15 AM
Originally posted by X-Sapphire
Is there any other way to connect infinite into PC midscreen besides using jab repulsor blast (i forget the name, it's hcb+p) into PC at midscreen, and without using assists?

Or an easier way, get them low and dash in do s. lp, c. mp xx pc. works on anyone anywhere, but I dunno why you'd wanna do that...:confused:

I have such a hard time with ufp land xx pc:(

n817azn
01-25-2003, 10:31 AM
Originally posted by Chun-Li's Pimp


Or an easier way, get them low and dash in do s. lp, c. mp xx pc. works on anyone anywhere, but I dunno why you'd wanna do that...:confused:

I have such a hard time with ufp land xx pc:(


Ack, thats not easier thats harder...... Why do you have a hard time with it, just time your inf. hits so that they come out at the speed where IM's Up+fp is right before IM lands then xx PC.

n8

white shadow
01-26-2003, 02:34 AM
This is from the Sakura Thread but it is also IM related and a really FUN team to use.

Sakura/IM/Sent


Awesome team cuz for example Cable does viperbeam, Sakura does Shouoken, u cancel into SHDK (Startup is instantaneous!!!) delaying into PC while JAB viper beam is in the middle of firing!!!

IM's INF can be comboed from Shouoken, Sent's flight combo with Sent: j.lk *call Sakura Dash* j.hk, jab RP, fp.RP!!!!!



Plus Sakura benefits greatly from IM anti-air assist in combos!!!

raimeiken
01-26-2003, 01:53 PM
That's retarded:lame: :lame: :lame: :lame: :lame: :lame: :lame: :lame: :lame:

Chris F
01-26-2003, 04:29 PM
Hey that's mean. It's a fun team and that's a neat strat there I'm sure is new to many.

white shadow
01-26-2003, 07:00 PM
Notice I put "FUN" in caps.:o

RedTide
01-26-2003, 07:01 PM
I think I found the timing to doing a PC on a sentinel off a jab repulsor blast...

Once you get the big fatass in the corner, do the repetition where you start with the lk... do this one pretty fast, and when you land, do s.fp XX jab repulsor blast XX PC as fast as you can. I've got it to land at about an 80 percent efficency right now.

Chun-Li's Pimp
01-27-2003, 12:17 AM
Originally posted by RedTide
I think I found the timing to doing a PC on a sentinel off a jab repulsor blast...

Once you get the big fatass in the corner, do the repetition where you start with the lk... do this one pretty fast, and when you land, do s.fp XX jab repulsor blast XX PC as fast as you can. I've got it to land at about an 80 percent efficency right now.


Like I said...s. lp, c. mp is the most effcient/easiest way to combo on fatasses like jugg/bh/sent. ;) The rest of the ways are overly flashy IMO. It's like doing sj lk lk, ad lk lk u+fp instead of his normal infinte.

phat_toi
01-27-2003, 12:49 AM
Originally posted by Chun-Li's Pimp



Like I said...s. lp, c. mp is the most effcient/easiest way to combo on fatasses like jugg/bh/sent. ;) The rest of the ways are overly flashy IMO. It's like doing sj lk lk, ad lk lk u+fp instead of his normal infinte.


u took the words outa my mouth:eek:

n817azn
01-27-2003, 12:52 AM
Meh, i usually don't even try to do the PC against sent. i think its too dangerous, i will usually throw into the corner and then link the PC off of that, or do an ac. Can i do it?? Yes, but i if i mess up then that = a dead IM. Well let me make a correction, i might do it if sent has no levels, and thats might, even he has no levels he can still hurt you pretty badly.



n8

Chun-Li's Pimp
01-27-2003, 01:03 AM
Originally posted by n817azn
Meh, i usually don't even try to do the PC against sent. i think its too dangerous, i will usually throw into the corner and then link the PC off of that, or do an ac. Can i do it?? Yes, but i if i mess up then that = a dead IM. Well let me make a correction, i might do it if sent has no levels, and thats might, even he has no levels he can still hurt you pretty badly.



n8

:confused: :confused: Don't fuck up. ;) or you'll more than one meter if you're inifiting sent todeath...dhc is if you fuck up. I'd rather TRY for 100% than give them a chance to get out...

n817azn
01-27-2003, 01:12 AM
Originally posted by Chun-Li's Pimp


:confused: :confused: Don't fuck up. ;) or you'll more than one meter if you're inifiting sent todeath...dhc is if you fuck up. I'd rather TRY for 100% than give them a chance to get out...


Yea, but if you DHC then you waist atleast one meter. I don't like to waist. Meh then again if the controls where i play were better i would prolly try it more often, yea i guess i just like to play it safe. I do it against everyone else because i have a 99.9% accuracy level anywhere on the screen, but against sent. i would say its about a 70 - 80% accuracy. I guess i should practice more against the big guys and get it up there as well....




n8

Chun-Li's Pimp
01-27-2003, 01:14 AM
Originally posted by n817azn



Yea, but if you DHC then you waist atleast one meter. I don't like to waist. Meh then again if the controls where i play were better i would prolly try it more often, yea i guess i just like to play it safe. I do it against everyone else because i have a 99.9% accuracy level anywhere on the screen, but against sent. i would say its about a 70 - 80% accuracy. I guess i should practice more against the big guys and get it up there as well....




n8

You don't like to WASTE...not waist. ^_^ who's your team btw?

n817azn
01-27-2003, 01:21 AM
Originally posted by Chun-Li's Pimp


You don't like to WASTE...not waist. ^_^ who's your team btw?


