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View Full Version : Fei Long is A-Tier?



Amp
02-13-2009, 08:37 PM
Well, according to SOMEONE, he is.
http://img17.imageshack.us/img17/7308/1234582927689dl4.jpg (http://imageshack.us)
http://img17.imageshack.us/img17/1234582927689dl4.jpg/1/w500.png (http://g.imageshack.us/img17/1234582927689dl4.jpg/1/)

Rioting Soul
02-13-2009, 08:43 PM
Nah. He's gonna be chillin with Fuerte at best.

Amp
02-13-2009, 08:49 PM
Nah. He's gonna be chillin with Fuerte at best.
The funny thing is that whole low tier sentiment was mostly from Magus&crew on that 1up video.

The really hilarious thing is, they would pass off move after move as useless. Then somewhere they state that Fei Long has like the longest range on his FA, and it comes out like...3rd or 4th? fastest and just pass it over like it's irrelevant.

Really? Fei Long has arguably the best FA in the damn game and he's gonna be low tier?

I've been saying for weeks among my buddies that Fei Long would be really good in SF4, mostly due to his FA and speed. Seems I might have been right.

KrsJin
02-13-2009, 08:54 PM
Nah. He's gonna be chillin with Fuerte at best.

You're still hung up on what? His CW not hitting overhead? I'm not saying Fei's gonna be A tier, or F tier, but you seem to be hopeful he'll be low tier from your posts lol.

Rioting Soul
02-13-2009, 09:11 PM
You're still hung up on what? His CW not hitting overhead? I'm not saying Fei's gonna be A tier, or F tier, but you seem to be hopeful he'll be low tier from your posts lol.

Lol, not just CW not being overhead. No safe Rekka, the elusive second hit of ultra, relying on multi-hit to beat SAs, no link into ultra(other than the universal jump in and SA) command grab having no range and being slow, CW whiffing on characters up close and hardly any frames on block. I was actually putting my money on him being low-mid at worst/high at best but then the cons started racking up while the pros stopped around 2-3. Dan is going to be better than him for sure. I'm just a very pessimistic guy. My mom calls me Eeyore. But hey, he can't be any worse than Vega and I'm using him too.


The really hilarious thing is, they would pass off move after move as useless. Then somewhere they state that Fei Long has like the longest range on his FA, and it comes out like...3rd or 4th? fastest and just pass it over like it's irrelevant.

Really? Fei Long has arguably the best FA in the damn game and he's gonna be low tier?

I've been saying for weeks among my buddies that Fei Long would be really good in SF4, mostly due to his FA and speed. Seems I might have been right.
I mirror their sentiment because a character is doing badly imo if SA has to carry them.

As an aside: is it really the longest? Longer than Vega and Sim?

Windsagio
02-13-2009, 09:53 PM
well as far as I can tell, prima (or whomever the author is) pulled that list out of their(his) ass.

