F1
04-22-2009, 06:28 PM
Please post and discuss character specific links and combos in this thread. This is not a thread for matchups or problems against specific characters. Take those to the proper threads.
That said, here's a compiled list of all the character specific stuff I've noted so far:
Table of Contents:
Use ctrl+f then type in [F##] to skip to the section you want
eg: to go to section 4, type [F04]. Section 11, [F11]
1. Midscreen Galactic Tornado into Space Opera Symphony
2. st.MPxxHP Tornado and st.MKxxMP/HP Tornado
3. Galactic Tornado Null properties vs All Character's Projectiles *updated - regular GT null effects*
4. LP Snake Strike on Standing Opponent: hits and what you can link for each character. *updating - Special Followups*
5. Messiah Kick (+) High Attack, FADC, Snake Strike: Hits on each character and links to Ultra
6. Target Combo: LK>HK on Crouching Opponents
7. Combo: Falcon Kick, cr.MP on Crouching Opponents
8. Combo: Far Standing HK into EX Snake Strike
9. Midscreen Target Combo into HP Galactic Tornado
10. EX Messiah Kick final hit whiffs on crouching opponents
11. Single Character Specific Combos *new*
---
1. Midscreen Galactic Tornado into Space Opera Symphony (~Puff) [F01]
I have put together a list of the people you can Galactic Tornado into Ultra from anywhere on screen. In alphabetical order (by puff)
Balrog (Boxer)
Vega (Claw)
Zangief
I don't think EX Galactic Tornado works though. :/
2. st.MPxxHP Tornado and st.MKxxMP/HP Tornado (Puff and Cozeny) [F02]
People that St.MP XX HP Tornado work on. A Yes means it works anywhere unless noted. This is just for HP Tornado. Downgrading Tornadoes may change the outcome. (By Puff)
Abel | Yes
Akuma | Yes
Balrog (Boxer) | Yes
Blanka | Yes
Cammy | Yes
Crimson Viper | No: st.mk xx mp/hp tornado works though
Chun-Li | Yes
Dan | No: st.mk xx mp/hp tornado works though
Dhalsim | Yes
E. Honda | No: st.mk xx mp/hp tornado works though
El Fuerte | Yes
Fei Long | Yes
Gen | No: st.mk xx mp/hp tornado works though
Gouken | Yes
Guile | Yes
Ken | No: st.mk xx mp/hp tornado works though
M. Bison (Dictator) | Yes
Rose | Yes
Rufus | Yes
Ryu | No: st.mk xx mp/hp tornado works though
Sagat | Yes
Sakura | No: st.mk xx mp/hp tornado works though
Seth | No
Vega (Claw) | Yes
Zangief | No, but st.mp xx mp Tornado does work.
Thanks Cozeny for testing st.mk xx mp/hp tornado.
3. Galactic Tornado Null properties vs All Character's Projectiles [F03]
EX Galactic Tornado Null properties:
Rufus' EX Galactic Tornado has one hit of ranged projectile nullification followed by one hit of physical impact projectile nullification during the palm hit animation (only useful for certain characters), but the ranged vaccuum effect can cancel out Projectiles even at max range (except Dhalsim's Yoga fire because his projectile isn't emitted from his hands). Basically, nullifies all single hit projectiles:
+Ken's Hadoken
+Ryu's Hadoken
+Akuma's Gohadoken, LP Shakunetsu Hadoken and Zanku Hadoken(See below)
+Gouken's Uncharged LP Gohadoken, Uncharged EX Gohadoken (Horizontal Hadoken only)
+Sakura's Hadoken, all 3 charge levels
+Dan's Gadoken
+Chun Li's Kikoken
+Sagat's High and Low Tiger Shot
+Dhalsim's Yoga Fire
+Guile's Sonic Boom
+Seth's Sonic Boom
+Rose's Soul Spark
Basically, any one hit projectile at any range in between Rufus and opponent can be nullified without physical contact. It also nullifies Akuma's air hadokens, but only once they come parallel to about Rufus' chest level. It will not null when parallel to the head.
The null hit is the same as the vaccuum effect, so if the Vaccuum affects the opponent character before the projectile, the projectile is not nullified. This is best simulated with Akuma.