LOL:lol: whoopsy wrong word. Well my best team is Mags, IM, Psy but i have alot of trouble with the runaway type teams, like cable, storm, cyc. or cable, doom, sent, or storm, commando, sent. so i've been trying out teams like IM, cable, sent or IM, cable, cammy..... I think i'm gonna try out Mags, IM, sent too. But yea my best team is Mags, IM, psy i usually do really well with this team i like using mags and IM paired together they work really well.


n8

magnus
01-27-2003, 11:08 AM
Originally posted by n817azn
Meh, i usually don't even try to do the PC against sent. i think its too dangerous, i will usually throw into the corner and then link the PC off of that, or do an ac. Can i do it?? Yes, but i if i mess up then that = a dead IM. Well let me make a correction, i might do it if sent has no levels, and thats might, even he has no levels he can still hurt you pretty badly.



n8

linking proton cannon against sent is very easy. People just make it seem hard. Basically once you reach the corner with ironman, you are going to set it up with a standing jab, crouching jab, xx proton cannon.

basically, you are replacing the standing fierce with a linking jab, c.jab. works all time.

i noticed that you used psy on your team. just use her aa to set up the proton cannon. thats only if you didn't do it to set up the inf.

Chun: How was the SBO footage? Did you get some good shit?

Chun-Li's Pimp
01-27-2003, 12:00 PM
Originally posted by n817azn



LOL:lol: whoopsy wrong word. Well my best team is Mags, IM, Psy but i have alot of trouble with the runaway type teams, like cable, storm, cyc. or cable, doom, sent, or storm, commando, sent. so i've been trying out teams like IM, cable, sent or IM, cable, cammy..... I think i'm gonna try out Mags, IM, sent too. But yea my best team is Mags, IM, psy i usually do really well with this team i like using mags and IM paired together they work really well.


n8

:confused: yea that's a good team vs scrubs...but at higher levels of play, it's pretty hard to consistantly get wins...especially vs turtle whores(like myself). Because once mags is dead, it's really not that hard to block IM's slow rushdown. Out of all the teams you listed, IMO, mag/im/sent is the best. They all help each other out really well. Turtling with sent/im is ridiculously effective. Can't believe how many times I've lost 80% just because I got careless. Depends on how good your mags is. A safer team IM/Cable/Doom(my best im team ;)) or Cable/Sent/IM. Just a few thoughts...but the thing about IM psy, is while you CAN kill and get all the super easy guardbreaks, they have to be agressive. Running vs psy aa = ggpo.

Magnus: I got some pretty good shit. Cblue is pretty good at ggxx. I remember playing him like before evo at ggx and he didn't seem that competant, but man...he got super good. :eek: I guess I just fell out of the game, no practice around here for ggxx, or even a machine. Gee-o v Viscant was a good match...but cvs2 is assssssssssss boring. As for ST, that games fun as hell, but about as consistant as rock/paper/scissors. :bluu:

As for mvc2, I'm sure you heard that wiz went ballistic and unplugged everyone and booted the marvel players out. :( We need to get some matches in sometime...come to nickel ;)

ROC
01-27-2003, 02:37 PM
I never tried turtling with Sent/IM(aaa) before is it really that good? And what if your facing another Sent with CapCom Assist?

Chun-Li's Pimp
01-27-2003, 05:31 PM
Originally posted by ROC
I never tried turtling with Sent/IM(aaa) before is it really that good? And what if your facing another Sent with CapCom Assist?

lol yea it's really THAT good.:cool:

Sent/capcom will win on sent vs IM. Sent/IM is anti msp or rushdown in general.

white shadow
01-27-2003, 06:15 PM
Strange but when I do c.lk, c.mp, PC on small characters like Cammy sometimes they rise behind the tip of the cannon which is the part that hits.:p

And yeah sometimes it's scary to even combo PC becuz I'm afarad if I mess up with one level I'm screwed.:(

phat_toi
01-28-2003, 01:20 AM
Originally posted by white shadow
Strange but when I do c.lk, c.mp, PC on small characters like Cammy sometimes they rise behind the tip of the cannon which is the part that hits.:p

And yeah sometimes it's scary to even combo PC becuz I'm afarad if I mess up with one level I'm screwed.:(



u guys worry to much wit iron man, i mean shit does happen once in a while but fuck it, i mean risky shit is only wen u have a chance of fuking up, but if u keep practcing the risky shit will be no harder than the inf,


oh and getting the big foos like sent to pc is too easy with the s,lp,c,lp pc but to always get it u gota do two reg inf sets then do the pc

peace

ROC
01-28-2003, 11:03 AM
Originally posted by Chun-Li's Pimp


lol yea it's really THAT good.:cool:

Sent/capcom will win on sent vs IM. Sent/IM is anti msp or rushdown in general.

