View Full Version : Dans key 2 sucess
thelegendofjbc
03-29-2009, 08:39 PM
ive got over 2500 fights online via dan. have a 38 fight win streak on ranked made by dan. ive obtained 4208 BP with dan alone (at peak). i have a total of 3200 fights at a 79% win rate. The toughest fights is gg turtle ryu, gg vega. From my experience to a successful dan...
#1 stay busy.. dash back and forth , sometimes x2 forward or back to fake out. a walkin dan is a dead dan. Sometimes jump forward then dash back to feel your opponent out.
#2 focus attack is dans best friend and he relies on this more than anyother character... you must master focus cancels and counters to land HP + Qcb HK or super or ultra ( or both hehe.) HP + x3 hurricane kick should always be used when target is vunerable..ALWAYS!!! helps lead into crossovers or mix ups.
#3 dan has a brutal crossover, use it into HP +x3 hurricane kick. or poke lp then crossover again. dans standing mk is a 2cd rate version of bisons.. thus its very good =D. standing HK is great for poking as i have recently come to find out.
Quick tips vs annoying characters
Gief: stay airborne with knee mixups. This pwns giefs lariat. Nuetral jump +mk/ crouch mk/ FB pwns the lariat. Nuetrel jump + knee in corner pwns gief. If you stay grounded 2 much you will be destroyed, dan owns the air. Follow this in your own style, you will be suppreised with experience will will actually corner gief. Learn to mix this up and gief isnt indestructable anymore.
Blanka: firebaalls!! charge that super!! never cross over. stay grounded unless you predict a jump then do a quick knee in the air. focus attack as anti air as well . nutral jump when predicting the roll. This will allow a counter.
Vega: focus attack his annoying AIR DIVES cancel into appropriate direction and throw. dont fight back against vegas poke.. let the claw run its coarse. predict vega to back flip away on his wakeups so throw his for it. predict the slide kick. Focus that crap and punish combo him. crossover..he flips back.. throw.. repeat..
turtle ryu: dont jump at him at all unless you can knock him down by chance.. jump at him safely then dash back ..then dash foward and Nutral jump then dash back. Make the republican ryu think a lil bit.. see what attacks he uses as he is wiffing them. throw in the #9 taunt as your dashing around.. make him come out of his cowardly shell. Do this and become familiar with his turtle style.. then mount a game plan of attack. this comes with experience only.
if u r having a problem with an opponent, tell me whats up and i will help you with the problem.
D_Davis
03-29-2009, 09:34 PM
Bison - man, I cannot beat this bastard!
thelegendofjbc
03-29-2009, 09:53 PM
Bison - man, I cannot beat this bastard!
To defeat bison u need to be aware of the head stomp... when he initiates it..dash back once then throw or HP into hurricane kick x3.
when both standing stay enough distance away to avoid the first scissor kick strike and stay close enought to focus attack the second scissor kick hit.
be aware of his sliding crouch Roundhouse.. focus attack it.
dont jump around 2 much , toggle dashes and nuetral jumps at a reasonably safe distance.
when u knock this mother to the floor,.. crossover the bastard. mix it up with crouch mk + ex hurricane kick or cross over , jab, then throw. if he is ganna crossover you, focus cancel away from the attack. gets you out of a tight spot.
use these strategies along with your own mixups and you will do much better vs bison.
Great advice. Thank you!
-h
migston26
03-30-2009, 04:03 PM
What are you using for your crossup attack?
DHEvil
03-30-2009, 05:01 PM
I would assume his MK, which is pretty good for crossups. He can follow up for fairly impressive damage with st.FP>FP.Koryuken.
tenyardmike
03-30-2009, 05:16 PM
dans super beats bisons utlra
just happened to me, accidentally did the super instead of super taunt and he tried to ultra me, FAIL
i won the round
DropdeadEd
03-31-2009, 09:28 PM
PSN ID:
DropDeadEddy
I like to do the following (gotten me decent success).
