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Orochi Pickle
12-06-2002, 12:33 PM
I don't know what to do. Anytime i try to roll cancel throws they never seem to work as consistantly then normal moves. is there something different about the throws then normal moves that make roll canceling them different? if so what is it?

any tips of roll canceling throws?

I was able to roll cancel a throw with vice and she got mad range on her nail bomb i was like:eek: . was like an inch on the screen that she moved forward, then when i tried to do it again i couldn't :(.


so i guess the basic question is how to RC throws with more consistancy, and what makes RC'ing them harder?

jesus loves you all with an everlasting love.:D:D:D:D

-Pickledude-

CrazyDazed
12-06-2002, 01:48 PM
Well, it shouldn't make any difference, control-wise. It's just that the motion of the special move would makes it difficult, ie Vice's Nail Bomb is just HCF+P which is easy to RC, however Iori's Scum Gale is HCB, twd+P which is more difficult to RC.. Because if you hit the roll after completeing the HCB, you'd do Dark Crescent Slice instead. So you gotta be picky on stick's motions for when to hit roll, and when to hit twd and punch.

I suppose that RC throws would have increased range, because their initial start up roll would have moved them forward a bit, then do a command throw, I guess. Not sure exactly, but that sounds reasonable. (Shudders to the thought of even more range to 720's :eek: )

rallykupo
12-06-2002, 02:47 PM
i don't know why u can't roll into a command throw, but there are other ways to hit a command throw then just rolling. Rolling isn't very practical anyways if u are tring to use it offensively. Well, thats only true for most characters... Rugal and Iori and Kim have quick ass rolls so u can use them offensively, but never mind that. Try to use command throws after a jump in or a after u have knocked them down. Most people exspect a few pokes when they get up after a jump in and hold block. Instead of throwing pokes, give a command throw. It works better and as long as u can mix up your throwing and your poking, then it works a hell of a lot better then just roll into a command throw. Thats pretty much the same as rolling into a regular throw which is looked down upon these days.

Koop
12-06-2002, 04:06 PM
**the roll cancel fiend walks in ****



E. Honda's RC command grab is just soooooo beatiful, but very difficult. I learned once you perform the 360, immediatly hit Lp + Lk then FP [ the timing between those buttons is less than second..seriously]

Im suprised nobody has mentioned blankas rc'd hop into his bite which is so invincible I guarantee you can probably do it all day long...



and for WWF wrestlmania (1993) quickly hit punch and tag to rc a slam and reverse that shyt...this works for hulk hogan, million dollar man ted dibiase, the bushwackers, and ultimate warrior...
:lol: :lol:

Sock
12-07-2002, 01:09 AM
The reason RC'ing command grabs is so good is that you can't be hit out of them. Historically one of the easiest counters to a throw was to mash on jab or short so you hit the opponent before you get thrown. Since your sprite is essentially in invincible roll mode during an RC (although not visually), you can't be hit. The only way to counter it is to get off the ground before you get grabbed, or to throw the opponent yourself. Knocking down an opponent, getting next to them, and then RC'ing a command grab on their wakeup is a pretty good tactic. Usually the only offensive counter is to throw (if you are within throw range). DPs and the like will go through the opponent, jumps can get you away but obviously do no damage. You can also attempt to RC back, but the person getting up is usually at a disadvantage.

BaBaBooey
12-07-2002, 04:04 AM
Originally posted by rallykupo
i don't know why u can't roll into a command throw, but there are other ways to hit a command throw then just rolling. Rolling isn't very practical anyways if u are tring to use it offensively. Well, thats only true for most characters... Rugal and Iori and Kim have quick ass rolls so u can use them offensively, but never mind that. Try to use command throws after a jump in or a after u have knocked them down. Most people exspect a few pokes when they get up after a jump in and hold block. Instead of throwing pokes, give a command throw. It works better and as long as u can mix up your throwing and your poking, then it works a hell of a lot better then just roll into a command throw. Thats pretty much the same as rolling into a regular throw which is looked down upon these days.

he said roll cancel not roll into a command throw. as in canceling your roll animation into the command throw and still retaining your invincibility frames thru the move you just rc'ed

cdaskillz
12-07-2002, 10:25 AM
i know this is a little off topic but how do you RC jab and short moves.

CrazyDazed
12-07-2002, 01:48 PM
Originally posted by cdaskillz
i know this is a little off topic but how do you RC jab and short moves.
It's different for everyone, but here's how I RC Jab and Short moves:

Do the motion, hit roll (Jab+Short) twice FAST!

It works, give it a try.

snk dude
12-10-2002, 11:08 AM
The way I do a roll cancel hcb command grab is I go from foward to down on the arcade stick then hit roll , then down + back strong or feirce punch. If your going to play Todo play him in N-groove, so that when you are running towards the opponent they will try to hit you out of your run and you can just glide with that roll cancel command grab through any nomal they try to poke you with.:cool:

Cantrip
12-10-2002, 12:02 PM
RCing with the double tap roll method doesnt always work for specfic moves on characters. Take gouki for example using this method for RCing his demon flip only gets you his DP. Why, because your pressing 2 buttons at once and cvs2 picks if you get a punch or a kick special. Other than a few exceptions double tapping roll does work wonders.

