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Endymion
02-25-2009, 04:44 PM
Hey, having some trouble with these...well i say 'these'...im stuck on #1
The low short into heavy spiral arrow, no problem, on its own, but after the light kick, light punch, it never seems to come out, nothing happens or i end up doing a straight super , anyhow my execution isnt to hot, if anyone could throw some light or advice that would be much appreciated !

InfernoOmni
02-25-2009, 04:59 PM
Dude, me and you can work on these together. I've been having a rough time as well, but I JUST finished LVL 1 Hard. Here's a tip that should DRASTICALLY help.

When you do LK to LP, you have to PAUSE for a SLIMMER of a second. Don't ask me why, but if you LK, LP, c.LK too fast the Cannon Drill -won't- come out. Here's my speculation on this.

LK, LP, c.LK, Cannon Drill all inputted as fast as possible isn't a true combo. However, c.LK -> Cannon Drill IS a true combo. So what you have to do is wait until the last frame of stun from the LP. This kinda "resets" the chain, but a combo still continues. I hope that makes sense.

Once you wait until the last frame of stun from the LP, that's when you press:

[Down + Low Kick] -> [Down/Right] -> [Right + FK]

Tell me if this helps at all. I think Cammy's trial is the most ridiculous I've done so far I'm stuck on #2.

NeuroticSword
02-25-2009, 08:18 PM
I'm also having trouble with her hard trial #2. I can't get the forward punch to connect consistently and when I do get the punch to connect the crouching forward kick doesn't come out at all.

InfernoOmni
02-25-2009, 08:41 PM
I'm also having trouble with her hard trial #2. I can't get the forward punch to connect consistently and when I do get the punch to connect the crouching forward kick doesn't come out at all.

Try to break it into separate parts. The timing is very precise, but try to get to understand:

1.) After j.FK, LP, make sure you're close enough to do the MP (looks like an uppercut).

2.) Practice finding the timing between LP, MP. It's tough.

3.) Once you get a little better at that, practice the timing between MP, c.MK.

Spamming won't get you anywhere. You -have- to find the timing, and then with a lot of practice, understanding, and luck you'll be able to reach the Spiral Cannon*.

* - Don't be mad when you finally pull the combo off and forget to Super the Spiral Cannon. Lol, it will happen.

syn13
02-26-2009, 12:59 AM
Until I get myself a stick, I'm cheating and rearranging my controls on my controller to reduce travel time and complexities with the triggers.
Anyhow, I'm on trial 5 Hard and the advice I can give you for the previous trials are to dissect each parts of the combination for familiarty. Many times I couldn't pull off a certain part nor was I smart enough to watch the youtube video so I would do seperate parts to get an idea of how it should be pulled off(timing as well) and after numerous pratice, out of several trial and errors, you'll pull it off. To be honest, once you reach the latter hard trials, they're not worth remember since it won't utilize the full potential of Cammy's ultra combo.

Endymion
02-26-2009, 01:38 AM
Thanks InfernoOmni, ill check it out this afternoon once im back from work!

NeuroticSword
02-26-2009, 12:58 PM
I did it! lol Thanks InfernoOmni and syn13. I made it all the way to hard trial # 4.

InfernoOmni
02-26-2009, 03:31 PM
I did it, I did it, I did it! (All 5 trials.)

AHHHHHHHHHHHHHHHHHHHHHHHHHHH!

Hands down the most tedious thing I have ever done in any video game. Jeezus.

Endymion
02-26-2009, 05:17 PM
Grats pal, the icon any good?

InfernoOmni
02-26-2009, 08:45 PM
Yeaaah, one of them is a 3D box of Cammy, but there's a much cooler one. Hard to describe, but it feels all... yummy.

What part are you stuck on?

jabhadouken
02-26-2009, 11:34 PM
Dude, me and you can work on these together. I've been having a rough time as well, but I JUST finished LVL 1 Hard. Here's a tip that should DRASTICALLY help.

When you do LK to LP, you have to PAUSE for a SLIMMER of a second. Don't ask me why, but if you LK, LP, c.LK too fast the Cannon Drill -won't- come out. Here's my speculation on this.

LK, LP, c.LK, Cannon Drill all inputted as fast as possible isn't a true combo. However, c.LK -> Cannon Drill IS a true combo. So what you have to do is wait until the last frame of stun from the LP. This kinda "resets" the chain, but a combo still continues. I hope that makes sense.

Once you wait until the last frame of stun from the LP, that's when you press:

[Down + Low Kick] -> [Down/Right] -> [Right + FK]

Tell me if this helps at all. I think Cammy's trial is the most ridiculous I've done so far I'm stuck on #2.

Your way is probably right too, but I've found the height of the initial j.RK to be key to pulling that RK Spiral Arrow off.

It basically has to be retarded early.

vasAZNion13
02-27-2009, 12:12 AM
When you do LK to LP, you have to PAUSE for a SLIMMER of a second. Don't ask me why, but if you LK, LP, c.LK too fast the Cannon Drill -won't- come out. Here's my speculation on this.

.

just so you know.

doing lk, lp, lk really fast means you are "Chaining" the moves. (think marvel). for some reason, in SF4, you can't combo into specials out of a chain.

if you put a pause between the lp and the last lk, you "link" the moves. and that's why the drill can be cancelled out of that.

jabhadouken
02-27-2009, 08:56 AM
just so you know.

doing lk, lp, lk really fast means you are "Chaining" the moves. (think marvel). for some reason, in SF4, you can't combo into specials out of a chain.

if you put a pause between the lp and the last lk, you "link" the moves. and that's why the drill can be cancelled out of that.

Yeah.

I kind of figured it was a link - thanks for the heads up on no chains into super.

I'd been having a sneaking suspicion about that.

@InfernoOmni:

Use whatever cue(s) work for you to get the moves to combo in a link.

The starting trajectory of the jump helps my rhythm on that one.

Raiff
02-27-2009, 09:08 AM
Thanx for sharing guys been having alot of trouble on hard trials myself and you've given some really usefull tips.

Comming from MvC2 to SF4 is proving more of a problem then I thort, the timing is so different in comparison.

Gonna go give em another go now tho :P

B-Rad
02-27-2009, 09:12 AM
Am I the only person on earth that can't FADCb > Ultra? I'm stuck on this very last part on #5, and the pad isn't cooporating much. My questions:

What's the timing between her dashing back and the input of the ultra?
Why does God see fit to kill my thumbs while laughing at me?
Will I ever actually use this in-game?

jabhadouken
02-27-2009, 09:26 AM
Am I the only person on earth that can't FADCb > Ultra? I'm stuck on this very last part on #5, and the pad isn't cooporating much. My questions:

What's the timing between her dashing back and the input of the ultra?
Why does God see fit to kill my thumbs while laughing at me?
Will I ever actually use this in-game?

The highlighted is your problem.

Not to be a dick, but a stick really helps with execution.

On that note, I do hate how some "stick players" act as if they're so goddamned l33t because they use stick, and how they utterly condescend pad players as being less skilled as if using stick were some technical uber achievement, when in point of fact the very reason stick play is so strongly recommended by the actual elite players is because it's (gasp!) easier than pad play. :karate:

The latter being why I use stick, and you should too.

Raiff
02-27-2009, 09:37 AM
Yeh am find execution on pad to be horrid, I cant afford a stick atm tho :'(

My best advice if ur usin a pad is to over extend the moves sum what

e.g 6,2,3,6 kick (cannon spike) Although u'd imagine this to spiral arrow it usually works, the pad tends to make my play sloppy as am tryin to over compensate tho but this can help wiv trials.

ConFuZsion
02-27-2009, 09:54 AM
I did it, I did it, I did it! (All 5 trials.)

AHHHHHHHHHHHHHHHHHHHHHHHHHHH!

Hands down the most tedious thing I have ever done in any video game. Jeezus.


Same here I just finished the other day, it took some time.

But nothing was worst than the Street Fighter EX Game Trials, that shit took a lot of thumb effort :crybaby:

DominoLogic
02-27-2009, 10:16 AM
Am I the only person on earth that can't FADCb > Ultra? I'm stuck on this very last part on #5, and the pad isn't cooporating much. My questions:

What's the timing between her dashing back and the input of the ultra?
Why does God see fit to kill my thumbs while laughing at me?
Will I ever actually use this in-game?

gotta do the ultra faster (almost asap) otherwise it misses. if you see the opponent falling down on your screen during the ultra zoom-freeze thing then you gotta do it earlier.

B-Rad
02-27-2009, 11:06 AM
Jab: I'm not playing on pad by choice. My stick crapped out on me 2 days before SF4 came out, and I haven't been able to get the parts to fix it yet, so I'm working with what I've got. It's a Hori EX2 that decided the left side was obsolete, so LT/MK, LB/whatever, and up-left on the stick all died at the same time.

Domino: Thank you sir :tup:

imdahman
02-27-2009, 02:16 PM
I'm insanely jealous that you folks have finished her trials, i can't get past #2. #1 took me literally 2 days to fluke and get by

AzN_Skater
02-27-2009, 02:36 PM
gotta do the ultra faster (almost asap) otherwise it misses. if you see the opponent falling down on your screen during the ultra zoom-freeze thing then you gotta do it earlier.

Also, make sure you are not doing the second Cannon Spike too early. You have to be grounded in order to FADC, so after the first Spike -> FADC, make sure you wait for them to drop a little before doing the second Spike -> FADC.

jabhadouken
02-27-2009, 02:48 PM
Jab: I'm not playing on pad by choice. My stick crapped out on me 2 days before SF4 came out, and I haven't been able to get the parts to fix it yet, so I'm working with what I've got. It's a Hori EX2 that decided the left side was obsolete, so LT/MK, LB/whatever, and up-left on the stick all died at the same time.

Domino: Thank you sir :tup:

Ouch.

Sympathy, m'man.

That is hella harsh.

Sorry to hear it.

Is it the JLF (EXs do have JLFs, right? PS3 boy here.) PCB or is it the main PCB?

Endymion
02-27-2009, 03:49 PM
just sat back down and thanks to eveyrone whos replied, ive cleared hard #1 and shouted a loud YESSSS when i did it hehe

ok onwards and upwards

ZeroNova
02-27-2009, 03:50 PM
I'm currently on the last hard trial with Cammy. It seems kind of similar to the 4th one, with the "Cannon Spike > FADC > Ultra" except the start of the combo is a bit different and you have to do 2 "Cannon Spike > FADCs". I haven't really tried that much yet, but I'm gonna give it a few tries right now and see how it goes, but considering that the 4th trial took about an hour of straight playing to beat, this might take a while.

