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View Full Version : GTS: Great Teacher Soo (Magneto/Storm) MvC2


SooMighty
12-14-2002, 03:29 AM
I get asked alot of questions about Magneto, Storm, and Magneto/Storm based teams. I thought this would be a more appropriate way to answer your questions. Ask away.

Chun-Li's Pimp
12-14-2002, 03:36 AM
Is tron better than psy for M/S/Anotha?

Is chun li the hottest character in the game?

Do you love me?

SooMighty
12-14-2002, 03:51 AM
Originally posted by Chun-Li's Pimp
Is tron better than psy for M/S/Anotha?

Is chun li the hottest character in the game?

Do you love me? Mag/Tron is WAY more damaging than Mag/Psy. Tron's projectile can serve as an anti-air, bringing Sent's short fly to an end. On the other hand, Mag/Tron isn't for everyone. Although Mag/Tron has potential to be great, nothing beats Mag/Psy.

Chun-Li is fuckable, but not the hottest.

Yes, I love you.

smacked311
12-14-2002, 04:13 AM
hey i was wondering about some of magz reset combos, besides c.hp sj hk dash d/f lk lk land dash under lk + psy aaa lk. any help w/ magz combos would be good because i don't know too many magnito combos.
thanks

12-14-2002, 06:13 AM
Whats the best way to beat a sent with magneto?

Do you bait the unflies to you can capitalize on his aaa or the damn robot himself{when he runs out}?

Help out here, i have some ideas but i hear you are so dope with mag/psy you have this sick gameplan vs sent...

Oh yeah, how do you kill storm with mag? i turtle my way in:p

Gandido
12-14-2002, 08:41 AM
Soo says: JAB RUSH YOU MUST.

Jab rushes after a superjump are extremely good. You get more hits in the air so people have to guess better when to hit down to block. Besides, you can always whiff a s.lp if you know they'll crouch and throw their ass.

ORCHID
12-14-2002, 02:00 PM
when i see alot of top M/S/AAA players play, they hardly use storm assist. its always the AAA who comes out... why not use storms assist more often?

bison812
12-14-2002, 02:21 PM
Originally posted by ORCHID
when i see alot of top M/S/AAA players play, they hardly use storm assist. its always the AAA who comes out... why not use storms assist more often?

I would guess it all depends on the sitiuation when to bring her assist out. BC i know ive played MSP teams that try to abuse storms assist and they eat AHVB or HSF. So i would think staing on top of your opponent would be a safe way to throw her assist out.


My question for you Soo is this. When using storm what is a great way to get the max hits of her LS. Ive notice that in the regular magic series combo the hits can be 18-20 and other times it could be 23-25. So why is that and sometimes it is with out mashing. Also her tri jump is it better to do xx a regular jump or a Super jump.

master ken
12-14-2002, 02:46 PM
Soo or mixup :

I have trouble doing storm's guard break (sj, lk, dash down lk) when my oponent takes the first hit, when I try to dash down and hit lk, he can block it. Do I have to dash forward instead of down ??

one more thing, why is it that sometimes you can't connect a cr.lk after a triangle jump with lk, that shit happens a lot VS cable :mad:

P.S: I hope you know who doesn't clause this thread because there is no mvc2 in the topic :p :lol:

ThE CRoW
12-14-2002, 02:46 PM
ey soo, wat did u mean when u said trons proj. assist can act as an anti air? isnt it kinda short ranged? cant sent just kick her out of that?

REALPLAYER
12-14-2002, 03:15 PM
Originally posted by mixup
Whats the best way to beat a sent with magneto?



Desmond's Sent was giving you problems at NEC3??

12-14-2002, 05:29 PM
everyones sent there was nasty:lol:

SooMighty
12-14-2002, 06:03 PM
Originally posted by mixup
Whats the best way to beat a sent with magneto?

Do you bait the unflies to you can capitalize on his aaa or the damn robot himself{when he runs out}?

Help out here, i have some ideas but i hear you are so dope with mag/psy you have this sick gameplan vs sent...

Oh yeah, how do you kill storm with mag? i turtle my way in:p The best way for me to beat Sent with Magneto all depends on how the opposition plays Sent. But in general, I ADVOID playing an air game with Sent. Sent kills anyone in the air. What I do is get underneath Sent while he's flying, or jumping, and the possibilities from there are unlimited (GB, cross-up with Psy, ect.)

You can punish Sent's AAA, and Sent himself. Call out Storm's projectile, which will most likely hit Sent's AAA, and rushdown Sent. You can have Sentinel blocking so much, with the help of Storm's projectile, that Sent won't even get a chance to call out an assist.

To kill Storm with Mag, is similar as Mag vs Sent. Don't chase her in the air. Wait for her to reach ground, and rush them down with Mags. If they are expecting you to them down (meaning they will block back), just do c. short short+psy.

SooMighty
12-14-2002, 06:08 PM
Originally posted by bison812


My question for you Soo is this. When using storm what is a great way to get the max hits of her LS. Ive notice that in the regular magic series combo the hits can be 18-20 and other times it could be 23-25. So why is that and sometimes it is with out mashing. Also her tri jump is it better to do xx a regular jump or a Super jump. It's best to keep Storm's combos to a minimum. It takes more damage that way. I rarely do launch, combo into lightning attack and super. Storm's resets are too good with Mag-a for me to not use. And about her triangle jump. Normal jump with short is probably the best one. And like Gandido said, her sj. rushdown with jab is nearly unstoppable. If it hits, it hits QUICKER, if they block, it makes them block quicker so they don't have any time to call out AAA on you.

SooMighty
12-14-2002, 06:14 PM
Originally posted by master ken
Soo or mixup :

I have trouble doing storm's guard break (sj, lk, dash down lk) when my oponent takes the first hit, when I try to dash down and hit lk, he can block it. Do I have to dash forward instead of down ??

one more thing, why is it that sometimes you can't connect a cr.lk after a triangle jump with lk, that shit happens a lot VS cable :mad:

P.S: I hope you know who doesn't clause this thread because there is no mvc2 in the topic :p :lol: Storm's GB's are as unlimited as Mag's GBs. In the corner, I have a personal favorite. As they come out, sj. RH, dash d/f RH (connects), c. short standing jab, short RH. OR, sj. jab, dash d/f, lightning attack up (which will hit) into super.

About your triangle jump with lk not connecting to the standing or crouching lk, that prbably because you are hitting short too quickly. You need to be closer to the ground. Storm's sj. triangle jump with lk is POINTLESS. Do normal jump triangle jumps with lk, and sj. triangle jumps with jab.

SooMighty
12-14-2002, 06:20 PM
Originally posted by ThE CRoW
ey soo, wat did u mean when u said trons proj. assist can act as an anti air? isnt it kinda short ranged? cant sent just kick her out of that? I've experimented with this before. If Sent is short flying, I would dash up to him, call out Tron assist, and just block. Sent would be in fly mode, calls out CapCom, and this is what happened. CapCom got hit before he can do his cheesy anti-air (he also lost 35% life in the process), Sent got sucked in by Tron's projectile when he tried to do a short while in fly mode. Tron's projectile has a weakness, and that's range obviously. But with Mags, you're not supposed to be playing an away game anyway. Mag/Tron is killer.

NooBiE
12-14-2002, 06:34 PM
Originally posted by SooMighty
About your triangle jump with lk not connecting to the standing or crouching lk, that prbably because you are hitting short too quickly. You need to be closer to the ground. Storm's sj. triangle jump with lk is POINTLESS. Do normal jump triangle jumps with lk, and sj. triangle jumps with jab.


i have a question as to y u say the sj lk tri jump is pointless... i mean... that's what i see everybody doin in the arcades and in the tourney vids n stuff... y specifically normal jump lk tri jump?? and the sj tri jump with jab too... does it have any advantage over the lk version???

and could u post some of your storm/mag-A resets here too??? thanx a lot fer yur help

peace

EDIT: nevermind i read gandido's post about the sj jab thing... but plz answer the rest of the questions.. thanx

12-14-2002, 07:29 PM
hey thx soo.

I'll keep workin at it:D

Nyc x Daniel
12-14-2002, 07:43 PM
would there be any reason for you to start Storm in front of Magneto?
Is Storm's infinite on regular characters ideal in a match?
Who's would you rather have fighting a cable: Mag or Storm?
and why?
Same question for sent.

SooMighty
12-14-2002, 07:53 PM
Originally posted by NooBiE



i have a question as to y u say the sj lk tri jump is pointless... i mean... that's what i see everybody doin in the arcades and in the tourney vids n stuff... y specifically normal jump lk tri jump?? and the sj tri jump with jab too... does it have any advantage over the lk version???

and could u post some of your storm/mag-A resets here too??? thanx a lot fer yur help

peace

EDIT: nevermind i read gandido's post about the sj jab thing... but plz answer the rest of the questions.. thanx Normal jump triangle jump with lk comes out faster than sj. lk. Plus, with normal jump lk's, you don't have to worry about the c. lk or standing lk connecting after your rushdown with lk has connected. Plus, believe it or not, normal jump rushdown with lk has more range than sj. lk. I'll post some Storm resets with Mag-a later.

SooMighty
12-14-2002, 08:03 PM
Originally posted by Nyc x Daniel
would there be any reason for you to start Storm in front of Magneto?
Is Storm's infinite on regular characters ideal in a match?
Who's would you rather have fighting a cable: Mag or Storm?
and why?
Same question for sent. You can start Storm instead of Magneto for more than a couple reasons. I don't think it makes much of a difference who you start. If you're more of a keep away player, starting Storm would be good. If you like to attack, you have to go with Magneto. You have a 50% or plus chance of catching your opponent in the beginning of the game, and that's just the beginning of the match.

Storm's infinite could be ideal in any match, casual or tourny. The only problem is, I don't think there are that many people out there that can do it on a precise level. Getting them in the infinite isn't hard at all, and it takes good damage. If you can pull i off, it has it's usefullness. The only way it would be useless is if that's all you're going for and you end up dead. If you can do it well, and end up catching them with a triangle jump lk, feel free to do the infinite.

I would rather have Mags fighting Cable. Magneto should EASILY be able to beat Cable. If Cable does jumping back gun, all you gotta do is dash up, sj. u/f and infinite them. There are so many ways to kill Cable with Magneto, that I advise you to be playful with him. Storm isn't that far behind though.

da_dragon
12-14-2002, 08:05 PM
sup Soo

I'm having trouble against cable/storm/doom team....i play msp or mag/storm/sent against it...sometimes rowtron. Most of tha time cable fucks my mag up badly with dooms rocks to ahvb....i take alot of chip damage of well....i try to get up in the air to get in close but when i dash i get shot into a ahvb...cable plays pure keepaway while chiping me and ahvb'in me when i make a mistake... sometimes wen i somehow manage to kill cable, storm comes in rushes me down with trijumps...tha sj. jab one...sometimes tha lk ones...then wen she gets a meter she does a hail plus doom rocks which chips a shitload. Oh also he has this trap with cable an storm-Y which chips alot to0. My main problem is just tryin to get in and land a combo w/o gettin shot...any advice??? I'm getting my ass handed to me by this team:(

basic
12-14-2002, 08:31 PM
How would you use mag/strom effectively against rushdown stoppers like Sent ground assist, AA's esp capcom's, timed AHVBs, and pushblocking?

epyonx
12-14-2002, 09:26 PM
good thread so far anyway i suggest we number our questions and i have a few of my own
1.can u Xplain a easy way to do a storm infinite
2.put a storm combo tree if u can with resets

and some helpful comments
1. with storm psy A grab with the HK and call psy and then otg to a combo( i know u know dat soo this is for others)

MalignantMouse
12-14-2002, 10:20 PM
here's a reset:

launch + mag-A, sj hp, ad df, sj.lk, land, cross to other side, relaunch

ruin-
12-14-2002, 10:30 PM
Originally posted by SooMighty

Storm's infinite could be ideal in any match, casual or tourny. The only problem is, I don't think there are that many people out there that can do it on a precise level. Getting them in the infinite isn't hard at all, and it takes good damage. If you can pull i off, it has it's usefullness. The only way it would be useless is if that's all you're going for and you end up dead. If you can do it well, and end up catching them with a triangle jump lk, feel free to do the infinite.



haha b6 her inf saved me =]

ThE CRoW
12-14-2002, 11:38 PM
k, thanks for explaining soo, i'd try that but.. i would have trouble using tron on point... u think guile's aaa would fit ok with the m/s team?

