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skisonic
04-01-2009, 06:32 AM
I'll start up this thread and stick it so people see it. I'm going to compile the useful info we've got on these forums on this one and keep this here. This should've been doen before, I've really been meaning to but haven't had the chance. apologies.

I'll try to update this post with the things I found too.

If you guys want to help, feel free to pm me things thats that should be added.

I'll clean this stuff up later too.

Also this thread is for questions about the infinite. Not guaraunteeing I'll answer them, but hopefully someone will.

The Run.Stop.Fierce (RSF), or the DaiPanch (Hard Punch) Loop, is El Fuerte's combo of repeated linked Fierce Punches through utilization of quick cancels to Habanero Dash (qcf+P) and Sudden Stop (H.Dash -> LP).

This combo is the widely purported "Infinite", but in practice is quite finite. The record at this point seems to be 9 linked Fierces. Supposed records of more have been claimed, but I have not witnessed it and there seems to be no video.

Simply put, the combo is [cl. HP xx qcf+P, LP]. This portion is repeated.
It is necessary to to pause between qcf+P and LP. This allows Fuerte time to run up into range of his opponent to perform the next close Fierce.
When extending to the next fierce, the LP to cl.HP must be performed very quickly. There is almost no recovery time on the stop and pressing the Fierce punch as early possible is desired.
Hence, with these things in mind, notation can more accurately be written:

cl.HP xx [qcf+P, LP~HP]xn


According to frame data, it seems that a perfectly timed Run-Stop is executed in 9 Frames. This seems to derive from a mandatory 6 frame start-up on the run before cancellation, then 3 frames of stopping time.


The rhythm of the combo is often described as a "horse gallop". Described on the japanese wiki its "TANtataTANtataTANtataTAN".

The combo is almost impossible on some crouching chars, impossible on others, and can be done to less leniency on others. Keep this in mind.


Notes:

*05/17/2009 First update in a while - cleaning up stun notes. General additions.

*04/02/2009 - Quick notes on character specifics I've been thinking.
As has been mentioned, the timing of the RSF performed vs a (standing) opponent feels a little different on different characters, aside from the issue of the altered hitstun animation. Once you settle into the combo, it feels like there's is bit more leniency available while linking fierces.
Off the top of my head (based solely on how I feel up to this date, subject to change):
Slightly Easier vs charge chars (Rog, Vega, Blanka)
Slightly Easier vs Big guys (Sagat, Gief)
Slightly Harder vs shotos (Ryu, Ken)

Easiest for me right now - Honda.

This may be all in my head, but I figured I'd list it at this point in case anyone feels the same.

*04/01/2009 - For starters I'm just going to repost old posts, so read up.


http://www.youtube.com/watch?v=RgjGtFbuBEc

Some people were asking for a better shot, so I found a tripod.

A lot of people have been messaging me confused, but I realized they are doing the sequence wrong.

It's NOT: QCF + jab jab -> fierce
It's: QCF + jab, jab fierce

You don't double tap the jab, the "galloping" sound most people associate the combo with comes from the pressing of jab and fierce quickly, not double tapping jab.

In the video, I show you in the beginning the combo broken down at slow speed, and then I do it at normal speed (as you can see, it's quite fast). I end with a slide.

Hope this helps everyone.


* New since the posts below *

Notice my guide to stunning 1000 stun characters is amongst the notes

I've found that the reason the loop is easier after a focus crumple is actually because certain characters have a special hitstun that they enter while being hit from a neutral state. This is especially noticieble with Ryu. The first hit of an open fierce on Ryu, he slides back and crouches down. This doesn't happen if you can find a way to hit him from a non-neutral state - the easiest of which is within a combo. So the focus crumple is ideal. However, not all characters have this state so it's necessarily a bother in all cases.

To do - list characters/ how this affects actual performance

* New since the posts below *


Welp, finally started tooling around in console training mode, seeing if theres anything to figure out. I haven't heard this mentioned yet but it explains a LOT.

Focus crumple followups scales as TWO (2) hits.* That's exactly the reason I've found it hard to stun sometimes after a crumple, when thinking I should've already gotten it.

Side note, Stun point accumulation is NOT affected by Guts, only damage is scaled by guts. So that makes the math simple.

Following is the stun accumulation / Life remaining of an RSF performed on a 1000 stun / 1000 Life character. Started off just a FP (NO FOCUS) [I]

So basically seems like my RSF math was mostly correct. Here's a repost :
Fierce Loop - All Fierces - End with Slide
Stun Life
(1)1000-200 = 800 || (fierce (*90) (1000-90= 910)
(2)800-200 = 600 || (910-0= 820)
(3)600-200(.8) = 440 || (820-(90*.8)= 748)
(4)440-([(200(.7)])=300 || (748-(90*.7)= 685)
(5)300-([(200(.6)])= 180 || (685-(90*.6)= 631)
(6)180-([(200(.5)])= 80 || (631-(90*.5)= 586
(7)80-([(200(.4)])= 0 (slide) ||(586-(100*.4)= 546)
***(8)#small--([(200(.3)]*(.95)]

- On a character in Ryu's stun class or under, 7 fierces will stun, or 6 run fierces and a slide.


[I]Following is the stun accumulation of an RSF performed on a 1000 stun character after a Level 3 Focus
Mind you, the focus attack scales you for 2 hits. Level 3 focus does damage equivalent to a s.FP so its sort of like you get 1 fierce punch for the price of two :tdown:. It seems like a little change, but it basically makes it impossible to stun off the combo alone off a level 3 focus. Math goes something like :
total stun: stun next move takes
(1)1000 (200) Level 3 Focus
(2)800 (160) Fierce Punch #1
(3)640 (140) Fierce Punch #2
(4)500 (120) ...
(5)380 (100)
(6)280 (80)
(7)200 (60)
(8)140 (40) - Reset Tortilla will stun
(9)100 (20) - Reset Tostada still stun
(10)80 (20) - Fierce Punch #9
(11)60 (20) - Fierce Punch #10
(12)40 (20) - Fierce Punch #11
(13)20 (20) - Fierce Punch #12
(14)0 !
As you can see. Even 10 fierces and a slide wont stun after a focus crumple. :bluu:
The magic numbers are 6 and 7 fierces, at that point you can cancel run into the quickest reset possible.
At 5 or 6 fierces, you can slide and go for okizeme.
After a level 3 focus, just 2 fierces and a slide is 50% stun! :tup:
HOWEVER, in many cases the opponent will not start at 0 stun, so this is great for el fuerte! Read why below*

Bear in mind that even though the difference between a few chars is only a couple hundred points vitality points, as you can see just small changes to the numbers can have a huge impact. I urge to you check it out for yourself, and develop strategies against your problem chars.

Important. Stun in SF4 regenerates slowly.
Well, in truth its not that its slow. In SF4 the stun a character incurs seems to regenerate over time, but the timer only starts while a character is not in hit or blockstun, or knocked down. Then, the stun points start to decrease until they hit 0, whereas in other games it would just reset. This benefits el fuerte because it means that even after taking a hit after failed okizeme attempt post RSF, a stun is still possible if you El fuerte can get back onto the opponent quickly enough.
*This also means that if you've hit the opponent in any reasonable amount of time before an RSF with a tostada, fajita, knocked them down with a tortilla, or what-have you, there is probably some additional stun remaining.


Other notes:

For me, it seems much,much easier to RSF an opponent after a focus crumple.
This is probably by design, but it could just be my imagination. I'm working on a test for this so I can have some concrete info eventually, but it seems like that may just be a sacrifice you have to make for an easier punch loop.

I was wondering if they fixed the glitch where f+mk could be blocked standing while holding forward that gilley showed. They didnt. But what's odd is that it doesn't affect every character the same. I tested vs Guile and yes holding forward blocks that senton everytime, but if you have Ryu hold forward and walk at fuerte, the f+mk goes through him everytime.
Weird.

For some reason, this combo seems much harder vs crouching chars. I don't have all the chars unlocked so I'm not gonna bother testing half the cast, but I tested quickly vs crouching Dic, Gief, Guile and Ryu.
Gief - Combo is almost no change from normal, but it feels harder to chain more than 4 fierces.
Bison - Combo feels much harder. I can't get more than 3 fierces.
Guile - Combo seemingly must be performed faster. Since it must be performed faster, it seems impossible to get more than 2 fierces, and this is difficult.
Ryu - Combo feels impossible. I cannot get more than ONE fierce.

I posted before about the BS Ken stun reel animation, where for a minute I thought RSF wasn't even possible on Ken standing because of the way he crouches down when getting hit (was wrong). It is possible, but it is noticeably harder than comboing from a focus crumple.
Ryu's crouching hit animation is similar bs, for some reason he feels the need to really sell the hit or something? He reels backwards really far and almost falls to the ground, so my 2nd fierce whiffed every single time.

Similarly, I couldn't link an s.jab after gordita sobat on crouching ryu, which is not very hard vs standing ryu.

*Counter hits do more damage. That's probably why a focus is scaled as 2 hits, for the crumple it will most likely be a counter hit, so giving the focus an extra buff probably seemed like a bad idea. With that taken in mind, counter hit lvl2 focus does 188 stun. C.hit lvl1 does 125. Chit level 3 does 250. Im not gonna do that math though.

skisonic
04-01-2009, 06:36 AM
Update 5/30:

Sinec the subject has been brought up, I'll use this post to discuss who/when RSF doesn't work against, and when it might change.

Here's the key: Hitstun animations in SF4 vary, most (all?) character have an (a few?) alternate reeling sort of hit animation. What triggers this animation varies between character's as well. I guess I'll just start listing the weird ones I've found and discuss what I got.



Standing

Ryu - Neutral Standing - Ryu reels backwards and his head lowers. This makes RSF much harder, but not impossible. It feels like the timing on the 2nd fierce (while his head is down) changes from around 3-4 frame leniency to around 1-2 frame leniency. This probably varies. 6+fierces confirmed.

Ken - Neutral Standing - Similar to Ryu, but actually feels a tad bit more lenient. 9 fierces confirmed.

Rufus - Standing after Jump-in - This one sucks ass. Basically after any jump-in, depending on where Rufus is hit, he may enter reeling hitstun, or regular slumped forward hitstun. Doesn't really seem to hinder punch loop from a forward jump-in. The reel makes him slide back a significant distance. As a result, after a cross-up fierce, this really seems to make it impossible to RSF. 1 fierce confirmed

Dan - Standing after cross-up - This is similar to Rufus. Dan slides backwards and reels down on pretty much any high hit. Doesn't really after a forward jump-in, but after a cross-up, s.firece knocks him backwards pretty far. It makes RSF much harder, and seems to end it early because of distance. 4 fierces confirmed.

Chun - Any standing - Chun's basic standing hitreel seems push her back a good few steps. This doesn't make RSF impossible, but definitely seems to make it a bit harder to get more fierces towards the end, as the seems to slightly outdistance Fuertes max range run->stop link fierce. Basically it makes it a lot harder when you get to 4+ fierces. 6 fierces confirmed.


After testing these... it really makes me feel like this animation was created/tapered specifically to hinder El Fuertes only combo :bluu: :tdown:

skisonic
04-01-2009, 06:36 AM
I'll take one more to be sure.

Elements
04-01-2009, 08:42 PM
Thanks for taking the time and making a single thread for the RSF. This will help cut down on all the crap threads that are being made over and over.

Mr.Trite
04-01-2009, 09:52 PM
The trickiest part is the 2nd hit you say? I can go up to 2-3 no problem but I struggle to even get 4.

I run to little, I can't reach.
I run close enough to reach, the guy recovers.

Are you supposed to slow down the reps when you do more?

Mechanica
04-01-2009, 10:03 PM
The trickiest part is the 2nd hit you say? I can go up to 2-3 no problem but I struggle to even get 4.
That's because your 2nd hit isn't as deep as possible. It sounds weird but... as you said:



I run to little, I can't reach.
I run close enough to reach, the guy recovers.
This is what's tricky about it. The deeper your second hit, while still comboing, the longer your loop will be. At least in my experiences that's how it works. The second fierce defines the rest of the combo for me.

When I first practiced it, I just used auto-block and practiced two in a row, as deep as possible on the second hit. I think I started with fierce, fierce slide. Then as I got the hang of that, moved up one fierce at a time. I was pulling off five into slide consistently last night, it was hot fire. I usually stop at four because 5+ is tricky especially if it's online, for obvious reasons.

As for the do you need to slow the reps down question, that's hard to answer. When I first got the RSF down, I could only do 3 maybe 4 because yeah, I was doing them too fast. So in a way you have to slow them down, I guess. If it helps at all, try practicing the timing of getting the fierces deep by looking at the training dummy/opponent's recoiling animation. I'm in training mode with Ryu right now and basically the second fierce (non-corner) has to come out before his head has reached it's furthest back point. But too soon and you haven't gone far enough to reach his recoil. Shotos are kinda weird with the combo though.


All in all, though, if you can just get three (or even two) into slide down consistently, it will benefit you more. Knockdowns are really what you want to go for. Three or more gets their stun high enough to make them scared if they know what's good for them, and a scared opponent is fun for Fuerte. :party:

I was coaching a buddy through it on player match last night, and one problem he was having, that I realized I had when I first tried - I wasn't command dashing with lp. He was using hp and having problems with the timing as well as random hp-throw-move coming out. I'm sure it may vary but I really do think that using jab to run makes it the easiest. Dunno if anyone has been trying to use mp to like "piano" the buttons but the double tap isn't that fast and IMO that will cause you to do it too fast and mess up. If your stop~fierce input is too fast, like third strike kara fast, one of the button presses won't get registered correctly.

Those are the best tips I can get, practice the closest 2nd fierce you can get before you practice the whole loop. Makes everything easier.

Random tidbit: If you know you can't get the run down and your next fierce is going to be (far) standing fierce, which you don't really want, a far s.mp will combo. I used to substitute mp instead of fierce when I was pretty sure my fierce wouldn't whiff... comes out faster, lets you keep the pressure on, won't get interrupted by shoryuken spamming fools. Not the best tip but it helped me in my transitional phase when I couldn't RSF. I've actually learned to like this normal a lot, this far s.mp. Crouching mp, now there's a normal I can't find a use for.

Mr.Trite
04-01-2009, 10:17 PM
I've been doing 2-3 into slide for now and it's working out alright for me.

I'm only getting a tiny bit from what's possible though which is 6-7 hits and stun

dfyb
04-01-2009, 10:53 PM
does the infinite feel different online?

Elements
04-01-2009, 10:57 PM
Depends on the connection. I don't have that big of a problem doing it online.

Mechanica
04-03-2009, 03:24 AM
does the infinite feel different online?

