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GeekBoy
12-02-2002, 03:31 PM
What is with this guy that makes people 75 pages of info on him?

GameFAQs
12-02-2002, 04:15 PM
Originally posted by "The Cerebral Assassin" I take no credit for anything below this line!

You're talking about the Japanese Inf. setups, right? Correct me if I'm wrong.

That'd be:

* c. short, c. strong, sj. cancel, sj. short, airdash up, sj. jab, sj. u + fierce, land, infinite.
* c. short, c. strong, sj. cancel, sj. short, sj. forward, airdash down/forward, sj. jab, sj. u + fierce, land, infinite.
* c. short, c. strong, sj. cancel, sj. short, sj. forward, airdash down/forward, sj. jab, sj. strong, sj. u + fierce, land, infinite.
* c. short, c. strong, sj. cancel, sj. short, sj. forward, airdash down/forward, sj. short, sj. forward, sj. u + fierce, land, infinite.
* c. short, c. strong, sj. cancel, sj. short, airdash down, sj. u + fierce, land, infinite.
* c. short, c. strong, sj. cancel, sj. short, airdash forward, sj. jab, sj. u + fierce, land, infinite.

Might as well repost all the other infinite setups.

* c. short, c. strong, sj. cancel, sj. jab, airdash forward, down, down/forward, or up, sj. jab, sj. u + fierce, land, infinite.
* c. short, c. strong, sj. cancel, sj. jab, sj. short, sj. forward, airdash down/forward, sj. jab, sj. strong, sj. u + fierce, land, infinite. Does not work on every character.
* c. short, c. forward, sj. cancel, airdash down/forward, sj. short, sj. forward, j. short, j. strong, j. forward, j. u + fierce, land, infinite.
* j. short, j. u + roundhouse, land, infinite.
* fierce throw, j. short, j. strong, j. forward, j. u + fierce, land, infinite. Corner only. Does not work on every character.
* c. short, c. strong, c. roundhouse, jab Unibeam, infinite. Does not work on every character. Corner only.
* c. short, c. strong, s. fierce, sj. cancel, sj. jab, airdash forward or down/forward, sj. jab, sj. u + fierce, land, infinite. Corner only.
* c. short, c. strong, s. fierce, sj. cancel, sj. short, sj. forward, airdash down, sj. jab, sj. u + fierce, land, infinite. Corner only.
* s. fierce, (Insert anything that would come after, c. strong, sj. cancel). Corner only.
* c. roundhouse, (Insert anything that would come after, c. strong, sj. cancel). Corner only.
* c. short, c. strong, sj. cancel, sj. jab, airdash forward, sj. jab, sj. fierce, sj. roundhouse (OTG), j. short, j. strong, sj. forward, j. u + fierce, land, infinite (Jump straight up). Corner only.
* c. short, s. roundhouse, sj., sj. d + fierce, airdash down/forward, sj. short, sj. forward, sj. u + fierce, land, infinite.
* c. short, s. roundhouse, sj., sj. d + fierce, airdash down/forward, sj. jab, sj. strong, sj. u + fierce, land, infinite.
* c. short, s. roundhouse, sj., sj. d or neutral + fierce, airdash down/forward, sj. short, sj. u + fierce, land, infinite.
* j u + fierce (Against normal jumping opponent), land, infinite.
* Sentinel tags in (Blocked), j. short, j. strong, j. forward, j. u + fierce, land, infinite.
* s. roundhouse, sj., sj. jab, sj. short, sj. fierce, sj. roundhouse (OTG), land, j. short, j. strong, j. forward, j. u + fierce, land, jump straight up, infinite. This setup has many variations. Basically any aircombo ending with sj. fierce (Down or Neutral), sj. roundhouse (OTG) can set the infinite up.

Happy reading.

Eh, I'll add more later. I'm sure that I forgot some.

By "The Cerebral Assassin"

GameFAQs
12-02-2002, 04:21 PM
Originally posted by "Geronimo" I can't take credit for this either

Wow, thats awesome Ducky. Thanks.

Assist that work well with Iron Man (in no real order):
- BH [B] - Anti-Air
- Cable [B] - Anti-Air
- Psylocke [B] - Anti-Air
- Doom [B] - "Anti-Air"
- Storm [A] - Projectile
- Sentinel [A] or [B] - Projectile or Ground (respectively)
- Magneto [B] - Capture
- Thanos [A] - Capture

Good teams w/ Iron Man:
- Iron Man [A] or [B] | Sentinel [Y] | Doom [B] - *One of my Iron Man Team*
- Iron Man [A] or [B] | Sentinel [Y] | Tron - JustinW's Iron Man team
- Iron Man [A] or [B] | Sentinel [Y] | Storm [A]
- Iron Man [A] or [B] | Sentinel [Y] | BH [B]
- Iron Man [A] or [B] | Storm [A] | Doom [B]
- Iron Man [A] or [B] | Storm [A] | Cable [B] - Team Mitsu
- Iron Man [A] or [B] | Doom [B] | Cable [B] - Team Nun
- Iron Man [A] or [B] | Cable [B] | Psylocke [A]
- Iron Man [A] or [B] | Cable [B] | Sentinel [Y]
- Iron Man [A] or [B] | Cable [B] | CapCom [B]
- Iron Man [A] or [B] | Cable [B] | Cammy [A]
- Iron Man [A] or [B] | Cable [B] | Cyclops [B]
- Magneto [A] | Iron Man [A] or [B] | Psylocke [A]
- Magneto [A] | Iron Man [A] or [B] | Thanos [A]
- Magneto [A] | Iron Man [A] or [B] | Sentinel [Y] - Team Fiend
- Magneto [A] | Cable [B] | Iron Man [B] - *My Team*

Ways to end the inf. against bigger/heavier characters (i.e. Sentinel, Juggernaut, BH, etc.)
- (In corner) Inf. \ / s.hp XX HP Repulor Blast (hcb+p) XX PC.
- (In corner) Inf. \ / s.lp->c.mp XX PC.

The Cerebral Assassin
12-02-2002, 10:04 PM
Originally posted by Binarystar
For those who dont know his easy inf is.


j.lp j.lp j.lk j. up/hp shit :)

no but seriously what are the differnent way to setup his inf. The other IM thread is long. went through 15 pages and I gave up.

Or j. short, j. forward, j. up fierce. :)

Some setups that aren't listed here:


c. short, c. strong, sj. cancel, airdash down/forward or forward quickly, sj. short, sj. up fierce
c. short, c. strong, sj. cancel, airdash down/forward or forward quickly, sj. short, sj. forward, sj. up fierce
c. short, s. roundhouse, sj., sj. up fierce, airdash down/back or down, sj. jab, sj. up fierce

X-Sapphire
12-03-2002, 04:08 PM
In this setup--> c.lp,c.mp,s.rh, sj.lp,sj.mp,sj.u+hp,then i dash D or DF to do sj.lp, sj.u+hp, land,infinite
when i do the dash D or DF, do i immediately cancel into a sj.lp or wait a bit cuz i can't get the timing right...
Also, what are some good mid-screen guard breaks for normal chars and sentinel

magnus
12-03-2002, 09:07 PM
Originally posted by X-Sapphire
In this setup--> c.lp,c.mp,s.rh, sj.lp,sj.mp,sj.u+hp,then i dash D or DF to do sj.lp, sj.u+hp, land,infinite
when i do the dash D or DF, do i immediately cancel into a sj.lp or wait a bit cuz i can't get the timing right...
Also, what are some good mid-screen guard breaks for normal chars and sentinel

actually, the first setup you mentioned doesn't work. the sj. jab, sj. mp, puts the character to far up for ironman to dash down, land xx inf. You can set it up using launcher, sj. d fierce xx dash df, short, short, d. fierce, land, inf.

As for the midscreen guardbreaks, superjump dash foward, jab at the peak in which they enter the screen, gb, jab, jab, up fierce, inf.....

Naslectronical
12-03-2002, 09:33 PM
I think what X-Sapphire means is:

tri-jump in lk, lk, land, dash in, s. lk, launch, sj. up + fierce, airdash down, sj. lp, sj. up + fierce, land, rejump, start infinite.

GeekBoy
12-04-2002, 12:39 AM
2 notes:

If you have Magneto on your team, you could do the ghetto cross up when people come in from dead character/snapbacks, just call Magneto-a and dash to to the other side of where they will come in, meet them with a j.uFP, and it's infinite!

If you have trouble ending infinite with s.FP xx Protein Cannon, speed up one rep of the infinite, then do one at normal pace.

RedTide
12-04-2002, 02:00 AM
Any suggestions on fighting a Cable/Capcom duo? Right now, all I have is super jump, air dash up, smart bomb, land, tk jab unibeam (Cable can't respond with an AHVB if he's grounded), repeat ad nauseum... any better suggestions? :)

phat_toi
12-04-2002, 09:34 PM
fuck another iron man thread. fuck it then

some suggestions on beating cable with im is to wave dash alot even if they got capcom just be careful, oh and try to catch him on the inf if he justs keeps on j.hp and capcom since he cant block, take advantage

i dont know if this inf was posted before or now since my ass doesnt feel like reading so here goes
n e inf set-up then all u gota do is sj,lp,dash(cancel)lp,up+hp(its like tha jap set-up but it keeps going)
its just 3 hits but it looks coo but its hard to keep on going so like i said if its been posted my bad

peace out and keep reping iron man

dplayer7777
12-05-2002, 12:34 AM
Whats the best way to learn the jap inf set up what motion or what is the best approach to learning it. It seems incredibly usefull.

Chun-Li's Pimp
12-05-2002, 11:06 AM
Originally posted by RedTide
Any suggestions on fighting a Cable/Capcom duo? Right now, all I have is super jump, air dash up, smart bomb, land, tk jab unibeam (Cable can't respond with an AHVB if he's grounded), repeat ad nauseum... any better suggestions? :)

More or less rush down, but don't use IM without Doom backup. That's not to favorable a match up for IM, so if at all possible get him out or snap out commando. Remember, IM needs a simple jab to kill cable...but he definately has an edge over IM. You have to know that if cable normal jumps and does ANYTHING, he risks eating infintes, consequentially, a good cable will SJcancel everything and stay in the air and AWAY from IM, which is the smartest thing you can do. IF you can get em into the corner, throw into Doom and infinite.

Recently, I've found NO ONE rolls from a c. lk, c. lk sjxxa+neutral fk, start infinite with j. lk. Soooo good, and since you sweep+doom, it's an infinte/safe if they roll anyway. I only really use this to show off, or it I'm out of c. mp range. But vs SENT, nobody seems to roll.

THAJOKER
12-05-2002, 02:37 PM
I was just wonderin how you peeps play Iron Man aganist mags. I usually try to zone with smart bombs>dash d/f> and either lk>lk or just d/f hp (depending on distance), and keep him away with well placed hp's, while trying to land that one hit. Whata bout ya'll?

GameFAQs
12-05-2002, 03:50 PM
Originally posted by THAJOKER
I was just wonderin how you peeps play Iron Man aganist mags. I usually try to zone with smart bombs>dash d/f> and either lk>lk or just d/f hp (depending on distance), and keep him away with well placed hp's, while trying to land that one hit. Whata bout ya'll?

i think you basically summed your own question up..

redensui
12-05-2002, 05:23 PM
how do u superjump cancel from a crouching mp? i tried pressing down up but it doesnt work....

btw, i saw someone post about a "jap aircombo", what is it exactly?

and the inf setup:
s. lk, s. hk, sj., sj. up + hp, airdash down, sj. lp, sj. up + hp, infinite
do u delay the first up+hp, dash down till u can reach and continue?

n817azn
12-05-2002, 05:33 PM
Originally posted by redensui
how do u superjump cancel from a crouching mp? i tried pressing down up but it doesnt work....

btw, i saw someone post about a "jap aircombo", what is it exactly?

and the inf setup:
s. lk, s. hk, sj., sj. up + hp, airdash down, sj. lp, sj. up + hp, infinite
do u delay the first up+hp, dash down till u can reach and continue?


the first one you talked about c.lp, c.mp xx sj.lp, ad f, sj.mp, up + hp, land, inf...........

that is called the jap. inf. setup.

to sj. cancel from the mp, make sure you do it really quickly. So, right after you hit the mp which mini launches them into the year immediately go down and up with the j-stick, then hit the punch again. Just make sure you do it quickly.