Dasrik
12-15-2002, 08:01 AM
Hey Soo, help out a Magneto rookie.

What's the BEST thing to do after c.shorts plus Psylocke?
After a successful jump-in?
After throw?

My problem with Magneto is just too many options. I want just one thing to go for in the right situation.

Oh, I don't see you playing this team much, but any tips for MSS?

denjin
12-15-2002, 08:23 AM
Soo.

When you're talking about speed and such for Storm's various triangle attack buttons (which seems to be only jab or short) can you really say that you notice a large difference in speed? I'm referring to the triangle jump with super jump.

Also, to everyone else who'll take this question seriously because I already know how the pros will answer and how the people that think they're pros will answer:

When you're killing someone with Storm, are they able to block the triangle super jump roundhouse but not the jab?

I don't mean to insult my friends or the random stranger I play with, but I hardly think they'll even notice the difference because any button I use will still connect.
And again, not to insult them but, I hardly think their reflexes are that good that they would be able to block one and not the other.

-Denjin-

Chun-Li's Pimp
12-15-2002, 12:24 PM
Kizzle Soo, gimme some storm OR mag/capcom combos, and I know you got some dirty sexy korean 100%s. :eek:

and also, do you reccomend mag/doom?

;)

Mana-Tree
12-15-2002, 03:22 PM
Whats better to use.. for beginners on at Arcade stick.

THe Slide Method or that Three Finger Method. What basically the easiest reset i can do with Magneto and psy.

Heihachi
12-15-2002, 05:57 PM
SUP

MVC2 experts! Do you know what is the tournament speed of MVC2 is it normal or turbo on arcade. What speed should I set my MVC2 game(dreamcast); it has 3 different speeds normal, turbo, and turbo2.

SooMighty
12-15-2002, 07:01 PM
Originally posted by da_dragon
sup Soo

I'm having trouble against cable/storm/doom team....i play msp or mag/storm/sent against it...sometimes rowtron. Most of tha time cable fucks my mag up badly with dooms rocks to ahvb....i take alot of chip damage of well....i try to get up in the air to get in close but when i dash i get shot into a ahvb...cable plays pure keepaway while chiping me and ahvb'in me when i make a mistake... sometimes wen i somehow manage to kill cable, storm comes in rushes me down with trijumps...tha sj. jab one...sometimes tha lk ones...then wen she gets a meter she does a hail plus doom rocks which chips a shitload. Oh also he has this trap with cable an storm-Y which chips alot to0. My main problem is just tryin to get in and land a combo w/o gettin shot...any advice??? I'm getting my ass handed to me by this team:( Well, if Cable is calling out Doom AAA, and sj. to shoot you, you can always air dash in between Cable and Doom. In this situation, you should not be using shorts, or just RH to rushdown, or on your way down. You should be using, fierce, RH. To kill Storm with Magneto, you can't chase her around. If Cable is dead, I suggest you rush her down, with long jump fierce, RH. Doom will get hit by both, and Storm will have to block. Cable/Doom is very annoying, but there's ALWAYS a gap you can squeeze through between Cable and Doom.

SooMighty
12-15-2002, 07:05 PM
Originally posted by epyonx
good thread so far anyway i suggest we number our questions and i have a few of my own
1.can u Xplain a easy way to do a storm infinite
2.put a storm combo tree if u can with resets

and some helpful comments
1. with storm psy A grab with the HK and call psy and then otg to a combo( i know u know dat soo this is for others) 1. The easiest Storm infinite IMO is the normal jump, dash d/f, short, (hold up) RH (stop holding up), land and repeat.

2. Like I said earlier, I will post some of her advanced restes later. I promise :)

SooMighty
12-15-2002, 07:17 PM
Originally posted by Dasrik
Hey Soo, help out a Magneto rookie.

What's the BEST thing to do after c.shorts plus Psylocke?
After a successful jump-in?
After throw?

My problem with Magneto is just too many options. I want just one thing to go for in the right situation.

Oh, I don't see you playing this team much, but any tips for MSS? Hi Dasrik. The IDEAL thing to do after short short+Psy has connected is c. short, RH, hyper grab. After that, you can launch, sj. fierce, dash d/f fierce. Once you land on the ground, they will still be on the floor. Call out Psy, and at the same time, normal jump up, dash forward to the other side. Or you can just snap back their assist and kill their gameplan :)

After a throw in the corner, I like to do c. short, RH, sj. RH, dash d/f into throw. You will throw them in the air, but close to the ground. Before they hit the ground after the throw, you can do falling short short, normal jump up short short+Psy into hyper grab, or unmashable tempest. By this time, they should be near dead anyway.

MSS. Mag/Storm/Sent I presume. Magneto, rushing down with the power of drones in front of him. Too good. Basically, I call out Sent assist, then sj. u/f, dash d/f fierce, RH. That way, I cover the ground with drones, and the air with Mags or Storm. OR, I can call out drones, and just dash up to them, short short, and by the time they block the second short, they will probably have to block drones. While they block drones, you can rush them down. I recommend rushing down with double shorts with Magneto, unless you're fighting Sentinel.

SooMighty
12-15-2002, 07:23 PM
Originally posted by denjin
Soo.

When you're talking about speed and such for Storm's various triangle attack buttons (which seems to be only jab or short) can you really say that you notice a large difference in speed? I'm referring to the triangle jump with super jump.

Also, to everyone else who'll take this question seriously because I already know how the pros will answer and how the people that think they're pros will answer:

When you're killing someone with Storm, are they able to block the triangle super jump roundhouse but not the jab?

I don't mean to insult my friends or the random stranger I play with, but I hardly think they'll even notice the difference because any button I use will still connect.
And again, not to insult them but, I hardly think their reflexes are that good that they would be able to block one and not the other.

-Denjin- The difference between sj. and normal jump rushdown is signifigant enough. I think normal jump rushdown with Storm covers more range, and also enables you from not being able to connect the first lk, with a c. short or standing short. With normal jump rushdown, there is no delay with the second lk, after the first lk you used to rushdown with has connected.

I know of only one person who rushes down with RH. And this guy, he does the infinite using only RH. Triangle jumping with RH is obviously easier to block, since it comes out late. Jab however, comes out very quick. Faster than any other button you can triangle jump with. Hope that helps.

SooMighty
12-15-2002, 07:29 PM
Originally posted by Chun-Li's Pimp
Kizzle Soo, gimme some storm OR mag/capcom combos, and I know you got some dirty sexy korean 100%s. :eek:

and also, do you reccomend mag/doom?

;) I don't use Storm or Mags with CapCom. And the ones I have in mind, would do you no "Justus" :)
I'll think of some, just for you though, okay?

Mags/Doom? I wouldn't recommend it over such teams as Mag/Psy, or Mag/Tron. But Mags/Doom is very good, and alot of people have never been exposed to Mags/Doom, so it'll catch them by surprise. Try using Sent/Mag/Doom.

The Great Sephiroth
12-15-2002, 08:26 PM
Hey Soo,

1. What's the difference between a regular Magneto, a tourney-worthy Magneto, and a Higher Magneto?

2. Gimme an ill Magneto infinite besides his re-jump infinite, ROM infinite, Slide infinite, Storm-look-a-like infinites (you know, the ones he does to grounded opponents), and the bajillion infinites he has on Sentinel.

3. What can Magneto do to punish a tech-hit when he throws an opponent in mid-air from midscreen with, let's say, c.fp, sj.lp, sj.lk, sj.lp, FP Air Throw (opponent tech-hits)?

w3rd to all Higher Mags out there :cool:

SooMighty
12-15-2002, 09:52 PM
Originally posted by The Great Sephiroth
Hey Soo,

1. What's the difference between a regular Magneto, a tourney-worthy Magneto, and a Higher Magneto?

2. Gimme an ill Magneto infinite besides his re-jump infinite, ROM infinite, Slide infinite, Storm-look-a-like infinites (you know, the ones he does to grounded opponents), and the bajillion infinites he has on Sentinel.

3. What can Magneto do to punish a tech-hit when he throws an opponent in mid-air from midscreen with, let's say, c.fp, sj.lp, sj.lk, sj.lp, FP Air Throw (opponent tech-hits)?

w3rd to all Higher Mags out there :cool: 1. A regular Magneto is lame and boring. A tourny worthy Magneto is a Magneto that is precise and places well in all tournies. A Higher Magneto is a privilage. Not everyone can have this title. A Higher Magneto is top-notch.

2. launch, sj. RH, dash d/f short short, standing RH, cancel after first kick into sj. dash d/f short short, standing RH, cancel into sj. hyper grab (tiger knee motion)+Psy, dash d/f short short, ect.

3. You can't really do anything that ground breaking when someone tech-hits a Mag throw in mid-screen, but you can land before they do, and guard break them I guess. Or even do a cross-up befoe they hot the ground.

Storming Flower
12-15-2002, 10:20 PM
I know you already posted a little on fighting sentinel, but could you give more tips on fighting sent/capcom? I already read the part about how you like to dash in on the ground and attack when he jumps or flies. Today was my FIRST time fighting a decent sentinel/capcom, and well i got ocved plenty of times playing msp against s/c/c.

I had no idea what to do. I watch these videos like jose garcia or shady k vs stanford (mag vs sent/capcom) and I thought i sorta had an idea on what the sent will do and what im supposed to try to do against it, but when you actually play its all fast and shit not like when your watching and it seems slow.

Like what do you do when sentinel is low flying getting ready to start stomp rush or getting ready to frying pan you.

I get stomped on when i try to dash in, then commando will comes in and either i get hit or if i block, he continues to stomp stomp stomp, fly back and bait my assist. Then i might try jumping and i might get frying panned or he'll attempt to combo instead. whatever option he does, he gets to fly again..and stomp.

The only thing i could do to apply pressure was super jump airdash fierce, rh, but in the back of my mind i know i risk getting capcomed.

