View Full Version : When to Use Dhalsim's Various Pokes
NDRWPNDY
04-15-2009, 03:35 PM
Dhalsim questions like whoa:
Sim has so many pokes and I seem to rely primarily on a couple of them. Notably, I fucking love FP (in both jumping and standing form). Sometimes I throw a stretchy FWD-kick or ST-punch. But I don't REALLY understand when and why to throw something different. I DO get that if you throw a FP too close and it gets blocked, you can get fucked because of recovery times. But help a n00b FULLY understand this shit!
1) When do you use Dhalsim's "long moves" and when do you use his back-button "short moves"?
2) From what range do you throw your F/RH pokes and from what range do your throw your ST/FWD pokes?
3) Everyone calls "back-FWD-> LP-yoga fire" Dhalsim's bread and butter, but I have a hard time fitting it into my game... which probably explains why I suck. I just don't understand when to be using it. I use it when I have a knock-down, throw a slow yoga, and then IAT behind the dude to headbutt + bread'n'butter. I never use it from standing -- I never see a good situation for it! I KNOW I'm missing something.
4) Any other general help along these same lines is cool too.
Thanks, SRK.
Foofmonger
04-15-2009, 04:00 PM
Dhalsim questions like whoa:
Sim has so many pokes and I seem to rely primarily on a couple of them. Notably, I fucking love FP (in both jumping and standing form). Sometimes I throw a stretchy FWD-kick or ST-punch. But I don't REALLY understand when and why to throw something different. I DO get that if you throw a FP too close and it gets blocked, you can get fucked because of recovery times. But help a n00b FULLY understand this shit!
1) When do you use Dhalsim's "long moves" and when do you use his back-button "short moves"?
2) From what range do you throw your F/RH pokes and from what range do your throw your ST/FWD pokes?
3) Everyone calls "back-FWD-> LP-yoga fire" Dhalsim's bread and butter, but I have a hard time fitting it into my game... which probably explains why I suck. I just don't understand when to be using it. I use it when I have a knock-down, throw a slow yoga, and then IAT behind the dude to headbutt + bread'n'butter. I never use it from standing -- I never see a good situation for it! I KNOW I'm missing something.
4) Any other general help along these same lines is cool too.
Thanks, SRK.
1. This is pretty self explanitory. You use the "long" moves, when the target is out of range of your "short moves". In general, the short moves are much better to use up close (as they can be linked/comboed, and recover faster).
2. Each poke is range specific. Standing fierce, for example, has a longer range then crouching fierce. standing mp/mk, have shorter ranges then fierce, but are faster and recover faster. I would suggest going into training mode, and testing the actual ranges for yourself. It takes a good amount of playtime to get the right feel for which poke to use when.
3. In general, you use it whenever you can land a B MK. Whether that be after a teleport, or not, doesn't really matter. If you can land the B Mk, you can combo into the fire. Unlike other characters, this combo is more "reactionary". Meaning you just don't run up to someone trying to B MK them. But when the opportunity to MK is there, make full advantage of it (and as you get better, you can land larger combo strings).
4. Experimenting with all moves can help you tremensoudly. Attacks that you think may not be that good, can turn out very handy in the right situations.
An example of this is standing B-jab. This does a little "chop" thats fairly slow and has bad recovery. However, its a standing overhead, able to hit people who are crouching blocking. I always thought this attack was useless (and its still not very good), but I won a match vs a Sagat yesterday for example, due to hitting him in the face with this attack (he definitely didn't expect it, and had like no life).
TheRealKungFuJo
04-15-2009, 04:06 PM
but I won a match vs a Sagat yesterday for example, due to hitting him in the face with this attack (he definitely didn't expect it, and had like no life).
I think that's a pretty harsh thing to say just because you beat the guy. He could have a family, be a successful businessman, active in his community, etc.
Wetwilly_600
04-15-2009, 05:32 PM
I think that's a pretty harsh thing to say just because you beat the guy. He could have a family, be a successful businessman, active in his community, etc.
I cant tell if this is sarcasm or not? If not, he meant Life as in health bar. Not his actual life.
konkrete
04-16-2009, 09:14 AM
For which poke to use it's really a matter of how fast you want to recover. Like it was said, the back-fwd and pretty much back anything if for combos. You have the right idea of IAT into that string, because that's really it's best and almost only use. You can catch people with it if they jump in for the right distance, too.
Randomness
04-16-2009, 11:44 AM
3. In general, you use it whenever you can land a B MK. Whether that be after a teleport, or not, doesn't really matter. If you can land the B Mk, you can combo into the fire. Unlike other characters, this combo is more "reactionary". Meaning you just don't run up to someone trying to B MK them. But when the opportunity to MK is there, make full advantage of it (and as you get better, you can land larger combo strings).
just want to add that you definitely can not combo to flame if you hit at max range or a longer range in general. if you try to do it when too far away, the flame will whiff and the opponent'll get a free anything. learn the range for when it doesn't whiff and use it only then.
Serpentine
04-16-2009, 09:15 PM
Wait...is b.MK xx Flame or b.MK xx Fire Sims BnB? Everyone keeps saying different things and Im just confused.
