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F1
04-22-2009, 06:28 PM
Please post and discuss character specific links and combos in this thread. This is not a thread for matchups or problems against specific characters. Take those to the proper threads.

That said, here's a compiled list of all the character specific stuff I've noted so far:

Table of Contents:
Use ctrl+f then type in [F##] to skip to the section you want
eg: to go to section 4, type [F04]. Section 11, [F11]

1. Midscreen Galactic Tornado into Space Opera Symphony
2. st.MPxxHP Tornado and st.MKxxMP/HP Tornado
3. Galactic Tornado Null properties vs All Character's Projectiles *updated - regular GT null effects*
4. LP Snake Strike on Standing Opponent: hits and what you can link for each character. *updating - Special Followups*
5. Messiah Kick (+) High Attack, FADC, Snake Strike: Hits on each character and links to Ultra
6. Target Combo: LK>HK on Crouching Opponents
7. Combo: Falcon Kick, cr.MP on Crouching Opponents
8. Combo: Far Standing HK into EX Snake Strike
9. Midscreen Target Combo into HP Galactic Tornado
10. EX Messiah Kick final hit whiffs on crouching opponents
11. Single Character Specific Combos *new*

---



1. Midscreen Galactic Tornado into Space Opera Symphony (~Puff) [F01]



I have put together a list of the people you can Galactic Tornado into Ultra from anywhere on screen. In alphabetical order (by puff)

Balrog (Boxer)
Vega (Claw)
Zangief

I don't think EX Galactic Tornado works though. :/



2. st.MPxxHP Tornado and st.MKxxMP/HP Tornado (Puff and Cozeny) [F02]



People that St.MP XX HP Tornado work on. A Yes means it works anywhere unless noted. This is just for HP Tornado. Downgrading Tornadoes may change the outcome. (By Puff)

Abel | Yes
Akuma | Yes
Balrog (Boxer) | Yes
Blanka | Yes
Cammy | Yes
Crimson Viper | No: st.mk xx mp/hp tornado works though
Chun-Li | Yes
Dan | No: st.mk xx mp/hp tornado works though
Dhalsim | Yes
E. Honda | No: st.mk xx mp/hp tornado works though
El Fuerte | Yes
Fei Long | Yes
Gen | No: st.mk xx mp/hp tornado works though
Gouken | Yes
Guile | Yes
Ken | No: st.mk xx mp/hp tornado works though
M. Bison (Dictator) | Yes
Rose | Yes
Rufus | Yes
Ryu | No: st.mk xx mp/hp tornado works though
Sagat | Yes
Sakura | No: st.mk xx mp/hp tornado works though
Seth | No
Vega (Claw) | Yes
Zangief | No, but st.mp xx mp Tornado does work.


Thanks Cozeny for testing st.mk xx mp/hp tornado.




3. Galactic Tornado Null properties vs All Character's Projectiles [F03]

EX Galactic Tornado Null properties:
Rufus' EX Galactic Tornado has one hit of ranged projectile nullification followed by one hit of physical impact projectile nullification during the palm hit animation (only useful for certain characters), but the ranged vaccuum effect can cancel out Projectiles even at max range (except Dhalsim's Yoga fire because his projectile isn't emitted from his hands). Basically, nullifies all single hit projectiles:
+Ken's Hadoken
+Ryu's Hadoken
+Akuma's Gohadoken, LP Shakunetsu Hadoken and Zanku Hadoken(See below)
+Gouken's Uncharged LP Gohadoken, Uncharged EX Gohadoken (Horizontal Hadoken only)
+Sakura's Hadoken, all 3 charge levels
+Dan's Gadoken
+Chun Li's Kikoken
+Sagat's High and Low Tiger Shot
+Dhalsim's Yoga Fire
+Guile's Sonic Boom
+Seth's Sonic Boom
+Rose's Soul Spark
Basically, any one hit projectile at any range in between Rufus and opponent can be nullified without physical contact. It also nullifies Akuma's air hadokens, but only once they come parallel to about Rufus' chest level. It will not null when parallel to the head.

The null hit is the same as the vaccuum effect, so if the Vaccuum affects the opponent character before the projectile, the projectile is not nullified. This is best simulated with Akuma.

Other random notes/uses:
You can EX Tornado null both hits of the following 2 hit projectiles at max range with the vaccuum, then stop the second hit with the palm hit animation of EX Tornado. (Warning: you virtually need to "psychic" these EX fireballs to null with EX Tornado)
+Ken's EX Hadoken
+Ryu's EX Hadoken
+Akuma's EX Gohadoken, MP Shakunetsu Hadoken and EX Zanku Handoken
+Sakura's EX Hadoken
+Chun Li's EX Kikoken
+Sagat's EX Low Tiger Shot
+Dhalsim's EX Yoga Fire
+Guile's EX Sonic Boom
Alternatively, you can EX Tornado then Focus absorb if you start the null process very early (on slow projectiles like Sakura/Dhalsim).

