View Full Version : Flaming Kick (Shienkyaku)
StarNab
03-22-2009, 06:05 AM
http://www.tedkimchee.com/SF_FeilongDeejay.jpg
General flaming kick discussion. I found that it will be interresting to have specific special moves thread. Easier to find infos.
So I was wondering, is there any point in using light flaming kick ? Ok it has a little less recovery time than mid flam.kick but on the other hand it has pretty low priority and where you have the advantage on some other moves with mid one you end up on double hits with light one.
What you need to know :
- LK Flaming sounds useless : unsafe, fewer invincibility frames than MK
- HK deals more damage than MK only if the 2 hits succeeds
VR-Raiden
03-22-2009, 09:23 AM
I've only been using medium, and occasionally EX outside of combos.
Medium seems to have more invulnerable frames than light, almost every time I use the light version it trades.
Also medium does the most damage with a single hit, so if one of the hits of heavy was going to miss, medium would be stronger. Better if you want to FADC it too, cause you can only do that from the first hit.
In combos though, from cl. hp for example, as long as both hits hit heavy version does best damage obviously. I stopped doing EX version in combos, don't think it's worth it unless its gonna kill.
Trekend
03-22-2009, 12:13 PM
Isn't the LK version safe on block, though?
close HP -> LK Flame Kick
I've been using that and have never been punished. Of course, I could be wrong and my opponents could just not be used to fighting Fei.
KrsJin
03-22-2009, 12:16 PM
Nah, each version is unsafe.
I too have started using the MK version more because I didn't realize its single hit did more than HK's single hit until recently. Like what VR-Raiden mentioned above.
Trekend
03-22-2009, 12:32 PM
Nah, each version is unsafe.
Seriously? That sucks. Do you have any info on how unsafe it is? Like is it unsafe on block for only a few characters who have certain moves, or are we talking completely unsafe against practically everyone?
VR-Raiden
03-22-2009, 02:45 PM
Anyone could punish it easily. Maybe not as hard as medium/heavy but anyone could at least get a sweep.
So instead of going into flame kicks on block, try going into light rekkas (but not all 3 hits, the last hit of those is unsafe too :sweat:).
isurus
03-22-2009, 03:34 PM
LK flame kick is totally unsafe on block, like they guys above me are saying. It's not even close, there's so much of a recovery on it that someone who delays will still hit you.
The Flame kick has decent blocked jump in reversal properties; but if the attacker goes straight into quick attacks after the blocked jump in, you most likely won't reversal and you'll just block instead.
OuTk@sT
03-23-2009, 08:39 AM
after a successful FA crumple, I always dash in cl FP->RH flamekick.
Is this the best dmg aside form the ultra/super?
Anyone could punish it easily. Maybe not as hard as medium/heavy but anyone could at least get a sweep.
So instead of going into flame kicks on block, try going into light rekkas (but not all 3 hits, the last hit of those is unsafe too :sweat:).
Only the first rekka is safe on block...fyi
VR-Raiden
03-23-2009, 08:59 AM
after a successful FA crumple, I always dash in cl FP->RH flamekick.
Is this the best dmg aside form the ultra/super?
Only the first rekka is safe on block...fyi
Yes, as long as both hits of flame kick hit. If you include EX flame kick, that would do more though, needless to say. Or if you're fighting Abel/Seth...go for the CW combo if you're confident on that link.
I'm going to do more testing with 2nd light rekka on block...my method of seeing if it was safe told me it was, but everyone keeps saying it isn't :confused:
Thanks for pointing it out though.
OuTk@sT
03-23-2009, 09:02 AM
lol, I laugh to myself everytime someone picks abel.. I just WHORE chicken wings like it's tuesday at the local pub.
Renesis7
03-23-2009, 09:57 AM
vr-raiden mentioned he doesn't use EX. flame kick in combos anymore..
my question to everyone is would u or would you not use ex.flame kick if u knew it would hit? (either in combo or a for sure anti-air?)
I don't see why not... u're spending some meter.. but the damage increase isn't insignificant.. it's pretty decent actually.
(plus.. he yells.. "It's OVER!"
DRCsyntax
03-23-2009, 10:01 AM
^
.....spell out you're, don't put "u're" that actually confused me.
Anyway, I rarely use flame kicks; most of my matches I got the full match without a single one, i use them mainly against shoto's, and oddly enough, not against people who jump alot; I've found that his jab has odd "anti air" type properties if you do it correctly, leading into a rekka chain.....
I don't like the flame kick in this game. Blanka and Honda yeah..everyone else, meh.
Trekend
03-23-2009, 11:38 AM
I don't like the flame kick in this game. Blanka and Honda yeah..everyone else, meh.
How is it useful against those two in particular? I've been having trouble with Blanka and Honda in this game (despite the nice Blanka topic here).
xS A M U R A Ix
03-23-2009, 11:45 AM
Flame kick trades wayyyy too often for me. I guess you can get chicken wing when it trades but that depends on what they hit you with.