I see.

Has this Infintie set up been posted?:

c.LP, c.MP xx Fly, LP xx UN-Fly, LP, land, re-jump into infinite.

Easy to pull but you need UNFLY mode.

white shadow
01-28-2003, 03:26 PM
Apart from j.lk, u.j.hk (which can really only be caught on big characters anyways) and the INF starters in the corner, what is the 2nd easiest INF (no assist) starter for IM?

Cuz when I try c.lk, c.mp, s.rk SJ d.j.fp AD df j.lk, j.mk, j.u.fp INF starter the d.j.fp always whiffs for me, should I do jab to lock them in or what?:confused:

raimeiken
01-28-2003, 04:19 PM
don't do the c.mp just lk, then launcher.

Chun-Li's Pimp
01-28-2003, 05:47 PM
or wait longer for the lk lk...=\

Jap infinite set up is easier than the launch set up, and more practical too.

white shadow
01-28-2003, 05:56 PM
Originally posted by raimeiken
don't do the c.mp just lk, then launcher.

Oh so that's it!!! Thanx Rameiken the Sak/IM/Sent hater!!!:p j/k

n817azn
01-28-2003, 06:20 PM
Originally posted by white shadow


Oh so that's it!!! Thanx Rameiken the Sak/IM/Sent hater!!!:p j/k

No thats not "it" so to speak, the other way still works too, you just gotta get the timing right. You can also do this--->


c.lk, c.lp, s.rh(launch), (quickly) sj. neutral fp, ad df, lp, up + hp, land, inf......

That one works really well. I agree with chun li's pimp though, i think that the jap. inf. set up is the best, and the easiest and also the most practicle. When you rush down with and ad to lk, d + fp, or an lk, lk when you hit the ground and ad f into the c.lk, c.lp thats the only option for the inf. you have, either that or do an aircombo. If you try to do the launcher set-ups they'll get knocked to da ground.



n8

Saige
01-28-2003, 06:42 PM
Originally posted by Chun-Li's Pimp
or wait longer for the lk lk...=\

Jap infinite set up is easier than the launch set up, and more practical too.


:confused:


Dude, I can't do the jap setup but I can do the launch setup easily, how can the jap setup be easier? I just don't see how it could be easier, I still can't do it after ohh, 3 months. >.<

Chun-Li's Pimp
01-28-2003, 07:00 PM
Originally posted by Saige



:confused:


Dude, I can't do the jap setup but I can do the launch setup easily, how can the jap setup be easier? I just don't see how it could be easier, I still can't do it after ohh, 3 months. >.<

Try letting go of the stick completely IMMEDIATELY after you SJ cancel the c. mp. I have 99% accuracy with it. Same for War Mech. The launch set up just isn't as PRACTICAL as the jap set up because of flying screen. =\

n817azn
01-28-2003, 07:38 PM
Originally posted by Saige



:confused:


Dude, I can't do the jap setup but I can do the launch setup easily, how can the jap setup be easier? I just don't see how it could be easier, I still can't do it after ohh, 3 months. >.<

Heh heh, man i sounded just like that before i learned it. I'm telling you its just the timing man, once you get the timing its not that hard. After you hit the c.mp IMMEDIATELY let go, then down up on the jstick, then lp again. so really when speaking about the buttons being hit it should be in rapid succesion, like tap tap. Just do it fast, thats all i can say.



n8

Naslectronical
01-28-2003, 07:54 PM
Originally posted by n817azn


When you rush down with and ad to lk, d + fp, or an lk, lk when you hit the ground and ad f into the c.lk, c.lp thats the only option for the inf. you have, either that or do an aircombo. If you try to do the launcher set-ups they'll get knocked to da ground.



n8

Actually, you can:

tri-jump in lk, d + fp, dash in s. lk, s. hk, sj. up + hp, air dash straight down, lp, up + hp, land, rejump, start infinite

That's the only infinite setup I really use that doesn't involve an assist.

Saige
01-28-2003, 08:08 PM
Originally posted by n817azn


Heh heh, man i sounded just like that before i learned it. I'm telling you its just the timing man, once you get the timing its not that hard. After you hit the c.mp IMMEDIATELY let go, then down up on the jstick, then lp again. so really when speaking about the buttons being hit it should be in rapid succesion, like tap tap. Just do it fast, thats all i can say.



n8


It's not the sj cancelling that's hard, hell, that's easy. It's the fact that I have to press lp, both punches, then lp again so damn fast. I have trouble doing that (kinda like Mag's sj infinite, I can't do that either) :bluu:

Chun-Li's Pimp
01-28-2003, 08:14 PM
Originally posted by Saige



It's not the sj cancelling that's hard, hell, that's easy. It's the fact that I have to press lp, both punches, then lp again so damn fast. I have trouble doing that (kinda like Mag's sj infinite, I can't do that either) :bluu:

I thought you were higher magneto...and you can't infinte? :confused: :eek: :eek: :confused:

n817azn
01-28-2003, 08:20 PM
Originally posted by Saige



It's not the sj cancelling that's hard, hell, that's easy. It's the fact that I have to press lp, both punches, then lp again so damn fast. I have trouble doing that (kinda like Mag's sj infinite, I can't do that either) :bluu:

Oh, are you serious??? Thats the easiest part imo. All you have to do is train your fingers. If you play with mags, i mean even his normal combos and resets you have to be fast with da fingers.



n8

Saige
01-28-2003, 08:44 PM
Originally posted by Chun-Li's Pimp


I thought you were higher magneto...and you can't infinte? :confused: :eek: :eek: :confused:


I can't do that ONE, I can do the others. I know, I'm odd. And n8, I don't know, I just find certain things easier than the others.