Other random notes/uses:
You can EX Tornado null both hits of the following 2 hit projectiles at max range with the vaccuum, then stop the second hit with the palm hit animation of EX Tornado. (Warning: you virtually need to "psychic" these EX fireballs to null with EX Tornado)
+Ken's EX Hadoken
+Ryu's EX Hadoken
+Akuma's EX Gohadoken, MP Shakunetsu Hadoken and EX Zanku Handoken
+Sakura's EX Hadoken
+Chun Li's EX Kikoken
+Sagat's EX Low Tiger Shot
+Dhalsim's EX Yoga Fire
+Guile's EX Sonic Boom
Alternatively, you can EX Tornado then Focus absorb if you start the null process very early (on slow projectiles like Sakura/Dhalsim).
-Oddly enough, this doesn't work with Sagat's EX High Tiger Shot, Rose's EX Soul Spark, Seth's EX Sonic Boom, or Gouken's Fully Charged Horizontal Gohadoken (doesn't matter if EX). It's possible to time it enough to have the palm strike animation connect with the second hit, but it doesn't null it. There is also not enough time to pull out a Focus Absorb. However, HP Tornado works on Rose's EX Soul Spark, Seth's EX Sonic Boom and Gouken's Fully charged Hadoken just fine. (see below)
-This also doesn't work for Dan's EX Gadoken because of distance issues. HP Tornado still works fine.
-----------------------
In comparison to EX Galactic Tornado (regulars):
HP Galactic Tornado can get THREE hits of physical impact projectile nullification, the first two will null 2 hits fireballs during the spin with somewhat odd character specific timing, which works on:
+Ryu's EX Hadoken
+Ken's EX Hadoken
+Akuma's EX Gohadoken, MP Shakunetsu Hadoken and EX Zanku Hadoken
+Gouken's Fully Charged Horizontal Gohadoken (EX or not)
+Sakura's EX Hadoken
+Dan's EX Gadoken
+Chun Li's EX Kikoken
+Sagat's EX Low Tiger Shot
+Dhalsim's EX Yoga Fire
+Seth's EX Sonic Boom.
+Guile's EX Sonic Boom
+Rose's EX Soul Spark
-I cannot seem to null the second hit of Sagat's EX High Tiger shot. :/ However, it is very easy to null his EX Low Tiger shot.
The palm animation of regular tornado will cancel a single hit, but it's far too delayed after the first two nulls to nullify Akuma's HP/EX Shakunetsu Hadoken.
MP and LP Tornado only have TWO hits of null with physical contact, one spin, one palm.
Also, oddly enough Rufus can nullify one hit of an enemy's GT. The outcome of the winner seems random though.
4. LP Snake Strike on Standing Opponent: hits and what you can link for each character.[F04]
Notations:
cst.LP - close standing low punch
fst.LP - far standing low punch
cst.LK - close standing low kick
fst.LK - far standing low kick
cst.MP - close standing medium punch
cst.HP - close standing high punch
*# of hits achieved only through a certain part of their standing animation
(currently working on testing all of these, help is appreciated)
&-Cancels to HP Galactic Tornado
%-Cancels to LP Galactic Tornado
$-Cancels into EX Messiah Kick
-all links can cancel into EX Galactic Tornado, except st.LK (far/close)
-cst.LK can be Target Combo'd unless otherwise stated
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Abel - 2 80 - - 100 110 - 120 100 - 150 -
Akuma - 1 40 - 70 60 70 70 80 60 120 110 140
Balrog - 2* 80 - - 100 110 - - - - 150 -
Blanka - 1 40 - 70 60 70 70 80 60 120 110 140
Cammy - 2* 80 - - - 110 110 120 100 160 150 180&