-Oddly enough, this doesn't work with Sagat's EX High Tiger Shot, Rose's EX Soul Spark, Seth's EX Sonic Boom, or Gouken's Fully Charged Horizontal Gohadoken (doesn't matter if EX). It's possible to time it enough to have the palm strike animation connect with the second hit, but it doesn't null it. There is also not enough time to pull out a Focus Absorb. However, HP Tornado works on Rose's EX Soul Spark, Seth's EX Sonic Boom and Gouken's Fully charged Hadoken just fine. (see below)
-This also doesn't work for Dan's EX Gadoken because of distance issues. HP Tornado still works fine.
-----------------------

In comparison to EX Galactic Tornado (regulars):

HP Galactic Tornado can get THREE hits of physical impact projectile nullification, the first two will null 2 hits fireballs during the spin with somewhat odd character specific timing, which works on:
+Ryu's EX Hadoken
+Ken's EX Hadoken
+Akuma's EX Gohadoken, MP Shakunetsu Hadoken and EX Zanku Hadoken
+Gouken's Fully Charged Horizontal Gohadoken (EX or not)
+Sakura's EX Hadoken
+Dan's EX Gadoken
+Chun Li's EX Kikoken
+Sagat's EX Low Tiger Shot
+Dhalsim's EX Yoga Fire
+Seth's EX Sonic Boom.
+Guile's EX Sonic Boom
+Rose's EX Soul Spark

-I cannot seem to null the second hit of Sagat's EX High Tiger shot. :/ However, it is very easy to null his EX Low Tiger shot.

The palm animation of regular tornado will cancel a single hit, but it's far too delayed after the first two nulls to nullify Akuma's HP/EX Shakunetsu Hadoken.

MP and LP Tornado only have TWO hits of null with physical contact, one spin, one palm.

Also, oddly enough Rufus can nullify one hit of an enemy's GT. The outcome of the winner seems random though.



4. LP Snake Strike on Standing Opponent: hits and what you can link for each character.[F04]

Notations:
cst.LP - close standing low punch
fst.LP - far standing low punch
cst.LK - close standing low kick
fst.LK - far standing low kick
cst.MP - close standing medium punch
cst.HP - close standing high punch

*# of hits achieved only through a certain part of their standing animation

(currently working on testing all of these, help is appreciated)
&-Cancels to HP Galactic Tornado
%-Cancels to LP Galactic Tornado
$-Cancels into EX Messiah Kick
-all links can cancel into EX Galactic Tornado, except st.LK (far/close)
-cst.LK can be Target Combo'd unless otherwise stated


LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Abel - 2 80 - - 100 110 - 120 100 - 150 -
Akuma - 1 40 - 70 60 70 70 80 60 120 110 140
Balrog - 2* 80 - - 100 110 - - - - 150 -
Blanka - 1 40 - 70 60 70 70 80 60 120 110 140
Cammy - 2* 80 - - - 110 110 120 100 160 150 180&
1* 40 - - - 70 70 80 60 120 110 140



LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
C Viper - 2 80 - - 100 110 110 120 100 - 150 -
Chun Li - 1 40 - 70$ 60 70%$ 70 80 60$ 120 110&$ 140&$
Dan - 1 40 - 70 60 70 70 80 60 120 110 140
Dhalsim - 1 40 - 70 60 70 70 80 60 120 110 140
E Honda - 1 40 - 70 60 70 70 80 60 120 110 140


LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
EFuerte - 3a* 120 - - 140 150 - 160 - - - -
3b* 120 - - 140 150 - 160 140 - 190 -
2* 80 - 110 100 110 110 120 100 160 150 180
1* 40 - 70 60 70 70 80 60 120 110 140
F long - 1 40 - 70 60 70 70 80 60 120 110 140
Gen - 2 80 - - 100 110 110 120 100 - 150 -
Gouken - 2* 80 - 110 100 110 110 120 100 160 150 180&
1* 40 - 70 60 70 70 80 60 120 110 140
Guile - 1 40 - 70 60 70 70 80 60 120 110 140



LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Ken - 2* 80 - - 100 110 110 120 100 - 150 180
1* 40 - 70 60 70 70 80 60 120 110 140
M Bison - 1 40 - 70 60 70 70 80 60 120 110 140
Rose - 2* 80 - - 100 110 110 120 100 - 150 -
1* 40 - 70 60 70 70 80 60 120 110 140
Rufus - 2 80 - - 100 110 - 120 100 - 150 -
Ryu - 2* 80 - - 100 110 110 120 100 160 150 180
1* 40 - 70 60 70 70 80 60 120 110 140


