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View Full Version : when to throw an ultra for a certain hit?



vnutz
02-16-2009, 05:33 AM
when can you throw an ultra for a certain hit? even if its character specific please mention it. this ultra seems hard to hit unless u catch them perfectly in the air.

Endorsed
02-16-2009, 09:22 AM
A very simple one is this,

Jumping MP(2x)->Ultra

The timing is pretty easy.

Or ofc a Shoryuken-->Fadc-->Ultra

Gasp
02-16-2009, 01:02 PM
be cool

clk clp cmk, ex fireball FADC ultra

zosla
02-16-2009, 06:20 PM
its simple, i did it on my first go of SF4 a month or so ago...
its prolly because you lack experience in fighting games like such?

either way here are some tips:

When a player jumps intop you, you can:

lp.srk followed by ultra as soon as you land.

the hard one is the HP.SRK >> FADC >> ultra

the timing of the second one can be hard and usually you will throw an EX srk if you don't do it correctly like me before :)
also it you do it too soon it only hits them once when they land.. so timing is crucial here.

Jud0ka
02-19-2009, 04:45 AM
I think you can cancel ryu's SRK with a super/ultra akin to the super cancels in SF3. It doesn't work the same way though. When you hit the SRK you have to input both QCF motions to get it off it seems. I have done it a few times if somebody wants to confirm it. I tried to see if any videos show it but I did not locate any.

One I have hit is Solar Plexius Strike, Feirce SRK cancel into Super then time the Ultra for the falling body. The timing is very strict. I have done this a couple of times. I don't hit the ultra every time though. If the cancel is true then the Solar plexius hit confirms since you can combo SRK from that. I know I am not FADC. I don't dash when I do it. My fingers stay on the top three buttons as well.

bonh
02-19-2009, 07:10 AM
I think you can cancel ryu's SRK with a super/ultra akin to the super cancels in SF3. It doesn't work the same way though. When you hit the SRK you have to input both QCF motions to get it off it seems. I have done it a few times if somebody wants to confirm it. I tried to see if any videos show it but I did not locate any.

One I have hit is Solar Plexius Strike, Feirce SRK cancel into Super then time the Ultra for the falling body. The timing is very strict. I have done this a couple of times. I don't hit the ultra every time though. If the cancel is true then the Solar plexius hit confirms since you can combo SRK from that. I know I am not FADC. I don't dash when I do it. My fingers stay on the top three buttons as well.

You definitely can SRK into Super, i havn't tried it with an ultra though.

One thing I was trying to do was Hadouken -> FADC - > Super/Ultra, while it might not have the same effect as doing a Denjin in 3S, I think throwing the initial fireball and dashing backwards might let you catch them in the air with the super/ultra.

vnutz
02-19-2009, 09:26 AM
nice

Marshall
02-20-2009, 04:52 AM
I think you can cancel ryu's SRK with a super/ultra akin to the super cancels in SF3. It doesn't work the same way though. When you hit the SRK you have to input both QCF motions to get it off it seems. I have done it a few times if somebody wants to confirm it. I tried to see if any videos show it but I did not locate any.

One I have hit is Solar Plexius Strike, Feirce SRK cancel into Super then time the Ultra for the falling body. The timing is very strict. I have done this a couple of times. I don't hit the ultra every time though. If the cancel is true then the Solar plexius hit confirms since you can combo SRK from that. I know I am not FADC. I don't dash when I do it. My fingers stay on the top three buttons as well.

Are they cornered? They'd have to be plus you'd need to be at least 3/4 screen or closer for it to work. EX tatsu xx Ultra and EX fireball xx ultra also works in the corner as well.


You definitely can SRK into Super, i havn't tried it with an ultra though.


An easy way for ultra to land from SRK (without FADC) is to do a jab SRK when the enemy jumps in at you. The quick landing plus the extended air time allows for pretty lenient timing on the ultra. It's not a cancel though if that's what you're thinking.



One thing I was trying to do was Hadouken -> FADC - > Super/Ultra, while it might not have the same effect as doing a Denjin in 3S, I think throwing the initial fireball and dashing backwards might let you catch them in the air with the super/ultra.

Did you mean EX fireball? If so by this only works if you're in the opponents face and he is up against the wall, and it's exactly the same as EX fireball and then timing the ultra (which also requires the opponent to be against the wall and for you to be 3/4 screen or closer) except you're wasting 2 extra bars for no good reason.

Now if you're talking about regular hadoken FADC into ultra, the opponent can either block the entire thing, jump over both, or even take the hit from the initial hadoken and have enough time to jump over your ultra and then punish you. Even using the slow fireball and then FADCing, the fireball will have already hit the opponent and he is fully recovered in time to jump over your ultra during the ultra animation frame.

Bottom line, I've tried it myself several different ways, and the ultra will not land. But the super on the otherhand can be combo'd a ton of different ways.

scytherage
02-20-2009, 05:55 AM
A simpler situation in which a beginner can probably easily hit an Ultra is after your opponent does an Ultra himself. Normally every other characters' Ultra leaves them vulnerable to some attack, because they have frames of recovery where they can't do anything for a second or so.