3 bar connections and I have a hard time (rarely play 3 bar even), 4 and 5 seems fine for the most part.

halcyonryu
04-03-2009, 07:35 PM
I have a very hard time doing it on the crappy SE fightstick...I rarely do more than 3 now as the buttons have totally deteriorated. They don't fire when I press them. For example when I gallop jab to fierce, it will sometimes recognize it properly, sometimes it will register both at once, and sometimes it will even show on the button readout that I hit fierce first even though I clearly didn't. That combined with my kick buttons only working 4/5 times is getting annoying. I've done so many whiffed fajita busters and gotten killed doing the combo recently due to this garbage stick that I've stopped doing it now. That and the thing will sometimes decide that it isn't jumping anymore and I have to roll the stick around a few times to get it to start jumping again. I've gotten caught by more than one gief ultra cause my stick sometimes doesn't jump.

I think right now I might actually be better off on the pad, till I can get some new parts. That's sad.

mysticnamja
04-04-2009, 01:35 AM
i struggle with landing the 3rd hit in.

thanks to your info above though, as it really made do like 90% for two hits.

i think the problem is my mentally being late to cancel habanero dash into jab for stop and then a quick fierce. what ends up happening is im too far, a fajita buster, or i did it too late.

Mechanica
04-04-2009, 04:13 AM
My third fierce kept whiffing on Honda in a tourney I just got back from :sad:

First To 5 Wins
04-08-2009, 12:24 PM
I have a very hard time doing it on the crappy SE fightstick...I rarely do more than 3 now as the buttons have totally deteriorated....


My ex2's LK stopped working properly about a week ago.. then the LP. Sometimes it registers, other times it doesn't. If I'm going through the menus the buttons seem to work okay, but when I get in a game it's a crap shoot. Not having reliable throws hurts so much. I was thinking about modding it, but LOL I don't have a fucking clue what to do.

I'll have an SE tomorrow, so it's good to know that the lifespan for that probably isn't going to be very long.

FWIW my ex2 worked flawlessly for atleast 5 months with off an on use. Since mid Feb though, it has gotten substantial use and it seemed to get worse and worse within the last two weeks.

halcyonryu
04-08-2009, 12:39 PM
Well I finally found some new buttons on ebay, so I can do the combo again. Now I just need a new stick. The SE fightstick is a great stick...if you just replace everything in it.

MagnumBlue
04-11-2009, 10:49 AM
I've been trying to get RSF down, but I'm not having to much luck. I can only pull off about 2 hits, 3 if I'm lucky.

Oh well, guess I just have to practice using it more :/

JoeXorX
04-11-2009, 02:00 PM
I use a controller with ken on the front of it, its stupid, i want an el fuerte controller....Anyways, i consistently get 2 hits and if im lucky 3, doesnt matter im not good enough yet to implement it in battles.

brainz
04-11-2009, 04:19 PM
I am struggling fucking hard with the RSF.
My problem is that I keep doing the LP HP piano too fast.
I hardly screw up so that a c.HP or far HP comes out. So when I have the right timing between LP, HP, I get 3-4 fierces into a slide pretty consistently.

Been practising the RSF for 2 weeks, 1 hour a day.
I use the HP xx QCF+LP, LP, HP method.
Is the learning curve really that steep or should I try another method?

halcyonryu
04-11-2009, 05:15 PM
It's all about rhythm. Once you "get it" then it becomes really really easy to get at least 4. You want to keep in mind how stunned the opponent is so that you don't accidentally stun them with a 5-hit RSF...thats a real bummer cause then you can't hurt the stunned person.

Grits'N'Gravy
04-11-2009, 11:58 PM
I have a slight problem with connecting the goddamn slide!

Should be the easiest part right? I can get 3 consistently, 4 a lot of the time but never the slide!

dfyb
04-12-2009, 12:54 AM
I have a slight problem with connecting the goddamn slide!

Should be the easiest part right? I can get 3 consistently, 4 a lot of the time but never the slide!

you're probably canceling the run.

Grits'N'Gravy
04-12-2009, 01:02 AM
I think I'm doing it too fast or what you say.

Also I found out that Dan is incredibly hard to loop after the focus. Even if I dashed immediately his crumple animation seems to fall out of range immediately.

Kajiba
04-12-2009, 04:48 AM
Also I found out that Dan is incredibly hard to loop after the focus. Even if I dashed immediately his crumple animation seems to fall out of range immediately.

The Habanero Run works. Its hard to explain but right after you connect the FA then dash in on Dan. You have to start with the Habanero Run instead of HP to begin the RSF. Its a little different, but it works.

Spiderjericho
04-12-2009, 12:15 PM
Question....that's probably been asked ad nauseum (sp)...I'm trying to do the fifth trial. So, it's fierce, cancel into dash...(then pause so he runs up close to him) then quickly hit jab, fierce...then repeat?

SaikyoBeast
04-12-2009, 02:11 PM
^ yeah. It sounds so easy when you put it like that! But execution is a bitch.

Grits'N'Gravy
04-12-2009, 06:55 PM
It takes time but it's not hard to get 3-4 fierces once you get the timing down. Watch the vids of that guys hands. Read Oliver Lin's posts, it will save you a lot of time.

RSF-realsolidfuert
04-12-2009, 07:46 PM
yh as grits and gravy mentioned when your fingers muscle memorise the infinite believe it or not its not that hard. anyway shout outs to gritsandgravy also as his website encouraged me to learn it now i can constantly get 5reps into slide. i hope all fuerte players learn this, keep practicing! :)

Kazi
04-15-2009, 08:35 AM
can anyone link oliver lins post...and grits and gravy...also what is the learning curve i know its person based but how long on average should this combo take for a decent player?

Mechanica
04-15-2009, 03:40 PM
can anyone link oliver lins post...and grits and gravy...also what is the learning curve i know its person based but how long on average should this combo take for a decent player?

There's a difference between a decent player and someone with a lot of technical skill. A shitty SF player that is beast at Marvel vs Capcom 2 could pull it off no sweat. Someone more used to simple games like Super Turbo are gonna have problems. I used to play a lot of Guilty Gear so I went into training mode and had the combo down pretty well after playing around in training mode for an hour or two, and not just practicing it, but playing with him in general and his movelist.

So, if you're good with a stick, one night of practicing in training mode will get you it, if not, it's gonna take longer. I could do RSF before I could even properly space a tostada press... Maybe not the best way to start, but hey. It works now.

Just start with two fierces into slide, move up from there.

Infil
04-16-2009, 03:24 PM
I got 5 reps once in training the other day against Abel (supposedly the easiest character to practice it on). Felt pretty good, but I find I'm more consistent at it if I look at my hands when I do it. Otherwise, I invariably get a crouching fierce after like 2 loops. I dunno, I guess I'm starting the QCF for the run too fast. When I look at my hands, I'm able to force myself to delay inputting the QCF, but not when I'm looking at the screen.

More practice is needed, I guess.

Would people say the speed at which you cancel the run is important (that is, when you cancel the fierce into run)? Or is learning the timing on the LP ~ HP? I wonder if I'm actually learning it in a way that isn't really sustainable because I'm not canceling into the run fast enough, but it tends to work by fluke sometimes. I don't want to train my muscle memory to do something bad. So, does it kind of matter when you cancel the run (on the first active frame), or as long as you cancel the fierce into a run somehow, you'll be okay?

RSF-realsolidfuert
04-16-2009, 04:16 PM
yh same when i started off when i looked at my hands rather than at the screen i could get more reps in but now it becomes natural and u can look at the screen while doing it. in the street fighter podcast kai said it was easiest to do it on abel and hardest to do it on rufus and blanka. rsf isnt hard on blanka it is on rufus but abel is definetly a good character to practice your RSF on

oh yh and its when you cancel the run into fierce which needs to be quick this is important

El_Cor
04-17-2009, 03:21 AM
For me, the RSF is more or less important right now. I still need to get use to El Fuerte's c.lk/standing lp links into Dash+p combos before I decide to do the RSF. The RSF is nice because even if you screw it up, you still have a dash+hp you can pull off. And lots of times, it catches an opponent off guard. Has been working for me when I've been practicing the RSF in actual matches.

brainz
04-17-2009, 03:38 AM
Isn't Ryu the best char to practise RSF on, seeing as how he has some kind of hitstun hax?

Kazi
04-17-2009, 07:24 AM
Yeah thanks for the info, I do actually think that ryu and ken are good to practice on..they def show the max amount of frames and time you can wait for the second hit..or any hit for that matter ive been getting 3 consistantly 4 a few times..im guessing my inputs are pretty bad going on day 5 almost 2 hours a day for this combo...

mtler
04-17-2009, 11:48 AM
Ok so for you guys using sticks. Are you guys doing the rolling of middle and index finger method?

What i mean is, qcf + lp , lp. Are you guys doing this by pushing lp twice with the same finger but tapped twice or are you guys doing the rolling two finger tap method so its one motion providing two taps (i hope i am making sense here)

When looking at videos and listening to the sounds the buttons make it seems more like the two finger double tap method i mention.

Whats easier?

Thanks.

brainz
04-17-2009, 01:48 PM
The sound you hear is LP, HP quickly after eachother.

Angrymetalgamer
04-19-2009, 08:21 AM
my all time record is 7. I actually dont think its easier in the corner but thats just me.


Im averaging 4 80% of the time. getting 5 50% and 6 7%

Mechanica
04-20-2009, 06:38 AM
Would people say the speed at which you cancel the run is important (that is, when you cancel the fierce into run)? Or is learning the timing on the LP ~ HP? I wonder if I'm actually learning it in a way that isn't really sustainable because I'm not canceling into the run fast enough, but it tends to work by fluke sometimes. I don't want to train my muscle memory to do something bad. So, does it kind of matter when you cancel the run (on the first active frame), or as long as you cancel the fierce into a run somehow, you'll be okay?
It's less about when you cancel into run, more about your timing with the LP~HP. The closer you get while still comboing LP~HP on the second fierce is what determines how many more fierces you can get in the combo. The first recoil animation from the s.hp is different than the rest, so where the second one connects is what's really important. I've never canceled into run too slow or anything, I think there's only a small window that is cancelable with the s.hp anyway.


Ok so for you guys using sticks. Are you guys doing the rolling of middle and index finger method?

What i mean is, qcf + lp , lp. Are you guys doing this by pushing lp twice with the same finger but tapped twice or are you guys doing the rolling two finger tap method so its one motion providing two taps (i hope i am making sense here)

When looking at videos and listening to the sounds the buttons make it seems more like the two finger double tap method i mention.

Whats easier?

Thanks.
It is NOT fast enough to double tap, at all. There's a lot of time between the two lp button presses, actually. Like the other guy said, the fast double tap you're hearing is lp~hp. 1 2... 3~4, 1 2... 3~4 is hp, lp... lp~hp without the joystick inputs. No double tapping needed. Just start with s.hp, run, stop~s.hp. Don't try to get rep after rep when first starting - learn the timing for two fierces and go from there.

Grits'N'Gravy
04-24-2009, 06:30 AM
I have to reiterate what I said elsewhere on All Is Fighter in my post "Blood Sweat and Tiers" http://allisfighter.com/news/newspost.aspx?id=404

Basically if you're unwilling to learn the RSF you should be happy with losing. It's the only tool Fuerte has to instill that fear, and do the damage he so sorely needs. Unfortunately landing the close fierce is easier said than done against some characters ( that scrub cocksucker queermo Ken for example, anything he does is basically safe against RSF)

As far as what Machinima said, I know that it's tough to get the timing down because I AM an ST player. I play Honda and I don't use any combos, and its enough to win even against strong players. So for me the RSF was and still is a bitch.

I worked on it for a couple weeks for 3 or more hrs a day, but the thing is it feels really nice to have it down. I KNOW I will need it against the Japanese players I play locally, cause they aren't gonna miss their combos.

Infil
04-24-2009, 12:17 PM
It's less about when you cancel into run, more about your timing with the LP~HP. The closer you get while still comboing LP~HP on the second fierce is what determines how many more fierces you can get in the combo. The first recoil animation from the s.hp is different than the rest, so where the second one connects is what's really important. I've never canceled into run too slow or anything, I think there's only a small window that is cancelable with the s.hp anyway.


Yeah, I should follow up that after a few more tests, it doesn't really matter when you QCF P for the run, Fuerte seems to start the run at the same time anyway. I'm still getting crouching attacks like 95% of the time. I don't know how I'll be able to break that habit. :sad:

It also seems really easy to get 2 hits, but pretty tough to get 3. Hopefully I'll have a breakthrough soon. I want to strike fear into my opponents' hearts.


I have to reiterate what I said elsewhere on All Is Fighter in my post "Blood Sweat and Tiers" http://allisfighter.com/news/newspost.aspx?id=404

Basically if you're unwilling to learn the RSF you should be happy with losing. It's the only tool Fuerte has to instill that fear, and do the damage he so sorely needs. Unfortunately landing the close fierce is easier said than done against some characters ( that scrub cocksucker queermo Ken for example, anything he does is basically safe against RSF)

As far as what Machinima said, I know that it's tough to get the timing down because I AM an ST player. I play Honda and I don't use any combos, and its enough to win even against strong players. So for me the RSF was and still is a bitch.

I worked on it for a couple weeks for 3 or more hrs a day, but the thing is it feels really nice to have it down. I KNOW I will need it against the Japanese players I play locally, cause they aren't gonna miss their combos.

How consistent do you find yourself now? Can you reliably RSF on command in a match after a focus, or after a whiffed DP or something? How many loops do you do on average? I just want some light at the end of the tunnel for aspiring RSFers. :sweat:

Grits'N'Gravy
04-25-2009, 02:48 AM
How consistent do you find yourself now? Can you reliably RSF on command in a match after a focus, or after a whiffed DP or something? How many loops do you do on average? I just want some light at the end of the tunnel for aspiring RSFers. :sweat:

Yup. The only DP I can't react to is Ken because he recovers way too fast on everything. I know the EX one is punishable, but when playing against Ken scrubs they whiff the HP version or lower and just do another DP before the fierce comes out.

I am a little out of practice, but in match I can hit 3 fierces and a slide pretty reliably, I am not so sure about trying more than that UNLESS it's off a focus or a dizzy (or against Gief/Abel/Rufus/Honda as he's big) maybe off a very deep crossup elbow. I have a lot to work on in terms of cancelling normals to the run and doing a splash or grab (blocked close hp or low forward for example)

3 and a slide is pretty good, especially if you get the Macho Elbow to start it... thats your five hits, do a follow up on wakeup and get the dizzy. In theory it would be better to have 4+ hits and a slide every time, but in practice it's only really viable after dizzy or focus... you can't exactly get the opponent right where you want them, but when you do I fully believe you should be able to do 4 fierces at least.

halcyonryu
04-25-2009, 11:50 AM
Yep. I do 3-4, never more than that. Whether I go for 3 or 4 depends on how close the opponent is to being stunned. I hate stunning someone with a 5 hit rsf since the stun is wasted completely due to scaling.