Edit: I felt like adding reasoning; I can do infinites, that includes the sj infinite but I can only do it in certain situations. I can't do a triangle combo into the sj infinite, I can do it off of a random lk in the air. The reason I don't do it too long though is because I get too agressive and fuck up so I don't try it, I'll just go for a reset/infinite I have more trust in, such as the slide infinite. My problem in general is that I'm almost too quick for my senses and that causes me to be too agressive and get myself killed. :-\

white shadow
01-28-2003, 10:05 PM
[QUOTE]Originally posted by Saige
[B]


I can't do that ONE, I can do the others. I know, I'm odd. And n8, I don't know, I just find certain things easier than the others.


I feel you man, I can do HG XX Tempest easy but not LA XX LS (70% of the time):bluu: don't ask me why.

Anyways, how much damage duz IM's AC (the one with the j.u.fp, ad uf, j.u.fp, flight etc...)

And I know howthat j.lk, j.mk, u.j.fp can save my opponent from falling during the INF but what about lowering them into the INF?

n817azn
01-28-2003, 10:19 PM
Originally posted by white shadow
[QUOTE]Originally posted by Saige
[B]


I can't do that ONE, I can do the others. I know, I'm odd. And n8, I don't know, I just find certain things easier than the others.


I feel you man, I can do HG XX Tempest easy but not LA XX LS (70% of the time):bluu: don't ask me why.

Anyways, how much damage duz IM's AC (the one with the j.u.fp, ad uf, j.u.fp, flight etc...)

And I know howthat j.lk, j.mk, u.j.fp can save my opponent from falling during the INF but what about lowering them into the INF?

Mmmmh i'm not sure what you are asking, are you talking about launching them into the inf.??? And when u want to save them from falling,(you have to use this against the bigfellas) its lk, lp, mk, UP + fp.



n8

Amingo
01-28-2003, 10:39 PM
Originally posted by Naslectronical


Actually, you can:

tri-jump in lk, d + fp, dash in s. lk, s. hk, sj. up + hp, air dash straight down, lp, up + hp, land, rejump, start infinite

That's the only infinite setup I really use that doesn't involve an assist.

agree totally. there is absolutely no reason to use the old jap crouch cancel setup... it has shorter range, less damage, is harder to do, and fucks you up more when you screw it up.

sj.u.fierce setups are easier, can be done off random instant launcher, and do much more damage.

and for whoever's asking about solo infinite setups, you might want to try this :

c.short s.rh sj (let go of stick) sj.neutral fierce xx airdash straight forward, sj.short sj.fwd, slight pause, sj.u.fierce

i find this much easier than doing sj.d.fierce cos like you said, it sometimes whiffs if your timing isn't good, whereas using this method u just have to hit fierce fast after the sj ( which sounds like what you're doing anyway since you whiff d.fierce :) ) and the rest requires almost no timing

Chun-Li's Pimp
01-28-2003, 11:15 PM
Originally posted by Saige



I can't do that ONE, I can do the others. I know, I'm odd. And n8, I don't know, I just find certain things easier than the others.


Edit: I felt like adding reasoning; I can do infinites, that includes the sj infinite but I can only do it in certain situations. I can't do a triangle combo into the sj infinite, I can do it off of a random lk in the air. The reason I don't do it too long though is because I get too agressive and fuck up so I don't try it, I'll just go for a reset/infinite I have more trust in, such as the slide infinite. My problem in general is that I'm almost too quick for my senses and that causes me to be too agressive and get myself killed. :-\

Well if you can do the slide infinte as consistantly as his sj infinte, I retract my statement. You are indeed HIGHER mags. :eek:

Saige
01-28-2003, 11:21 PM
lol, you flatter me. I still screw it up and I'll always find it hard but the fact is I can pull that off much more often than the sj infinite. I just hate it when I accidentall do a hyper grav after the c.hk. Habit I suppose. :bluu:

Chun-Li's Pimp
01-28-2003, 11:43 PM
Originally posted by Saige
lol, you flatter me. I still screw it up and I'll always find it hard but the fact is I can pull that off much more often than the sj infinite. I just hate it when I accidentall do a hyper grav after the c.hk. Habit I suppose. :bluu:

oh...I can only get like 5-6 reps on cable. FUCK THAT SLIDE INFINITE. I think mags is a dirty jew...I gave him up after EVO and don't even touch him unless it's hella HELLLLLLLA casual. M/S/Chun is still one of my favorite teams to play...but ah well whateva. I don't think he's any better than IM, since they both have the same game: one hit kill. ;) At least IM can run...