As for the other inf. set up, just launch then do the up + hp, i really don't know how to explain the exact timing.


n8

RedTide
12-05-2002, 06:03 PM
As for what to do besides doing superjump, air dash or whatever, and smartbomb, what I've seen in some Jap vids, is to do the flying knee drop (or whatever you want to call it), down + roundhouse after the smartbomb since it seems to make Iron Man drop down faster. If you do it, you should make sure the smartbombs will actually hit the guy, otherwise, you're a sitting duck.

I've also seen them do a knee drop and then air dash up, after the first smartbomb, but I don't really like doing it, since you can't do any other move after the air dash. I haven't tried it yet, but if you cancel into flight after it, and you're in unfly mode, I assume you can block(if you unfly)/do something afterwards.

Chun-Li's Pimp
12-05-2002, 07:43 PM
Originally posted by RedTide


I've also seen them do a knee drop and then air dash up, after the first smartbomb, but I don't really like doing it, since you can't do any other move after the air dash. I haven't tried it yet, but if you cancel into flight after it, and you're in unfly mode, I assume you can block(if you unfly)/do something afterwards.

You can call an assist after a knee dive canceled into an air dash. o_O that's a huge part of IM zoning.

Joker: Mag is bait for IM's launcher, and we all know what that leads too. If he doesn't have psylocke, you can rush him down with sj jp xx ad lp, u+fp like jap set up. He can't do anything but get infinted. As always, Doom helps immensely.

magnus
12-05-2002, 08:37 PM
Originally posted by Chun-Li's Pimp


You can call an assist after a knee dive canceled into an air dash. o_O that's a huge part of IM zoning.

Joker: Mag is bait for IM's launcher, and we all know what that leads too. If he doesn't have psylocke, you can rush him down with sj jp xx ad lp, u+fp like jap set up. He can't do anything but get infinted. As always, Doom helps immensely.


how do you know what im's launcher will do to mag? Have you had it done on you?

whats up foo, are you back in town so that we can get some games in? Lots of new ironman shit to show you......

magnus
12-05-2002, 08:42 PM
Originally posted by phat_toi
fuck another iron man thread. fuck it then

some suggestions on beating cable with im is to wave dash alot even if they got capcom just be careful, oh and try to catch him on the inf if he justs keeps on j.hp and capcom since he cant block, take advantage

i dont know if this inf was posted before or now since my ass doesnt feel like reading so here goes
n e inf set-up then all u gota do is sj,lp,dash(cancel)lp,up+hp(its like tha jap set-up but it keeps going)
its just 3 hits but it looks coo but its hard to keep on going so like i said if its been posted my bad

peace out and keep reping iron man


instead of sj jab, dash df, jab, jab, up fierce over and over, you can crouchcancel over and over for show.

I posted it in the last thread, it should not be to far in the thread.

Zenpuken
12-06-2002, 04:00 AM
Hey guys could u post up some resets for Iron Man?
And how exactly do u get the air throw in in the corner during the infinite so u can throw into assist
Do you jus normal jump and time the FP right so u get a throw out? Or do u sj and dash forward then throw

Also how exactly is the crouch cancel done
like i can do the c.lp, c.lp and crouch cancel but when i cancel i get one sj. lp in and i keep flying up
do I have to dash d/f after i crouch cancel?
thanks
IronMan newbie = me :cool:

Chun-Li's Pimp
12-06-2002, 04:49 AM
Originally posted by magnus



how do you know what im's launcher will do to mag? Have you had it done on you?

whats up foo, are you back in town so that we can get some games in? Lots of new ironman shit to show you......

Yo Mags...I didnt' see you at the SHGL tourney...what's up with that? I'm still in Oceanside, but I'll be back in the area today and tomorrow prolly(fri n Sat) So yea, head out to shgl or PM me for a time to meet. :)

About launching vs mags: Yes, it ownz me, and when I do it, it ownz potter. I can beat out soo too, but he has psylocke all the time, and that makes you trade hits, which isn't good no matter what the damage trade is. The thing is, vs LOW attacks, such as c. lk, it goes OVER IT, so yea. Common knownledge, but ALSO, it's a 1 frame launcher, so it WILL be out any standing/crouching jab too. I heard bullshit about mag's c. lp beating it out, and I can vouche that NOTHING beats it out, except maybe something from bullshit psylocke. Of course you don't have to worry about psylocke cuz she's a piece of crap ^_^.


Zenpuken: IM has a million resets, it's like trying to list all of mags. You have 3 MAIN resets you can pull. When you're infinting, dash under them and jap inf. set up or PC - OR - launch, fp(d or neutral), airdash after them slowly and hit lk once, you'll both land and you'll be on the other side, where I reccomend a launch/throw into inf set up - OR - dash straight forward with an assist and come down with an U+rk. Weak n00b shit for that last one and it's geared towards sent, but it actually works depending on the assist and spot on the screen. Don't reset with IM anyway, if you have them in the infinte, that's where you want them. :) But here's my fav for fun and I'm bored:

c. lk. c. lp. xx sj lk, airdash downforward(under em), cross up and start infinite.

Corner throws, you can land at the same time practically and throw, most common, or you can launch, lk, U+FP. ad lk, U+fp, fly, call doom+lk, throw into doom. Hope they tech and go for a guard break ^_^

Zenpuken
12-06-2002, 05:24 AM
Originally posted by Chun-Li's Pimp


Yo Mags...I didnt' see you at the SHGL tourney...what's up with that? I'm still in Oceanside, but I'll be back in the area today and tomorrow prolly(fri n Sat) So yea, head out to shgl or PM me for a time to meet. :)

About launching vs mags: Yes, it ownz me, and when I do it, it ownz potter. I can beat out soo too, but he has psylocke all the time, and that makes you trade hits, which isn't good no matter what the damage trade is. The thing is, vs LOW attacks, such as c. lk, it goes OVER IT, so yea. Common knownledge, but ALSO, it's a 1 frame launcher, so it WILL be out any standing/crouching jab too. I heard bullshit about mag's c. lp beating it out, and I can vouche that NOTHING beats it out, except maybe something from bullshit psylocke. Of course you don't have to worry about psylocke cuz she's a piece of crap ^_^.


Zenpuken: IM has a million resets, it's like trying to list all of mags. You have 3 MAIN resets you can pull. When you're infinting, dash under them and jap inf. set up or PC - OR - launch, fp(d or neutral), airdash after them slowly and hit lk once, you'll both land and you'll be on the other side, where I reccomend a launch/throw into inf set up - OR - dash straight forward with an assist and come down with an U+rk. Weak n00b shit for that last one and it's geared towards sent, but it actually works depending on the assist and spot on the screen. Don't reset with IM anyway, if you have them in the infinte, that's where you want them. :) But here's my fav for fun and I'm bored:

c. lk. c. lp. xx sj lk, airdash downforward(under em), cross up and start infinite.

Corner throws, you can land at the same time practically and throw, most common, or you can launch, lk, U+FP. ad lk, U+fp, fly, call doom+lk, throw into doom. Hope they tech and go for a guard break ^_^

Thanks Mr. Pimp
But I still don't understand the airthrow in the corner into assist
Like have u watched teamdan's video? In the middle of the infinite they airthrow into assist
I try to normal jump and catch them in the airthrow but it doesn't work for me
I was just wondering if after the up+fp u dash forward and throw or something
haha too much typing
later:cool:

n817azn
12-06-2002, 08:11 AM
Originally posted by Zenpuken


Thanks Mr. Pimp
But I still don't understand the airthrow in the corner into assist
Like have u watched teamdan's video? In the middle of the infinite they airthrow into assist
I try to normal jump and catch them in the airthrow but it doesn't work for me
I was just wondering if after the up+fp u dash forward and throw or something
haha too much typing
later:cool:

First about the crouch cancel you need to airdash after the first lp, then mp, up + hp, land inf..........

as for throwing in the inf. it goes like this.

after a normal inf. sequence, go lp, mp, lk, neutral hp, land(call assist), rejump throw, restart inf. or whatever.....


hope that helped.


n8

RedTide
12-06-2002, 01:31 PM
Originally posted by Chun-Li's Pimp
[B]

You can call an assist after a knee dive canceled into an air dash. o_O that's a huge part of IM zoning.

/B]

Oh thanks for the info. I remember reading about calling an assist at superjump height. That's it.

RedTide
12-06-2002, 01:36 PM
Originally posted by n817azn


First about the crouch cancel you need to airdash after the first lp, then mp, up + hp, land inf..........

as for throwing in the inf. it goes like this.

after a normal inf. sequence, go lp, mp, lk, neutral hp, land(call assist), rejump throw, restart inf. or whatever.....


hope that helped.


n8

Oh, after resetting the infinite and going back into the infinite, you can't keep doing it indefinitely because there's something in the game engine that prevents you from doing it. You'll eventually send the other guy into dizzy mode.

Amingo
12-06-2002, 01:45 PM
hit counter doesn't reset, cos it counts consecutive hits
the whole point of the reset isn't to infinite them to death, it's to reset the damage counter so that you do more overall damage

just be careful not to do more than 50 non-super hits and you'll be fine. double that if you're doing infinite on both point and assist :)

Chun-Li's Pimp
12-06-2002, 02:19 PM
I haven't seen team dan's vid...where can I get it? Looks like n8 helped you out anyway...^_^ but yea, that's a different method I don't really use that often.

Amingo: Nice AV, and the reason people PLAY IM is to assure death with his infinte, so why try to reset it? Basically, an infinte = the death that character. You might have to DHC, but yea. I'd go for damage over resets unless you're just fucking with them ^_^

n817azn
12-06-2002, 02:49 PM
i got a new gb with iron man i been trying out, or at least i haven't heard of it yet, works pretty good too.

sj. lk, pause, ad df, lk, mk, up + fp, land, start inf.....



n8

whoyodaddy
12-06-2002, 09:02 PM
DOES ANYONE KNOW ANY IRONMAN COMBOS WITH T-BONE AS A HELPER

Amingo
12-07-2002, 12:16 AM
do you know how to type without caps lock on?

just stick her in anywhere or set up infinite with her for added damage

Nyc x Daniel
12-07-2002, 05:29 PM
You can call an assist after a knee dive canceled into an air dash. o_O that's a huge part of IM zoning.

Can we elaborate on this a bit more?
This is something new to me, and i want an efficent pattern or way to use this.
Ive tried:
SJ, Smartbomb, d.Hk, dash back, assist, unibeam/smartbomb.

Is it better to use a ground controlling assist or AAA when calling assist from the air?
Where are the gaps?

Chun-Li's Pimp
12-07-2002, 06:05 PM
Originally posted by Nyc x Daniel


Can we elaborate on this a bit more?
This is something new to me, and i want an efficent pattern or way to use this.
Ive tried:
SJ, Smartbomb, d.Hk, dash back, assist, unibeam/smartbomb.

Is it better to use a ground controlling assist or AAA when calling assist from the air?
Where are the gaps?