I have problems against him with storm too, infact i think i had more problem with him when i was storm. I suck with storm vs sent, i just try to run when im ahead of life and try to hailstorm (like justin vs kuan 4) but i just get frying panned and capcomed everywhere...then i end up in corner and its over..

i feel like im running away which isn't good since im magneto.
The sentinel i played today wasn't a low laser fly unfly, fly back fryping pan type of sentinel. he was a stomp the fuck down fly fast sentinel. more tips please.

halcyonryu
12-16-2002, 12:33 AM
The setup that you posted earlier to Dasrik after a corner throw(low short, RH, SJ RH, dashdown throw) is the same one I use, but the opponent often tech hits it since people are usually looking for throw attempts from Mag in the corner. What is the best way to react after an opponent techs that throw, as in what is the guard break or rethrow setup that you usually go for in that situation? Thanks for the thread BTW.

master ken
12-16-2002, 02:23 AM
SooMighty :

Thanks for answering my questions, that really helped me out.

one more question, what should I do to keep my mag on crack :lol:, sometimes I seam like a machine but other days, I keep messing up a lot of shit, any advice :p

SooMighty
12-16-2002, 02:51 AM
Originally posted by Storming Flower
I know you already posted a little on fighting sentinel, but could you give more tips on fighting sent/capcom? I already read the part about how you like to dash in on the ground and attack when he jumps or flies. Today was my FIRST time fighting a decent sentinel/capcom, and well i got ocved plenty of times playing msp against s/c/c.

I had no idea what to do. I watch these videos like jose garcia or shady k vs stanford (mag vs sent/capcom) and I thought i sorta had an idea on what the sent will do and what im supposed to try to do against it, but when you actually play its all fast and shit not like when your watching and it seems slow.

Like what do you do when sentinel is low flying getting ready to start stomp rush or getting ready to frying pan you.

I get stomped on when i try to dash in, then commando will comes in and either i get hit or if i block, he continues to stomp stomp stomp, fly back and bait my assist. Then i might try jumping and i might get frying panned or he'll attempt to combo instead. whatever option he does, he gets to fly again..and stomp.

The only thing i could do to apply pressure was super jump airdash fierce, rh, but in the back of my mind i know i risk getting capcomed.

I have problems against him with storm too, infact i think i had more problem with him when i was storm. I suck with storm vs sent, i just try to run when im ahead of life and try to hailstorm (like justin vs kuan 4) but i just get frying panned and capcomed everywhere...then i end up in corner and its over..

i feel like im running away which isn't good since im magneto.
The sentinel i played today wasn't a low laser fly unfly, fly back fryping pan type of sentinel. he was a stomp the fuck down fly fast sentinel. more tips please. Fighting a good solid Sentinel is never easy. I was playing Genghis all night, and morning yesterday, and at times, had some trouble myself. Sent/CapCom is a deadly team, but there are ways to get around it. Regardless of if Sent is aggressive or not, he will throw out his CapCom the second he feels threatened by Magneto. Bait him into calling out his CapCom, whether you dash front and back to fake him out, or rush him down, then all of a sudden dash back. Whatever you got to do for him to call out CapCom, do it. Once he calls out CapCom, you have 2 choices. Either you can punish CapCom, by launching him (call out Storm assist just incase Sent decides to do c. fierce), punish CapCom, or you can dodge CapCom and go straight for Sent by getting underneath him. If you stay in front of Sent, and keep attacking, CapCom's AAA won't hit you. CapCom's AAA move goes in front of him, not on him. If you sj. dash straight forward, you won't get hit. Of course, you must be quick with it. When rushing down, or falling on Sent, use fierce, followed by RH. If they don't connect, don't try to do c. short short+Psy. He will block, and call outCapCom. If he likes to short fly, call out Storm's projectile, and just attack with super jumps using fierce and RH. That way, his Sent can't stay on short fly, due to the fact that he'll get hit by Storm's projectile, causing him to fly on top of it. If he calls out CapCom in the process, CapCom will just get hit by the tornado. And you MUST know this. If his Sent likes to be in fly mode, and he likes to move BACK, sj. and dash FORWARD. DO NOT dash d/f. If his Sent is not movint back and staying in one place, or even standing on the floor, you may dash d/f considering the circumstances. Also, rusdhing Sent down is pointless. If you ever get near Sent, try doing random normal jump u/f+RH+Psy. It works.

Dc1
12-16-2002, 08:27 AM
hi , i think mag/tronn is a great combination

i use mag/sentinel/tron

here are my questions:
i can't fight run away storm , trap team and while in corner with sentinel stumping on me that well with this team, can you help me out with some strageties to beat them

can you share some of yu damaging resets with mag/tron, also can you share some tip on tron fighting by herself

Repulsorgiest
12-16-2002, 12:18 PM
Whats up Soo you want to be just like the Onizuka dont yea =)

Anyways I have a question I never can get around these 2 teams and play them all the time Cable/doom/capcom and cable/cyc/capcom any strats in how to overcome those teams ok thanks man

Trance Man
12-16-2002, 09:10 PM
Yo Soo,

Whats a team that counters, well lets say... Sent, Strider, Doom??? :evil: I use sent, Mag, AAA and I can't seem to beat that team(when someone good is usin' it)... got n-e advice???

How are you suppose to fight against someone that has psy AAA when your Mag??? One fail swoop and Mag is done for, so I was wonderin' how to bait her out and punish her if not covered with Mag.

When and how are push blocks suppose to be used??? Basically I push n-e thing I block...:lol: I can sj out of hsf every once in awhile, but how is pushin' used effectively when a super is not thrown at you???

Thanx.

SooMighty
12-17-2002, 02:43 AM
Originally posted by Repulsorgiest
Whats up Soo you want to be just like the Onizuka dont yea =)

Anyways I have a question I never can get around these 2 teams and play them all the time Cable/doom/capcom and cable/cyc/capcom any strats in how to overcome those teams ok thanks man Me and Onizuka are related.
It seems alot of you have problems with Cable/Doom. Yo, try reading my previous post. I think I explained it somewhere. If you still have problems, let me know. I will personally go down there, and fuck these Cable scrubs up for you. And then tell them to have a nice day.

SooMighty
12-17-2002, 02:49 AM
Originally posted by Trance Man
Yo Soo,

Whats a team that counters, well lets say... Sent, Strider, Doom??? :evil: I use sent, Mag, AAA and I can't seem to beat that team(when someone good is usin' it)... got n-e advice???

How are you suppose to fight against someone that has psy AAA when your Mag??? One fail swoop and Mag is done for, so I was wonderin' how to bait her out and punish her if not covered with Mag.

When and how are push blocks suppose to be used??? Basically I push n-e thing I block...:lol: I can sj out of hsf every once in awhile, but how is pushin' used effectively when a super is not thrown at you???

Thanx. Mag/Cable/Cyclops should be able to beat that team pretty easily. The trick is, NEVER call out Cyc unless they call out their Doom. Right Clockw0rk? :p

Well, if you have Mags, they will call out Psy the moment they feel threatened. Dash forward, and dash back. Or do up/down triangle jumps.

Push blocking is an important factor in the game. I rarely use pushblocks since I'm the one that's normally attacking, but when I fight against a run, then attack Storm, or a stomp friendly Sent, I pushblock. But if you have Mag/Psy, it is better to not pushblock sometimes. Just wait for the right time, and call out Psy. If they end up blocking Psy, immediately rush them down, and have them block as much as possible (short short), so they can't punish Psy with their character, or more importantly, their assist.

SooMighty
12-17-2002, 03:00 AM
Originally posted by Dc1
hi , i think mag/tronn is a great combination

i use mag/sentinel/tron

here are my questions:
i can't fight run away storm , trap team and while in corner with sentinel stumping on me that well with this team, can you help me out with some strageties to beat them

can you share some of yu damaging resets with mag/tron, also can you share some tip on tron fighting by herself When Sent is stomping in the corner, and you gave no Psy, the best thing to do would be pushblock, and get out the corner. Sent can be just as deadly as Mags in the corner. The importantthing to beating a run-away Storm, or even a run-away Cable, is patience. Without it, you will definetely lose. Wait for an opening. Don't sit there, blocking Doom rocks all day. Just sj. up and down, with fierce. That way, you build meter while you're being patient.

There are no real tricks when it comes to Mag/Tron resets. The obvious MAg/Tron reset is to launch, RH, dash d/f, short short, call out Tron+dash underneath to the other side, short short+Tempest. Other than that, use short short+Tron as you would with Psy, and once it has connected, just rushdown. It won't connect, but it will reset. If you have a fast rishdown, they won't be able to block it. And it takes a GRIP.

Charlie Goblyn
12-17-2002, 03:17 AM
sup sup hommie...

dope ass thread foo...

info is seepin into my brain whether i want it or not!!! lol

ne whos...

quick question... u already answered it tho... how do u beat runaway storm when they have crapcom aaa? joe pisses me off wit dat shit... and he is my main prob...

thing is everytime i get him on the ground he throws random rh wit storm or calls out capcom... doesn't let me get in... but if i do i snapback capcom... gb inf reset city whatever... and the assist is gone and i normally win... then the next round he'll just run!!!! >:[


i'm thinkin about countering him from now on cuz he plays storm cable capcom all the damn time!!! well he started mag/storm/tbonne...

what team seems more affective against that scc shit? mcp? msp? ms tbonne? row? scrub? mag/sent/tbonne? whaaaaaaaaat?

need a lil help fool... wanna guarantee myself that xbox this weekend at the tournie :P

laterz

p.s. fuck sent... it's too hard for magz... i do the same thing: no air game... dash under... pushblock the stomp rush.... if all else fails pick cable...

master ken
12-17-2002, 04:52 AM
Soo :

Can you post your list for the most usefull mag/storm/psy guard breaks ?

One more thing, what mag resets do you use the most, the once that not many players can block ? do you juste randomely do the first reset that comes to your mind like me :lol: ?

Thanks in advance.

SooMighty
12-17-2002, 05:53 AM
Originally posted by Charlie Goblyn
sup sup hommie...

dope ass thread foo...

info is seepin into my brain whether i want it or not!!! lol

ne whos...

quick question... u already answered it tho... how do u beat runaway storm when they have crapcom aaa? joe pisses me off wit dat shit... and he is my main prob...

thing is everytime i get him on the ground he throws random rh wit storm or calls out capcom... doesn't let me get in... but if i do i snapback capcom... gb inf reset city whatever... and the assist is gone and i normally win... then the next round he'll just run!!!! >:[


i'm thinkin about countering him from now on cuz he plays storm cable capcom all the damn time!!! well he started mag/storm/tbonne...

what team seems more affective against that scc shit? mcp? msp? ms tbonne? row? scrub? mag/sent/tbonne? whaaaaaaaaat?

need a lil help fool... wanna guarantee myself that xbox this weekend at the tournie :P

laterz

p.s. fuck sent... it's too hard for magz... i do the same thing: no air game... dash under... pushblock the stomp rush.... if all else fails pick cable... Carlos, what up mah nigga. You get owned by Joe that much? Just kidding. Anyway, like I said, be patient. I wouldn't try attacking his Storm so much. Wait until he calls out Capcom. Once he calls out CapCom, he will either sit there (meaning you need to rush him down without worrying about CapCom), OR, he will sj. and fly away (meaning you kill the fuck out of CapCom without having to worry about Storm doing hailstorm and ect.) This applies with any team, as long as Mags is involved. But I guess the most damaging way to punish him would be Mag/Tron. Which BTW, KILLS CapCom.

BTW, I bought my X-Box today :)

SooMighty
12-17-2002, 06:09 AM
Originally posted by master ken
Soo :

Can you post your list for the most usefull mag/storm/psy guard breaks ?

One more thing, what mag resets do you use the most, the once that not many players can block ? do you juste randomely do the first reset that comes to your mind like me :lol: ?