But yeah I need to start using the MK one, I didn't know it had more invincibility. They're all unsafe so I guess it doesn't really matter which version you use.
momentousceltic
03-23-2009, 11:51 AM
So does anyone use m.flame kick > fadc > hk/ex.flame kick? my fadc is not as good as I want it to be but it does significant damage. when and where do you use it if you do? after fa crumple? after s.fp?
judge_rl
03-23-2009, 12:35 PM
that works? lol i remember trying that once and whiffing the flame kick but maybe i wasn't close enough
watch out ken masters :P
OuTk@sT
03-23-2009, 12:36 PM
I don't have enough dexterity to manage that shit... lol
judge_rl
03-23-2009, 12:43 PM
that's what you say now, but once you pop, you just can't stop
too sexy
i'll try it next time i play, but i've been using hk cw
DRCsyntax
03-23-2009, 01:07 PM
How is it useful against those two in particular? I've been having trouble with Blanka and Honda in this game (despite the nice Blanka topic here).
Against blanka you knock him out of the ball. (shit just plain jabbing will). Honda the same thing when he headbutts OR sumo splashes.
after a successful FA crumple, I always dash in cl FP->RH flamekick.
Is this the best dmg aside form the ultra/super?
Only the first rekka is safe on block...fyi
Really? I've yet to encounter anyone who's tried to counter a second jab rekka succeed outside of some of the faster ultras/supers, that includes blanka roll, e.honda torpedo, chun-li lighting kick (although the trade in tick damage is not worth doing it). I've had a tick fight with someones blanka and he tried everything to reverse the second jab rekka and it just ended up me doing it the whole match as he tried to figure out how to get out of it (he taunted me to just continue the same thing over and over again just so he could find something to get out 'cause 1 blanka roll vs. 2 rekkas was a bad tick trade for him).
VR-Raiden
03-23-2009, 02:48 PM
So does anyone use m.flame kick > fadc > hk/ex.flame kick? my fadc is not as good as I want it to be but it does significant damage. when and where do you use it if you do? after fa crumple? after s.fp?
Do heavy CW after medium flame kick FADC, have to wait a little to land all 3 hits of it. The last hit might never hit on some characters, but it works on most at least. It's more damage if you get all the hits, and going into EX flame kick takes 75% meter :wasted:
I don't use FADC combos if I've already hit with something, such as a jump in hk or FA. I think it's best to use FADC when you started with the flame kick. It's a good safe way of getting out of pressure that gets you a bit more damage if it isn't blocked. Safe wake up option too, if they aren't wise to it and start backdashing to make it whiff. It can also work on offense. For example, blocked CW > flame kick FADC.
eddymasta
03-23-2009, 03:02 PM
Really? I've yet to encounter anyone who's tried to counter a second jab rekka succeed outside of some of the faster ultras/supers, that includes blanka roll, e.honda torpedo, chun-li lighting kick (although the trade in tick damage is not worth doing it). I've had a tick fight with someones blanka and he tried everything to reverse the second jab rekka and it just ended up me doing it the whole match as he tried to figure out how to get out of it (he taunted me to just continue the same thing over and over again just so he could find something to get out 'cause 1 blanka roll vs. 2 rekkas was a bad tick trade for him).
I know for a fact i've been punished for 2 jab rekkas with bisons cr. mk xx scissor kick before, although there might have been some bad spacing on my part.
judge_rl
03-23-2009, 03:47 PM
ah, so only EX flame kick works after FADC juggle? :( ugh so much meter...but still so fresh lol
momentousceltic
03-23-2009, 04:47 PM
hk.flame kick works after fadc, at least i think it does. I'm pretty sure i've done it in training.
Trekend
03-23-2009, 04:54 PM
Against blanka you knock him out of the ball. (shit just plain jabbing will). Honda the same thing when he headbutts OR sumo splashes.
I must be doing something wrong, then. I've tried both the jabs and the LK Flame Kick. The jabs completely lost, and the flame kick traded...
Except against the sumo splash. the flame kick straight up lost to it. Is my timing just off or something?
VR-Raiden
03-23-2009, 07:02 PM
I know for a fact i've been punished for 2 jab rekkas with bisons cr. mk xx scissor kick before, although there might have been some bad spacing on my part.
I stand corrected, this is true. 2nd jab Rekka is unsafe (as everyone was saying), as long as you do it close enough that they can hit you.
hk.flame kick works after fadc, at least i think it does. I'm pretty sure i've done it in training.
mk flame kick FADC > hk flame kick = 220 damage on Ryu (1 hit of hk flame kick hits)
mk flame kick FADC > EX flame kick = 240 damage on Ryu (2 htis of EX flame kick hit)
mk flame kick FADC > hk CW = 280 damage (all 3 hits) and 220 (2 hits)
Therefore, always do CW after you hit a flame kick FADC. Unless you want to ultra.
I must be doing something wrong, then. I've tried both the jabs and the LK Flame Kick. The jabs completely lost, and the flame kick traded...
Except against the sumo splash. the flame kick straight up lost to it. Is my timing just off or something?
Try mk flame kicks. It works vs. Blanka balls and headbutts/sumo splash.
As for jabbing the balls, you just have to time it well. Time it so the tip of your jab hits the ball as it comes in (also works with cr. lp).
judge_rl
03-23-2009, 10:11 PM
mk flame kick FADC > hk flame kick = 220 damage on Ryu (1 hit of hk flame kick hits)
mk flame kick FADC > EX flame kick = 240 damage on Ryu (2 htis of EX flame kick hit)
mk flame kick FADC > hk CW = 280 damage (all 3 hits) and 220 (2 hits)
Therefore, always do CW after you hit a flame kick FADC. Unless you want to ultra.
word
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