PDA

View Full Version : Anyone have trouble doing Dictator's 3x low short xx scissor kicks



Kyon
03-24-2009, 01:55 PM
I have a real hard time to get the timing to link the 3x low short. I know I have to pause a bit for each kick but I can never get it consistently.

Anyone else have trouble with it? and to those who can do it consistently, what is your trick? Yes, I know practice makes perfect.

mtran66
03-24-2009, 01:59 PM
nobody has trouble with it, lol

j/k j/k. it's just practice.

when I started bison, I found doing timed/delayed cr. lp, cr.lp, cr.lk, lk scissor to be more consistent. cr.lp has more leeway compared to cr.lk.

but later on, you should advance to cr.lp, s.lp, cr.mk, [lk/mk/hk] scissor. it's easier than you think, and it's a good habit to start.

gl0ry
03-24-2009, 02:01 PM
trick? They have to be timed since they aren't a chain combo, but you could double tap the shorts for more lenient inputs if you want.

MADma3str0
03-24-2009, 02:37 PM
nope.. there is no trick... it really is just practice...nothing more..nothing less. you just have to sit in training mode and do it over and over until it's committed to muscle memory.

jim_kim
03-24-2009, 03:51 PM
pretty much, I have it as a tempo in my head and I listen for it on the button presses really....

DESTRO_91
03-24-2009, 06:32 PM
Dude, I feel your pain. I still can't get it, the hard #4 is a breeze, but I can't get past #3. The sh!t is frustrating as h3ll. I'll just keep at it.

Mariodood
03-24-2009, 11:28 PM
I just realized recently that getting this down 100% is really really important. If it makes you feel better, the game is on your side on this one. Going by the frame data, it's a one frame link, but I know the game has some super leniency on one frame links now because I can actually do this combo pretty consistently, without even double tapping. Just gotta get the rhythm too it. Try double tapping though.

Kyokuji
03-24-2009, 11:38 PM
This is one frame? I actually think it's one of the easiest links in the game. Something like Fei-Long's c. LK, c. LP xx rekka is a lot harder to do consistently.

Matty
03-25-2009, 12:13 AM
Just started trying to learn Bison, so I started up his Trials. I can hit the 3 kicks every time, but I'm always just barely late with the scissor kick... Was kind of getting angry, and then noticed an unopened TE stick sitting on my table. I busted it open, turned on turbo, and did the combo first try. I feel a little dirty.

boogalogist
03-25-2009, 07:34 AM
Say, you wouldn't happen to have more of these unopened TE stick box around, would you? :D

Alvien
03-25-2009, 08:33 AM
I use c.jab, c.jab, c.short xx scissors

On larger hit-boxes I use c.strong, c.forward xx scissors

XLCowBoy
03-25-2009, 08:40 AM
I actually prefer s.lp, s.lk, c.mk, scissors. If im not deep enough, s.lk, c.mk, scissors works.

s.lk to c.mk is such a natural string. Try it.

Inverse
03-25-2009, 10:39 AM
3x Short into Scissors is one of the worst links I think for him. It's a hell of a lot easier (and more damage) to land C.Jab, S.Jab, C.Forward xx Scissors due to the way the frames line up.

...but for the trial, yeah, good luck. It's a pain. Did it once and never again.

MADma3str0
03-25-2009, 11:26 AM
3x Short into Scissors is one of the worst links I think for him. It's a hell of a lot easier (and more damage) to land C.Jab, S.Jab, C.Forward xx Scissors due to the way the frames line up.

...but for the trial, yeah, good luck. It's a pain. Did it once and never again.

yea that second combo you mentioned is better in terms of damage... but i think learning to combo multiple cr. shorts is completely necessary for bison. it's a good simple punish combo when you're not close enough for cr. jab st jab cr. forward scissor. i do cr shorts into scissors all day.

and the cr. shorts have surprisingly really good range... and come out in 3 frames... sure it doesn't do a lot of damage... but it does decent damage after the scissor and knocks down along with good placement after you land for mindgames.

oh.. and there's no way that they're one frame links... there's just no way.... it's way too easy to be one frame. if they are... i've been landing one frame links since i started playing this game.

KowtowRobinson
03-25-2009, 12:10 PM
I had a lot more trouble linking c.jab > c.forward for #5 trial, this one I did in a couple tries. I don't use it that much in match though, maybe I should.

Is s.jab > c.forward easier to time than c.jab > c.forward? Because that second one is a bitch.

DS
03-25-2009, 12:32 PM
3x Short into Scissors is one of the worst links I think for him. It's a hell of a lot easier (and more damage) to land C.Jab, S.Jab, C.Forward xx Scissors due to the way the frames line up.

...but for the trial, yeah, good luck. It's a pain. Did it once and never again.

It's not about damage, it's about having a lot of combo options and forcing the high/low block. Also, his c.short is 3F, so it comes out the quickest and if you're rushing in with Bison, that's your best poke to throw out. And you can also do the FADC combo off 1 hit scissors(which actually doesn't do that bad in regards to damage output).

And yes, c.short x4 is his easiest link. Yes, you can do 4.

MADma3str0
03-25-2009, 01:04 PM
I had a lot more trouble linking c.jab > c.forward for #5 trial, this one I did in a couple tries. I don't use it that much in match though, maybe I should.

Is s.jab > c.forward easier to time than c.jab > c.forward? Because that second one is a bitch.

yes st. jab to cr. forward is a lot easier than cr. jab to cr. forward. cr. jab to cr. forward is a 2 frame link i believe. if you've landed a crossup... cr. jab...st. jab...cr. forward ...short scissor is a really good combo to use. the st. jab to cr. forward is almost difficult to mess up it's that easy.

