PDA

View Full Version : new to vega, tips on wakeup?



gekko3558
03-31-2009, 01:35 PM
Hey guys, I'm new to these forums (love em!), and new to playing vega...

I have quickly become a big fan of his fighting style, using a "poke and run" technique, and loving his wide range of attacks...

however, there is one thing that just dominates me...

when im getting rushed/crowded on wakeup:

I just dont know a good strat on waking up with vega against most characters

I find myself just trying to block low attacks and trying a 50/50 throw cancel

I guess im wondering 2 things

1) does scarlet terror take priority on wakeup similar to ken/ryu dragon punch?
-so far i havnt noticed it does, could be poor execution on my part since i am not 100% used to playing charge characters

2) what do you other vega players find your selves doing on wakup when being crowded?

Thanks guys!

ZombieRommel
03-31-2009, 02:03 PM
Vega's wakeup game sucks. It's not just you. Scarlet Terror has terrible priority.

Here are the tools I mainly use on wakeup.

PPP backflip for distance
Jump backwards + Fierce punch
Crouch + light punch followed by crouching medium punch or a backflip
Throw attempt (dangerous)

Pretty much anything else from my experience gets you beat the fuck down. They can hit you out of the beginning of the flying barcelona attack, so scratch that. They can beat you down before Scarlet Terror begins. Most of your normal attacks are too slow to interrupt + you risk getting intercepted by a dragon punch.

So in most cases, I find the safest thing to do is PPP followed by whatever you want. But beware of doing this against savvy players and especially Giefs.

If you're in a corner, god help you.

Shack
03-31-2009, 02:15 PM
Yeah, I only ST if they are a good distance away, if they try to cross up your best bet is to block high then low and wait for them to finish then try a ST or something else to punish. You'll prolly end up back flipping a lot until you get to a safe distance tho.

gekko3558
03-31-2009, 02:21 PM
those are some good tips man, i appreaciate it!

i have tried PPP with mixed results

PPP seems like an easy punish from Sagat (and a few others with driving attacks) with he knees (friend plays sagat so im used to this one)
along the same lines ive tried KKK but its too short and is punishable by a lot of moves

it also seems that c.lp on wakeup is read by most players (somehow!?) and they interrupt

one thing I havnt really tried is to jump, like the backwards j.fp... I will put this to use and see if it can help me out, im sure it will

I think my biggest problem is coming from an avid Ken player in sf3, where I had my nice dragon punch for wakeups if i was being crowded... guess ill just keep to it

gekko3558
03-31-2009, 02:25 PM
Yeah, I only ST if they are a good distance away, if they try to cross up your best bet is to block high then low and wait for them to finish then try a ST or something else to punish. You'll prolly end up back flipping a lot until you get to a safe distance tho.

yeah, ive def learned ST is a bad move on wakeup...

however there have been about 3-4 times out of a couple dozen matches that i appeared to have priority on a wakeup ST against sagat flying uppercut (maybe im crazy)... thats why i was curious... but it definitely seems that ST is a poor poor poor choice when crowded

Jarekov
03-31-2009, 02:29 PM
those are some good tips man, i appreaciate it!

i have tried PPP with mixed results

PPP seems like an easy punish from Sagat (and a few others with driving attacks) with he knees (friend plays sagat so im used to this one)
along the same lines ive tried KKK but its too short and is punishable by a lot of moves

it also seems that c.lp on wakeup is read by most players (somehow!?) and they interrupt

one thing I havnt really tried is to jump, like the backwards j.fp... I will put this to use and see if it can help me out, im sure it will

I think my biggest problem is coming from an avid Ken player in sf3, where I had my nice dragon punch for wakeups if i was being crowded... guess ill just keep to it

vegas wakeup options are awful, if im playing anyone other then abel and geif i usually just block on wakeup or attempt a ppp flip, if someone is doing meatys on you all day just block because you have no priority high moves to counter with

sometimes a focus attack is a nice option depending on who your playing, vegas focus is an incredible attack ( even without the claw ) it charges to level 2 very quickly ( not cammy quick but with its reach i feel its beastly ) just make sure you watch wha your opponent is doing, on crossup FA then dash cancel after you absorb the hit, on meaty let it go quickly so you hit them while they try to knock you again to get you out of focus


just block or flip out and find a way to reset your desired distance if you think your gonna get hit