...


~~~Self-censoring normal tier rant~~~

KrsJin
02-13-2009, 10:21 PM
Lol, not just CW not being overhead. No safe Rekka, the elusive second hit of ultra, relying on multi-hit to beat SAs, no link into ultra(other than the universal jump in and SA) command grab having no range and being slow, CW whiffing on characters up close and hardly any frames on block. I was actually putting my money on him being low-mid at worst/high at best but then the cons started racking up while the pros stopped around 2-3. Dan is going to be better than him for sure. I'm just a very pessimistic guy. My mom calls me Eeyore. But hey, he can't be any worse than Vega and I'm using him too.

I mirror their sentiment because a character is doing badly imo if SA has to carry them.

If you really think about Fei's original chicken wing, it wasn't very good/reliable either in many ways. On some characters, it's downright useless. On Honda you ate an O.Throw ON BLOCK if all 3 hits were blocked lol. It was tougher to avoid fireballs with. Was slow. Didn't always grant the ability to combo either. Crossup was ambiguous and tough to call on reaction. It just seemed good cause his options were very limited in ST. In ST it was better at close range than it was at a far distance. In 4, it's a distance tool. Especially the EX. And that's exactly what Fei needed.

So many flocked to his command grab to be his saving grace from previous iterations. Then once they found out how unpractical it is, they wrote him off as not having a chance of being a solid/good character lol. I'm not even working the command grab into any of my flows or strategies right now. To me it's just fluff I'll use every so often to remind my opponent I do have it, and it's an 'option,' but it's not anywhere near being a focus of mine.

+The thing is, you're not just listing more cons, you're dwelling on them (And you're not alone, I'm just picking on you), and it's blinding you a bit I think. Thanks to his new chicken wing, the game's system, and his movement, fireball characters won't zone him for free. He can probably catch back up with Honda and Blanka off block from headbutt/ball. Unlike half the cast, Sim's fireball game won't mean shit to Fei Long if he has one stock of meter. One stock of meter on a fireball = 1/4th their life at least for tossing out a careless fireball.

+His Focus Attack is SO good, that it's not just a tool, it's a factor. People have to adjust to Fei's gameplay out of respect for his FA. It's not a gimmick tool, it's as standard as Sagat's fireball game, Ryu's uppercut. Fei's actually unique in that, he can get away with using his FA more frequently as though it were a special or even a normal. We're just not use to seeing FAs used often from the original cast so people write it off as some sort of parlor trick.

+Fei's upper is great. Both EX and Normal.

+His normals are good/great. Good range, good variety. His overhead is fast as shit, jumps lows, and I believe can be repeated like ST if they attempt slower lows to catch him as he lands. His toward roundhouse pushes back a considerable amount on block. Some think this is bad, I think it's great to setup rekkas/CW/overhead/dash/spacing/mindgames.

+His movement is incredible. His dash is short but it's so damn fast it doesn't matter. Can be used to dash under crossupes/some specials. It's a quick motion which causes the opponent to think more than normal. You can be up in their face and dash a couple times then act. You can dash and stall there and see how they react. Do they duck? Do they DP? Do they sweep? What's their twitch?

+His damage is hearty in most cases. Not tops but there's some combos that chunk off life like crazy.

+His stamina is maxed at the (always forget the numbers) 1000 mark? His stun is slightly higher at 1050? So he can take more of a beating than some. Which also helps encourage more use of his FA.

I dunno, if you can't see the positives of Fei in 4, I question why you would bother yourself with considering playing him/keeping up with his info. To me, they're just too obvious.

Rioting Soul
02-13-2009, 10:58 PM
snip

You make a lot of good points. I see those positives in Fei, except for the SA. It looks good but it just seems too risky to be a staple. I just have to mess with it first hand and/or see how ppl work it into their play. But after combining the pros and cons then comparing to the rest of the cast, I still don't see a very optimistic rank for him. I keep up with Fei info simply because I like Fei. His tier placing won't turn me away from using him.

Stuart Hayden
02-13-2009, 11:02 PM
You couldn't ask this in the current tier thread? Really?

kenuran
02-13-2009, 11:24 PM
Where is that pic from?