Cross Up MK > FP > Dankyaku x3
if dankyaku is blocked, you can either catch them with the following:
EX Koryuken or just grab. It;s all about prediction so make sure you can figure out an opponents game plan.
Just my two cents.
cuh | son
03-31-2009, 10:52 PM
Thanks for the solid tactics.
I was messing around the other day and happened to stumble across Dan. I beat Gief, Ken (of course), and Sagat playing with Dan-o-mite online for the first time.
When I play game opponents, I pretty much get wrecked playing with Dan. So, this advice would help grandly.
Btw, legend, do you have any vids of yourself playing? I haven't come across any really good Dan players online or on the tube. I'd really like to see a good one in action.
mariblanka
04-01-2009, 12:24 AM
some more keys to success ive been playin around with:
be comfortable with the danku; float around with it. ive floated over fireballs, even floated over crouching normals and gave my opponents a tasty "Saikyo Knee" to the face. be unpredictable when using it, because they will never know when that golden knee of his will suddenly come out and stuff their attacks.
like other people said, crossup mk to standing fierce to heavy danku is REALLY good (its freaking 285 dmg!!). make sure youre not doing the crouching fierce either, although it will ONLY combo if your crossup is deep enough; ive been trying to figure out why they are blockin my combo sometimes or why they threw me. make sure that shit combos or you're dead!
crossup mk to super is fantastically an easy way to get that super on them (that is if youre not saving it for the taunt)
one last thing: if you're a saikyo master now and can easily whoop your opponent while still keeping your healthbar healthy; you DONT HAVE to kill them just yet; leave them with a sliver of life and run around and taunt them! dont get too overconfident though (well nvm; youre playing dan) because ive lost many rounds cuz i was having too much fun ;x
edit:
i don't know if anyone else does but if a given situation warrants an ultra; maybe an opponent is landing from a whiffed ultra or youre doing the super taunt, i just buffer his ultra motion sometimes (qcf over and over again) because a lot of the times i never seemed to time that ultra to hit him at the right time on reaction under pressure!... and then at the last critical moment i hit 3p and execute his ultra. youll get better with time and experience... youre gonna need that ultra to connect.
Napalm Kid
04-01-2009, 09:10 AM
Glad to see the dan forum isn't dead. Started playing dan last night, and WOW. So under-rated this guy.
Ok, like the OP said, the focus attack is the work horse in the saikyo style and I couldn't agree more. His focus attack is seriously useful, I think it has something to do with the range and the size of the attack, he uses both hands. Dirty.
One thing I wanted to bring up though, dans dash is probably among the best in the game.
heres what happened yesterday:
Playing against ryu, I knock him down, and go for a wake up focus attack. he counters with an ultra, I immediately backdash and block WHICH I AM ABLE TO DO. As far as I know, most characters can not out run Ryus ultra. I've eaten so many supers from ultra on wakeup... but it seems like dan doesn't have that problem.
His super does big chip damage. Probably around like... 40 points or something? Nice.
BigBadBoogie
04-01-2009, 11:47 AM
This is really handy, I just started playing Dan earlier and it really is surprising how good he actually is. Being an Akuma player, I can really appreciate how much simpler Dan is in terms of your attack options. Before, my subs were Gouken and Honda... but it turns out I simply suck with Gouken. I am actually better with Dan after a couple of matches than I was with the Goukster.
I did get my ass kicked by Sagat though. Any pro tips?
DropdeadEd
04-01-2009, 12:18 PM
This is really handy, I just started playing Dan earlier and it really is surprising how good he actually is. Being an Akuma player, I can really appreciate how much simpler Dan is in terms of your attack options. Before, my subs were Gouken and Honda... but it turns out I simply suck with Gouken. I am actually better with Dan after a couple of matches than I was with the Goukster.
I did get my ass kicked by Sagat though. Any pro tips?