1* 40 - - - 70 70 80 60 120 110 140
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
C Viper - 2 80 - - 100 110 110 120 100 - 150 -
Chun Li - 1 40 - 70$ 60 70%$ 70 80 60$ 120 110&$ 140&$
Dan - 1 40 - 70 60 70 70 80 60 120 110 140
Dhalsim - 1 40 - 70 60 70 70 80 60 120 110 140
E Honda - 1 40 - 70 60 70 70 80 60 120 110 140
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
EFuerte - 3a* 120 - - 140 150 - 160 - - - -
3b* 120 - - 140 150 - 160 140 - 190 -
2* 80 - 110 100 110 110 120 100 160 150 180
1* 40 - 70 60 70 70 80 60 120 110 140
F long - 1 40 - 70 60 70 70 80 60 120 110 140
Gen - 2 80 - - 100 110 110 120 100 - 150 -
Gouken - 2* 80 - 110 100 110 110 120 100 160 150 180&
1* 40 - 70 60 70 70 80 60 120 110 140
Guile - 1 40 - 70 60 70 70 80 60 120 110 140
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Ken - 2* 80 - - 100 110 110 120 100 - 150 180
1* 40 - 70 60 70 70 80 60 120 110 140
M Bison - 1 40 - 70 60 70 70 80 60 120 110 140
Rose - 2* 80 - - 100 110 110 120 100 - 150 -
1* 40 - 70 60 70 70 80 60 120 110 140
Rufus - 2 80 - - 100 110 - 120 100 - 150 -
Ryu - 2* 80 - - 100 110 110 120 100 160 150 180
1* 40 - 70 60 70 70 80 60 120 110 140
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Sagat - 5 200 - - - 230 - - - - - -
Sakura - 2* 80 - - 100 110 - - 100 - 150 -
- 1* 40 - - 60 70 70 80 60 120 110 140
Seth - 3 120 - - 140 - - - - - - -
Vega - 3* 120 - - - 150 - 160 - - - -
2* 80 - 110 100 110 - 120 100 - 150 -
no mask 3* 150 - - - 188 - 200 - - - -
2* 100 - 138 125 138 - 150 125 - 188 -
1* 40 - 70 60 70 70 80 60 120 110 140
Zangief - 3* 120 - - - - - - - - - -
2* 80 - - 100 110 - 120 100 - 150 -
5. Messiah Kick (+) High Attack, FADC, Snake Strike: Hits on each character[F05]
Maximum # of hits recorded for each version of snake strike
Does not include initial hits, only snake strike's hits.
CLP/CMP/CHP indicates done in a corner, EX corners don't matter
3* indicates that the timing for corner MP Snake Strike is difficult
# indicates that Space Opera Symphony can be combo'd into after Snake Strike
LP MP HP - CLP CMP CHP - EX
Abel 2 2 2 - 2# 3# 3# - 7
Akuma 2 2 1 - 2 3# 2 - 1
Balrog 2 2 3 - 2# 3*# 3*# - 7
Blanka 2 2 2 - 2# 3# 3# - 2
Cammy 2 2 3 - 2# 3# 3# - 1
C Viper 2 2 3 - 2# 3*# 3# - 1
Chun Li 2 2 2 - 2 3*# 3*# - 1
Dan 2 2 3 - 2# 3*# 3# - 1
Dhalsim 2 2 1 - 2# 3# 3# - 1
E Honda 2 2 2 - 2# 3*# 3*# - 7
EFuerte 2 2 2 - 2# 3*# 3# - 1
F Long 2 2 2 - 2# 3# 3# - 1
Gen 2 2 3 - 2# 3*# 3*# - 1
Gouken 2 2 3 - 2# 3*# 3*# - 2
Guile 2 2 2 - 2 3# 3# - 1
Ken 2 2 3 - 2# 3*# 3# - 1
M Bison 2 2 2 - 2# 3*# 3# - 1
Rose 2 1 1 - 2 3# 2 - 0
Rufus 2 2 2 - 2# 3# 3# - 7
Ryu 2 2 3 - 2# 3*# 3# - 1
Sagat 2 1 1 - 2 3# 2 - 1
Sakura 2 2 2 - 2 3*# 3# - 1
Seth 2 2 2 - 2 3*# 3# - 1
Vega 2 2 3 - 2# 3*# 3# - 7
Zangief 2 2 3 - 2 3# 3# - 1
6. Target Combo: LK>HK on Crouching Opponents[F06]
Abel | hits
Akuma | hits
Balrog | hits
Blanka | miss
Cammy | hits
C Viper | miss
Chun Li | miss
Dan | hits
Dhalsim | hits
E Honda | miss
EFuerte | hits
F Long | hits
Gen | hits
Gouken | hits
Guile | hits
Ken | miss
M Bison | hits
Rose | hits
Rufus | hits
Ryu | miss
Sagat | hits
Sakura | hits
Seth | hits
Vega | hits
Zangief | hits
Might want to restate that blanket statement: "Target Combo whiffs on crouching enemies"
A majority of the cast are getting hit by it.