Windsagio
02-13-2009, 11:29 PM
Prima strategy guide.

Amp
02-13-2009, 11:34 PM
Lol, not just CW not being overhead. No safe Rekka, the elusive second hit of ultra, relying on multi-hit to beat SAs, no link into ultra(other than the universal jump in and SA) command grab having no range and being slow, CW whiffing on characters up close and hardly any frames on block. I was actually putting my money on him being low-mid at worst/high at best but then the cons started racking up while the pros stopped around 2-3. Dan is going to be better than him for sure. I'm just a very pessimistic guy. My mom calls me Eeyore. But hey, he can't be any worse than Vega and I'm using him too.


I mirror their sentiment because a character is doing badly imo if SA has to carry them.

As an aside: is it really the longest? Longer than Vega and Sim?
Sim's is a downward hammerfist with both arms. Basically no range.

Vega's (http://www.youtube.com/watch?v=fhrvsfGp0Rg#t=1m23s) I think is very close to Fei's.

You have to take into account though, watch the animation. Fei takes one step forward to do a really extended spinning backfist.

humbag
02-13-2009, 11:40 PM
Dhalsims has suprising range.

Leebee Link
02-13-2009, 11:44 PM
blocking low and looking out for throws> feilong




who cares if you get hit by a couple of f+MKs? they do crap damage and he can't link anything after

kenuran
02-13-2009, 11:57 PM
I wanna see the whole page

Arde5643
02-14-2009, 12:34 AM
If you really think about Fei's original chicken wing, it wasn't very good/reliable either in many ways. On some characters, it's downright useless. On Honda you ate an O.Throw ON BLOCK if all 3 hits were blocked lol. It was tougher to avoid fireballs with. Was slow. Didn't always grant the ability to combo either. Crossup was ambiguous and tough to call on reaction. It just seemed good cause his options were very limited in ST. In ST it was better at close range than it was at a far distance. In 4, it's a distance tool. Especially the EX. And that's exactly what Fei needed.

So many flocked to his command grab to be his saving grace from previous iterations. Then once they found out how unpractical it is, they wrote him off as not having a chance of being a solid/good character lol. I'm not even working the command grab into any of my flows or strategies right now. To me it's just fluff I'll use every so often to remind my opponent I do have it, and it's an 'option,' but it's not anywhere near being a focus of mine.

+The thing is, you're not just listing more cons, you're dwelling on them (And you're not alone, I'm just picking on you), and it's blinding you a bit I think. Thanks to his new chicken wing, the game's system, and his movement, fireball characters won't zone him for free. He can probably catch back up with Honda and Blanka off block from headbutt/ball. Unlike half the cast, Sim's fireball game won't mean shit to Fei Long if he has one stock of meter. One stock of meter on a fireball = 1/4th their life at least for tossing out a careless fireball.

+His Focus Attack is SO good, that it's not just a tool, it's a factor. People have to adjust to Fei's gameplay out of respect for his FA. It's not a gimmick tool, it's as standard as Sagat's fireball game, Ryu's uppercut. Fei's actually unique in that, he can get away with using his FA more frequently as though it were a special or even a normal. We're just not use to seeing FAs used often from the original cast so people write it off as some sort of parlor trick.

+Fei's upper is great. Both EX and Normal.

+His normals are good/great. Good range, good variety. His overhead is fast as shit, jumps lows, and I believe can be repeated like ST if they attempt slower lows to catch him as he lands. His toward roundhouse pushes back a considerable amount on block. Some think this is bad, I think it's great to setup rekkas/CW/overhead/dash/spacing/mindgames.

+His movement is incredible. His dash is short but it's so damn fast it doesn't matter. Can be used to dash under crossupes/some specials. It's a quick motion which causes the opponent to think more than normal. You can be up in their face and dash a couple times then act. You can dash and stall there and see how they react. Do they duck? Do they DP? Do they sweep? What's their twitch?

+His damage is hearty in most cases. Not tops but there's some combos that chunk off life like crazy.

+His stamina is maxed at the (always forget the numbers) 1000 mark? His stun is slightly higher at 1050? So he can take more of a beating than some. Which also helps encourage more use of his FA.

I dunno, if you can't see the positives of Fei in 4, I question why you would bother yourself with considering playing him/keeping up with his info. To me, they're just too obvious.