Sagat is one of the easiest match ups for me when playing as Dan.
ALWAYS Cross up with MK. This will make the Sagat player panic into a Tiger uppercut in case your MK cross up > HP < FK Dankyaku doest connect. Also, on their wake up, you can crouch mk, into Dankyaku and it will combo. This works as some high low tactics to keep Sagat working. About three of the cross up combos will Dizzy Sagat earning you a free Focus > HP > Super or Ultra.
You wiil find sagat on of the easiest matches for Dan
mariblanka
04-01-2009, 12:53 PM
i dont mind sagat either. people think they got the higher ground by alot; but in reality ive exacted dan's revenge on sagat many times...
i feel like im trying to teach sagat the pupil to do the saikyo knee instead of his tiger knee :rolleyes:
nRoot
04-01-2009, 03:53 PM
Any tips on playing vs Dhalsim?
If they know what they are doing I just cant get close enough... :/
DropdeadEd
04-01-2009, 05:19 PM
Any tips on playing vs Dhalsim?
If they know what they are doing I just cant get close enough... :/
Straight Rush Down.
if they Jump back and try to Fierce punch you , there are two options:
jump and time a Dankyaku in the air or Koryuken when the arms outstretch towards you. If he teleports behind you just Dankyaku as he emerges. You'll get a free connect.
ALWAYS utilize the LK Dankyaku knee when jumping into Dhalsim in case of a Yoga Fire or HK from him.
Havik
04-02-2009, 11:34 AM
Hey, LBC can I add you on PSN. And we can play sometimes? I really need another dan on my PSN list badly.
keo-bas
04-02-2009, 11:02 PM
I need serous help against el fuerte. His Mix up game seems too good and I cant counter effectively.
C.viper rushing is hard to defend against. Poke don't work at all with this woman's, The only thing that can penetrate her is koryuken which has soo many risk.
This is the same for Gouki/Akuma, his projectile spam is very hard to deal with.
though im not a great player I still can tell when im at a real disadvantage. I believe dan was really good which he till I realize how limited his option. His damaged output has definitely improve but he still a heavy risk and reward factor character that can really offer too many mistakes.
CountingGardens
04-03-2009, 06:41 AM
I've actually been having problems against Balrog (Boxer) players. His EX moves are basically really safe, or at least it seems that way. And when I try to get in close, I tend to eat a few light crouching jabs into a headbutt, into an ultra. His crouch fierce punch stuffs a lot of my jump ins too. The only thing that I could really pull of was throwing. In fact, throwing was basically my best option. Is this Dan's weapon against charging characters?
Napalm Kid
04-03-2009, 10:41 AM
Ok, I'm going to try and help you guys out here...
Fuerte: You can focus attack his body splash (I forget the name) and his focus dash cancel will help you move away if you sense the air throw. Fuerte relies entirely on mixup and weird timing... So you are going to want to break your focus attack habit and try to use it at weird times as well.
Moves you should rely on against feurte: backdash, dragonpunch, Hurricane Kick, Medium Kick, Focus attack, throws
The backdash will handle the rush mixups that fuerte uses (body splash/slide/hop kick)
Once fuerte starts to hit the air going after you, you gotta remember your dragon punch. After getting hit 2 or 3 times, fuerte may settle down, and your basic dan strategy may start working again. That, or he'll go back to the dash mix ups. You can use the dragon punch/hurricane kick to counter these, if your timing is sharp, but the backdash is the best option, all things considered.
Ok, Gouki:
You have to get the hang of the dan rushdown here. Using your dashes wisely will put you underneath the air fireballs and let you start to pressure akuma. The hurricane kick is actually pretty good for keeping the pace with Akuma. Once you start to make range, j.mk and combos will be your friend. Still... remember. You're playing Dan. We both know you are playing seriously... but you're playing an akuma player here, how do you think he would like to get taunted repeatedly by dan. who is just ignoring his garbage run away fireballs and is just taunting. Akuma will start to get mad. Get ready, akuma has a mad rush down. It's particularly difficult dealing with a hk, cr.mk, lk hurricane, dragon or hk, etc etc. Be ready with the dragon punch (ex for invincibility frames) or throws or very fast focus attack (aiming for the counter hit) Just keep cool and keep your D if akuma attacks.