LP SS hits dmg links: cst.LP fst.LP cr.LP cst.LK fst.LK cr.LK cst.MP cr.MK cst.HP
Sagat - 5 200 - - - 230 - - - - - -
Sakura - 2* 80 - - 100 110 - - 100 - 150 -
- 1* 40 - - 60 70 70 80 60 120 110 140
Seth - 3 120 - - 140 - - - - - - -
Vega - 3* 120 - - - 150 - 160 - - - -
2* 80 - 110 100 110 - 120 100 - 150 -
no mask 3* 150 - - - 188 - 200 - - - -
2* 100 - 138 125 138 - 150 125 - 188 -
1* 40 - 70 60 70 70 80 60 120 110 140
Zangief - 3* 120 - - - - - - - - - -
2* 80 - - 100 110 - 120 100 - 150 -



5. Messiah Kick (+) High Attack, FADC, Snake Strike: Hits on each character[F05]

Maximum # of hits recorded for each version of snake strike
Does not include initial hits, only snake strike's hits.
CLP/CMP/CHP indicates done in a corner, EX corners don't matter
3* indicates that the timing for corner MP Snake Strike is difficult
# indicates that Space Opera Symphony can be combo'd into after Snake Strike



LP MP HP - CLP CMP CHP - EX
Abel 2 2 2 - 2# 3# 3# - 7
Akuma 2 2 1 - 2 3# 2 - 1
Balrog 2 2 3 - 2# 3*# 3*# - 7
Blanka 2 2 2 - 2# 3# 3# - 2
Cammy 2 2 3 - 2# 3# 3# - 1
C Viper 2 2 3 - 2# 3*# 3# - 1
Chun Li 2 2 2 - 2 3*# 3*# - 1
Dan 2 2 3 - 2# 3*# 3# - 1
Dhalsim 2 2 1 - 2# 3# 3# - 1
E Honda 2 2 2 - 2# 3*# 3*# - 7
EFuerte 2 2 2 - 2# 3*# 3# - 1
F Long 2 2 2 - 2# 3# 3# - 1
Gen 2 2 3 - 2# 3*# 3*# - 1
Gouken 2 2 3 - 2# 3*# 3*# - 2
Guile 2 2 2 - 2 3# 3# - 1
Ken 2 2 3 - 2# 3*# 3# - 1
M Bison 2 2 2 - 2# 3*# 3# - 1
Rose 2 1 1 - 2 3# 2 - 0
Rufus 2 2 2 - 2# 3# 3# - 7
Ryu 2 2 3 - 2# 3*# 3# - 1
Sagat 2 1 1 - 2 3# 2 - 1
Sakura 2 2 2 - 2 3*# 3# - 1
Seth 2 2 2 - 2 3*# 3# - 1
Vega 2 2 3 - 2# 3*# 3# - 7
Zangief 2 2 3 - 2 3# 3# - 1



6. Target Combo: LK>HK on Crouching Opponents[F06]

Abel | hits
Akuma | hits
Balrog | hits
Blanka | miss
Cammy | hits
C Viper | miss
Chun Li | miss
Dan | hits
Dhalsim | hits
E Honda | miss
EFuerte | hits
F Long | hits
Gen | hits
Gouken | hits
Guile | hits
Ken | miss
M Bison | hits
Rose | hits
Rufus | hits
Ryu | miss
Sagat | hits
Sakura | hits
Seth | hits
Vega | hits
Zangief | hits

Might want to restate that blanket statement: "Target Combo whiffs on crouching enemies"
A majority of the cast are getting hit by it.



7. Combo: Falcon Kick, cr.MP on Crouching Opponents[F07]

Abel | hits
Akuma | hits
Balrog | hits
Blanka | miss
Cammy | miss
C Viper | miss
Chun Li | miss
Dan | miss
Dhalsim | miss
E Honda | hits (the timing is horridly strict, almost classifies as a miss)
EFuerte | hits
F Long | hits
Gen | hits
Gouken | hits
Guile | hits
Ken | miss
M Bison | hits
Rose | miss
Rufus | hits
Ryu | miss
Sagat | hits
Sakura | hits
Seth | hits
Vega | hits
Zangief | hits

A personal favorite of mine, looks like I'll just stick to st.HP after dive kick. ^_^;;



8. Combo: Far Standing HK into EX Snake Strike[F08]
Only tested on these characters so far, will update soon.
Hits only refer to the amount of Snake Strike hits, not the launcher's hit.