Worm
03-31-2009, 03:00 PM
It seems like ST as a wake up depends on what is happening and what character you use it against. I get really good results on guys who are just loitering around me forgetting I can actually do something out of wakeup, and I have ONCE stuffed a fierce shoryuken with the ST.

ST is Flipkick right?

ToshyBoy
03-31-2009, 03:52 PM
On a similar vein, I have been playing a few Ryu and Kens tonight who do (after a knockdown) the.......tap tap tap,cross up, land on the other side, tap tap tap, cross up.....over and over again. It seems this is a trap which is difficult to get out of without a decent aa.

Is this a common tactic vs Vega (or just in this game in general?) to keep crossing up and using quick light taps and then repeating from side to side?

Its bloody annoying. Even a focus is risky in this situation as the jabs come out so quickly.

Any advice or ideas please?

Dreadz18x
03-31-2009, 04:05 PM
lol blocking is ur only wake up option

gekko3558
03-31-2009, 05:01 PM
On a similar vein, I have been playing a few Ryu and Kens tonight who do (after a knockdown) the.......tap tap tap,cross up, land on the other side, tap tap tap, cross up.....over and over again. It seems this is a trap which is difficult to get out of without a decent aa.

Is this a common tactic vs Vega (or just in this game in general?) to keep crossing up and using quick light taps and then repeating from side to side?

Its bloody annoying. Even a focus is risky in this situation as the jabs come out so quickly.

Any advice or ideas please?

yeah this is definitely a problem I have only... it seems so freaking EASY to defend but I find myself just getting annoyed and attempting to fight back... as mentioned above the only real option is to block... even then they will sometimes sneak a throw in and its just no use... im guessing a well timed PPP could save you, but I have yet to try one against a constant crossup

SixColt
03-31-2009, 05:45 PM
Flips get you out of crossups nicely, though a good opponent can still dash after you and manage a throw.

I still sometimes backflip on wakeup, because I get bored of blocking, and it often results in whiffed SRK's and the like, it's too dangerous to do against good players though.

Dreadz post was pretty spot on. Block.

I'm no expert with Vega, but even in the lower BP brackets, all my wakeup attempts get stuffed.

x knucklez x
03-31-2009, 06:59 PM
lol blocking is ur only wake up option


what the hell is wrong with yall man. i thought yall was some true vega lovers in here man. st has good priority. if yall not hitting it right then that means your timing is bad. it works wonders for me. and dotn wake up with ppp because a GOOD player with react faster to that bull. use kkk its quicker. and you can also wake up in a focus attack dash backward cancel.

MisoSowee
03-31-2009, 08:25 PM
what the hell is wrong with yall man. i thought yall was some true vega lovers in here man. st has good priority. if yall not hitting it right then that means your timing is bad. it works wonders for me. and dotn wake up with ppp because a GOOD player with react faster to that bull. use kkk its quicker. and you can also wake up in a focus attack dash backward cancel.

if they're too close / crossing up on wakeup, though ST isnt' gonna do much. Unless lk ST is good? I haven't experimented much with it because the dmg is meh. although the FADC is a nice alternative i haven't thought of :3

Dreadz18x
03-31-2009, 09:04 PM
what the hell is wrong with yall man. i thought yall was some true vega lovers in here man. st has good priority. if yall not hitting it right then that means your timing is bad. it works wonders for me. and dotn wake up with ppp because a GOOD player with react faster to that bull. use kkk its quicker. and you can also wake up in a focus attack dash backward cancel.

they will just block it and punish

most of the ppl i play dont just hover over me and spam jab so ST reversals are a no-no. otherwise id ST away

x knucklez x
03-31-2009, 10:34 PM
they will just block it and punish

most of the ppl i play dont just hover over me and spam jab so ST reversals are a no-no. otherwise id ST away

if your being rushed down and you wake up scarlet terror and they block and punish the wake up grab or wake up dash backward. i=f they are trying to cross you up the do scarlet terror right when they are at the very top of your head and it will flip the other way not allowing them to cross you.