But yeah, Dan has a problem with his rush down... it's not so much a "rush" as a slow move forward. I've always had the best offenses when I took my time with it.
Balrog: I've been thinking on this. Heres the breakdown. At range, if rog uses a dash punch, there will be a delay between when he gets to you, and the attack begins. In that window of time, you can throw him. This is not good to rely on, since in SF, you want option select, not "oh crap i hope this works" See, you don't have another option to pressure Balrog at range, so it's a losing battle, since the timing is pretty severe.
Therefore, the bulk of your battles will be in the close range. The typical balrog is pretty boring, really. dashpunch jab jab forward dashpunch jab jab forward Ex dashpunch etc etc You can't throw him out of that last dash punch, since he doesn't enter the dash/rush animation. So then, you need to go to dragonpunch/focus attacks. The focus attacks are used to stuff his fowards (MKs) and dash punch. The jab will be useless. If you can accomplish this, Balrog will have to change his rhythm. At this point, your backdash/throw technique might work, but it's best to watch balrog and see what he does. Balrog needs a deep jump in to get serious damage, your backdash will nullify that. If anything, it will make him start to jump more. This is a good thing.
CrazedLlama
04-03-2009, 12:21 PM
This and the "She-DAN-igans" thread have been awesome. I'll be trying out some of those Balrog tactics later tonight when I play against some buddies. Does anyone have some tips against Viper? I just can't seem to get past a good Viper's rush down.
thelegendofjbc
04-03-2009, 06:47 PM
some more keys to success ive been playin around with:
be comfortable with the danku; float around with it. ive floated over fireballs, even floated over crouching normals and gave my opponents a tasty "Saikyo Knee" to the face. be unpredictable when using it, because they will never know when that golden knee of his will suddenly come out and stuff their attacks.
like other people said, crossup mk to standing fierce to heavy danku is REALLY good (its freaking 285 dmg!!). make sure youre not doing the crouching fierce either, although it will ONLY combo if your crossup is deep enough; ive been trying to figure out why they are blockin my combo sometimes or why they threw me. make sure that shit combos or you're dead!
crossup mk to super is fantastically an easy way to get that super on them (that is if youre not saving it for the taunt)
one last thing: if you're a saikyo master now and can easily whoop your opponent while still keeping your healthbar healthy; you DONT HAVE to kill them just yet; leave them with a sliver of life and run around and taunt them! dont get too overconfident though (well nvm; youre playing dan) because ive lost many rounds cuz i was having too much fun ;x
edit:
i don't know if anyone else does but if a given situation warrants an ultra; maybe an opponent is landing from a whiffed ultra or youre doing the super taunt, i just buffer his ultra motion sometimes (qcf over and over again) because a lot of the times i never seemed to time that ultra to hit him at the right time on reaction under pressure!... and then at the last critical moment i hit 3p and execute his ultra. youll get better with time and experience... youre gonna need that ultra to connect.
yes very well put i do this all the time as well. itss key to master the danku
thelegendofjbc
04-03-2009, 06:52 PM
Ok, I'm going to try and help you guys out here...
Fuerte: You can focus attack his body splash (I forget the name) and his focus dash cancel will help you move away if you sense the air throw. Fuerte relies entirely on mixup and weird timing... So you are going to want to break your focus attack habit and try to use it at weird times as well.