Thanks in advance. Hmm. There are creative ways to do GB's, such as fly mode GB's, or normal move into sj. cancel GB's, but those are more crowd pleasing than useful. I'd say, the most useful one with Magneto in the corner, which I believe is nearly, if not completely unescapable, is sj. short, dash DOWN, short short. But don't delay the second set of shorts after the airdash. Do it as if you were doing the infinite. If they pushblock, you sj. again and repeat and the sj. short will get them. If they don't pushblock, the first short on the way down should catch them. Most typical, but useful GB in mid-screen with Mags would have to be sj. u/f, short, dash d/f short short. In this case, do not do the infinite motion. You delay the first short after dashing d/f. With Storm, mid screen or corner, you can sj. jab, dash down or d/f, lightning attack into super. Maybe I'll explain the fancy GB's later :)

Honestly, I am totally random when it comes to Magneto. I have everything pretty much perfected, so the only problem is, choosing which one to use. I do whatever comes up in mind at the split second I get the oppertunity to do a reset or cross-up. Sometimes, I'll go with launch, sj. RH, dash d/f, short short, call out Psy, and at the same time, dash underneath your opponent to the other side and do a standing jab. I rarely go for that, but EVERYTIME I've gone for it, it has worked, even on the top players in So Cal. That's just one out of a handfull ;)

BTW, where are my fellow Higher Magneto heads? I need to see it on your signatures! :cool:

popoblo
12-17-2002, 06:20 AM
hey soo

any strats on fighting a good blackheart with storm or magnus? i play some pretty smart blackheart players that don't do stupid shit and it's not as easy as just rushing down. i heard you can get out of the inferno xx HOD without doing the guard cancel, any tips? or on how to kill their capcom assist or cyc assist so rushing down would be a lot easier?

thanks.

PS- you said that infinites for magnus are relatively worthless because of all the meter they build for the other character. should i just focus on learning good resets and mixing them up with unmashables?

Spyro
12-17-2002, 07:52 AM
Originally posted by SooMighty
If his Sent likes to be in fly mode, and he likes to move BACK, sj. and dash FORWARD. DO NOT dash d/f.

I didn't understand this. Why would you want to dash forward on a Sentinel that's flying back? Wouldn't you get a frying pan to your head everytime?

Thanks in advance for answering my stupid question. :)

Vinnyman
12-17-2002, 10:00 AM
soo: what do you prefer to play on, jap sticks or american sticks? it seems that i am able to execute almost flawlessly on jap sticks. if i go to EVO next year, i may very well request that i play on jap sticks.

btw, what happened your avatar? :confused:

repuslor: dammit dood.....you told me you can handle cable/aaa. you lying focker.:mad: chris and i told you mag/psy beats cable/doom. :fury:

ThE CRoW
12-17-2002, 10:13 AM
ey soo do u ever use storms assist in a match? or in combos? if so what combos do u do with her? ive only use her proj. assist when i fought my friends sent/ice/IM , just to prevent him from using IM's aaa.. anyways sorry for all the questions

Repulsorgiest
12-17-2002, 03:04 PM
I just seem to have problems with Los's team but last Tues we went back N forth so I dont know and cable with ether cyc are Capcom will give anyone problems duh

Vinnyman
12-17-2002, 03:11 PM
Originally posted by Repulsorgiest
I just seem to have problems with Los's team but last Tues we went back N forth so I dont know and cable with ether cyc are Capcom will give anyone problems duh
a well executed Mag/psy who knows what he's doing can beat that.....i told you many times how to fight that.

Repulsorgiest
12-17-2002, 03:16 PM
I dont play mag/psy though lol I play mag/cable/sent by the way whats your AIM sn Vinnie im on right now

Vinnyman
12-17-2002, 03:36 PM
Originally posted by Repulsorgiest
I dont play mag/psy though lol I play mag/cable/sent by the way whats your AIM sn Vinnie im on right now
i don't have aim.

Repulsorgiest
12-17-2002, 03:40 PM
Damn you suck

Vinnyman
12-17-2002, 03:42 PM
Originally posted by Repulsiveguy
Damn i suck
w3rd.

GeekBoy
12-17-2002, 05:17 PM
Soo,

Regarding Mag/Storm/Tron, I often see you just do c.LK+Tron, c.LK, then start doing triangle jump Shorts. Is your whole gameplan with MST just hit them all the time + Tron assist?

SooMighty
12-17-2002, 05:17 PM
Originally posted by popoblo
hey soo

any strats on fighting a good blackheart with storm or magnus? i play some pretty smart blackheart players that don't do stupid shit and it's not as easy as just rushing down. i heard you can get out of the inferno xx HOD without doing the guard cancel, any tips? or on how to kill their capcom assist or cyc assist so rushing down would be a lot easier?

thanks.

PS- you said that infinites for magnus are relatively worthless because of all the meter they build for the other character. should i just focus on learning good resets and mixing them up with unmashables? I've played against some very smart BH players myself. Ones that don't make mistakes, and ones that are annoying as hell. When they normal jump back and throw goblyns, you can dash through and underneath the goblyns to catch them with a short short+Psy. OR, you can just position yourself underneath them while they sj., and rush them down when they hit the floor. BH is the easiest character to rush down. If they call out their assist, and you don't get hit by it, they will probably sj. and throw goblyns. You can launch the assist, and hit the assist moving forward (launch, sj. u/f fierce, dash d/f fierce, RH).

Infinites with Mags aren't completely pointless. I use them to get my opponenets to the corner, or mix it up with unexpected resets or cross-ups. If you're gonna just waste your time, doing the infinite over 20 hits, your wasting time doing no damage, and building ALOT of meter for the opponent. While doing the infinite, try mixing it up with some resets, or like you said, unmashables.

ThE CRoW
12-17-2002, 05:20 PM
ey vinnyman, where did u get that pic of angel in the very right?

SooMighty
12-17-2002, 05:23 PM
Originally posted by Spyro


I didn't understand this. Why would you want to dash forward on a Sentinel that's flying back? Wouldn't you get a frying pan to your head everytime?

Thanks in advance for answering my stupid question. :) Sup Spyro. What I meant by sj. and dash forward is, sj. and move forward when you are above Sent. If you were to dash d/f if Sent was moving back, you would definetely get hit by his Fierce. But if you are above him and dash forward, that will put more pressure on Sent. There's 2 strats against Sent. Either get underneath him, or go over him.

Geronimo
12-17-2002, 05:31 PM
Hey Soo, when are you gonna put up the Storm w/ Magneto <A> resets? And do you have any tips on doing the Storm infinite, I still can't get that shit right?

Thanks in advanced.

- Geronimo

Vinnyman
12-17-2002, 05:34 PM
Speaking of which Soo, like you mentioned earlier, come down to H-town and show repusliveguy how to play :lol: .....actually, come to Texas Showdown 3 in March if you can. it'll be great to actually have an MvC2 Cali player. :bluu: last year was dope seeing how we got Choi and a few others to come down and play. nonetheless, it was a blast having those guys come down. you can get blown with my homies too. :lol:

SooMighty
12-17-2002, 05:35 PM
Originally posted by Vinnyman
soo: what do you prefer to play on, jap sticks or american sticks? it seems that i am able to execute almost flawlessly on jap sticks. if i go to EVO next year, i may very well request that i play on jap sticks.

btw, what happened your avatar? :confused:

repuslor: dammit dood.....you told me you can handle cable/aaa. you lying focker.:mad: chris and i told you mag/psy beats cable/doom. :fury:

I prefer Jap sticks and buttons as well. Things just come out cleaner and smoother for me.

They took away my avatar for being to big. I was pissed. But whatever.

SooMighty
12-17-2002, 05:39 PM
Originally posted by GeekBoy
Soo,

Regarding Mag/Storm/Tron, I often see you just do c.LK+Tron, c.LK, then start doing triangle jump Shorts. Is your whole gameplan with MST just hit them all the time + Tron assist? GeekBoy, that is basically the idea. The only way I'm going to call out Tron is if I'm near them, since her projectile has no range. So I figured the best way to use Mag/Tron, is to do as many short short+Tron as I can. I don't really care for Tron, as long as she has enough life to stay alive.

ShadowHawkv2
12-17-2002, 10:55 PM
Hey Soo with mag i saw u switch sides during the sj. infinite. How do u do this??? Also how long is ur hair?? U always got a benee on.:D :cool:

SooMighty
12-18-2002, 12:55 AM
Originally posted by ShadowHawkv2
Hey Soo with mag i saw u switch sides during the sj. infinite. How do u do this??? Also how long is ur hair?? U always got a benee on.:D :cool: It's kinda tricky. When you sj. short, you got to hit them late. The timing is REALLY hard. Like, hit them on their face, and then dash d/f+short RIGHT afterwards.
About my hair, it isn't that long or anything. But it isn't short. It is typical Korean hair. Light brown, comes down to ear level. I don't wear the beenie much these days :)

master ken
12-18-2002, 01:08 AM
Originally posted by SooMighty
GeekBoy, that is basically the idea. The only way I'm going to call out Tron is if I'm near them, since her projectile has no range. So I figured the best way to use Mag/Tron, is to do as many short short+Tron as I can. I don't really care for Tron, as long as she has enough life to stay alive.

Soo :

I know like 2-3 dudes in my local arcade that play mag/t-bone diferrent from what you have written, they do a lot of cr.hk + t-bone when their oponent is about to land to cross them up. If the oponent blocks, they start rushing down. Did you try to play like that ? is it better to rush that way ?

I can never understand t-bone proj, sometimes it combos, but sometimes it pops the oponent up so that you can't do any combo after it, why does that happen ?

SooMighty
12-18-2002, 01:16 AM
Originally posted by master ken


Soo :

I know like 2-3 dudes in my local arcade that play mag/t-bone diferrent from what you have written, they do a lot of cr.hk + t-bone when their oponent is about to land to cross them up. If the oponent blocks, they start rushing down. Did you try to play like that ? is it better to rush that way ?

I can never understand t-bone proj, sometimes it combos, but sometimes it pops the oponent up so that you can't do any combo after it, why does that happen ? I don't like doing random slide+assist. Personally, c. RH doesn't come out quick enough for me. Plus, I don't think you can do too many things even if they get hit by it. I don't like doing supers, or ending combos early. With c. short short+Tron, you can just dash up to them and do damage, or you can start rushing them down and it will reset to take a ton of damage. If they block c. short short+Tron, you have more time to rush them down, since they will still be blocking Tron's projectile. There is no proper way to play Mag/Tron IMO. It's just a random combination. Probably the most unorthadox Magneto related combination in the game.

Heihachi
12-18-2002, 02:29 AM
Soo, I am havig problem linking (lk, lk to AD D/F lk, lk) I just started playing about a week ago. what I do is lunch sj. u/f, then AD d/f lk, lk then up lk, lk AD d/f lk, lk. a lot of people say that it does not matter which direction you sj. so I a using up

12-18-2002, 02:46 AM
higher magneto is goin in my sig, seriously, this thread is mad golden.

how would you recommend breaking a zone game of storm/sent/counter aaa when you have mag/psy or cyc?

This is if storm keeps dropping sentinel, watching you move and then counters your assist or rushes you down when you don't call assist.

Shit is annoying because she never wants to actually leave the ground, she just stays away from magneto the whole time{i only get one try to hit her, and that is when she gets backed into the corner and then she sj's out and she has to land sometime} : /

Thats how cheap justin is:( hits you once and then run that shit down

~i've been justified..

SooMighty
12-18-2002, 05:12 AM
Originally posted by Heihachi
Soo, I am havig problem linking (lk, lk to AD D/F lk, lk) I just started playing about a week ago. what I do is lunch sj. u/f, then AD d/f lk, lk then up lk, lk AD d/f lk, lk. a lot of people say that it does not matter which direction you sj. so I a using up you can jump up, u/f, or even u/b. It doesn't matter. Try using your thumb when you dash down to push the short. I slide my finger personally, but Shady and Genghis call me a freak because of it. Try using your thumb.