7. Combo: Falcon Kick, cr.MP on Crouching Opponents[F07]
Abel | hits
Akuma | hits
Balrog | hits
Blanka | miss
Cammy | miss
C Viper | miss
Chun Li | miss
Dan | miss
Dhalsim | miss
E Honda | hits (the timing is horridly strict, almost classifies as a miss)
EFuerte | hits
F Long | hits
Gen | hits
Gouken | hits
Guile | hits
Ken | miss
M Bison | hits
Rose | miss
Rufus | hits
Ryu | miss
Sagat | hits
Sakura | hits
Seth | hits
Vega | hits
Zangief | hits
A personal favorite of mine, looks like I'll just stick to st.HP after dive kick. ^_^;;
8. Combo: Far Standing HK into EX Snake Strike[F08]
Only tested on these characters so far, will update soon.
Hits only refer to the amount of Snake Strike hits, not the launcher's hit.
Abel | 1
Akuma | 7
Balrog | 7
Blanka | 2
Cammy | 6 mid, 7 corner
C Viper | 4
Chun Li | 1
Dan | 1
Dhalsim | 7
E Honda | 7
EFuerte | 1
F Long | 6
Gen | 2
Gouken | 7
Guile | 1
Ken | 1
M Bison | 1
Rose | 1
Rufus | 7
Ryu | 1
Sagat | 4 mid, 7 corner
Sakura | 1
Seth | 7
Vega | 1
Zangief | 7
9. Midscreen Target Combo into HP Galactic Tornado[F09]
-Good followup if you throw this out as a punish or combo finish, and have no Ultra
-Corner version works on all characters, I believe
-only tested with Target Combo and HP Tornado. Did not try LK>Target Combo>GT or LP/MP GT
-unprotectedSEX (aka Cody) brought this to my attention
-cancels into HP Spectacle Romance only (LP/MP second hit whiffs), and you must hit with the first possible hit of GT to do the cancel (can't cancel if you do it off the second spin, etc.)
Abel | no
Akuma | yes
Balrog | yes
Blanka | yes
Cammy | no
C Viper | no
Chun Li | no
Dan | yes
Dhalsim | yes
E Honda | no
El Fuerte | no
F Long | no
Gen | no
Gouken | yes
Guile | no
Ken | yes
M Bison | yes
Rose | no
Rufus | no
Ryu | Yes
Sagat | no
Sakura | yes
Seth | no
Vega | yes
Zangief | yes
10. EX Messiah Kick final hit whiffs on crouching opponents[F10]
-EX Messiah's last hit (not the followup) can whiff on the following opponents by going over them (alphabetical order as usual)
-this test was done at point-blank range
Akuma
Cammy
C Viper
Chun Li
Dan
Dhalsim
E Honda
Ken
M Bison
Ryu
Sakura
Seth
Vega
11. Single Character Specific Combos[F11]
SAGAT only
Divekick <link> Lp Snake Strike (266 damage)
-Sagat's tall hitbox allows for this, since the first hit of LP snake strike whiffs on everybody else
-Timing is tricky, but it's quite simple to get the hang of, I'm currently at 30% success of doing this
-cr.LP links after this, and only cancels into EX GT, see section 5.
cr.LP xx LP Snake Strike (150 damage)
-comboable after divekick
-can't followup with cr.LP, but decent divekick mixup to add for Sagat. (248 damage)
-only works on standing Sagat, whiffs on crouching
E. HONDA only
EX/Messiah Kick (+) High Attack > FADC > EX Snake Strike > Ultra (689 damage, EX = 737 damage)
-for some odd reason, EX Snake Strike after FADC only propels E. Honda farther up than any character that can get full hits (Abel/Rufus, see Section 5), allowing a small window to do Ultra.
-Damage scaling is horrendous however. Lv3FA>Divekick>stLK>crLP>EXMK>LK>FADC>EXSS>SOS = 506 damage
-above combo starting from: divekick - 576; st.lk - 592; cr.LP 667
--
Do Enjoy~
--
From the LP Snake Strike Link, my favorite has to be the one on Sagat.
