View Full Version : KOF XII - Raiden thread
X20ASTRIKEFREEDOM
04-17-2009, 10:28 PM
Raiden
Fighting Style : Wrestling
Birthdate : 3th March
Nationality : Australia
Blood Group : O
Height : 202 cm
Weight : 210 kg
Likes : Amusement Park Rides
Fav. Food : Beef Steak
Strong Sports : Football
Impt Things : Mask Collection
Hated Things : Koalas
THROW
Neck Hanging: close, b or f + A + C
SPECIAL MOVES
Doku Kiri: QCB + P
Raiden Bomb: dp + P
Giant Bomb: db~f + P
Giant Bomb Feint: Giant Bomb, B + D
Head Crush: hcf + K
DESPERATION MOVE
HCBx2 + P
MadeManG74
04-21-2009, 09:24 PM
I have very little experience with Raiden, but I really would like to use him in KOFXII. Looks like he's changed a lot from the only time I've used him which was CVS2.
From what I've seen in vids his poison mist attack looks to be a bit slower (or at least the stronger version does). I can't see a command for his Dropkick attack, but I'm sure I've seen it used in the game too.
His DM move has the best startup I've seen in a long time though.
Lord BBH
04-21-2009, 10:14 PM
Poison mist is really garbage unfortunately. And no dropkick either.
He is a very strong character though!
MadeManG74
04-21-2009, 10:41 PM
Poison mist is really garbage unfortunately. And no dropkick either.
He is a very strong character though!
Good to hear he's still a good character despite those shortcomings. Thanks for clearing up the dropkick thing, I was sure I'd seen it in a video, but maybe it was just a Jumping Kick or something that I got mixed up with. Shame Poison Mist is useless though, I thought it was a pretty decent move in CVS2.
This is probably a very nooby question, so I apologise in advance, but it's possible to combo into his DM move isn't it? That alone would make a character like Raiden or Goro pretty good I guess.
Dropkick seems to be his CD attack, but he doesn't seem to go that far with it either.
Is the Raiden Bomb a good anti-air grab? Or is it slow/doesn't travel too far?
Both his command throw and super do nice damage though.
Lord BBH
04-22-2009, 03:39 AM
This is probably a very nooby question, so I apologise in advance, but it's possible to combo into his DM move isn't it? That alone would make a character like Raiden or Goro pretty good I guess.
It's been possible to combo into command throws and supers in pretty much every KOF, would be kinda weird to change that now wouldn't it? :p
Dropkick seems to be his CD attack, but he doesn't seem to go that far with it either.
Is the Raiden Bomb a good anti-air grab? Or is it slow/doesn't travel too far?
His standing CD doesn't have spectacular range, but it's also the attack used for his b+CD counter and that has more range than a lot of character's b+CD's, so that's good at least.
Raiden Bomb is weird, I've seen it grab people almost immediately after he leaves the ground, but other times I've seen him get hit out of it entirely. My theory is that since it's a throw, and since attacks pretty much always beat throws in this game, it will always lose if they're sticking out a jump attack. Meaning if you want to land it you've got to pretty much predict it and do it fast.
One thing I realized last weekend was that his standing D has really good range for a bufferable attack, and it seems to be pretty good as a meaty. You can pretty much stand over them as they get up and do a meaty standing D, and it gives you enough time to hit-confirm and combo his command throw if you see it hit. Sure most of the time command throw will be landed off his low B low A combo, but this seems like a great way to do damage if they flub their wakeup move or try jumping immediately on wakeup.
This also gives him a very easy way to combo into his DM - hcb+D, hcb+P. Again, it's not too difficult to hit-confirm this. Also seems like an excellent punish if somebody whiffs a DP or another laggy move, but I didn't think to try this until now.
Proto Cloud
04-22-2009, 12:56 PM
Raiden Bomb is weird, I've seen it grab people almost immediately after he leaves the ground, but other times I've seen him get hit out of it entirely. My theory is that since it's a throw, and since attacks pretty much always beat throws in this game, it will always lose if they're sticking out a jump attack. Meaning if you want to land it you've got to pretty much predict it and do it fast.
Pretty much all anti-air grab specials in fighters get beat easily with anything. At least this game isn't as fast as 98. The AA grab specials are almost useless there.
With the speed of this game, you could probably train yourself to do Raiden Bomb on command as soon as they jump. (Until they wise up)
Agent 54c
04-22-2009, 06:40 PM
Is Raiden Bomb like Raiden's dp+P in CVS2?
Is Raiden Bomb like Raiden's dp+P in CVS2?
He jumps directly up into the air in XII, compared to a forward hop in CvS2.
danomighty
04-23-2009, 01:24 AM
Is Raiden the new Clark?