Moves you should rely on against feurte: backdash, dragonpunch, Hurricane Kick, Medium Kick, Focus attack, throws
The backdash will handle the rush mixups that fuerte uses (body splash/slide/hop kick)
Once fuerte starts to hit the air going after you, you gotta remember your dragon punch. After getting hit 2 or 3 times, fuerte may settle down, and your basic dan strategy may start working again. That, or he'll go back to the dash mix ups. You can use the dragon punch/hurricane kick to counter these, if your timing is sharp, but the backdash is the best option, all things considered.
Ok, Gouki:
You have to get the hang of the dan rushdown here. Using your dashes wisely will put you underneath the air fireballs and let you start to pressure akuma. The hurricane kick is actually pretty good for keeping the pace with Akuma. Once you start to make range, j.mk and combos will be your friend. Still... remember. You're playing Dan. We both know you are playing seriously... but you're playing an akuma player here, how do you think he would like to get taunted repeatedly by dan. who is just ignoring his garbage run away fireballs and is just taunting. Akuma will start to get mad. Get ready, akuma has a mad rush down. It's particularly difficult dealing with a hk, cr.mk, lk hurricane, dragon or hk, etc etc. Be ready with the dragon punch (ex for invincibility frames) or throws or very fast focus attack (aiming for the counter hit) Just keep cool and keep your D if akuma attacks.
But yeah, Dan has a problem with his rush down... it's not so much a "rush" as a slow move forward. I've always had the best offenses when I took my time with it.
Balrog: I've been thinking on this. Heres the breakdown. At range, if rog uses a dash punch, there will be a delay between when he gets to you, and the attack begins. In that window of time, you can throw him. This is not good to rely on, since in SF, you want option select, not "oh crap i hope this works" See, you don't have another option to pressure Balrog at range, so it's a losing battle, since the timing is pretty severe.
Therefore, the bulk of your battles will be in the close range. The typical balrog is pretty boring, really. dashpunch jab jab forward dashpunch jab jab forward Ex dashpunch etc etc You can't throw him out of that last dash punch, since he doesn't enter the dash/rush animation. So then, you need to go to dragonpunch/focus attacks. The focus attacks are used to stuff his fowards (MKs) and dash punch. The jab will be useless. If you can accomplish this, Balrog will have to change his rhythm. At this point, your backdash/throw technique might work, but it's best to watch balrog and see what he does. Balrog needs a deep jump in to get serious damage, your backdash will nullify that. If anything, it will make him start to jump more. This is a good thing.
im glad 2 see that other dans are coming out and giving the right advice to things i have not or forgot to mention. we have to put dan on the f'n map guys SAIKYO!!!!
thelegendofjbc
04-03-2009, 06:55 PM
Hey, LBC can I add you on PSN. And we can play sometimes? I really need another dan on my PSN list badly.
you got it ill add you tonight
CrazedLlama
04-05-2009, 05:23 PM
What do you guys do against Zangief? I already know most giefs are gonna try to cross up, throw a few lights, and finish with EX-banishing fist. Lariat constantly with a few throws too, but I just don't know how to counter it. Lariat beats pretty much everything Dan has, and Dan just doesn't seem to have the range to play keep away with gief.
Gadouken
04-06-2009, 11:53 AM
What do you guys do against Zangief? I already know most giefs are gonna try to cross up, throw a few lights, and finish with EX-banishing fist. Lariat constantly with a few throws too, but I just don't know how to counter it. Lariat beats pretty much everything Dan has, and Dan just doesn't seem to have the range to play keep away with gief.
Believe it or not, but Zangief has been one of my most successful match-ups. At least, it has been since I discovered the power of the Saikyo Knee. Most Zangiefs I've played will automatically lariat every time you jump, so I've gotten into the habit of automatically doing the light dankukyaku every time I jump: it goes right through the lariat every time. Between that and throwing the occasional EX Dankukyaku to mix it up on the ground, I think Zangief is one of the few match-ups where I actually try to keep my distance from him as Dan.