LP Snake Strike > cr.LP xx EX Galactic Tornado > Space Opera Symhpony in the corner ftw!
<3F1
That said, here's a compiled list of all the character specific stuff I've noted so far:
Table of Contents:
Use ctrl+f then type in [F##] to skip to the section you want
eg: to go to section 4, type [F04]. Section 11, [F11]
1. Midscreen Galactic Tornado into Space Opera Symphony
2. st.MPxxHP Tornado and st.MKxxMP/HP Tornado
3. Galactic Tornado Null properties vs All Character's Projectiles *updated - regular GT null effects*
4. LP Snake Strike on Standing Opponent: hits and what you can link for each character. *updating - Special Followups*
5. Messiah Kick (+) High Attack, FADC, Snake Strike: Hits on each character and links to Ultra
6. Target Combo: LK>HK on Crouching Opponents
7. Combo: Falcon Kick, cr.MP on Crouching Opponents
8. Combo: Far Standing HK into EX Snake Strike
9. Midscreen Target Combo into HP Galactic Tornado
10. EX Messiah Kick final hit whiffs on crouching opponents
11. Single Character Specific Combos *new*
---
1. Midscreen Galactic Tornado into Space Opera Symphony (~Puff) [F01]
I have put together a list of the people you can Galactic Tornado into Ultra from anywhere on screen. In alphabetical order (by puff)
Balrog (Boxer)
Vega (Claw)
Zangief
I don't think EX Galactic Tornado works though. :/
2. st.MPxxHP Tornado and st.MKxxMP/HP Tornado (Puff and Cozeny) [F02]
People that St.MP XX HP Tornado work on. A Yes means it works anywhere unless noted. This is just for HP Tornado. Downgrading Tornadoes may change the outcome. (By Puff)
Abel | Yes
Akuma | Yes
Balrog (Boxer) | Yes
Blanka | Yes
Cammy | Yes
Crimson Viper | No: st.mk xx mp/hp tornado works though
Chun-Li | Yes
Dan | No: st.mk xx mp/hp tornado works though
Dhalsim | Yes
E. Honda | No: st.mk xx mp/hp tornado works though
El Fuerte | Yes
Fei Long | Yes
Gen | No: st.mk xx mp/hp tornado works though
Gouken | Yes
Guile | Yes
Ken | No: st.mk xx mp/hp tornado works though
M. Bison (Dictator) | Yes
Rose | Yes
Rufus | Yes
Ryu | No: st.mk xx mp/hp tornado works though
Sagat | Yes
Sakura | No: st.mk xx mp/hp tornado works though
Seth | No
Vega (Claw) | Yes
Zangief | No, but st.mp xx mp Tornado does work.
Thanks Cozeny for testing st.mk xx mp/hp tornado.
3. Galactic Tornado Null properties vs All Character's Projectiles [F03]
EX Galactic Tornado Null properties:
Rufus' EX Galactic Tornado has one hit of ranged projectile nullification followed by one hit of physical impact projectile nullification during the palm hit animation (only useful for certain characters), but the ranged vaccuum effect can cancel out Projectiles even at max range (except Dhalsim's Yoga fire because his projectile isn't emitted from his hands). Basically, nullifies all single hit projectiles:
+Ken's Hadoken
+Ryu's Hadoken
+Akuma's Gohadoken, LP Shakunetsu Hadoken and Zanku Hadoken(See below)
+Gouken's Uncharged LP Gohadoken, Uncharged EX Gohadoken (Horizontal Hadoken only)
+Sakura's Hadoken, all 3 charge levels
+Dan's Gadoken
+Chun Li's Kikoken
+Sagat's High and Low Tiger Shot
+Dhalsim's Yoga Fire
+Guile's Sonic Boom
+Seth's Sonic Boom
+Rose's Soul Spark
Basically, any one hit projectile at any range in between Rufus and opponent can be nullified without physical contact. It also nullifies Akuma's air hadokens, but only once they come parallel to about Rufus' chest level. It will not null when parallel to the head.
The null hit is the same as the vaccuum effect, so if the Vaccuum affects the opponent character before the projectile, the projectile is not nullified. This is best simulated with Akuma.