Seriously though, after seeing how crap tier Fei was in previous iterations, it seems so cheap/cheese to see him has a FA that's even better than his specials and actually helps his rushdown game a lot.

Fei's FA is liquid gold.

Amp
02-14-2009, 12:51 AM
Dhalsims has suprising range.

Regardless. It's not in the same league as Fei's.

Also, do we know what kind of priority is on Fei's jumping moves this time around?

If he has anything close to HDR.Fei's j.jab I will cum buckets.


blocking low and looking out for throws> feilong

who cares if you get hit by a couple of f+MKs? they do crap damage and he can't link anything after

So how, exactly, do you plan to do damage to him with this strategy? Fei likes to play just out of range of most normals. Try projectiles and get FA'd.

FEI LEE
02-14-2009, 01:05 AM
Even if Fei Long joined Dan's F-Tier club I would still play him as my favorite char:wgrin:

rush down
02-14-2009, 01:09 AM
This is clearly ridiculous. Any tier list this early on is just nonsense. I'll wait 2 months before I take anything half way serious.

Windsagio
02-14-2009, 01:17 AM
oh, before I go to bed, I just wanna say:

"I hate hate hate hate hate hate hate the guy who first thought up the SABCDF thing."


Thank you.

xS A M U R A Ix
02-14-2009, 02:20 AM
Is the command grab even really that useless? With his dash being so fast, what's stopping you from just dashing up and command grabbing them when they start turtling up in fear of pokes and what not?

People are gonna find something with that grab. There's gotta be a way to kara it or something.

Either way though, he does look solid in this, I don't know why people are spazzing out. I remember when people thought metaknight sucked in brawl at first. Now, they're trying to ban him. You gotta give the game time. You think Yun or Chun were the hot shit when SF3 first came out? I remember when all people did was bitch about how broke Ken was. Kinda funny now huh?

humbag
02-14-2009, 02:25 AM
It is really just that slow and has such little range.

When you are playing at Fei's main distance (outside their poke range using your focus etc) his dash just doesnt travel enough distance to get even remotely close enough to land his command throw.

Only times I landed it were when I had them in the corner and did it on their wake up.

Aqua Snake
02-14-2009, 06:25 AM
Alright, just found out Fei's Health and Stun Points are both 105%.

Good stuff.

KrsJin
02-14-2009, 08:00 AM
blocking low and looking out for throws> feilong


Couldn't that same thing be said for the majority of the cast? Haha, couldn't that same thing be said for most 2D fighters?



You think Yun or Chun were the hot shit when SF3 first came out?

Haha, I remember Alex being like top 3 in tiering. 3S has gone through the gamut in terms of tiers changing around.


Alright, just found out Fei's Health and Stun Points are both 105%.

Good stuff.

Dang, his health is even 105%? It's rare when quick characters get that luxury lol.

Tizoc
02-14-2009, 10:08 AM
Fei is at least B, but if he is A then...lol, he looks more fun to play then some Top Tiers :P
I refuse to believe Dan is bottom of the barrel though, but that's for the Dan forum.

the_ArChitEct
02-14-2009, 02:30 PM
Fei is a secret top tie he will sneak his way in there after people spend some time with him.

Shadow Ace 50
02-14-2009, 02:33 PM
Tenshin...lets see what it can do

Giiyom
02-14-2009, 04:39 PM
Wahtaaaaaaa!~ :lovin:

G.O.T
02-14-2009, 04:49 PM
I never try to be one of those guys that say omg hes gonna be so top tier from beginning to end. But I'll agree that I predict Fei sneaking his way to the top one way or another.

He is just so good right now to me. I mean his FA is really solid, his dash is quick, and I just can't wait to show my Fei off.

azido
02-14-2009, 05:21 PM
Alright, just found out Fei's Health and Stun Points are both 105%.

Good stuff.

Are you sure about this? pretty sure I checked this, and stun was 105%, while health was 100%.

Anyway, while its still far too early for him to be placed in the tier list (match ups need to be experimented with heavily), my prediction is he will settle comfortably into mid tier eventually. Still the highest tier position he's ever had.

Duck Strong
02-14-2009, 07:04 PM
Are you sure about this? pretty sure I checked this, and stun was 105%, while health was 100%.

Anyway, while its still far too early for him to be placed in the tier list (match ups need to be experimented with heavily), my prediction is he will settle comfortably into mid tier eventually. Still the highest tier position he's ever had.

He was pretty retarded in Alpha 3. That's probably his best game.