Saige
01-28-2003, 11:49 PM
Hell, I never play my Mags in tourneys, never. When it comes down to the nitty gritty, I fuck up, A LOT. :bluu:

Anyways, I still can't do the jap setup, stupid Iron Whore.

By the by, I wanted to ask this but got side tracked, if my opponent is too high during his infinite, how should I lower him down?

Chun-Li's Pimp
01-28-2003, 11:58 PM
Originally posted by Saige
Hell, I never play my Mags in tourneys, never. When it comes down to the nitty gritty, I fuck up, A LOT. :bluu:

Anyways, I still can't do the jap setup, stupid Iron Whore.

By the by, I wanted to ask this but got side tracked, if my opponent is too high during his infinite, how should I lower him down?

Do the next rep a little more rapidly. ;) I don't blame you. pretty much Soo and shady are the only ones that win tournies with Mags...and they're the founders. :confused:

n817azn
01-29-2003, 12:04 AM
Originally posted by Saige
Hell, I never play my Mags in tourneys, never. When it comes down to the nitty gritty, I fuck up, A LOT. :bluu:

Anyways, I still can't do the jap setup, stupid Iron Whore.

By the by, I wanted to ask this but got side tracked, if my opponent is too high during his infinite, how should I lower him down?

lol..... too high? Speed up your hits a little, not too much though. As for the jap. inf just practice the button motions over and over on a dead stick, that should help you do it betta.

I figured out what i was doing wrong when i went into the PC against sent, why he was able to block sometimes. When i did the c.lp i was too far away from the corner, but i noticed that when ever i was directly in the corner when i did it, it worked everytime.

n8

Chun-Li's Pimp
01-29-2003, 01:05 AM
Slightly off topic, but do you wanna make me an AV n8? ^_^

n817azn
01-29-2003, 01:26 AM
Originally posted by Chun-Li's Pimp
Slightly off topic, but do you wanna make me an AV n8? ^_^


sure what ya want on it??



n8

RedTide
01-29-2003, 02:29 AM
I was wondering what you guys thought was IM's worst matchup? Among the god tier, I used to think it was Sent, but I've been holding him off with IM pretty well recently. A full fly/unfly infinite will net you 50%+ damage so you just have to nail his ass twice. (Easier said than done, I know, but I don't get my ass kicked by Sent as much now). When it comes to Magneto, I actually like to play Magnetos with IM... His launcher beats out so much of that dirty jew's stuff that I usually end going at least even. Cable is... Cable (enough said there I guess), so that leaves Storm. I find her rushdown much more difficult to defend against than Magneto's, and of course if the bitch is running away, it's near impossible to land a hit.

Also, one other question I have for you IM masters out there... how the hell do you handle a BH? I keep getting my ass kicked by the big ugly fucker.

Chun-Li's Pimp
01-29-2003, 03:16 AM
Originally posted by RedTide
I was wondering what you guys thought was IM's worst matchup? Among the god tier, I used to think it was Sent, but I've been holding him off with IM pretty well recently. A full fly/unfly infinite will net you 50%+ damage so you just have to nail his ass twice. (Easier said than done, I know, but I don't get my ass kicked by Sent as much now). When it comes to Magneto, I actually like to play Magnetos with IM... His launcher beats out so much of that dirty jew's stuff that I usually end going at least even. Cable is... Cable (enough said there I guess), so that leaves Storm. I find her rushdown much more difficult to defend against than Magneto's, and of course if the bitch is running away, it's near impossible to land a hit.

Also, one other question I have for you IM masters out there... how the hell do you handle a BH? I keep getting my ass kicked by the big ugly fucker.

Well 1v1 IM doesn't really have a worst match up...he can handle pretty much anyone. That being said...Runnaway storm IS his worst match up...he can't catch it. But his unfly infinte makes it easy to do damage when you DO actually hit. Vs Cable, attaining the lead is the hardest part...but RUNNING from cable is very easy and free...it's not a tough match up when he doesn't have commando. Mag is easy, cuz as you mentioned, launch that jew to hell. Sent is a tough match up IMO, but it can be a stalemate. Just stay above him, and don't even TRY to hit unless you're above him or he's OTG...=\

VS BH is a good match for IM...it's very slow if you play it safe, but in IM's favor. Just remember these 3 things.

1. Smartbombs(furthest) are your best tool, because they don't disapear if you get inferno xx HOD, so he just wastes a super if he does that.
2. At sj level, n fp is good and hit's him out of demons, then throw bombs to keep him grounded.
3. Your launch beats everything he does out cept demons...so you can run under him and go for launch.

My team pwnz BH for free(cable/doom/im) so picking him is basically a waste of a character...I don't have much BH experience anymore. ;)

ROC
01-29-2003, 10:11 AM
Originally posted by Chun-Li's Pimp

1. Smartbombs(furthest) are your best tool, because they don't disapear if you get inferno xx HOD, so he just wastes a super if he does that.
2. At sj level, n fp is good and hit's him out of demons, then throw bombs to keep him grounded.
3. Your launch beats everything he does out cept demons...so you can run under him and go for launch.


