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SpicyCrab
02-18-2009, 01:31 PM
Hey guys, i'm a part time lurker but I couldn't find this question on the Z forums so I figure I might as well ask.

Is tic-SPD a viable startegy? I did some tests with my roommate last night and it seems like your opponent can simply mash jab to get out of it no matter what.

Seems like the SPD doesn't hit on frame 0 any more, or the timing is really hard.
I can't seem to find any vids of good players doing it either.

So am I correct in thinking the tic-spd is a thing of the past?

SouthFLpix
02-18-2009, 02:27 PM
I just got the game so I'm not a veteran, but I've had some success with c.mk -> SPD on wake-up.

Jordash
02-18-2009, 04:26 PM
C.MK > SPD works wonders, blocked or not.

SouthFLpix
02-18-2009, 05:00 PM
I've also noticed that you can kara cancel the c.mk into his Ultra or Super. I haven't landed this in an actual match, but in training mode it's possible. My old ST tick of cross-up body splash -> cr.mk -> SPD still is as effective as ever.

Jordash
02-18-2009, 05:25 PM
Also, who the hell mashes in SF?

SpicyCrab
02-18-2009, 05:56 PM
Someone who knows how to get out of an improperly executed tic, or any one who thinks you're about to throw in general.

Good to know that c.mk still works, i've been using s.lk and c.jab with little success.

Thanks for the tip.

UltraDavid
02-18-2009, 06:32 PM
Crouching mk doesn't work, nothing does. Ticks are very easily escaped in this game. All the opponent has to do to get out is hold up, dash back, or mash out a reversal unthrowable special attack (ie a dragon punch, an ultra, a flash kick, whatever), and voila, he's escaped. At no point in SF history have ticks been less effective than in this game, there are just so many ways to get out of them.

To land spd, you have to convince your opponent to sit still by punishing him for trying to escape.

PimpUigi
02-18-2009, 06:35 PM
Ultra, I was about to make this same topic, and state that same information.

I've only played the game for a day, but that's exactly what I've been finding out...I now bait people like crazy, something I never did much of, and it's thrown all my friends off...and they can't really touch my Zangief so much anymore with all this bait game, while they were used to simply plowing through me when I missed a tick.

Tick spinning pile driver and final atomic buster is sadly gone. : (

bboysanstorm
02-18-2009, 11:53 PM
C.MK > SPD works wonders, blocked or not.

really, damn, i use to think it was like, lk into spd and i tried it. and i thought no dice.

Jordash
02-19-2009, 12:15 AM
I must just be playing really bad people then, because Body Splash > cr.MK > SPD works 9/10 times for me.

Hooray for terribles.

Xearodeath
02-19-2009, 01:05 PM
mp-SPD works so well on wake up, hell ill even trow EX SPD wake up sometimes,(thatdoesnt always work), but tic SPD's are what makes gief so dangerous

mattpsx2
02-19-2009, 02:37 PM
all you guys need to do is watch vids. ive seen jump mk, into blocked cr. short into jab spd. its just been degenerated to a big guessing game.

UltraDavid
02-19-2009, 03:08 PM
guessing game.Yep, that's all it is. Is your opponent gonna try to escape or sit there, are you gonna try to preemptively punish an escape or go for a combo or go for spd.

Ilove720s
02-19-2009, 05:10 PM
Its tough to go from super tickability in remix to no ticking at all... loads of shotos are celebrating some where.

PimpUigi
02-19-2009, 05:30 PM
That's true, but luckily we still have good SPD range.
It will make us better in the long run anyway, because now we have to learn to bait, combo, etc.

Zangief at least has better options now overall.

mattpsx2
02-19-2009, 06:00 PM
people will learn that gief doesn't NEED to spd. If you look at the matches nowadays, the best gief player don't spd, they go more for combos because it presents a better opportunity for damage and keeping them close.

SpicyCrab
02-19-2009, 06:32 PM
It's also a lot harder to corner trap SPDs now.

Ah, the good old days of ST, tic SPDing people into the corner repeatedly... now SPD can't tic AND you can no longer direct it towards the corners.

Dan's Student
02-19-2009, 07:28 PM
people will learn that gief doesn't NEED to spd. If you look at the matches nowadays, the best gief player don't spd, they go more for combos because it presents a better opportunity for damage and keeping them close.

I refuse to ever let Gief's metagame change from always trying to get in for an SPD/Final Atomic Buster, EVER. That's the fun of Gief for me, why I've always loved him. This big ass Hulk-like wrestler buckling down hill, ready to wrap his fingers around your face, in hopes of introducing your neck to the floor is just BRUTAL.

I'm not saying anything in this thread is false....you definitely:

- "Can't" tick into throws unless your opponent really isn't trying hard enough to get away.

- Get about 4 SPD's to win the match.

You can take my range, you can take my ticks...BUT YOU CAN NEVER TAKE THE ZANGIEF OUT OF ME! :chainsaw:

Now staying on topic, I'd like to suggest using jumping forward down + short (the knee) to tick into a super/ultra/SPD. It has some of the shortest hit stun of all his attacks. Sure people can jump out of ticks, but mixing it up with this one is pretty useful.

PimpUigi
02-20-2009, 07:28 AM
I agree about the knee drop, it's the only tick move I've had success with (though it's limited success)

And I completely agree with the rest of your post.
SPD and FAB is the heart of Zangief, and you can't take the Zangief, out of the Zangief player.
Anyone that isn't doing that at the heart of their gameplay is, respectfully, IMHO, not a real Zangief player. (wow, I've never said that before...)

Funny we both have Dan related to our account in some way.
lol (and I only play Zangief...I just love Dan so much, except for the way he seems to act in 4's anime...that's embarassing, and a shame)