Sure. Let me start by saying, IM NEEEEEEEEEEDS Doom...so make it happen. IM/Doom/Anotha(cable). :)

Ok, it depends largely on your assist for what pattern you want, and also largely on what character you're playing against. Like vs Cable/commando, you're gonna wannt stay on top of him with doom, because fullscreen away, IM has nothing but trouble vs Cable. But say it's Mag/Psy, you'll want as much distance between you as possible.

A few paterns I use effectively vs cable are:

sj d+fp (so he can't jump with you), D+FKxx AD straight on the other side of him, call doom and do a close smart bomb. Unless you repeat it over and over, commando usually won't have enough time to hit you before doom does his job. You'll come down on him close, so you'll be pretty safe.
-or-
call doom, SJ, airdash BackUP, far smart bomb xx fly xx knee dive xx airdash upforward and assist+neutral smart bombs.

just assist and sj xx airdash up xx far smart bombs is safe too.

now vs mags, you wanna stay away, so you can call doom, jump back fierce xx SB, fly, and knee dive to touch ground or knee dive and airdash straight up and throw a close smartbomb.

anything similar works, IM/Doom ownz mag/anyone but psylocke. You just gotta avoid being hit, or switch out and use IM's bullshit anti air. That does good against mags too.

damn I type too much. You can experiment and find out your own. You really only gotta zone like this if you're winning by alot in a tourney/playing cable with meter/or mag with psy. :)

Zenpuken
12-08-2002, 06:09 AM
Time to set Magneto to GRAB assist or whutever haha:D
Dammit i need a joystick
DC pad is gay to practice this stuff on
It's hard to crouch cancel wit the pad haha:cool:
even harder to do smart bombs........:bluu:

tragic15
12-08-2002, 03:02 PM
it just depends how much skill u got with the pad i mean i can do 30 hit combos with magneto without doing his specials i mean look at amir the combos that guy does on a pad u would be amazed

Zenpuken
12-08-2002, 06:37 PM
Hey u can only use TWO assists on one combo rite?
So if I set up with psylocke by chance..... I can only do ONE airthrow reset with an assist in the corner?
thanks:)

n817azn
12-08-2002, 06:56 PM
Originally posted by Zenpuken
Hey u can only use TWO assists on one combo rite?
So if I set up with psylocke by chance..... I can only do ONE airthrow reset with an assist in the corner?
thanks:)


technically you can only call your assist ONE time per combo. When you throw you reset the combo meter, so it is a new combo after you continue it. But after you throw you can call your assist again, this is what your talking about right?? In that case if you keep reseting you can call your assist after the throws, but you can only throw a limited number of times.


n8

raimeiken
12-08-2002, 07:33 PM
some of you guys might have seen this vid but it's cool, IM did the inf. on the assist and the point character http://big.freett.com/terrory26/MvC2_playmax_2002_3_30-36.wmv

whoyodaddy
12-08-2002, 08:00 PM
which team is better ironman/sent/tbone or ironman/cable/tbone

Zenpuken
12-08-2002, 08:55 PM
Originally posted by whoyodaddy
which team is better ironman/sent/tbone or ironman/cable/tbone

Im pretty sure IM/Sent/Tbonne is a better team cuz I think tbonne is a rushdown character assist and cable needs a good AAA so yea

GeekBoy
12-08-2002, 08:59 PM
Originally posted by whoyodaddy
which team is better ironman/sent/tbone or ironman/cable/tbone

IM/Sent/Tron is better IMO cause Sent/Tron is soooooooooooooooo cheap when you use it right.

Combo =

c.LK, s.LP+Tron, fly, LK, RH, LP Rocket Punch...ouch.

Romie
12-08-2002, 09:31 PM
I play Ironman (AAA) / Cable (AAA) / Tron (PROJ)

It's not bad, has its good points, and its bad. I'm not a Sent. player outside of Team Romie (Mags/Sent/IM).

It might have been mentioned already, but Ironmans AAA is one hell of a tool against Sent. players.

And Cable/Tron has its combos just as Sent/Tron does.

c.lk + call Tron, c.hk, AHVB

And of course theres the infamous IM/Tron setup:

c.lk + call Tron, c.lk, j.lk, j.lp, j.lk, j.u.hp, normal infinite

and uhhh... yea....

Also, I think IM/Doom is over-rated. But thats just my opinion.

GeekBoy
12-08-2002, 10:35 PM
Isn't the OTG starter with IM/Tron, c.LK+Tron, c.LK, Tron hits, s.LK OTG, j.LK, j.LP, j.LK, j.uFP...

n817azn
12-08-2002, 10:53 PM
Originally posted by GeekBoy
Isn't the OTG starter with IM/Tron, c.LK+Tron, c.LK, Tron hits, s.LK OTG, j.LK, j.LP, j.LK, j.uFP...

that may work, but i don't think so cuz his standing mk is weird, although i've never tried it before..... but the one stated before works perfectly.

c.lk + tron, c.lk, tron hits, j.lk....... and on, so yea this IS the normal way.

you can also connect on c.lk + tron, c.lp, j.lk........ and so on.......
I don't think it works on big guys though, and the timing is a little bit trickier too.



n8

GeekBoy
12-08-2002, 11:03 PM
Originally posted by n817azn


that may work, but i don't think so cuz his standing mk is weird, although i've never tried it before..... but the one stated before works perfectly.

c.lk + tron, c.lk, tron hits, j.lk....... and on, so yea this IS the normal way.

you can also connect on c.lk + tron, c.lp, j.lk........ and so on.......
I don't think it works on big guys though, and the timing is a little bit trickier too.



n8

WAIT!! I was thinking of the Storm OTG setup...I'm sooooo tripping right now...my bad!

But the Storm OTG setup = c.LK+Storm, c.LK, Storm hits, dash, s.LK OTG, j.LK, j.LP, j.LK, j.uFP.

Chun-Li's Pimp
12-09-2002, 12:28 AM
Originally posted by Romie


Also, I think IM/Doom is over-rated. But thats just my opinion.

WHAAA?! They're made for each other! Strider is Doom's mistress, not wife. IM and doom go together like pot and brownies...shit...Doom's assist is the best for IM, because it gives him rushdown, chip and most of all, safety. Not to mention he helps get bullshit infinte setups off. No one else does that. Also, photon super xx PC is almost 80% in a combo. :D

out of curiosity(not that I'd actually try it), who goes good with IM if you're not using doom? People roll from tron where I play.

GeekBoy
12-09-2002, 12:48 AM
Originally posted by Chun-Li's Pimp




out of curiosity(not that I'd actually try it), who goes good with IM if you're not using doom? People roll from tron where I play.

Storm.......Sent........

RedTide
12-09-2002, 03:49 AM
Originally posted by GeekBoy


Storm.......Sent........

Yeah, I've been using Storm/Sent/IM for a while now... IM's assist is awesome in Sentinel/Sentinel fights.

I've also been playing a bit with IM/Cable/Sent, the team seems to work alright... IM has such an easy infinite off of Cable's AAA.

c.lk + Cable assist, s.lp, jump and start infinite.

Chun-Li's Pimp
12-09-2002, 04:10 AM
Originally posted by GeekBoy


Storm.......Sent........

Why? I'm talking IM on point...I know IM helps them, but they just abuse IM's assist, not really doing anything for his game. Yea I realize that's a fantastic team...but let's talk IM on point with a good back up assist. throwing in to drones is about all sent/im have(not counting that sexy lil dhc), which is retarded to base your game around. His drones do NOT cover his ass like rocks. ...ditto with typhoon.

Cable is alright, but that's assuming you're not getting hit, and if you have a shot and a c. lk mp...you can infinte without cable. Cable ALSO sickeningly benifits from IM's assist, but that's not what I'm asking for...^_^

GeekBoy
12-09-2002, 10:29 AM
Originally posted by Chun-Li's Pimp


Why? I'm talking IM on point...I know IM helps them, but they just abuse IM's assist, not really doing anything for his game. Yea I realize that's a fantastic team...but let's talk IM on point with a good back up assist. throwing in to drones is about all sent/im have(not counting that sexy lil dhc), which is retarded to base your game around. His drones do NOT cover his ass like rocks. ...ditto with typhoon.

Cable is alright, but that's assuming you're not getting hit, and if you have a shot and a c. lk mp...you can infinte without cable. Cable ALSO sickeningly benifits from IM's assist, but that's not what I'm asking for...^_^

I was talking about using them as ASSISTS...

GeekBoy
12-09-2002, 07:48 PM
What instances would c.FP xx Proton Cannon usually connect?

Chun-Li's Pimp
12-10-2002, 12:50 AM
Originally posted by GeekBoy


I was talking about using them as ASSISTS...


....yea me too. They're not that hot, is my point. The only other character that comes close to helping as much as Doom is Dhalsim(anti air). You can pull an infinte out of any random launch or throw, and get free PCs with his assist. C. lk+sim AAA, c mp, jump start infinite.

And c. fp xx PC works fullscreen, like cable fp, or if you're under his AHVB, you can time it so they fall on the missle and PC hits too.

GeekBoy
12-10-2002, 01:30 AM
IM/Sent is a good enough duo if you can play it rushdown style. IM/Doom is sort of like a weird mixture of Strider/Doom like play and Sent/Doom play. It's a good combination, but I still prefer IM/Sent

n817azn
12-10-2002, 11:40 AM
heh, then just use IM/doom/sent., there ya go a pretty good team, and problem solved. Actually i been thinkin of using this team lately.


n8

Romie
12-10-2002, 03:07 PM
Suprised nobody mentioned Psy.

Her AAA is one of the greatest tools while seting up the infinite and combos. Comes outta nowhere, hits both sides, yadda yadda yadda...

Anyway, back to IM/Doom.

So what, I think people give that team too much credit. Where I play, nobody cares about IM rushdown, or chip, cause here they use Magnus and Storms, where they could easily evade Dooms assist and rush your ass down. I just think IM/Psy or IM/Cyc is better.

n817azn
12-10-2002, 03:24 PM
Originally posted by Romie
Suprised nobody mentioned Psy.

Her AAA is one of the greatest tools while seting up the infinite and combos. Comes outta nowhere, hits both sides, yadda yadda yadda...

Anyway, back to IM/Doom.

So what, I think people give that team too much credit. Where I play, nobody cares about IM rushdown, or chip, cause here they use Magnus and Storms, where they could easily evade Dooms assist and rush your ass down. I just think IM/Psy or IM/Cyc is better.

heh, yea IM/psy is a given that you can use her with him, my main team is mags/IM/psy, but they were just discussing doom i guess. I agree with you that doom/IM is also overrated, but its still a good duo.


n8

Chun-Li's Pimp
12-10-2002, 05:39 PM
Originally posted by Romie

Anyway, back to IM/Doom.

So what, I think people give that team too much credit. Where I play, nobody cares about IM rushdown, or chip, cause here they use Magnus and Storms, where they could easily evade Dooms assist and rush your ass down.

...but IM/Doom stops rushdown. That's one of the reasons I pick that team. Even mag psy has a hard time vs a well played IM/D. Ah well, just my opinion.

Psy/IM is alright...=\ but I dunno...I just never liked using it. Psylocke is boring to play. Cyke/IM is much better, cuz cyke has options and is more effective on point.