FullMetalRoss
04-23-2009, 05:22 PM
Clark is still basically clark, he just doesn't fit the system as well. He's just most likely the best "grappler" in KOF12
Lord BBH
04-23-2009, 08:17 PM
Clark is still basically clark, he just doesn't fit the system as well. He's just most likely the best "grappler" in KOF12
Are we talking "grappler" as someone who's entire gameplan is to land command throw? Of course that's Clark's game because he has like no other moves, lol. I think Raiden can consistenly land his command throw more reliably off low B - low A, plus he's just a better character in general.
Anakron
06-20-2009, 07:37 AM
Raiden is the shit!
I'm betting j.D crosses up, right? Acid spit seems like it's + on block. It also has a weird hitbox too (seems to cover his head or something).
Hatred Edge
06-20-2009, 07:50 AM
This is what BBH said about Raiden over at CX:
Raiden should be 2nd tier because he's scary as shit in terms of how he can end a round so quickly. Even though special grabs aren't as effective as they were in past KOF's, he can combo them from pretty much any distance for easy hit confirm fun. Air grab is insane like you said if you can predict a hop/jump. His CC is indeed pretty bad, I haven't even gotten the Arcadia one to work yet but I don't really worry about landing CC's with him all that much. Honestly I think one of the biggest drawbacks to Raiden is that a lot of characters with effective low B's can pretty much do this under most of his jump attacks if he tries to jump/hop in. Single-handedly ruins his jumping D crossup. If someone like Iori Ash or Benimaru is spamming low B's when he jumps, he can only hit them with jump B or MAYBE jump CD. This seems to happen to me all the time.
Crimson Cobra
07-15-2009, 04:34 AM
Can't Wait To Use Raiden On My Team ^_^(Big Slow Powerful Grapplers Are My Kind Of Fighters)
SAB-CA
07-15-2009, 05:36 AM
While this thread is back at front, I figure I'll ask:
Has the "Raiden VS Ducking B's" thing from BBH's post gotten anywhere? I've never REALLY seen him seem to have a problem with duckers in all the videos I've watched with him. Did Raiden players just find a way around it swiftly, or is it more a case of players not abusing this aganist him?
I feel like I've seen much more Raiden play, lately, than Goro, and in the beginning, I never would have expected that. Goro looks very solid, when used right, and Clark seems to be a late bloomer with the players, so I expected Goro to take the spot as "The King of Grapplers!"
While this thread is back at front, I figure I'll ask:
Has the "Raiden VS Ducking B's" thing from BBH's post gotten anywhere? I've never REALLY seen him seem to have a problem with duckers in all the voices I've watched with him. Did Raiden players just find a way around it swiftly, or is it more a case of players not abusing this aganist him?
I feel like I've seen much more Raiden play, lately, than Goro, and in the beginning, I never would have expected that. Goro looks very solid, when used right, and Clark seems to be a late bloomer with the players, so I expected Goro to take the spot as "The King of Grapplers!"
If Raiden is trying to cross-up j. D, you can't d. B it with most characters including Iori unless the j. D is early. Only possible character that would be able to would be Chin, although I doubt it.
Crimson Cobra
07-20-2009, 02:42 PM
does his desperation move even have a name
and does anyone have any good raiden footage?
Hatred Edge
07-20-2009, 04:02 PM
His DM is called Super Raiden Drop.
The-priest
07-20-2009, 10:01 PM
i keep hearing the mist attack is useless, what about if its used as a meaty? i know he has better oki options but im just asking
MadeManG74
07-20-2009, 10:18 PM
i keep hearing the mist attack is useless, what about if its used as a meaty? i know he has better oki options but im just asking
Could probably work. I've seen quite a few people using it in videos though, but not always to great effect.
Is it any good against jump ins?
Crimson Cobra
07-21-2009, 07:33 PM
the poison mist does seem rather useless
i mean why even use it if it's just not going to help you in anyway?
Crimson Cobra
07-24-2009, 01:09 PM
some people have the game so bring on raiden time!
No offense Crimson Cobra, but can you stop posting nonsense hype? These threads are for character information, not double posts about nothing.
The mist seems like it doesn't have much range and it might not hit some crouching characters. It would seem like it could possibly be an anti-air, but then isn't that what the Raiden Bomb is for? Move just doesn't make sense, seems like it's there because it's a signature Raiden move.
Crimson Cobra
07-24-2009, 02:13 PM
maybe as time goes on
someone will find some a good use for the mist
The-priest
07-24-2009, 06:51 PM
ive discovered in training mode that the C version of poison mist can combo into all of his standing normals, i havent tried crouching.
The situation where this can be most aplicable would be for okizime. it seems like C mist is safer than st.D Meaty the mist and if its blocked your safe if not it can be hit confirmed into whatever even super. I would recomend to hit confirm into super if you have the meter, but if not just go for st.D -> head crush
i also made the observation that head crush cant be comboed from max range st. D, just inside max range it works dont really know what the properties are on his air grab woking on that now
here is his max damage cc:
charge d/b,f+C, crouch C, [charge d/b,f+C] x2, CD, CD xx dp+P [54%]
Arkayne17
07-24-2009, 07:35 PM
I think the mist is actually pretty decent IMO. After messing with it I use it for wakeup puposes.