Abel | 1
Akuma | 7
Balrog | 7
Blanka | 2
Cammy | 6 mid, 7 corner
C Viper | 4
Chun Li | 1
Dan | 1
Dhalsim | 7
E Honda | 7
EFuerte | 1
F Long | 6
Gen | 2
Gouken | 7
Guile | 1
Ken | 1
M Bison | 1
Rose | 1
Rufus | 7
Ryu | 1
Sagat | 4 mid, 7 corner
Sakura | 1
Seth | 7
Vega | 1
Zangief | 7



9. Midscreen Target Combo into HP Galactic Tornado[F09]
-Good followup if you throw this out as a punish or combo finish, and have no Ultra
-Corner version works on all characters, I believe
-only tested with Target Combo and HP Tornado. Did not try LK>Target Combo>GT or LP/MP GT
-unprotectedSEX (aka Cody) brought this to my attention
-cancels into HP Spectacle Romance only (LP/MP second hit whiffs), and you must hit with the first possible hit of GT to do the cancel (can't cancel if you do it off the second spin, etc.)

Abel | no
Akuma | yes
Balrog | yes
Blanka | yes
Cammy | no
C Viper | no
Chun Li | no
Dan | yes
Dhalsim | yes
E Honda | no
El Fuerte | no
F Long | no
Gen | no
Gouken | yes
Guile | no
Ken | yes
M Bison | yes
Rose | no
Rufus | no
Ryu | Yes
Sagat | no
Sakura | yes
Seth | no
Vega | yes
Zangief | yes



10. EX Messiah Kick final hit whiffs on crouching opponents[F10]
-EX Messiah's last hit (not the followup) can whiff on the following opponents by going over them (alphabetical order as usual)
-this test was done at point-blank range

Akuma
Cammy
C Viper
Chun Li
Dan
Dhalsim
E Honda
Ken
M Bison
Ryu
Sakura
Seth
Vega



11. Single Character Specific Combos[F11]

SAGAT only
Divekick <link> Lp Snake Strike (266 damage)
-Sagat's tall hitbox allows for this, since the first hit of LP snake strike whiffs on everybody else
-Timing is tricky, but it's quite simple to get the hang of, I'm currently at 30% success of doing this
-cr.LP links after this, and only cancels into EX GT, see section 5.

cr.LP xx LP Snake Strike (150 damage)
-comboable after divekick
-can't followup with cr.LP, but decent divekick mixup to add for Sagat. (248 damage)
-only works on standing Sagat, whiffs on crouching

E. HONDA only
EX/Messiah Kick (+) High Attack > FADC > EX Snake Strike > Ultra (689 damage, EX = 737 damage)
-for some odd reason, EX Snake Strike after FADC only propels E. Honda farther up than any character that can get full hits (Abel/Rufus, see Section 5), allowing a small window to do Ultra.
-Damage scaling is horrendous however. Lv3FA>Divekick>stLK>crLP>EXMK>LK>FADC>EXSS>SOS = 506 damage
-above combo starting from: divekick - 576; st.lk - 592; cr.LP 667


--

Do Enjoy~

--

From the LP Snake Strike Link, my favorite has to be the one on Sagat.

LP Snake Strike > cr.LP xx EX Galactic Tornado > Space Opera Symhpony in the corner ftw!

<3F1

PuFF
04-22-2009, 06:53 PM
Very nice. It should cut back on some questions from the noobs and give some of us regulars some new stuff to play with.

Can't wait to try the Sagat combo.

MRCG21
04-22-2009, 07:32 PM
Time to incorporate lp ss into my game now. Nice post, keep it up!

Xilindyr
04-22-2009, 10:09 PM
Time to incorporate lp ss into my game now. Nice post, keep it up!

You mean you haven't?! lol jk

Yeah, it's really good. Get's shotos and giefs offa me.

Oh and if you pop Gief while he's standing you might be able to sneak a S.MP in there, or just backdash to avoid a Lariat/sweep in pending.

MRCG21
04-23-2009, 03:18 AM
You mean you haven't?! lol jk

Yeah, it's really good. Get's shotos and giefs offa me.

Oh and if you pop Gief while he's standing you might be able to sneak a S.MP in there, or just backdash to avoid a Lariat/sweep in pending.

Well, links at least. :wgrin:

F1
04-25-2009, 08:33 PM
Target combo whiffs on crouching characters :(.

But of course, it is character specific.

WHACK!

Just saw that and had to test it, thanks PuFF. :P

Also tested my personal favorite followup after Divekick, cr.MP. Hate how it whiffs on a lot of people. >_<

So updated on both of those.

<3F1

PuFF
04-26-2009, 08:24 AM
Just saw that and had to test it, thanks PuFF. :P

Also tested my personal favorite followup after Divekick, cr.MP. Hate how it whiffs on a lot of people. >_<

So updated on both of those.