PROTIP: If you do happen to accidentally stun someone with a high hit RSF and know that whatever you do to them won't do shit for damage, sometimes it is best to to a reset. Do a LV3 focus attack on them when dizzy, but do it slow enough to give them time to mash out. You can reset the damage if you do the unblockable focus right when they mash out of the dizzy and since they are mashing buttons they won't be able to do much. This is a little dangerous if they are mashing ultra to mash out but then you can just cancel and block and reset the damage there. Better option than doing a combo on the stunned person that does 75 damage imo.

shubacca
04-25-2009, 02:40 PM
When I dizzy them during RSF, I sometimes try to finish them off with it again. When combined with a battle cry, success or fail, it's so righteous. "I WILL RE-DIZZY YOU AGAIN." Fuerte is fuhn.


But listen to halcyon...that is a good tip, mang.

john_vicious
04-27-2009, 07:15 AM
i am still working on my execution of the RSF, but that is only a matter of time; my question is: when, other than after a FA or during a stun is a good time to try to hit with the RSF?

halcyonryu
04-27-2009, 08:00 PM
If they whiff an uppercut, or something like that, obviously. The least obvious would be some of the forced standing tricks you can use, I have a post about that in the section. If you hit with the fierce meaty as the person is rising, they will automatically be forced into their standing reel animation for rsf.

john_vicious
04-28-2009, 07:23 AM
Thanks Colin, and yes; i have read a lot of the suggestions here in the thread, but i am wondering if there are any other simple ways to begin using the RSF in live games that don't force me to spend the whole match trying to set up one combo?

i can do the RSF in training (4 or more without trouble), on a standing opponent , but having my opponent move, even an easy (or easiest) cpu creates all kinds of problems for me. when i hit with the FA i panic (or get too excited and i miss my little opportunity)

i know this will come with more practice, but i am looking for other options (again for a beginer) to allow me to focus less on landing a FA and then the RSF and more about working the RSF in naturally.

any ideas?

sweatyshoulderguy
04-28-2009, 09:33 AM
here's my stupid question of the day: can someone tell me they can pull it off CONSISTENTLY on a 360 craptastic controller and if u can tell me your button scheme, or even better show a vid of your fingers

alpharudy
04-28-2009, 01:28 PM
I have a joystick so for those of you that do to, what method do you use to perform the rsf? piano all the punch buttons or Fierce jab jab Fierce. when i use the latter i can get two hits off easy but when i piano i might do 2 hits and then i grab(not propeller throw the other one) any advice?

Mechanica
04-28-2009, 03:11 PM
I could do RSF on a pad with X as lp and Y are hp... I think. Playing with index and middle fingers thought not a thumb

PezRadar
04-28-2009, 03:19 PM
I could do RSF on a pad with X as lp and Y are hp... I think. Playing with index and middle fingers thought not a thumb

I can get 2 hits on my madcatz fight pad if I use MP as the run.. Or if I swap my MP to LP .. I can't even get 2 hits on the stick.. though I'm not great with any QCF chars on a stick. I fail :(

Mechanica
04-29-2009, 10:35 PM
I have a joystick so for those of you that do to, what method do you use to perform the rsf? piano all the punch buttons or Fierce jab jab Fierce. when i use the latter i can get two hits off easy but when i piano i might do 2 hits and then i grab(not propeller throw the other one) any advice?

It's not a fast enough motion to warrant trying a piano method.

s.hp, qcf+lp, ... lp~hp(qcf+lp, etc.)

If you piano the buttons you're gonna get tostada splash or s.mp or something.

Just start with two fierces - s.hp, qcf+lp, lp~hp. Once you can get that to combo, try to do two fierces into a slide. But really, the hard part is learning the timing of the first two fierces. Don't worry about starting with a whole loop set, you know?

Zagger
04-30-2009, 04:10 AM
well, i have the 360 pad and having a hard tme doing it. Since im not very familiar with the terminology i dont even know if im doing it right :P i run, cancel the run and hit a fierce punch and repeat, is there something else to it?

alpharudy
04-30-2009, 12:36 PM
It's not a fast enough motion to warrant trying a piano method.

s.hp, qcf+lp, ... lp~hp(qcf+lp, etc.)

If you piano the buttons you're gonna get tostada splash or s.mp or something.

Just start with two fierces - s.hp, qcf+lp, lp~hp. Once you can get that to combo, try to do two fierces into a slide. But really, the hard part is learning the timing of the first two fierces. Don't worry about starting with a whole loop set, you know?

Thank you sir for the advice. I'm getting the first two hits pretty reliably but after that i cancel the run to early that the hp whiffs....maybe i shoud rep two and slide for the moment and keep practicing. Now that the "piano" method is out i'll focus on one technique

halcyonryu
04-30-2009, 05:15 PM
It's alot harder online than off, also. I can do 5-6 reps offline 100%, online I just do 3 and I will occasionally mess up. The way that my button presses are like 5 or 6 frames behind what I am seeing on the screen screws my ability to gauge distance during the combo a lot.

volvox
05-04-2009, 08:01 AM
I don't know if this has been asked before, but is it worth it to try to learn RSF if I use pad? I read it's harder to do, but I never read about someone who does it consistantly on pad...

Am I wasting my time? (though I do tend to give up quickly)

PezRadar
05-04-2009, 08:06 AM
I don't know if this has been asked before, but is it worth it to try to learn RSF if I use pad? I read it's harder to do, but I never read about someone who does it consistantly on pad...

Am I wasting my time? (though I do tend to give up quickly)

Someone just stuck a nice tutorial on a 360 pad and it seems to get a 3 or 4 string out consistently.

But I honestly think its harder to do on a MadCatz pad when using his technique because of the button size. He slides his fingers in the video.

mtler
05-04-2009, 01:02 PM
Been trying to get the first 2 down on my hori fs3, and i can get it like 5-6/10 on the ps3 pad i can keep up the same % so i think once you master is on one it shouldnt take long to transfer over.

at the moment i can only get the first 2 HP's after that my head explodes...I can't seem to go beyond the first 2, its like ive put so much emphasis on just getting the first 2 that im disabled after it... :S

Not giving up though, trying to put in at least 30 mins a day on practicing RSF...

volvox
05-05-2009, 03:46 PM
Someone just stuck a nice tutorial on a 360 pad and it seems to get a 3 or 4 string out consistently.

But I honestly think its harder to do on a MadCatz pad when using his technique because of the button size. He slides his fingers in the video.

I use the ps3 controller... but this does give me some hope. Thanks.


Been trying to get the first 2 down on my hori fs3, and i can get it like 5-6/10 on the ps3 pad i can keep up the same % so i think once you master is on one it shouldnt take long to transfer over.

at the moment i can only get the first 2 HP's after that my head explodes...I can't seem to go beyond the first 2, its like ive put so much emphasis on just getting the first 2 that im disabled after it... :S

Not giving up though, trying to put in at least 30 mins a day on practicing RSF...

5-6/10 on ps3 pad? Guess I need to put 30 minutes of training in too.

PezRadar
05-05-2009, 11:46 PM
I try to get an hour in a day.. I have yet to get 2 hits in.. I'm using a madcatz pad..

The only reliable method I have is either slide my fingers.. or double tap LP then quickly hit FP.. seems so ghetto :(

Torp
05-06-2009, 01:16 AM
I try to get an hour in a day.. I have yet to get 2 hits in.. I'm using a madcatz pad..

The only reliable method I have is either slide my fingers.. or double tap LP then quickly hit FP.. seems so ghetto :(

I don't see how in the world it would be possible to consistently do the RSF with the Madcatz pad... At least with the 360 controller I can use RB and A, so that I can do the lp~hp in an instant. But how are you going to go from lp to HP so fast on the MadCatz layout (WITH ONE THUMB?), and 5 times in a row with exact timing? Sliding? Good luck with that...

I don't recommend spending your time trying to learn the timing with the 360 controller. Trust me, as someone who has spent a lot of time with both fightstick and controller. It is extremely easier with the fight stick. Although in all other aspects of fuerte play, controller is perfectly fine.

mtler
05-06-2009, 11:34 AM
I mentioned this in the general discussion thread, but has anyone else ( i do this most of the time) tried doing the RSF with the following method:

S.FP(hold FP)> QCF + (release FP)> LP > S.FP rinse repeat...

Basically using the "preservation of button press" to cause the run to happen.

Thanks.

EDIT: Just found out the above method is called Negative Edge!

PezRadar
05-06-2009, 04:02 PM
I don't see how in the world it would be possible to consistently do the RSF with the Madcatz pad... At least with the 360 controller I can use RB and A, so that I can do the lp~hp in an instant. But how are you going to go from lp to HP so fast on the MadCatz layout (WITH ONE THUMB?), and 5 times in a row with exact timing? Sliding? Good luck with that...

I don't recommend spending your time trying to learn the timing with the 360 controller. Trust me, as someone who has spent a lot of time with both fightstick and controller. It is extremely easier with the fight stick. Although in all other aspects of fuerte play, controller is perfectly fine.

You sound so peachy and optimistic.

mtler
05-07-2009, 11:15 AM
OMFG First time ive ever done more than 2 hits on RSF...got it up to 4!. How did i do it?! Well for one this thread plus also this post : http://forums.shoryuken.com/showpost.php?p=6358139&postcount=560

The other thing that helped me? actually wiring up my Happ parts into a shoebox! Yes, a freaking shoebox (testing for button placement, wood box will be built shortly).

And voila, that thread + vid really helps explain the rythym and timing, though on the controller i was still only able to get 2 but was able to link the slide into it.

Time to master it!

PezRadar
05-08-2009, 07:54 AM
So I've been practicing on the controller.. I honestly never thought I'd even get two hits.. but I've put some good time behind it and got 2 hits on my Madcatz controller about 90% of the time..

The problem though is that I'm either too far for the 3rd hit.. or I'm too slow and Dan blocks.. OR... I Fajita Buster :(

Sigh! Tough stuff..

PezRadar
05-10-2009, 02:17 AM
My update!

I finally got the hard trial done this morning. I decided to get on and just try it out and was getting really close within the first few tries. Then after about 5 mins I got it!

I got my damn Icon and Title now!

Then I thought it was a fluke so I went back and I got it again (took only 3 mins)



Just gotta keep practicing now. I'm using the Madcatz Controller. I didnt change any button layout but I'm htiting the buttons with multiple fingers.

Theghoul
05-13-2009, 11:56 AM
I can do two hits never three, I even tried to use my TE turbo for LP to try to make the dash cancel faster but that created to much space for the 3rd fierce to hit, back to the drawing boards after reading this thread.

mtler
05-13-2009, 12:31 PM
watch and re-watch the vid of the guy doing the timing over and over. get that stuck in your head, it will come.

Also for kicks, try not looking at the screen and just at the stick/buttons and just do the motion/rythym.
Those really helped me, though in a real game (online) i can't RSF for shit.

je110
05-13-2009, 12:47 PM
I'll start by saying I'm a lousy Fuerte player, so keep that in mind.

Regarding the timing, which is described as "galloping," and onomatopoeically as "TANtataTANtataTANtataTAN," I'm assuming that the "TAN" is the jab starting the run, the first "ta" is the jab ending the run, and the second "ta" is the punch. So is the brief pause after the run start-up the only pause in the sequence? I'd guess so, but even knowing what I do know of the character, I've been unable to perform this remotely consistently. I've watched the video on the timing, but it's hard for me to apply that sort of visual cue to my own fingers, rather than reasoning it out, so help is appreciated.

poopclown
05-13-2009, 01:31 PM
fp qcf jab *pause* jab~fp qcf jab *pause* jab~fp qcf jab *pause* jab~fp qcf jab etc

dum dum dadum dum dadum dum dadum dum

The Pestazoid
05-13-2009, 06:11 PM
Anybody try putting it in auto block after the first hit. That defenitly helps out alot and I got the suggestion from kenshiro13 on SRK. Give it a shot because it worked for 2 people on SRK why not you?!

Torp
05-14-2009, 01:48 AM
Anybody try putting it in auto block after the first hit. That defenitly helps out alot and I got the suggestion from kenshiro13 on SRK. Give it a shot because it worked for 2 people on SRK why not you?!

Um... Anytime you're practicing a combo, you should be putting it on auto block... I don't see how this helps executing a combo.

The Pestazoid
05-14-2009, 02:57 PM
Um... Anytime you're practicing a combo, you should be putting it on auto block... I don't see how this helps executing a combo.

Yeah I never used to do that and ever since then I started doing it I have been doing better. I used to play smash so give me a break.:bluu:

S-Laughter
05-15-2009, 05:52 PM
I saw the first post go over some stun info, and i see the frame data also includes stun data... Could I get a reply with some more general stun info? I've just started using fuerte's rsf combo, and have had a few times online where I get 3 or 4 reps and they are stunned... I figure, for the practice of it, I just focus crumple and rsf more for the training...

But I'm guessing it's stunning them early because of other moves... I've never really understood how the stun works because I've never worked it in to my game... So this info would be greatly appreciated.

Also - I use the ps3 pad, and I honestly don't see why it would be too difficult to rsf on it. I use x as my lp and r1 as my hp, this gives me a pretty easy lp ~ hp. The only trouble I have is the direction input, I still get times where I have down held accidentally giving me a cr.hp instead of cl.hp. For fight pads, with the 6 buttons on the face layout... I see that as a problem though... Unless you've got shoulder buttons, in which case, back in biz.

I guess someone else is just sliding their thumb from lp to hp. I've noticed that, while people say you have to lp ~ hp very quickly, even in the lp ~ hp there is a pause. This combo is not tough because of the speed of input, it's the timing of input. I think you would prolly find good luck using the slide from lp ~ hp. Just practice it on single run stop fierce until you get the timing right, then throw it in to the combo.

PezRadar
05-15-2009, 06:13 PM
I used my fight pad like an arcade stick.. put multiple fingers on the face button and was able to do it.

marco_m
05-17-2009, 03:37 PM
after practicing on and off for about 2 weeks, i just got over the 2 hit hump and started landing 3-4 hitters. the muscle memory is in, but still trying to get it consistent.

what helped me a lot was getting two hits in consistantly, then moving up to two hits > run, then finally three hits etc..

anyone still struggling, stay loose when you practice and stay patient, it really is all about muscle memory

FuriousJodo
05-20-2009, 05:02 AM
I've been practicing on and off (never for all that long) and I'm up to 3 hits. But for some reason I have a ton of trouble getting that 4th one. I'll just keep at it, I'm still not all that reliable but I think it's getting there. Using a 360 controller so I'm proud of where I am so far.

jspot
05-20-2009, 02:35 PM
Hey everyone. I love fuerte. I'm one of the guys who originally said I don't need the rsf loop... I was wrong and. Now practice it but am having trouble. I already can tel its just my timing but anyway

This feels like a dumb question but for the slide that finishes the loop, is it :d::hk: or run :hk: ?

PezRadar
05-20-2009, 07:28 PM
just HK because you should already be running to finish it.

mtler
05-21-2009, 10:24 AM
Honestly i have been doing ok without the RSF, obviously in the higher levels you will definitely need it, but for where i am at now G2D? I can get by on my games and little combos.... :)

CCPOWER
05-22-2009, 02:39 AM
I know there's a Q&A thread but this one seems more appropriate regarding this.