Aqua Snake
02-15-2009, 01:27 AM
Are you sure about this? pretty sure I checked this, and stun was 105%, while health was 100%.

In the SF4 guide, it said his Health and Stun points are at 1050. :nunchuck:

Grits'N'Gravy
02-15-2009, 07:36 PM
Gay Longs hits do SO MUCH DAMAGE.

He can combo into ultra easily and has a lot of tricky gimmicky bullshit. If you want to find out for yourself play against Kumajiro on PSN and get fucking destroyed.

Tizoc
02-15-2009, 07:40 PM
So he IS High Tier?

fireballtrap
02-15-2009, 09:29 PM
So he IS High Tier?

Yes. Spread it as the unwavering gospel truth.

Anyway, Grits'n'Gravy, how can he combo easily to his ultra? My guess would be fishing for a saving then ultra-ing. Is there another easy way?

Grits'N'Gravy
02-15-2009, 11:11 PM
He didn't SA and then ultra me, I can't really remember exactly WHAT he did but I think it was chicken kicks and then he juggled me with it. I was really pissed off by then because here comes this guy 3 days after launch that plays this home version character and is actually good. I know how immature that sounds lol, but I really have no interest in the console characters so I had no idea what his new shit is like.

I am really sure that he juggled me with Ultra though, cause I saw the "zoom in"

Anyway Fei Long has good pokes (crouch fierce has great range and good damage) the Rekka Combos do a lot of damage as well, and there isn't really much ability to punish his flame kick.

Tizoc
02-15-2009, 11:30 PM
Yes. Spread it as the unwavering gospel truth.
I'ma just spread it as him having a high possibility of being High Tier.

@Grits- You got juggled into full Ultra? Interesting....

Kempatsu
02-16-2009, 06:45 PM
Ugh...well, I'm not one for tiers, but I would assume they would make him A.

1iquid5nake
02-16-2009, 06:59 PM
Prima also said that one of Fei's best and abusable special moves is the Tenshin.

So...don't take too much stock into this list. It's bound to change drastically in any case.

MagnetoManiac
02-16-2009, 07:13 PM
Prima is F tier. Wait no, Z tier.

kenuran
02-16-2009, 07:57 PM
-Z tier

Windsagio
02-16-2009, 09:13 PM
@Grits- You got juggled into full Ultra? Interesting....

Very.

Last I heard everyone said it was totally impossible. Definitely a plus for him once we figure out how it works!

MAGUS1234
02-16-2009, 09:17 PM
Ug, he has such a hard time vs fireball characters

Amp
02-16-2009, 09:22 PM
Ug, he has such a hard time vs fireball characters
Don't mean to be stepping on any toes...

...but doesn't he have like 20 options to get around fireballs?

MAGUS1234
02-16-2009, 09:29 PM
no...

xS A M U R A Ix
02-16-2009, 11:21 PM
Flying kick? Focus Attack? EX Rekkas maybe?

Amp
02-16-2009, 11:25 PM
Flying kick? Focus Attack? EX Rekkas maybe?
Jump over it?

SaBrE
02-17-2009, 12:48 AM
sorry, fei is not top tier. other than rekkas, and a couple good normals, he doesnt have anything special. theres no reliable way to truly combo his real ultra, outside of crumple stun followup or a deep jump fierce attack, which everyone can pretty much do. his flying kicks are terrible for poking. if blocked, they are only semi safe from max range. ex flying kicks are only good from max distance or in the corner, and even then, you risk going over the opponent and eating big damage. Rekkas, are great, but are only good as pokes and counter poking. command grab is utter trash, it has no range and loses to every attack, including a regular throw, its THAT BAD. the only thing that can keep it even remotely useful is fadc'ing out of a move and using his fast dash to get in for a sneak attack, even then, its really hard. once you get the grab, the timing to combo is really strict. it simply isnt that good.

fei, so far has no big damage opportunities, which hurts him a lot IMO. random rekka counter pokes are his best reliable damage scenarios. Well, he does have command grab/crossup j.forward, s.jab x2, c.strong, super, but you gonna be using meter for dp option select and ex flying kicks, so thats almost out of the question. if i were to be very optimistic, he will be mid at best.

of course, i could be 100% wrong. since its still way early. im just basing this off a week's worth of playing as him vs others. things could be different a few months down the road.

xS A M U R A Ix
02-17-2009, 02:17 AM
As far as not being able to combo his ultra, I think having the best focus attack in the game kinda makes that a moot point. He may be able to land it easier than half the cast just for that simple fact.

Gonna nab the game tomorrow morning and break Fei. Just give it 6-7 hours, haha.

KrsJin
02-17-2009, 04:55 AM