SooMighty
12-18-2002, 05:18 AM
Originally posted by mixup
higher magneto is goin in my sig, seriously, this thread is mad golden.

how would you recommend breaking a zone game of storm/sent/counter aaa when you have mag/psy or cyc?

This is if storm keeps dropping sentinel, watching you move and then counters your assist or rushes you down when you don't call assist.

Shit is annoying because she never wants to actually leave the ground, she just stays away from magneto the whole time{i only get one try to hit her, and that is when she gets backed into the corner and then she sj's out and she has to land sometime} : /

Thats how cheap justin is:( hits you once and then run that shit down

~i've been justified.. I've played Justin before. His Storm is cheap. His Storm can't stay in the air forever though. Just wait for her to get her ass on the ground. If she floats down, chase her around on the ground using wavedashes. When she hits the ground, get that bitch. Sent/Storm/CapCom is the #1 counter for Mag/Psy, so it won't be easy. Especially if you're playing a skilled player. They can't run forever. They will eventually make a mistake, and there will be an opening for you to rush them down. Or random dash up, short short+Psy works for me. They expect rushdown, since all I do is rushdown. And they block back, or don't react fast enough I guess. Anyway, keep up the good work dawg. I've heard good things about you.

Blaziniflo
12-18-2002, 06:11 AM
Originally posted by SooMighty
I've played Justin before. His Storm is cheap. His Storm can't stay in the air forever though. Just wait for her to get her ass on the ground. If she floats down, chase her around on the ground using wavedashes. When she hits the ground, get that bitch. Sent/Storm/CapCom is the #1 counter for Mag/Psy, so it won't be easy. Especially if you're playing a skilled player. They can't run forever. They will eventually make a mistake, and there will be an opening for you to rush them down. Or random dash up, short short+Psy works for me. They expect rushdown, since all I do is rushdown. And they block back, or don't react fast enough I guess. Anyway, keep up the good work dawg. I've heard good things about you. don't tell him that shit soo, i have enough trouble against him. anyways, Justin told me that he blocked pretty much all your rushdowns at evo, just like he blocked all of mixup's at NEC, which I think is a mission impossible. Justin says he just reacts to the splash for sj rushdowns, and he can also just block on rxn the normal jump rushdowns. Is this even possible, or is it all just a guessing game. Help, mixup's rushing me the fuck down and I can't do anything about it.:(

Spyro
12-18-2002, 09:52 AM
Originally posted by SooMighty
Sup Spyro. What I meant by sj. and dash forward is, sj. and move forward when you are above Sent. If you were to dash d/f if Sent was moving back, you would definetely get hit by his Fierce. But if you are above him and dash forward, that will put more pressure on Sent. There's 2 strats against Sent. Either get underneath him, or go over him.

Ok, thanks. I originally thought you meant for mags to sj and inmidietly dash forward on a sent that's flying back...that would definetely get you hit by a fp...

Thanks.

magneto_x
12-18-2002, 03:05 PM
[i]chris and i told you mag/psy beats cable/doom. :fury:

[/B]Your talking about me right. lol, I hate cable,doom. but once you snap in doom with mag then game is over shoud be.:D

magneto_x
12-18-2002, 03:11 PM
Hi Soo. Well I have a question for ya foo.
I have a friend down here who plays Rouge,T.Boone. lol
Can you give me some tips on how to distroy that team. I snap her out alot but what else do you think I should do besides that.?
Hope you can help. thx

Vinny: That last post was from a reply from your previous post.;)

Vinnyman
12-18-2002, 03:23 PM
Originally posted by magneto_x
Hi Soo. Well I have a question for ya foo.
I have a friend down here who plays Rouge,T.Boone. lol
Can you give me some tips on how to distroy that team. I snap her out alot but what else do you think I should do besides that.?
Hope you can help. thx

Vinny: That last post was from a reply from your previous post.;) actually, i was refering to Ranma....but i didn't know you had trouble with Cable/doom as well....didn't look like it to me that last time i saw you play. well honestly, my first priority is to ALWAYS kill cable IF he's on point. you never know what shit he'll pull out of his ass. once cable is gone, your opponents security blanket is gone shifting the momentum in your favor.

magneto_x
12-18-2002, 03:29 PM
Originally posted by Vinnyman
actually, i was refering to Ranma....but i didn't know you had trouble with Cable/doom as well....didn't look like it to me that last time i saw you play. well honestly, my first priority is to ALWAYS kill cable IF he's on point. you never know what shit he'll pull out of his ass. once cable is gone, your opponents security blanket is gone shifting the momentum in your favor.

Well cable/doom is a bitch but, snapout always works out so its a pretty silly team to me.

:p :p

12-18-2002, 05:41 PM
Thx soo, i'm coming to the big tourneys so i can get better now:D

W3rd, high fucking magneto out:lol:

Spider_Sting
12-18-2002, 07:01 PM
Originally posted by SooMighty

They took away my avatar for being to big. I was pissed. But whatever.

hahah what the fuck? Dooley was owner dude...

Oh yea my question is what do you think is the best assist for Magneto against trapping characters/zoning characters/lockdown characters? (Spiral/Doom/Blackheart/(Strider/Doom))

IMO it's cyclops because his invincibility frames and the optic bullet can really fuck shit up... but I'm just wondering what you think it is, and what anti air do you use when facing the above characters?

Peace

Ouroborus
12-18-2002, 07:09 PM
Originally posted by Spider_Sting


hahah what the fuck? Dooley was owner dude...

Oh yea my question is what do you think is the best assist for Magneto against trapping characters/zoning characters/lockdown characters? (Spiral/Doom/Blackheart/(Strider/Doom))

IMO it's cyclops because his invincibility frames and the optic bullet can really fuck shit up... but I'm just wondering what you think it is, and what anti air do you use when facing the above characters?

Peace

SHORYUKEN!

like shoryuken.com:D

SooMighty
12-18-2002, 07:09 PM
Originally posted by magneto_x
Hi Soo. Well I have a question for ya foo.
I have a friend down here who plays Rouge,T.Boone. lol
Can you give me some tips on how to distroy that team. I snap her out alot but what else do you think I should do besides that.?
Hope you can help. thx

Vinny: That last post was from a reply from your previous post.;) If you're talking about a black dude that plays that team, I know who you're talking about. He's killer. Snapping Tron is always good. Other than that, don't attack. Rogue/Tron will most liekly be attacking. People that have Tron as their assist seem to be very uncareful about how they rushdown, or attack. Do alot of superjumps. Don't stay on the ground too much. Advoid calling out your assist before he calls out Tron. NEVER call out your assist BEFORE he calls out his Tron.

SooMighty
12-18-2002, 07:13 PM
Originally posted by Spider_Sting


hahah what the fuck? Dooley was owner dude...

Oh yea my question is what do you think is the best assist for Magneto against trapping characters/zoning characters/lockdown characters? (Spiral/Doom/Blackheart/(Strider/Doom))

IMO it's cyclops because his invincibility frames and the optic bullet can really fuck shit up... but I'm just wondering what you think it is, and what anti air do you use when facing the above characters?

Peace You're right. Especially against people who have Doom, Cyclops is the best AAA for Mags. I don't really ditch MSP, since I'm stubborn and hard headed, but choosing Mag/Cyc would be the smart thing to do :p

AsianDemon
12-18-2002, 07:28 PM
Originally posted by Blaziniflo
don't tell him that shit soo, i have enough trouble against him. anyways, Justin told me that he blocked pretty much all your rushdowns at evo, just like he blocked all of mixup's at NEC, which I think is a mission impossible. Justin says he just reacts to the splash for sj rushdowns, and he can also just block on rxn the normal jump rushdowns. Is this even possible, or is it all just a guessing game. Help, mixup's rushing me the fuck down and I can't do anything about it.:( Hey Soo, listen to this guy. Don't teach Mike anymore about Mags or Storm. I have trouble enough without your help.:mad: :lol:
Now Mike is bringing T.Bonne against my favorite team of Mag/Cable/Commando. And T.Bonne is killing Commando.:depress:Originally posted by SooMighty
You're right. Especially against people who have Doom, Cyclops is the best AAA for Mags. I don't really ditch MSP, since I'm stubborn and hard headed, but choosing Mag/Cyc would be the smart thing to do :p Hey wheres the love for Commando?!:depress: Oh well...I guess Mike will tune you in with info with Mag/Cyc.

chicken
12-19-2002, 03:03 AM
Originally posted by AsianDemon
Oh well...I guess Mike will tune you in with info with Mag/Cyc. But Cyclops is so HORRENDOUSLY boring to play... I say you deliberately leave out an anti-air for fun.

namo444
12-19-2002, 07:53 AM
All I have to say is Justin needs to lay off them fatty foods man................





Anyways... back to the thread! I'm an ub3r nub soo :lol: so please bear with me...


When I'm rushing down team scrub.. (Cable/Capcomm) I always get smacked out the air anyway I go. Usually I would wait for Capcomm to be done with his corridor, then rush in, but my brother's Cable shuts me out with an AHVB to stop me... doesn't hit, but it stops my chance of getting him.


In a Mag vs Sent match, what's the safest way to keep Sent grounded, and still be able to rush-him down without getting hit by that frying pan or Capcomm....


Is RH Magnus the best color? :lol:

Well that's all I guess... oh ya..

The slide infinite is cr.lk, cr.rh, sj. cancel, ad/df, sj.lk, land, cr.lk, cr.rh and repeat right?

eks
12-19-2002, 08:56 AM
sup soo.

slide inf is ad df or db. db is easier.

ad d also works on some characters, looks tight, cause they get crossed up, and hit with the wrong part of magnetos short. but only works on a few.. cable, captain america, zangief.. and a few others.

DBS
12-19-2002, 09:50 AM
Hey Soo, I'm having trouble sj cancelling the standing HK with Mag after the first hit. It seems to work when I rotate the stick from the down direction all the way to the up/back direction. What motion do you use?

What advice the you have when it comes down to playing an extremely aggresive Magneto with Magneto?

Shin-RoTeNdO
12-19-2002, 09:54 AM
Mr. Soo, I have some questions and need some good advice/tips/tricks

1) How would you rate Mag/IM AAA/Psy AAA? Who's the backbone of this team and what should I focus on when playing teams with mags/psy or strider/doom, cable/capcom. How would I use IM as an assist or perhaps on point? Any suggestions on how to play this team?

2) Mag/Im AAA/Cyke AAA. I've seen this team quite a few times, but I have trouble against Sent/Mag/Cable and the obvious Mag/Psy/another teams. Again, what assist should I take advantage of or use the most to help out Mags and how would I play this team?

3) My Mag is not up to par, so if he's on point how should I play using my other characters? (listed above)

Thanks

MajinCable
12-19-2002, 10:01 AM
Dear SooMighty,
Let me start off by saying great thread man. The question I have is what is the counter to MSP. My friend plays a sick MSP and those damn Mags "Cali style" cross up he calls them keep killing me. Some told me that Storm/sent/Capcom is a good counter team. Is this a good team to counter with? Plus, I also saw that alot of players use Storm/Sent/Capcom out in Cali. I like that team and would like to know if you had any tips when playing that team or againts that team and MSP.

Thanks.
-Majin Cable

Saige
12-19-2002, 10:58 AM
Originally posted by SooMighty
you can jump up, u/f, or even u/b. It doesn't matter. Try using your thumb when you dash down to push the short. I slide my finger personally, but Shady and Genghis call me a freak because of it. Try using your thumb.