<3F1

Hahaha, thanks. Beat me to testing it :)

I will have to try EX Nado into SOS for Midscreen ultras.

cynicandrew
05-01-2009, 11:35 AM
very helpful. thanks!

svenghali
05-05-2009, 07:13 PM
This should be stickied. Great work, F1xxy!

I would suggest for section 5 marking which options can be followed by SOS.

Also, while not a combo, a section on beating character specific wakeup ultras with EX GT would be cool. I've beaten Akuma's, Ken's, Rose's, and Gen's off the top of my head.

gbursine
05-05-2009, 07:14 PM
This should be stickied. Great work, F1xxy!

I would suggest for section 5 marking which options can be followed by SOS.




qft! ^_^

F1
05-05-2009, 07:29 PM
My execution has gone to shit today. I haven't pulled off one Messiah FADC SOS. Ugh.

So I'll just take a break from playing online. :(

Instead I'll be in the danger room doing stuff, so expect an update soon on some random stuff I found, and yes, sticky would be nice. :P

<3F1

F1
05-05-2009, 11:49 PM
Finished a bunch of stuff, mostly the SOS followups, and the far st.HK into EX Snake Strike.

Going to try testing Meaty EX GT vs Wakeup Ultras, and Random Ultra counter with SOS.

<3F1

svenghali
05-15-2009, 06:45 PM
Hey F1xxy, I just noticed the updates.

From Section 5, it looks like I'll be using hp snakes by default and watching the hits in the corner while buffering the ultra motion kinda like a hit confirm (I don't trust myself to commit the chart to memory). The mp option can universally connect with ultra in the corner, but for now I'll go with easier timing.

I wouldn't have been able to make this conclusion without your efforts, so thanks a BUNCH!

edit: ok, well the best solution would be to back fadc ultra in the corner, but damn...ima have to think about this some more.

Also, last night I beat Sakura's wakeup ultra with EX GT to go with the list from my last post.

reaper2507
05-15-2009, 06:51 PM
may i ask for a new section with informations over Rufus Priority? as excample Tornado Beats XYZ got beaten from XYZ c.MP beats XYZ got beaten from XYZ? ;)

F1
06-02-2009, 03:26 PM
New information concerning midscreen Target Combo > GT, and EX Messiah whiffing last hit on crouchers.

<3F1

PuFF
06-02-2009, 04:11 PM
Can you Target combo > GT > Ultra on Gief, Vega, and Balrog?

F1
06-02-2009, 06:02 PM
Can you Target combo > GT > Ultra on Gief, Vega, and Balrog?

I wouldn't think so, the HP GT after Target Combo acts more like LP GT after HP GT in the corner, and we all know you can't juggle Ultra off that. Good theory though. :/

<3F1

svenghali
06-02-2009, 09:31 PM
^^^ Cancel GT into super?

PuFF
06-02-2009, 11:27 PM
I wouldn't think so, the HP GT after Target Combo acts more like LP GT after HP GT in the corner, and we all know you can't juggle Ultra off that. Good theory though. :/

<3F1

Hmmm. Very interesting. Thanks for trying though.

F1
06-03-2009, 12:17 AM
^^^ Cancel GT into super?

This, but HP Spectacle Romance only (LP/MP second hit whiffs), and you must hit with the first possible hit of GT to do the cancel (can't cancel if you do it off the second spin, etc.).

<3F1

Saotome Kaneda
06-03-2009, 02:17 AM
taking votes to make this the sticky as long as it's updated, and unstickying the current combo thread

svenghali
06-08-2009, 01:13 PM
I've been messing around with far s. hk lately after watching Ken I use it so much during SBO Quals, and I found this little corner ditty on Ryu.

s. hk launcher, fragrance palm, mp Snake Strike (3 hits), ultra (15 hits, 597 damage)

Nothing too special because it does less damage than just an hp xx tornado, ultra.

PuFF
06-08-2009, 02:45 PM
I've been messing around with far s. hk lately after watching Ken I use it so much during SBO Quals, and I found this little corner ditty on Ryu.

s. hk launcher, fragrance palm, mp Snake Strike (3 hits), ultra (15 hits, 597 damage)

Nothing too special because it does less damage than just an hp xx tornado, ultra.

I love far st.hk. But I have tried using it enough that it just isn't a good move at all. It doesn't have enough active frames and it comes out too slow.

F1
06-08-2009, 03:13 PM
Guys guys guys! Get this!

LP Snake Strike links off divekick, on Sagat only!

Messiah Kick>High Attack>FADC>EX Snake Strike>Space Opera Symphony, on E. Honda only.

Also, I tore holes in my thumb again. :(

<3F1

svenghali
06-08-2009, 03:42 PM
I love far st.hk. But I have tried using it enough that it just isn't a good move at all. It doesn't have enough active frames and it comes out too slow.

Sad idn't it?