Hey. I just watched a video were el fuerte is doing the infinite and when he's about to do like the third hit (can't remember) he gets ultra'd. Now, my question is. Can you always reversal ultra el fuerte's infinite? or was there a huge gap in between (didn't seem like it).

Sorry if this has been discussed before.

Forte
05-22-2009, 05:22 AM
I know there's a Q&A thread but this one seems more appropriate regarding this.

Hey. I just watched a video were el fuerte is doing the infinite and when he's about to do like the third hit (can't remember) he gets ultra'd. Now, my question is. Can you always reversal ultra el fuerte's infinite? or was there a huge gap in between (didn't seem like it).

Sorry if this has been discussed before.

Depends on where you are when their ultra activates. If you're running you can probably just stop & be safe. But if they catch you while the fierce is coming out you're boned

** mod note *** sorry to step on CCPower's toes but please refer to the post below. ***

skisonic
05-22-2009, 11:07 AM
I know there's a Q&A thread but this one seems more appropriate regarding this.

Hey. I just watched a video were el fuerte is doing the infinite and when he's about to do like the third hit (can't remember) he gets ultra'd. Now, my question is. Can you always reversal ultra el fuerte's infinite? or was there a huge gap in between (didn't seem like it).

Sorry if this has been discussed before.

The above poster doesn't really know what he's talking about, I suggest disregarding his answer.

If performed correctly, El Fuertes punch loop is a combo. As such, like any other combo in the history of games with no burst or combobreaking manuever, hitting El Fuerte while he is mid combo is impossible.

In the video you saw, El Fuerte misstimed his run stop fierce. He therefore left a small gap in between points of contact, leaving his opponent with at least one frame AFTER hitstun, in which to return to a neutral state. His opponent took advantage, buffered (probably mashed) reversal ultra, and took advantage of el fuertes MISTAKE.

You may see this happen commonly. This is ENTIRELY the fault of the El Fuerte player, and never has the opponent done anything special, at all, excpet [mash] reversal and hope for the best. Had El Fuerte done run, stop, block, instead of fierce, he would've safely blocked reversal ultra and been able to punish.

Never in sf4 can you break a combo. His loop is a real combo, when performed correctly. NEVER can anyone in any street fighter game (an actual SF, not like tatsucap), hit anyone while being comboed. While being comboed you are at the mercy of the comboer, until the combo stops. Therefore, El fuerte's combo stopped.

I hope this is thorough and understandable.

Also please read the first post. I don't call it an infinite because I haven't seen any of those 9+ no dizzy loops. That's just fyi though, call it what you like.

Okame
05-22-2009, 05:09 PM
Well I cruised the topic and didn't see any mention of this, so let me ask it here.

I know everyone says to do fierce, jab run, jab~fierce, jab run, jab~fierce.

Now the lazy person in me wants to just do it that way, by pressing jab for the run and jab for the stop, but the technician in me says, "why press jab twice?"

What I'm thinking is this: why not do the run with the negative edge off of pressing fierce. The sequence would look something like this:

:hp:, :qcf: release :hp:, :lp: ~ :hp:, and then [:qcf: release :hp:, :lp: ~ :hp:]

I tried it out both ways, and I'm not sure which one I want to learn. Both seem doable. Has anyone experimented with the negative edge method?

ChaosBerSerKer25
05-23-2009, 02:13 AM
I've just been trying to complete hard trial 5 for a long time, my questions are...

1. Does a particular punch for qcf+P cover more distance.

2. when exactly do you input qcf+P? Do you buffer, or after close HP connects?

New here, sorry if it's been answered, but I've checked many posts, videos and have read most threads on it but still can't do 3hits... by the 3rd hit it's always to far.

PezRadar
05-23-2009, 03:26 AM
You cancel the HP hit with the run..

So HP XX QCF (Any Punch) ... Pause like ever so little of a second and then LP then restart

S-Laughter
05-23-2009, 11:58 AM
Well I cruised the topic and didn't see any mention of this, so let me ask it here.

I know everyone says to do fierce, jab run, jab~fierce, jab run, jab~fierce.

Now the lazy person in me wants to just do it that way, by pressing jab for the run and jab for the stop, but the technician in me says, "why press jab twice?"

What I'm thinking is this: why not do the run with the negative edge off of pressing fierce. The sequence would look something like this:

:hp:, :qcf: release :hp:, :lp: ~ :hp:, and then [:qcf: release :hp:, :lp: ~ :hp:]

I tried it out both ways, and I'm not sure which one I want to learn. Both seem doable. Has anyone experimented with the negative edge method?

i've practiced it with negative edge.. but I find it's a combo you really need to know the rhythm of, and pressing the jab twice helps me keep the rhythm. It's not a really fast combo once you get it in to your muscle memory...


For Chaos Breaker ~ If you're trying to do the trial, try starting with a focus attack instead of just a standing fierce. It will still give you the combo once you connect the fierce after the focus attack. I find it's much easier to pull this combo after a focus attack... idk why really, just what I find.

FuriousJodo
05-23-2009, 11:24 PM
Doing it fairly reliably 3 times or so now. Hard as hell on a controller but I think I'll get it eventually.

UltraPanda
05-24-2009, 04:44 PM
Anyone got any good setups for landing RSF?

For example a couple I use are:

While opponent is downed and waking habanero dash+lk, then focus. If they wake with dp wakeup or similar then I FA and RSF if not I just cancel the FA

During footsies EX habanero and try and blow through a poke, and then immediately start RSF

ANyone got any tips on how they set it up?

FuriousJodo
05-25-2009, 10:48 PM
Bwahahaha, today it clicked and now I can do it 4-5 times fairly reliably. I was so damn happy. Oddly enough what helped me was slowing down to do it, I guess I was doing it too quickly before. You really don't have to do the button presses as quickly as you would think once you get the rhythm down it's awesome.

MagnumBlue
05-26-2009, 07:07 AM
My problem with the RSF is that usually after 2 hits, I just stop. It's like my hands are satisfied and won't move anymore :[

FuriousJodo
05-26-2009, 07:09 AM
Heh, I think I had that issue when I started trying it because I was so psyched I managed to hit twice.

Densuo
05-27-2009, 08:06 PM
I need this god forsaken move but I'm honestly on the verge of destroying my stick.

I (overpaid) for the Mad catz TE stick (seriously, first and only purchase from these incompetents). I swear I feel like the stick is too damn short, but anyway.

Is there some spot where the hab dash is too be executed? I can c mk xx fireball with ryu in my sleep but I cant hab dash to save my life after a freaking hp. I was in training and when I would finally do it the game felt like going straight to fajita instead of reading my jab ( i guess I was too early?) so thats double frustration

But what sent my fury through the roof was when I turned on the input display, I see on the fucking side that I am inputting everything properly but he still wont fucking dash.

I've been going at it for weeks (one hour minimum each session) already, and Ive only gotten 2 hits maybe 10 times overall, twice today.

If I can do that consistently I'll be satisfied with RSF x2 xx Slide, just dear lord someone gimme a hand here.


Side question: Is there a way for me to extend the stick / should I just remove that stupid red cover from the top of this friggin stick?

Side Note: Fuck You shortcuts...


EDIT: I'll try that negative Edge thing, maybe if I overcomplicate things (like I always do) I'll actually pull it off with some damn consistency.

volvox
05-28-2009, 03:06 PM
OK, OK... can anyone here rsf on a regular ps3 pad (normal layout)? Anyone? I gave up trying a week ago. Can my faith be renewed?

I mean more than 2 hits reliably.

S-Laughter
05-28-2009, 09:49 PM
I'm getting 2-3 hits on a sixaxis (pulled a 5 hit max). It's usually a timing issue. You have to really feel the rhythm of this combo... it's not about speed. If you do the qcf+p too soon it won't dash, if you do the lp to cancel too soon, it won't cancel, if you do the hp too soon after the cancel it won't hp <_<

Sucks that fuerte is build this way, but you can't input it too quick or too slow, it's almost more like a bunch of 2 frame links than a cancel combo <_<

volvox
05-29-2009, 08:33 AM
Thanks. I just needed to know that SOMEBODY can do it. Your probably right. I think I'm going to fast.
I'll keep trying. Maybe I can get the 2 hit -> slide down...

Xearodeath
05-31-2009, 12:12 PM
I need this god forsaken move but I'm honestly on the verge of destroying my stick.

I (overpaid) for the Mad catz TE stick (seriously, first and only purchase from these incompetents). I swear I feel like the stick is too damn short, but anyway.

Is there some spot where the hab dash is too be executed? I can c mk xx fireball with ryu in my sleep but I cant hab dash to save my life after a freaking hp. I was in training and when I would finally do it the game felt like going straight to fajita instead of reading my jab ( i guess I was too early?) so thats double frustration

But what sent my fury through the roof was when I turned on the input display, I see on the fucking side that I am inputting everything properly but he still wont fucking dash.

I've been going at it for weeks (one hour minimum each session) already, and Ive only gotten 2 hits maybe 10 times overall, twice today.

If I can do that consistently I'll be satisfied with RSF x2 xx Slide, just dear lord someone gimme a hand here.


Side question: Is there a way for me to extend the stick / should I just remove that stupid red cover from the top of this friggin stick?

Side Note: Fuck You shortcuts...


EDIT: I'll try that negative Edge thing, maybe if I overcomplicate things (like I always do) I'll actually pull it off with some damn consistency.



OMG i know what you mean, i want to destroy me TE stick too, like fuck, it does the grab too much, im trying ot slow it down but its always too late but when i speed it up it doesnt register the stop and does the grab, i watch so many vids on yourtube and they sound like there mashing im not even as fast and yet it doesnt work

skisonic
05-31-2009, 01:24 PM
First post is updated.

I dunno exactly what youre problem is with doing HP xx habanero dash... it's no different than doing HP xx dragon punch/fireball/whatever. You have to wait until the move actually hits before you can cancel it, so its not quite the same as doing c.mk, it's a bit slower.

Anyway first post was updated with what I think are numbers for leniency on portions of RSF. The reason you get Fajita Buster is because youre pressing HP too fast. Mandatory 6 frame start up on habanero dash, if you press jab during these 6 frames you won't get stop, then you'll probably end up getting fajita buster when you hit HP.

Xearodeath
05-31-2009, 01:58 PM
Anyway first post was updated with what I think are numbers for leniency on portions of RSF. The reason you get Fajita Buster is because youre pressing HP too fast. Mandatory 6 frame start up on habanero dash, if you press jab during these 6 frames you won't get stop, then you'll probably end up getting fajita buster when you hit HP.

trust me ill film me doing it and it will show how im doing it, it wont work for me, i dont know why, if i pause, it dont work, when i look at videos they do it so much faster then i do it and it works for them, ugh ill never get this to work

Densuo
05-31-2009, 04:37 PM
First post is updated.

I dunno exactly what youre problem is with doing HP xx habanero dash... it's no different than doing HP xx dragon punch/fireball/whatever. You have to wait until the move actually hits before you can cancel it, so its not quite the same as doing c.mk, it's a bit slower.

Anyway first post was updated with what I think are numbers for leniency on portions of RSF. The reason you get Fajita Buster is because youre pressing HP too fast. Mandatory 6 frame start up on habanero dash, if you press jab during these 6 frames you won't get stop, then you'll probably end up getting fajita buster when you hit HP.

Thanks Ski and Xear. I'll keep at it

Densuo
06-03-2009, 11:46 AM
Not so much about the RSF so much as ENDING It. I was watching a few of Hal's fights online and the thought of Stun came up.


I've seen it posted several times about how stunning with an RSF loop sucks since this means that you will be getting nothing out of it due to damage mitigation...

Of course as its been mentioned in previous topics you can do cl HK xx Ex guac if you know it will dizzy

Or you can be a riskbreaker like hal and go for a tostada press during your loop since it doesnt combo, but thats where my question comes in for AFTER a loop to reset damage...


tl;dr

I feel that there are things Fuerte gets away with... Q-Bomb on Block for example. Just like hal goes for Tostada during rsf to go for the daze and reset damage, how viable is it to go for a throw after a loop?

halcyonryu
06-03-2009, 11:52 AM
Well, most people are mashing DP or ultra during the loop hoping you'll screw up. I wouldn't go for just a run stop grab.

Just to clarify ending with the slide is almost always best, but ending with a splash is great on xbl, cause those scrubs are mashing uppercut every time and the splash will counterhit the uppercut for 150 stun. Splashes are always risky though since focus is an ever present threat.

Just know your stun values and do the math in your head. Like if you just threw a guy, and are going for a crossup fierce, and it is a 1000 stun character. If you hit your fierce, then do 2 fierces then a slide. That'll put them at 900 stun, the perfect position since hitting them with anything at all on their next wakeup will stun. If it is seth, then just do one fierce. If it is sagat, then you can do three. Anytime you can put the opponent in a position where they are waking up and hitting them with anything is a stun, you are in the best possible position because they are going to be desperate.

Densuo
06-03-2009, 12:01 PM
Yeah ppl love spamming that DP. Thats why I was thinking run back dash to make them pay for a mash.

I'm prolly just nuking it now... I'll stick to the slide.

skisonic
06-03-2009, 02:51 PM
Just know your stun values and do the math in your head. Like if you just threw a guy, and are going for a crossup fierce, and it is a 1000 stun character. If you hit your fierce, then do 2 fierces then a slide. That'll put them at 900 stun, the perfect position since hitting them with anything at all on their next wakeup will stun.

Pretty sure that's 820 stun. Still close anyway. I believe I have the numbers in the first post 4 Fierces (3 Fierces and a slide) = 700 stun. Throw = 120 stun. Moving on.

Thought that I wrote about this in my first post, and it was obvious...

The whole point of the loop is to get within 100-150 stun, then reset with a tostada/crossup tostada/tortilla. It doesn't really matter if the other person mashes... if they mash something it is HIGHLY improbably that they hit you out of any of these moves. Often (and on reaction), you can aim them away to safety, avoiding whatever they mash out.

Anyway here's a tip. Im gonna go right ahead and tell you guys on this one, your mileage may vary, and I'll explain why at the end.

So, during RSF, as most people have figured out, the first 3 fierces are really not that difficult to land. You've also racked up a ton of stun, more than 50%, and your opponent at this point in the combo is probably a little flustered. The common options from this point are:
continue your RSF until stun,
continue RSF until you go for knockdown/finisher,
continue RSF till you fuck up.

Now... if you truly believe your opponent is mashing at this point... you have much better options. Essentially, if the other person is a character who is mashing... lets say dragon punch? Run stop block. He goes flying... now you only have to do the same 3 fierces and you've dizzied. Or reset as mentioned above.

What if it's Gief? Run stop block obviously will get grabbed. Run stop backstep however, will make that mash 720 totally whiff, and the above applies. So will run stop jump but that's not really rewarding as you really can't get fierces off any neutral jumps.

Please don't ask me what to do if you read block.