You're not alone, I do that too. I can't do it that well but my thumb is too stupid to be able to do that, so I don't really have a choice. :p

Anyways, a few questions for you, Soo::

Say I kill a character/win a match, what are some dead man combos/infinites I can do? I saw Paris Conway do one at a tourney which was c.lk, c.lk, c.lk, c.lk, c.lk, c.lk (don't know how many) then s.lp and did it all again going the other direction. Do you know how to do this one and do you have any others?

Next question . . . why not just resize your avatar? I mean, it's too damn cool just to get rid of.

And if Chun-Li isn't the hottest in the game, who is? (If you say Psylocke, it would be so fitting)

And my last question, can I be as good as you someday? :D

master ken
12-19-2002, 12:34 PM
Soo :

thanks for answering all my questions, I have one more though :p
I know You have already explained how to fight sentinel/capcom, but how would you fight a sentinel + projectile, like rowtron's sentinel + mag-a or sentinel + any projectile ? especialy against those who use a lot of cr.hp + proj, fly, unfly, cr.hp etc to trap you from full screen ?

12-19-2002, 05:28 PM
Aha Erik is sneaky!

Lemme ask my own version, is the best way to fight a magneto with magneto, dashing in, baiting out the aaa, and then going for rushdown until they are able to call aaa again?

Should i use my aaa at the beginning of the rushdown to prolong the blockstun?

SooMighty
12-19-2002, 06:52 PM
Originally posted by namo444
All I have to say is Justin needs to lay off them fatty foods man................





Anyways... back to the thread! I'm an ub3r nub soo :lol: so please bear with me...


When I'm rushing down team scrub.. (Cable/Capcomm) I always get smacked out the air anyway I go. Usually I would wait for Capcomm to be done with his corridor, then rush in, but my brother's Cable shuts me out with an AHVB to stop me... doesn't hit, but it stops my chance of getting him.


In a Mag vs Sent match, what's the safest way to keep Sent grounded, and still be able to rush-him down without getting hit by that frying pan or Capcomm....


Is RH Magnus the best color? :lol:

Well that's all I guess... oh ya..

The slide infinite is cr.lk, cr.rh, sj. cancel, ad/df, sj.lk, land, cr.lk, cr.rh and repeat right? Just keep Ssntinel blocking. Use the Storm projectile to help you with that. Do alot of normal jump, or even sj. u/f short short, dash d/f short fierce, standing jab+Storm assist and so on.

I use the short button Magneto (blue).

The slide infinite is c. short, c. RH, sj. dash d/b (whiff short) c. short, c. RH and repeat.

SooMighty
12-19-2002, 06:57 PM
Originally posted by DBS
Hey Soo, I'm having trouble sj cancelling the standing HK with Mag after the first hit. It seems to work when I rotate the stick from the down direction all the way to the up/back direction. What motion do you use?

What advice the you have when it comes down to playing an extremely aggresive Magneto with Magneto? what are you trying to cancel into after standing RH? It depends. I don't use the standing RH cancel into superjump besides tiger knee motion hyper grab, or sj. short. Basically, I use the same motion as you, it just takes some getting used to.

Magneto is Magneto's obly realy counter IMO. But in a Mag vs Mag scenario, you either need to get the first hit in to win, or be more patient than the other Magneto. If he rushdes down carelessly, which he will, just catch him with a random Psy AAA. Or just wait for him to get out his AAA, and that will leave him open for you to attack.

SooMighty
12-19-2002, 07:08 PM
Originally posted by RoTeNdO
Mr. Soo, I have some questions and need some good advice/tips/tricks

1) How would you rate Mag/IM AAA/Psy AAA? Who's the backbone of this team and what should I focus on when playing teams with mags/psy or strider/doom, cable/capcom. How would I use IM as an assist or perhaps on point? Any suggestions on how to play this team?

2) Mag/Im AAA/Cyke AAA. I've seen this team quite a few times, but I have trouble against Sent/Mag/Cable and the obvious Mag/Psy/another teams. Again, what assist should I take advantage of or use the most to help out Mags and how would I play this team?

3) My Mag is not up to par, so if he's on point how should I play using my other characters? (listed above)

Thanks Mag/IM/Psy is a good team. I use this team every once in a while. I think it would be best for you to play Mag on point, and have IM as second. If you are fighting against a Magneto, Storm, or Sent that likes to sj. and come above you, call out IM. Either they will need to block, or will end up getting hit by IM's AAA. You can turtle with this team very well actually. Just sj. back, do double fierce building meter. The other guy eventually gets impatient, will attack, and if you call IM at the right time, things will go your way. You can also attack with this team. IM's AAA will most likely protect you if you're attack plans don't work out. Basically, the IM AAA will enable your opponent to rush you down, or fly/sj. above you. However, I think this can be a weak team. If you switch in Sent, Cable, or even Doom, you will have a solid team. I'm assuming you don't need Psy for you to get the IM infinite going :)
Mag/Psy you don't really need to worry about. IM should be able to beat Mags. But if you're playing a good Strider/Doom, you're gonna need Cyc or Sent somewhere in there. Oh ya, IM is the obvious backbone of this team. He's the one that can save you.

Mag/IM/Cyc is a good team also. I would only use IM AAA if have launched your opponent, and want to use the IM AAA to combo into unmashable Tempest or something. OR, like I said before, if your opponent is rushding you down, or trying to attack from above. Otherwise, Cyc will keep Sent from being in the air. The only problem you have with Mag/IM teams are is if you play a turtle.

I think if you have Mags on your team, you should always have him as your point character. Unless you have Sentinel. There is no specific way you shoukd play Mags, just be patient and random. Don't attack carelessly, and practice your combos/resets/cross-ups up to a point where you have them down PERFECT. Magneto is all about execution. You can't risk fucking up, since it takes hard work for Mags players to catch them run-away bitches.

SooMighty
12-19-2002, 07:14 PM
Originally posted by MajinCable
Dear SooMighty,
Let me start off by saying great thread man. The question I have is what is the counter to MSP. My friend plays a sick MSP and those damn Mags "Cali style" cross up he calls them keep killing me. Some told me that Storm/sent/Capcom is a good counter team. Is this a good team to counter with? Plus, I also saw that alot of players use Storm/Sent/Capcom out in Cali. I like that team and would like to know if you had any tips when playing that team or againts that team and MSP.

Thanks.
-Majin Cable Yes, Storm/Sent/CapCom is a deadly MSP counter. If using that team though, I would start Sent instead of Storm. Basically, you will be doing alot of c. fierce, short fly, stay back and call out CapCom anytime Magneto calls out Psy or do the frying pan move (fierce in air) anytime Mags comes near you. That's all there is to that team really. If Sent is in danger of dying, just DHC into hailstorm. If Mags is jumping around in the air like an idiot, don't go chasing him. Just call out CapCom. If he ever tries to punish your CapCom, c. fierce that shit. This is my first time giving advice on how to beat MSP :)
I hope I've been somewhat of an help to you.

SooMighty
12-19-2002, 07:19 PM
Originally posted by Saige


You're not alone, I do that too. I can't do it that well but my thumb is too stupid to be able to do that, so I don't really have a choice. :p

Anyways, a few questions for you, Soo::

Say I kill a character/win a match, what are some dead man combos/infinites I can do? I saw Paris Conway do one at a tourney which was c.lk, c.lk, c.lk, c.lk, c.lk, c.lk (don't know how many) then s.lp and did it all again going the other direction. Do you know how to do this one and do you have any others?

Next question . . . why not just resize your avatar? I mean, it's too damn cool just to get rid of.

And if Chun-Li isn't the hottest in the game, who is? (If you say Psylocke, it would be so fitting)

And my last question, can I be as good as you someday? :D DBI (Dead Body Infinite) is fun to do. I used to do c. short, dash forward c.short a long time ago. Now, I just do c. short, sj. u/f, dash d/f RH, dash forward, sj. u/f, dash d/f RH and repeat. You can do this with Storm also.

My avatar was my favorite thing about being a member of SRK.com, and this is no joke :p
But, they took it away, and like a widow, I need some time to get used to the pain. Hehe.

The hottest is Psylocke of course ;)

SooMighty
12-19-2002, 07:24 PM
Originally posted by master ken
Soo :

thanks for answering all my questions, I have one more though :p
I know You have already explained how to fight sentinel/capcom, but how would you fight a sentinel + projectile, like rowtron's sentinel + mag-a or sentinel + any projectile ? especialy against those who use a lot of cr.hp + proj, fly, unfly, cr.hp etc to trap you from full screen ? If you have Cable, there is a groundbreaking pushblock tactic that will forever END Sent's c. fierce, fly. I'm not sure if I'm supposed to be saying this though. Well, basically, with Magneto, you obviously can't dash underneath due to Sent's projectile. So go over him. Super jump u/f, and when falling, fierce, RH. You should be able to rush Sent down pretty easily if he is using a projectile as his main arsenal (besides Tron). Do random c. short short+Psy. You have a good chance of getting both of his characters caught by Psy AAA, so you can snap both of them out, and kill the assist character :)
Or you can just rush down Sent with RH over and over :)

SooMighty
12-19-2002, 07:28 PM
Originally posted by mixup
Aha Erik is sneaky!

Lemme ask my own version, is the best way to fight a magneto with magneto, dashing in, baiting out the aaa, and then going for rushdown until they are able to call aaa again?

Should i use my aaa at the beginning of the rushdown to prolong the blockstun? Baiting out their assist so you can rush them down is a good tactic. Quite honestly, I do alot of random dash forward, c. short short+ Psy. It is too fast for them to react fast enough to block low if they are caught off guard.

And no, I don't think you should use your AAA at the beginning of a rushdown. Well, if it works for you, go for it. But I don't use that. I've heard some impressive things about your Mags BTW. Did I mention this already? I don't know, the herb fucks up my memory. But anyway, keep up the good work.

DBS
12-19-2002, 09:41 PM
Thanks for the advice. I was SJ cancelling the HK so that I could make my infinite look a bit more fancy. Also, sometimes when I try to HK throw in the corner, my HK will come out and hit the opponent accidentally. So I just wanted to increase my options after the first hit connects.

Yesterday I was playing the computer and I SJ cancelled out of a c. lk after it connected. Have you ever seen this before? Also, sometimes I'll hit an oppenent with a c.RH followed by another c.RH, and it combos. Do you have any info on why/how this happens, and/or any suggestions on how to make this technique worth using?

Andjita
12-19-2002, 10:12 PM
Hey Soo, sorry to bother ya but i got a Magneto question for ya: What resets do you usually use in a regular match? Which ones do you recommend? Thats all i can think of at the moment. Thanks dude.

SooMighty
12-20-2002, 12:01 AM
Originally posted by DBS
Thanks for the advice. I was SJ cancelling the HK so that I could make my infinite look a bit more fancy. Also, sometimes when I try to HK throw in the corner, my HK will come out and hit the opponent accidentally. So I just wanted to increase my options after the first hit connects.