Other random notes/uses:
You can EX Tornado null both hits of the following 2 hit projectiles at max range with the vaccuum, then stop the second hit with the palm hit animation of EX Tornado. (Warning: you virtually need to "psychic" these EX fireballs to null with EX Tornado)
+Ken's EX Hadoken
+Ryu's EX Hadoken
+Akuma's EX Gohadoken, MP Shakunetsu Hadoken and EX Zanku Handoken
+Sakura's EX Hadoken
+Chun Li's EX Kikoken
+Sagat's EX Low Tiger Shot
+Dhalsim's EX Yoga Fire
+Guile's EX Sonic Boom
Alternatively, you can EX Tornado then Focus absorb if you start the null process very early (on slow projectiles like Sakura/Dhalsim).
-Oddly enough, this doesn't work with Sagat's EX High Tiger Shot, Rose's EX Soul Spark, Seth's EX Sonic Boom, or Gouken's Fully Charged Horizontal Gohadoken (doesn't matter if EX). It's possible to time it enough to have the palm strike animation connect with the second hit, but it doesn't null it. There is also not enough time to pull out a Focus Absorb. However, HP Tornado works on Rose's EX Soul Spark, Seth's EX Sonic Boom and Gouken's Fully charged Hadoken just fine. (see below)
-This also doesn't work for Dan's EX Gadoken because of distance issues. HP Tornado still works fine.
-----------------------
In comparison to EX Galactic Tornado (regulars):
HP Galactic Tornado can get THREE hits of physical impact projectile nullification, the first two will null 2 hits fireballs during the spin with somewhat odd character specific timing, which works on:
+Ryu's EX Hadoken
+Ken's EX Hadoken
+Akuma's EX Gohadoken, MP Shakunetsu Hadoken and EX Zanku Hadoken
+Gouken's Fully Charged Horizontal Gohadoken (EX or not)
+Sakura's EX Hadoken
+Dan's EX Gadoken
+Chun Li's EX Kikoken
+Sagat's EX Low Tiger Shot
+Dhalsim's EX Yoga Fire
+Seth's EX Sonic Boom.
+Guile's EX Sonic Boom
+Rose's EX Soul Spark
-I cannot seem to null the second hit of Sagat's EX High Tiger shot. :/ However, it is very easy to null his EX Low Tiger shot.
The palm animation of regular tornado will cancel a single hit, but it's far too delayed after the first two nulls to nullify Akuma's HP/EX Shakunetsu Hadoken.
MP and LP Tornado only have TWO hits of null with physical contact, one spin, one palm.
Also, oddly enough Rufus can nullify one hit of an enemy's GT. The outcome of the winner seems random though.
4. LP Snake Strike on Standing Opponent: hits and what you can link for each character.[F04]
Notations:
cst.LP - close standing low punch
fst.LP - far standing low punch
cst.LK - close standing low kick
fst.LK - far standing low kick
cst.MP - close standing medium punch
cst.HP - close standing high punch
*# of hits achieved only through a certain part of their standing animation
(currently working on testing all of these, help is appreciated)
&-Cancels to HP Galactic Tornado
%-Cancels to LP Galactic Tornado
$-Cancels into EX Messiah Kick
-all links can cancel into EX Galactic Tornado, except st.LK (far/close)
-cst.LK can be Target Combo'd unless otherwise stated
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Abel - 2 80 - - 100 110 - 120 100 - 150 -
Akuma - 1 40 - 70 60 70 70 80 60 120 110 140
Balrog - 2* 80 - - 100 110 - - - - 150 -
Blanka - 1 40 - 70 60 70 70 80 60 120 110 140
Cammy - 2* 80 - - - 110 110 120 100 160 150 180&