The match-up that gives me a lot of trouble is Blanka: I can never cross him up because of his electric move, and he's tough to approach because of his charges. I've done pretty alright against Blankas that actually fight up close, but I just don't know how to get close to the really defensive ones. Anyone have any advice on that one?
tolore
04-06-2009, 02:05 PM
I find that any half way decent zangief will stop lariating and start intelligently using nromals/block the knee. You are at huge disadvantage against zangief when he blocks your knee.
Yes, blanka is a whore, I feel he's dan's worst matchup by a gigantic margin, don't jump at him like ever. I basically just punish blanka mistakes when i can.
I find that any half way decent zangief will stop lariating and start intelligently using nromals/block the knee. You are at huge disadvantage against zangief when he blocks your knee.
Heh, I'd revise this to "any gief that's not a mouth-breathing retard" because it doesn't take a rocket scientist to see that the knee beats lariat cleanly most of the time. Gief can eat 5 knees n a row and still be at 2/3s life left (and likely now sitting on an Ultra) before he wises up and starts blocking.
Any turtle gief owns Dan. That is not a good matchup.
Really, all any gief needs to do is back up, block, then furious rotate the stick and hit all the buttons. If you are not absolutely perfect with when you do the air knee, you will get reversed. You can jump straight up afterwards and try to punish throw attempts with j.mk or j.fp, but if gief starts reversing with lariats mixed in, you're screwed.
Playing him at range on the ground is also extremely risky. His sweep is garbage. fp gadou is extremely unsafe if jumped, plus it's a projectile and risks eating ex green hand. s.mk is his best bet, but it's crap damage, and still vulnerable to lariat's massive hitbox
In my eye, the best thing Dan can do is try to get an early lead on Gief, then turtle himself and punish jump-ins and green hands.
Against Blanka, I pick another character. Seriously. Unless the person flat-out does not know how to play Street Fighter, it's more than likely gonna be a frustrating exercise in futility.
Gadouken
04-06-2009, 04:24 PM
Sounds like I've just been getting lucky against Zangief, but I'm glad to hear that Blanka is a frustrating opponent for everyone else, too. Recently, I've decided to stop using characters other than Dan altogether, so I'm probably going to keep losing to Blanka, but not before I can throw some random taunts in there! Either that, or I'll need to work on becoming psychic.
tolore
04-06-2009, 05:10 PM
Yeah one o fmy friends picked up blanka and wouldn't believe me when he said he'd probably win(i'm a lot better than most of the people i play with and crush them pretty hard with dan). He was very surprised when he beat me.
FWIW, against crap Blankas, I find success bulldogging and throwing a lot. You do not want Blanka at any range other than upclose (preferably on the ground) or extremely far away. At mid-range, Blanka can do random balls that you can't react to or punish.
Upclose, most scrubby Blankas will go for stupid reversal electricity either when you're attacking or post wake-up, and you should have koryu meeting every one of those. Don't bother trying to sweep Blanka out of elec; the sweep hitbox is so bad you'll likely get hit. Keep your weak attack strings tight, but purposely leave a hole or two for baiting those elecs. If the Blanka does get full screen, just wait for the ball and koryu him out of it.
Keep in mind that this is against crap Blankas in a laggy online environment. It'll be a stupid repetitive boring frustrating fight, but you can win it.
Against non-crap Blankas.... pick another character.
tolore
04-06-2009, 05:51 PM
max range crocuhing mid kick hits blanka out of electricity as well.
ChanningK
04-07-2009, 07:16 AM
Yeah, a jumping lk.Dankuu against Zangief is no good, at least as far as I can tell. I only play on-line so maybe it's different against a person with no lag but a blocked jump-in lk.Dankuu = SPD. Dan would land, I'd be holding up to try and jump the grab, and then I'd go for a spin.
I've never beaten a Zangief online that I wasn't way better than.