You have to remember that El Fuerte is offensive character. Sure he can run, but he obviously shines on defense. If you're going to play offense, as Buk recently said to me, a HUGE aspect of offense is reading your opponent. It's all about maximizing the rewards on your risks, because generally there is going to be no way to safely attack your opponent in any fighting game.

In my experience, people tend to mash at around 3-4 hits, but when im up to like 6-7, they're not mashing anymore. This doesn't make a difference in practice, just something I wanted to point out when you consider a strategy like this.

I'm convinced that this is really how the combo was designed. That's why 3 hits is just about 50% stun on most chars.

You DONT need to do 6 or 7 hits in RSF. In most cases, you simply do not want to. Can't repeat this enough. See above.

6-7 hit RSF is the "reward" version, for those with excellent execution. If you can reliably do that many then you only have to guess right one quick time to stun most chars. You get to dizzy them damn near for free, no matter HOW they counter.

3 hits is the regular version. That's why its in trial mode. That's why its 50% stun. It's very doable. You get to stun them, but you have to work for it. You have to read them. But this is still very feasible.

You should be playing for one hit stun. That is Fuerte. You can almost always win with this. Even on the brink of defeat, a one hit stun and a full stocked ultra kills or damn near kills anyone. The only character who stuns more than El Fuerte is Seth.

Dunno how much more I can break it down for you fools. Please heed this advice.

Densuo
06-03-2009, 04:46 PM
works for me foo'

halcyonryu
06-03-2009, 04:53 PM
Hm, i might have had counterhit on when i got those stun values, or maybe i just remembered incorrectly. Point is still the same, though.

Usually if I wanna reset a masher I don't run stop block, though, I run then hit LK. I don't like to block uppercuts because then they can fadc, and I don't like getting stuck in the stupid little throw/hit mixup that you end up in after you block a fadc uppercut(frame advantage after a fadc uppercut is one of the dumbest things in the game...I just blocked a fuckin uppercut, I really feel like I shouldn't be at a huge DISadvantage, but whatever). Fuerte has the mobility to pretty much never have to block a baited uppercut.

Very good points though ski, I hope people will take it to heart.

shinblanka
06-03-2009, 04:55 PM
Hm, i might have had counterhit on when i got those stun values, or maybe i just remembered incorrectly. Point is still the same, though.

Usually if I wanna reset a masher I don't run stop block, though, I run then hit LK. I don't like to block uppercuts because then they can fadc, and I don't like getting stuck in the stupid little throw/hit mixup that you end up in after you block a fadc uppercut(frame advantage after a fadc uppercut is one of the dumbest things in the game...I just blocked a fuckin uppercut, I really feel like I shouldn't be at a huge DISadvantage, but whatever). Fuerte has the mobility to pretty much never have to block a baited uppercut.

Very good points though ski, I hope people will take it to heart.

try that on me lil wody.:wgrin:

halcyonryu
06-03-2009, 05:18 PM
Larry comin out of the woodwork

We will set something up on one of my days off, I am really itching to play someone decent somewhere other than online. Online is so sloppy.

Mechanica
06-03-2009, 09:02 PM
Very good points on the RSF stun. People sometimes wonder why I don't do more than 4 fierces when they've seen me do like seven... I hate stunning with RSF because I don't know what to do - nothing afterwards does damage. I've been trying to test if it's worth to focus attack after a stun or if that's too much damage scaling. I'd like to experiment with FA lvl 3 hitting just as they recover while mashing, but that's p risky. I didn't think about run-lk in the middle of RSF when they're mashing, that dodges command throws too? It's quick enough? I've been using tostada press but oftentimes that will get DP'd.

skisonic
06-03-2009, 09:47 PM
Very good points on the RSF stun. People sometimes wonder why I don't do more than 4 fierces when they've seen me do like seven... I hate stunning with RSF because I don't know what to do - nothing afterwards does damage. I've been trying to test if it's worth to focus attack after a stun or if that's too much damage scaling. I'd like to experiment with FA lvl 3 hitting just as they recover while mashing, but that's p risky. I didn't think about run-lk in the middle of RSF when they're mashing, that dodges command throws too? It's quick enough? I've been using tostada press but oftentimes that will get DP'd.

After an RSF dizzy, the only thing worth doing is RSF for as many more hits as you are comfortable with into some reset. Do whatever is your best momentum-preserving tactic or highest damaging reset or whatever the situation calls for. IMO he should be able to do off cl.rh what abel can do off c.fierce, since he has to work so much hard to hit it, but oh well.

There's one caveat about a post dizzy punch loop. Punch loop started after a jump in will do at least 10 more damage than a punch loop that started off a lvl3 focus, IF and ONLY IF you are able to land at least as many fierces off the jump-in as you would the FA. Generally, it's easier to do RSF off a lvl3 so this is one of the rare cases where it's often better to do a lvl3 focus post dizzy.

Fierce run LK will dodge command throws because you started at an advantage and sweep back really far, really fast. You can really just dash right out of it and few things are going to hit you. And halcyonryu was right on the money, I didn't mention it, I meant to write (watch that meter), because if the opponent has an FADC prepared it should be your number 1 goal to get out of range of his DP to ensure that it whiffs, so you can reap your sweet sweet reward. I can't tell you guys how many matches I've won off one hit, with like 0 life. Anyway, the backstep is also great for this situation.

As I mentioned, I often just dash back in immediately after the backstep, because the things that you evade sometimes have a faster recovery, lp shoryus for instance. and you want to get up in there and make sure you get it. Downside of this is, if they do a quick horizontal move, e.g. hurricane kick, tiger knee, blanka ball, you get smacked. Slight upside of the downside, those moves don't do a huge for the other guy in way of gaining momentum. Keep it in mind though.

Mechanica
06-05-2009, 07:32 PM
I don't mean after RSF stunning. I know the damage scaling is awful with that and you should never focus. But say you got four into a slide, maybe a throw and then f.mk into a couple lp chops, and it stuns. When you get the stun outside of the RSF, but it's more than one hit - do you want to FA when they're dizzy or will it be better damage to just start the RSF without the crumple?

Torp
06-12-2009, 06:23 AM
So this whole thread thus far has been discussing stun and how to perform the RSF. How about setups for RSF? What are you favorite and most reliable ways to setup RSF? Please feel free to mention specific setups on specific characters.

Really my only reliable ones I use are from focus attacks.

1) Meaty FA after propeller, then RSF
2) On uppercut characters, when they wakeup, I bait shoryuken and RSF. More specifically, especially on Ryus with lp shoruken, (on wakeup) I hab dash to their corpse and backstep, then do immediate lvl 2 focus into RSF.
3)Cammy Spiral arrow and Blanka amazon river: FA absorb then RSF
4) Dictator and Akuma on wakeup. When they teleport, choose a side and RSF. Best way is to hab dash back to one side, so you are kind of forcing them to teleport to the opposite side.
5) On Backdash, lvl 2 focus and RSF.
6) Walljump macho elbow setup: j.hp > st.hp > into RSF as many as possible.
7) Vega Backslash: Hab dash through it and wait for him then RSF.
8) Boxer: FA his dash punch then RSF punish (I never do this, ever. Just thought I'd put it up there)


Other than that. It's just random occurrences when I use the situation and find my own openings. Jump in FA's and whatnot. I'm sure there are a lot more. Please share if you have any good ones. I'm sure I'm forgetting some simple ones too.

The Pestazoid
06-12-2009, 08:47 AM
I'm pretty sure gief does more stun damage with his MP headbutt then El fuerte does with his loop or at least it takes less hits with gief. This is great info by the way and I would like to thank everybody for the info. thx:lovin::tup:

Eyedentity
06-16-2009, 11:50 AM
Hello everyone,

I, as all of you probably are, am a SF4 addict.

I'd say I'm a decent player, since two days or so, I've been practising the RSF loop from El Fuerte. I can do 2 hits, sometimes 3.

My question is, my friend bought a stick, but I'm doubting to use it for el fuerte, I seem to use the controller better for the combo, for instance, I'm having problems performing down forward with a stick, it's much easier on a controller, what are your thoughts on this ? I want to know what I need to use.

Any advice on the down forward part? It seems silly, but it doesn't seem to be that easy.

Thanks in advance,
GRTZ

FuriousJodo
06-16-2009, 11:20 PM
I think most people will say the stick is better. I use a controller but it's more because i don't feel like paying for a stick.

I've heard it takes a week or two to really get comfortable with a stick, so you may just need to stick with it.

Densuo
06-17-2009, 12:20 AM
Hello everyone,

I, as all of you probably are, am a SF4 addict.

I'd say I'm a decent player, since two days or so, I've been practising the RSF loop from El Fuerte. I can do 2 hits, sometimes 3.

My question is, my friend bought a stick, but I'm doubting to use it for el fuerte, I seem to use the controller better for the combo, for instance, I'm having problems performing down forward with a stick, it's much easier on a controller, what are your thoughts on this ? I want to know what I need to use.

Any advice on the down forward part? It seems silly, but it doesn't seem to be that easy.

Thanks in advance,
GRTZ

practice. find a way to hold the stick thats most comfortable for you then stick to it.

brainz
06-17-2009, 04:50 AM
You can always change the spring, actuator and restrictor gate on a stick to adjust the stick to your liking.

Monir
06-19-2009, 05:27 AM
Should I do RSF fast or should I time the "run -> stop" I can only do RSF 4 times.

And the fifth time it seems Im too far away...

No defence
06-19-2009, 06:22 AM
I dont play the mexican but I use to play maki in CVS2.....I have the muscle memory for run stop shit.

FP cancle to(mp.run)......... lp~fp~mp-run repeat.


I found it easier to use mp run rather that lp run. It just has a better flow. Using lp run then pressing lp to stop then hitting Fp is a cluster fuck.

brainz
06-19-2009, 06:23 AM
Listen to http://www.youtube.com/watch?v=wOwpJUQLVR4
It should be a static rhythm.

No defence
06-19-2009, 06:56 AM
Listen to http://www.youtube.com/watch?v=wOwpJUQLVR4
It should be a static rhythm.

Yes the rythem sound right.

good example though.

I think his only problem is when to hit lp~fp after command run. u have to let the run ride a bit to get close enough to land lp~fp.

No defence
06-19-2009, 07:10 AM
I think the dude is using lp run which I think is no good because you have to double tap lp to stop. which takes you concentration away form hitting fp after stopping with lp.

It's like you all ways have to worry about pressing LPx2? like one lp to run, the next to stop.


when i use mp run..... all I have to worry about is hitting lp~fp........ no double tapping..... equals 2 a better flow and rythem which should equal 2 better execution.

shubacca
06-20-2009, 02:36 AM
Any advice on the down forward part? It seems silly, but it doesn't seem to be that easy.

GRTZ

Roll your hands and fingers. Think of it as rounding the bases when you're a runner in baseball.





when i use mp run..... all I have to worry about is hitting lp~fp........ no double tapping..... equals 2 a better flow and rythem which should equal 2 better execution.

IMO, it doesn't really matter which button you hit to run as long as it's consistent throughout your gameplay. It's easier to run with one button and know your options by muscle memory in any given instance during and outside of RSF. I never run with strong(not that it matters too much)... always with jab...then I know I can splash, grab, slide etc, as immediate as possible...even stop quickly with jab again since I'm used to doing so during RSF.

I like RSF'ing with jab also since it feels like I'm drumming. The jab is the hi-hat, and fierce is the snare or whatever you want.

Just keep it consistent...it'll save you some fustration.

No defence
06-20-2009, 06:39 PM
Roll your hands and fingers. Think of it as rounding the bases when you're a runner in baseball.




IMO, it doesn't really matter which button you hit to run as long as it's consistent throughout your gameplay. It's easier to run with one button and know your options by muscle memory in any given instance during and outside of RSF. I never run with strong(not that it matters too much)... always with jab...then I know I can splash, grab, slide etc, as immediate as possible...even stop quickly with jab again since I'm used to doing so during RSF.

I like RSF'ing with jab also since it feels like I'm drumming. The jab is the hi-hat, and fierce is the snare or whatever you want.

Just keep it consistent...it'll save you some fustration.

Yeah I dont get frustrated anymore...... I just practice. Yes it's all about being consistent. I hear alot of people having problems with RSF loop. using Mp run helped me out a fuck load.

FuriousJodo
06-20-2009, 11:50 PM
So I picked up a fight stick the other day and have been working with it. This is so much easier to do on arcade stick/buttons.

S-Laughter
06-22-2009, 02:29 AM
This is much easier on an arcade stick because of the punch button layout. It's much easier to time on an arcade stick, the presses of lp ~ hp. You don't mash them too soon, or too far. the shouler buttons on the sixaxis are difficult to time this exactly..

I use lp to run because that's what I've built with muscle memory.. This combo is SO much about rhythm, not speed..

So I've finally got this into my game well enough to pull it off. But to prevent mash counters I typically do only 2 fierce and slide. That is easy enough that it doesn't break. How many fierce would you say is the "sweet spot" for difficulty vs effect? 3 or 4? or are you just going to say to count stun ^_^ haha

halcyonryu
06-22-2009, 02:43 AM
The IDEAL # to do, off of a focus attack, is 6. This is 850 stun which is one tortilla or slide or counterhit splash away from dizzy for most of the cast. 6 is hard to do consistently though. 4 is very realistic, offline I hardly ever fail to do 4 now and I am far from the execution master so it's quite reasonable to expect. 4 does 750 stun so you'll have to hit them twice more to stun. There's little reason to do 5, it adds a small amount of damage and the extra stun(810) doesn't really help much since you'll still have to hit them twice more to stun them either way. This is assuming you landed a focus attack on an unstunned person. If you already have some stun put on them then you may want to stop it on 2 or 3.

So I recommend practicing 4 until you can do it like butter and once you are good at 4, start going for 6. If you ever get 99% accuracy on 6 then that's better than me, that would be awesome though.

I use LP to run also, never gives me any problems. tap taptap tap taptap tap taptap. I think of it the same way as an above poster, like I am tapping out a rhythm on the table or a drum beat. Once you get the rhythm that's all there is to it. Then it's just about keeping the beat.

You guys that are still playing street fighter with pads really catch me off guard, it's sort of like playing tennis with a hockey stick.

shinblanka
06-23-2009, 03:03 PM
.


Larry comin out of the woodwork

We will set something up on one of my days off, I am really itching to play someone decent somewhere other than online. Online is so sloppy.

The both of you guys are the best nacho's i've faced online.:tup::karate: There's always weekly tournaments at waba games every sunday here in the ATL if you want some offline action. I might be opening an arcade soon sir and if I do I want to see you there!:tup:

I get my stick back tonight so hit me up for some games. Yes online is the suxor, but that's all we got right now to play each other!!!:tdown: Atleast we get the green bar when we play sir.:tup:

Densuo
06-24-2009, 12:10 AM
I'm happy. Yesterday A Tuesday, was the first time I was able to do Fierce xx Run stop fierce, twice in a row


My consistency with fierce run slide is improving.


I'm friggin hype now.

