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Brilltime
03-30-2009, 07:11 AM
Hello all. There are a lot of times where I don't know what to do in certain situations when people come at me in the air. I know butt slash with punish but what does Honda have that stops jump ins? I know other characters have a punch or kick that when timed will prevent jump ins (ex. standing FK for Sagat.) Does Honda have something similar?

Adam Warlock
03-30-2009, 07:24 AM
headbutt is all I have. if you get crossed up, you have to buttstomp your way out.

Brilltime
03-30-2009, 07:38 AM
Yeah I like to do the EX headbutt when people jump in but I do not think that any lp,mp,fp headbutts will punish 100% of the time. I usually get hit out of it unless I do the EX. It looks like Honda has a close FK that could be antiair.....must do further testing.

Adam Warlock
03-30-2009, 07:47 AM
lp headbutt is actually pretty good, but the timing on it is insane. i've seen it stop all sorts of shit, and I've seen him get kicked in the face. A lot. Too risky, but I still try it all the time in casuals. I'm a glutton for punishment who happens to be a slow learner. :rofl:

Pieguy
03-30-2009, 09:48 AM
LP Headbutt like EX SBK is only invincible on upper body. Jump-ins like Blanka's retarded j.rh have a tendency to hit your whole body meaning he will beat your lp headbutt clean unless you do it very early. LP Headbutt, EX Headbutt, LP Sumo Splash, S.FP and S.LP are honda's aa's. They suck compared to every other SF game but they're usable. Either way tho, it's better to have a good defensive teching game instead of relying on solely AA's. You ain't a shoto :P

Brilltime
03-30-2009, 10:24 AM
Yeah. I just wanted to see if there were some things in my arsenal that I did not know about. It seems like every character in the game has a AA move with either a standing P or K. I go a standing FP and a standing RH do AA but it does not seem to have any priority.

Not to get off the subject but I have seen some very cool Honda icons online. Does anyone know how to unlock any of these bad boys?

odin
03-30-2009, 12:39 PM
Finish hard challenge mode

Effin' hard without a stick due to HHS trials

deadleg
03-30-2009, 06:22 PM
if some one is jumping towards you jump strait up and hard punch
seems to help mike ross

Zutsuki Riot
03-30-2009, 11:10 PM
What is the reason that lp headbutt (as opposed to mp or hp) is better for AA? Like, I know from experience that it is, but I don't know the reason for it.

Telepathic
03-30-2009, 11:15 PM
The start up of lp and ex head butt have under body invincibility.

Brilltime
03-31-2009, 09:21 AM
I was playing some last night and was surprised that I was hitting most of my jp headbutts when people where coming at me in the air.

I did get hit more often with certain characters then others. Again this may have just been my timing but Sagat and Zang. hit me a lot more in the air with jump fk, mk then a lot of the other character I played. Rufus at it 100% of the time.

Zutsuki Riot
03-31-2009, 09:28 AM
I'm about 50/50 on being able to stop crossup jump-ins with an ex or lp headbutt. Sometimes it crosses up with them and punishes them, sometimes it crosses up and gets stuffed, and sometimes it shoots in the wrong direction (the original direction I was facing before crossup). Is there a method to the madness?

What I've been doing is:

Assume I start on left side and they start on right side. I've got a <-- (left) charge. They jump and cross me up. As soon as they cross me, I hit --> (right) punch. The goal is to head to the left, obviously, but it doesn't always work.

odin
03-31-2009, 01:07 PM
If only st.fp was reliable =[

csm11
04-01-2009, 06:50 AM
Lp headbutt is all I need. Once you get the timing down and execute a couple of them, nobody wants to jump in on you. And if they do, you have another one waiting for them. Except I've had trouble with Vega and Rufus in the air, but then I just backdash or focus.

dyme is ballin
04-01-2009, 11:14 AM
s.fp rapes blanka

Telepathic
04-01-2009, 11:32 AM
Blanka'a jumpin's beat or trade with all of hondas AA except for butt slamming him at the top of his jump. His j.rh if timed correctly stuffs ultra.

Numakie
04-01-2009, 02:35 PM
I've been storing meter these days to lp. headbutt => super against jump ins. Seeing it take half their life makes me happy. :wgrin:

Brilltime
04-02-2009, 10:31 AM
JP Headbutt is a great way to build meter. I have a hard time hitting anyone with his ULTRA when they are doing a jump in. I usually save it for when players do a move that I know that I can punish (which is rare, except with a lot of Ken players...they always try to FP Dragon Punch me out of my headbutts-hell in general) so I rarely use my ULTRA in matches now.