Zenpuken
12-11-2002, 05:05 PM
Dam 2nd page
whut's up with that?
hey guyz for his B&B air-combo
after the airdash lp, up+hp
when i fly he goes too high and shiet to hit him wit the next jab
i remember it wuz somewhere in the last thread but that's hella far away
any help?
cool

n817azn
12-11-2002, 08:19 PM
Originally posted by Zenpuken
Dam 2nd page
whut's up with that?
hey guyz for his B&B air-combo
after the airdash lp, up+hp
when i fly he goes too high and shiet to hit him wit the next jab
i remember it wuz somewhere in the last thread but that's hella far away
any help?
cool

Your hitting the buttons too damn quick, slow it down a bit, then he won't be too high, and your opponet should be a little bit higher up so then you can easily hit 'em.


n8

popoblo
12-11-2002, 09:31 PM
anybody have any advice on which guardbreaks to use during a match are best, both when the character is coming in and during the match?

when playing IM, how do you avoid getting rushed down? and when playing a rushdown character and when the match is just starting, what is the best thing to do to avoid the other character getting the upper hand?

thanks.

GeekBoy
12-11-2002, 09:35 PM
The "unescapable" Japan guard break is sj.Jab, dash forward, sj.Jab, sj.uFierce.

If you want to play evasion Iron Man, he's rather basic in that aspect, but he's also basic in rushdown, which is why he's not really top tier. But anyways, superjump, smart bombs, dash B/UB smart bombs, sj.neutral FP while falling to dissaude them from trying to ground dash at you.

Chun-Li's Pimp
12-11-2002, 10:48 PM
Originally posted by popoblo
anybody have any advice on which guardbreaks to use during a match are best, both when the character is coming in and during the match?

when playing IM, how do you avoid getting rushed down? and when playing a rushdown character and when the match is just starting, what is the best thing to do to avoid the other character getting the upper hand?

thanks.

Yea, that japanese guardbreak is unescapable if you time it right...but it's also hard. An easier is j. lp, j. u+fp, land infinte. It's easy and if they block or pushblock or get hit, it's infinte time. Problem is the position doesn't give you as much priority as the jap set up does, so if you mess up the timing or something, you get kicked out of it. The SAFEST guardbreak is j. u+fp, wait til they guardbreak, launch and do flying screen set up.

Avoid getting rushed, by using his launcher and doom assist, random j. lp works well vs storm/mags that like to rushdown with short cuz it beats them out and leads to infintes. fp/rh are different, cuz you need to launch them out of it or stay away from them. Doom helps so long as you don't call him when they're right on top of you...storm's fierce has a habit of beating out doom at that distance, but not if you do call doom early.

at the start of the match, call doom and launch, if you hit, go into infinite, if not, cancel into lp unibeam...OR...you can j. lk+doom at the start of the match. both are safe and allow you first attack and a safe start. :)


edit:

zenpuken: try launch, lk, u+fp, ad upforward lk, u+fp xx fly, lk, u+fp and unfly infinte if you can. vs cable, do NOT end in unibeam, as he'll kill you and there's nothing you can do about it.

popoblo
12-12-2002, 06:42 AM
Originally posted by Chun-Li's Pimp


Avoid getting rushed, by using his launcher and doom assist, random j. lp works well vs storm/mags that like to rushdown with short cuz it beats them out and leads to infintes. fp/rh are different, cuz you need to launch them out of it or stay away from them. Doom helps so long as you don't call him when they're right on top of you...storm's fierce has a habit of beating out doom at that distance, but not if you do call doom early.

at the start of the match, call doom and launch, if you hit, go into infinite, if not, cancel into lp unibeam...OR...you can j. lk+doom at the start of the match. both are safe and allow you first attack and a safe start. :)



do i need to use doom's assist to not get rushed down? what about cyclop's AA assist or cable's AA? anything i can do with them or without any assists at all at the start of a match to not get rushed down?

n817azn
12-12-2002, 11:09 AM
Originally posted by popoblo


do i need to use doom's assist to not get rushed down? what about cyclop's AA assist or cable's AA? anything i can do with them or without any assists at all at the start of a match to not get rushed down?


I hate to tell ya this but doom is not the best against rushdown unfortunately. Most good mags, or storm players can take doom out before he even starts those damn rocks(myself included:p ). Do the rocks come out sometimes?? yes, but the more you call doom the more he'll get fucked up, most of the time when someone calls doom consistently through out a match he'll lose a whole lot of energy. Cyc. is a much better choice to avoid rushdown or help defend against it, so is capcom. However i would use cyc. simply because he gives IM so many options.


n8

Dasrik
12-12-2002, 11:44 AM
Originally posted by n817azn
I hate to tell ya this but doom is not the best against rushdown unfortunately. Most good mags, or storm players can take doom out before he even starts those damn rocks(myself included:p ). Do the rocks come out sometimes?? yes, but the more you call doom the more he'll get fucked up, most of the time when someone calls doom consistently through out a match he'll lose a whole lot of energy. Cyc. is a much better choice to avoid rushdown or help defend against it, so is capcom. However i would use cyc. simply because he gives IM so many options.Actually calling Doom and then s.rh is not a bad plan on Magneto and makes his life quite miserable for awhile. The major problem is what are you going to do when the rocks go away to cover yourself while Doom goes away?

Storm doesn't care, she can just typhoon into storm is a bitch super.

popoblo
12-12-2002, 02:13 PM
Originally posted by n817azn



I hate to tell ya this but doom is not the best against rushdown unfortunately. Most good mags, or storm players can take doom out before he even starts those damn rocks(myself included:p ). Do the rocks come out sometimes?? yes, but the more you call doom the more he'll get fucked up, most of the time when someone calls doom consistently through out a match he'll lose a whole lot of energy. Cyc. is a much better choice to avoid rushdown or help defend against it, so is capcom. However i would use cyc. simply because he gives IM so many options.


n8

what are some of the options that cyc sets up for IM?

n817azn
12-12-2002, 02:22 PM
Originally posted by popoblo


what are some of the options that cyc sets up for IM?

ok here are a few of 'em-->

ad in on your opponet, c.lk + cyc., c.lk, land(cyc. hits), rejump inf..


another one cyc. hits, sj. d + fp, ad df, lk, lk, up + fp, land, re jump inf.

another one cyc. hits., ad f(on ground), sj. up + fp, ad d, lp, up + fp, land, inf.........

you get the point, cyc. basically acts as a launcher to the inf. set ups for IM, it takes a little practice to get use to it though.



n8

popoblo
12-12-2002, 02:55 PM
thanks

what's his B&B air combo where it ends in a unibeam? i think it involves flight mode somewhere in it also, but i'm not sure.

another good way to start the infinite is to use sentinels projectile assist (lp rocket punch) and they bounce up to the right height for the infinite.

Chun-Li's Pimp
12-12-2002, 03:44 PM
Originally posted by n817azn



I hate to tell ya this but doom is not the best against rushdown unfortunately. Most good mags, or storm players can take doom out before he even starts those damn rocks(myself included:p ). Do the rocks come out sometimes?? yes, but the more you call doom the more he'll get fucked up, most of the time when someone calls doom consistently through out a match he'll lose a whole lot of energy. Cyc. is a much better choice to avoid rushdown or help defend against it, so is capcom. However i would use cyc. simply because he gives IM so many options.


n8

Like I said, it can be true that dooms gets hit out, but I think it does better than a conventional anti air for two reasons: the first and foremost is the chance that he can snap you in and your AA is SOL, and now on point vs an angry magnus. That's never any good. If they snap in doom, you're still good because all you need is Photon xx PC(or HVB xx PC) to even the damage or take the lead. The other problem, is it's alot easier to counter cyke/cable as AA with capcom/cammy, and doom beats out most anti airs except for cyke. =\ But yea, I can't argue that cyke doesn't help out IM's def alot.

My team is cable/im/doom though, and if I'm REALLY struggling vs rushdown, I'll start cable and have doom AND IM aaa assists...and that's not easy at all for mags.

rick: SJ smart bombs, dive, assist, whatever...IM doesn't HAVE to stay close to magnus, and if he wants to breathe he has that option.

basic
12-12-2002, 05:35 PM
The one I do is pretty basic.

lp, lk, down+lp, s.hk, sj., lp, lk, lp, u+hp, dash uf, lp, u+hp, fly (keep stick netural), lk (or lp), u+hp, unibeam hp

Originally posted by popoblo
thanks

what's his B&B air combo where it ends in a unibeam? i think it involves flight mode somewhere in it also, but i'm not sure.

another good way to start the infinite is to use sentinels projectile assist (lp rocket punch) and they bounce up to the right height for the infinite.

n817azn
12-12-2002, 05:47 PM
Originally posted by popoblo
thanks

what's his B&B air combo where it ends in a unibeam? i think it involves flight mode somewhere in it also, but i'm not sure.

another good way to start the infinite is to use sentinels projectile assist (lp rocket punch) and they bounce up to the right height for the infinite.


Actually sents drones work better cuz you can just throw your opponet back into the drones and then start the inf. with the lk version.

air comb(the one that i use)---->

s.rh(launch), sj.lp, sj.lk, up + fp xx ad u xx lk, up + fp xx fly xx lp, mp, up + fp xx unibeam...... incorner you can end with a throw.


n8

GeekBoy
12-14-2002, 12:59 AM
A question about the Japanese setup...on the people less taller than Cable, how do I change the setup? Because the regular sj.LP won't even hit them sometimes.

Chun-Li's Pimp
12-14-2002, 01:13 AM
Originally posted by GeekBoy
A question about the Japanese setup...on the people less taller than Cable, how do I change the setup? Because the regular sj.LP won't even hit them sometimes.

actually it works on anyone, you just have to do it faster...but there IS a cleaner setup. c. lp, c. lp sj xx lk, ad U+fp :)

n817azn
12-14-2002, 01:16 AM
Originally posted by GeekBoy
A question about the Japanese setup...on the people less taller than Cable, how do I change the setup? Because the regular sj.LP won't even hit them sometimes.

You just need to work on it a little bit more, it sounds like your not hitting the sj.lp quick enough. Your talking about the very first sj.lp cancel right?? Just remember you gotta do it quick. Trust me it works fine, i can do it against Roll just fine, and she is tiny, just practice on it you'll get after a while.


n8

Amingo
12-14-2002, 01:36 AM
heh interesting infinite variation on huge sized characters:

normal infinite, launch sj. u.hp ad d lp, u.hp land infinite 2 reps launch repeat :)
basically do 2 reps to bring them lower, then do jap u.hp setup, does a bit more damage and looks pretty nice

n817azn
12-14-2002, 01:56 AM
Originally posted by Amingo
heh interesting infinite variation on huge sized characters:

normal infinite, launch sj. u.hp ad d lp, u.hp land infinite 2 reps launch repeat :)
basically do 2 reps to bring them lower, then do jap u.hp setup, does a bit more damage and looks pretty nice

i always wondered if it would be possible to do something like that, tite:D , i'll have to try it out.


n8

wassup
12-14-2002, 10:43 AM
been experimenting a little with War Machine so might as well ask here - how do you connect his Proton Cannon - i've tried c.lp, c.mp XX Jab Shoulder Cannon XX Proton Cannon, or s.hp XX Jab Shoulder Cannon XX Proton Cannon after the infinite, they both work but not often at all - is there a better way or should i just work on the timing?

i also noticed that War Machine's s.mk recovers a heckuva lot faster than IronMan's, not that anyone uses it anyway :wtf:

GeekBoy
12-14-2002, 10:48 AM
Originally posted by wassup
been experimenting a little with War Machine so might as well ask here - how do you connect his Proton Cannon - i've tried c.lp, c.mp XX Jab Shoulder Cannon XX Proton Cannon, or s.hp XX Jab Shoulder Cannon XX Proton Cannon after the infinite, they both work but not often at all - is there a better way or should i just work on the timing?

i also noticed that War Machine's s.mk recovers a heckuva lot faster than IronMan's, not that anyone uses it anyway :wtf:

I'm pretty sure c.LK, c.MP, Jab Repulser Blast (one hit) xx Proton Cannon works...I'll go try it though to confirm.