I can't really remember how I did #1~3, but for those stuck on the 4th one I have some advice (and hopefully it'll help someone). Just keep in mind that I'm no expert, but this is pretty much how I did it. Ok, the combo goes like this iirc:
EX Spiral Arrow > Cannon Spike > EX Focus Cancel > Gyro Drive Smasher.

First of all, make sure Dan is standing as far to the right (or left if you want that) as possible. When you do the spiral arrow, make sure you do it from the right distance (as far away as possible, while still hitting), this seemed to help me connect with the Cannon Spike much easier. Then try to learn how to link the Cannon Spike with the EX Focus Cancel (when to press MP+MK). I had a lot of trouble with this.

When you do the focus cancel, immediately dash backwards and execute the ultra as fast as you can. This is definitely the hardest part imo, you have to use the ultra combo almost immediately after the FADC or it won't connect.

A mistake I made for a long time was to dash forward for the EX Focus Cancel, and it's really hard to hit with the ultra if you do this, but it is possible afaik (I did it once without first using the spiral arrow at the beginning, so I didn't beat the trial).

One last advice (which I think goes for pretty much all trial challenges), and it's worked pretty well for me. Try to practice each part of the combo separately at first, don't try to do the whole combo in one go, first get a feel for each part of it. I'm not sure this will work for everyone, but it helped me get through Cammy's 4th trial at least, and a few others.


Like I said, I'm no expert, but I hope this can help some of the players who are new to SF or fighting games in general.

Greyshot020
02-28-2009, 06:09 PM
Having hair pulling time with Cammy's first hard trial... if i try enough i can get everything up to the SA, but i ALWAYS miss the super! even if I mash the DP motion with HK...any suggestions? This is never a problem with the shotos like ken or Ryu, why is it so with cammy?

Edit: OMG nvm I just did it... for some reason it works when I do it from the right and not from the left XD

DBC
02-28-2009, 06:38 PM
One last advice (which I think goes for pretty much all trial challenges), and it's worked pretty well for me. Try to practice each part of the combo separately at first, don't try to do the whole combo in one go, first get a feel for each part of it. I'm not sure this will work for everyone, but it helped me get through Cammy's 4th trial at least, and a few others.Yes, it really does help... at least it does for me. That's how I did all of her trials, and it was especially useful for completing the last one.

I broke it down, first doing the DK -> hp -> CS part, then I just practiced CS -> FADC -> CS. When I got that down, I practiced throwing in the ultra after that until I could get it consistently. Then I put it all together, and successfully completed it, after about who-knows-how-many attempts.

Chunner
03-01-2009, 02:36 AM
Cammy's trials are not that hard, with the exception of hard #2 (playing on pad). I dont know why they put it as #2, because #3, 4 and 5 are much easier imo.

akuma31
03-01-2009, 06:45 AM
Since I'm on pad, the last one took quite a bit of effort to nail. I almost pulled it off on regular setup but the LT wasn't agreeing with me on the super so what I did was Y=HP, B=HK, RB=Focus Attack, RT=KKK

Then it was just a matter of getting the CS, FADC, Gyro Smasher to land. The trick is to do the Gyro Smasher as soon as the dash animation is over or else it's too late. The window is very small.

Hoffburger
03-01-2009, 04:17 PM
I can do the A.HK, LK, LP, C.LK combo and I can do the C.LK, H.Arrow, Super combo, but I can't link them together to save my life. Any tips?

DBC
03-01-2009, 05:41 PM
I can do the A.HK, LK, LP, C.LK combo and I can do the C.LK, H.Arrow, Super combo, but I can't link them together to save my life. Any tips?I take it you're having trouble getting the SA to come out when you put it all together. The reason may be because you're chaining LP to C.LK and not linking them. After the LP, try delaying the C.LK slightly, and you should be able to get your SA to come out.

Cannon Spike
03-01-2009, 09:42 PM
It seems like the trials got easier as I was going through them.

Trial 1 took me a couple tries.
2 took me an eternity.
3 wasn't awful at all.
4 I was confused because I was like wtf is a EX cancel but then I realized it was easy as hell.
5 took a little longer than 4 but it wasn't horrible.

2 was definitely the hardest. I wasn't able to land that MP consistently after the LK. When I did it it was pretty much out of nowhere. I was like YEEAAAAH

Endymion
03-02-2009, 03:09 AM
Im stuck on #2 like buggery at the moment, ill see you all in an eternity then

Lost Fragment
03-02-2009, 03:13 AM
Stuck on #4 at the moment. Having trouble doing the gyro smasher motion fast enough after I FADC D:

quornholian
03-02-2009, 05:25 AM
Woah amazing thread, also good to see there are tons of cammy fans :) It is not only about the thong ! But skills!


I am stuck on #2 as well. Been trying , my problem is i can connect the standing mp, but after that c.mk is just not connecting.

I tried separating the combos 2 by 2 and practicing them.

No luck, I just fail so hard at connecting s.mp with c.mk , any tips ?

Many of my friends who play tekken all the time, hate sf4 and say that the game is too simple, lol, I can manage to pull out every single combo in T:DR , yet I couldnt complete many characters trials in hard mode in sf 4.

Regards.

Mikee_Showbiz
03-02-2009, 05:46 AM
No luck, I just fail so hard at connecting s.mp with c.mk , any tips ?

Press s.mp, then hold down. That's your indicator to how soon you get control of your character back. If you press c.MK and nothing comes out, you're pressing it too early. Blocked, and you're pressing it too late.

I know that's Caption Obvious advice but there's nothing to it other than practicing the hell out of it, st.MP > cr.MK is a fairly useful link to get down for a real match anyway. And the other challenges are MUCH easier, so just keep at it!

Raiff
03-02-2009, 08:16 AM
*sigh* Challenge #2 is just stoopid, the l.k - m.p timing seems pretty random I mean I can pull it off one time try exactly the same and nothing :/ the m.p - cr.mk seems more of a practiced timing but is still tricky.

I'm lookin for sum help but really I don't think any 1 can, I've read all the tips I've tried breakin it down (still cant get the l.k - m.p consistant, probably around 10%). I've watched videos for visual cues, (http://www.youtube.com/watch?v=JNCeXq1_6dg) at 4:02 is when this trial is completed.

The only thing I've noticed from it is the spacing (looked at both characters feet positions), does this really have to be pixel perfect or sumthing!? [edit: it seems the m.p has to be at its max range that still gives it the uppercut to connect, can any1 confirm?]

If any1 can add any bit of help that hasn't already been suggested it would be greatly appreciated :)

( p.s sorry for the semi text wall :P )

Mikee_Showbiz
03-02-2009, 09:16 AM
The only thing I've noticed from it is the spacing (looked at both characters feet positions), does this really have to be pixel perfect or sumthing!?

I was getting far MP a lot instead of the close version when trying to complete that combo, so I just walked in ever so slightly after the inital jump-in attack before pressing LK. It's not much but it helps :)

Raiff
03-02-2009, 09:24 AM
That's not the problem am always close enuff for the upercut, I ment does the spacing determin making it hit, but I realised it was just a split second window between either being blocked or the punch not commin out at all.

Thanx for the reply tho.

[Edit] Finally done it after 2 hours solid trying. Only tips I can give tho r

1.Make sure the j.hk hits deep
2.Practice the timin on the l.k - m.p based on when it's blocked and when it doesn't come out (it literally is a split second inbetween were u can get the m.p to connect)
3.The m.p to cr m.k, u can hold down just as u hit m.p to get in the cr m.k, its very slighlty longer between hits then the l.k - m.p.
4. Dont forget to cancel the S.A into the super as soon as it hits! (I did a couple of times much to my utter annoyance)

limitedE
03-03-2009, 09:26 AM
I'm having and INSANE amount of trouble with Hard trial 2, Wish me luck guys and thanks to everyone above for the pointers!

.:: Miz ::.
03-03-2009, 10:28 AM
I'm currently on the last hard trial with Cammy. It seems kind of similar to the 4th one, with the "Cannon Spike > FADC > Ultra" except the start of the combo is a bit different and you have to do 2 "Cannon Spike > FADCs". I haven't really tried that much yet, but I'm gonna give it a few tries right now and see how it goes, but considering that the 4th trial took about an hour of straight playing to beat, this might take a while.

I can't really remember how I did #1~3, but for those stuck on the 4th one I have some advice (and hopefully it'll help someone). Just keep in mind that I'm no expert, but this is pretty much how I did it. Ok, the combo goes like this iirc:
EX Spiral Arrow > Cannon Spike > EX Focus Cancel > Gyro Drive Smasher.

First of all, make sure Dan is standing as far to the right (or left if you want that) as possible. When you do the spiral arrow, make sure you do it from the right distance (as far away as possible, while still hitting), this seemed to help me connect with the Cannon Spike much easier. Then try to learn how to link the Cannon Spike with the EX Focus Cancel (when to press MP+MK). I had a lot of trouble with this.

When you do the focus cancel, immediately dash backwards and execute the ultra as fast as you can. This is definitely the hardest part imo, you have to use the ultra combo almost immediately after the FADC or it won't connect.

A mistake I made for a long time was to dash forward for the EX Focus Cancel, and it's really hard to hit with the ultra if you do this, but it is possible afaik (I did it once without first using the spiral arrow at the beginning, so I didn't beat the trial).

One last advice (which I think goes for pretty much all trial challenges), and it's worked pretty well for me. Try to practice each part of the combo separately at first, don't try to do the whole combo in one go, first get a feel for each part of it. I'm not sure this will work for everyone, but it helped me get through Cammy's 4th trial at least, and a few others.


Like I said, I'm no expert, but I hope this can help some of the players who are new to SF or fighting games in general.

If you wanna FADC forward after the Cannon Spike and connect the ULTRA you gotta wait a couple of frames and then execute the ULTRA, low connections though.

itsnashhh
03-03-2009, 11:00 AM
I found this video on youtube
http://www.youtube.com/watch?v=wP0dl_zh-YQ

whoever this is, is pretty good man.

vasAZNion13
03-05-2009, 04:22 PM
if you think cammy's is hard, you should try Cviper's hard trial#2. lol.

-Baka-
03-05-2009, 07:56 PM
If you wanna FADC forward after the Cannon Spike and connect the ULTRA you gotta wait a couple of frames and then execute the ULTRA, low connections though.

i think its much easier to connect cannon spike to ultra with a FABDC

SolrFlare
03-05-2009, 08:15 PM
Cammy's Hard Trial 1 still eludes me. I know the timing of it, but I can't nail it consistently enough, and most times I'm so "shocked" that I got the SA to link that I forget to cancel to the super lol.