ST Vega
03-31-2009, 10:36 PM
Just..block.

TMTheFreak
03-31-2009, 10:45 PM
If you're in a corner, god help you.
^This^, as I have found out the hard way many a time.

Shack
04-01-2009, 09:03 AM
FADC doesn't work if they r charging their FA, using quick hits, or trying to grab. also if they spamarmor breaking moves. just slide under if they jump or back flip PPP into jumping attacks. kkk one sux cuz rarely dodges anything

XSilvenX
04-01-2009, 11:59 AM
Just..block.

Agreed. The safest thing to do of course is block their string, and if they do try to throw their attempts will usually be obvious so you can tech that as it comes. As a Vega player you're gonna have to learn to be defensive on wakeup because he can't be offensive. Any kind of backslash will leave you open when it's done (especially in the corner) and anything else is out of the question because most likely if you're being rushed down your only option is to block and prepare for possible grab mixups. I'm sorry but that's Vega....

Example:

You = on the floor about to wakeup.

Ryu = halfway in the air about to j.HK you...

You can only block and hope for the best, ST is out of the question and backslash will leave you open for a sweep.


Oh and umm Shack..PPP backflip is the bad one, nubs use it thinking it's safe but try that vs. anyone with decent sweep range. See what happens when Vega lands on his two feet..he'll end up right on his ass. If you're gonna backflip, KKK is the way to go for almost any normal (especially jump-ins although slightly risky) . PPP is best used if you wanna buffer something (ultra or walldive) or just fuck around and play with their projectiles or dodge medium-long range ultras. It's useful for many other things but I would never suggest PPP for a jump in. I don't see that working out so well for Vega..

gekko3558
04-02-2009, 12:14 PM
on a side note... I CANNOT BEAT PEOPLE WHO PLAY AS KEN AND FLAME UPPERCUT SPAM... my mind goes "simple: block and counter before landing" but in reality i just get dominated

Jarekov
04-02-2009, 01:51 PM
on a side note... I CANNOT BEAT PEOPLE WHO PLAY AS KEN AND FLAME UPPERCUT SPAM... my mind goes "simple: block and counter before landing" but in reality i just get dominated

you could always block dash in and throw, if your having trouble timing it then just ST them on the way down, or charge up a Focus Attack and let it rip when they land

hangeer
04-02-2009, 02:24 PM
problem is once u are knocked down once, it becomes a pure guessing get vs aggressive good shoto players, specifically ken or ryu. he can do cross up, then fast light jabs so your fa will fail, or jump in low roundhouse, only options is to block, or he can kara throw. arggg.

sometimes i get good rythem that they fail the cross up and suddenly it si game over. but when i lose the rhythem and i just die in matter of 10 seconds or so.

When I watch good vega's video, the ken or ryu become incredibly defensive and in turn that is much safer for the vega.

I have this 6k bp ken player who now incorporated a new fireball heavy strategy that actually works surprisingly well. yes we get ultra and everything but try to do it when u are pressured and then fireball in close range oi...

Vs my 9k ryu player friend I have an easier time because he plays more defensively which leaves me plenty room to strategize my own attacks.

nekorinSG
04-21-2009, 04:07 AM
Hmm I have my friend who is using and agressive Ryu.

He tends to either do c.mk xx Ex. tatsu or a throw during Vega's wakeup. Even though it looks simple, how to I effectively get out of this trap? It seems like almost everytime I will get caught by it :crybaby:

Rugalitarian
04-21-2009, 10:09 AM
I like to slide under cross-ups. It works most of the time.