BustaWurf
04-02-2009, 11:01 AM
neutral jump fierce is the best

jumping mp seems to stuff everything too, but it's sorta risky to start jumping around with honda.

Brilltime
04-03-2009, 10:34 AM
I have been looking at a good number of Mike Ross'e videos and he seems to use neutral jump fierce a good amount. I need to learn to poke better with LP, MP, and MK.

Also hope you all checked out the Gamestop tourney results so far.
Mike Ross is representing Honda in the finals.

Pieguy
04-03-2009, 11:00 AM
That guys videos are old as hell. The one to watch tho was his anti-crossup ex headbutt against kai. That shit was hilarious.

Zutsuki Riot
04-03-2009, 11:10 AM
Pieguy, did you see my post #12? Any tips on the timing of those anti-crossup headbutts?

Pieguy
04-03-2009, 11:23 AM
Pieguy, did you see my post #12? Any tips on the timing of those anti-crossup headbutts?

Sry to break it to you man, but in general, AA anti-crossup ex headbutt is luck based. You're doing it right tho. If your opponent does the cross-up deep, you usually won't be able to do the motion at a time where the game flips your direction. The reason mike hit kai so clean in that replay is because chun's command crossup doesn't hit all that deep and she takes a huge jumping arc. Blanka, gief, abel and bison's crossups hit crazy deep off of good spacing after a knockdown so you're better off blocking.

Only time I attempt AA headbutt for crossups is against shoto's who jump in late or do a jumping short. If the crossup hits in the middle of your hitbox however, you still lose (which is dumb). I never attempt to AA anti-crossup rufus cause it fails when you're playing a rufus with above average spacing on dives.

Honestly, I find s.fp to be a good solution to repeated cross-up attempts. It's hard to use because the hitbox is wonky as fuck, but it hits hard and is active for quite a long time. Plus, the hitbox starts at his head and ends at his feet so it works against multiple jump-ins. I use it against rufus a lot lately and don't headbutt at all since dives are too fast and my win rate has increased. Dive kick has a tendency to hit honda's hitbox low meaning it stuffs lp headbutt which is invulerable upper body only. EX headbutt has a tendency to get knocked out when rufus dives on your ass (literally, he hits your butt).

Zutsuki Riot
04-03-2009, 01:31 PM
Thanks for the info, man. Now that you mention it, I've been having better luck with it against Ken than I have Bison, for example.

I've also got to practice using headbutt against normal (non-crossup) jump ins. Sometimes it gets stuffed by whatever they are jumping in with, and sometimes not. This is just a matter of me not trying it that often, I typically prefer EX sumo splash against normal jump ins.

Pieguy
04-03-2009, 01:39 PM
The thing with lp headbutt is it's half invulnerable (upper body) for the first few frames and it has a very huge FRONT hitbox. I've clipped people with it WAAAAY early when I thought it wasn't even active yet, when they were well above my head.

An example of this is when I try to AA a blanka j.rh. If I time it like I time a shoto jump-in, I eat the kick clean. The reason for this is blanka's hitbox stretches out vertically like nuts so the headbutt isn't hitting soon enough. Normal jump-ins like abel's mk, ken's rh or rufus's fierce can be hit fairly late while bison's j.fp, honda's j.fp and blanka's j.rh have to be AA'd early.

Adam Warlock
04-03-2009, 01:48 PM
But you can AA it clean?

Pieguy
04-03-2009, 01:50 PM
With good timing, I've AA'd blanka's jump in with lp headbutt clean before. It was REALLY early tho. Keep in mind that lp headbutt has 1.5 times the startup of ex headbutt (13 vs 8).