Honestly what's giving me fits is the PS3 pad. It's not as bad as the 360(tried both) but it's not as responsive as a stick. At this point I'm about ready to give it a rest until my Custom stick gets here then I'll finish them off fairly quickly.

DBC
03-06-2009, 01:27 AM
if you think cammy's is hard, you should try Cviper's hard trial#2. lol.Viper's hard trial #2 wasn't hard at all. Well, it was hard until I figured out the trick to it. Now Viper's hard trial #3... that is seemingly impossible.

Raiff
03-06-2009, 08:16 AM
On cammy's hard trial 4, is there a trick to gettin the ultra to land? I've gotten it down now and am quite consistent with all the parts it's just I don't seem to be gettin' the ultra out fast enuff.

Any hints? Or does the ultra just have to come immediately as the FADC ends?

vasAZNion13
03-06-2009, 02:43 PM
Viper's hard trial #2 wasn't hard at all. Well, it was hard until I figured out the trick to it. Now Viper's hard trial #3... that is seemingly impossible.

wow. /bows

spiralof5
03-09-2009, 03:49 PM
O.k. guys. I have a doosy of a tip for you here. It is a bit of a cheat but if you don't mind a guilty conscious do this for the crazy fast ultras you have to do on hard 4 and 5.

4. spiral arrow far away, gives CS better chance to hit, not sure why. CS and then FAC. As soon as you press the double tap for dash cancel press the start button. This gives you time to calm down, reset yourself, and input a lighting fast Ultra. It will take a few tries, but not as long as it will take you to beat the challenge all in one run.

5. pretty much the same as 4. Still haven't finished but you get the idea.

Presto
03-09-2009, 09:07 PM
The highlighted is your problem.

Not to be a dick, but a stick really helps with execution.

On that note, I do hate how some "stick players" act as if they're so goddamned l33t because they use stick, and how they utterly condescend pad players as being less skilled as if using stick were some technical uber achievement, when in point of fact the very reason stick play is so strongly recommended by the actual elite players is because it's (gasp!) easier than pad play. :karate:

The latter being why I use stick, and you should too.

I dunno I end up jumping all over the place and hitting directions I dont want with the stick, even after a few weeks of playing with it. I recently went back to the pad and I have no problem executing moves even Gief 360/720s.

Put a dab of lube on your thumb and your golden.

.:: Miz ::.
03-09-2009, 10:21 PM
i think its much easier to connect cannon spike to ultra with a FABDC

Yeah it is, just make sure to smash that ULTRA in there the moment you FABDC.

Kokopuff
03-09-2009, 11:46 PM
All I can say is, as frustrated with the hard trial 2 as I am getting, the icons better be worth it ;p

cocobread
03-14-2009, 02:17 PM
I just got to Cammy's final trial.
WTF.

Seriously, my fingers don't work that way. :(

I really wanted to get her Icon + final title too. I will still main her, but still..

truewalrus
03-14-2009, 02:49 PM
I just got to Cammy's final trial.
WTF.

Seriously, my fingers don't work that way. :(

I really wanted to get her Icon + final title too. I will still main her, but still..

At least you got to the final trial... I tried trial 2 once and then gave up, never going to use anything like that in game, too precise on the timing, rather spend time spamming TK CS :wtf:.

DBC
03-14-2009, 04:33 PM
I just got to Cammy's final trial.
WTF.

Seriously, my fingers don't work that way. :(

I really wanted to get her Icon + final title too. I will still main her, but still..Good job, dude. I want to see more Cammy icons online.

phaseshifter
03-15-2009, 10:22 AM
I'm at her last challenge, it'll be mostly luck and frustration so I'm not eager to do it. And just know I'll do it completely many times just to miss her ultra at the end

Prophaniti
03-16-2009, 08:34 PM
lol all i can remember is doing her Hard Trial 1 on my first try, but i mixed up the LKs and LPs, was sooo mad.

Question for Hard Trial 5, whats the timing on the second Heavy Cannon Spike? I seem to be getting behind Dan.

truewalrus
03-16-2009, 09:12 PM
lol all i can remember is doing her Hard Trial 1 on my first try, but i mixed up the LKs and LPs, was sooo mad.

Question for Hard Trial 5, whats the timing on the second Heavy Cannon Spike? I seem to be getting behind Dan.

I'm not at trial 5, but if you're talking about CS FADS CS, then you have to wait until they come down by your head before you do it.

EDIT: s.mp to c.mk is seriously the dumbest thing ever. Any tips?

jchensor
03-17-2009, 01:04 AM
I'm not at trial 5, but if you're talking about CS FADS CS, then you have to wait until they come down by your head before you do it.

EDIT: s.mp to c.mk is seriously the dumbest thing ever. Any tips?

Are you an audio person? In other words, you played any instruments or do you rock at games like Rock Band? For me, the secret is all about rhythm. Don't try the whole combo, just that link. Try it, but pay attention to the rhythm in which you hit the buttons. Build that rhythm into your brain, and if the move comes out too late, speed it up. If the move doesn't come out at all, slow the rhythm down a bit. Once you land it once, freeze that rhythm into your brain and try to pull it off, like, 3 times in a row. Once you do that, THEN go for the whole Combo. If you've properly ingrained that rhythm in your head, it is a much higher chance of you getting it out in the middle of the Combo.

God, who am I? Dee Jay?? "Your problem is you don't have any rhythm!!"

- James

truewalrus
03-17-2009, 01:49 AM
Are you an audio person? In other words, you played any instruments or do you rock at games like Rock Band? For me, the secret is all about rhythm. Don't try the whole combo, just that link. Try it, but pay attention to the rhythm in which you hit the buttons. Build that rhythm into your brain, and if the move comes out too late, speed it up. If the move doesn't come out at all, slow the rhythm down a bit. Once you land it once, freeze that rhythm into your brain and try to pull it off, like, 3 times in a row. Once you do that, THEN go for the whole Combo. If you've properly ingrained that rhythm in your head, it is a much higher chance of you getting it out in the middle of the Combo.

God, who am I? Dee Jay?? "Your problem is you don't have any rhythm!!"

- James

That's actually how I've been attempting to do it and how I've dealt with past problems. However, I either am getting lucky with the wrong rhythm, and then failing to recreate it, or my controller is inconsistent (if only this were true, so many excuses to have!). Either way, I get it like once every 30 or 40 times I try which is pretty ridiculous. I really don't know what to do about it.

And yes, I play guitar and own Rock Band, and am quite confident in my rhythm.

-Baka-
03-17-2009, 07:15 AM
yah, i do the same thing, whenever i got stuck with a part of a hard challenge, i stopped and learned that one part by practicing it, over and over until i got the timing/rhythm down. give yourself a few minutes to make your you get that section perfect, makes doing the whole combo a lot easier, I actually like the challenge mode, and i agree with all the new games being WAY to easy, what happened to the super ghouls and ghosts days

itsnashhh
03-17-2009, 09:25 AM
finally got to hard trial #5. took me about an hour to get through #2-4. I have to get back to #5 later tonight but after running through it a couple times, it doesnt seem very hard at all.

For anyone having trouble, i suggest you study the youtube videos of other people doing the trials. Things to note, location of the FIRST hit in the combo and try to get the timing of each successive hit after that down in your head.

Generally the FIRST hit is what will either make or break the rest of your combo because the distance cammy lands next to dan, plus the time she will be able to pull of her next hit will depend all on the FIRST hit.

cocobread
03-17-2009, 12:36 PM
I also practice segments of a combo rather than the whole thing when I am struggling.
For Cammy's final combo, I had to get in the habit of dashing backwards after a FA instead of foward. I found it easier to connect the ultra that way.

I also had to get used to focus canceling twice in a row, and get used to the timing of the second cannon spike.

Prophaniti
03-17-2009, 05:26 PM
for the MP to c.MK, i wait until i can see Cammy start to pull away from the punch before i hit it. also, just holding down after the MP is good just so u can know the instant she crouches

I also found some of the links were easier to pull of without looking at the screen, just going by what i heard

truewalrus
03-17-2009, 08:14 PM
for the MP to c.MK, i wait until i can see Cammy start to pull away from the punch before i hit it. also, just holding down after the MP is good just so u can know the instant she crouches

I also found some of the links were easier to pull of without looking at the screen, just going by what i heard

I'll try it with sound after this week... haven't been playing with it on since it's finals week.

JiveT
03-17-2009, 10:26 PM
I can't even link the lk into mp on Hard Trial 2. I keep trying it. WTH do they ask you to do something like this that doesn't work the way it should. Should be simple...not ridiculously fucking difficult...real kick in the balls

oh well I will keep watching vids and practicing

syn13
03-18-2009, 01:39 AM
I've been on Hard Trial #5 ever since a week after the game was released!
Can't seem to FC into the Ultra. Basically I did cheat by rearranging my buttons so it was easier to do the trials but after alot of loses online, you've eventually have to learn the basics throw trials.

ExMachina
03-18-2009, 10:44 AM
I was sitting on Hard Trial #2 for a long while (just couldn't get that s.HP c.MK link), then breezed through 2-4 randomly one day while hopped up on caffeine. It really helped that I could do DP FADCf DP in actual matches when approaching her hard challenges for the second time... so yeah, it's a good idea to actually go play the game if you're getting frustrated with her trial combos.

5 took a while when I finally got to it... because I kept getting EX DPs instead of Ultra. But the first time I did get the Ultra to come out at the end of the combo, I had carried Dan to the corner and it went under him! :grrr: I had timed it so it would have landed if I was midscreen...

But I got it eventually and am rocking the titles/icons. :tup: If my scrubby self can do Cammy's hard trials, you all should get it in no time.

Prophaniti
03-18-2009, 12:26 PM
damn

went to a buddy's place to play and did Cammy's hard trial 5 in a match against him ... but i havent been able to do it since

Quest2be1
03-18-2009, 10:08 PM
Thanks for all the help in here. Currently I am kind of stuck on Cammy's TH2. It appears my timings is faulty after the c.MK > drive smaher Any pointers?