Thanks for that I usually dont have trouble with BH except for when I use Iron Man, this should help me.

white shadow
01-29-2003, 06:21 PM
Does Tri-jumping help combo j.lk, u.j.hk into INF cuz I can only catch it on big characters?

It's easy to guard break to in the true corner but if they come from the fake corner (the corner that is artificially created just for your opponent's entrance) it is hard becuz j.fp pushes them away to the other side of the screen; how do u cope?:bluu:

Chun-Li's Pimp
01-29-2003, 06:33 PM
Originally posted by white shadow
Does Tri-jumping help combo j.lk, u.j.hk into INF cuz I can only catch it on big characters?

It's easy to guard break to in the true corner but if they come from the fake corner (the corner that is artificially created just for your opponent's entrance) it is hard becuz j.fp pushes them away to the other side of the screen; how do u cope?:bluu:

Naw it's not practical cuz most big characters have superarmor. =\ They'll block it or kill you for trying. It's not a very smart setup choice.

Midscreen guardbreaks are all over the first few pages, but the one I do is ad lp, wait, u+fp, then start infinte with lk. Cross ups are a better option.

Storming Flower
01-29-2003, 07:35 PM
I'm fairly new to iron man and i have a few questions.

What is his unfly infinite?

and does this combo work: tri jump lk, fierce, launch, up+fierce, airdash down/back jap u+fierce, infinite. i know airdash straight down works, but sometimes i fuck up and accidently do a unibeam. so i want to know if airdash down/back or down forward will work.

How do you get in on a doom/bh/aa? Like when is the appropriate time to normal jump, super jump airdash, or ground wavedash.

Also against a cable/bh/aaa?

he was locking me down with rapid standing hps followed by bh assist. i was blocking bh aaa, but i kept getting hit with the 2nd hit of inferno. and basically had a rough time. couldn't advance on the ground and bh aaa tracks in the air.

Could someone help me or redirect me to a page with character specific strategies?

My team was ironman/cable/doom and ironman/cable/magneto basically.

Mac
01-29-2003, 07:51 PM
Who is a good asst. to start Iron Man Inft. ???


:D

Mac

Saige
01-29-2003, 07:58 PM
Originally posted by Mac
Who is a good asst. to start Iron Man Inft. ???


:D

Mac

Psylocke - A
Cable - B (you learn the timing over time)
Sent - A

And some others but meh, I don't want to think of them.

n817azn
01-29-2003, 08:02 PM
Originally posted by Mac
Who is a good asst. to start Iron Man Inft. ???


:D

Mac

There are a bunch of them but honestly u should learn how to get them into the inf. without 'em cuz most good players know how to avoid 'em. But here are some assists that work fine for it---->

psy-aaa
cable-aaa
cyc.-aaa
sent-proj., drones
rogue-throw
dhalism-ground
doom-aaa

meh there are a bunch more but i dun remember 'em right now..



n8

Ex_MaTT
01-29-2003, 08:09 PM
Originally posted by Saige


Psylocke - A
Cable - B (you learn the timing over time)
Sent - A

And some others but meh, I don't want to think of them.


hmm lets see

Cyke - B
Tron - T


Lets just say you can set it off of about 40assists in the game if you just take the time to try it.

n817azn
01-31-2003, 02:42 PM
Ok, i just need to say this again, how does Doom help IM, could one of u guys who plays alot with doom and IM explain your strategy with him. I tried him again today, and it didn't work too well. Almost all of the aaa's knock his ass out before he even gets the rocks out, or he gets kicked in the head dammit.




n8

X-Sapphire
01-31-2003, 03:34 PM
Originally posted by n817azn
Ok, i just need to say this again, how does Doom help IM, could one of u guys who plays alot with doom and IM explain your strategy with him. I tried him again today, and it didn't work too well. Almost all of the aaa's knock his ass out before he even gets the rocks out, or he gets kicked in the head dammit.
n8
I don't really use Doom to help my IM but one way either for chip damage or mix-ups is you just call doom and dash, jump on opponent's other side, hit them low, tri-jump down with lk, etc...

god, his trijump is so slow :bluu:

n817azn
01-31-2003, 03:40 PM
Originally posted by X-Sapphire

I don't really use Doom to help my IM but one way either for chip damage or mix-ups is you just call doom and dash, jump on opponent's other side, hit them low, tri-jump down with lk, etc...

god, his trijump is so slow :bluu:


This is what i try to do, but all they have to do is call their assist(aaa) and bam there goes doom. DoOm is a tard.:mad:



n8

X-Sapphire
01-31-2003, 03:59 PM
Originally posted by n817azn



This is what i try to do, but all they have to do is call their assist(aaa) and bam there goes doom. DoOm is a tard.:mad:

n8

yeah that sux!
I guess you could smartbomb, land, doom assist, RSTD, since doom will be all the way at the other end of the screen

neways, how do you fight a whore blackheart with capcom A, all he keeps doing is sj.throw shit, land, lp,lp, assist, sj.trhow shit

ne ideas?