As far as not being able to combo his ultra, I think having the best focus attack in the game kinda makes that a moot point. He may be able to land it easier than half the cast just for that simple fact.

Gonna nab the game tomorrow morning and break Fei. Just give it 6-7 hours, haha.

That's whatsup!

Yeah, watch Fei land ultra more than the majority of the cast because of that.

SaBrE
02-17-2009, 08:43 AM
rofl, sorry, but charging a focus forever is not considered much of a valid reason to make a character good. fuerte's focus is still better on range and speed, and hes still low tier. Its similar to vega's focus and hes still dead last. dont base the whole character around a really slow charging move, especially when playing competent players. It will work for you well at first, cuz 99% of the US is new to sf4, but to the VETS, you you land crumple stun as much as you assume you will.

dont get it twisted tho, i hope i am wrong, especially since i am a hardcore fei user. But I'm not seeing potential, outside his rekka game and a couple of good normals.

Aqua Snake
02-17-2009, 09:11 AM
In this case Sabre, I REALLY hope you are wrong too.

LOL.

TenorFighter
02-17-2009, 09:55 AM
Well in comparison to Fuerte I think Fuerte is not one of the most popular Characters out there. I think his move set is a bit more complicated than any other fighter excluding Gen.

Fei Is great IMO. Maybe not top tier a solid high tier. I look a t Tier list as more of a popularity contest than anything else. And as usual players will jump to the characters that are considered top. *cough sagat *cough

I'm going to look into Fei, Abel, Gouken, Seth, C. Viper, Gen and Fuerte. These Characters are iinriguing to me. and gives me so many different styles to work with.

AlcaTraz644
02-17-2009, 12:47 PM
why the hell is Dan F tier ?.

Vandal_Hearts
02-17-2009, 11:28 PM
EX Flame Kick is too good. TOO GOOD!!!

fireballtrap
02-17-2009, 11:50 PM
He didn't SA and then ultra me, I can't really remember exactly WHAT he did but I think it was chicken kicks and then he juggled me with it. I was really pissed off by then because here comes this guy 3 days after launch that plays this home version character and is actually good. I know how immature that sounds lol, but I really have no interest in the console characters so I had no idea what his new shit is like.

I am really sure that he juggled me with Ultra though, cause I saw the "zoom in"

Anyway Fei Long has good pokes (crouch fierce has great range and good damage) the Rekka Combos do a lot of damage as well, and there isn't really much ability to punish his flame kick.

Hmm.

I tried this for awhile last night. I could get the Ultra to combo after chicken wing, but not zoom in.

caliagent#3
02-18-2009, 06:29 AM
Ok since i've been a die hard fei player since ST, i've tried everything imaginable to combo into his real ultra, and nothing seems to work.

Here's what i tested:

All 3 dpsxxfadc,ultra
- I did this at varying dash cancel timings and heights as the character sprite was landing. None worked, no matter how low he got

All 3 dpsxxfadc,chickenwing, ultra
-i tried to let fei land pretty damn close to the ground just so that the second hit would connect, and it never landed.

All 3 dpsxxfadc, EX chickenwing, ultra
- same as before but i thought that ex wing would enact a juggle state where the second hit of the ultra would connect, didn't work.

Now something weird i noticed and what prompeted me to keep trying to juggle the ultra. If you do the fadc cancel combos but do a super instead, you'll get the same reslut, the first,3rd and last hit will connect, but the second and fourth will whiff. Well, i was able to get the second hit of the super to connect on two different occasions, so i stiil believe (well, WANT to believe) that there is a way to get the full ultra to work.

Amp
02-18-2009, 07:34 AM
The more I think about it, the more I'm convinced that the Ultra was meant to be balanced around Fei's FA.

Since we'll be using it so much, absorbing so much damage and Red Meter basically for free, combined with the good chances (by law of averages) of getting a crumplestun, that FA>Crumple>Ultra is probably the only way that's meant to work.

Then again, that's just me playing theory fighter when I haven't even picked up SF4 yet. (GOD THE END OF MY HISTORY CLASS AT 1PM CANNO FUCKING COME SOON ENOUGH!)

The Epidemic
02-18-2009, 09:08 AM
umm yea i wanted to wait till i have a solid feel for this game b4 i offer an opinion but there is no way Fei is A rank. Maybe B' but definetly not A'...hes just not.

Hoonyo
02-18-2009, 09:52 AM
yeah he's fun to use, quick as fuck, solid normals, but i'm not feeling A rank from him either.

xS A M U R A Ix
02-18-2009, 02:05 PM
Wow you can totally play fei 3S chun style in this. cr.MK hit confirm into super all day, does assloads of damage too.