Prophaniti
03-18-2009, 11:05 PM
w00t! I just finished Hard Trial 5, the pause before the second cannon spike was messing with me, I'd either do it too early and whiff or id rush it too late and sweep or miss


Thanks for all the help in here. Currently I am kind of stuck on Cammy's TH2. It appears my timings is faulty after the c.MK > drive smaher Any pointers?

are you messing up the c.MK > Heavy SA > Spin Drive Smasher? or the MP > c.MK?

for the MP > c.MK, i found it helpful to watch Cammy's lead hip and hold Down as soon as the MP hits, right after her hip reaches its highest point, do the c.MK

for the c.MK > Heavy SA > Spin Drive Smasher, dont rush it is pretty much all i can say

unhappypandabear
03-18-2009, 11:17 PM
For a lot of cammy's harder links (and many people's links in general) I tend to double tap, i.e. use two fingers to tap the second attack in the link. This helps a lot and gives you a little more leeway in getting the move to come out. What will usually happen is if you're slightly early, the first tap won't do anything and then the second tap will execute the move, otherwise if ur just on time the second one will do nothing and you can continue ur combo as usual.

itsnashhh
03-19-2009, 12:09 AM
stuck on hard #5. i get all the way to the 2nd FADCb and do an EX Canon spike instead of ultra. UGhhhhhh!

chr1s
03-19-2009, 11:35 AM
I can't even link the lk into mp on Hard Trial 2. I keep trying it. WTH do they ask you to do something like this that doesn't work the way it should. Should be simple...not ridiculously fucking difficult...real kick in the balls

oh well I will keep watching vids and practicing I'm having problems with both the LK > MP and MP > c.MK links. To me it seems like the timing window is so small that if you don't hit it perfect you're not going to do it.

Need more practice! :karate:

This question is kinda off-topic but I have no problems doing srk FADCf srk but sometimes the 2nd srk misses - like I literally go through the guy without hitting him. I'm thinking this might be if I start the combo with another move(like FP) I'm chaining which the game doesn't allow - but what I don't understand is why the FADC wouldn't cancel the chain...

truewalrus
03-19-2009, 11:43 AM
I'm having problems with both the LK > MP and MP > c.MK links. To me it seems like the timing window is so small that if you don't hit it perfect you're not going to do it.

Need more practice! :karate:

This question is kinda off-topic but I have no problems doing srk FADCf srk but sometimes the 2nd srk misses - like I literally go through the guy without hitting him. I'm thinking this might be if I start the combo with another move(like FP) I'm chaining which the game doesn't allow - but what I don't understand is why the FADC wouldn't cancel the chain...

You're doing it too early... you have to wait quite a bit before you do the second CS. Wait until he falls to just by your head, then bring out the second CS.

chr1s
03-19-2009, 11:45 AM
You're doing it too early... you have to wait quite a bit before you do the second CS. Wait until he falls to just by your head, then bring out the second CS. So the hitbox is what? Just cammys foot?

When I get home from work I'm going to experiment a bit in training.

itsnashhh
03-19-2009, 02:57 PM
finally finished hard #5 !! took me about 2 hours in total with on and off attempts.

Killerwatt
03-19-2009, 07:28 PM
Ugh, I'm still stuck on Hard #1. I can link everything up until s.lp > c.lk and then nothing. I cannot for the life of me link into hard SA and super. Once or twice I got the SA to link but no super. I've read the previous posts about this but they don't work for me. Any tips?

SolrFlare
03-19-2009, 07:39 PM
Yeah, I'm still stuck on hard 1 as well but I've almost got it down now except for the super execution. The key is to wait a fraction of a second before doing the c.lk. The timing is something like j.hk, lk, lp, ., c.lk, sa cancel to super. It's like 2/3's of a button press worth of pause. In my head what I do is to the j.hk, lk, lp then *pretend* to press another button then hit the c.lk.

Doing that I can hit all but the super about 1 out of every 4 tries. Problem is I'm still inconsistent enough that when I connect I always forget to cancel to the super, which is honestly the easiest part lol.

Edit: and whammo, hard trial 1 finally done. Now on to the even more annoying hard trial 2 >_<

truewalrus
03-20-2009, 01:51 AM
So the hitbox is what? Just cammys foot?

When I get home from work I'm going to experiment a bit in training.

Yes, just Cammy's foot.

Straylox
03-20-2009, 11:36 AM
1st post here, just wanted to poke my head in and say thank you to all those who posted advice, i just recently beat #5 hard trial after reading up on these forums.

One piece of advice i can give is to complete all steps of the combo, even if u miss a link or cancel, just finish the combo. The repitition will develop muscle memory and 1 of 2 things will happen, you will fix the little mistakes and learn the timing -or- you will eventually get lucky and land all the hits.

good luck to all.

ej_333
03-20-2009, 12:58 PM
I could not even attempt the hard trials with a pad, but when I got my hori stick, I finished the trials in about an hour. :) For me the hardest one by far was hard #2, that took 45 minutes, lol. Those two successive links were a bitch.


One piece of advice i can give is to complete all steps of the combo, even if u miss a link or cancel, just finish the combo. The repitition will develop muscle memory and 1 of 2 things will happen, you will fix the little mistakes and learn the timing -or- you will eventually get lucky and land all the hits.

good luck to all.

words of wisdom.

tronimrich
03-20-2009, 03:28 PM
ive been practicing a ton on hard trial one and despite a lot of the great advice here, I can't connect with the damn SA after the c.lk. I can get it to "come" out but it is being auto-blocked by dan. Any advice on seeing that I can get it to come out but not connect? Faster or more deliberate?

when I watch some trial videos it doesn't seem like they are waiting for a tick pause in between the two (like some have mentioned).

chr1s
03-20-2009, 03:40 PM
ive been practicing a ton on hard trial one and despite a lot of the great advice here, I can't connect with the damn SA after the c.lk. I can get it to "come" out but it is being auto-blocked by dan. Any advice on seeing that I can get it to come out but not connect? Faster or more deliberate?

when I watch some trial videos it doesn't seem like they are waiting for a tick pause in between the two (like some have mentioned). The timing is very tight between when you can actually hit and when you can't.

Also, if Dan is blocking the SA you're doing the combo wrong. The SA itself cancels the c.lk. It sounds to me like your putting the pause between the c.lk and SA, which is wrong. The pause belongs between the lk and the c.lk.

Killerwatt
03-23-2009, 09:03 PM
OK guys, check out this weirdness. Cammy's first hard trail took me a good 2-3 hours to get. Her second took barely 10 mins. Now, her third is completely stomping me. How is it that the "easier" ones I have trouble with but the "harder" ones I can get with little hassle?

kodo
03-23-2009, 09:53 PM
me stuck on trail 1 too lol
got the c.lk to sa twice but super didn't come out
baahhh need more practice.

SolrFlare
03-23-2009, 10:04 PM
enjoy being stuck at trial 1. At least I knew how to consistently execute it, I just was failing at it. Hard Trial 2 though. Damn the timing between the 2nd and 3rd hit, and the 3rd and 4th hit is awful. The rest seems easy though. I just can't get it to execute consistently.

kodo
03-23-2009, 10:34 PM
whoohoo just pass trail 1
2 going take me some while to adjust to.

truewalrus
03-24-2009, 02:17 AM
enjoy being stuck at trial 1. At least I knew how to consistently execute it, I just was failing at it. Hard Trial 2 though. Damn the timing between the 2nd and 3rd hit, and the 3rd and 4th hit is awful. The rest seems easy though. I just can't get it to execute consistently.

So true... I still haven't attempted it for more than a few minutes at the time since I can't seem to hit either of them consistently even when I feel I'm hitting them at the same rhythm. Luckily, it seems as though my s.mp to c.mk seems to be hitting more often.

tronimrich
03-24-2009, 03:04 AM
woot! Finally beat trial one.

I feel as if im being redundant, but practicing sections of it at a time definitely helped me.

If you can get s.lp, c.lk, H SA you have it!

kodo
03-24-2009, 01:53 PM
hmm i seem to be better at the left side with certain moves than the right side.
on the right side i tried doing the hard trail #1 SA don't come out but CS does lol.

ds_w0lf
03-25-2009, 12:54 AM
I was wondering if anyone with the hard titles unlocked could post them on here...I don't feel like losing hours of my life on links I will never use if they're not worth it

I've already learned how to spike >FADC > spike/ultra independantly so the links are almost useless

Moogster
03-25-2009, 01:29 AM
1. Delta Red
2. Target Acquired
3. Mission Start
4. Not Alone
5. Blonde Arrow

The links in Hard #1 and #2 are important as far as I know.

Also, after doing all of Cammy's hard challenges, I was able to easily or at least have a good attempt at the other character's hard challenges. Just practice, I think?

chr1s
03-25-2009, 09:13 AM
hmm i seem to be better at the left side with certain moves than the right side.
on the right side i tried doing the hard trail #1 SA don't come out but CS does lol. Are you holding forward then doing the SA motion? If so, thats why the CS is coming out instead of the SA.

ds_w0lf
03-25-2009, 10:36 AM
1. Delta Red
2. Target Acquired
3. Mission Start
4. Not Alone
5. Blonde Arrow

The links in Hard #1 and #2 are important as far as I know.

Also, after doing all of Cammy's hard challenges, I was able to easily or at least have a good attempt at the other character's hard challenges. Just practice, I think?

Thanks Moogster

I agree that the H1 link is important...fortunately enough its not TOO hard...its just that the H2 links are consecutive...I don't want to risk a match on something that unreliable.

that said...I'll end up learning them anyway...if only for blond arrow:wgrin:

MajinRyu
03-25-2009, 11:21 AM
1. Delta Red
2. Target Acquired
3. Mission Start
4. Not Alone
5. Blonde Arrow

The links in Hard #1 and #2 are important as far as I know.

Also, after doing all of Cammy's hard challenges, I was able to easily or at least have a good attempt at the other character's hard challenges. Just practice, I think?

you also unlock four cammy icons

ds_w0lf
03-25-2009, 11:53 AM
you also unlock four cammy icons

Do you only get them after finishing the H5?

PeneTraitor
03-25-2009, 12:05 PM
Buns Out!!! I will get this tonight. I've gotten everything but the cancel->super. My hands always get jittery at that part and I have to calm down a little to get that part to come out properly.

kamehamehax3
03-25-2009, 12:32 PM
anyone else think timing needed for some linking combos are kinda ridiculous? seems random at times

ExMachina
03-25-2009, 01:24 PM
Do you only get them after finishing the H5?
Yep, all of them are unlocked together when you beat the last hard challenge.

kodo
03-25-2009, 02:58 PM
having problems with trail #2 m.p to C.mk to SA

NK1
03-25-2009, 04:08 PM
Nice! Finally got Hard #5 down and rocking a monochrome Cammy icon. :D

I've been stuck on that one trial for about a week trying to get the ult to come out properly and hit Dan.

My GF ran in the room to make sure I was OK after I let out a hefty "FUCK YOU!" :lol:

Killerwatt
03-25-2009, 04:31 PM
Trail #3 is quite a bitch...I can get the CStrike into LK but cannot connect after that!

tronimrich
03-25-2009, 11:12 PM
having problems with trail #2 m.p to C.mk to SA

same exact problem I am now on (after taking days to complete Hard 1)

I think you gotta chain J.HK > standing kick, then link the c.mk to the SA like the previous trial (sorta)

ALthough im no expert, when just practicing the m.p to c.mk to SA I did it like this. I cant for the life of me however connect all three parts of it..