Chun-Li's Pimp
01-31-2003, 04:04 PM
Lol n8, IM/Doom: aight lemme explain this. Doom provides 3 very important bonuses to IM's game.

1) and most importantly IMO, is verstillity. IM can now RUSH and RUN effectively. Doom covers IM very well so you can play a ghetto S/D lock down game, or you can call doom and rushdown without fear of eating cable's size 12 or hypergravs. Even if you DO get hit by them(they'll be blocking or running from rocks) Doom's rockies will save you.

2) Bullshit infinte setups. Even if I had a million fingers I couldn't count the lucky set ups that have won me the match, just by getting hit by a random wave of rocks. It's really quite sickening. They pop them up to perfect height to ad forward lp, ufp. Not to mention it makes set ups easier in general. Throwing into Doom is also very good and can potentially be a set up(although admittedly it is rather rare to turn a throwdoom into death).

3) This one is minor, but common. PC xx PA, PA xx PC. Just get them in the infinte dhc to pa, sj xx PA or ground photon array and cancel back to PC. Can't roll from dooms super. On the subject of DHCs, AC into PA xx PC is almost 80% no matter what. Doom has a million 80%+ combos off IM's AA.

I just think they're really solid. Then throw in cable aaa for extra infintesetups and come backs and you have a solid team. You could also use Cyke for AA or WM for being cool :cool:

So yea, Doom's IM's best partner hands down...


edit:

neways, how do you fight a whore blackheart with capcom A, all he keeps doing is sj.throw shit, land, lp,lp, assist, sj.trhow shit

Well im/DOOM can rushdown him and usually get a set up and gg. If he manages to keep you out...bleh it's not fun. I'd pick commando myself and just be paitent til you can get a hit off.

Ex_MaTT
01-31-2003, 04:16 PM
Do the trick where u can call assists from the air while d.hk dash forward and cross up @_@

n817azn
01-31-2003, 04:18 PM
Could you please explain the PC into pa into PC into pa, or whatever in detail??? That sounds great, but i'm not sure exactly what your saying......


Yea i have alot of trouble with BH too, i hate to play against him with my team. I usually kill off the first character really quickly, but then i lose to BH and cyc. combo:confused: I usually do betta with a capcom assist against that demon throwin bastard, but i hate using capcom.....



n8

Chun-Li's Pimp
01-31-2003, 06:51 PM
Originally posted by n817azn
Could you please explain the PC into pa into PC into pa, or whatever in detail??? That sounds great, but i'm not sure exactly what your saying......


Yea i have alot of trouble with BH too, i hate to play against him with my team. I usually kill off the first character really quickly, but then i lose to BH and cyc. combo:confused: I usually do betta with a capcom assist against that demon throwin bastard, but i hate using capcom.....



n8

Oh...yea when you do the infinte with IM and have doom second, end in fp xx PC DHC to photon array. They can't roll from that super for some reason. If you do it right, only the top 5 pink shits will hit, and they'll fall right in front of you...either for a c. lk , c. fp into ac, or just sj xx PA right on their corpse...That kills anyone assuming your got about 40 hits on the infinte...but if not, it resets the DHC meter and you can DHC to whoever is next...I just said IM cuz last time I did it I only had doom/im left ;)

magmaster69
02-01-2003, 12:24 AM
i am trying to do an iron man inifinite and goes like this hk, lk, up fp,air dash lk, up fp, activiate fly lk, up fp, then i stop here i dont know how to contiue or give some other cool iron man inifinite

X-Sapphire
02-01-2003, 10:49 AM
Originally posted by n817azn

Yea i have alot of trouble with BH too, i hate to play against him with my team. I usually kill off the first character really quickly, but then i lose to BH and cyc. combo:confused: I usually do betta with a capcom assist against that demon throwin bastard, but i hate using capcom.....

n8

I just found out a strategy...
First, as soon as he sj, i fly so his fp can hit me and put me in unfly mode, then next time he superjumps, i sj with him and after he throws the shit, i dash up and towards him depending on our position with lp, u+hp xx fly, unfly infinite, or you can just do a fly combo ending with jab unibeam, then smart bombs so he can't sj after...

And that trick ex_matt pointed out works well too, especially if you have capcom assist

I also noticed that you can sj. cancel off of a s.lp, s.lp so does ne1 know any infinites on sent that work on that, i can't get what normals to put out first because his airdash is also slow so not all my hits connect, ill keep practicing

n817azn
02-01-2003, 05:15 PM
Originally posted by magmaster69
i am trying to do an iron man inifinite and goes like this hk, lk, up fp,air dash lk, up fp, activiate fly lk, up fp, then i stop here i dont know how to contiue or give some other cool iron man inifinite

mmmhhh, you need to be more specific i dun know what your saying, are you talking about the unfly inf.??




I just found out a strategy...First, as soon as he sj, i fly so his fp can hit me and put me in unfly mode, then next time he superjumps, i sj with him and after he throws the shit, i dash up and towards him depending on our position with lp, u+hp xx fly, unfly infinite, or you can just do a fly combo ending with jab unibeam, then smart bombs so he can't sj after...


