View Full Version : MvC2: Using assists for spacing/"human shield" purposes
Juggrknott
01-01-2003, 12:36 PM
I just wanted to make a thread about this. It's a fairly simple concept, but I don't know how much it gets discussed.....
At its simplest, you can call an assist to eat an attack & allow the point to retaliate (Marvel 101).
What really got me to thinking more about it though is how when you jump over your opponent & call an assist "in the back", sometimes your assist will kind of push the opponent towards you and allow things to combo/connect that normally wouldn't. For example, I can hop over with Hulk, call Jugg in the back, and if Jugg connects do j. lp, mk (land) c. lk, c. mk XX gamma charge XX whatever, and it will all get in if I get the c. lk; Jugg stands there with his taunt and pushes them into me, making it possible. Jugg ends up fairly safe, since the point is facing Hulk....
I guess I might notice it more since I use big beefy characters, but does anybody else use this concept much or have any thoughts on it?
-Jugg
mondu_the_fat
01-01-2003, 05:11 PM
Isn't jumping behind your opponent so that your assist hit from behind one of the basic uses of an assist? Gotta learn that shit with Cable around. Getting assists to hit without being fried by AHVB is a must.
In any case, I do it too with Jugg with Sent at point. Call jugg, fly behind opponent so that Jugg hits from behind, that sort of thing.
Juggrknott
01-01-2003, 05:48 PM
Yes, calling assists in the back to minimize punishment is a fairly basic concept. I'm speaking more about using the assist sprite to physically prevent the opponent from getting knocked back, yielding offensive opportunities that wouldn't exist otherwise.
And yes, it's considerably easier to call assists in the back with flight characters.
Thanks for the response. Evidently this concept isn't something people use much &/or care to discuss.....
Oh well, I tried. :)
-Jugg
basic
01-01-2003, 10:24 PM
Hmm the other day I was using Cable with psylocke assist fighting Dr. Doom. Doom threw out his electric cage super and I threw out psylocke. The super hit Psylocke and she was used as a sheild, while cable was standing behind her idling. So I just AHVB Doom hehe.
mondu_the_fat
01-01-2003, 11:11 PM
Well, if your opponent was dumb enough to use the cage super he deserves an AHVB up the ass...
Another good example of using an assist to push an opponent into a combo is the strider/doom trap.
The Great Sephiroth
01-02-2003, 01:57 AM
Cyclops' MOB falls prey to the human shield tactic; if you can anticipate MOB, call out assist to eat the beam and AHVB/Proton Cannon/Hailstorm Cykes out of MOB. Just hope that he doesn't DHC, though. Cyke's MOB is pretty weird, since it has some obstruction properties to it. I'm thinking IronMan Proton Cannon might suffer from the same thing as MOB, cuz whenever an assist and point is caught in a Proton Cannon, the assist tends to flip out of it and retreat while the point is getting blasted. But then, both assist and point can get blasted if they're close together...
Any other weird/unusual observations?
2Nasty
01-02-2003, 05:39 AM
i htink the best shit is when your helper getts hit with a proton cannon.. if your in the back you can still move in the beem and do just about anything..
Juggrknott
01-02-2003, 03:41 PM
Thanks for all the responses. Yeah, I suppose S/D is the classic example of this concept (x100), but does anybody use this with any other characters?
Maybe some people will kick this around a bit and report back to the thread with their findings. At least I hope so......
-Jugg
Nate X Grey
01-03-2003, 10:41 AM
What about using assist to lure your opponent's assists? Has anyone thoroughly tested this? Like drop Psylocke behind your opponent and their Cammy goes for Psy instead and leaves your Mags free to rushdown. Sometimes it happens sometimes it doesn't. If its common knowledge, can someone here please enlighten me?
FMJaguar
01-03-2003, 10:59 AM
I remember back in the day I used Ryu/CapAm(Dash), Went through everything, if you hit, bam super... actually lemme go try CAble/CapAm lol
Chun-Li's Pimp
01-03-2003, 05:04 PM
It's a lot LOT easier to jump out of HSFs when your assist is getting nailed...but failure usually comes the price of Psylocke. :(
Juggrknott
01-03-2003, 06:14 PM
Yeah, I use the human shield principle fairly regularly when fighting low tier. I can call Jugg or Hulk and set up something to land much cleaner than otherwise (for lack of a better word), or nail them when they take the bait.
Problem is, when fighting 3/4 of top tier (all but Magz), human shield tends to just get somebody killed. Magz can do it too, but at least you'll have a decent crack at trying to save your assist....
Good Spiral/Sent blows it out of the water as well (if anybody's still even using that).
Just the same, it has its uses.
_____________________________
I think maybe some of the reason I was thinking about the "in the back" thing is because Jugg is just so big and stays out there so long. Most assists leave the screen way quicker....
Who knows.
-Jugg
Unreallystic
01-03-2003, 11:25 PM
I use it frequently - well the wall idea. In fact when I first started playing as Strider I used it alot to make the ground chain and ourbous stuff tighter. Similar princple IMO with Doom...only the wall chips. I find using them behind the opponent only worx on large characters and slower characters, but fast people just get aroudn it. Fun one is Sabertoothe - not only does he stay on screen for a while, but the timing with the bullets allows for *Fake* traps where they think they escaped, and it allows for interesting combos.