[meph]
03-26-2009, 06:43 AM
Nice! Finally got Hard #5 down and rocking a monochrome Cammy icon. :D

I've been stuck on that one trial for about a week trying to get the ult to come out properly and hit Dan.

My GF ran in the room to make sure I was OK after I let out a hefty "FUCK YOU!" :lol:Haha, had a similar moment when I beat Ken hard trial 4(gave my TV the finger while I said what you said). Younger brother stormed into the room to check what the hell was going on.

As for Cammy's hard trials, I'm "stuck" on #5 and it's getting really silly. I can do the s.hp -> spike -> FADC -> spike -> Ultra 7/10 times... I can't for the life of me get the Cannon Strike -> s.hp -> Spike to connect... EVER. Infuriating. :mad:

Edit: Went back to try it again after a break, finally managed to get it done! Woooo!

King9999
03-26-2009, 06:46 AM
I'm stuck on the last trial as well, after spending like an hour on trial #4. I really want those Cammy icons.

truewalrus
03-26-2009, 12:24 PM
Lol, just turned on the game, failed to do s.lk to cr.mp to cr.mk by itself, attempted to do the trial and randomly got it. Win.

itsnashhh
03-26-2009, 01:33 PM
;6372747']Haha, had a similar moment when I beat Ken hard trial 4(gave my TV the finger while I said what you said). Younger brother stormed into the room to check what the hell was going on.

As for Cammy's hard trials, I'm "stuck" on #5 and it's getting really silly. I can do the s.hp -> spike -> FADC -> spike -> Ultra 7/10 times... I can't for the life of me get the Cannon Strike -> s.hp -> Spike to connect... EVER. Infuriating. :mad:

Edit: Went back to try it again after a break, finally managed to get it done! Woooo!


In my opinion the KEY to these trials is TAKE A BREAK if you're getting stuck or frustrated. Being frustrated will only make your play and timing more sloppy than ever. Put the controls down and do something else for a bit, then come back to it with a fresh mind.

Pitabread
03-26-2009, 02:37 PM
I tell that to myself. Been 4 days and I can't do Gen Hard Trial Lv.5 He is the only one I got left and I can't do it! I'm sad! :(

RutRut07
03-27-2009, 04:31 PM
I was trying Cammy's Hard Trial #5 for a long time too and I realized that if I calmly and evenly do the move sequence it comes out golden. It isn't until the Gyro Drive Smasher that you really have to pound any buttons out quickly. Slow and steady wins the race.

Also, I finished Hard 5 differently than most. Instead of doing it in the corner I did it moving through the level. I found it easier to catch each Cannon Spike and then I had more time to hit with the ultimate. It was a little frustrating when I did the ultimate a little TOO fast, but its much easier to slow down your hands that to go faster.

Quest2be1
03-27-2009, 10:53 PM
Good post rutrut, I'll have to try that out. I feel like I went through Cammy's at a fairly decent pace after completing Guiles and Sagats trials. However, I got to Cammy's TH5 and I've been stuck there for a while, almost to the point where I've given up. On a side not, I am using a FightPad on the 360. I'll try this slow and steady stuff. Basically, my main problem with Cammy's TH5 is connecting the HP>Cannon spike. Any tips on that part?

Alioune
03-27-2009, 11:40 PM
I tell that to myself. Been 4 days and I can't do Gen Hard Trial Lv.5 He is the only one I got left and I can't do it! I'm sad! :(

U need five punches to do his hands , the 5th determining how strong the hands comes out.So u can do like lp mp lp mp(this one connects) >buffer the super>punch (hands) punch(super)

Alioune
03-27-2009, 11:43 PM
I was trying Cammy's Hard Trial #5 for a long time too and I realized that if I calmly and evenly do the move sequence it comes out golden. It isn't until the Gyro Drive Smasher that you really have to pound any buttons out quickly. Slow and steady wins the race.

Also, I finished Hard 5 differently than most. Instead of doing it in the corner I did it moving through the level. I found it easier to catch each Cannon Spike and then I had more time to hit with the ULTIMATE. It was a little frustrating when I did the ULTIMATE a little TOO fast, but its much easier to slow down your hands that to go faster.

:rofl: I probably missed something with cammy :arazz:

kodo
03-28-2009, 02:45 AM
man still stuck on #2 with the mp to C.mk to sa.

ExMachina
03-28-2009, 07:40 PM
So I was messing with DP FADCb Ultra in training mode today... and I finally got rid of my "I keep getting EX DPs instead of Ultras" problem. When you hit the DP, be sure to let go of MP+MK for the FADC as quickly as possible. I was letting it go right before I hit 3x kick for the Ultra before...

I have no idea if it was the negative edge of MK messing me up or it just helps my hand properly hit the 3 buttons at the same time, but now I can get the Ultra to land 80% off of an FADCed DP.

Could help people trying to finish Hard 5. :)

Also, the input shortcuts in this game are so wacky... I tried Ryu's Hard 2 and kept getting c.HP xx Super whenever I input 2HP, 63LP instead of c.HP xx LP SRK. Where did the game see that second QCF?! xD

RutRut07
03-28-2009, 08:36 PM
Basically, my main problem with Cammy's TH5 is connecting the HP>Cannon spike. Any tips on that part?

I don't really know how else I can explain this step except for just getting into a rhythm. If you aren't already holding forward during the HP, you should do that so you can just slide your Forward HP > QCF + HK. I just do that trial in a sort of rhythm so that I can keep the combo going and focus on connecting each part of the combo.

HaDudeKen
03-29-2009, 11:50 AM
Finally got #1 thx to this thread :-) 4 to go......

ColdCutsDeep
03-29-2009, 08:29 PM
Good to know I'm not the only one having troubles with the hard trials haha

RutRut07
03-30-2009, 12:44 AM
Definitely not the only one, but when you get this stuff down, you'll be pounding these combos out smooth as butter in matches due to the muscle memory. Just keep at it. It will be worth it when it's over. Plus Cammy's cube icon is baller.

negator323
03-31-2009, 12:39 PM
Picked up my cammy icon late last nite :lovin:

I used my hori stick for 1,2, 4... swapped to ps3 controller for 3 and 5

Trial 1 one probably took me the longest, but that was because i would just button mash when i first started. best tip i can offer is treating the combo in parts (light punch ~ crouch light kick)
Trial 2 took a while too.. gettin medkick to cannondrill>spindrive was brutal
Trial 3wasnt too bad, i do part of that combo in normal games so it was easy.
Trial 4Timing for the gyro smasher is the only real bad part of it. Took a while to get it to land, you basically have to do it INSTANTLY after the dash back. Also, make sure the spacing on the first ex cannondrill is correct, look up youtube vids to get an idea of the optimal spacing.
Trial 5 I would do the first half of the combo (which i use anyway in games so the timing is intuitive for heavypunch>cannonspike now) , and then after the excancel>dash forward on the first cannon spike i paused the game, composed myself, then would attempt the 2nd cannon spike, ex cancel\dash back and gyro smasher. Got the gyro masher to hit first try. I also altered the control config on my ps3 controller to make it a lil easier for myself (i know its lame but f- it, i wont be using that combo anytime soon in a real-game situation)

Best tip i can offer people attempting the Cammy Hard Trials is to try not to button mash, and if you're making no progress or it seems overly difficult, then take a break and try again later. Muscle Memory is your friend and the more failed attempts you have, the more intuitive the easier parts of these combos get for you, so you can focus on the difficult timing toward the end of these combos

Exploit
03-31-2009, 10:18 PM
Oh Hell Yeah!!!!!!! I just finished the last trial, damn, it was a bitch, but I just took a break every couple of tries, and just took it slow, and there you have it. Damn, it's tough doing these on a 360 pad, I had to reconfigure my buttons to do it.

X-Treme12345
04-01-2009, 10:21 PM
In my opinion the KEY to these trials is TAKE A BREAK if you're getting stuck or frustrated. Being frustrated will only make your play and timing more sloppy than ever. Put the controls down and do something else for a bit, then come back to it with a fresh mind.

That's great advice. Adding it to the rest of what has already been said:

1) Practice in segments. Once you get the segments in your muscle memory:
2) Start doing the whole combo. Even if you fail. Once you have learned the combo, it's just a matter of tightening the timing.
3) Stop playing. Not only you get tired and sloppy, but you keep doing the same thing you're doing wrong. I have often got stuck, and most of the times I've done the combo in the second or third try of playing after a break.
4) Re-arrange the buttons

That has gotten me through 16 characters Hard Trials.

tronimrich
04-02-2009, 05:54 AM
That has gotten me through 16 characters Hard Trials.

Out of all the characters, which one had the hardest trials (1-5)? I have about 6 characters' hard trial complete, all of them (except cammy) took absolutely no effort in comparison

jchensor
04-02-2009, 02:57 PM
I think by far C.Viper has the hardest Hard Trials. Abel and Gen are also tough only because of Trial #5. Most of the other ones aren't too bad. Not trying to sound mean or anything, but I actually thought Cammy was one of the easiest sets. :xeye: Then again, performing Combos has always been one of my biggest strengths.

- James

AzN_Skater
04-02-2009, 02:59 PM
I think by far C.Viper has the hardest Hard Trials. Abel and Gen are also tough only because of Trial #5. Most of the other ones aren't too bad. Not trying to sound mean or anything, but I actually thought Cammy was one of the easiest sets. :xeye: Then again, performing Combos has always been one of my biggest strengths.

- James

The only really difficult one in her set was #2 anyways. Everything else is cake.

X-Treme12345
04-02-2009, 07:01 PM
Out of all the characters, which one had the hardest trials (1-5)? I have about 6 characters' hard trial complete, all of them (except cammy) took absolutely no effort in comparison

The consensus everywhere seems to be that Viper's trials are by far the hardest, with Gen's being a second place. Of the ones that I've done, Guile's Hard 5 was the most annoying because it's kinda hard to pull off his Ultra/Super with a pad.

RutRut07
04-02-2009, 07:29 PM
I would say that Ken's are pretty up there too with his 4 and 5. Others think differently, I know, but I think those are way hard.
Cammy's took me the most time, but that's only because they were the first hard trials I played so I wasn't good at timing and didn't know all the linking and comboing details.

X-Treme12345
04-02-2009, 09:09 PM
Yeah, Ken and Abel's are also mentioned as very challenging. El Fuerte's Hard 5 is said to be hard, too.

Ryu's Hard Trials took me the longest because they were my first. Had to learn a lot of things to pull them off.

