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View Full Version : 30 matches of daigo as ryu



wjl976
02-21-2009, 10:31 PM
http://www.youtube.com/watch?v=VUZO0KhK4s0&feature=PlayList&p=952327FD7913B5CE&index=0&playnext=1

learn from the best.

enjoi.

Lam27
02-21-2009, 11:54 PM
ty mate

Tin.
02-22-2009, 06:50 AM
wow those matches are sick

Death N0te
02-22-2009, 07:50 AM
Yeah pretty clean..
Learning a lot from these.

LB
02-22-2009, 09:30 AM
sweet thanks a lot! too bad vid quality sucks but content sure is godly.

<3 daigo

TheRazaman
02-22-2009, 09:46 AM
When he's zoning with hadouken's he mainly uses his lp, right? And btw in that first video, how does his fireball go even with Akuma's red fireball? I thought all forms of that move were 2-3 hits. If the lp one is 1 hit then why ever use it?

lw3
02-22-2009, 09:57 AM
akuma's red fireball has always been like that.

TheRazaman
02-22-2009, 10:05 AM
akuma's red fireball has always been like that.

So if lp red is 1 hit why use it as opposed to the multi-hit variations?

And Daigo is using lp hadou most of the time for zoing, or was I wrong? Sry for not recognizing it myself, fairly new to SF.

lw3
02-22-2009, 10:09 AM
well i havent had much sf4 experience (busy with college and no next gen system) myself but if its like the other versions of sf (except st) the lp ver of the red fireball comes out the fastest versus the mp and hp. most players use the hp ver for chip damage on the opponent's wakeup

B3rni
02-22-2009, 10:48 AM
does daigo always use the lp shoryu as anti air and interrupter? ( iam not sure about the FADC starter cause you cant see it and his shoryu trades with some air moves very often)
if the answer is yes,why?

Sephiroth73003
02-22-2009, 12:17 PM
He prefers it to trade. Than he doesn't have to spend meter afterwards cancel and hit ultra/super/or Ex fireball your ass. so you take a fierce worth of dmg and he deals as much or 5x the amount back lol.

Songo[KthX]
02-22-2009, 12:22 PM
We need more Ryu players :rolleyes::looney::nono: :zzz:

zosla
02-22-2009, 04:47 PM
+1 +1

koOmaa
02-23-2009, 10:57 AM
wow THX!

Aznmnky
02-24-2009, 12:43 PM
These vids contain a lot of fundamentals. Learn from it.

shoultzula
02-24-2009, 01:19 PM
haven't seen all of them yet but it looks like daigo is winning because he's daigo rather than ryu's character strength. Doesn't look to good for ryu vs akuma\dictator\sagat

spdn4cr
02-24-2009, 01:55 PM
what is that combo he keeps doing jumping HP, LP, LP, HP, hurricane kick? or is it MP, MP in the middle?

tlgx3hitokiri
02-24-2009, 02:08 PM
wow. makes me feel like a super scrub.


what is that combo he keeps doing jumping HP, LP, LP, HP, hurricane kick? or is it MP, MP in the middle?

i believe its lp, lp, but i haven't seen it in a while

Rakae
02-24-2009, 02:54 PM
like many of you I have been watching daigo for a while now and I am amazed at how much of a clutch player he is. It is almost like he does not turn it on till the fights almost over.

I don't know if I would call it taken more risks when hes down but maybe that's it.
I am not saying it is the wrong thing to do, it is daigo. He is ridiculously awesome!

When you are down what is your play style Risky or safe?

DaniHel
02-24-2009, 05:55 PM
Thanks alot for the videos!

On the second video, vs bison, how does he get him do high for the ultra. After de EX Hurricane Kick he falls down, then does he do a shoryuken and quickly do the ultra? Or did the bison guy just happen to jump at the same time he did the shoryuken?

Masataka
02-24-2009, 07:25 PM
The typical combo is j.hp, c.lp, c.lp, c.hp xx hurricane kick. I've seen him use c.mp instead of c.hp for a couple of combos; probably because he was afraid of range issues.


DaniHel.. it was a combo.

Crossup j.hp, c.lk, c.lp xx SRK, Ultra from what I can see.

ironflip
02-24-2009, 09:35 PM
I just saw him DP ex cancel and DP ex cancel into an ultra......godlike!

ahkeentayway
02-24-2009, 09:51 PM
I just saw him DP ex cancel and DP ex cancel into an ultra......godlike!

Whaaa? Which match?

DP -> FADC -> DP ... I thought was only possible if the second DP was EX DP

Spiku
02-24-2009, 11:24 PM
Thanks for the vids. Hail to the king baby.

spdn4cr
02-25-2009, 12:42 AM
The typical combo is j.hp, c.lp, c.lp, c.hp xx hurricane kick. I've seen him use c.mp instead of c.hp for a couple of combos; probably because he was afraid of range issues.


DaniHel.. it was a combo.

Crossup j.hp, c.lk, c.lp xx SRK, Ultra from what I can see.


I can't even pull off that typical combo (you state above) in practice....Is there some timing on this? For some reason I can't connect them all...maybe i'm doing too much button mashing and not enough timing.

white shadow
02-25-2009, 07:08 AM
I can't even pull off that typical combo (you state above) in practice....Is there some timing on this? For some reason I can't connect them all...maybe i'm doing too much button mashing and not enough timing.

Yeah, you can't mash, it's all about timing. I suggest that you practice just doing C.LP, C.HP first for a while, then try comboing more.


as for the video, they are excellent. It's showing arguably the world's best Street Fighter player using the fundamental character of the game. Which shows me some of the weaknesses of Ryu. Seems like it might be an uphill battle versus Rufus and Akuma, both characters have some nice approaches and tools dissolve Fireball spacing, which is why a bulk of Daigo's losses were to them.