MADma3str0
03-25-2009, 01:06 PM
It's not about damage, it's about having a lot of combo options and forcing the high/low block. Also, his c.short is 3F, so it comes out the quickest and if you're rushing in with Bison, that's your best poke to throw out. And you can also do the FADC combo off 1 hit scissors(which actually doesn't do that bad in regards to damage output).

And yes, c.short x4 is his easiest link. Yes, you can do 4.

exactly... if multiple cr. shorts weren't worth learning... the best bison players in japan wouldn't be doing them.

afsddfasdfas
03-25-2009, 03:11 PM
Has anyone experimented with c.lp, s.lp, c.mp, hk scissors? I guess there's no way of fitting a crouch forward in there before scissors due to pushback...

edit: ok, this was clearly supposed to go in the combo thread. sorry about that :S

lawyuklun
03-26-2009, 11:30 AM
Advice for newbie to do the cr lk x3 or 4( in close range), you don't have to time it, just press the lk as fast as you can. success rate is 80%. When you success doing it by "blind pressing" lk, you will realise how long should you pause after every hit of lk.

As you know practise make perfect, go practise it, man!

P. Gorath
04-01-2009, 12:17 AM
cr.short x4 doesnt seem to work against a few random characters

exogen
04-01-2009, 02:24 PM
actually I have trouble with it. it's because my setup uses L1 and 2 and jab and short. I think it's really gay that times 3 has to be a fierce. back in alpha one it was a jab. at least if we could chose then I could use R1 and 2 as jabs and when I need a short or jab special it's not that tough. I can't go back to using stick cause it's been to many years so don't even recommend it. and if I change my setup (which has been the same since SNES then converted in alpha), there will still always be a problem with some moves and it just wont feel right. so me I have trouble with it. manly cause R2 is pressure sensitive and it messes the link timing up. gay. I just have to get better with the L2 I guess.

t3h mAsTarOth...!
04-01-2009, 04:10 PM
ya it kinda sucks when u have trouble with it when u know all u have to do is spend time in training mode... and from watching a lot of bison vids i can see its like his most important link to learn... it is a 2 frame link btw... cr.lp to cr.mk is a 1 frame link and s.lp to cr.mk is 3 frames... anyway i was wondering if cr.lk x 4 is possible can't u do like > cr.lk cr.lk s.lk cr.mk xx scissors??? by frames this should connect...

afsddfasdfas
04-01-2009, 05:09 PM
anyway i was wondering if cr.lk x 4 is possible can't u do like > cr.lk cr.lk s.lk cr.mk xx scissors??? by frames this should connect...
Yeah, that combo works, 191 dmg.

Knodi
04-01-2009, 09:08 PM
I time it by the beat of the kicks landing. the rhythm of the beat helps getting the timing down. Hope my non-scene helps you.

artanis
04-01-2009, 10:07 PM
"One frame link" means one frame if it connects on the first active frame, correct?

edit: 2 active frames... so maybe you'll get 2 frames to link for the 2nd and 3rd hit...

smitty76
04-04-2009, 06:48 PM
Add me to the list; I haven't gotten this one to work very consistently at all; but then again I have trouble with most of the links.

I find it difficult to get things into muscle memory if I can't get it correct consistently in the first place... :grrr:

t3h mAsTarOth...!
04-04-2009, 09:30 PM
ok heres 2 easy ways to learn the timing off the cr.lk links on a pad... *helped me out at least*

1. do cr.lp > cr.lk > cr.lk > cr.lk ...the time it takes u to change ur thumb from *square* to *x* makes it easier for u to understand the delay period... then memorize that delay time and continue on with the rest of it... just don't freak out and start mashing...

2. set *square* *x* *circle* & *triangle* all on cr.lk... now follow the same rule as the previous one and switch the buttons each time in the same sequence as u do a cr.lk... then after u get just the 4 cr.lk to connect practice connecting the scissors kick at the end... again take ur time and don't mash...

L.E.O
04-05-2009, 01:08 PM
im also having trouble with this, sometimes i just cant pull it off on time, i cant even do the trial mode where you have to do a j.mk > c.mk > sk , there just doesn't seem do be enough time to charge, how long does it take to actually "charge"?

t3h mAsTarOth...!
04-05-2009, 02:12 PM
that's a really easy one man... as soon as u jump towards the opponent to do j.mk hold d/b right away... then do cr.mk xx scissors... just make sure u don't cross them up with the j.mk... and it takes 55 frames *0.917 seconds* to charge for all of bison's charges as far as i know...

smitty76
04-05-2009, 03:14 PM
im also having trouble with this, sometimes i just cant pull it off on time, i cant even do the trial mode where you have to do a j.mk > c.mk > sk , there just doesn't seem do be enough time to charge, how long does it take to actually "charge"?

The full motion should be:
jf, c.db, mk, c.mk xx scissors

Think of the jump like you were throwing out a special and then pulling back for a second charge; If you're an old SFII Guile player, it would be similar to how you would throw out sonic-booms in quick succession: cb, f + p, b for charge, etc...

The other thing is spacing, if you let the j.mk land "deep" into the jump, around Dan's junk let's say, then you have more time to charge than if j.mk Dan's forehead earlier in the jump's hang time and have to chain the c.mk sooner.

DJ Magic Marco
04-05-2009, 11:07 PM
For some weird reason, the timing seems different to me for the C.LK x 3. The rhythm doesn't feel consistent. When I pull this off, I notice that I press LK a little faster the third time in order for it to link.

And a random note I'm sure you guys have noticed: Bison sticks his leg out further on the C.LK than the C.MK, which is probably why it's a safer poke.