Well Prima has startup at 17 frames and block advantage from Ryu's lp. srk at 17 as well. So if you mash hk...I practiced in training against spam srk and went 50/50. If the block is too deep you get the close hk though.

BTW, what happened to the Ryu matchup thread?

svenghali
06-08-2009, 03:45 PM
Guys guys guys! Get this!

LP Snake Strike links off divekick, on Sagat only!

Messiah Kick>High Attack>FADC>EX Snake Strike>Space Opera Symphony, on E. Honda only.

Also, I tore holes in my thumb again. :(

<3F1

You mean to tell me, you're on a pad? :pray:

PuFF
06-08-2009, 04:10 PM
Sad idn't it?

Well Prima has startup at 17 frames and block advantage from Ryu's lp. srk at 17 as well. So if you mash hk...I practiced in training against spam srk and went 50/50. If the block is too deep you get the close hk though.

BTW, what happened to the Ryu matchup thread?

It got deleted or merged somewhere. I got rep from it and says that it is a N/A thread now. I am pretty bummed about that. Maybe a mod can help out.

That thread had a wealth of info on the matchup.


Guys guys guys! Get this!

LP Snake Strike links off divekick, on Sagat only!

Messiah Kick>High Attack>FADC>EX Snake Strike>Space Opera Symphony, on E. Honda only.

Also, I tore holes in my thumb again. :(

<3F1

Oooooo. Some fun stuff here. Rufus has the most fun combos in the game imo.

Honda combo sounds beastly. If only this was ST and there wasn't as much damage scaling. Im sure it still does amazing damage though.

svenghali
06-08-2009, 06:20 PM
Honda combo sounds beastly. If only this was ST and there wasn't as much damage scaling. Im sure it still does amazing damage though.

737 points
738 if you start with hp, lol.

igotalottastuff
06-09-2009, 12:32 PM
737 points
738 if you start with hp, lol.
Yeah but the combo is extremely situational, due to the fact you need 4 bars, the honda to bait at a VERY small area near the center. In all likelihood, I don't think I'll find myself using it anytime soon, though it'd be very cool if it does work in an actual battle.

changuillo
06-09-2009, 07:41 PM
Guys guys guys! Get this!

LP Snake Strike links off divekick, on Sagat only!

Messiah Kick>High Attack>FADC>EX Snake Strike>Space Opera Symphony, on E. Honda only.

Also, I tore holes in my thumb again. :(

<3F1

wow thanks.

tomorrow ill test some stuff that has been on my mind this days.

Also dont forget people, all the info f1xxy posts here will also be on the rufus strat and combos thread, so that we can have all the info together in 1 place.

F1
06-09-2009, 07:48 PM
You mean to tell me, you're on a pad? :pray:

Yeah, I think I'm kinda past the point of no return on SF4... Ah well.


taking votes to make this the sticky as long as it's updated, and unstickying the current combo thread


Also dont forget people, all the info f1xxy posts here will also be on the rufus strat and combos thread, so that we can have all the info together in 1 place.

I say leave that thread stickied, as it's a general combo thread, seeing as everything here is character specific, which means it should be an option, and not something to really rely on (like your basic BnBs).

While a sticky would be nice, I find if better if diveman just puts in a link to this thread instead.

--

Also, showcasing the Divekick <link> LP SS on Sagat, and the E. Honda Messiah Kick FADC EX SS >> Ultra. (http://www.youtube.com/watch?v=D-I4V9Voeco)

Posted it in the video thread, but it has relevance here as well.

<3F1

changuillo
06-09-2009, 08:12 PM
While a sticky would be nice, I find if better if diveman just puts in a link to this thread instead.

no problem.

exploid
06-10-2009, 08:39 AM
Hey, rufius noob here. Searched a bit, but could not find anything. Does mesiah kick-->low FCDC into ultra does not connect on Gen unless you wait abit (spamming while in dash does not work)

Is this true on other characters? Cause i have done it on like half the cast so far, and had no problems untill now

Please dont flame me :(

PuFF
06-10-2009, 08:45 AM
Hey, rufius noob here. Searched a bit, but could not find anything. Does mesiah kick-->low FCDC into ultra does not connect on Gen unless you wait abit (spamming while in dash does not work)

Is this true on other characters? Cause i have done it on like half the cast so far, and had no problems untill now

Please dont flame me :(

I assume you mean the flash kick extention? Some characters have really floaty jumps that make it harder to land it. I have done what you have said with Dhalsim. Didn't know you could do it on Gen too. Just slow it down a fraction and you will be fine.

svenghali
06-10-2009, 11:53 AM
If you go too fast on Honda, you only get one hit out of the ultra.