Now that I think about it - Hulk would make a nice Wall...his dash assist is just like Juggernauts...I got to try that
-:bluu:
shiniduo
01-04-2003, 12:31 AM
Doom's pretty much the choice for being the #1 human shield Sent comes in second....:p
For spacing, Storm's variety type assist is a pretty good spacing assisst IMO
Unreallystic
01-04-2003, 01:06 AM
Warning - never try a wall tactic against someone who has colosus or is playing as Silver Samurai - the results can be devastting *3AHVB...free hail storms...etc.* *lightning...need I say more*
-:bluu:
4neqs
01-04-2003, 05:33 AM
Originally posted by Unreallystic
Warning - never try a wall tactic against someone who has colosus or is playing as Silver Samurai
The "He-Man" super can be mashed for assist-killing, right? :evil:
Unreallystic
01-04-2003, 08:48 AM
Originally posted by 4neqs
The "He-Man" super can be mashed for assist-killing, right? :evil: Yep - mashed - and to make matters worse, the assist is normally a big character that is being used...so he absorbs massive amounts of hits...and even having the higher staminia doesn't save them. Colossus will just knock them to the far side of the stage, and if well timed the assist can be hit with any of the assist killing strats...although I htink only three happen in high level of play *Hailstorm, AHVB, SF*
-:bluu:
DeathFromAbove
01-04-2003, 04:35 PM
A good assist for the sprite effect is IM's AAA. For some reason IM scrolls with the screen when your point character causes the screen to move. And he also has a big area of hit detection and starts slow. Works good with a fast air dash, but that's pretty basic.
ZooKeeper Loves
01-05-2003, 03:22 AM
i find the sentinel force video tactics to be very useful against magneto's shockwaves...for example with Sentinel on point and commando AAA on assist....
Magneto does shockwave...then you call out commando and jump and do sentinels air super, it goes right through the waves and you can attack magneto....
2Nasty
01-05-2003, 04:42 AM
Originally posted by ZooKeeper Loves
i find the sentinel force video tactics to be very useful against magneto's shockwaves...for example with Sentinel on point and commando AAA on assist....
Magneto does shockwave...then you call out commando and jump and do sentinels air super, it goes right through the waves and you can attack magneto....
thank the elite krew for that... damn we good.. oh yeah.. and lets not 4get s.o.d he did a lil part too.. :lol: well.. the whole thing.. but whatever..
_blitz
01-06-2003, 04:18 PM
the "shield" tech is awsome. i use capcom to get rid of those pesky rocks, actually most assists will buy you enough time to jump out of them. i use tron on piont first a lot and shes small so sent can almost completly render her invulnerable bc of the massive difference in size, it helps a lot to get rid of trijumping mags. also i like to use capcom to go through a shockwave or any single hit/non-penetrating or advancing super ex: kba, headcrush, pc, mob so on. also i almost rely on him with fighting a cable because he'l drop most of the proj assists cable throws your way. and on the other side of the spectrum: he stops most things comming cables way just as well, like knives and smart bombs. i can say how many times he has gotten me out of traps and such leaving storm to ail, sent to hsf and allowing cable to do his thing. just watch his damage cause he'll end up dead and your opponent will be happy.
I Am Lothar
01-06-2003, 06:00 PM
Mecha Zangief = Perfect Shield
Gellon
01-06-2003, 08:03 PM
I guess Sentinel's a pretty shield too:)
[MB2K]Mizter Ed
01-07-2003, 01:05 PM
As a good shield I use Colossus considering he eats doom rocks and sent force for breakfast and doesn't take damage.
I also use that Juggs and Hulk tech that Juggrknott stated earlier.
_blitz
01-07-2003, 04:13 PM
As a good shield I use Colossus considering he eats doom rocks and sent force for breakfast and doesn't take damage
ah yes such a nice charge collosus has. i experimented with his dash assist on training mode and he goes right through a una beam and a captain corridor. does anyone else out there know any good combos off of that dash beside just a super? oh and with storm or sent on point.
Unreallystic
01-07-2003, 08:19 PM
Originally posted by _blitz
ah yes such a nice charge collosus has. i experimented with his dash assist on training mode and he goes right through a una beam and a captain corridor. does anyone else out there know any good combos off of that dash beside just a super? oh and with storm or sent on point. I've done some and seem some - but they aren't real practical...because you have to be upclose, unless your magneto...the one I use with Ironman is the same as tronne bonne *rollable depending on timing* c short c medium *assist hits* super. But most of the combos invovling Colosus assit are based around OTGs because he knocks them *way* up. You can do some moves like BH Inferno. One strat I have seen with magneto is to chase the opponenet up off the screen and try to catch them with a fierce throw...which ends in death normally...
-:bluu:
neroiscariot
01-08-2003, 12:37 AM
for the most part, if you call psylocke to "eat" an attack for you you will suaully end up hitting the opponent...this depends if your good at spacing your assists w/ magneto though.
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