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Illicit91
04-08-2009, 11:03 AM
Sorry if this has already been talked about or if I should be writing this in another thread, but I just started using Sim and I find that getting cornered spells doom for me more than with any other character. What do you guys do in this situation? Teleporting behind the opponent doesn't seem to do much as they immediately hit me. There is no way to teleport from the corner to mid screen behind the opponent, right?

rattlejaw
04-08-2009, 11:10 AM
1) Don't panic. As soon as you get stupid and start trying to mash out a throw or a teleport because you're scared of being trapped, you're going to get ripped in two.

2) Try to avoid getting trapped in the corner in the first place by being aware of your positioning, back/throwing and IATing when appropriate. Try to avoid it before it becomes a problem.

3) When you're in the corner, stay calm. Block and use your close range pokes (LK, b.MK, short slide) when you have an opening, with an eye to creating a bit of space. If you can get a throw, do it. If not, don't take any dumb risks. Just create space if you can and stay defensive. With any luck, once your opponent is far enough back, he'll try to jump in or something like that - that's when you slide or teleport out.

Patience is key. When it comes down to it, you're generally better off eating a throw because you're too defensive than you are trying to teleport out hastily and getting FADCed into an Ultra or whatever.

And yes, being trapped in a corner sucks and I hate it. But - as with all things Dhalsim - I find myself most able to get out of the situation when I stay cool, think things through, and try to slow the pace.

ed: and no, your teleports are keyed to your opponent's position. If you're in the corner, f+KKK, b+PPP and b+KKK all put you in the same place you started, and f+PPP is expected, and likely to get you punished hard.

johnnypao
04-08-2009, 12:03 PM
good points by rattlejaw

I'll mostly add onto what he has already said.

You're gonna deal with this a lot, as it will be the main goal of your opponents: to get inside and keep you from working your zoning game. Don't start mashing the throw buttons are cranking out the panick teleport (you can't Teleport from corner to mid screen). Just wait it out. Get to know you AAs and your b+KKK's

I've found slides and IATs even have helped me get out of the corner pretty nicely...

Foofmonger
04-08-2009, 12:10 PM
It really depends on what you think your opponent is going to do.

If they jump or do some attack that puts them in the air, then slide/teleport.

Often times I just block, as people seem to try to footsie me a lot in wakeup situations (and follow with a huge combo). And then counter appropriately.

Sometimes, I mummy over them. It sometimes gets me clipped by a shoruyken or something, but I dont take much damage, and I'm not in the corner anymore.

Alternatively, you can poke enough to give you some room to do something else. Pretty buck any DB+P used at the right time is good (and I like db mk a lot too).

MoNiKenso
04-08-2009, 01:10 PM
[QUOTE=Foofmonger;6457610]It really depends on what you think your opponent is going to do.

If they jump or do some attack that puts them in the air, then slide/teleport.

Often times I just block, as people seem to try to footsie me a lot in wakeup situations (and follow with a huge combo). And then counter appropriately.

Sometimes, I mummy over them. It sometimes gets me clipped by a shoruyken or something, but I dont take much damage, and I'm not in the corner anymore.

Alternatively, you can poke enough to give you some room to do something else. Pretty buck any DB+P used at the right time is good (and I like db mk a lot too


WEll i BLOCK until i see a openning then i do down back lp into light yoga flame after that a light yoga fire en then IA tele combo;e or do my ultra to get my zonning game back

you can also do back mk into yoga flame but i cant do it always :p well i got a question is it eassier to perform back mk into yoga flame on arcade stick

Illicit91
04-08-2009, 02:12 PM
Thanks for the advice, glad to see im not the only one who finds this challenging. BTW, what does IAT mean?

rattlejaw
04-08-2009, 02:47 PM
IAT = Instant Air Teleport. I.e. ending the teleport motion with a jump so that you get an air teleport very low to the ground.

jakarai
04-09-2009, 01:31 AM
IAT = Instant Air Teleport. I.e. ending the teleport motion with a jump so that you get an air teleport very low to the ground.