Yeah, c.LK, c.MP, Jab Repulser Blast (ONE HIT only) xx Proton Cannon works, but it's worthless, since not all of the super connects.

And all of War Machine's normals recover faster than Iron Man's, which is one reason why he's better than Iron Man.

wassup
12-14-2002, 11:19 AM
sorry for the triple post but i meant to ask this too but i forgot - is it ever possible to OTG after a Proton Cannon (IronMan's or WarMachine's) or a War Destroyer? cos i remember reallllllyyy clearly that a double Proton Cannon combo was posted before, but i was a n00b then so i didn't bother reading it, and now i can't find it again

tragic15
12-14-2002, 11:43 AM
yea u can but it is really really really (really really really!)hard to do what u have to is u have to get them at the top of the beam so they bounce a little then u have to be quick and dash and otg them this is easier with warmachine becuz they bounce off his missles

Amingo
12-14-2002, 12:24 PM
with ironman it really only works consistently on doom, and there's a specific set up.
c.short, c.strong, s.fierce xx proton, c.short plus psylocke yadda yadda into another proton cannon

wm can do the same thing but with more assists since he can do missiles xx proton cannon

n817azn
12-14-2002, 12:27 PM
Originally posted by wassup
been experimenting a little with War Machine so might as well ask here - how do you connect his Proton Cannon - i've tried c.lp, c.mp XX Jab Shoulder Cannon XX Proton Cannon, or s.hp XX Jab Shoulder Cannon XX Proton Cannon after the infinite, they both work but not often at all - is there a better way or should i just work on the timing?

i also noticed that War Machine's s.mk recovers a heckuva lot faster than IronMan's, not that anyone uses it anyway :wtf:


Like geekboy said use the repulsor blast if you want to connect his proton cannon, or you can use an assist to help, if you didn't use it to start the inf. But in truth it sucks cuz they bounce out of it, so use war destroyer, works better, and its super easy to do out of the inf.


n8

wassup
12-14-2002, 09:13 PM
actually when i did the Jab Shoulder Cannon XX Proton Cannon the entire super connected, but not all the time, sometimes it even gets block -_-;; think i'll stick to War Destroyer, though his Proton Cannon looks cooler

12-14-2002, 11:14 PM
I want brandon to post in here and show why east coast is the best:bluu:

n817azn
12-14-2002, 11:19 PM
Originally posted by mixup
I want brandon to post in here and show why east coast is the best:bluu:

huh???:confused:

12-14-2002, 11:32 PM
It's just that he knows how to kill every character in the game with ironman, i wish he would share:(

He's soooo good:lol:

n817azn
12-14-2002, 11:49 PM
Originally posted by mixup
It's just that he knows how to kill every character in the game with ironman, i wish he would share:(

He's soooo good:lol:


O, ic ic. Well i'm always up to learning new IM strats:D


n8

Combo Master
12-15-2002, 05:04 AM
Im stuck on how to practice his Fly Cancel combo. So far I've got only this part done:

anything into S.Roundhouse launch /\ SJ.Jab, SJ.Short, SJ.Jab, SJ.UP+Fierce > air dash u/f+Short, Up+Fierce > activate flight+short, jab, Up+fierce > cancel flight.... and I dont know what goes after this. Anyone please help me!

Combo Master
12-15-2002, 05:09 AM
can do 2 infinte setups and that's it!

#1: anything into S.Roundhouse launch /\ SJ.down+Fierce > air dash d/f+Short, Short, Up+Fierce \/ land, Jumping infinte (Jab,Jab,Short, up+Fierce...etc)

#2)in the corner: anything into S.Roundhouse launch /\ in slow pace: SJ.Jab, SJ.Short, SJ.Fierce, fall+SJRoundhouse (otg), J.Short,J.Short, J.UP+Fierce > infinite

Combo Master
12-15-2002, 05:17 AM
Originally posted by GeekBoy


I'm pretty sure c.LK, c.MP, Jab Repulser Blast (one hit) xx Proton Cannon works...I'll go try it though to confirm.

Yeah, c.LK, c.MP, Jab Repulser Blast (ONE HIT only) xx Proton Cannon works, but it's worthless, since not all of the super connects.

And all of War Machine's normals recover faster than Iron Man's, which is one reason why he's better than Iron Man.

I thought Iron Man was more user friendly!? That's what my friend told me!

wassup
12-15-2002, 06:48 AM
Originally posted by Combo Master
Im stuck on how to practice his Fly Cancel combo. So far I've got only this part done:

anything into S.Roundhouse launch /\ SJ.Jab, SJ.Short, SJ.Jab, SJ.UP+Fierce > air dash u/f+Short, Up+Fierce > activate flight+short, jab, Up+fierce > cancel flight.... and I dont know what goes after this. Anyone please help me!

if you're in unfly mode you can cancel flight, lp, u+hp XX fly, lp, u+hp, cancel flight, lp, u+hp ... for 5 repetitions, which is when unfly wears out

if you're not in unfly mode you can do cancel flight, fly, lp, u+hp, cancel flight, fly, lp, u+hp ... it's basically an in-air infinite but you need to do the qcb+kk motion like a demigod to pull this off

n817azn
12-15-2002, 10:44 AM
Originally posted by Combo Master


I thought Iron Man was more user friendly!? That's what my friend told me!

as user friendly goes they are about the same, but iron man is better!!!

reasons why:

1. you can easily go from infinite to IM's PC, which does super damage, and you can quite possibly wipe out a whole team, while warmachines inf. to super is a bit sucky with either super.

Well ok, thats about it but i still think that IM will always be better simply because of that. They should of made WM's PC the same then WM would own.



n8

Chun-Li's Pimp
12-15-2002, 12:09 PM
WM gets a saferDHC and random free chip with doom/WD. IMO, WM isn't up to IM's par because of his launcher. one frame for IM, an WM can't really compete with that.

When it comes down to wiping out entire teams, BOTH can do it, it's just alot easier for IM cuz s. fp xx PC is so free, while WM has to do abunch of crap like s. lp, c. mp xx jab sholder cannon xx PC which can get tricky on different sized characters.

Either way, an infinte is still 80% or so no matter who, so they're both crazy good IMO.

Mana-Tree
12-15-2002, 04:54 PM
Originally posted by mixup
I want brandon to post in here and show why east coast is the best:bluu:

Your damn right!

Dasrik
12-16-2002, 10:01 AM
War Machine is not better than Iron Man. In everything that matters in a fight, IM owns WM. Faster speed, quicker launcher, easier and more damaging post-infinite options, a chipping super that actually works sometimes. Who cares if WM can catch retarded runaway with War Destroyer?

RedTide
12-17-2002, 05:03 AM
I was bored tonight so I started doing infinite setups... here's what I got so far:

With Sent (ground)

c.lk + assist, c.lk, (wait), OTG with another c.lk, start infinite with lk

The next one works best with Doom, but will still work on Cable-sized (still with Sent-g)

In the corner, dash in, s.lp + assist, s.lk, fp, c.rh, dash in and jump up + forwards and start infinite with lk. This one's really hard to do correctly because you have to do the second dash as soon as you recover from the roundhouse. I think it works better if you wait half a second before calling Sent as well.

Last one works only on Doom right now... (Sent-g as always :))

fp throw in the corner, c.lk + assist, c.fp (Doom seems to be the only character that gets hit by the missle) XX fierce unibeam, dash in and jump up + forwards and start infinite with lk.

If you do the unibeam too quickly, you'll cancel the missile and the setup won't connect.

Cheers :)

Demon Hyo
12-17-2002, 06:30 AM
Originally posted by RedTide
I was bored tonight so I started doing infinite setups... here's what I got so far:

With Sent (ground)

c.lk + assist, c.lk, (wait), OTG with another c.lk, start infinite with lk

The next one works best with Doom, but will still work on Cable-sized (still with Sent-g)

In the corner, dash in, s.lp + assist, s.lk, fp, c.rh, dash in and jump up + forwards and start infinite with lk. This one's really hard to do correctly because you have to do the second dash as soon as you recover from the roundhouse. I think it works better if you wait half a second before calling Sent as well.

Last one works only on Doom right now... (Sent-g as always :))

fp throw in the corner, c.lk + assist, c.fp (Doom seems to be the only character that gets hit by the missle) XX fierce unibeam, dash in and jump up + forwards and start infinite with lk.

If you do the unibeam too quickly, you'll cancel the missile and the setup won't connect.

Cheers :) i found that out 6 months ago, i made it up sort of, but then again i don't wanna ruin your moment:) Also anybody can get hit by the rocket except for a few people.


Look people, i am not tryna abuse the fact that i i got ranked best IM in the world. But as most of you know, IM is just simply a fun character, and is strange to understand at first.

Like me, i feel and know every pixel that he has, that is why the infinite can be done anywhere i want it to be done.

Damn, i hate talking about myself. I also hate doing this cause it makes me look like i am bragging, and tryna make myself look better than everybody else.

So i am sorry for that people, look just continue to have fun with ironman, and do what you all do.

But i must say, once you get to the level where nobody want's or is scared to come near you at all with ironman. Then you really know you got it, and when you can beat a runaway storm like it was nothing. Also many more things, if you all have any questions, then just ask me if you want to

But i have a good pointer for you all

Blaziniflo
12-17-2002, 06:37 AM
Originally posted by Demon Hyo
i found that out 6 months ago, i made it up sort of, but then again i don't wanna ruin your moment:) c'mon brandon. You have one of the best IM's in the world. You can probably rip throught 99% of this thread and say you knew that shit a year ago, cause you were probably one of the guys that invented it. Let the kid have his moment:lol: :lol: :lol:

Demon Hyo
12-17-2002, 06:42 AM
yeah, i will stop that. I am such a bad man:sweat: I bet the guys on this thread got some fancy IM's though

Chun-Li's Pimp
12-17-2002, 02:45 PM
Originally posted by Demon Hyo
Look people, i am not tryna abuse the fact that i i got ranked best IM in the world.

o_O got vids of the selfproclaimed best IM in the world? Should be interesting.

n817azn
12-17-2002, 04:12 PM
Originally posted by Chun-Li's Pimp


o_O got vids of the selfproclaimed best IM in the world? Should be interesting.


i'd like to see some vids also......



n8

Demon Hyo
12-17-2002, 04:55 PM
They should be on the new nec3 dvd that is coming out, also i will get my friend to put them online, but it will be other fighters such as justin, sanford, josh wong, mixup, and many more on that dvd, and online.

Oh, i am not a fancy IM player like some people. I just get the job done, but in casual i am fancy.


I just simply like to have fun, i really don't care about my title.

Chun-Li's Pimp
12-17-2002, 06:24 PM
Fancy IM's (like myself) suck and often lose. People that get the job done are the people that win with him. As for the DVD, make sure that gets online, cuz I ain't paying for it :)

Blaziniflo
12-17-2002, 07:57 PM
Originally posted by Demon Hyo
[BLook people, i am not tryna abuse the fact that i i got ranked best IM in the world. [/B]I wanna see you and combofiend go one on one with IM. That'll be way too good:eek:

phat_toi
12-17-2002, 09:41 PM
man there are a shit load of good iron mans, you got your fancy ones that go for hard setups and flashy conections, while others kill the first time they inf ur ass. but one things fa sho and its that all of us who win with IM is that we try to put him in the top tier area


yo demon hyo who do u use to back up ur IM

and who here uses sent as his main assist?

Chun-Li's Pimp
12-17-2002, 11:00 PM
Originally posted by Blaziniflo
I wanna see you and combofiend go one on one with IM. That'll be way too good:eek:

Hate to break it to you, but Combo's IM ain't that hot. I mean, he's a fiend sure, but it's do to his creativity with IM's dirty whore assist. I've seen/played his IM on point, and while he knows what he's doing, he's not an advanced IM player. Best IM I know is Julius Jackson...but he's more of a robot than human anyway. ;)

Edit: I am interested in seeing hyo play though, and who's on your team?