Eileithyia
04-03-2009, 09:20 PM
i gave up at hard 2, but after i played Cammy for more than 100 matches. spendtmore than 20 mins+ on hard 2 then got lucky. The rest was very very easy for some reason. Like less than 10 mins to do the last 3.

I suggest people play the character before doing any hard trials.

KR-X
04-04-2009, 02:00 AM
Hey everyone, first off I want to say you guys got a great forum. I learned a lot lurking around here and finally decided to register because you people are both friendly and really know what you're talking about.

I have a question regarding her trials.

I main Cammy for everything, but I can't seem to do her 3rd trial for the life of me. Cannon Strike is incredibly difficult to pull off and Cannon Spike is also difficult to hit with a combo with the PS3 joystick. I don't have any of the arcade sticks.

Any tips on how to do her 3rd trial? I've been trying for the longest time now.

Thanks in advanced for any advice.

X-Treme12345
04-04-2009, 04:21 AM
Try :qcb: :uf: + :k: For a very low and comboable cannon strike. It's perfectly doable with a PS3 pad, that's what I use, you just need a little bit of practice.

RutRut07
04-04-2009, 11:54 AM
If someone could refresh my memory on the combo for trial 3, I could also lend some help.

Camp0rz
04-04-2009, 12:11 PM
I think it's strike, light kick, heavy punch, spike.

Using a TK strike isn't necessary, but it's guaranteed to hit deep enough to combo off of and is a lot quicker than spacing yourself back out and jumping in again after a failed attempt.

Heavy punch into spike is what I use in most punish combos, definitely need to learn it. Once you get it down, it's pretty smooth.

forward > punch > down > down-forward > kick

KR-X
04-04-2009, 09:06 PM
Thanks a bunch for the quick reply, guys. I really appreciate it. I am going to try again once I get home.

One more question - would you recommend using the ps3 pad or ps3 joystick for the trials? I've always used joystick.

Thanks.

RutRut07
04-05-2009, 10:15 AM
Yeah just wait a long time when you jump in to do the cannon strike so that it hits Dan in the feet, then hold forward as you're doing the lk > hp so you can just combo right into the cannon spike.
I use the joystick on my XBOX controller and have completed almost every trial. Never even tried the d-pad, but the stick works well enough for me.

Endscape
04-05-2009, 05:04 PM
Ugh, I'm stuck on Cammy's 4th Hard Trial. I don't whether it's the fact that I'm using a pad, but I cannot seem to get the hang of EX Canceling -> Back Dash for the life of me. Is there a trick to it? :wasted:

X-Treme12345
04-05-2009, 05:55 PM
Ugh, I'm stuck on Cammy's 4th Hard Trial. I don't whether it's the fact that I'm using a pad, but I cannot seem to get the hang of EX Canceling -> Back Dash for the life of me. Is there a trick to it? :wasted:

It's called Focus Attack Dash Cancel (or FADC), there are several ways to do it, but the one that seems to work best is to tap :r: :mp:+:mk: at the same time and then another :r: to do it as fast as possible. You could assign the FA to single button in the consoles, if that helps.

Cammy's 5th trial has two FADC, one to the front and one to the back, so you might want to really practice it.

KR-X
04-05-2009, 06:05 PM
Thanks you guys. Really, thank you.

I finally got it done, stuck on 4 now. I can't even connect Spiral Arrow with Cannon Spike...any tips on this?

Oh and Endscape you can make the focus cancel a wee bit easier for you if you set the focus to a single button. Don't know how much this can help here, but it's helped me before.

EDIT: Ok, I figured out how to connect SA with CS....but it is near impossible for me to EX FA...I don't even know how its supposed to look when it actually works because its so fast on the video. How the heck do you do this properly?

EDIT #2: Alright. Basically I know how to perfectly connect SA with CS and EX FADC with GDS. BUT I cannot connect CS with FADC. I don't know if it's the ps3 controller but it just seems really impossible.

ExMachina
04-05-2009, 06:20 PM
I finally got it done, stuck on 4 now. I can't even connect Spiral Arrow with Cannon Spike...any tips on this?

Get Dan in the corner and do the EX SA at max range; you want to only hit him with the last hit of SA to be able to juggle with C. Spike.

EDIT: Ah, didn't see your edit until I'd posted this...

Yeah, connecting Ultra off of a FADC is tough. Just practice doing C. Spike FADCb Ultra on its own first - you have to input the Ultra as quickly as possible - like you have to start buffering it as soon as you end the double tap back, even before you see the backdash animation start. Timing is a lot tighter than her DP FADCf DP combos, where you have ages to dash and do the second DP.

X-Treme12345
04-05-2009, 07:35 PM
Do not wait to see if it the FADC worked, you'll never be able to connect the Ultra that way. Do as ExMachina say, as soon as you input the FADC, do the Ultra. You have to do it faster.

Endscape
04-05-2009, 08:13 PM
Thanks for the tips! Now that I know you can assign the FA to a single button that'll make it a little easier for me. Honestly, I'm impressed I made it this far with just a fightpad. I did the 2nd trial in less than 5 minutes, yet it seems most people have trouble with it. :sad: I'm gonna give it another go. Wish me luck!

KR-X
04-05-2009, 09:13 PM
Thanks, X-Treme12345 and ExMachina. :)

I tried and have failed, so I'm coming back to it tomorrow. You guy's tips helped a lot though and I have a better understanding of how to get it. It's just a matter of practice now. Thanks again guys.

And hope you have better luck than me tonight, Endscape!

Endscape
04-05-2009, 10:18 PM
Lol, if only that were true. Even though I can map FA to one button, I still don't have the reaction time to dash backwards then pull of the ultra. By the time I dash, Dan is already a foot from the ground. I'm not going to blame it on the fact that I'm using a pad instead of a stick, but rather that I'm new to the fighting game genre and I need to work on my reflexes. Oh well, I'm closer than I was yesterday, having completed 3 hard trials, so I made an improvement. I'll get it down eventually. I'm in no rush, afterall. :rofl:

Cannon Spike
04-05-2009, 10:22 PM
The consensus everywhere seems to be that Viper's trials are by far the hardest, with Gen's being a second place. Of the ones that I've done, Guile's Hard 5 was the most annoying because it's kinda hard to pull off his Ultra/Super with a pad.

I'd say Viper's were the toughest, but Fuerte's 5th one is super super hard for me.

As for Cammy, her hard trials were the first ones I completed. Hard Trial 2 was a pain, but everything else was easy, especially considering how Hard Trial 5 is a pretty important combo of hers.

X-Treme12345
04-05-2009, 11:30 PM
I'd say Viper's were the toughest, but Fuerte's 5th one is super super hard for me.

Ken's fourth trial just made me quit attempting to do all trials. :sad:

RutRut07
04-06-2009, 09:06 AM
X-Treme12345: Yeah? Just wait 'til you actually beat Ken's fourth and get to his fifth. Good God...

Endscape: Just stick with it. Practice only the FADC into the ultra a bunch of times and make sure that the second 'back' input goes into a half circle forward and then quarter circle KKK so that there is no pause in between. Just think of the backdash as a part of the ultra and throw it all into one motion.

Endscape
04-06-2009, 11:01 AM
I took your advice and I just got on and after 5 attempts finally got it. You should have heard the "YESSSSS!!!!" I let out once I finally did it. Now for hard trial 5! :D

EDIT: Geez, this one is harder than I thought. I'm stuck on the part right after the first EX Cancel. I can't seem to juggle it into a cannon spike. Any advice?

Eileithyia
04-06-2009, 02:13 PM
after the first EX Cancel. wait until Dan almost fall on the ground than Cannon spike. you will miss if you do Cannon spike too early..
Then EX cancel back and do the Ultra fast. I think this one is better not to do it in the conner because the Ultra can be too fast in the conner.

Shawnscp
04-07-2009, 05:02 AM
I'm stuck on five. Damn xbox 360 controller has my thumb tore up big time.

imdahman
04-07-2009, 10:11 AM
I've finally gotten to Hard Trial 5 for Cammy and it's driving me nuts. I know what I gotta do, it's just a matter of actually doing it. I'm not a great player and my timing isn't measured in 60s of a second so while this may be easy for some, not so much for me, lol

Killerwatt
04-07-2009, 08:45 PM
Finally got through hard 3! Now with hard 4 I can get everything except the Gyro Drive Smasher always whiffs! Is there a certain strength of CSpike to EX cancel into GDS?

truewalrus
04-08-2009, 09:28 AM
Finally got through hard 3! Now with hard 4 I can get everything except the Gyro Drive Smasher always whiffs! Is there a certain strength of CSpike to EX cancel into GDS?

Just gotta be really fast. It's very difficult to do on an xbox controller, unless you're using a stick, in which case... be faster.

Killerwatt
04-13-2009, 08:34 PM
Just gotta be really fast. It's very difficult to do on an xbox controller, unless you're using a stick, in which case... be faster.

Thanks! Well, finally got through all hard challenges guys. Goes to show how a little perseverance can go a long way. Feels good man!

ma5h
04-18-2009, 07:04 AM
Hello there chaps, long time lurker, first time poster.

Finally registered if only to say thanks to everyone in this thread for all their good advice, finally did cammy's hard trials today, what a relief, and I couldn't have done it without all the good advice in here.

Also my cammy is coming on a bit now, I am still a noob, but I can do a few decent combos, most BnB's and have a lot more patient game now, and again it's the people on this forum that have helped make me a better player, so I just wanted to do a shout out for the whole community here and say a big thanks.

FuriousJodo
04-19-2009, 01:09 AM
I'm still on Trial #2, the timing on that punch is insane. :| Trial #1 wasn't too much trouble, it seems like tehre is only like 1 frame of leeway for that MP though.

poserdonut
04-20-2009, 07:03 AM
I just can't get past hard trial #1 even though I'm on a stick. :(

RutRut07
04-20-2009, 09:30 AM
The only advice I can give to the guys stuck on early trials is try each portion of the combo separately a bunch of times. Try doing the last command, then the last two, then the last three, etc. until you are getting a really good feel of the timing. Focus less on doing the moves and more on getting the rhythm and timing of the button clicks.

JPGR-
04-20-2009, 11:42 AM
I found #3 retardedly difficult, I spent like an hour doing that fucking link for LK>FP. Finally got it though, doing 5 tonight.

poserdonut
04-20-2009, 12:46 PM
The only advice I can give to the guys stuck on early trials is try each portion of the combo separately a bunch of times. Try doing the last command, then the last two, then the last three, etc. until you are getting a really good feel of the timing. Focus less on doing the moves and more on getting the rhythm and timing of the button clicks.

This is what I have been doing and I'm able to do everything just not on a regular basis. I've been so close a couple of times where I get the HK spiral arrow out but it never cancels into the super.