Btw, at first, people thot that honda's focus attack sucked. Well, after careful investigation and testing, I've concluded that range wise, it's about average. But speed wise, it's actually the exact same as Ryu's. That means it is extremely abusable against boxers that like to jump in with rh and fierce thinking it'll snuff out ur normal AA's. I hit it a lot now on people who like to abuse jump ins after I move forward (they think it's safe since i've broken my charge). They then eat an ultra that isn't backdashed or forward dashed because it's simply not necessary.

brucedlx
04-07-2009, 12:07 PM
If all else fails on deep cross ups, try lk buttslam. If it doesn't hit, at least it get's you away.

jewelman
04-07-2009, 01:26 PM
nothing beats a perfectly over shot butt slam ;) you just gotta feel it

Insane Warrior
04-13-2009, 04:39 PM
um long time lurker..first time posting...

his standing FP is no longer the key to AA for honda? When is it good to use the FP as an AA?

thanks for the help.

jewelman
04-14-2009, 06:56 AM
when standing and balrog is dashing....noone is psychic so just spam it when he is on the ground....i find that you cannot hit someone with it at the apex of their jump....so just wait till they fall a little you might trade with other fierces so use EX buttslam if something is being stuck out although cross ups do stuff it.... ex headbutt really is your best bet although i have been doing more walk under ochio since you cant charge its works nice

brucedlx
04-14-2009, 08:46 AM
hmm walk under ochio is a good idea, I'll have to throw that in there. But with rog don't you eat the dreaded j.HK or j.HP (not sure which) where he stick that damned glove out so low?

Data Beast
04-15-2009, 03:20 PM
um long time lurker..first time posting...

his standing FP is no longer the key to AA for honda? When is it good to use the FP as an AA?

thanks for the help.

Consider it an alternative to standing HK that hits high, but don't try to hit anyone out of the air with it. It's a ground-based poke now.

jewelman
04-15-2009, 03:33 PM
idk it hits zangief and sagat nicely while they are airborn

Mr.SNK
04-15-2009, 04:35 PM
Here's the thing with Honda, He never has a bad trade due to his health and damage output. So if you can time a :hp: for a trade most of the time you'll just laugh about eating some damage while they're going omg wtf lolumadson!

nineisnoone
04-15-2009, 04:50 PM
With good timing, I've AA'd blanka's jump in with lp headbutt clean before. It was REALLY early tho. Keep in mind that lp headbutt has 1.5 times the startup of ex headbutt (13 vs 8).

Btw, at first, people thot that honda's focus attack sucked. Well, after careful investigation and testing, I've concluded that range wise, it's about average. But speed wise, it's actually the exact same as Ryu's. That means it is extremely abusable against boxers that like to jump in with rh and fierce thinking it'll snuff out ur normal AA's. I hit it a lot now on people who like to abuse jump ins after I move forward (they think it's safe since i've broken my charge). They then eat an ultra that isn't backdashed or forward dashed because it's simply not necessary.

FAing as an AA got me wondering... Would FADCb into Ochio be a decent strategy? I'm not all that great at FADC in terms of timing and execution, so wondering if it's been explored and if it's something I should give a go.

Mr.SNK
04-15-2009, 05:25 PM
FAing as an AA got me wondering... Would FADCb into Ochio be a decent strategy? I'm not all that great at FADC in terms of timing and execution, so wondering if it's been explored and if it's something I should give a go.

It all depends on how your match is going.. If you have them scared of getting hit then that will work and vice versa. You need some serious mind games with Honda to land some free Ochio's.

Dullyanna
04-15-2009, 06:14 PM
That means it is extremely abusable against boxers that like to jump in with rh and fierce thinking it'll snuff out ur normal AA's.

I tried that, and Honda got jabbed in the balls four times. I'll have to test whether I can do anything about that timing wise later on.

Pieguy
04-15-2009, 06:55 PM
It only works on early jump-ins haha. I shoulda put that in my earlier post.

RickClops
04-27-2009, 09:34 AM
focus attack or dash should work, or headbutt hella early to completely avoid them and get away
getting AAs crossed up is annoying

Doodah
05-02-2009, 12:08 AM
starting to like FP for everything.

Pieguy
05-02-2009, 12:09 AM
I also enjoy the use of standing fp. It is extremely powerful on the ground and doesn't lose, but doesn't win as AA. It trades with almost everything and trading against honda is usually bad.

Close fierce can also be used as a true meaty and links to c.lp xx fp headbutt.

Dasrik
05-02-2009, 01:14 AM
Jab headbutt still works, but you have to do it extremely early. Otherwise, you're forced to rely on shenanigans. Intercept them in the air.

Doodah
05-02-2009, 09:04 AM
with jab headbutt im sometimes able to go through fireballs if im really close.

they usually hit honda in the ass tho, so it doesnt really matter.