Infil
06-30-2009, 02:44 AM
So, is it brutally hard to land RSF on Dan? I fish for focus attacks against him, and when I get it, he crumples in a way that the first fierce always whiffs. I also seem to remember he has some weird hitbox on crossup fierce, too. What's the deal?

halcyonryu
06-30-2009, 12:09 PM
He is one of those people where you have to wait until they crumple all the way down to their knees before you can hit them.

wussmonster
07-09-2009, 07:40 PM
finally able to do fp xx run xx stop xx fp fairly consistanly now. working on getting the slide for the last part but until then i've been doing q-bomb.

Trix
07-12-2009, 08:20 PM
Ok, right now, I'm at a wall. I can focus crumple, get 2 RSF's, then the 3rd one for whatever reason just comes out as a normal fierce and not even a close fierce.

I can't even tell if I'm doing it too fast or too slow. Not sure. I notice that Ryu gets a little far away, so again, I can't really tell.

halcyonryu
07-12-2009, 09:44 PM
There are alot of repeat questions in here, I'm just going to list everything that can go wrong with run stop fierce and what you're doing wrong if it happens

1. far fierce comes out: this means that you either didn't run far enough before stopping, or that you are waiting too long between the stop and the fierce.

2. close fierce comes out, but fails to combo: you waited too long between the stop and the fierce, or you ran too far before stopping.

3. you run stops, then nothing comes out at all: this means you didn't wait long enough between your stop and your fierce. It is very possible and easy to stop then fierce too fast before the stop has time to actually finish, this takes a few frames. The timing is fast, but a little slower than a kara throw.

4. a fajita buster comes out: this means you hit the stop and the fierce at the same time or you hit fierce before you stopped.

5. your slide at the end goes through the opponent: this happens at times to some characters, it won't happen if you do enough loops to push yourself out more. So if this is happening do more loops and it won't.

6. your slide at the end fails to combo: time the roundhouse press. press it once. don't mash

it's all about rhythm guys, learn the rhythm and the combo is not hard at all. Even someone with pretty weak execution, myself, can do it consistently. Anyone can do a 3 or 4 hit fierce loop every time if they put some time in it.

ReyArt
07-13-2009, 12:33 PM
Thanks for the tips BlueGuile! I will have to start putting more training time into learning the RSF.

mtler
07-13-2009, 02:21 PM
Does this happen to anyone? i know its my execution but a lot of times i end of getting a crouching fierce on my 3rd hit..

Obviously im hitting the fp while performing the fb motion on the joystick, just wondering if it happens to anyone else...

nonetheless i can consistantly get 2 hits and a slide.. on my own happ joystick though, anyone have issue getting the timing right on other sticks IE TE's etc...my local meetup place uses mainly TE and customs hard to transition to sanwas when i use my happ at home, though my sanwa FS3 is almost done!

brainz
07-13-2009, 02:31 PM
I can't imagine anyone to be able to perform RSF as well on a different stick than the one they are used to.

I myself have switched from using LP run (for 4 months) to MP run and my consistency has improved pretty quickly. The max number of fierces I can do hasn't changed much, though.

Infil
07-14-2009, 08:13 PM
Does this happen to anyone? i know its my execution but a lot of times i end of getting a crouching fierce on my 3rd hit..

Obviously im hitting the fp while performing the fb motion on the joystick, just wondering if it happens to anyone else...

nonetheless i can consistantly get 2 hits and a slide.. on my own happ joystick though, anyone have issue getting the timing right on other sticks IE TE's etc...my local meetup place uses mainly TE and customs hard to transition to sanwas when i use my happ at home, though my sanwa FS3 is almost done!

This happens to me almost all the time. It's ridiculous. It happens to me often for other characters too, though... it's just a problem with how I learned SF motions. For example, doing Rufus' standing HP to tornado, I often get crouching fierce out. It takes a deliberate effort on my part to have that not happen, and sometimes I'll just get standing HP with no tornado. :annoy: On the "plus" side, though, at least cr.HP usually combos at the end of a RSF loop for an extra hit if you messed it up.

Also, halcyon, you should also mention that if you get a fajita buster out, it's also possible you didn't wait long enough into the run animation to try stopping, so the stop doesn't register and then pressing fierce gives you fajita buster. This is one of my biggest issues with executing RSF, and a more common cause of fajita buster than the other two, IMO.

Loocid
07-21-2009, 12:10 AM
I was stuck on 2 maximum for ages, finally got my first 3 today. This loop is so stupid >.> lol

jeenyus1
07-22-2009, 07:15 AM
Just wondering for those that got the Fuerte's punch loop down; how long did it take in terms of practicing before you go this combo down pretty consistently?

shubacca
07-22-2009, 12:46 PM
I have a hard time finishing the combo with slide sometimes. Double tapping rh with a sweep of your fingers helps me a lot.

brainz
07-25-2009, 04:32 PM
----

-iD-
07-27-2009, 05:20 PM
ive been practicing rsf and right now i can only 4 at max, quick question, does the qcf motion after fierce have a major role with the RSF loop? or its ok as long as its a cancel?

brainz
07-27-2009, 05:23 PM
As long as it's a cancel it's perfect.
The hard part is timing LP ~ HP. The window between this should be 3 frames and the HP should hit as late as possible.

-iD-
07-27-2009, 10:23 PM
ahh thanks~

off to practice ^_^

-iD-
07-28-2009, 01:06 AM
i think im getting the rhytm ^_^ i can pretty much do it 3 times with 90% accuracy, i know it's still not good, ill practice more ^_^

EDIT

OMG after getting the rhytm, RSF loop became easier >< i did 7 fierces earlier that's in training though ><

shubacca
07-28-2009, 06:11 PM
This happens to me almost all the time. It's ridiculous. It happens to me often for other characters too, though... it's just a problem with how I learned SF motions. For example, doing Rufus' standing HP to tornado, I often get crouching fierce out. It takes a deliberate effort on my part to have that not happen, and sometimes I'll just get standing HP with no tornado. :annoy: On the "plus" side, though, at least cr.HP usually combos at the end of a RSF loop for an extra hit if you messed it up.



I used to have that problem too. I do that sometimes on P1 side still. I had to change how I did it mentally. I treat the the whole input as a half circle forward + jab. I replace the back input with fierce so I hit fierce while I'm standing. So it's like... fierce,db,d,df,f + jab ... It doesn't matter if you hit back + fierce at the same time either.

Hopefully it helps.

xsonicc
07-30-2009, 01:08 PM
not sure if this has been talked about before, but is the RSF much easier on some characters? i know on bigger chars it is, but for some reason it seems vega is a lot easier to RSF. i can get 4-5 consistently on shoto, but with vega it seems like you can do so many so easily.

thoughts?

Scruffs
08-01-2009, 11:15 AM
Yea I can't seem to get the third fierce in. I've gotten close actually getting the third one blocked. Using a 360 pad, anyone have a helpful tip for me? I just did gen's 5th not to long ago and if I do fuerte's 5th then I only have viper's 5th untill 1000/1000 :wgrin:

brainz
08-01-2009, 01:22 PM
not sure if this has been talked about before, but is the RSF much easier on some characters? i know on bigger chars it is, but for some reason it seems vega is a lot easier to RSF. i can get 4-5 consistently on shoto, but with vega it seems like you can do so many so easily.There is something weird going on with different hitstun animations which require different timing, especially true with Ryu. On Ryu I have learnt to adjust my timing on reaction to his hitstun animation. Rufus requires different timing after a cross-up HP... RSF is hell!
Different hitstun animations also come with a different hitbox. I think RSF is easiest to do on El Fuerte because he completely arches his back backwards after getting hit by a heavy attack, which makes his hitbox huge.


... -> http://www.youtube.com/watch?v=ROYv8AFt404

xsonicc
08-01-2009, 03:00 PM
There is something weird going on with different hitstun animations which require different timing, especially true with Ryu. On Ryu I have learnt to adjust my timing on reaction to his hitstun animation. Rufus requires different timing after a cross-up HP... RSF is hell!
Different hitstun animations also come with a different hitbox. I think RSF is easiest to do on El Fuerte because he completely arches his back backwards after getting hit by a heavy attack, which makes his hitbox huge.

-> http://www.youtube.com/watch?v=ROYv8AFt404

yeah i thought so. i find it easiest on vega, but that's just me. ryu is one of the most annoying.

-iD-
08-01-2009, 06:09 PM
i dont know if its true but for me i get feeling that the critical part is hitting the 2nd fierce because the timing is different depending on the hitstun animation and hitbox, after that there's this constant timing...

dunno maybe its just me, haha i find RSF's timing animation/hitbox specific? cause lately ive been doing 8 fierces with ryu but only 6 with gief

brainz
08-01-2009, 06:33 PM
Yes, I think the timing after the 2nd looped HP is constant and the same for all chars. But the amount of loops you can do should depend on the char's hitbox. Ryu might very well have rougly the same hitbox as Zangief during RSF.

-iD-
08-01-2009, 08:22 PM
i see thanks brainz, maybe im just used too ryu's hitstun animation lol.

n0skun0ss0
08-09-2009, 02:49 PM
So I've been practicing the RSF for about 2 days now and can manage to pull off 2 hits. But what I've been wondering as I'm browsing this thread, is how do you guys start it off? Do you start s.FP -> QCF+P -> LP-FP repeat, or QCF+P -> LP-FP repeat? Because I've been doing it the latter way and can't seem to get past that 2nd hit. Could this be because my timing is a little different because I start with the QCF+P motion instead of a c.FP?

Torp
08-09-2009, 09:28 PM
So I've been practicing the RSF for about 2 days now and can manage to pull off 2 hits. But what I've been wondering as I'm browsing this thread, is how do you guys start it off? Do you start s.FP -> QCF+P -> LP-FP repeat, or QCF+P -> LP-FP repeat? Because I've been doing it the latter way and can't seem to get past that 2nd hit. Could this be because my timing is a little different because I start with the QCF+P motion instead of a c.FP?

Many people suggest starting with the QCF, just to learn the motions. But in practice mode you should just start off with the fierce punch and learn the timing from there. After you learn that, then see if you can manage to do it starting from the run (something you'll have to do in higher level play).

Reason being, starting up as close as possible guarantees that your distance is constant, and this way you can practice your timing of the 2nd and 3rd hits. If you start with the QCF, then you may be at a different distance when you stop the run and start the fierce.

Practicing is all about consistency, so make sure to eliminate anything that could mess up those inconsistencies. Just start with the fierce punch.

brainz
08-10-2009, 04:25 PM
I myself have switched from using LP run (for 4 months) to MP run and my consistency has improved pretty quickly.I can recommend this to anyone who is having trouble with a different method.

Lately I've been hitting 10xFierce in training mode (on Ryu) several times!
Online I try to do 4-6 fierces and every day I am getting more consistent at it.

So that is 5 months of practise and counting...

Richmonx
08-11-2009, 09:32 AM
Hi,
i can easily do the first 2 Hp (on Honda) and also 2 the 2 first then the cr.hk.
But when i start the 3rd, elf is to far and the animation of the hp is different. Can we explain me what i do wrong please ?!
I'm getting close but now i'm blocked :(

n0thingman
08-11-2009, 08:10 PM
i have a quick math question if anyone wants to try and figure if out.

whenever i dizzy someone, i usually skip the level 3 focus (cause i figure the scaling it adds puts me at a disadvantage) and go straight into the RSF loop, usually doing 4 into slide.

my question is, is it wise to skip the level 3 focus when they're already dizzy? should i throw it in there anyway? what nets more damage after a stun?

Dawgtanian
08-16-2009, 05:06 AM
I can recommend this to anyone who is having trouble with a different method.

Lately I've been hitting 10xFierce in training mode (on Ryu) several times!
Online I try to do 4-6 fierces and every day I am getting more consistent at it.

So that is 5 months of practise and counting...

I've used mp run since day 1 and I'm getting 12+ now more consistantly. I can't imagine using lp twice in this combo, I find seperating each button to a different function helps an awful lot.

brainz
08-16-2009, 05:19 AM
12 fierces is pretty sick. You should throw that up on youtube.
I knew 11 should be possible, but 10 is still my record.

Richmonx
08-16-2009, 11:13 AM
Anyone could help please ?

brainz
08-16-2009, 11:29 AM
Timing. Read through this topic.

Richmonx
08-16-2009, 01:34 PM
I did. It's just i can't say if i'm too fast, or too slow, for the first or the second hit...if you have any clue.

Torp
08-16-2009, 01:58 PM
Hi,
i can easily do the first 2 Hp (on Honda) and also 2 the 2 first then the cr.hk.
But when i start the 3rd, elf is to far and the animation of the hp is different. Can we explain me what i do wrong please ?!
I'm getting close but now i'm blocked :(

It's been said before. But if you are not hitting the third hit, it's because you probably are not getting close enough after the first fierce hit. For many people, this is because you are probably canceling the run too fast. Try to "slow" it down a little on the first cancel and see if that helps.

i.e. You are probably pressing fierce punch and then canceling into the run as quick as you can. But don't do this. Hit the fierce, wait a split second for the hitstun to be in the middle of the animation, and then cancel the run and do the fierce. This will leave you closer on the second fierce, and help your 3rd, 4th, 5th, etc...

Once you get into practicing the RSF a lot, the entire combo should not really feel fast at all. It should be relatively slow and calculated, with a rhythm.

Richmonx
08-17-2009, 06:14 AM
I'm gona try this. Thank you so much :)

zangief2000
08-18-2009, 07:39 PM
call me a complete noob/scrub/whatever, but i can't even do the HP, QCF LP on an arcade stick. And if for some instance i got it, i think my LP~HP gets whiffed too, because i get Fajita Buster most of the time.

Is it possible that im doing it way too fast?

p.s. I try to slow it down, but the other hits do not register as a combo though. Ive been doing this for over a week, and i still have no idea what im doing wrong.

Munchi
08-18-2009, 09:25 PM
call me a complete noob/scrub/whatever, but i can't even do the HP, QCF LP on an arcade stick. And if for some instance i got it, i think my LP~HP gets whiffed too, because i get Fajita Buster most of the time.

Is it possible that im doing it way too fast?

p.s. I try to slow it down, but the other hits do not register as a combo though. Ive been doing this for over a week, and i still have no idea what im doing wrong.

I had the same problem when i first started learning it.. i actually just got up to 6 hits yesterday finally... im still not perfect at it tho...the way i started was practice the run all the way up to your opponent,stop totally,then fierce....im pretty sure someone mentioned it in the earlier (check out some of the earlier post... i think it helps to if you watch someone do it so you can see fuertes distance in the RSF loop..they have a guy hit 9 on youtube,but it helped me tons because he did enough for you to see the sort of timing in the rhythm...check it out..hope you get enough help to learn it..its an easy pattern once you get it tho

Munchi
08-18-2009, 10:39 PM
I had the same problem when i first started learning it.. i actually just got up to 6 hits yesterday finally... im still not perfect at it tho...the way i started was practice the run all the way up to your opponent,stop totally,then fierce....im pretty sure someone mentioned it in the earlier (check out some of the earlier post... i think it helps to if you watch someone do it so you can see fuertes distance in the RSF loop..they have a guy hit 9 on youtube,but it helped me tons because he did enough for you to see the sort of timing in the rhythm...check it out..hope you get enough help to learn it..its an easy pattern once you get it tho

lol scratch some of that... First check out the guys hands on youtube just type in "el fuertes infinite loop hands" i think the link is on the first page of the thread...i would re-post the link but im posting on my phone ...heh shoryuken is my twitter ... it takes just a bit of practice everyday to get comfortable with a joystick tho you will get it..