Yesterday I was playing the computer and I SJ cancelled out of a c. lk after it connected. Have you ever seen this before? Also, sometimes I'll hit an oppenent with a c.RH followed by another c.RH, and it combos. Do you have any info on why/how this happens, and/or any suggestions on how to make this technique worth using? I think you can cancel his c. short into sj. I'm not sure though. I don't have a DC to test it out. About you connecting 2 c. RH's. That is pretty much useless. But what you did there is a hint of the slide infinite (without jumping). That's right, there's a slide infinite without jumping. Hard to do though. Don't even ask :evil:

SooMighty
12-20-2002, 12:05 AM
Originally posted by Andjita
Hey Soo, sorry to bother ya but i got a Magneto question for ya: What resets do you usually use in a regular match? Which ones do you recommend? Thats all i can think of at the moment. Thanks dude. Hey. don't be sorry. Questions are what this thread is for. Anyway, about your question. I have alot of resets that I use. I'll be honest with you. I don't play this game, EVER sober. Casual play, tournament, it doesn't matter. Shiet, I was fully baked all 3 days of EVO. Anyway, what that means is, I do whatever pops up in my sick little head. Alot of the stuff, I don't really remember when I start to sober up. I like to use launch, sj RH, dash d/f short short, call out Psy+dash underneath opponent to the other side and standing jab. I rarely use that one, but it works very well.

12-20-2002, 12:07 AM
Soo, i have seen 3 c.rh combo, what the fuck?!!

The 3rd was a sj cancel btw.

how do you do that you sneakster:mad:

Edit: what can i expand onto this reset pattern as far as options go?

Storm on point with mag-a

Launch, fp, airdash df.lp,land underneath on other side and tri-jump with lk+mag beam{hi or low}

Oh, and some funny hyper tempest combo's/silly resets would be tyt.


Launch airdash behind hypergrab tempest too strong.

Doug_Funnie
12-20-2002, 03:02 AM
nice thread soo, i use mag/sent ground/cable AAA (lil variation of team rowtron
couple qs...
y do peepz use sent pro???
y do they start cable second??? mag shockwave dhc sent hsf is almost a safe tagout, and good to punish assists with semi infinite, and cable aaa is good as an assist and for alpha counter ahvb
i would really like to use mag with a lil variation. i like oldskool xcota mags with fly mode and that u,u/f,f,P projectile. i kno it has bad chip, but it comes out quick,and sent ground will do the chip damage. i would like to use it as a ghetto IM smartbomb trap (call sent, SJ HPprojectile, land). is that safe? or (call sent, SJ LP pro) and use it to rush and follow up. i jus wanna use it for an extra chip/zone tactic/variation, then mix up with mag rushdown to surprise opponents. any comments or suggestions?

master ken
12-20-2002, 04:12 AM
mixup :

The triple cr.hk combo is done with sucki cancel as I heard on #capcom. Make sure there is something to block on the screen, like the hk sentinel drones, and go for (cr.hk, sucki cancel) three times.



SooMighty :
I heard a lot of opinions about mag+cyc aaa, but not yours :p so what do you think about that duo ? do you think it's better than mag+psy aaa ?

Oh yeah, I heard a lot about amir's mag, is it sick ? higher like yours :p ?

Chun-Li's Pimp
12-20-2002, 01:57 PM
Originally posted by master ken

Oh yeah, I heard a lot about amir's mag, is it sick ? higher like yours :p ?

I think Amir's is faster, but in his crazy-magic-carpet-selling-persian speed, he lacks control, which is why Soo will beat him in the end. Amir runs into alot of stuff a magneto shouldn't. He's still crazy good though ^_^

Soo: Do you find yourself losing to IM alot as Mag?

Aerial Assault
12-20-2002, 02:35 PM
Soo,
If you saw that freaky infinite seen at the end of the Advanced tactics video that shady k (I think) did, can you do that too? I tried practicing that for fun last night. that's some crazy double jointed shit.

eks
12-20-2002, 05:46 PM
if you can do magneto's sj infinite.. then you can do the slide infinite. its the same principle, pretty much same method, different buttons

namo444
12-20-2002, 06:38 PM
Some more questions...


I'm currently playing MSP, and I'm still getting smacked out the air by Sent... I've tried keeping him grounded, but he ends up calling that ghetto IM AAA of his... (my bro plays Combofiend's team... Sent/Magnus/IM)


Everytime I try and cross-up, I end up eating a repulsor blast to a rh launch... it's so GAY


Could you name a few resets off the ROM infinite? I know some like the tri-jump to other side, lk, lk, then go from wherever.. but I want something complicated to show to the mall scrubs :lol:


Would you recommend Cykes instead of Psy against Sent?


Is my reset combo good? lol...

cr.lk + psy, cr.lk, psy hits, otg. cr.lk, cr.rh, hyper grab, cr.fierce, sj.rh, ad/df, sj.lk, sj.lk, land, sj.lk, sj. lk, ad/df, sj.lk, sj. lk, sj., ad/df, sj.lk, sj.lk, normal jump lk + psy, lk, tempest

Charlie Goblyn
12-21-2002, 01:49 AM
Originally posted by namo444

Is my reset combo good? lol...

cr.lk + psy, cr.lk, psy hits, otg. cr.lk, cr.rh, hyper grab, cr.fierce, sj.rh, ad/df, sj.lk, sj.lk, land, sj.lk, sj. lk, ad/df, sj.lk, sj. lk, sj., ad/df, sj.lk, sj.lk, normal jump lk + psy, lk, tempest

i know this is my buddy soo's thread but here i go...

nice combo... but not a reset... just ends the inf in an unmashable... i do that too... but u cant follow up with anything after that... nevertheless... very nice...

of course soo can do the slide infinite!!! hell.... i can do it... but it's just not practical after like 10 hits... does no damage... nice for a setup for sumthin else reset wise... too much work for such lil damage... good for ahowin off when your opponent only has 1 character left... :D makes people just give up :evil:

team row... sent projectile does hella damage!!! u can go into thi inf from there reset and do the setup again... basically kill any character pretty quick... as for why do peeps have cable second??? i dunno i'll leave that for soo to answer... i never really understood it... i personally go mag/sent/cable havin cable as backup and as aaa... if mag dies i dont want a half dead aaa cable comin in next...

but like i said... soo's thread i'll let him answer :p

laterz...

p.s. hey soo!!! wanna go to fl in january with me for the tournie they're havin? lemme know...

chicken
12-21-2002, 03:55 AM
nice combo... but not a reset... just ends the inf in an unmashable... i do that too... but u cant follow up with anything after that... nevertheless... very nice...You can follow it up with an OTG/juggle if you do j.LK + Psy, j.LK, ad down, Tempest. I believe Dasrik pointed this out.

of course soo can do the slide infinite!!! hell.... i can do it... but it's just not practical after like 10 hits... does no damage... nice for a setup for sumthin else reset wise... too much work for such lil damage... good for ahowin off when your opponent only has 1 character left... :D makes people just give up :evil:The coolest part about this infinite is that it sets up for a tag-in very easily. If you lead it to someone like Ironman, you'll kill the character instantly, and everyone watching will be like 'BAM!'

BroodKill
12-21-2002, 05:30 PM
I have a problem fighting Cable/Cyke with Mag/Psy(MSP). It's the kind that just runs away all day. I usually try SJing and just fake chase him until he gets to the corner. I can't dash forward or else I'll block Cyke. If I sj, then he dashes under me and runs again. Should I just sj, ad d/f fierce, RH or something completely different?

Also, how should I fight Cable/Cyke with Storm/Psy(MSP).

SooMighty
12-22-2002, 05:10 PM
Originally posted by mixup
Soo, i have seen 3 c.rh combo, what the fuck?!!

The 3rd was a sj cancel btw.

how do you do that you sneakster:mad:

Edit: what can i expand onto this reset pattern as far as options go?

Storm on point with mag-a

Launch, fp, airdash df.lp,land underneath on other side and tri-jump with lk+mag beam{hi or low}

Oh, and some funny hyper tempest combo's/silly resets would be tyt.


Launch airdash behind hypergrab tempest too strong. The 3 c.RH thing...That's sorta how the slide infinite without jumping works. You pop them up higher. Of course there's a greater detail involved to it, but even I don't fully understand it yet. Maybe I'll see you in Florida and will get to see your Mags in action :)

12-22-2002, 05:54 PM
W3rd if you need a place to stay, we got you and your cre:D

You will get to see my magnus:)

Musker
12-22-2002, 07:54 PM
Originally posted by namo444

Is my reset combo good? lol...

cr.lk + psy, cr.lk, psy hits, otg. cr.lk, cr.rh, hyper grab, cr.fierce, sj.rh, ad/df, sj.lk, sj.lk, land, sj.lk, sj. lk, ad/df, sj.lk, sj. lk, sj., ad/df, sj.lk, sj.lk, normal jump lk + psy, lk, tempest

FYI: :D

a)this isnt a reset
b)this isnt a combo: you a/d twice during a superjump, and call psywhore twice without reseting.

ThE CRoW
12-22-2002, 08:31 PM
ey soo, who has been ur toughest opponent ever? and why?

SooMighty
12-22-2002, 08:45 PM
Originally posted by ThE CRoW
ey soo, who has been ur toughest opponent ever? and why? I've had a few tough ones. Duc is probably the most memorable one. He just has an understanding of the game most others don't.

ThE CRoW
12-22-2002, 09:06 PM
he doesnt play anymore does he? does he still use his spiral team? anyways advance merry christmas to all u

popoblo
12-22-2002, 10:05 PM
Originally posted by ThE CRoW
he doesnt play anymore does he? does he still use his spiral team? anyways advance merry christmas to all u

yea, he still plays. he's ranked 2nd in apex points in the pac south and got 7th at the final shgl tourney. he doesn't play spiral anymore because he supposedly got killed by people's sents, but i bet his spiral can still beat 99% of everybody else. merry christmas to you too.

hey soo, your new av is tight

WhentheSkyfalls
12-22-2002, 10:38 PM
Hello Soo
I'm a rabbid Magneto player. But not that good.
Any ways...whats a good way to play against a blackheart.
I've never played any Blackhearts until this starting week. I dont actually know how blackheart works so thats why. It's pretty annyoing but I know i can beat them. So i need your help.

P.S. I've seen that av before when i was a little kid but i cant remember where.

SooMighty
12-22-2002, 10:50 PM
Originally posted by popoblo


yea, he still plays. he's ranked 2nd in apex points in the pac south and got 7th at the final shgl tourney. he doesn't play spiral anymore because he supposedly got killed by people's sents, but i bet his spiral can still beat 99% of everybody else. merry christmas to you too.

hey soo, your new av is tight Thank you. And also, thanks to eKiN for revising it :)

SooMighty
12-22-2002, 10:54 PM
Originally posted by WhentheSkyfalls
Hello Soo
I'm a rabbid Magneto player. But not that good.
Any ways...whats a good way to play against a blackheart.
I've never played any Blackhearts until this starting week. I dont actually know how blackheart works so thats why. It's pretty annyoing but I know i can beat them. So i need your help.

P.S. Ive seen that av before when i was a little kid but i cant remember. Does this BH sj. around all day long, throwing out assists and goblyns? That is the typical BH. Just get under BH while he's super jumps, wait for him to fall back to the ground, and rush him down. Never chase him around in the air, and same goes against Sent.

The character in my avatar is the icon of old school Korean cartoon characters. His name is Dooly.

BTW, Merry Christmas to all of you. Hope ya'll have a good one.