12-18-2002, 04:25 AM
aw man, i hope i'm not on that video, i played like garbage man:(

Dasrik
12-18-2002, 04:38 AM
Originally posted by Chun-Li's Pimp
Best IM I know is Julius Jackson...but he's more of a robot than human anyway. ;)OMG shit... I knew it!!!

raimeiken
12-18-2002, 01:33 PM
Originally posted by phat_toi
man there are a shit load of good iron mans, you got your fancy ones that go for hard setups and flashy conections, while others kill the first time they inf ur ass. but one things fa sho and its that all of us who win with IM is that we try to put him in the top tier area


IM is probably moving up on the top tier, cuz a lot of players here in AZ uses him. I use him with Anakaris and I have an unblockable setup for his infinite.

GeekBoy
12-18-2002, 02:00 PM
Originally posted by raimeiken


IM is probably moving up on the top tier, cuz a lot of players here in AZ uses him. I use him with Anakaris and I have an unblockable setup for his infinite.

Using the throw setup is blah...and it works with Rogue and Rogue's a better character than Anakaris.

n817azn
12-18-2002, 02:26 PM
Originally posted by GeekBoy


Using the throw setup is blah...and it works with Rogue and Rogue's a better character than Anakaris.

exactly, and its not just rogue and anakaris there are a few more as well, and rogue is the best out of the group easily.



n8

Chun-Li's Pimp
12-18-2002, 05:02 PM
Originally posted by n817azn


exactly, and its not just rogue and anakaris there are a few more as well, and rogue is the best out of the group easily.



n8

Really? I like Tron's throw the best, especially for free AHVB. :D I like her better on point more though.

Anyway, I got some vids of Demon Hyo...Just two, and he loses both, and only plays IM once. He was using IM/storm/Psy. AIM me and I can hook you up if you're interested. And not to make Hyo look bad, but it's all I got and the people are curious. ^_^ send some more to redeem yourself, cuz I really wanna see EC IM. I heard they don't even touch that fool over there.

raimeiken
12-18-2002, 05:06 PM
for me I think anakaris can do more shit that rouge, only disadvantage he has is his health, pair him up with dhalsim he'll be more deadly. and BTW IM/Anakris/dhalsim is my team.

n817azn
12-18-2002, 05:09 PM
Originally posted by Chun-Li's Pimp


Really? I like Tron's throw the best, especially for free AHVB. :D I like her better on point more though.

Anyway, I got some vids of Demon Hyo...Just two, and he loses both, and only plays IM once. He was using IM/storm/Psy. AIM me and I can hook you up if you're interested. And not to make Hyo look bad, but it's all I got and the people are curious. ^_^ send some more to redeem yourself, cuz I really wanna see EC IM. I heard they don't even touch that fool over there.


Yea trons is ok, but its easily avoidable, she come out kinda slow. Rogue on the other hand is easier to catch peeps with IMO.

Ack, he only plays IM once??? Aw man then i dun wanna see it, or does he do something good that one time??




n8

Demon Hyo
12-18-2002, 05:35 PM
No No NO!!!! Those vids suck, i didn't have the best IM in the world back then, the best vids i have were the ones at the break, when me, and the rest of team philly went there. But they didn't get the good matches, and i mean none at all.

But, if you wait, the nec3 dvd will be out, and some vids from nec3 will be online for download. People i know are doing it.

I don't even use psy as apart of any of my real teams.

tragic15
12-18-2002, 06:43 PM
hey guys if u guys r lookin for vids on ironman i got this video by terrory (i dont think they made cuz in my file name it says cyuubou2) it has this tight ass 58 hit iron man combo (no its not an infinite) with one assist if u seen it it has two japs playin at the end with psylocke blackheart and someother ppl if u want it let me kno

raimeiken
12-19-2002, 01:43 PM
that vid is old man, i have that one already.

raimeiken
12-19-2002, 06:45 PM
ftp://VINSANITI:SENTINEL@24.130.112.171:21
I saw this combo vid in one of the thread and theres a new IM infinite, well i don't know if it's new, check it out.

Doug_Funnie
12-20-2002, 03:12 AM
just a q... whut do u think of IMs air game? are SJ HPs good to compete with storm HP, and sents air game? u think he would be higher in the tier if u can start his inf from the air? and i mean top of the screen against runaway storms and flying sents???

any1 got EXPERT IM vids they could send me or link me? thx.

oh and wsup demon hyo. vacation started, and back in nj. ill prolly be back in philly in a month. KIT, i wanna meet up with u and gett some games when i come back, payce

12-21-2002, 03:50 PM
you can do his air infinite for good damage up that high.

Anytime you hit somone with ironman air to air, they should lose at least 65-70% if you have unfly, thats pretty good damage for no super.

builds too much meter for opponent though..

I dunno though, demon hyo is the man, that is all.

Zenpuken
12-21-2002, 07:52 PM
Quick question for u guyz
when u crouch cancel are u guyz just going down-up
or doing the tiger knee motion like cables AHVB?
thanks

X-Sapphire
12-21-2002, 08:07 PM
Originally posted by tragic15
hey guys if u guys r lookin for vids on ironman i got this video by terrory (i dont think they made cuz in my file name it says cyuubou2) it has this tight ass 58 hit iron man combo (no its not an infinite) with one assist if u seen it it has two japs playin at the end with psylocke blackheart and someother ppl if u want it let me kno
can u give us the link plz

tragic15
12-21-2002, 11:15 PM
i told u i got it off of gamecombos but the stupid video list aint there no more ill have it up on direct connect my name is mysterious just look for me if u dont kno what direct connect is ask doctor funk but if u would tell me how to get a ftp thing site i would put it up just tell me and ill do it

n817azn
12-22-2002, 02:18 AM
Originally posted by Zenpuken
Quick question for u guyz
when u crouch cancel are u guyz just going down-up
or doing the tiger knee motion like cables AHVB?
thanks


When i first started to learn, i did the down up thing but the damn uni-beam would always come out, so then i used ahvb type motion, but once i got comfortable with it then i could just do the normal down up version pretty easily, i dunno why that is though. The funny thing is that i learned the lk version after the lp version, personally i like the lp version better. But another hint, if your having trouble with the uni-beam coming out, do it like this--> down, up - back lp, then ad df really quick this also works really well too.


n8

TrueNewbiePR
12-22-2002, 08:44 AM
Originally posted by raimeiken
ftp://VINSANITI:SENTINEL@24.130.112.171:21
I saw this combo vid in one of the thread and theres a new IM infinite, well i don't know if it's new, check it out.



raimeiken which vid is it?i am pretty lost here

X-Sapphire
12-22-2002, 10:08 AM
Originally posted by tragic15
i told u i got it off of gamecombos but the stupid video list aint there no more ill have it up on direct connect my name is mysterious just look for me if u dont kno what direct connect is ask doctor funk but if u would tell me how to get a ftp thing site i would put it up just tell me and ill do it
yeah make an ftp if u got good vids...
first you need to get a ftp server program which u can search for on google, and then u set it up with the login/pass and folders u want accessed but i can't help u with that part i tried myself to make one and i couldn't get just anyone to login, only i was able to login so i gave up:sweat:
im sure there's alot of other ppl who can help u or u can just try and figure it out for yourself

tragic15
12-22-2002, 11:50 AM
FUCK! help me out guys if u wanna see the vid i promise it will be up help me out

raimeiken
12-22-2002, 03:50 PM
Originally posted by TrueNewbiePR




raimeiken which vid is it?i am pretty lost here

go to mvc2 combo videos and download the one that says DC Combos volume 1

X-Sapphire
12-22-2002, 04:12 PM
ok tragic i got a good ftp client program for you...
i can send it through irc(if you go to gamecombos, some guy there named tragic don't know if it's u and he's not responding) or through msn - xsapphire@hotmail.com
and if you have any problems with it you could ask me on irc or msn, just tell me which one though

tragic15
12-22-2002, 05:06 PM
um i dont have mirc and plus i dont kno how to use it can u just give me a site or hit me up on aim i think i got a msn messenger my name is fmkyo209

X-Sapphire
12-22-2002, 06:43 PM
i can't give u a link cuz i got it from a p2p program and i can't add you to msn for some reason so just add me xsapphire@hotmail.com

Saige
12-22-2002, 09:28 PM
Originally posted by raimeiken
ftp://VINSANITI:SENTINEL@24.130.112.171:21
I saw this combo vid in one of the thread and theres a new IM infinite, well i don't know if it's new, check it out.


"Windows cannot access this folder. Make sure you typed the file name correctly and that you have permission to access the folder.

Details:

A connection with the server could not be established."

I'm guessing it's off but I get that a lot, also when it doesn't do that, it asks me for a password. I tried SENTINEL but it doesn't work, do you know what this is? Is it your ftp or are you able to fix this?

wassup
12-23-2002, 07:04 AM
i heard a lot of stuff about Ironman needing Doom and everything but didn't here anything solid - so well i revamped my team from Team Steel to Sentinel-Ground/IronMan-AAA/Doom-AAA so now i need to know how exactly does IronMan rely on Doom and how IronMan/Doom is played :)

oh yeah to setup IronMan infinite with Doom is the only way c.lk+Doom, c.mk, Doom OTGs, start infinite?

wassup
12-23-2002, 07:31 AM
also i was wondering about a new infinite for IronMan - his Doom-esque infinite - given that Doom's infinite works on his flight mode and his j.hk which cancels flight mode, would IronMan be able to pull off a similar infinite using his knee dive which cancels flight mode?? i tried it for a while but couldn't pull anything off, but that's cos i suck at Doom's infinite anyways

TrueNewbiePR
12-23-2002, 07:54 AM
Originally posted by raimeiken


go to mvc2 combo videos and download the one that says DC Combos volume 1


thanks raimeiken btw i saw like 5 videos and ijust knew it war machine does owns hey has anyone seen the video when jose garcia did a perfect to his friend then he just gave up?he was using msp against mag/cablesent man jose garcias fast

raimeiken
12-23-2002, 09:46 AM
is it on that site i gave you? cuz i didn't download all of them yet.

Demon Hyo
12-23-2002, 03:48 PM
i would like to see these vids to see if there is anything i haven't seen already, where, and how can i see them?

wassup
12-23-2002, 07:53 PM
bump for my questions ...

also DemonHyo have you seen those Dumb Ass Combos? holy mother fuckin Ironmans and Warmachines they superjump cancel EVERYTHING and i can't even superjump cancel a c.mp :(

there's this infinite Ironman did on Sentinel -

some fancy-ish into c.lk, c.mp XX superjump, sj.[lk, mk, ad/df, lk, mk],
land, (s.lp, c.mp XX superjump, sj.[lk, mk, ad/df, lk, mk], land) x N

then there's Ironman's and Warmachine's infinite on a ground CABLE -

some fancy-ish into s.lp XX superjump, sj.[lk, ad/df, lk, mk, neutral hp], (land, dash-in, s.lp XX superjump, sj.[lk, ad/df, lk, mk, neutral hp]) x N

then there's Warmachine's midscreen neutral hk OTG infinite setup

:( :( :( i suX0rs

raimeiken
12-23-2002, 08:27 PM
insane isn't it?