Normally if you're in a situation where half your life is out, and your enemy's revenge meter is filled, expect your opponent to want to go for an ultra. A bit of patience helps; just let them try it, and then whip out your own Super/Ultra when they're recovering from their attack.

It's a bit harder to hit an Ultra after an opponent does a special move; most likely they'll go for a block or jump in/out to strike back. But there's probably a 50% chance your opponent will panic; it really depends on who you're facing.

Of course, the most certain situation where you could hit an Ultra without getting it blocked is if you incorporate it in your combos somehow...it takes a bit of execution skill, though, so for beginners I wouldn't recommend that. For advanced players it should be easy to merge the motions for an Ultra to other motions used during a combo.

-SuGaR-
02-20-2009, 06:20 AM
In the corner you can do ex tatsu to ultra.

SiYkO
02-20-2009, 09:22 AM
You can do an ultra right after a jump-in roundhouse - scrubby but it works

shoultzula
02-20-2009, 10:10 AM
easy ways to use ultra

srk for AA and it trades, recover ultra.
use it to pacman other FB's and land your hit ST style
reversal vs certain blocked footsies\ or wiffed footsies

you can also use the ultra vs jumpers wether its jumping fwd or back. I like to put the pressure on with ryu to make the opponent jump upbck away from me, and then ultra them on their defensive movement.

Death N0te
02-20-2009, 10:15 AM
Yeah these all seem pretty legit.
Another one i know is ( FA(Fully Charged) To Ultra ). Works 100% of the time.

Gasp
02-20-2009, 12:19 PM
train yourself to ultra on reaction to two situations

you srk a jumpin but the jumpin hits you and the opponent goes flying

and

you have an opponent in a corner and they get hit by ex fireball

the 2nd one should happen alot since you should be pushing the opponent and punishing their mistakes

spdn4cr
02-20-2009, 04:56 PM
Maybe I'm just to new at this, but it seems rather difficult for me to do a HP SRK then quickly hit mp/mk to do a focus then hit forward forward quickly to do the FADC to then finish with an Ultra. Is this a common combo because I find it very difficult...just getting the focus attack out with the dash seems hard enough for me!

Thanks for any advice.

Mugaaz
02-20-2009, 10:40 PM
IMO Its not ultra difficult, but it is super unintuitive. If you keep practicing you can devote less thought to doing it, eventually to the point you can do mid fight on reaction.

Vcize
02-21-2009, 06:09 PM
Maybe I'm just to new at this, but it seems rather difficult for me to do a HP SRK then quickly hit mp/mk to do a focus then hit forward forward quickly to do the FADC to then finish with an Ultra. Is this a common combo because I find it very difficult...just getting the focus attack out with the dash seems hard enough for me!

Thanks for any advice.

Yeah, I am having a lot of trouble with this as well. I can't even get close to getting the ultra out fast enough. Does anyone have any videos of this?

The easiest way to get it out for me is the fully charged focus attack which leaves them sitting there on there knees waiting for it.

LB
02-21-2009, 06:23 PM
srk -> fadc -> ultra is one of the most basic combos for ryu's to hit ultra.

you just have to practice until you can get it consistently. make sure you are cancelling the SRK by hitting mp+mk as soon as you can. in training mode, just do srk -> fa over and over until you get a timing for it.

then practice srk -> fa, dash. you should srk, briefly glow then dash. once you got this down, then try adding the ultra.

whenever you practice combos, make sure you always break it down into parts. a combo is not a one long chain of events but a combination of many links, cancels, dashes, and super/ultra motions.

keep up the practice and hope yall can do j.rh, c.short, c.jab, c.strong, fierce fireball, fadc, c.mk, ex fireball, ultra combos near corner. do it!

spdn4cr
02-21-2009, 08:33 PM
Thanks LB...I'll practice that and hope I can eventually do that combo you just posted...in the next decade or so!

Thanks for the tips :)

spdn4cr
02-22-2009, 02:30 PM
Well, I practiced this combo for a few hours and I can still say it is pretty difficult to pull of for me. The HP skr is easy into the FA...but the dash cancel into ultra just seems difficult to me. If this is suppose to be an easy "bread and butter" combo, I'm probably not doing something correctly in my motions.

The HP SRK---->FADC---->ultra just seems so hard to pull off consistently IMO

why not just LP SRK into Ultra?

zosla
02-22-2009, 03:13 PM
the cancel acts like an escape move from punish if you fail you DP.

RoyalLance
02-22-2009, 05:38 PM
why not just LP SRK into Ultra?

You could do that but there are really only two situations where you can land the LP SRK --> Ultra:

- When your opponent is in the air; you want to hit the opponent at peak of the jump.

- When you have trade hits with your opponent, launching your opponent in the air and keeping on the ground, scenario you can't always rely on.

Gasp
02-22-2009, 06:13 PM
ryu wants to keep his opponent grounded
his ground game is nice
and some characters just arent gonna jump at you
so you need to be able to

clk clp chp hp srk fadc ultra on a dime

to get that damage innnnnnnnnnn like blaw

KnoXX
02-22-2009, 11:19 PM
a good one i love doing in the corner is standing HP + ex spin kick + ex hadoken/Ultra. Hurts loads or u can just do the ex spin kick to ultra way easier.