SooMighty
12-22-2002, 10:59 PM
Originally posted by Doug_Funnie
nice thread soo, i use mag/sent ground/cable AAA (lil variation of team rowtron
couple qs...
y do peepz use sent pro???
y do they start cable second??? mag shockwave dhc sent hsf is almost a safe tagout, and good to punish assists with semi infinite, and cable aaa is good as an assist and for alpha counter ahvb
i would really like to use mag with a lil variation. i like oldskool xcota mags with fly mode and that u,u/f,f,P projectile. i kno it has bad chip, but it comes out quick,and sent ground will do the chip damage. i would like to use it as a ghetto IM smartbomb trap (call sent, SJ HPprojectile, land). is that safe? or (call sent, SJ LP pro) and use it to rush and follow up. i jus wanna use it for an extra chip/zone tactic/variation, then mix up with mag rushdown to surprise opponents. any comments or suggestions? Sent-a is too good with Mag/Cable. Sent-a suits Mags better then Sent's ground assist. Also, if someone tries rushing your Cable down and gets caught by ONE Sent-a, his character and whatever else is in the way will die. All your tactics sound decent to me. I especially like the zoning, then rushdown to surprise tactic. I use that sometimes too :)

popoblo
12-23-2002, 12:10 AM
Originally posted by WhentheSkyfalls
Hello Soo
I'm a rabbid Magneto player. But not that good.
Any ways...whats a good way to play against a blackheart.
I've never played any Blackhearts until this starting week. I dont actually know how blackheart works so thats why. It's pretty annyoing but I know i can beat them. So i need your help.

P.S. I've seen that av before when i was a little kid but i cant remember where.

remember that blackhearts demons alone do NO CHIPPING DAMAGE. i tested it out in training and the bar never even moved, irregardless of the character being bombarded w demons. the chip comes from an assist or his super. so just be patient, look for holes, and capitalize once you do (infinites, unmashables then dhc that shit). supposedly cr rh (magnus's slide) works well to get under him, although i haven't really tested that out.

hey soo, which assist would you recommend the most to fight bh with magnus? i'd imagine cyclops, psy, and t bonne would be up there...

sixtymhz
12-23-2002, 12:26 AM
1)Have you killed SIN yet?

My team I am using is mag/sent/capcom.
My normal team is Mag/Cable/Sent (which I discussed with you on IRC before)

2)But how would you rate mag/sent/capcom. Reason I use this team is to base the capcom assit and abuse it. Personally, I like the damage it gives and how quick it is.

3) Is there any combos I can do, including capcom assist into them?? Any tempest you know of??

-60mhz

ThE CRoW
12-23-2002, 12:36 AM
would cammy be good against bh? only person ive seen use cammy in a mag team is jwong, but thats pretty much it, how come not much people use cammy in their teams? not that i do, i was just wondering, ey soo did u ever get by clock's s/d? and how?

Charlie Goblyn
12-23-2002, 05:14 AM
Originally posted by Musker


FYI: :D

a)this isnt a reset
b)this isnt a combo: you a/d twice during a superjump, and call psy whore twice without reseting.

shut the fuck up you nigga hatin bastard!!!

ne ways if u read in the previous posts... it was already mentioned that it wasn't a reset... and it is a combo up to the psy for the second time part... that is just impossible... maybe he forgot somethin... ne whos stfu jared!!! let soo answer!!!! and please just post randomly!!! i swear if i didnt know any better i'd say u are followin me... :wtf:


--------------------------------------------------------------------------------
Originally posted by namo444

Is my reset combo good? lol...

cr.lk + psy, cr.lk, psy hits, otg. cr.lk, cr.rh, hyper grab, cr.fierce, sj.rh, ad/df, sj.lk, sj.lk, land, sj.lk, sj. lk, ad/df, sj.lk, sj. lk, sj., ad/df, sj.lk, sj.lk, normal jump lk + psy, lk, tempest
--------------------------------------------------------------------------------


it would work if instead of startin it out as c.lk psy blah blah u do a grab or and otg combo... but still not a reset...

soo... dooly looks like a green tweety bird fool!!!! btw are u goin to fl? hit me up!!!! jared hates nikkas... :lame:

12-23-2002, 09:00 AM
Whatcha think about mag/storm/capcom?

Btw soo, there is a really good magnus/storm player named erik here.

You guys really should come:D

panmarblic
12-23-2002, 10:52 AM
Soo, this guy I play against always use sent/bh/aa, and he'd do sent's standing fierce beam, bh assist over and over again. Once he starts this pattern, I can't get out of it w/ my storm. I can typhoon, but I'll still get hit up by inferno and lose whatever control I just gained. Know any good ways to get out of this w/ storm?

WhentheSkyfalls
12-23-2002, 11:04 AM
What are some good assists with Magneto?
I've heard of Sim being good with his AAA but I don't know...I've always used Psylocke, a little bit of Cammy, Sentinel, sometimes Storm, Cyke, and Doom but what about Sim? I've heard that he's like a ghetto Magneto. What are your thoughts.

P.S. DOOLY I remember him now. Cartoons were hilarious.:lol:

popoblo
12-23-2002, 11:06 AM
Originally posted by sixtymhz
1)Have you killed SIN yet?

My team I am using is mag/sent/capcom.
My normal team is Mag/Cable/Sent (which I discussed with you on IRC before)

2)But how would you rate mag/sent/capcom. Reason I use this team is to base the capcom assit and abuse it. Personally, I like the damage it gives and how quick it is.

3) Is there any combos I can do, including capcom assist into them?? Any tempest you know of??

-60mhz

i played this really good player named taz and he played mag/sent/capcom. the thing that i liked the most was...

you kinda have to be close to the corner... with magnus- cr lk cr mk (capcom's assist hits) then sj ad forward and hp throw them (by now you should be in the corner) right after you let go of them, go into flight mode with magnus, call capcom's assist, and do a tempest. the character should still be bouncing around, and the capcom assist hits them right up into the tempest, it hurts like hell.

to the crow- i use cammy on my teams all the time, because i'm the most confident in her as a character so if i ever have to use her when my other characters have died, then i'm still dangerous (i killed 3 of the other guys characters w just my cammy in a tourney one time). cammy goes through shit, so she's a great assist against bh, just call her at the right time and it's free damage. i'd say overall she's one of the better assists against BH.

hey soo, hopefully i'm not turning into geekboy on here, i just wanted to share my advice:cool:

SooMighty
12-23-2002, 09:38 PM
Hey guys. Sorry, I've been busy with Christmas and all. I don't know if you guys have seen the thread on the Fighting game forums, but I'm not feeling too fond of SRK right now. You guys are all dope :)
but there are fuckers I really dislike. So I am going to ask wizard to ban me from SRK for good. or i'll just stop posting, and even coming on this dumb site. hope you guys keep using magneto. you guys are all bomb. payce

Dasrik
12-23-2002, 09:58 PM
Don't go Soo! :(

sixtymhz
12-23-2002, 11:22 PM
:(

Thats prob the worst news I've heard all year :(

You'll be back man. We all love you :)

Charlie Goblyn
12-23-2002, 11:39 PM
WHAT THE FUCK IS GOING ON?!!!

I CANT BELIEVE PEOPLE ACTUALLY MADE A THREAD ABOUT SOME SHIT LIKE THAT!!!

ALL IT DID WAS PISS OFF MY GOOD FRIEND AND BUDDY SOO!!!

NOW HE WILL NEVER WANNA COME BACK TO SRK OR EVEN PLAY IN TOURNIES NO MORE!!!

DAMN U ALL TOO HELL!!!

FecalPenance
12-23-2002, 11:44 PM
Originally posted by SooMighty
Hey guys. Sorry, I've been busy with Christmas and all. I don't know if you guys have seen the thread on the Fighting game forums, but I'm not feeling too fond of SRK right now. You guys are all dope :)
but there are fuckers I really dislike. So I am going to ask wizard to ban me from SRK for good. or i'll just stop posting, and even coming on this dumb site. hope you guys keep using magneto. you guys are all bomb. payce

just checked out the thread you're talking about... I know what its like to toke up too much and not practice marvel... tournament organizers and nameless fucks like to pretend that you play in your basement because it helps them cope with the fact that they can't win shit...

also being on shoryuken or mirc or whatever can be done while still "having a life"... only brainless fucks who take their hallucinations too seriously would come up with that method of making other people feel bad... I don't buy it and neither should you...

wtf does OG mean? old gamer?

ThE CRoW
12-23-2002, 11:51 PM
comon soo, just ignore those idiots, they probably dont know shit, just all talk, so just stay man, but if u do decide to leave, merry christmas man, and a happy new year too, and whatever holidays u celebrate, have a good one man

feca: OG means original .... i believe

taiji
12-24-2002, 12:09 AM
yeah soo, don't let those irc lamers get to you, and if u do go, just wanna say it was cool talking to u and playing u at all those tournies (especially evolution!), msp 4 life! peace

sixtymhz
12-24-2002, 12:22 AM
I saw that thread, and honestly. I don't see why its even a sticky. Makes no sense to me.

Almost sounds like they want people to Gang up on Soo, or make nothing into something.

Musker
12-24-2002, 12:53 AM
Originally posted by Charlie Goblyn


shut the fuck up you nigga hatin bastard!!!

ne ways if u read in the previous posts... it was already mentioned that it wasn't a reset... and it is a combo up to the psy for the second time part... that is just impossible... maybe he forgot somethin... ne whos stfu jared!!! let soo answer!!!! and please just post randomly!!! i swear if i didnt know any better i'd say u are followin me... :wtf:



Plz... if you dont know what you're talking about, dont say anything.

~peace.

ruin-
12-24-2002, 01:20 AM
Originally posted by SooMighty
Hey guys. Sorry, I've been busy with Christmas and all. I don't know if you guys have seen the thread on the Fighting game forums, but I'm not feeling too fond of SRK right now. You guys are all dope :)
but there are fuckers I really dislike. So I am going to ask wizard to ban me from SRK for good. or i'll just stop posting, and even coming on this dumb site. hope you guys keep using magneto. you guys are all bomb. payce "



No one ever quits posting =D and soo wont leave cause im here!=]]] ^5s soo

GeekBoy
12-24-2002, 03:59 AM
While I have great respect for Soo...I don't want the thread to turn into a giant begathon of "Don't go Soo"s

The man says he's gonna leave, so he will. It's a shame yes, but it's not his fault for wanting to.

So no more begging or thread will be closed.

WhentheSkyfalls
12-24-2002, 09:53 PM
One more question for Soo
Do you usually play rush down storm or keep/runaway storm?
I try rush down but I'm not that good with storm.
Runaway storm just seems to be what it's all about from what I've seen and heard.

GeekBoy
12-24-2002, 10:48 PM
Originally posted by WhentheSkyfalls
One more question for Soo
Do you usually play rush down storm or keep/runaway storm?
I try rush down but I'm not that good with storm.
Runaway storm just seems to be what it's all about from what I've seen and heard.

He's not gonna answer this.

EnigmaX
12-25-2002, 08:38 PM
:( So is Soo just gonna stop posting on SRK or is he gonna stop tourney play completely? also, which thread's he talking about?

ThE CRoW
12-25-2002, 08:49 PM
fighting discussion forum, on top, "soo is mad" somthing like that , anyways guess there aint no reason for this thread to be used anymore

EnigmaX
12-25-2002, 09:04 PM
hmm... its either I'm blind or its been deleted, cause i dun see it...

AsianDemon
12-25-2002, 10:53 PM
Originally posted by EnigmaX
hmm... its either I'm blind or its been deleted, cause i dun see it...
I think your blind.;)

Naw they deleted it because it caused too much trouble and even the Mods were instagater. Good, that thread was trouble anyways.

ShadowHawkv2
12-25-2002, 11:11 PM
damn srk.com is falling apart:confused: :confused:

GeekBoy
12-25-2002, 11:18 PM
If nobody's gonna ask pertaining questions, I'm closing the thread.