FuriousJodo
08-18-2009, 11:27 PM
i have a quick math question if anyone wants to try and figure if out.

whenever i dizzy someone, i usually skip the level 3 focus (cause i figure the scaling it adds puts me at a disadvantage) and go straight into the RSF loop, usually doing 4 into slide.

my question is, is it wise to skip the level 3 focus when they're already dizzy? should i throw it in there anyway? what nets more damage after a stun?

I think it is better to just go into RSF if you can do it, because the FA counts as two hits. But with some characters (Ryu is the only one I can think of at the moment) I have a hell of a time connecting RSF off of stun bceause he reels back after that first hit so I will FA anyway.

zangief2000
08-19-2009, 01:16 AM
lol scratch some of that... First check out the guys hands on youtube just type in "el fuertes infinite loop hands" i think the link is on the first page of the thread...i would re-post the link but im posting on my phone ...heh shoryuken is my twitter ... it takes just a bit of practice everyday to get comfortable with a joystick tho you will get it..

actually, i've been watching that everytime before i practice the RSF loop, but the clicking sound of the joystick (not the buttons) confuses me. I dunno if what im hearing were clicking sounds of the buttons being pressed, or it's just the sound of the stick being rotated in a quarter circle.

FuriousJodo
08-19-2009, 02:54 AM
For me I didn't use button press videos so much as just listening to the sounds that Fuerte makes in videos of seeing people do it. It fits pretty well with the button presses, and is kind of how I learned the rhythm.

zangief2000
08-19-2009, 02:59 AM
For me I didn't use button press videos so much as just listening to the sounds that Fuerte makes in videos of seeing people do it. It fits pretty well with the button presses, and is kind of how I learned the rhythm.

well, his hands are too fast that the only thing i could do is listen to his button presses xD

FuriousJodo
08-19-2009, 03:21 AM
I'm talking more about the sounds Fuerte makes ingame, his "HuH!" sound and such.

Munchi
08-19-2009, 06:45 AM
well, his hands are too fast that the only thing i could do is listen to his button presses xD

Did you see the video when he did it slow first? Because theres two different clips... one starts off slow 3x's then fast .. then theres one that starts the normal speed.. try to do the motion with the video (sounds funny but sorta works for some heh)..Or try furiousjudo's post above,that method works well too!..

zangief2000
08-19-2009, 08:57 PM
yeah, i think ill stop posting and stop practicing, then ill post if i made progress or not.

thank you so much guys.

zangief2000
08-20-2009, 05:25 AM
man i give up, i really really tried.

my hands are so hurting right now, i just cant get the timing.

and it's so frustrating because i was watching combo hands video all over, and i just can't duplicate it, not by a longshot.

those who claim it as very very easy, id like you to share how you do it, just like that. because im practicing my ass of over here, and im not even close to it. hell, the most i can do is 2 hits, thats it.

FUCK!

Kazi
08-20-2009, 10:44 AM
do you have xbl maybe i can help gief or others, its a simple combo but getting above 4 is crazy in the fact the timing and char specifics hit me up

Munchi
08-20-2009, 11:19 AM
man i give up, i really really tried.

my hands are so hurting right now, i just cant get the timing.

and it's so frustrating because i was watching combo hands video all over, and i just can't duplicate it, not by a longshot.

those who claim it as very very easy, id like you to share how you do it, just like that. because im practicing my ass of over here, and im not even close to it. hell, the most i can do is 2 hits, thats it.

FUCK!

yeah what universe said is true i really depends on what character your trying to do it on because of the hit box...so the question is what character are you trying to do it on? ...and if you have x2 hits then keep doing 2 for a while (couple of weeks or so) make sure your not mashing it ya know.. then when you feel comfortable do x2 then QCF to the slide...this helps because then you train your hands to hit QCF more than twice..it will become a constant rhythm.. once you get comfortable with x2 to slide...post the progress man,i will give you the next step that helped me....it all takes time so dont give up

Kazi
08-20-2009, 11:55 AM
yeah like i would start writing tips and the videos are good but with this combo it only goes so far written down, like sometimes focus are harder, chars,timing ... position etc, way easier explained and show

zangief2000
08-20-2009, 10:18 PM
yeah, i think im just a tad frustrated yesterday.

i was practicing FP, qcf+lp, and sometimes i just couldn't nail it. maybe it's the stick, i dunno.

im practicing the RSF on ken, which people here say got 9 hits confirmed, so i was thinking he'll be easy to RSF on.

Kazi
08-21-2009, 11:56 AM
yeah i just got 7 myself ken has a weird reaction he bends back funny when hit the first time but after that he tightens up and you can just repeat it, but you have to wait a sec after the first fp

if you hold down focus make sure you level 3 him you get more time making the rsf easier when you focus there is no difference in the hit timing for all the hits

i find it easier to practice with out focus

Dawgtanian
08-22-2009, 04:39 AM
I learnt this by starting off doing it really slowly. Set the CPU to auto block.
You should start by making sure that each HP connects, even if its blocked.

Once you have a slow loop going, you can start to speed it up bit by bit.

If a fajita buster comes out, its because you pressed HP too fast without cancelling the run.

If the HP is blocked, you didn't press it quick enough.

zangief2000
08-22-2009, 05:29 AM
i tried it today, and i got 2 hits, 3 hits max. i'm a bit contented, because i think i know what im doing wrong.

i think my HP, qcf+lp is a little slow. i think im going to master it, then go at it again.

at least i can link 2 fierces into the slide now, that's an accomplishment, right? :D

-iD-
08-23-2009, 06:47 PM
Zangief your from the philippines right? maybe i can help, if we ever met on an arcade or something, back when i was learning the RSF i didnt have a hard time linking 2 fierces, like most of the fuerte users here have said, the critical part is your 2nd fierce, it must be "deep". after that there's a constant timing for the loop, anyway after getting the timing for 3 loops its easier to do 4-6 fierces. Im not that good though with RSF, I only do 4 fierces to a slide as my B&B

zangief2000
08-23-2009, 09:21 PM
Zangief your from the philippines right? maybe i can help, if we ever met on an arcade or something, back when i was learning the RSF i didnt have a hard time linking 2 fierces, like most of the fuerte users here have said, the critical part is your 2nd fierce, it must be "deep". after that there's a constant timing for the loop, anyway after getting the timing for 3 loops its easier to do 4-6 fierces. Im not that good though with RSF, I only do 4 fierces to a slide as my B&B

that would be really great man, i'd really appreciate the help!

magnus
08-26-2009, 12:21 PM
It's hard to tell someone what the timing is for this combo in words without showing them in person. For me, it's all about rythm when doing the loop, which is learned timing.

I'd really suggest starting with Close FP canceled into Run (I use jab) then tap jab a second time. Do it so you can run and almost instantly stop, then from there start throwing in the Second FP. Timing is almost diferent online than it is offline since the game will always lag online, regardless of it being noticeable or not. Still, once you get it down there shouldn't be much of an issue transitioning it on or offline.

I randomly play El Fuerte online and can do the loop, although not very high, but can still help out if anybody wants. SRKmagnus on Xbox live, send me a message of who you are so that I don't delete FR thinking they are random people.

zangief2000
09-03-2009, 07:04 PM
i just can't believe what happened last night.... i actually managed to hit 3 RSFs into a Calamari Slide! not only that, i'm beginning to slowly get it consistently!

i was right, i was too fast in executing the loop, mainly because i was too tense. then i tried to relax, slow it down, then low and behold, it actually hits as a combo!

then my next issue was that the qcf+lp is not hitting after the second fierce. i then relaxed my motion, and turns out, i wasn't executing the qcf properly. After i realized that, i was trying to do D,DF,F,UF instead so that the D,DF,F would surely come out, and i was successful.

Now i can connect 3 fierces with relative ease (well compared to my previous attempts of course), and im getting the hang of doing 3 fierces into a slide, or a jumping fierce -> 2 RSFs -> Slide.

Thank you guys for all the help you gave me, i really appreciate it!

To the others who still have trouble nailing it, the best advice i can give to you is RELAX. You will NEVER nail it when your hands are too tense. I learned that the hard way.

Munchi
09-03-2009, 11:40 PM
i just can't believe what happened last night.... i actually managed to hit 3 RSFs into a Calamari Slide! not only that, i'm beginning to slowly get it consistently!

i was right, i was too fast in executing the loop, mainly because i was too tense. then i tried to relax, slow it down, then low and behold, it actually hits as a combo!

then my next issue was that the qcf+lp is not hitting after the second fierce. i then relaxed my motion, and turns out, i wasn't executing the qcf properly. After i realized that, i was trying to do D,DF,F,UF instead so that the D,DF,F would surely come out, and i was successful.

Now i can connect 3 fierces with relative ease (well compared to my previous attempts of course), and im getting the hang of doing 3 fierces into a slide, or a jumping fierce -> 2 RSFs -> Slide.

Thank you guys for all the help you gave me, i really appreciate it!

To the others who still have trouble nailing it, the best advice i can give to you is RELAX. You will NEVER nail it when your hands are too tense. I learned that the hard way.

well man im amped for ya... now just practice 3 hits to slide like 10x's or so on each side everyday for a while... then next thing you kno you will be hitting x6! word! keep it up

zangief2000
09-04-2009, 01:28 AM
well man im amped for ya... now just practice 3 hits to slide like 10x's or so on each side everyday for a while... then next thing you kno you will be hitting x6! word! keep it up
thanks man. i really appreciate the help! i hope i can kick serious ass with Fuerte and his RSF next time i go to the arcades.

oh yeah, i forgot. i kinda mastered it only on the 1P side, the 2P side is still a bit rough, but there's nothing a thorough practice wouldn't handle.

PATIENCE IS KEY and PRACTICE MAKES PERFECT :D

ReyArt
09-04-2009, 02:52 AM
PATIENCE IS KEY and PRACTICE MAKES PERFECT :D

n0thinman gave me some nice tips to RSF the other day (thanks!), I just now need to put it into LOTS of practice

zangief2000
09-04-2009, 03:16 AM
n0thinman gave me some nice tips to RSF the other day (thanks!), I just now need to put it into LOTS of practice

can you share it to us? the tips i mean

ReyArt
09-04-2009, 03:27 AM
can you share it to us? the tips i mean

I honestly have not read through this entire thread and I'm sure what he told me has been mentioned already.

Having said that, he basically broke down the RSF so that I'm piecing it together little by little, slowly but surely until I can do it at full speed.

He basically told me to do FP -> Run (no Stop) repeatedly on the CPU in Training Mode until I'm comfortable with it.

Then add in the Stop.

Then increase the speed until it's constant.

He did mention the rhythm for it but it's kinda blurry to me and he says that ultimately it should click after you practice it awhile and that the RSF isn't as fast as you think it is to execute.

When I was playing him, he would RSF me 5-7 times easy, I don't think he ever messed up and almost always ended into slide.

Btw, I think my max RSF is currently at 3 (not consistent at all mind you).

Richmonx
09-04-2009, 03:37 PM
I practice about 15min a per day since 3 weeks. Yesterday i did 4-5 loops with 3 HP each ! So don't think it's impossible, try again and again and it'll works :)

brainz
09-05-2009, 09:15 AM
1) how often did you practice it per day? how long did it take before you finally mastered it?
2) im confused as to where the rhythm starts and ends. is it LP~HP, QCF+LP or QCF+LP, LP~HP?
3) How do you perform the QCF+LP? Do i have to do it quickly, or can i do it slower?
Shit. I didn't see your private message before.

The key to improving your consistency is to switch to using QCF+MP. Better now than later. Seriously, do it!

Just practise whenever you feel like it. Try to use 2xHP into slide in matches.

The rhythm stops at the QCF+MP. Check out the 10-rep loop in my vid. Because of input lag, start-up frames, etc, you can hear the press of the 3rd button in the loop (QCF+MP) at the same time as you see the HP hitting.

As for HP xx run: http://forums.shoryuken.com/showthread.php?p=7397343#post7397343

Draykaden
09-05-2009, 02:53 PM
quick question, is the RSF loop possible to execute on fight pad? I have a stick im trying to get used to but in the mean time was trying to learn the timing and stuff on my pad. Also if it is possible, do any of you know if i can use all three punches as a substitute for FP since its closer than the actual FP on my pad?

Thanks in advance!~

n0skun0ss0
09-06-2009, 09:14 AM
Alright, I'm in need of some encouragement/help here x.x;; I've been practicing the RSF for some time now, and today i've managed to pull of 3 hit consistently. However, this was on Zangief. And seeing as he has a huge hitbox it's easier on him, right? So I just switched him over to Ken and I can hardly land 2 consistently, wth? I know that all charc. are different and that it can effect the RSF, but doing it on ken seems impossible. Any advice on this matter would be greatly appreciated, because I feel like I'm starting over from scratch again >.>;;

thanks, n0s.

brainz
09-06-2009, 09:26 AM
Read back 1 or 2 pages.

AniGun
09-07-2009, 12:46 PM
hello guys
my problam to do more than 3 hits is that to cancel the run after a punch. i need to puch 2 time the lp buttom to cancel.
with that method i never get more then 3 hits i tryed alot of things now.
practicing to do that "rythem" thing didn' work yet, caus i feel i got a bad timing becaus i lernd it on my way and that was actually wrong how i did it.
have anyone a tip how to know when i should cancel the run or something else?

brainz
09-07-2009, 03:22 PM
Hmm... press page up once and read my post.

AniGun
09-07-2009, 11:31 PM
thanks brianz, first time i heard about that mp run thing

edit: ueeh. i still don't get it, brianz could you please post what i should push for the rsf loop?
right now i do it like that:
Hp qcf mp, lp, hp qcf mp, lp, hp

something wrong with it?

zangief2000
09-08-2009, 08:17 AM
right now i do it like that:
Hp qcf mp, lp, hp qcf mp, lp, hp

something wrong with it?

that sounds just about right. maybe you have the timing wrong?

i remember thinking to myself, El Fuerte's RSF execution is so slow, you'd think it wouldn't connect at all, but amazingly, it does.

shubacca
09-08-2009, 11:12 AM
So has anyone figured out the timing for RSF at the arcade? I can't figure it out for squat.

zangief2000
09-08-2009, 09:01 PM
So has anyone figured out the timing for RSF at the arcade? I can't figure it out for squat.
it's different? that sucks..

halcyonryu
09-09-2009, 12:53 AM
I haven't noticed that it's any different.

n0thingman
09-09-2009, 12:55 AM
should be the same

ReyArt
09-09-2009, 01:25 AM
quick question, is the RSF loop possible to execute on fight pad?

