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Sev7en Eleven
02-19-2009, 10:29 AM
Posted this in another topic, was told to make a new one.

How do you "properly" throw on wake up

Just do the command as they get up, if I see my hand go out have I missed or can they sort of wake up into it

There have been times I get grabbed before I can command grab. But that's gotta just be bad timing or something (When in the wake up animation do you execute it??)

Also, semi related, Is it possible to block a wake up SRK and punish it with air grab?

What are the different properties between Light medium and fierce command grab (and air grab), I know your hand stays out longer if you miss on fierce, but is it possible for them to sort of fall into it, like if I see my hand in the air (or out in front of me) and they were to jump or dash at me could it get them?

Also, ANY misc abel tips are appreciated always trying to improve my game.

BustaBust
02-19-2009, 10:38 AM
command throw differences:
jab - furthest range least damage
strong - medium range medium damage
fierce - shortest range biggest damage (does more than ex)
all of these have throw invulnerability
ex version has hit invulnerability and has pretty good range.

Sev7en Eleven
02-19-2009, 10:58 AM
Okay, and like I said, If I DO mistime it, is it possible for them to wake up into it? Kinda hard to explain what I'm saying

Also. What about the Air throw, and any tips? You're beyond a doubt the best Abel I've seen.

Any good combos you can start from a jump in, I always just go for sweep or rekka :(

BustaBust
02-19-2009, 11:02 AM
the differences between the punches for the airthrow are just damage and start up. the ex version has hit invulnerability start up, you may think oh do it on their jump ins but their jump ins will beat you or you might trade as in you get knocked back and your opponent gets knocked down. i mean the airthrow isnt something you should be relying on unless you combo into it like cr.fp xx falling sky or cr.fp roll falling sky. also if you mistime the command throw it will whiff and they cant wake up into instead they will be doing a beefy combo on you lol. just to clarify they can hit you out of regular command throws and they can throw you out of ex command throw.

Reipin Pillage
02-19-2009, 11:06 AM
How invulnerable is the EX command throw? 1 Hit Armor invulnerable or are we talking eat an EX srk invulnerable?

Sev7en Eleven
02-19-2009, 11:07 AM
Got it, thank you.
And unrelated, any good jump-in combos, I got none right now and it kills my air crossups

BustaBust
02-19-2009, 11:24 AM
ex command throw does not have armor properties. it will NOT beat srk. say you try to do a move like for instance balrog's dash punches or turn punches you can ex command throw those. jump in combos, uh j.mk cr.mp into rekka, j.mk st.fp rekka, j.mk cr.fp falling sky etc. just mess around with it since u have the console. combos arent hard to find with abel.

Philian
02-19-2009, 05:16 PM
Is timing everything? I haven't touched Abel yet... well timing is kind of universal. Ahh, someone please know what I'm talking about.

Reipin Pillage
02-20-2009, 06:35 AM
ex command throw does not have armor properties. it will NOT beat srk. say you try to do a move like for instance balrog's dash punches or turn punches you can ex command throw those.

So you are saying that if balrog regular dash punches at me I can EX throw him right out of that on reaction?

I guess what I really need to do is go read the basics on what hit invulnerability means and what moves it actually extends to (i.e. able to absorb).

Ryodragoon
02-20-2009, 06:51 AM
hit invicibility means that you can't be hit during the move (attack will whiff), but you can be thrown out of it.

As for using it against rog's punch, I haven't come across that situation myself so I can't be certain, but If rog uses it at max range, he'll be out of range for a throw. If he's closer and you have great timing and no fear, then you could throw him.

tekkamansoul
02-20-2009, 06:57 AM
Do you mean Abel's wakeup? Cuz I did Tornado Throw as a wakeup reversal, it seemed to work really well. I don't know what my opponent was doing, but I'd like to know if SRK beats out a reversal command throw...

As far as jump-in combos go, the strategy guide has these, pretty sure trial mode too...
j.mk, hp, CoD
j.hk, c.hp, falling sky
j.mk, cr.mp, CoD(lp), heartless

Those got me started, at least. j.hk is kinda hard to time properly since it hits kinda high.

Reipin Pillage
02-20-2009, 08:12 AM
Ok so boxers overhead dash punch, ducking uppercut punch, and his 3x k/p are all armor breaking, so an EX command grab would lose to that, correct? But if for some odd reason someone did a Fierce dashing punch you could EX Throw to absorb the hit then throw him, right? And of course it will absorb normal hits so waking up with it when you know a block string is coming works as well...

BustaBust
02-20-2009, 03:35 PM
no it wouldnt not lose because abel's EX command throw does not have armor properities meaning he doesn't absorb a hit so it would not lose. it he does dash punches at max range then you can excommand throw it like the other guy said. but if he does ex rush upper or overheads or anything that will be in your face and you can command throw them. if he does the overhead one it doesnt even have to be ex command throw, none of them do if the dash punches are late although i would do ex to be on the safe side. hope that helps!