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Tri-Force2010
04-20-2009, 01:10 AM
Hey all. I have reading the threads daily and also practicing like crazy since my last post, and I am starting to see real improvement in my game and winning percentage. The matchup that really has been giving me fits lately is Chun-Li. Her pokes are seem to have priority over almost everything i do except for EX Shouoken. Her overhead, standing hk, and auto crossup are all great moves and hard to stop. I don't know if I should be aggressive or sit back and try to counter. Any tips would be greatly appreciated.

Also I'm around the 3500bp range, and everyone I play seems to just run away the whole match. What is the best strategy for countering this scrub tactic. I could just look at them like they're stupid, but I get impatient and try to initiate the fight only to get focus attacked, and them going back to running away the whole match. (Especially against Ryu)

Destin
04-20-2009, 01:35 AM
Hey all. I have reading the threads daily and also practicing like crazy since my last post, and I am starting to see real improvement in my game and winning percentage. The matchup that really has been giving me fits lately is Chun-Li. Her pokes are seem to have priority over almost everything i do except for EX Shouoken. Her overhead, standing hk, and auto crossup are all great moves and hard to stop. I don't know if I should be aggressive or sit back and try to counter. Any tips would be greatly appreciated.

Also I'm around the 3500bp range, and everyone I play seems to just run away the whole match. What is the best strategy for countering this scrub tactic. I could just look at them like they're stupid, but I get impatient and try to initiate the fight only to get focus attacked, and them going back to running away the whole match. (Especially against Ryu)

How is this a scrub tactic? This is the correct strategy against sakura, the players are probably better than you and you are writing them off.

Negativity aside, I do think this matchup is quite hard for sakura, there is no easy counter to what you mention that I have seen. Focusing, using standing RH and crouching mk as always isn't a bad strategy. Also chun is easier to jump in on than many other characters, so use that and sakura's strong jump in's to your advantage.

shytzoo
04-20-2009, 03:38 AM
i jump on her a lot
if she jumps at me... its all j.mp..... j.mp beats all her air attacks... once you get chun li on the ground shes pretty easy... just do cross ups and punish... add some throws here and there and youve got some easy BP. also watch her EX bar... if she has bars, and she sees you jumping you can expect an EX spinning bird kick. i just bait them with neutral jumps and then punish her when she does the EX bird kick

ZeroMH
04-20-2009, 09:13 AM
i jump on her a lot
if she jumps at me... its all j.mp..... j.mp beats all her air attacks

...Until she figures out she has an air throw with great priority, but yeah.

In other news, j.lk might actually beat Chun's ex bird if you use it right. A lot of light attacks in SF are actually given pretty good priority, and I know Ken's j.lk can beat even dedicated AA attacks in the right circumstances. You'd have to test this one out, but it's worth a shot.

shytzoo
04-20-2009, 12:13 PM
...Until she figures out she has an air throw with great priority, but yeah.

In other news, j.lk might actually beat Chun's ex bird if you use it right. A lot of light attacks in SF are actually given pretty good priority, and I know Ken's j.lk can beat even dedicated AA attacks in the right circumstances. You'd have to test this one out, but it's worth a shot.

once she starts doing air throws then its c.HP time. and chun li is easy as hell to hit with c.HP since she spends longer to finish her jump animation

Tri-Force2010
04-20-2009, 03:09 PM
Thanks for the responses. I'll try these strategies and hopefully have a better outcome. The problem mostly stems from not playing many Chuns until recently. As far as the constant running away players I have been facing, I guess I need to be more patient and not play into their game plan so much.


On another note, does anyone know what is the best counter for Ken's foward mk and crouching mk? These two moves are ridiculously annoying to deal with also.:annoy:

ZeroMH
04-20-2009, 05:47 PM
Haha, yeah they are a bitch aren't they!? For f+mk FA will definitely be your best friend. And possibly also shoouken? You'd have to check the priority on that. You can also punish on block if Ken's close enough to you.

c.mk might be too fast to FA (and get the hit), and I would caution against FADCing it, since they usually cancel into FB or DP from c.mk. You could experiment with the priority of your c.mk versus his. Other than that, don't underestimate the potential of Sak's fireballs when used just outside of Ken's poking range. Getting hit with one or two might make him less poke-happy.

HeartNana
04-20-2009, 07:25 PM
tri-force, just EX shoryu through the c.MK after the f.MK until he stops doing it at every waking moment.

ClxJames
06-09-2009, 10:37 PM
As a Chun player, I can tell you we have very limited options for AA on our wake up. Our only really good AA Reversal is Ex SBK, but even a correctly placed cross up will stuff it. So if you get a knockdown on a meterless Chun, go after her

When we are on our feet, its different. st.HK deals with far jump ins and cl.hp and st.mk deal with swallow jump ins.

SolidusMox
06-18-2009, 08:13 AM
Chun gives me major problems. Once she has meter I really have trouble getting in on her.

One of the problems I am having involves her EX overhead smash (not sure what it's called). I am guessing I need to block high on that one, but lag often prevents me from blocking high on reaction.

Playing footsies doesn't seem like a viable option vs Chun.

Also if I block low her kicks seem to go through my blocks and score a knockdown or worse a major combo.

I can't really get close enough to atempt a tatsu combo.

Any tips general or otherwise would be welcome.

1nce again
06-18-2009, 11:26 AM
Chun gives me major problems. Once she has meter I really have trouble getting in on her.

One of the problems I am having involves her EX overhead smash (not sure what it's called). I am guessing I need to block high on that one, but lag often prevents me from blocking high on reaction.

Playing footsies doesn't seem like a viable option vs Chun.

Also if I block low her kicks seem to go through my blocks and score a knockdown or worse a major combo.

I can't really get close enough to atempt a tatsu combo.

Any tips general or otherwise would be welcome.

If you are fighting a chun that throws her lp fireball and follows it in don't cancel it with your fb. Let her come in. She'll either try to sweep you as you block or jump in on you as you block. If she's going for the sweep tatsu over her fb and get some hits, use MK tatsu as a miss timed HK one will go over her. If she jumps at you do a j.LK but press LK as soon as you leave the ground. As you both fall you'll land first so neutral jump right away as most likely she'll be ducking and mashing out lp. Do what ever combo you choose. If she has meter and you score a knock down make her waste meter. Go right up to her as she's on the ground and neutral jump, most likely she'll EX bird kick which your neutral jump HK will stuff 100% of the time. Be patient because most likely chun will want you to come to her but if they play like I mentioned they'll be down on health from the start and will be coming for you and that's what you want.
Again this is from the majority of chun's I've played, they wont all do this but it might help you out.