So Im guessing raidens anti air powerbomb suffices for him not having a anti-air normal?>
SquidGuts
07-25-2009, 09:29 PM
is it possible to do raiden's DM right after a CC? I've tried to no avail, but maybe i'm missing something
The-priest
07-26-2009, 08:20 AM
is it possible to do raiden's DM right after a CC? I've tried to no avail, but maybe i'm missing something
yes if you do it correctly you will get a white screen instead of a black screen when you activate it
humbag
07-26-2009, 10:29 AM
use meaty lp mist for a hella good meaty if you got them in the corner knocked down
Crossup j.D is good and easy to combo into c.lk->s.lp->command grab
Anti air grab is aight.
The-priest
07-26-2009, 11:44 AM
use meaty lp mist for a hella good meaty if you got them in the corner knocked down
Crossup j.D is good and easy to combo into c.lk->s.lp->command grab
Anti air grab is aight.
C mist is a better option because you can combo off of it
how viable is mist if they consistently quick rise though? In the corner it might work but I don't see how it does elsewhere.
BadHero
07-28-2009, 04:44 PM
here is his max damage cc:
charge d/b,f+C, crouch C, [charge d/b,f+C] x2, CD, CD xx dp+P [54%]
Has any one got this to work if so is there any footage of it?
badrock
07-28-2009, 05:20 PM
Anyone know if you can you do his super in a combo?
arstal
07-28-2009, 05:34 PM
Yeah you can, off low A, or close C or close D. It comboes easily.
badrock
07-28-2009, 06:53 PM
Just watched a video of the Raiden handcuff glitch, I tried it in practice and it still works in 1.01.
http://www.youtube.com/watch?v=WflNsuhuaMY
Phoenix Azure
07-28-2009, 07:31 PM
short cut for his command grab is qcb,f b or d. Also works with Clark/Daimon/Elizabeth
ll.nd
07-29-2009, 11:38 PM
Has any one got this to work if so is there any footage of it?
Been trying for awhile now and can't seem to get that 2nd db~f+C. Help?
subcons
07-31-2009, 05:02 PM
how viable is mist if they consistently quick rise though? In the corner it might work but I don't see how it does elsewhere.
Besides his CD, which you'll probably be using a lot, all his specials prevent fallbreak. Considering you're going to be using Head Crush the most more than likely, it's not an issue.
BadHero
08-01-2009, 04:47 AM
Been trying for awhile now and can't seem to get that 2nd db~f+C. Help?
The Timing is very slow you don't Cancel the c.C. I can get cc db-f+c,2+c,db-f+c,CD,Dp+c =504
Mr. Big
08-10-2009, 12:03 PM
Also another combo for the corner is...
Jumping :snkc:, :d:+:snkc:, :snkc::snkd:, :db:,:r:+:snka:, :dp:+:snka: = 361
You can swap out the air :snkc: with any of his other jump-ins (aside from :snkc::snkd:, of course), and the crouching :snkc: with a standing :snkc: (if you're fast. Makes the :snkc: easier to combo, but harder to charge the tackle.).
Raiden's jumping :snkd: is an excellent crossup. The jumping :snkb: and :snkc:snkd: are perhaps his best jump-ins due to their range and being able to hit crouchers (well :snkc::snkd:'s could always be blocked low, but I digress).
The :snka: mist beats many things, though it's damage is pretty meh and is of little more use than as a rather safe string-ender. The :snkc: mist is excellent for anti-wakeup and it gives him incredible frame advantage on hit / block, more than enough to start a combo.
:l:+:snkc::snkd: is actually really good (you haven't seen bad Guard Attack range until you've seen Chin, Mature or DuoLon's. :sweat:)
how viable is mist if they consistently quick rise though? In the corner it might work but I don't see how it does elsewhere.
Besides his CD, which you'll probably be using a lot, all his specials prevent fallbreak. Considering you're going to be using Head Crush the most more than likely, it's not an issue.
Actually, you can safe-fall every non-throw special Raiden has (including the mist, if it followed a :snkc::snkd:, for instance). Making the mist situational at best. Too bad it's not how it was -way- back in the first Fatal Fury, where it was pretty much an anti-everything. :looney:
Bogard
08-12-2009, 12:25 PM
Good stuff Mr.Big, Raiden kicks ass.
Tizoc
09-02-2009, 08:42 AM
After updating the game to 1.02....it seems Raiden can't do-
Jumping C-->St. CxxCD-->F, D, DF+P
Could someone look up on this please? Maybe it's my bad timing?
Mr. Big
09-03-2009, 10:50 PM
Would if I could: the update hasn't hit the 360 yet, and even then my 360's pushing daisies. :(
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