changuillo
06-12-2009, 12:42 PM
Messiah/EX messiah --> Lk follow-up --> FADC ---> HP snake strike ---> S.O.S.

works 100% in the corner and its much better than doing fadc backwards and then ultra...it also does more damage

M.D.
06-12-2009, 01:06 PM
Messiah/EX messiah --> Lk follow-up --> FADC ---> HP snake strike ---> S.O.S.

works 100% in the corner and its much better than doing fadc backwards and then ultra...it also does more damage

Do you know off the top of your head how much damage that does?

changuillo
06-12-2009, 01:15 PM
hmm...if im not mistaken it was something like 617 on ryu I think, whereas without the hp snake it does like 574

svenghali
06-12-2009, 01:23 PM
Messiah/EX messiah --> Lk follow-up --> FADC ---> HP snake strike ---> S.O.S.

works 100% in the corner and its much better than doing fadc backwards and then ultra...it also does more damage

According to item #5 of the OP, the strength of snake strike needed to link to ultra is character specific.

I recently found that you can connect snakes after a corner tornado on Rufus...maybe others as well.

F1
06-12-2009, 03:19 PM
Messiah/EX messiah --> Lk follow-up --> FADC ---> HP snake strike ---> S.O.S.

works 100% in the corner and its much better than doing fadc backwards and then ultra...it also does more damage


According to item #5 of the OP, the strength of snake strike needed to link to ultra is character specific.




From Section 5, it looks like I'll be using hp snakes by default and watching the hits in the corner while buffering the ultra motion kinda like a hit confirm (I don't trust myself to commit the chart to memory). The mp option can universally connect with ultra in the corner, but for now I'll go with easier timing.

I wouldn't have been able to make this conclusion without your efforts, so thanks a BUNCH!

Don't forget that note you made sveng, :P

MP Snake Strike to ultra is universal, but the timing is a bit icky, you have to wait just a tiny bit to get those 3 hit Snake Strikes, because any less = possible no connect to ultra. (there might be some exceptions, will get on that soon)

Luckily, those that can't be hit by HP SS can be hit by MP with easy timing, so that's a good thing (Akuma, Sagat), though watch out for someone like Chun Li (HP and LP don't connect, MP only with hard timing) and those that have hard timed HP/MP SS but will have easier timed LP SS. If you can memorize the chart before hand or come up with a "semi-universal" solution, I wouldn't rely on only HP SS.



I recently found that you can connect snakes after a corner tornado on Rufus...maybe others as well.

This. This is interesting, I'll have to check that out. Unless someone beats me to it first.

--

Thanks for all your support and contribution everyone, even though I haven't been playing that much SFIV lately. :)

<3F1

PuFF
06-12-2009, 09:50 PM
I recently found that you can connect snakes after a corner tornado on Rufus...maybe others as well.

GT > MP SS > Ultra?

The damage mitigation prolly screws that one up though. Why does Rufus have to hit so many times during his ultra? :crybaby:

svenghali
06-13-2009, 03:01 AM
GT > MP SS > Ultra?

The damage mitigation prolly screws that one up though. Why does Rufus have to hit so many times during his ultra? :crybaby:

I haven't been able to get enough lift off the SS to link the ultra. For now it just seems like something to do if you don't have meter for 40 extra damage over lp GT(2 hits with lp SS). You have to be pretty quick as well.

My results so far:
vs Rufus: lp SS = 2 hits
vs Boxer: lp SS = 2 hits, mp SS = 1 hit
vs Sakura: no
vs Honda: no (iirc)

F1
06-13-2009, 06:48 AM
I haven't been able to get enough lift off the SS to link the ultra. For now it just seems like something to do if you don't have meter for 40 extra damage over lp GT(2 hits with lp SS). You have to be pretty quick as well.

My results so far:
vs Rufus: lp SS = 2 hits
vs Boxer: lp SS = 2 hits, mp SS = 1 hit
vs Sakura: no
vs Honda: no (iirc)

Sweet EX Baby Jesus, the timing is really frackin' tight!

Works on Zangief so far, no go on Abel, Blanka, Dhalsim, Sagat and Vega.

But yeah, so far no use other than 40 extra, hopefully the "perfect" Rufus comes along and does this 100% of the time when he needs to, because I'm getting chest aches trying to do this.

I swear to god, though, you should have enough time to get Balrog with an Ultra right after, but maybe I'm just crazy, I've been trying that for over 40 minutes now. >_o

<3F1

changuillo
06-13-2009, 11:41 AM
ok people I tested the meesiah, lk, fadc, hp snake int ultra in the corner and this were the results:

So far it works on every character EXCEPT Sagat and Rose, I couldnt get it on those 2, in sagatīs case it kinda frustrated me because I wanted to do more damage but well Mp snake works fine there...and rose...well...rose sucks so no big deal.