As for Blanka, is there anything Dan can do to punish a blocked Blanka ball? Everything I've tried so far has been much too slow.
tolore
04-07-2009, 12:33 PM
i've heard you can taunt super ultra to punish blocked blanka balls, it's disgusting how i think that MIGHT actually be a worthwhile use of all your super meter and revenge meter, considering how hard it is to do anything in that fight.
i've heard you can taunt super ultra to punish blocked blanka balls, it's disgusting how i think that MIGHT actually be a worthwhile use of all your super meter and revenge meter, considering how hard it is to do anything in that fight.
Interesting, i'll have to give that a try. Although i'd think that if you can Super Taunt -> Ultra you'd be able to land just the Ultra on its own. Maybe you need to use the super taunt to extend the range...?
-h
tolore
04-07-2009, 02:17 PM
yep, i forget who brought that up, but someone mentioned it a while ago.
HellonEarth84
04-08-2009, 01:36 AM
ive got over 2500 fights online via dan. have a 38 fight win streak on ranked made by dan. ive obtained 4208 BP with dan alone (at peak). i have a total of 3200 fights at a 79% win rate.
I didnt add it all up, but judging on those numbers it sounds almost impossible that you'd have 79% win rate.
2500 fights online with a 79% win rate and ONLY 4208 BP??
The only way that's possible is if you're disconnecting. In which case your BP means nothing at all.
yep, i forget who brought that up, but someone mentioned it a while ago.
super taunt xx ultra doesn't work. AFAIK, Dan can only punish Blanka ball in corner.
tolore
04-08-2009, 10:56 AM
Ah really? I never tested(i've been really busy at school), it's probably a waste of meter once you get used to the matchup anyways.
migston26
04-08-2009, 12:08 PM
I didnt add it all up, but judging on those numbers it sounds almost impossible that you'd have 79% win rate.
2500 fights online with a 79% win rate and ONLY 4208 BP??
The only way that's possible is if you're disconnecting. In which case your BP means nothing at all.
It could also mean he fought a lot of people with way less BP than him. I spent last night playing quick searches and ran into a ton of people with less than 500 BP. So every win would get me like 5 points and then when I lost once I lost hundreds so even though i lost one match all night I didn't gain or lose any ground.
thelegendofjbc
04-10-2009, 04:18 PM
I didnt add it all up, but judging on those numbers it sounds almost impossible that you'd have 79% win rate.
2500 fights online with a 79% win rate and ONLY 4208 BP??
The only way that's possible is if you're disconnecting. In which case your BP means nothing at all.
not all my matches are ranked budy, i dont do ranked that much
mariblanka
04-12-2009, 05:57 AM
-.- after perusing player data... my character win rate is highest with dan... over blanka
omfg saikyo is the strongest after all
JohnnyOnTheSpot
04-12-2009, 02:11 PM
Hey, I've been lurking on here for a bit since getting SF4 but haven't felt a need to post until I've read about everyone else having troubles with Blanka. I found two little tidbits today that proved helpful to me.
-If he goes electric, you have a few options. Other than the obvious FB, you can Koryuken him using any punch, as long as the input doesn't lead you to touch him. EX Dankus from the right range knock him out, as would a c.lk at the max range.
-If he spams Blanka balls, the only thing I've found to work consistently are s.lps. Everything else just seems too hard to land.
Now one thing I'm a bit confused about...I see the "Dan knee" and the "Knee of Justice" mentioned alot...does that refer to a lk danku or a j.lk?
Lastly, is s.lp his most effective poke, and should I switch that out with a c.lk as well? Does s.lp work as an overhead?
I hope the last questions are relevant, and if they're not I can delete them. Thanks!
thelegendofjbc
04-12-2009, 06:11 PM
Hey, I've been lurking on here for a bit since getting SF4 but haven't felt a need to post until I've read about everyone else having troubles with Blanka. I found two little tidbits today that proved helpful to me.
-If he goes electric, you have a few options. Other than the obvious FB, you can Koryuken him using any punch, as long as the input doesn't lead you to touch him. EX Dankus from the right range knock him out, as would a c.lk at the max range.
