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View Full Version : L.DP -> FADC -> Ultra ... I cannot do this.



ahkeentayway
02-22-2009, 09:52 PM
I really enjoy playing Ryu but I'm having a hard time willingly setting my opponent up for an Ultra.

You see, so far the only setups I use require I be in a corner. And I've seen Daigo do this with ease.

I'm wondering if anyone has any tips for me to get the timing down? I can EX cancel the DP but I cannot get the timing right for the dash backwards/forwards.

I've been practicing for a while, and I haven't made any progress on this. If it matters I'm using the 360's analog stick till I can get my hands on a fightpad.

Oh and those of you who have the fightpad, are charge moves easier to execute on there than the 360's DPad?

Mpalm
02-22-2009, 10:16 PM
I suggest doing the dash cancel like this: :r: + :mk::mp: then :r: (Just tap the mk + mp, no need to hold them)

I find hitting forward plus the FA much easier then FA forward forward, it comes out much quicker. This gives you a fraction of a second to gather yourself and put the ultra input (if you scramble to do the ultra you will probably get an ex shoryuken). For timing, just hit the shory and immediately FADC pause momentarily (and i mean VERY briefly) to avoid getting a shory and then hit the ultra input. A big mistake is thinking that you need to rush out all the inputs, but there is a small grace period when your opponent is in the air.

Try practicing it in stages. First get the dash cancel down, then practice just the Shory + FADC over and over until you feel confident. At first it seems like a lot of things to keep track of but before you know it you will get the hang of it.

Granted, i'm not sure how this would go on a regular controller... probably not too fun.

Gasp
02-22-2009, 10:26 PM
dp hit mk+mp and double tap forward or back
dont even look to see it connect if that dp hits just holdboth mediums and double tap a direction and release the mp+mk

when you actually see ryu dash out
input the ultra

ahkeentayway
02-22-2009, 10:38 PM
I suggest doing the dash cancel like this: :r: + :mk::mp: then :r: (Just tap the mk + mp, no need to hold them)



dp hit mk+mp and double tap forward or back
dont even look to see it connect if that dp hits just holdboth mediums and double tap a direction and release the mp+mk

when you actually see ryu dash out
input the ultra

Hm so wait, does it matter if I hold down the mp+mk or not? Because so far I've been tapping it to no avail. I guess I'll try holding mp+mk while I double tap fwd/back to see if that works.

Thanks guys I'll let you know.

Mpalm
02-22-2009, 10:50 PM
Holding it works too, but you can simply tap them for a FADC with the inputs shown above. Personally I find it easier to pull off this way.

MYK jamgi
02-22-2009, 11:59 PM
it's not just off the l.dp you can do it off any of them

if you hit l.dp as an AA near the peak of your opponents jump you can link it into ultra as well. It's really not that hard.

You don't learn to ride a bike on the first try

Death N0te
02-23-2009, 12:27 AM
Yeah i mainly get my Ultra's off with a LP.Shoryuken when my opponent is jumping at me then just simply time and execute the Ultra.
I think it's the easiest setup no FADC needed.

Mpalm
02-23-2009, 08:19 AM
Yeah i mainly get my Ultra's off with a LP.Shoryuken when my opponent is jumping at me then just simply time and execute the Ultra.
I think it's the easiest setup no FADC needed.

Definitely the easiest way, also linking moves like Ex hadouken in the corner is pretty easy. However, getting a reversal and FADC > Ultra makes you feel pretty badass.

Supa
02-23-2009, 08:33 AM
The motion is: L.DP > MP+MK (hold) > http://forums.shoryuken.com/images/smilies/right.gif, http://forums.shoryuken.com/images/smilies/right.gif > Release MP+MK > Ultra

Or at least that's how I do it.

spdn4cr
02-23-2009, 11:45 AM
The SRK--->FADC---->Ultra is tough for me too...definitely not consistent and always has me thinking how i could have used my 2 bars of super meter more efficiently when I screw up the combo...not to mention playing online makes the timing that much more difficult to pull off. It still amazes me that REMIX is so much smoother than SF4....(at least on ps3)...it just seems so hard to find opponents with good lag to play against

Sir-Jabs-Alot
02-23-2009, 02:28 PM
It's all about the timing and working on it in training mode. just sit in training mode with ryu and do nothing but L.DP, fadc, ultra on both sides.