There are some chars that are hard to hit with this (Chun, Gen, Boxer, Akuma) and others are really easy (Cammy, ryu/ken, Gief, dhalsim...etc)

so, If you dont take into account console chars (in case you play arcade) it only misses on Sagat and is hard to do against Chun, boxer and akuma. The rest is either normal timing or really easy to do.


So, this seems pretty viable IMO, as I told you, it does more damage than messiah, lk, back FADC--> ultra

F1
06-18-2009, 01:37 AM
ok people I tested the meesiah, lk, fadc, hp snake int ultra in the corner and this were the results:

So far it works on every character EXCEPT Sagat and Rose, I couldnt get it on those 2, in sagatīs case it kinda frustrated me because I wanted to do more damage but well Mp snake works fine there...and rose...well...rose sucks so no big deal.

There are some chars that are hard to hit with this (Chun, Gen, Boxer, Akuma) and others are really easy (Cammy, ryu/ken, Gief, dhalsim...etc)

so, If you dont take into account console chars (in case you play arcade) it only misses on Sagat and is hard to do against Chun, boxer and akuma. The rest is either normal timing or really easy to do.


So, this seems pretty viable IMO, as I told you, it does more damage than messiah, lk, back FADC--> ultra

Pretty good as a backup in case you fuck up too, lol. Did it by accident in a Rufus mirror today. Lucky I was close to the corner, we weren't quite in there yet. <<;

--

Updating the first post again, also, might retest Section 5 on Ultra followups (as well as followups, if any, to the 2 non 3 hit SS), but right now I'm working on followups for section 4.

Also, a new handy ctrl+F system.

Do enjoy.

<3F1

samma
08-22-2009, 11:09 AM
Is this combo known? Far hk > far hk > ex snake strike.

I did it to Rufus in training mode and was able to get 400 damage or so from 1 bar of meter, mid screen. Just wicked. Anyone wanna test who else it works on? :3

F1
08-22-2009, 06:39 PM
Far st.HK > Far st.HK works on everyone.

As for Far st.HK > EX Snake Strike, see Section 8 for detailed information (some get hit only 4 times, others all 7 times).

Therefore, whoever can be Far st.HK > EX Snake Striked, can obviously be Far st.HK > Far st.HK > EX Snake Striked.

Probably.

<3F1

vertoxz
11-08-2009, 09:38 AM
Is there a list of which characters regular j. mk crossup works on? Dive kick isn't everything folks.

Vamperial
12-17-2009, 04:09 AM
while I was working on the dive kick, lp SS on Sagat. I accidently found out a few things. Hitting as low as you have to in order to use that combo gives you ridiculous frame advantage. I was able to also lp GT into Super(can't remember damage), just dive kick into super(420 damage, no scaling at all). And last but not least, dive kick into Ultra(498 damage). This all was tested on Sagat, and to check for the chance of it being something wonky about Sagt himself I tried these on Ryu. As expected, the SS didn't land, you're correct about the height. Other than that, EVERYTHING ELSE worked. Just thought I'd share that little insight, I may test with other characters, and will let you know if I do.

T20thoughts
12-17-2009, 06:09 AM
while I was working on the dive kick, lp SS on Sagat. I accidently found out a few things. Hitting as low as you have to in order to use that combo gives you ridiculous frame advantage. I was able to also lp GT into Super(can't remember damage), just dive kick into super(420 damage, no scaling at all). And last but not least, dive kick into Ultra(498 damage). This all was tested on Sagat, and to check for the chance of it being something wonky about Sagt himself I tried these on Ryu. As expected, the SS didn't land, you're correct about the height. Other than that, EVERYTHING ELSE worked. Just thought I'd share that little insight, I may test with other characters, and will let you know if I do.

It's handy knowledge, but really, you want some sort of hit-confirm before trying to land a Super or Ultra. If you divekick low enough that you can go directly into Ultra, you might as well go for a target combo or (in the corner) HP-GT into Ultra instead... Less chance of wasting the opportunity.

Vamperial
12-17-2009, 11:20 AM
I was just stating that it can be done. I know that goin into super or ultra on their own from a dive kick isn't a great idea. I've never seen that info posted before, sorry if its nothing new. I just find it interesting that we can get that many frames to combo from. Though I can't help but wonder if that allows for a free hit by way of a triangle jump, which you could combo from. Damage scaling would certainly have something to say, but they are 90 damage per dive kick.

T20thoughts
12-17-2009, 11:52 AM
Oh, I wasn't trying to put you down. Sorry if it came off as that :) It's definitely nice to have more options, as some combos and setups come out easier than others for some people.

Vamperial
12-17-2009, 12:14 PM
It's fine T20. I wasn't offended, I can see how the first line of my response may look that way.