1* 40 - - - 70 70 80 60 120 110 140
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
C Viper - 2 80 - - 100 110 110 120 100 - 150 -
Chun Li - 1 40 - 70$ 60 70%$ 70 80 60$ 120 110&$ 140&$
Dan - 1 40 - 70 60 70 70 80 60 120 110 140
Dhalsim - 1 40 - 70 60 70 70 80 60 120 110 140
E Honda - 1 40 - 70 60 70 70 80 60 120 110 140
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
EFuerte - 3a* 120 - - 140 150 - 160 - - - -
3b* 120 - - 140 150 - 160 140 - 190 -
2* 80 - 110 100 110 110 120 100 160 150 180
1* 40 - 70 60 70 70 80 60 120 110 140
F long - 1 40 - 70 60 70 70 80 60 120 110 140
Gen - 2 80 - - 100 110 110 120 100 - 150 -
Gouken - 2* 80 - 110 100 110 110 120 100 160 150 180&
1* 40 - 70 60 70 70 80 60 120 110 140
Guile - 1 40 - 70 60 70 70 80 60 120 110 140
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Ken - 2* 80 - - 100 110 110 120 100 - 150 180
1* 40 - 70 60 70 70 80 60 120 110 140
M Bison - 1 40 - 70 60 70 70 80 60 120 110 140
Rose - 2* 80 - - 100 110 110 120 100 - 150 -
1* 40 - 70 60 70 70 80 60 120 110 140
Rufus - 2 80 - - 100 110 - 120 100 - 150 -
Ryu - 2* 80 - - 100 110 110 120 100 160 150 180
1* 40 - 70 60 70 70 80 60 120 110 140
LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Sagat - 5 200 - - - 230 - - - - - -
Sakura - 2* 80 - - 100 110 - - 100 - 150 -
- 1* 40 - - 60 70 70 80 60 120 110 140
Seth - 3 120 - - 140 - - - - - - -
Vega - 3* 120 - - - 150 - 160 - - - -
2* 80 - 110 100 110 - 120 100 - 150 -
no mask 3* 150 - - - 188 - 200 - - - -
2* 100 - 138 125 138 - 150 125 - 188 -
1* 40 - 70 60 70 70 80 60 120 110 140
Zangief - 3* 120 - - - - - - - - - -
2* 80 - - 100 110 - 120 100 - 150 -
5. Messiah Kick (+) High Attack, FADC, Snake Strike: Hits on each character[F05]
Maximum # of hits recorded for each version of snake strike
Does not include initial hits, only snake strike's hits.
CLP/CMP/CHP indicates done in a corner, EX corners don't matter
3* indicates that the timing for corner MP Snake Strike is difficult
# indicates that Space Opera Symphony can be combo'd into after Snake Strike
LP MP HP - CLP CMP CHP - EX
Abel 2 2 2 - 2# 3# 3# - 7
Akuma 2 2 1 - 2 3# 2 - 1
Balrog 2 2 3 - 2# 3*# 3*# - 7
Blanka 2 2 2 - 2# 3# 3# - 2
Cammy 2 2 3 - 2# 3# 3# - 1
C Viper 2 2 3 - 2# 3*# 3# - 1
Chun Li 2 2 2 - 2 3*# 3*# - 1
Dan 2 2 3 - 2# 3*# 3# - 1
Dhalsim 2 2 1 - 2# 3# 3# - 1
E Honda 2 2 2 - 2# 3*# 3*# - 7
EFuerte 2 2 2 - 2# 3*# 3# - 1
F Long 2 2 2 - 2# 3# 3# - 1
Gen 2 2 3 - 2# 3*# 3*# - 1
Gouken 2 2 3 - 2# 3*# 3*# - 2
Guile 2 2 2 - 2 3# 3# - 1
Ken 2 2 3 - 2# 3*# 3# - 1
M Bison 2 2 2 - 2# 3*# 3# - 1
Rose 2 1 1 - 2 3# 2 - 0
Rufus 2 2 2 - 2# 3# 3# - 7
Ryu 2 2 3 - 2# 3*# 3# - 1
Sagat 2 1 1 - 2 3# 2 - 1
Sakura 2 2 2 - 2 3*# 3# - 1
Seth 2 2 2 - 2 3*# 3# - 1
Vega 2 2 3 - 2# 3*# 3# - 7
Zangief 2 2 3 - 2 3# 3# - 1
6. Target Combo: LK>HK on Crouching Opponents[F06]
Abel | hits
Akuma | hits
Balrog | hits
Blanka | miss
Cammy | hits
C Viper | miss
Chun Li | miss
Dan | hits
Dhalsim | hits
E Honda | miss
EFuerte | hits
F Long | hits
Gen | hits
Gouken | hits
Guile | hits
Ken | miss
M Bison | hits
Rose | hits
Rufus | hits
Ryu | miss
Sagat | hits
Sakura | hits
Seth | hits
Vega | hits
Zangief | hits
Might want to restate that blanket statement: "Target Combo whiffs on crouching enemies"
A majority of the cast are getting hit by it.