Thanks man I always wandered how to do that.

illshill
04-09-2009, 10:26 PM
being cornered can be scary (especially against gief), but try not to panic. what i do is try to get the opponent down somehow...with a throw or a sweep. back throw preferrably - the one where sim slings him over the shoulder. then i teleport back once so i don't get crossed up for another corner trap. or if i get a sweep, i'll teleport behind them once while they're on the ground, and then teleport backwards again and reset.

TheRealKungFuJo
04-11-2009, 01:05 AM
I like to shake the joystick in every single direction possible while hitting as many buttons as I can as fast as I can.

rattlejaw
04-11-2009, 05:11 AM
I like to shake the joystick in every single direction possible while hitting as many buttons as I can as fast as I can.

Ah, the shoto approach! Intriguing.

iTCH
04-11-2009, 04:39 PM
me personally... i try 2 stay in the middle of the stage about 80% of the time... the other 20% i play the corner game... and try to avoid spamming fireballs with the Yoga Tower (if u do this right you cant be grabbed)

but try not 2 let them get 2 close 2 you... unless you have a back up plan...

jakarai
04-12-2009, 01:56 AM
Sim gets destroyed in the corner. Whenever I am in the corner I try to slide out but sometimes they don't jump and just pummel me in the corner. I am at the point where I think sim is just a tad bit too slow. I think it's bull when I can't even pull off a slide or teleport if someone has me cornered.

Serpentine
04-12-2009, 03:02 AM
I usually wait till they jump then MK Slide out. If they dont jump, wait for an opening to MK Slide tick throw and throw them into the corner. Then teleport backwards or put the pressure on them

gedanken
04-12-2009, 10:18 AM
Like others have said, I try to keep the fight away from me being in the corner as much as possible. If they do force me into a corner, I stay patient, look for a chance to slide/back throw/tele out, use close ranged pokes, but I also look for a chance to FA. Even just the threat of FA will make someone back off and give you some room.

If pressure is just really intense though, I'll throw out an ultra and slide with it. I try to refrain from using ultras in this situation, but if the pressure is overwhelming I use the ultra as a last resort.

Razma
04-12-2009, 11:30 AM
If I'm ever stuck in the corner with Sim, I wait for somebody to get close and attack and try to time a back kick teleport. It goes through the attack and usually gives me enough time to back throw them into the corner and get out.

NDRWPNDY
04-12-2009, 02:24 PM
Word.

Most of what needs to be said has been said already -- you're the dude, Rattlejaw! But here's s'more shit to think about:

Not getting cornered in the first place is SO key. I think effective Sim's know where the corner is and have the sense to navigate appropriately. Ideally you'll play your entire match in the middle! If your opponent is rushing you down and forcing you towards the wall, think about sliding underneath him if the opportunity arises. Yeah, the slide is an effective way to EXIT the corner, but it's even more awesome when used as a move that prevents you from GETTING cornered. In the same vein, if he's close and you see some slack, back-throw HIM into the corner!

Now, if you find yourself in a spot like that, where you've cornered your opponent and have him on the wake-up, think twice before you pull the 'slow fire // teleport behind' mixup that a lot of us exploit to death. It's a way cool move and surprises the shit out of people, but it's not necessarily safe because it puts YOU in the corner. If something fucks up, stop playing and get your safety goggles on -- you probably just volunteered to get jizzed on by an angry Sagat who's got your back against the wall.

Also, when you're using your slide to get OUT of the corner, it's often a good idea to immediately teleport or back-dash away. I know that seems like common sense and all of you are prolly already doing this. But when I started with Sim I would escape the corner with a slide and then try to attack right away, often eating a face full of shoryuken. Thats some stupid shit! Run, make space, and get back to zoning. Don't make the same mistakes I did, kids! And don't do drugs either!

MoNiKenso
04-13-2009, 02:49 AM
well i do now most of the time short slide into yoga flame if im almost cornerd it hits 90 procent (