Camp0rz
04-20-2009, 01:10 PM
This is what I have been doing and I'm able to do everything just not on a regular basis. I've been so close a couple of times where I get the HK spiral arrow out but it never cancels into the super.

You're probably making it harder than it is. Just do: :qcf::hk::qcf::hk: quickly and you will super after the first hit of the SA. Also, make sure to do the entire motions/presses of the combo every time even if you mess up on the first hit. It builds muscle memory so you don't choke when you get to the very last move.

Ixion
04-20-2009, 01:16 PM
I completed the trials up to Hard #5 ages ago and as soon as I saw what had to be done in #5 I assumed I'd never be able to do it and didn't even attempt it. Recently I thought I'd attempt CS FADC CS FABDC Ultra in training and I've been pulling it off so I might attempt the trial now, I think the hardest part is going to be canceling the first Cannon Spike, I can do TK Cannon Strike everytime so its easy enough to start the combo. Would be nice to complete the set.

ditn
04-22-2009, 01:21 AM
Greetings,

I'm also stuck on Hard combo #2,i have tried all the tips above (like trying parts of the trial,pushing down to see when you press next button,healthbar trick)
but i'm still stuck on s lk > s mp > c mk.I can't even do s lk > s mp or s mp > c mk consistent.

Anyway i can learn those links to throw them out consistent or should i just to whole combo and hope im lucky:sweat:

FuriousJodo
04-22-2009, 01:24 AM
I've been getting the s lk > s mp more consistently the past day or so, you just have to work at it and get the timing down. I've also found I have a bit more success if I take a step forward before doing the s lk.

Still haven't managed to land the whole thing though.

ditn
04-22-2009, 01:29 AM
Good tip,will try this tonight.
The first link seems a more faster one and second slower i think.
And to think the first time i got everything right but was so confused i forgot the super.

finaticd
04-25-2009, 03:03 AM
I did these a while back but atm I'm using a square gate TE stick: any one have advice for 4 +4ing aka double backing a SA and doing the ultra on matches because the square gate seems to clip it (EDIT: into a DP or canon strike) now. I ordered an octagon but I really wish to learn on the square gate before I go to Japan.

EDIT I can do it in practice most of the time just not in matches do to the rush and the BD + Ultra requires such fast movement anyway I seem to clip it.

KR-X
04-26-2009, 02:57 PM
Hey guys, me again. I finished all of Cammy's trials a few weeks ago and I just wanted to come back and say thanks a lot. You guy's advice here really helped me out with the trials and using Cammy in general; you're a great community.

Now on to practicing CS -> FACD -> CS -> FACD -> GDS in the heat of a battle.

ditn
04-27-2009, 02:26 AM
Any advice on how u did hard trial #2,Still won't work
Its seems so random when i actually get the link or not:sad:

Face112
04-27-2009, 03:07 AM
Any advice on how u did hard trial #2,Still won't work
Its seems so random when i actually get the link or not:sad:

The problem is connecting the mp to c.mk. Try to press the mp before her foot touches the ground after the lk.

Do the entire combo even if you don't get a hit.

Ixion
04-29-2009, 03:40 PM
Just managed to finish her 5th Hard trial which I'm pleased about. I hadn't really given it a go before now but I bought a Madcatz fightpad and was testing it out in training mode, I noticed I was landing HP->HK Cannon Spike->FADC->Cannon Spike with it so I tried the challenge and got it 10 minutes later, whiffed the Ultra twice before landing it.

#2 is her hardest challenge by far, I passed that through sheer luck.

ditn
04-30-2009, 01:31 AM
Just managed to finish her 5th Hard trial which I'm pleased about. I hadn't really given it a go before now but I bought a Madcatz fightpad and was testing it out in training mode, I noticed I was landing HP->HK Cannon Spike->FADC->Cannon Spike with it so I tried the challenge and got it 10 minutes later, whiffed the Ultra twice before landing it.

#2 is her hardest challenge by far, I passed that through sheer luck.

Im still on hard trial #2,i must suck:rofl:

FuriousJodo
04-30-2009, 01:37 AM
I finished Trial #2, #3 and #4 were pretty quick after that and I'll worj on #5 tomorrow or something. It doesn't seem to crazy since CS FADC CS is something I already do, but will probably take me a little while.

DusNine
04-30-2009, 12:39 PM
I finally beat #2 yesterday, and promptly got stuck on #3 for a few hours, then quit. Came back today and beat #3 in about 5 minutes. Now working on #4 which wouldnt be that hard except I keep accidently doing her Super instead of Cannon Spike. Getting better at it though.

ditn
04-30-2009, 01:18 PM
Yesss i finished hard trial #2 today,was going very smooth and i can't believe i finally did it:)
Up to hard trial #3.

Thanks everyone for the help:)

ditn
05-02-2009, 06:15 AM
Finished hard trial #3 and #4 in less than 10 minutes today,compared to #2 they are easy:)
hard trial #5 seems almost impossible :wtf:,that will be for later

mangojoe
05-02-2009, 02:33 PM
Didnt read the whole thread so i apologize if this has been mentioned but....
For anybody stuck on hard #2, try this out.
Throw the j.hk out early to try and hit dan at the top of his head.
At first i was throwing it out late in the jump but this pushes cammy back since she spreads her legs to do the kick.
Once i realized that i as able to get the uppercut to come out about 95% of the time.

ManaNinja
05-05-2009, 11:23 PM
Can't wait to actually attempt these now..
Been stuck on #1 for sometime now and the closest I've come is either hitting the cannon drill (several times by mistake) and not getting the super out, or just going straight into it and not hitting the cannon drill..

Thanks for the tips..

blakeREVENGE
05-08-2009, 10:39 PM
wow. /bows

I did all trials with the xbox 360 controller except cammy's one's.
Im going to do those tommorow and then ill get my hard earned achievements NO CHALLENGE TO HARD !!!

arsenicj
05-14-2009, 08:59 AM
I do the first hard trial in ten minutes. But i couldn't do the 2nd hard trial for couple days.

When i made first moves (lp-mk-c.mk) i couldn't do the last super after heavy spiral arrow (i can do the move when i try in parts), at the last i sometimes do cannon spike, sometimes i do only super. I know i have to wait after c.mk a little when i wait i can do the last move but dan blocks it, if can't be faster at that move cause i can't do the move at that time.

I am gonna start crying at all, whay can't i do that??? :sad:

bs0ng
05-14-2009, 11:53 AM
Took me a couple of days to do all of Cammy's hard trials...but it was worth it. I repeated her combos from trial and error over and over again to the point where I memorized all of them.

jchensor
05-14-2009, 06:56 PM
I do the first hard trial in ten minutes. But i couldn't do the 2nd hard trial for couple days.

When i made first moves (lp-mk-c.mk) i couldn't do the last super after heavy spiral arrow (i can do the move when i try in parts), at the last i sometimes do cannon spike, sometimes i do only super. I know i have to wait after c.mk a little when i wait i can do the last move but dan blocks it, if can't be faster at that move cause i can't do the move at that time.

I am gonna start crying at all, whay can't i do that??? :sad:

This is hte one where you have to cancel C.Mk into SA, right? It sounds like you are trying to do C.MK and then let it finish and then do the Spiral Arrow. Actually, you need to cancel the Low Forward into SA.

Correct me if I'm misinterpreting your post...

- James

ManaNinja
05-18-2009, 02:31 AM
I just read over this whole thread about how hard trial 2 is and how easy trial 3 is...

After completing #2 and still being currently stuck on 3 I'm going to go cry myself to sleep now..
Before I go though any of you guys got any tips on how to get this trial done?

I don't know exactly what time doing wrong but my lk wont connect to the hp

jchensor
05-18-2009, 12:47 PM
I find the easiest way to link after close Stand LK is to use a visual cue. Watch Cammy and try to hit Fierce the INSTANT she puts her foot down. Like, don't wait to see her foot reach the floor, try to time your button press for Fierce so that it happens the INSTANT Cammy plants her foot on the leg that does the knee attack.

- James

DusNine
05-18-2009, 03:14 PM
I just cannot get this FADC crap down. Never had to learn a technique like that before. So Im still stuck at 4. Im getting all the way through the FADC now but not fast enough to get the ultra out.

Ixion
05-18-2009, 03:32 PM
Make sure you have Dan up against the wall for challenge #4, it gives you more time to input the Ultra. Also its a FABDC just in case you were doing forward dash. When you press :l::l: for the Back Dash rotate your pad/stick round immediately from the second :l: to :r: in one motion so it becomes the first QCF of the Ultra, that helps.

ManaNinja
05-18-2009, 04:09 PM
I find the easiest way to link after close Stand LK is to use a visual cue. Watch Cammy and try to hit Fierce the INSTANT she puts her foot down. Like, don't wait to see her foot reach the floor, try to time your button press for Fierce so that it happens the INSTANT Cammy plants her foot on the leg that does the knee attack.

- James



Thank you kind sir, but I actually got this earlier today.. I actually found the same tip on one of the youtube comments for the video of it and got it after constantly practicing hitting the lk>hp...

Now since i'm off from work on to trial #4...

Impact Finale
05-19-2009, 09:28 PM
I personally think her hardest match up is anyone with strong fast projectiles... i don't think cammy has projectiles.

arsenicj
05-20-2009, 02:55 PM
This is hte one where you have to cancel C.Mk into SA, right? It sounds like you are trying to do C.MK and then let it finish and then do the Spiral Arrow. Actually, you need to cancel the Low Forward into SA.

Correct me if I'm misinterpreting your post...

- James

Yes you are right, i understand it too late so my hands memorized all the moves and i didn't do the 2nd hard trial and i give up to try.

I didn't try one week and today and i try again, so i made it only my 3rd try. Now i am trying for 3rd trial, it is hard too. :bgrin:

And thanks James.

arsenicj
05-21-2009, 05:22 PM
I couldn't do the 3rd hard trial, i couldn't make the last cannon spike. How can i make that quick??? :sweat:

DusNine
05-21-2009, 07:13 PM
My advice would be to hold -> during the punch so you only have to do a quick qcf.k to make the cannon spike come out. Also dont wait for the HP to finish, just do the cannon spike immediately after the hit.

arsenicj
05-22-2009, 02:18 AM
My advice would be to hold -> during the punch so you only have to do a quick qcf.k to make the cannon spike come out. Also dont wait for the HP to finish, just do the cannon spike immediately after the hit.