RedTide
12-25-2002, 03:31 AM
I was just messing around with Combofiend's team, and I was pulling off random combos with Sent in the corner. I was doing, c.lk + Mag assist, s.lp, fly after the first hit, f.lk, f.lk, hard drive (qcf + pp) after like 5 hits or so XX IM PC. After which, I dashed in through force of habit, and just did a lk thinking it wouldn't be able to hit. To my surprise, I managed to OTG the dummy afterwards, but I was so surprised, I didn't do anything else. I'm thinking of a double PC combo if I can connect the OTG again. :)

I haven't been able to replicate the same result since. Anyone know what I can do so I can OTG off the hard drive super?

Holy, I have GOT to download Julius' combo vid after reading the combos you posted wassup.

Demon Hyo
12-25-2002, 10:21 AM
that guy julius has good WM AND IM skillz, major props to him

n817azn
12-25-2002, 12:36 PM
yes his IM,WM combos were quite insane.:eek:



n8

TrueNewbiePR
12-25-2002, 01:17 PM
Originally posted by wassup
bump for my questions ...

also DemonHyo have you seen those Dumb Ass Combos? holy mother fuckin Ironmans and Warmachines they superjump cancel EVERYTHING and i can't even superjump cancel a c.mp :(

there's this infinite Ironman did on Sentinel -

some fancy-ish into c.lk, c.mp XX superjump, sj.[lk, mk, ad/df, lk, mk],
land, (s.lp, c.mp XX superjump, sj.[lk, mk, ad/df, lk, mk], land) x N

then there's Ironman's and Warmachine's infinite on a ground CABLE -

some fancy-ish into s.lp XX superjump, sj.[lk, ad/df, lk, mk, neutral hp], (land, dash-in, s.lp XX superjump, sj.[lk, ad/df, lk, mk, neutral hp]) x N


which vid is it?i am lost......honestly which vid i just d/l the perfect magneto hahaha
then there's Warmachine's midscreen neutral hk OTG infinite setup

:( :( :( i suX0rs

wassup
12-25-2002, 07:30 PM
lol TrueNewbie your post in the quotes :wtf:

it's DC combos 1 under MvC2 combo videos

TrueNewbiePR
12-26-2002, 10:17 AM
Originally posted by wassup
lol TrueNewbie your post in the quotes :wtf:

it's DC combos 1 under MvC2 combo videos

oops thanks bro i will d/l it now :evil: :evil: :evil: :evil:

I Am Lothar
12-27-2002, 04:57 AM
Could someone possibly explain crouch cancelling to me and when it can be applied to IM's game thanks in advance.

wassup
12-27-2002, 07:07 AM
Originally posted by I Am Lothar
Could someone possibly explain crouch cancelling to me and when it can be applied to IM's game thanks in advance.


crouch cancelling = superjump cancelling i think, basically you cancel attacks into a superjump (yay i only recently know how to pull this off), this is most important in the japanese solo setups i.e. c.lk, c.mp XX sj. lk ad/f etc ...

dkerbs
12-27-2002, 12:28 PM
Originally posted by GeekBoy
2 notes:
If you have trouble ending infinite with s.FP xx Protein Cannon, speed up one rep of the infinite, then do one at normal pace.
Or once you get to the corner you can just do the infinite straight up for like 1 to 2 sets land s.hp xx proton cannon.

deadly_magneto
12-28-2002, 04:40 AM
need advance combos for im/ruby

phat_toi
12-28-2002, 11:49 AM
quik question
im trying to conect the pc to the inf, but i cant do it using lk,lk,up+hp does n e one know how? shit is hard, but its just for looks. ive tried the s.hp then pc but for some reason its doesnt conect

peace
keep iron man top tier:evil:

Chun-Li's Pimp
12-28-2002, 04:22 PM
Originally posted by deadly_magneto
need advance combos for im/ruby

pick her capture type ;)

launch+ruby, n fp, ad forward, lp, n fp, start infinte with lk before they land.

launch, lk, ufp xx ad lk, ufp xx fly lk+ruby capture, lk, n fp xx unfly, jump straight up, airdash downforward lk, pops up and infinte

I Am Lothar
12-28-2002, 04:34 PM
if anyone wants them I got 3 matches between two Japanese people using IM and others, if you want em just contact me on AIM, SN in my sig.

raimeiken
12-28-2002, 09:31 PM
Originally posted by phat_toi
quik question
im trying to conect the pc to the inf, but i cant do it using lk,lk,up+hp does n e one know how? shit is hard, but its just for looks. ive tried the s.hp then pc but for some reason its doesnt conect

peace
keep iron man top tier:evil:

I can't do it also, try using lp repulsorblast, it might work. I never use PC, I do a standing hk to laucnh them and do a long AC ending it with a fly call assist lp, lp, hp throw. pretty sweet you can reset from there.

Blind-Side
12-30-2002, 05:45 PM
yo are u talking about his corner inf? [lk,lk,u.hp] land]??

if sooooo...i dont think you can, because of the lk,lk,u.hp speed(its to slow,and leaves opp to high) your best of doing....

corner-
.....s.hk/\lp,lk,n.hp(wait)hk\/ 1.j.lk,lk,u.hp\/...2.j.lk,lp,u.hp\/normal inf(which you can do hte PC off that)

raimeiken
12-30-2002, 06:23 PM
no I said hp throw, he grabs the opponent and throws him at the assist. Do this after the AC.

Blind-Side
12-30-2002, 06:31 PM
Just make sure that after the HP throw you unfly!

Prob the best asist to throw them into is...

1.Doom(AAA)
2.BH(AAA)

wassup
12-30-2002, 07:57 PM
Originally posted by Blind-Side


corner-
.....s.hk/\lp,lk,n.hp(wait)hk\/ 1.j.lk,lk,u.hp\/...2.j.lk,lp,u.hp\/normal inf(which you can do hte PC off that)

flying screen alert :rolleyes:

edit : yo Blind-Side i got a friend to finish the BG for me and changed the name :D

Originally posted by phat_toi
quik question
im trying to conect the pc to the inf, but i cant do it using lk,lk,up+hp does n e one know how? shit is hard, but its just for looks. ive tried the s.hp then pc but for some reason its doesnt conect

peace
keep iron man top tier:evil:
are you trying to connect the Proton Cannon AFTER the infinite or the infinite AFTER the Proton Cannon :confused:

dplayer7777
12-30-2002, 08:21 PM
can you connect the infinite after that proton cannon?

Zenpuken
12-30-2002, 08:57 PM
I'm pretty sure the opponent has hella time to roll out after the proton cannon man
Whut I do is instead of holding up forward in the corner I only hold UP when i know im going to do the PC cuz when u do the Fierce punch u hit the opponent at the apex (highest point) of the fierce so you have a higher chance of continuing the combo
peace:D

lilsdsk8er
12-31-2002, 03:51 AM
anyone got any crazy IM combos using rocket punch assist? other than assist infinate?

kingjada
12-31-2002, 04:52 PM
i play mag/strom and ironman and i like the team.but my ironman skillz need to get better,so on that note can someone please list some crazy ironman combo that are flashsy and long, the basic stuff i rely on is the s.hk sj.fp ad/df sj.lk sj.lk sj.u.hp rejump inf.and i can do the launch 1234 sj.uhpxxflyxx 1234 sj.uhp unibeam. but i want more hot shit to bust out with.and i heard he had a inf in the air? can u guys please list all the hot shit u know thanks

raimeiken
12-31-2002, 05:02 PM
he's normal AC sucks, cuz sometimes the mk doesn't hit so i suggest do a different AC, like combo -> launch, SJ. lp, lk, up hp, up hk, AD UF , lp, up hp xx Fly, lp, lp, hp throw. If you're fast enough you can call an assist after you fly, and IM will throw the opponent at it.

I don't really know the infinite on the air but all i know is that you need unfly mode for it.

magnus
12-31-2002, 07:23 PM
Originally posted by phat_toi
quik question
im trying to conect the pc to the inf, but i cant do it using lk,lk,up+hp does n e one know how? shit is hard, but its just for looks. ive tried the s.hp then pc but for some reason its doesnt conect

peace
keep iron man top tier:evil:

I'm assuming that you are trying to connect the pc midscreen right?

Well, from the inf, you want to slow up the hits so that they are being juggled high. after the up. fierce, land, proton cannon.

You basically want to time your inf. so that the opponent gets juggled higher that usual. Almost to the point that the inf. will no longer connect due to that fact that they are to high.

hope this helps.:D

wassup
12-31-2002, 07:25 PM
Originally posted by raimeiken
he's normal AC sucks, cuz sometimes the mk doesn't hit so i suggest do a different AC, like combo -> launch, SJ. lp, lk, up hp, up hk, AD UF , lp, up hp xx Fly, lp, lp, hp throw. If you're fast enough you can call an assist after you fly, and IM will throw the opponent at it.

I don't really know the infinite on the air but all i know is that you need unfly mode for it.

if you're in the corner you can lp, lp, u+hp, Fierce Unibeam after the fly, then add a hp throw

unfly infinite - s.hk, sj., sj.[lp, lk, u+hp, u+hk, ad/uf, lp, u+hp XX fly, lp, lp, u+hp (XX unfly, lp, u+hp XX fly, lp, u+hp)x5], Fierce Unibeam

wassup
12-31-2002, 07:29 PM
Originally posted by magnus


I'm assuming that you are trying to connect the pc midscreen right?

Well, from the inf, you want to slow up the hits so that they are being juggled high. after the up. fierce, land, proton cannon.

You basically want to time your inf. so that the opponent gets juggled higher that usual. Almost to the point that the inf. will no longer connect due to that fact that they are to high.

hope this helps.:D



why would you want to connect it midscreen anyways it only take a few more hits to get to the corner :confused:

magnus
12-31-2002, 08:48 PM
Originally posted by wassup


why would you want to connect it midscreen anyways it only take a few more hits to get to the corner :confused:


I'm not the one asking the question. I'm just answering it.

If I miss understood the question, then it is my fault.

But whats the difference between pc the midscreen than doing it in the corner? I can guardbreak midscreen, so it doesn't matter now does it?

Chunli's pimp: Hows your ironman keeping up? Learn the jap guardbreak yet?

wassup
12-31-2002, 09:13 PM
i know you were answering it, um never mind, i just don't see logic in a midscreen Proton Cannon unless you wanna follow up with some fancy Doom Photon Array, OTG + assist combo thang :D

Blind-Side
12-31-2002, 09:24 PM
Originally posted by wassup


flying screen alert :rolleyes:

edit : yo Blind-Side i got a friend to finish the BG for me and changed the na

umm no its not flying screen :D

cool

Chun-Li's Pimp
12-31-2002, 09:52 PM
Originally posted by magnus



I'm not the one asking the question. I'm just answering it.

If I miss understood the question, then it is my fault.

But whats the difference between pc the midscreen than doing it in the corner? I can guardbreak midscreen, so it doesn't matter now does it?

Chunli's pimp: Hows your ironman keeping up? Learn the jap guardbreak yet?