Vahn Gali
12-11-2002, 04:40 PM
Okay, this may sound really lame, but what EXACTLY is a roll cancel? I read about the glitch where if you roll and the quickly cancel into a special move you will be invincible for a limited time (As long as the roll WOULD have lasted), but I haven't been able to pull it off on my GCN version of the game. Someone want to clear this up for me?

Much appreciated.

selfscience
12-11-2002, 05:53 PM
i think that on the gcn version, there is no invincibility with rc.

Vahn Gali
12-12-2002, 01:33 AM
Yeah, because I'm pretty sure I was preforming the roll cancel right. The timing was as critical as stated, and I did manage to see the first few frames of the roll before cancelling into a special move. Problem is, no invincible frames. Is X-Box LIVE going to be de-glitched as well?

FecalPenance
12-12-2002, 10:53 AM
ricky ortiz had some unstoppable morrigan shit by using her rc command grab after a knockdown, then he would psychic dragon punch if you jumped away, only p or k groove stood a chance...

Mummy-B
12-12-2002, 11:55 AM
Originally posted by FecalPenance
ricky ortiz had some unstoppable morrigan shit by using her rc command grab after a knockdown, then he would psychic dragon punch if you jumped away, only p or k groove stood a chance...

You can actually do this on either wake up. Do it on your own and it's great. Do it on thiers, even if you whiff it and they wake up DP, they whiff the wake up DP and you can either do it again or combo thier ass to hell.

I also use RC Command Grab whiff as a Dodge.

Gunter
12-12-2002, 12:00 PM
Originally posted by FecalPenance
ricky ortiz had some unstoppable morrigan shit by using her rc command grab after a knockdown, then he would psychic dragon punch if you jumped away, only p or k groove stood a chance...

Throw it.

Mummy-B
12-12-2002, 12:52 PM
Gunter, I thought Morrigan's command throw has more priority than a punch or kick throw though? Wouldn't that not work?

haduken111
12-12-2002, 02:34 PM
can u use negative edge to rc jab/short attacks

jreinert13
12-12-2002, 10:54 PM
Originally posted by haduken111
can u use negative edge to rc jab/short attacks

Yes. And it's fairly easy. I don't know why Jchensor said that you couldn't/it was too hard in his Roll Cancel faq.

haduken111
12-13-2002, 02:41 PM
Originally posted by jreinert13


Yes. And it's fairly easy. I don't know why Jchensor said that you couldn't/it was too hard in his Roll Cancel faq.

how do u do it pls?

jreinert13
12-13-2002, 11:54 PM
Uhh its kind of difficult to explain my hand motions, and it should be obvious as to how its done...but I guess I'll try anyway..

Ryu Fireball:

Down+Jab+Short -> Down/Forward->forward while letting go of jab and still holding short.

Blanka Ball:

Back+short+jab -> press forward and let go of jab at the same time while still holding short.

EDIT:just fixed the wording..

Drizzt Do'urden
12-27-2002, 08:01 PM
Originally posted by FecalPenance
ricky ortiz had some unstoppable morrigan shit by using her rc command grab after a knockdown, then he would psychic dragon punch if you jumped away, only p or k groove stood a chance...

why couldnt the peeps RC back?

C groove can air block the shadow blade

A groove can do a wake up power up

P and K have to jump which is QUITE hard even with practice since if you try to JD too soon your jump will register as a short jump and you wont be able to special defend

Mummy-B
12-28-2002, 05:31 AM
Originally posted by Drizzt Do'urden


why couldnt the peeps RC back?

C groove can air block the shadow blade

A groove can do a wake up power up

P and K have to jump which is QUITE hard even with practice since if you try to JD too soon your jump will register as a short jump and you wont be able to special defend

Even if you RC something back, the worst case scenario would be Morrigan going into a whiff animation being completely invincible. So she Dodges, basically. Unless you're roll canceling another command throw with better priority, like an SPD or something.

Activating a CC may cause you to whiff the first few hits since she's invincible.

All you have to do is HOLD the stick up when your character is getting up. Then you can do whatever, it's not that hard.

just my two cents

Gandido
12-28-2002, 06:49 AM
People, you CAN THROW RCs. So if Morrigan's RC Grab is responded by someone doing an RC something, Morrigan is STILL going to grab you, no matter what you do. But, at the same time, you HAVE to space yourself for Morrigan to not get thrown out of her RC Command grab. I'm trying to see if backdasing works out here instead of jumping, because they can hit you low while you hit up, so it's not such a feasable option.

-Gandido-

Ryumexicano
12-29-2002, 03:15 PM
Well guys I have a question? when is the best time to use Roll canceling in C-groove, especially with ken,RYu, terry. I am not a really good player but I have almost mastered the roll canceling tactic in the Ps2, but when I went to the arcade machine It was very difficul. Any sugestions guys? thanks for the help.......