Yes, I passed ELF's last Hard Trial with a Fight Pad. =D

Torp
09-09-2009, 02:13 AM
So has anyone figured out the timing for RSF at the arcade? I can't figure it out for squat.

The problem could be in what kind of setup they are using. If they have an HDTV like my local arcade, there will be some input lag. Possibly you are just not accustomed with their buttons? That shouldn't affect you at all though... Some arcades also might be setup wrong. We have some cabs from korea that just somehow have the wrong settings.

FuriousJodo
09-09-2009, 03:30 AM
So has anyone figured out the timing for RSF at the arcade? I can't figure it out for squat.

The only difference may be that the arcade version is generally on a CRT and your TV at home may have some lag to it, so you might be trying to do things a bit earlier than you actually need to just because the display is that much more responsive, but as far as the timing/motions they are pretty much identical.

shubacca
09-09-2009, 12:54 PM
I guess it's the arcade I tried it at. I play on a CRT at home and it's a versus city cab at the arcade.

-iD-
09-10-2009, 01:29 AM
We have korean cabs here, and i can swear there's a slight difference in doing the RSF in my ps3 and in the arcades, im using a normal TV though~

it feels like i need to do the inputs a little slower in the arcades or torp might be correct, the arcade buttons might not be that sensitive.

@shubacca

try pressing the lp~hp input a little slower, it might help, that's what im doing in our cabs, we have korean though, not versus city ><

zangief2000
09-10-2009, 06:29 PM
i tried it in the arcades, seemed the same to me. the only reason i couldn't nail it consistently was because of my stupid nerves.

n0skun0ss0
09-11-2009, 04:02 PM
So, is it me or is connecting the RSF after a focus crumple way easier to connect than just doing it whilst beginning with a FP? I was just in training with Ken as the dummy ( oh the pun XD ) and couldn't hit 3 hits, but when I start it of with a FA it feels somewhat easier to get those 3 hits and I've gotten them more consecutive too. Could this be because of weird hitbox issues or is my rhythm just lacking? XD

brainz
09-11-2009, 06:25 PM
After an FA there are no strange hitstun animations after the first HP, as far as I know.

dodgers2213
09-11-2009, 07:10 PM
so i decided to play a little El Fuerte.I haven't attempted RSF sicne i failed 3 months ago

well, it only took me about an hour to get 3 hits then a slide down 70% of the time. I wanna continue to work on it

brainz
09-12-2009, 04:35 PM
I've been practising the c.MK loop and I can do 4 hits on Ryu.

Any of you sick mofo's been able to hit 5 (without counter-hit)?

zangief2000
09-12-2009, 05:45 PM
I've been practising the c.MK loop and I can do 4 hits on Ryu.

Any of you sick mofo's been able to hit 5 (without counter-hit)?

lol never heard of RSM, maybe ill try it out.

Munchi
09-12-2009, 07:40 PM
I've been practising the c.MK loop and I can do 4 hits on Ryu.

Any of you sick mofo's been able to hit 5 (without counter-hit)?

almost actually,seems to be possible though most def! i will keep trying to get it.. but with the low fwd loop i just hit as many as i can... but i dont have a consistant 3 hits even when i sometimes get 4..its strange,i know haha? so do you think you could post an easy way to execute it consistantly?

halcyonryu
09-12-2009, 10:57 PM
After an FA there are no strange hitstun animations after the first HP, as far as I know.

Rufus has one, you can do it easier if you wait a bit to hit fierce.

Run stop low forward I think is kinda vital to get down. I use it more than RSF in most matches tbh.

Vanilla
09-17-2009, 11:01 AM
So I finally performed RSF in a competitive match yesterday and it felt so damn good with the crowd cheering for it.

My question is, what is stopping me from getting the higher reps? 3-4 hits is pretty easy, but past 5 seems really difficult. Do I have to change the rhythm or something?

Dawgtanian
09-19-2009, 02:59 AM
Its definitley different on the arcade. I can do way more hits confidently for sure.

As for c.mk loop, I can't get past 3 hits, I end up doing a gordita sobat.

zangief2000
09-19-2009, 07:09 AM
my god the c.mk loop is HARD.

or is the rhythm just the same as the RSF?

brainz
09-19-2009, 09:34 AM
It has its own rhythm and you need to have super fast hands.
It's like:
:d::mk::df::r::mp: (ideally in 3 frames), wait x frames, :d::lp:, wait 3 frames, repeat
Maximize the waiting time between each c.MK to maximize the amount you can combo. I think 4 hits is the max. You can intentionally wait longer between each c.MK to pressure someone with an infinite c.MK barrage. You will get DP'ed though.

Munchi
09-19-2009, 03:36 PM
It has its own rhythm and you need to have super fast hands.
It's like:
:d::mk::df::r::mp: (ideally in 3 frames), wait x frames, :d::lp:, wait 3 frames, repeat
Maximize the waiting time between each c.MK to maximize the amount you can combo. I think 4 hits is the max. You can intentionally wait longer between each c.MK to pressure someone with an infinite c.MK barrage. You will get DP'ed though.

yeah i do it a bit different (i hold db and only use cr.fwd,jab to run,jab to stop...repeat) but have a consistant 3-4 hits . but it seems like (same with RSF) i keep getting drawn back on 3rd or 4th hit.. dunno? it makes sense what your saying,it does have its own timing..i never really payed attention in that way but im gonna try to wait longer to execute the 4th to get it more consistant..why would you say that 4 is max?just wondering.. maybe i was making the loop harder than i should be? haha

brainz
09-19-2009, 06:49 PM
If you are combo'ing 3 hits consistently, your execution is top-notch. After I land the 4th hit I am already at absolute maximum range for c.mk, so I assume 5 hits is impossible.
Anyway, it's better to combo 1 less hit than to mess up the combo and eat a DP xx Ultra. I like c.mk xx run stop throw or run stop bait, rsf.

zangief2000
09-19-2009, 10:42 PM
yeah, i was thinking that the rhythm is faster, being an MK and all.

if that's the case, i better get practicing again!

halcyonryu
09-19-2009, 10:58 PM
Run mk is definitely way way faster than run fierce, but its still not too hard if you just start using it in matches and dont mind eating some dp's at first till you get it down.

Dawgtanian you're sure it's different in the arcade for you? Kai actually has said the same thing I believe, that's strange though. Granted I've only played this game on a cabinet once, but it seemed the same to me, though admittedly I don't go for more than 5 in real matches ever so maybe I didn't notice.

jspot
09-21-2009, 11:26 AM
could we get a video of this RSM please? thx in advance.
imma go try tonight

jspot
09-22-2009, 07:25 AM
quick response! thanks

brainz
09-22-2009, 01:02 PM
RSLF demonstration: http://www.youtube.com/watch?v=GrKeWQpHcq0&hd=1

Dawgtanian
09-22-2009, 01:30 PM
I'm certain its different on the arcade version. Much easier to perform.

I've been dying to post a video of the rsc.mk loop for a good few months now but I dont have a decent video capture device. Thanks for posting that one Brainz.

This one is definitely easier to catch people out with and if you are good enough to use it in matches, you can really terrify the opposition.

Densuo
09-23-2009, 08:42 AM
http://forums.shoryuken.com/showpost.php?p=6820740&postcount=497

just thought this should be tossed her and added to the front page post

zangief2000
09-23-2009, 08:12 PM
just seen Buktooth use RSM on Therapist, someone just shouted SICK! lol!

jspot
09-24-2009, 11:08 AM
so... fellow fuertes... i SUCK at rsf. if i recorded my hands and gameplay then posted it on youtube, do you think that you would be able to make any kind of suggestions? i really wanna get this down. i'm getting better and better but feel that i need rsf do use as big dmg combo

Munchi
09-25-2009, 12:54 PM
So far i noticed fuerte has 3 different loop combos RSF, RSLF , & RS..SS(standing strong) lol... i figure why not loop it to mix it up ..i can loop 2-3 but that may be the max ? the timing is more strict than the low fwd loop..but i have caught ppl off guard with it as a high,low mixup so if anyone else is willing (or has already done some...) experiments with it then lets share.. =)

Munchi
09-25-2009, 01:06 PM
oh and by the way i the 3rd was off a counter hit.. im trying to see if its possible without though...2 is of course. =)

Aoi84
10-03-2009, 07:14 AM
Any updates on people using regular controllers? What number are you getting consistent?

I've been practicing RSF, for months... training it every friggin time I put the disc in. So far, all I've gathered is a 95% 2hit-slide on bigger characters, with a max of 4-5 on flukes.

I'm starting to think I've hit a wall. Mainly, canceling the s.HP fast enough. By sliding my thumb, I can cancel stupid fast, but the frames it takes my thumb to reset to LP make it so I never have enough time to run back into position (even if I get a meaty 2nd hit). For s's and g's, I held it with my fingers to tap out the rhythm and got 4-hits on the first try.

Wish I weren't so broke T__T.

Sarda
10-03-2009, 03:56 PM
Whats the point of doing the c.mk loop ?

brainz
10-03-2009, 04:33 PM
Hits low. Counter-hits into RSF.
Better speed and range = hits in situations where cl.HP won't = better mobility = better mix-ups.

Sparrowbeep
10-04-2009, 11:30 AM
Whats the point of doing the c.mk loop ?

Gotta keep 'em guessing.

MIMIC880
10-06-2009, 01:39 PM
Hey guys. Finally decided to register :rock:

I made the YouTube video about performing the RSF on the Xbox 360 controller (saw it posted in here). I definitely have it down now. Most I've ever done in training mode is 7 hits and most I've ever done in a match was 4 hits (ending with a slide...it was pretty much a do or die moment :rofl:)

I'm trying to evolve my Fuerte and trying out the c.MK loop. I can do it a few times but it sometimes comes out as a leg throw (or a botched Focus Attack after hitting the wrong buttons, lol). Definitely gotta practice more. It's definitely a lot harder than the RSF using my button set up because I have to slide my thumb in between buttons as opposed to just pressing them.

Wonder if it's possible to "tap" on the 360 controller.

n0skun0ss0
10-07-2009, 08:17 AM
First off I'd like to thank everyone that helped and commented in this thread. I finally got the RSF down properly, and without the input of some members here it would've taken me muuuuch longer XD

Now with that being said, I'd like to know how you guy hold the stick? "Why?" you might ask? Weeeeeelll, I can RSF towards the right side pretty damn good if I say so myself, but doing it towards the other side,... not so much. I have the rhythm down it's just the QCF motion that seems so unnatural to me. So I was wondering, is there a way of holding the stick that would be better suited for using a lot of QCF motions that you do with the RSF? Here is how I hold it;

http://i37.tinypic.com/ycar7.jpg
http://i38.tinypic.com/2qby8hk.jpg

If this is pure a, "You just need to find the 'right' way of holding it for yourself." -situation. Then please say so, but I was kinda hoping there might be a way of holding it so it would be somewhat easier. Anyway, any positive input on this would be greatly appreciated! :tup:

brainz
10-07-2009, 09:37 AM
Learning RSF from p1 side doesn't translate to being able to do it from p2 side. You need to practise both sides equally and you will eventually learn it.

jspot
10-07-2009, 10:29 AM
ya practice practice practrice.... practice run! practice stop! practrice FIERCE!....

im currently ALWAYS getting 2 hit (not including the setup- FA or j.FP or etc)
on a good night can offten hit 3
and in training can hit 4 or 5 every once in a while... i get really excited and have to regain composure before i can ever get back to 4 after that tho. haha

the big thing is, i can do this from both sides... what brainz said is VERY important!

i got into to practicing both sides while also practicing the spacing for the j.FP crossup... then i figured 'why not link into s.FP and then RSF'

my new thing that i've been using is j.FP, s.FP, RSF x2, Q-Bomb and then super if i got it. decent dmg and it resets and it demoralizes the opponent.

g'dam i love fuerte!

Sparrowbeep
10-07-2009, 10:51 AM
this threads been around for awhile but some other personal RSF info.

It took me about 4 weeks of practice (3 hours everyday) to get down 4 linked fierces 100% of the time. (as well as linking in slides / jump ins / cross overs)

I said to myself I didn't care how long it would take I just wanted to get it down 100% of the time and now I pull it off easier than Shoryu -> fadc -> ultra

Paper
10-07-2009, 01:04 PM
First off I'd like to thank everyone that helped and commented in this thread. I finally got the RSF down properly, and without the input of some members here it would've taken me muuuuch longer XD

Now with that being said, I'd like to know how you guy hold the stick? "Why?" you might ask? Weeeeeelll, I can RSF towards the right side pretty damn good if I say so myself, but doing it towards the other side,... not so much. I have the rhythm down it's just the QCF motion that seems so unnatural to me. So I was wondering, is there a way of holding the stick that would be better suited for using a lot of QCF motions that you do with the RSF? Here is how I hold it;

http://i37.tinypic.com/ycar7.jpg
http://i38.tinypic.com/2qby8hk.jpg

If this is pure a, "You just need to find the 'right' way of holding it for yourself." -situation. Then please say so, but I was kinda hoping there might be a way of holding it so it would be somewhat easier. Anyway, any positive input on this would be greatly appreciated! :tup:


What ever works best for you but for me...

I put the stick between my pinky and ring finger but to be honest during RSF I only use my left hand's middle finger I control the stick through the balltop using the middle of my middle finger. I simply hold down+right and slap the balltop to the down position with the tip of my middle finger. (a little trick I picked up and has served me well)

MIMIC880
10-07-2009, 04:43 PM
Wow. RScMK is really hard to do on the 360 controller. I got my first 3 hit combo a little while ago. It slightly differs than the RSF, but those slight differences make it kinda tough.

Firstly, my MK is mapped to B (default) so I have to carefully slide my thumb from X (LP) to B (MK) and avoid hitting Y (my PPP), which I do quite often. Also, knowing exactly when to hold crouch is something that I'm mastering. It works a lot better when I turn the sound off and just listen to the clicking of the controller. And lastly, the imputs have to be MUCH faster than RSF

Also, it's too bad that c.MK > HP won't combo. :lame:

c.MK (1 hit) > HP (1 hit) > HP (2 hits) > HP (3 hits) > c.MK (4 hits) > HP (resets)

DanMan249
10-23-2009, 11:16 AM
Can the RSF be done on a regular ps3 controller?

ChuckBartowski
10-26-2009, 10:38 AM
Can the RSF be done on a regular ps3 controller?

Yeah, I'm currently playing with a PS3 controller and it is.

spikerazorshards
11-29-2009, 01:00 AM
Got a new record on the RSF loop today against my friend, Cipher's Akuma.
5 round match
1st round I successfully did 12 hits.
2nd round I pulled off 13!
Before today, my record was 6, though only 4 in battle.
I guess it just clicked. Practice makes perfect.

slappy
11-30-2009, 09:24 AM
Just started playing fuerte...

...is the QCF+P supposed to be a negative edge off of the fierce punch?