Thats all and good, but it can be a real pain if he has a good aaa holding you down on the ground, timing can be very tricky.

Well now on to some new stuff. I been practicing with IM/doom lately and did some cool stuff, ya'll prolly know this but i'll put it up anyways.:)

IN CORNER:

........already in the inf...... j.lp, j.mp, j.lk, j.up + hp, land, s.rh + doom aaa(launch), sj. lp, sj. mp, sj. neutral fp, fall(dooms rocks hit), up + fp(almost to the ground), continue inf. to about 50 hits then xx PC or s.fp xx PC.

When you do this combo it does not cause flying screen which is really cool.

MID SCREEN ONLY:

ALso against sent when you have him in the inf. and you have dooms assist:
j.lp, j.mp, j.lk, j.up + fp + doom aaa, land, j.lp, j.mp, j.lk, j.up + fp, land(dooms rocks hit), xx PC

takes off really nice damage against that big f'er.


n8

white shadow
02-01-2003, 07:56 PM
I've seen people combo into IM's INF by doing c.lk, c.mp Capcom's anti-air, loox impratical though.:o :bluu:


BTW how comes Psy's proj. can go thru unibeam and PC, and not any other beam/proj.? Duz she have a personal hatred of IM; or CAPCOM 4got to make it go through other proj./beams?:p :lol:

n817azn
02-01-2003, 08:04 PM
Originally posted by white shadow
I've seen people combo into IM's INF by doing c.lk, c.mp Capcom's anti-air, loox impratical though.:o :bluu:


BTW how comes Psy's proj. can go thru unibeam and PC, and not any other beam/proj.? Duz she have a personal hatred of IM; or CAPCOM 4got to make it go through other proj./beams?:p :lol:

Yea i just found that out the other day too. lol. I shot a unibeam at psy, and her damn proj. went right through it, and i was like WTF!!??, very strange.....



n8

X-Sapphire
02-02-2003, 10:47 AM
I dont know if it's just in the ps2 version or arcade but these are what i do in the ps2 version that appear fucked up too

-magneto's em-disruptor through sent's super with shit flying across the screen
-ironman jab unibeam "
-psyshot through "
-capcom's combo super goes right THROUGH psylocke when she lands from the df+2p super
-rockman's fierce punch going through sent's super with shit flying across the screen

...yup, ps2 version sucks!

Chun-Li's Pimp
02-02-2003, 01:39 PM
Originally posted by n817azn


Yea i just found that out the other day too. lol. I shot a unibeam at psy, and her damn proj. went right through it, and i was like WTF!!??, very strange.....



n8

It's because her projectile isn't a physical manifestation of her attack. So it's just a psychic hit that you can't see, but the game allows it so it's not weak. lol, same with storm and anyone else that goes through everything. :)

white shadow
02-02-2003, 04:49 PM
Originally posted by Chun-Li's Pimp


It's because her projectile isn't a physical manifestation of her attack. So it's just a psychic hit that you can't see, but the game allows it so it's not weak. lol, same with storm and anyone else that goes through everything. :)

Yeah but it ONLY goes through IM's beam and super unlike Storm.:bluu:

n817azn
02-02-2003, 05:39 PM
Originally posted by Chun-Li's Pimp


It's because her projectile isn't a physical manifestation of her attack. So it's just a psychic hit that you can't see, but the game allows it so it's not weak. lol, same with storm and anyone else that goes through everything. :)

LOL!! Thats true lol, is that why they really made it like that?? They actually went that in depth to make this game?



n8

Amingo
02-02-2003, 05:54 PM
Originally posted by white shadow


Yeah but it ONLY goes through IM's beam and super unlike Storm.:bluu:

no it doesn't psy flash goes thru a ton of stuff.

Chun-Li's Pimp
02-02-2003, 06:15 PM
Psyshot goes through pretty much everything as I understand it. Not doom rocks or storm. Unrelated to IM, EVIL sakura's AIR fireball goes through everything too ^_^.

raimeiken
02-02-2003, 07:57 PM
hey that's a nice and perverted AV you got there :D

Chun-Li's Pimp
02-02-2003, 11:55 PM
Originally posted by raimeiken
hey that's a nice and perverted AV you got there :D

Why thank you...:) *heils you*

Reverend
02-03-2003, 12:12 AM
Iron Man's s.HP stops it cold.

TrueNewbiePR
02-05-2003, 09:40 AM
mixup: i sent u the vid 5 days ago and i wanna know if u r still there????cause shinblanka told me u moved out it can't be???
mixup let me know please


ok peeps heres the thing: i have some matches between me and a scrubby friend of mine here's the fact:on these vids there r only no infinites just combos and dodging ahvb cause my friend is a cableho but anyway i think theres 2 matches that i have inf. but that is up to mixup


soon u will see my vid chun li pimp fucking scrub :-D

phat_toi
02-06-2003, 12:36 AM
well i aint sho if this inf set up has been posted but fuck it

s.lk,s.hk sj, down+hp dash down lk and another down+hp then do an otg like in the corner, the timing is triky( for looks and it works n e where)

but if its been posted fuk it

peace