Midscreen PC isn't really different from the corner except it does less damage because the PC knocks them to the end of the screen and does 30 hits, instead of 45...and ALSO, I get them low to the ground and dash in s. lp, c. mp xx PC. it's easier for me and works on anyone, especially sent. Mid guardbreaks are better than corner IMO, cuz you have that dirty cross up factor. Like when I'm playing casual, I can cross up, guard break, or fake crossup or just throw into assist when they jump in. In the corner, you just kinda have free infintes. ;)

Mag: My IM's doing better. I got midscreen GBs down, and I KNOW the japanese one, but I got a new one that I have good sucess with:

jump up lp, u+fp, sj lk(gb),xx ad xx u+fp infinte.


if they take the hit or pushblock, just start the infinte after u+fp

also, I like to jump up fp, land with them, throw, launch fk, fp, fp fk setup and infinte ;)

What's your main IM team chris, using doom now?

wassup
12-31-2002, 10:23 PM
Originally posted by Blind-Side
corner-
.....s.hk/\lp,lk,n.hp(wait)hk\/ 1.j.lk,lk,u.hp\/...2.j.lk,lp,u.hp\/normal inf(which you can do hte PC off that)

neutral hp is flying screen ya poof :D cos i don't see any reset in there

raimeiken
12-31-2002, 10:24 PM
Originally posted by wassup


if you're in the corner you can lp, lp, u+hp, Fierce Unibeam after the fly, then add a hp throw

unfly infinite - s.hk, sj., sj.[lp, lk, u+hp, u+hk, ad/uf, lp, u+hp XX fly, lp, lp, u+hp (XX unfly, lp, u+hp XX fly, lp, u+hp)x5], Fierce Unibeam

i didn't know you could connect the hp throw after the fierce unibeam, anyways I tried connecting the unibeam after that combo but it doesn't connect, probably IM is to high.

wassup
12-31-2002, 10:29 PM
Originally posted by raimeiken


i didn't know you could connect the hp throw after the fierce unibeam, anyways I tried connecting the unibeam after that combo but it doesn't connect, probably IM is to high.

you can try leaving out the f.mp which i do, and you gotta stick real close and sorta fly down after the unibeam for the throw (you can call assist +throw too, hold on i'll go try this out now)

Blind-Side
12-31-2002, 10:59 PM
wassp-so what if its mid screen you can still reset it :p

and when doing the air inf.dont do a unibeam at the end! do a throw+assist does more damage!!! and posable reset factor :D


just a Q about BG-i can getthe mid screen GB sometimes but not always, is there a trick to get a better %? like wavedashX2 then do the GB??

i do the sj.lk ad/df u.hp (GB)


anyone got any good resets for the ground inf/AC

raimeiken
12-31-2002, 11:08 PM
try throwing them to mags's assist.

I have a crossover AC, so you can reset but it doesn't guarantee you a reset. here it is. after doing the up hp on the inf. land s.hk, SJ. lp, lk, up hp, up hk, AD/UF [at this point you should be at the other side of the opponent] then do a lp, and fall down[while falling down hold up and try to cross up on the other side again and before landing do a up hk] rejump inf.

you can try to confuse your opponent by landing on the same side if he expects you on landing on his otherside.

wassup
12-31-2002, 11:19 PM
well not really, i've just been experimenting with Ironman after knowing how Doom's infinite works and i think i've come up with a new infinite (no not Julius' superjump cancelling infinites, and no not as useful as the jump infinite but hey, it's flashy) - it goes something like this - corner only

launch, sj., sj.[lk, mk, d+hk XX fly, lk, mk, d+hk XX fly ...]

so far i've only gotten 2 reps but that's because i suck at cancelling fly and can't even do Doom's corner infinite but could someone else like test this and see what can be done when you reach top of the screen (like maybe [lk, mk, d+hk XX fly]x4, [lk, d+hk XX fly]xN or something

edit : raimeiken - yeah in the corner you can XX fly, lp, u+hp, fierce unibeam, fly FORWARD hp throw

magnus
01-01-2003, 03:01 AM
Originally posted by Chun-Li's Pimp


What's your main IM team chris, using doom now?


actually, my main IM team is Sent/Ironman/commando

Ironman resets with commando assist is too damn good.:D

I also have been playing warmachine/ironman/cable. The warmachine air combo into ironman assist as a setup for warmachines inf. owns.:D

warmachine resets into crouch canceled inf. catches people all the time. They think because he is slow, he has nothing to play tricks on you with.:D

Keep playing ironman.

Ironman in unfly owns, mix up variations of fly unfly patterns to play mind games with the opponent and baite them to waste meter.:evil:

Chun-Li's Pimp
01-01-2003, 06:17 PM
Originally posted by magnus



actually, my main IM team is Sent/Ironman/commando

Ironman resets with commando assist is too damn good.:D

I also have been playing warmachine/ironman/cable. The warmachine air combo into ironman assist as a setup for warmachines inf. owns.:D

warmachine resets into crouch canceled inf. catches people all the time. They think because he is slow, he has nothing to play tricks on you with.:D

Keep playing ironman.

Ironman in unfly owns, mix up variations of fly unfly patterns to play mind games with the opponent and baite them to waste meter.:evil:

Meh, still? It's actually a good team, just more based around sent than IM. IM doesn't go that good with commando IMO, knocks em too far away. If I ever pair up IM with an AA, it's Cyke/Chun/someone I can set up an infinite with.

I've been using alot of im/wm/doom myself. I reset with WM too ;) most of them are air throws into IM aa and reinfinite, or you have the crouch cancel setups. Those are fun, but I don't use them that much.

I try to keep unfly with IM as much as possible, because if your half the screen down or lower, you can UFP xx unfly UFP and infinte. It's pretty damn good. ;)


EDIT: Let me know when you got to camelot or something, and maybe I can meet you out there. Try IM/doom for effectiveness...or IM/spiral projectile. They both help his game out hella, as much as sent anyway :)

raimeiken
01-01-2003, 07:09 PM
Originally posted by wassup
well not really, i've just been experimenting with Ironman after knowing how Doom's infinite works and i think i've come up with a new infinite (no not Julius' superjump cancelling infinites, and no not as useful as the jump infinite but hey, it's flashy) - it goes something like this - corner only

launch, sj., sj.[lk, mk, d+hk XX fly, lk, mk, d+hk XX fly ...]

so far i've only gotten 2 reps but that's because i suck at cancelling fly and can't even do Doom's corner infinite but could someone else like test this and see what can be done when you reach top of the screen (like maybe [lk, mk, d+hk XX fly]x4, [lk, d+hk XX fly]xN or something

edit : raimeiken - yeah in the corner you can XX fly, lp, u+hp, fierce unibeam, fly FORWARD hp throw

Yeah I discovered that inf. too, I was practicing with my doom inf. but it's too hard to get them again with the lk.
I tried it on sent and you can do it even if your not in the corner.

phat_toi
01-01-2003, 07:51 PM
Originally posted by wassup
well not really, i've just been experimenting with Ironman after knowing how Doom's infinite works and i think i've come up with a new infinite (no not Julius' superjump cancelling infinites, and no not as useful as the jump infinite but hey, it's flashy) - it goes something like this - corner only

launch, sj., sj.[lk, mk, d+hk XX fly, lk, mk, d+hk XX fly ...]

so far i've only gotten 2 reps but that's because i suck at cancelling fly and can't even do Doom's corner infinite but could someone else like test this and see what can be done when you reach top of the screen (like maybe [lk, mk, d+hk XX fly]x4, [lk, d+hk XX fly]xN or something

edit : raimeiken - yeah in the corner you can XX fly, lp, u+hp, fierce unibeam, fly FORWARD hp throw


sorry to be a highkill but that is old, i saw it on a vid. plus its not an inf the most youcan do it is three times cuz then lk dont reach

peace

n817azn
01-02-2003, 12:12 AM
i don't know how many times i've said this, but here it goes again. To go from inf. to pc, anywhere midscreen included, its all about the up + fp, or where to hit it. You want to be hitting the UP + fp right before IM lands, this creates enough time for iron man to land AND do the PC, so practice the timing until you can do the up + fp right b4 Iron Man lands. Hope this helps.

Also to have a really good IM you really need to know how to do this, as this his main weapon, just like cables ahvb is his main weapon. All of his other weapons enhance this main weapon, IMO.



n8

RedTide
01-02-2003, 03:52 AM
You should also learn how to time a missle (c.fp) XX PC... I caught a Cyclops doing a missed MOB once when they were trying to kill my assist. The other guy was like WTF :)


Pulled that out of my ass on a Sentinel too once, when I blocked an RP.

wassup
01-02-2003, 05:00 AM
Originally posted by phat_toi



sorry to be a highkill but that is old, i saw it on a vid. plus its not an inf the most youcan do it is three times cuz then lk dont reach

peace

bah crap :) ah well

THAJOKER
01-02-2003, 11:59 AM
Iron Man = too good in the right hands. I was jus wonderin how u peeps played ur IM. For me it's all about landing the Inf. That's his purpose. I always play him on point, and always go for the Inf. What I do until then is usually jump around, throw some bombs, wait for chance to Guardbreak them, tri. jump occasionly with LK>MK or d/f HP (when it's safe), basically just wait for that one hit. I've found that he can zone pretty decently with bombs and that long reaching Hp of his. He can fall back on that if ur facing some really mean keepway and just can't get close. Discuss.

Romie
01-02-2003, 12:08 PM
Originally posted by THAJOKER
Iron Man = too good in the right hands. I was jus wonderin how u peeps played ur IM. For me it's all about landing the Inf. That's his purpose. I always play him on point, and always go for the Inf. What I do until then is usually jump around, throw some bombs, wait for chance to Guardbreak them, tri. jump occasionly with LK>MK or d/f HP (when it's safe), basically just wait for that one hit. I've found that he can zone pretty decently with bombs and that long reaching Hp of his. He can fall back on that if ur facing some really mean keepway and just can't get close. Discuss.

Same here. It's all about the infinite.

raimeiken
01-02-2003, 06:29 PM
Yeah same here I always try to do the inf. but Im having probalems with getting in with IM.

Runaway_Storm
01-02-2003, 07:55 PM
Iron Man can do well without his infinite. There's also his damaging combo AND his keep-away.

Combo's of his are:
First
c.LK, c.LP, s.HK, jump, sj.LP, sj.LK, sj.LP, sj.LK, sj.HP+holding up, Air Dash up, sj.LP, sj.HP+Holding up, Flight, f.LP, f.LK, f.LP, f.HP+Holding up, HP-Unibeam

Difficult to Do, mostly for show. It's easier to end it after the second up+HP with an HP Unibeam, his most damaging air combo.

Second
c.LK, c.LP, cancel into Proton Cannon

This Combo is REALLY damaging, for something so short. It usually does a MINIMUM of 45% Life Bar damage. Hyper Canceling can do up to 80%. A third hyper cancel will kill.

Edit:
Damn, I almost forgot his keep away. That is basically achieved with lots of Super jumping Smart Bombs, always on top of the opponent. It really pressures him/her, and does a little chip. Good when combined with Ground Controllers and chippers (Sentinel [y], Doom [b], Iceman [a])

Chun-Li's Pimp
01-02-2003, 08:04 PM
Originally posted by THAJOKER
Iron Man = too good in the right hands. I was jus wonderin how u peeps played ur IM. For me it's all about landing the Inf. That's his purpose. I always play him on point, and always go for the Inf. What I do until then is usually jump around, throw some bombs, wait for chance to Guardbreak them, tri. jump occasionly with LK>MK or d/f HP (when it's safe), basically just wait for that one hit. I've found that he can zone pretty decently with bombs and that long reaching Hp of his. He can fall back on that if ur facing some really mean keepway and just can't get close. Discuss.

Depends on my matchup/location. Say I have cable in the corner, I'll rush that shit down with doom backup until he's either dead or infinted, but say it's full screen mags, I'll turtle my ass off until he runs into something like a j. lp. ;) IM has some bad matches that he can't really has to play conservatively against, namely cable/aa, msp, sent/capcom. The cool thing about IM though, is he can capitalize on any one of their mistakes and kill that character. From my experience, playing soo/potter/shady is that IM is best left for an AA to get a fast mag off you. IM has very very LITTLE room for errors vs MSP. :confused: my point is simply IM needs to play smart in match ups where he's outmatched, or even better, get him out and give him a break.

Chun-Li's Pimp
01-02-2003, 08:16 PM
Originally posted by Runaway_Storm
Iron Man can do well without his infinite. There's also his damaging combo AND his keep-away.

No offense, but that's retarded. Picking IM without an infinte is like picking