Also, if you throw out a LP Fire, try not to use FP unless you definitely know theyre going to stand still/crouch. The Fire will take care of low and mid, you just have to make sure you hit them in the air.
jakarai
04-17-2009, 12:27 AM
Wait...is b.MK xx Flame or b.MK xx Fire Sims BnB? Everyone keeps saying different things and Im just confused.
Also, if you throw out a LP Fire, try not to use FP unless you definitely know theyre going to stand still/crouch. The Fire will take care of low and mid, you just have to make sure you hit them in the air.
From MyCheats (http://mycheats.1up.com/view/section/3163881/25961/street_fighter_4/xbox_360):
"Instant air teleport with HP or back HP, back MK, Yoga Flame
His bread-and-butter combo."
Illict91
04-17-2009, 11:41 AM
In response to the OP stating he doesn't know why you would use anything other than FP, I was playing my friend who uses Ryu and he was killing me with his hurricane kick. FP doesn't work against it, neither does a fireball, not even ex. But, after a couple rounds, I figured out that if you throw out medium punch, it stops the hurricane kick without letting Ryu hit your stretched arms. So, at least in that one situation, medium punch is great, fierce punch will get you lit up. Im sure there are other situations in other matchups where this will work as well.
I haven't tested it yet, but against Gief, if he's doing lauriet and you jump FP, he hits your arms. Based on what I saw with Ryu, im wondering if one of his mediums will go through it. Is it jumping medium kick that has the same trajectory as jumping fierce punch? I can't remember, but I'll have to test it out. Anyone know?
kasmapalities
04-17-2009, 02:36 PM
down fp hits gief out of his lariat, you have to hold down fp though, not regular fp.
ChozoBeast
04-17-2009, 03:20 PM
down fp hits gief out of his lariat, you have to hold down fp though, not regular fp.
Great tip, but Gief still wins the match up.:sweat:
Randomness
04-18-2009, 01:48 AM
if you're jumping and want to beat gief's lariat you'll have to use a move that hits his head only.
j.mp works well when you learn the height were you're supposed to use it
Tao Jones
04-18-2009, 01:57 PM
I'm a new Sim user as well, but you can actually glean a lot from watching top players and how they use these b.xx moves. The biggest reason to use these moves is to create space between you and your opponent to allow a reset back into your long distance game. The b.lk, b.mk, s.mp combo can be really useful for this.
juturnal
04-20-2009, 08:51 PM
From MyCheats (http://mycheats.1up.com/view/section/3163881/25961/street_fighter_4/xbox_360):
"Instant air teleport with HP or back HP, back MK, Yoga Flame
His bread-and-butter combo."
I just started learning sim a couple weeks ago and still can't do this bnb perfectly with super canceling. Does it matter if its lp, mp or fp yoga flame? What button yoga flame do you guys use when super canceling? fp+yoga flame then cancel?
Foofmonger
04-20-2009, 09:58 PM
I just started learning sim a couple weeks ago and still can't do this bnb perfectly with super canceling. Does it matter if its lp, mp or fp yoga flame? What button yoga flame do you guys use when super canceling? fp+yoga flame then cancel?
Use LP flame.
Why use super cancel? If flame hits, it knocks the person down/away. No reason to burn 2 ex stocks.
Randomness
04-22-2009, 10:00 AM
Why use super cancel? If flame hits, it knocks the person down/away. No reason to burn 2 ex stocks.
you're confusing super cancel with focus attack cancel.
a super cancle here means doing a super after a flame which is a great combo.
Foofmonger
04-22-2009, 12:05 PM
you're confusing super cancel with focus attack cancel.
a super cancle here means doing a super after a flame which is a great combo.
Ah yes, of course. I get combo and cancel confused a bunch.
IDK why its called super "cancel" instead of super "combo", you aren't really cancelling the flame...
Anyone know the specifics?
Randomness
04-22-2009, 12:07 PM
Ah yes, of course. I get combo and cancel confused a bunch.
IDK why its called super "cancel" instead of super "combo", you aren't really cancelling the flame...
Anyone know the specifics?
actually, you do cancel the flame and that's why it's called a super cancel. if you didn't cancel the flame it would be a link to super
Foofmonger
04-22-2009, 12:56 PM
actually, you do cancel the flame and that's why it's called a super cancel. if you didn't cancel the flame it would be a link to super
I guess thats why then, thanks. :bgrin:
TheRealKungFuJo
04-22-2009, 03:38 PM
Pulling off that combo consistently is my holy grail of SF right now. Actually, just pulling off the IAT, hp, b.mk, flame itself would raise my game to the next level. So many times I screw up and end up getting hit back in the process.
Darth Yao
04-29-2009, 11:20 AM
I think that's a pretty harsh thing to say just because you beat the guy. He could have a family, be a successful businessman, active in his community, etc.
Bronchitis plus your post is making me have a severe coughing fit due to laughter.
As far as sim's pokes, you just have to play a lot and learn when to use the proper poke.
For the B+MK -> LP Yoga Flame you need to again practice it until it is muscle memory.
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