-If he spams Blanka balls, the only thing I've found to work consistently are s.lps. Everything else just seems too hard to land.
Now one thing I'm a bit confused about...I see the "Dan knee" and the "Knee of Justice" mentioned alot...does that refer to a lk danku or a j.lk?
Lastly, is s.lp his most effective poke, and should I switch that out with a c.lk as well? Does s.lp work as an overhead?
I hope the last questions are relevant, and if they're not I can delete them. Thanks!
the dan knee is the lk danku yes. Its his best move period. I think his s.mk is his best poke at a slight distance. I like c.lp c.lk c.lk s.mp s.mk as an option
Geves
04-12-2009, 11:07 PM
Awesome thread.
I just started maining Dan in SF4, never touched him in the past (bar a little in alpha 3). I don't know if it's there's not many Abel players or if Abel's new (prolly a little of both). But for some reason good Abel players, can trump me...I don't even know what to do against them... I tend to play outside sweep range at all times if possible.
Any advice against Abel?
mariblanka
04-13-2009, 03:32 AM
backdash alot, lk danku pwns his wheel kick, punish his whiffed noob rekkas , and go for the crossup alot since his anti air is fail. i think dan's ultra pwns his, but generally keep it low key once he has his ultra meter filled, and throw him/punish whenever he rolls around. your saikyo roll is better imo too bad he doesnt have it other than in the super taunt
oh and lastly, poke him alot. you want to control this match; not him
JasinTheBard
05-13-2009, 05:13 AM
Keep posting these Dan tacts. They've been really useful and I've improved quite a lot while including these tips in my play. Keep up the Saikyo spirit!
friggin lasers
05-13-2009, 07:05 PM
Yes.
Keep posting these so I can bust out Dan and triumph lol.
Mr. Noid
05-14-2009, 01:42 PM
Thanks, Dan is a beast.
CliffT
05-14-2009, 03:26 PM
Thanks for the info
mondo619
05-19-2009, 09:45 AM
Does Dans ultra go through fireballs? And whats a good setup for his Ultra or Super?
CountingGardens
05-19-2009, 10:36 AM
Yeah, it'll go through any fireball from close range I believe, even Ryu's ultra. A good setup? Well, he cant really combo into it, unless you use his Super Taunt first, than cancel from that into an Ultra. Which, in my opinion, is just too much work for what its worth. I'd say save the Special Bar for EX attacks.
mondo619
05-19-2009, 11:33 AM
Cool info Gardens! I main Ryu, but im looking into new characters to use now and Dan would be great to OWn people with!!
CountingGardens
05-19-2009, 11:53 AM
Yeah, a huge tip that I just ran into today though in a match against a Boxer. Any move that has a two hit EX armor (ie, EX Rog punches, yadda yadda) Will eat your Ultra and punch you in the face, probably not new info to the SRK brothers around me, but just some useful info =)
BloodStein
05-25-2009, 01:16 AM
Garden's, thats true, but at a certain distance, if close by, I seen the armor shatter and the ultra go through. So if balrog does come at you with that, make sure your in a close situation so that the animation grabs them and its death for them.
Xiahou Mao
05-25-2009, 09:20 AM
That has nothing to do with the distance, you just performed a Reversal attack. Most Reversal attacks (including Dan's Ultra) gain armour-breaking properties. So while Dan's Ultra won't normally break armour, if you use it right as you get up or right as you recover from blocking/being hit, it becomes a Reversal and can break through Focus Attacks/those EX moves.
TronCarterFiF
07-14-2009, 11:09 AM
Lately I've been finding a good crossover is a J.LK to a throw. You only can do it once or twice a round but its funny that they expect you to do a combo but they get tossed and it works quite well.
Saikyo Joe
07-24-2009, 09:41 PM
Good stuff here!
If anyone wants to try and teach me the hard way the Way of Saikyo, add me. Looking to learn something.
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