7. Combo: Falcon Kick, cr.MP on Crouching Opponents[F07]
Abel | hits
Akuma | hits
Balrog | hits
Blanka | miss
Cammy | miss
C Viper | miss
Chun Li | miss
Dan | miss
Dhalsim | miss
E Honda | hits (the timing is horridly strict, almost classifies as a miss)
EFuerte | hits
F Long | hits
Gen | hits
Gouken | hits
Guile | hits
Ken | miss
M Bison | hits
Rose | miss
Rufus | hits
Ryu | miss
Sagat | hits
Sakura | hits
Seth | hits
Vega | hits
Zangief | hits
A personal favorite of mine, looks like I'll just stick to st.HP after dive kick. ^_^;;
8. Combo: Far Standing HK into EX Snake Strike[F08]
Only tested on these characters so far, will update soon.
Hits only refer to the amount of Snake Strike hits, not the launcher's hit.
Abel | 1
Akuma | 7
Balrog | 7
Blanka | 2
Cammy | 6 mid, 7 corner
C Viper | 4
Chun Li | 1
Dan | 1
Dhalsim | 7
E Honda | 7
EFuerte | 1
F Long | 6
Gen | 2
Gouken | 7
Guile | 1
Ken | 1
M Bison | 1
Rose | 1
Rufus | 7
Ryu | 1
Sagat | 4 mid, 7 corner
Sakura | 1
Seth | 7
Vega | 1
Zangief | 7
9. Midscreen Target Combo into HP Galactic Tornado[F09]
-Good followup if you throw this out as a punish or combo finish, and have no Ultra
-Corner version works on all characters, I believe
-only tested with Target Combo and HP Tornado. Did not try LK>Target Combo>GT or LP/MP GT
-unprotectedSEX (aka Cody) brought this to my attention
-cancels into HP Spectacle Romance only (LP/MP second hit whiffs), and you must hit with the first possible hit of GT to do the cancel (can't cancel if you do it off the second spin, etc.)
Abel | no
Akuma | yes
Balrog | yes
Blanka | yes
Cammy | no
C Viper | no
Chun Li | no
Dan | yes
Dhalsim | yes
E Honda | no
El Fuerte | no
F Long | no
Gen | no
Gouken | yes
Guile | no
Ken | yes
M Bison | yes
Rose | no
Rufus | no
Ryu | Yes
Sagat | no
Sakura | yes
Seth | no
Vega | yes
Zangief | yes
10. EX Messiah Kick final hit whiffs on crouching opponents[F10]
-EX Messiah's last hit (not the followup) can whiff on the following opponents by going over them (alphabetical order as usual)
-this test was done at point-blank range
Akuma
Cammy
C Viper
Chun Li
Dan
Dhalsim
E Honda
Ken
M Bison
Ryu
Sakura
Seth
Vega
11. Single Character Specific Combos[F11]
SAGAT only
Divekick <link> Lp Snake Strike (266 damage)
-Sagat's tall hitbox allows for this, since the first hit of LP snake strike whiffs on everybody else
-Timing is tricky, but it's quite simple to get the hang of, I'm currently at 30% success of doing this
-cr.LP links after this, and only cancels into EX GT, see section 5.
cr.LP xx LP Snake Strike (150 damage)
-comboable after divekick
-can't followup with cr.LP, but decent divekick mixup to add for Sagat. (248 damage)
-only works on standing Sagat, whiffs on crouching
E. HONDA only
EX/Messiah Kick (+) High Attack > FADC > EX Snake Strike > Ultra (689 damage, EX = 737 damage)
-for some odd reason, EX Snake Strike after FADC only propels E. Honda farther up than any character that can get full hits (Abel/Rufus, see Section 5), allowing a small window to do Ultra.
-Damage scaling is horrendous however. Lv3FA>Divekick>stLK>crLP>EXMK>LK>FADC>EXSS>SOS = 506 damage
-above combo starting from: divekick - 576; st.lk - 592; cr.LP 667
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Do Enjoy~
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From the LP Snake Strike Link, my favorite has to be the one on Sagat.
LP Snake Strike > cr.LP xx EX Galactic Tornado > Space Opera Symhpony in the corner ftw!
<3F1