DP, tap mp+mk, tap forward forward, roll your ultra

ahkeentayway
02-24-2009, 10:41 AM
Thanks guys!

I've gotten it down, now I have to work on making sure I Ultra instead of ex DP. @_@

MonsterZodd
02-24-2009, 11:46 AM
also, its easier to FADC from a fierce dp as opposed to a jab one (for me at least) and it also does more damage, might want to try that if you are currently using jab dp's

spdn4cr
02-24-2009, 01:15 PM
does anyone here use the X arcade stick when doing this combo? I find that the button recognition of the combo inputs do not work well and I'm wondering if it's my inexperience or the joystick. My problem is that when I do the HP SRK into the FA (mp+mk) the move that comes out is just a HP...no SRK....it's almost as if the input of the FA is too soon after the SRK for the joystick to recognize the input. If I do it on the gamepad it works fine so it's not my timing that's wrong. If I try to delay the FA input after the HP SRK, the SRK will come out but by then Ryu will be too elevated to cancel into a FA. I was just curious if anyone else with an X arcade joystick had this problem when doing the HP SRK ----->FADC------>Ultra combo with Ryu

ahkeentayway
02-25-2009, 01:06 AM
As much as I love him, I'm done playing Ryu.

He relies heavily on meter, and even then you've got to be godlike with your FADC. I'll just play Sagat. He's pretty much the same style but better at everything.

Knot8
02-25-2009, 01:10 AM
As much as I love him, I'm done playing Ryu.

He relies heavily on meter, and even then you've got to be godlike with your FADC. I'll just play Sagat. He's pretty much the same style but better at everything.
He combos into his ultra the same way too.

Masataka
02-25-2009, 01:16 AM
As much as I love him, I'm done playing Ryu.

He relies heavily on meter, and even then you've got to be godlike with your FADC. I'll just play Sagat. He's pretty much the same style but better at everything.

Well what you say is basically true. Can't refute it lol.

Like knot says he combos the same way as well.

Did you by chance try Ryu's other ways to combo Ultra?

1) Ex Fireball in the corner, Ultra

2) Ex Hurricane Kick in the corner, Ultra

3) j.mp, ultra

4) SRK (jab that trades), Ultra

5) FA (crumple), dash up, Ultra

ahkeentayway
02-25-2009, 01:16 AM
He combos into his ultra the same way too.

Well yeah, but you will get far more opportunities for a guaranteed hit than you ever will playing Ryu. Unless of course, you always have 2 gauges of meter, and even then you've got to be near perfect with your FADC.

I would get into some other disadvantages but that's just me seeing how others play him fine. I'm not good enough to play Ryu I guess.

Edit:

Well what you say is basically true. Can't refute it lol.

Like knot says he combos the same way as well.

Did you by chance try Ryu's other ways to combo Ultra?

1) Ex Fireball in the corner, Ultra

2) Ex Hurricane Kick in the corner, Ultra

3) j.mp, ultra

4) SRK (jab that trades), Ultra

5) FA (crumple), dash up, Ultra

Yeah I can do all those, it's just ... My opponent has to make a mistake before any of those work. Unlike most Ryu players I cannot willingly initiate Ultra via DP->FADC->Ultra.

Oh and I'm not very good at actually forcing my opponent to make mistakes so ... Yeah. I'll keep at it, but it doesn't look promising. :P

Lane
02-25-2009, 08:59 AM
Well what you say is basically true. Can't refute it lol.

Like knot says he combos the same way as well.

Did you by chance try Ryu's other ways to combo Ultra?

1) Ex Fireball in the corner, Ultra

2) Ex Hurricane Kick in the corner, Ultra

3) j.mp, ultra

4) SRK (jab that trades), Ultra

5) FA (crumple), dash up, Ultra

The last one I find isn't practical at all.

ahkeentayway
02-25-2009, 09:10 AM
The last one I find isn't practical at all.

On the contrary, it is actually the easiest way for someone who is new to Ryu to land an Ultra.