Jamesdavid3
02-25-2009, 07:21 AM
also Diago BLOCKS all the time..

SiYkO
02-25-2009, 07:38 AM
Sexy matches, thanks a lot for the link

shoultzula
02-25-2009, 08:13 AM
like many of you I have been watching daigo for a while now and I am amazed at how much of a clutch player he is. It is almost like he does not turn it on till the fights almost over.



daigo is well known for the "psychic" shoryuken which has been renamed the "ume" the last few years. Ume comes from umehara which is last name aside from correct spelling.

Anyway, when daigo gets an ultra, his "psychic" dp becomes a factor now. Daigo is probably THE best player in the world when it comes to using a shoryuken to interrupt a footsie string that isn't safe. With a mastery of that technique by breaking down footsie patterns, the later side of the fight becomes psychic srk, FCDC, ultra. One of his best tricks ironically leads to 50% life this game with ryu.

Any decent player will recognize those ume uppers and probably slow down a little. In return, the ryu player gets to go back to being semi dominant and if the opponent shows any kind of repeated agression, ume upper, FCDC, ultra will fuck him up.

He turns a lot of those bad fights where he's losing to wins after landing those ume srk, ultras. Then some agression after the KD.

2 cents on why some of those video's daigo doesn't win till the very last bit of his life.

Legendary Gokou
02-25-2009, 09:21 AM
One of the most telling things to me in those videos is that Daigo doesn't really EX fireball much. I like to use it a little further then sweep range so I can get knockdown, but I'm usually missing out on opportunities to do fireball super. Fireball super is better then I thought. Really fast speed and I think there was a moment where he hit a grounded DP and linked into super from mid screen. I didn't think it would hit but it did.

Merkilo
02-25-2009, 12:27 PM
Question: Video 17 (Daigo vs an Agressive Chun)

When chun li gets him in the corner like that; keeps poking, fireballing, footsie-ing him back in there how should you handle a situation like that?

wjl976
02-25-2009, 03:16 PM
you guys are welcome. thanks for the negative feedback haha

Rakae
02-25-2009, 03:32 PM
daigo is well known for the "psychic" shoryuken which has been renamed the "ume" the last few years. Ume comes from umehara which is last name aside from correct spelling.

Anyway, when daigo gets an ultra, his "psychic" dp becomes a factor now. Daigo is probably THE best player in the world when it comes to using a shoryuken to interrupt a footsie string that isn't safe. With a mastery of that technique by breaking down footsie patterns, the later side of the fight becomes psychic srk, FCDC, ultra. One of his best tricks ironically leads to 50% life this game with ryu.

Any decent player will recognize those ume uppers and probably slow down a little. In return, the ryu player gets to go back to being semi dominant and if the opponent shows any kind of repeated agression, ume upper, FCDC, ultra will fuck him up.

He turns a lot of those bad fights where he's losing to wins after landing those ume srk, ultras. Then some agression after the KD.

2 cents on why some of those video's daigo doesn't win till the very last bit of his life.

Dude this was a very informative read. Thank you!

shatterstar
02-25-2009, 04:45 PM
also Diago BLOCKS all the time..
1. getting punched in the face constantly isn't a good defense.
2. scrub. kill yo self.

shoultzula
02-25-2009, 06:49 PM
One of the most telling things to me in those videos is that Daigo doesn't really EX fireball much. I like to use it a little further then sweep range so I can get knockdown, but I'm usually missing out on opportunities to do fireball super. Fireball super is better then I thought. Really fast speed and I think there was a moment where he hit a grounded DP and linked into super from mid screen. I didn't think it would hit but it did.

I've been struggling on the whole meter management thing for ryu. Personally, I rarely go for his super and stay with more ex's. The EX FB is really good @ the range you said. When you do them right, the opponent can still jump over them but ryu recovers in time so you have a safe zoning tool that KD's on hit. There's also the srk cancel FCDC stuff which essentially gives you an escape route or ume upper into ultra. Even EX srk has a place when you're going against a character who has some pretty good air priority. I feel like I can maintain the fight better because ryu has some pretty damn good EX moves that play a factor.

Did anyone else notice those options daigo was using? there was a lot of tick throw stuff but he put a hit confirm option on it. I think it was xup j.mk throw which is option 1. Then he started doing xup j.mk, pause to fake throw, c.mp, LINK shoryuken for his next option that counters option 1. Its actually very easy to hit confirm into c.mp, LINK shoryuken. Very good tick throw loop IMO.

Lane
02-26-2009, 09:31 AM
you guys are welcome. thanks for the negative feedback haha


1. getting punched in the face constantly isn't a good defense.
2. scrub. kill yo self.

I had one of those retarded LOLOLOL laughs.

Thanks :rofl:

Rsnake91
02-26-2009, 08:34 PM
good vid. learned quiet a bit

icondesigns
02-27-2009, 03:42 AM
Top drawer. Id love to see him facing some noob / scrub ryu's / kens to see how to really play them. Still i need to master the basics and hopefully it will come :lol:

Blinkeh
03-02-2009, 08:30 AM
I thought throwing out hadoukens mid-screen was bad because they can just jump over you and punish. Why isn't that happening in these videos?

zosla
03-02-2009, 11:27 AM
because these players play smart, they don't just jump in because you hadou... because if they do that and they time it 0.5 sec slow they will eat a srk ultra. which will put their position in a very bad state, eating a ultra = nearly losing a game.