When i am holding, punch is late and dan blocks. These hard trials kill me one day. :sweat:

LUCYM0N0
05-27-2009, 09:36 AM
I couldn't do the 3rd hard trial, i couldn't make the last cannon spike. How can i make that quick??? :sweat:

How do you do your cannon spikes? What worked for me was to hit :df::df: "almost" simultaneously as I was hitting :hp:, so that I could just hit :hk: and have the cannon spike come out.

I just finished 2-4 last night... took maybe an hour. I remember #2 had me stuck when I rented the game, but about a month later... I bought it, switched to a different main, got a stick, and then gave it a shot last night and it wasn't all that bad at all. The only troublesome part was the link between :lk:, :mp:, and cr.:mk: --- and double tapping seems to help with that part.

Tashi
05-27-2009, 01:11 PM
Didnt read the whole thread so i apologize if this has been mentioned but....
For anybody stuck on hard #2, try this out.
Throw the j.hk out early to try and hit dan at the top of his head.
At first i was throwing it out late in the jump but this pushes cammy back since she spreads her legs to do the kick.
Once i realized that i as able to get the uppercut to come out about 95% of the time.

Thanks for this! This really helped me.

After finishing 2, it didn't take long to do 3. The only problem I had was getting enough meaningful attempts because it's rough doing TK Strikes with the 360 joystick. I did beat it though and am now on 4. I can do everything but I can't hit that fucking ultra. Also, I think my 360 controller is a little busted so the back dash after the FA cancel is hit or miss. The Ultra though is a real pain because I'm trying to get it out so fast. How much time do I have after I do the back dash to when I can hit the Ultra and have it connect?

Ixion
05-27-2009, 01:37 PM
The Ultra though is a real pain because I'm trying to get it out so fast. How much time do I have after I do the back dash to when I can hit the Ultra and have it connect?
If you have Dan against the wall for the whole thing you have a lot more time than you think. Position Dan at the end of the stage and be really deliberate with the Ultra input, don't rush it.

Tashi
05-27-2009, 05:16 PM
If you have Dan against the wall for the whole thing you have a lot more time than you think. Position Dan at the end of the stage and be really deliberate with the Ultra input, don't rush it.

Yea I have him at the end of the stage (I thought the Drill -> Spike couldn't be done otherwise) I'm gonna give it another go later on. I saw what 5 looks like though, that's gonna be rough lol.

Thanks!

ditn
05-27-2009, 11:44 PM
Do the ultra command even before back dash starts,else you will be to late :)
(So don't wait for dash to happen)

arsenicj
06-02-2009, 03:47 AM
How do you do your cannon spikes? What worked for me was to hit :df::df: "almost" simultaneously as I was hitting :hp:, so that I could just hit :hk: and have the cannon spike come out.

I just finished 2-4 last night... took maybe an hour. I remember #2 had me stuck when I rented the game, but about a month later... I bought it, switched to a different main, got a stick, and then gave it a shot last night and it wasn't all that bad at all. The only troublesome part was the link between :lk:, :mp:, and cr.:mk: --- and double tapping seems to help with that part.

Thanks, I did it. I'm trying to do 4th trial now but i can't do this time. I can't do cannon spike that quick (again :rofl:), it is weird because i could do that with x360 controller (now i'm playing on PS3 and i think sixaxis is not enough for this game).

I can't do focus cancel too at the end of 4th trial so i think I am enogh for finishing Cammy's hard trials. :sad:

negator323
06-02-2009, 06:45 PM
i had to redo the trials for xbox360 and this time around, they were all easy xept for trial 5... had to switch over to my fightpad and took 10-20 minutes to get it done.

the first time doing the trials on the ps3 took me forever though, i guess it paid off

mendeus195
06-15-2009, 10:39 PM
oh my god. I finaly did it. I am so freaken happy right now. For the last 2.5hrs i managed to master everything but hitting with the ultra. AND I FINALY GOT IT!!! :D

Count Blackula
06-16-2009, 12:14 PM
I cant get the last trial.. getting the ultra to hit is so much luck DX

ditn
06-17-2009, 12:17 AM
Do the ultra command even before back dash starts,else you will be to late :)
(So don't wait for dash to happen)
Gonna quote myself,this is really important for last trial.

SeikuRyu
06-17-2009, 01:04 AM
Man was hard trial 2 tough. As soon as I got 2 done, I got the others done within an hour.

FuriousJodo
06-17-2009, 01:27 AM
Yeah, I had more trouble with #2 than I did with any of the others. Was similar with El Fuerte (though I think his hard one might have been #3), his #5 is cake.

SpectreRT4
06-17-2009, 12:14 PM
Man was hard trial 2 tough. As soon as I got 2 done, I got the others done within an hour.

I have been having problems with the 2nd trial for a few weeks now.

Timing is strange to figure out.

Btw, do I need to go neutral before performing the C.Drill?

SeikuRyu
06-17-2009, 02:51 PM
LOL I'd have to look at it again. I don't remember going neutral for the spiral arrow...

ditn
06-18-2009, 12:03 AM
No dont go neutral,u will lose to much time.
A good tip is to do db mk en then roll forward spiral arrow en another d,df,f for the special(this helped alot for me) :)

SpectreRT4
06-26-2009, 08:06 AM
No dont go neutral,u will lose to much time.
A good tip is to do db mk en then roll forward spiral arrow en another d,df,f for the special(this helped alot for me) :)

I went neutral and got it. But I did spam the motion for cannon drill, finally got it, lol.

Got the next 3 done on the first or 2nd try. Finally....

dzmisfit
08-16-2009, 05:41 PM
so umm ye i'm really stuck on the hard trial #1
I'm trying all these pointers and im not really
getting this pause between the lp & c.lk
but anyways....
sometimes the spiral arrow doesn't come out
and sometimes it does but it feels delayed and it is blocked
am I getting closer or the fact the spiral arrow is being blocked
still means the same as not being registered....?
help please lol

Yamian
08-16-2009, 06:50 PM
Blocked SA means you were too slow.
I sometimes try to do the trial in parts - in this case it would be j.hp, lk, lp just to memorize the motion (I play on PC keyboard, this helped me a lot). Then I train the second part (c.lk, SA, super) and as soon I feel comfortable with both, I try the whole thing.

dzmisfit
08-16-2009, 08:34 PM
thanks i'll just keep going at it then

CammyOwNz
08-17-2009, 01:22 PM
Blocked SA means you were too slow.
I sometimes try to do the trial in parts - in this case it would be j.hp, lk, lp just to memorize the motion (I play on PC keyboard, this helped me a lot). Then I train the second part (c.lk, SA, super) and as soon I feel comfortable with both, I try the whole thing.

meh finally i found some1 using keyboard like me.....

can u tell me which keys u press to make cammy combos? i keep press low+forward arrow+kick and i can spam CSpike but theres no way to get spiral or cstrike or the punch combos

any hint?

Yamian
08-18-2009, 08:22 AM
You should brobably press just down, instead of down-forward. In this trial (#1), d+lk (wait split second for the kick to come out), df, f+k (SA).

I found the game to be VERY input tolerant and I still can't get used to it... And the thing when the game counts releasing button as pressing it...

CammyOwNz
08-19-2009, 04:31 AM
You should brobably press just down, instead of down-forward. In this trial (#1), d+lk (wait split second for the kick to come out), df, f+k (SA).

I found the game to be VERY input tolerant and I still can't get used to it... And the thing when the game counts releasing button as pressing it...

i been trying something in train mode and i found out

SA = d+f+k but u gotta be very fast
Cstrike= jump + d+back+kick

cant really find a quick combo for cspike though just radom f+d+kick works but i dont like do at random

cant make them 100% when i want though

Hubert
08-19-2009, 11:33 PM
#2 took some serious grinding. The hard part is getting the link rhythm right with decent percentage, and after that just trying not to screw up the SAxxSuper. Felt much less frustrating once success was in reach.

Only #5 left now, doesn't seem that hard but I've been too lazy to try it. But I must of course have that icon to show that I'm not a total noob anymore! ^^

Marchew
08-23-2009, 04:25 AM
#2 went down ;) Now, it's gonna be fun.

thesirren
08-25-2009, 12:12 AM
Only #5 left.
From what I understand it looks like pretty much in every other gyro-combo, if you're in a corner - after second FADC you have to dash backwards to correctly hit with gyro.

Marchew
08-29-2009, 12:34 PM
Personally, I've got a problem with connecting first Cannon Spike after s.hp. FADC to ultra is a piece of cake.
I hope to take it down in next week though ;)

The-Olympian
11-09-2009, 10:09 PM
so umm ye i'm really stuck on the hard trial #1
I'm trying all these pointers and im not really
getting this pause between the lp & c.lk
but anyways....
sometimes the spiral arrow doesn't come out
and sometimes it does but it feels delayed and it is blocked
am I getting closer or the fact the spiral arrow is being blocked
still means the same as not being registered....?
help please lol

emmm... s.lk, s.lp, c.lk, HK SA... try not to rush it... TAKE UR TIME... (i dont know how else to explain it)..

and yes there is a slight delay when you input s.lp to c.lk, HK SA... you probably wont feel it at first... unless you are used to her bnb c.lk,c.lp,clk,hk sa

(and you probably finished the challenge by now, this is an extremely late response... lol!)

BFresh
11-12-2009, 08:54 AM
Just want to emphasize how grateful i am to this forum. I was ready to give up on cammy's hard trials because i couldn't get past the first one for like a week of solid attempts. Came here, decided to try again, and got the first four done in one night. Still stuck on the fifth, but i owe it to this thread that i got past the first. Appreciate it everyone.

Lotuzyo
12-30-2009, 02:58 PM
Hard trial #3 is crap. Connecting light kick into heavy punch is hard man :(

ExMachina
12-30-2009, 03:51 PM
If you're having trouble consistently landing a link, try plinking it... in this case, you'd do LK, HP~MP. Try it in training - you should see LK, HP, HP+MP show up in the input display.

Ixion
12-30-2009, 04:42 PM
If you can do hard trial 2 you can do any of them!

I hope we get some new challenges in Super, maybe some HK SA FADC link ones.

ditn
12-30-2009, 05:06 PM
Hard trial #3 is crap. Connecting light kick into heavy punch is hard man :(

If u overcame 2 then the rest will also work :p

The-Olympian
12-30-2009, 10:40 PM
Hard trial #3 is crap. Connecting light kick into heavy punch is hard man :(

plink it... im actually starting to use it in live matches recently (s.cl.lk, s.cl.HP into HK SA)

TKCS then:

:lk:
:mp::hp: (plink)

then do regular HK Cannon Spike (this part is easy i guess)

the link between lk and the HP plink is a slow one.. press lk then pause a little then HP plink...

the general rule applies here... that is if HP doesnt come out = you are doing it too quick.... if HP is blocked = you are doing it too late...