Masataka can you explain situations where you use #3 ... I know it lands an Ultra for sure but jumping towards anyone (even those without DP) just seems like a bad idea.

Masataka
02-25-2009, 09:18 AM
Oops, I forgot to put anti-air j.mp. Use it against people who spam jumps. At low level there should be plenty. An early j.mp should catch them out of the air, and that leads to a free ultra. If you get stuffed twice in a row in the air, I'd recommend stopping.

The most common time I can remember landing it is when I have them stuck in the corner in a fireball trap. A whiffed jab often leads to them trying to jump out.

But ya, it's not used as much since you have jab SRK for the trade and rarely used once you get used to FADC.

Death By Nines
02-25-2009, 01:22 PM
landing the DP>>FADC>>Ultra is so mind-numbingly hard. I can't seem to get it out at will... why is the dash so hard afterwards?

tlgx3hitokiri
02-25-2009, 01:27 PM
yeah i think fadc to ultra is a common high tier player setup, but it's by no means the only one. the easiest is j.mp, ultra or l.dp on someone jumping in to ultra. the timing on those isn't difficult at all and there should be plenty of opportunities for it. also, l.dp trade to ultra is a good setup too, cuz you don't have to fadc to hit the ultra after.

just keep at it. sagat's setups have similar timing and if you're having trouble with ryu's it's not going to be much better when you switch.

Masataka
02-25-2009, 03:06 PM
The dash is hard because you're not doing it fast enough. A common problem among new players is they wait til they see something happen. You have to do it basically immediately.

Input should be

SRK, mp+mk+forward (i'd recommend holding if you're new), forward, let go of mp+mk, Ultra

Mpalm
02-25-2009, 03:16 PM
The dash is hard because you're not doing it fast enough. A common problem among new players is they wait til they see something happen. You have to do it basically immediately.

Input should be

SRK, mp+mk+forward (i'd recommend holding if you're new), forward, let go of mp+mk, Ultra

Definitely recommend hitting mp+mk+forward, much faster than mp+mk then forward forward in my opinion.

TenorFighter
02-27-2009, 03:32 PM
dp hit mk+mp and double tap forward or back
dont even look to see it connect if that dp hits just holdboth mediums and double tap a direction and release the mp+mk

when you actually see ryu dash out
input the ultra

I get that and can do "hold both mediums and double tap a direction and release the mp+mk" Its after that that gets me frustrated. since I'm tapping forward twice how can i do the ultra input before Dan is on the ground? Its hard to do on the PS3 pad.

i've seen the vid of the RYu combos from a guy doing it with a 360 pad. I'm suire it can be done but its so darn hard.


this is for the challenge mode. linking/buffereing in the supers i can do consistently. its the FADC that's frustrating.

evilj
02-27-2009, 05:37 PM
I really enjoy playing Ryu but I'm having a hard time willingly setting my opponent up for an Ultra.

You see, so far the only setups I use require I be in a corner. And I've seen Daigo do this with ease.

I'm wondering if anyone has any tips for me to get the timing down? I can EX cancel the DP but I cannot get the timing right for the dash backwards/forwards.

I've been practicing for a while, and I haven't made any progress on this. If it matters I'm using the 360's analog stick till I can get my hands on a fightpad.

Oh and those of you who have the fightpad, are charge moves easier to execute on there than the 360's DPad?


I'm using the 360 dpad. It's terrible but it's definitely possible to do this. Just make sure you hold the buttons and dash right away and release the buttons.

If you're using the LT to do the 3p and you continue to hold the medium buttons, you won't get an ultra but an ex dragonpunch.

white shadow
02-27-2009, 06:08 PM
Yeah it's possible to do it on a 360 pad, I finally did it today (YAY!:woot:) after an exhausting hour of practice.

Basically, if you use type A button setting, it's an uphill battle for dexterity. I found a much easier time switching the PPP and Fierce from the left shoulder button to the right shoulder button. Since doing QCFx2 is difficult for me when trying to press the Left (PPP) shoulder button.

Also remember to slightly pause when starting the Metsu Hadouken otherwise it will graze or miss completely, that's a major part of getting it to combo.