I also like how you can hit confirm a lot of his stuff with links ie: cr.MP x2 Super or cr.MP cr.LP rekkas.

Command throw is just the right speed so that if you do it as you land from a jump in, it'll hit them as they are throwable. Seems like a good use to me.

I miss meaty wakeup stuff though. Otherwise, he seems really good to me. I dunno why people complain so much.

floyded
02-18-2009, 02:41 PM
EX command throw allows you to land full unscaled ultra, that's what I've read from asian forums... they tested it in training mode turning on autoblock

caliagent#3
02-18-2009, 06:16 PM
EX command throw allows you to land full unscaled ultra, that's what I've read from asian forums... they tested it in training mode turning on autoblock

I swear to you that it doesn't work. I've tried countless times i even turned on COUNTERHIT to see if it would give an extra frame of advantage after the command grab and that doesn't even work.

humbag
02-19-2009, 12:11 AM
someone just make like a huge jamungo post somewhere.

COMMAND GRAB TO ULTRA DOES NOT WORK!!!!!!!!!!!!!!!!!!!!!!

Vandal_Hearts
02-19-2009, 12:19 AM
Yeah, his command throw is tough to use. I haven't been able to comfortably use it in any matches. Other than that, Fei Long still feels gravy, but I second the "sort of like Third Strike" Chun Li play style you can use. His pokes are outta this world.

Windsagio
02-19-2009, 12:20 AM
someone just make like a huge jamungo post somewhere.

COMMAND GRAB TO ULTRA DOES NOT WORK!!!!!!!!!!!!!!!!!!!!!!

I have it listed, I"ll bold and red it >>

tetrisburger
02-19-2009, 01:10 AM
EX command throw allows you to land full unscaled ultra, that's what I've read from asian forums... they tested it in training mode turning on autoblock

It works in training mode with autoblock because of how "auto block" works, if you try it with "all block" your ultra will be blocked everytime.

[More experienced players please correct me if i'm wrong] This is probably because autoblock [being designed to block right after the first hit] registers the time frame between tenshin end and ultra active frames as too long, and thus resets itself so that ultra becomes the next "first hit".

If that makes sense.

Anyways just clarifying that bit.
Everybody has said everything worth saying very clearly.

G.O.T
02-19-2009, 01:42 AM
I finally played him today. Fei is friggin awesome. I'm really liking his damage output overall even with the simplest combos. I really don't find the need to even use that ultra unless it's a last resort. Cr. MK is comboable is what really surprises me the most. Wasn't his Cr. Mk back in the day not able to combo; ST?

xS A M U R A Ix
02-19-2009, 02:05 AM
Doesn't it only cancel into super though? If cr.MK was special cancelable......Fei would be amazing......er.

Also I think command grab is officially useless, the followup to it basically does like....almost the same damage as a normal throw. Why risk it?

Tizoc
02-19-2009, 02:32 AM
We should make a FeiLong meme in the lines of
You gat dat curleh mustahce?
You got dat Mango Sentinal?

Best I got so far is-
You got dat flying Kenshiro kick?! (which is his Ultra finisher)

xS A M U R A Ix
02-19-2009, 02:53 AM
You got da achachacha.

Sounds like an STD.

caliagent#3
02-19-2009, 10:33 AM
Doesn't it only cancel into super though? If cr.MK was special cancelable......Fei would be amazing......er.

Also I think command grab is officially useless, the followup to it basically does like....almost the same damage as a normal throw. Why risk it?

free damage?? Just frame trap into the command grab. Buffer it off of close s.jab, or a deep jump in.

KrsJin
02-19-2009, 11:53 AM
Gonna test the numbers when I get back but it resets the combo count. So it may be best to do after a crumple or stun instead of doing a normal FA combo off it.

caliagent#3
02-19-2009, 12:39 PM
After a focus, the command grab doesn't reset damage or combo count. So lvl 3 focus,fadc,s.fierce xx rekkas does the same damage as lvl 3 focus,fadc,command grab,s.fierce xx rekkas

Aqua Snake
02-19-2009, 01:44 PM
Also I think command grab is officially useless, the followup to it basically does like....almost the same damage as a normal throw. Why risk it?

Really?

Azido Confirmed Command grab, c.MK/c.MP into super.

That does damage doesn't it?

caliagent#3
02-19-2009, 03:02 PM
Really?

Azido Confirmed Command grab, c.MK/c.MP into super.

That does damage doesn't it?

it's not useless, you just can't go around throwing it out randomly.

ChromeX
02-24-2009, 05:53 AM
^^ you only really need it for super and every once in a while when you feel ballsy for free damage. btw tenshin>standing fp>super does more dmg(500).