View Full Version : Cvs2: Blanka thread
kidblanka
06-10-2002, 01:00 PM
Whether you love him or hate him(most people hate him), you still have to realize that he is one of the best people in CvS2.
That's one reason why I've made this thread entirely devoted to the electric, green beast. Post any comments, strats, combos, and questions you have in this thread.
MajikL_p00p
07-01-2002, 02:08 PM
I use C-Groove blanka and im really good right now, but I want to learn more combos. The only one I know now is jump in rh then c. rh. The only reason I win and im good is because I mix it up a lot. Can anyone tell me some other good combos/super combos with Blanka?
Hoonyo
07-01-2002, 02:53 PM
Originally posted by MajikL_p00p
I use C-Groove blanka and im really good right now, but I want to learn more combos. The only one I know now is jump in rh then c. rh. The only reason I win and im good is because I mix it up a lot. Can anyone tell me some other good combos/super combos with Blanka?
If the only combo you know is jump in rh then c. rh, then you aren't really good. :lol:
SSF2T
07-01-2002, 03:17 PM
What if you don't like him, nor hate him. I guess I'm neutral then. Anyways, still don't know why he's so godly, except when Japan plays, RC all of his specials. Now that's crazy shit. You can never shoot at him, unless you are like 10 miles away. You can't cross-over him, as he'll shock you, with a RC added in. Then again... I haven't faced any good Blanka player that I haven't been able to take out.
my blanka's pretty good. here are some of the things i do to annoy/win. i play blanka in c-groove and n-groove
GENERAL TACTICS
cross up mk, electricity
c.lk/c.wp, c.hp, slide for a "poking string"
run s.mp, run s.wp, run s.wp, run s.mp for pressure
to trick your opponent and fake him out
whiff c.lk x 2, whiff c.mk x 2, then throw out a ball or superball
versus a player who likes to get close and throw a lot, mash s.fp like 3 times when hes close to u. s.fp is an awesome counterhit attack
a trick is to roll, then leap and throw
or run and leap, and throw
i sometimes do, crossup mk, c.lk, s.lp, c.lk (cancel into leap), throw
short jump RH, c.lk, c.hp, slide
c.lk, c.lk, c.mk, (hop back) for pressure and safety
jumping/short jump straight up fierce for anti air
also.. sometimes after crossup mk, c.lk, then walk up throw. people don't expect tick throws from blanka to work for some reason, and as such, it works especially well
COMBO'S
c.mk - ball/superball
(close) c.hp - superball
(close) c.mp - superball
deep mk, c.wk, s.wp, fierce ball
can someone tell me how to roll cancel electricity?
edit: i've seen a blanka use close s.mp (head butt) cancel into hop and throw before, but i have problems finding the opportunity or the right way to do it, problem with my distancing/timing maybe
Hoonyo
07-01-2002, 05:37 PM
Originally posted by znzf
can someone tell me how to roll cancel electricity?
I've read somewhere on SRK recently that a trick to doing it is something like this:
jab, fierce, jab+short, strong, fierce.
Apparently pressing the punch button 5 times gets out the electricity. The motion should be smooth like rolling your fingers across the buttons or something like that. Damn, I just can't remember what thread it was that I read this :(
interesting..
i heard that in the Japanese finals of some tourney or something like that, peole used lvl3 for wakeup and get hit by blanka's electricity :evil:
if blanka's using RC electricty, what can hit him out of it ? or is it really invincible for the whole time that he is like that, or just for the length of the roll?
i'm pretty sure its not forever.. or else you can just hit your opponent once and do that the rest of the match.. lol
Sam Owens
07-02-2002, 09:42 PM
I need help doing the leap foward into lv 3 super. Can anyone help me with this? I see the japanese pull it out like nothing. LoL. And that electricty thing is crazy!! :eek: Thanks in advance.
blood_sin
07-02-2002, 11:40 PM
Originally posted by Sam Owens
I need help doing the leap foward into lv 3 super. Can anyone help me with this? I see the japanese pull it out like nothing. LoL. And that electricty thing is crazy!! :eek: Thanks in advance.
I need help with that too, I can only pull it off about 10% of the time.
stripes777
07-03-2002, 02:07 AM
how is that possible? because when u leap forward, u arent charging at all, seems impossible to do a level 3super INSTANTLY after a leap forward
=Mr. Chibi=
07-03-2002, 07:25 AM
I'd like to know what vid. though.
In credit of Apoc at ShinAkuma.com(if you guys looked there...you'd find it):
Well, I saw that Japanese vid a long time ago. Never bothered trying this for the longest although peeps everywhere(including Vegas peeps) claimed that this was hard. Although I just assumed how I would do it and it didn't seem as though it should be hard?
So, I finally tried it and it's not hard at all.
Here's how to do it consistantly:
Charge, kk hop+neutral on the stick, then immediately finish the motion and hit the button on the hop recovery. I suggest that you double tap the activation button just in case.
To me, it's very similar to doing a st.normal into a flashkick super only much easier.
So simple, I never knew what the big deal was. Now, there is no big deal at all. Spend 10 minutes on it and you should have it 100%. Most will probably get it in 5
Roll cancelling the hop through a lagging normal into super(on reaction) is pretty f*cked up. That's not right, heheh. You can even hop through them and super them from the other side! They try to reverse a throw or whiff a move facing the wrong way(happens often on cross-up hop) and they're dust.
Now, if only there was a way to do a command dash into super with charge characters. I think there may be a way to do this as an "under" cross-up but I doubt that you can do it straight up. Hopefully someone will find out:)
Apoc
You can find the rest here: http://www.shinakuma.com/forum/showthread.php?s=&threadid=744
haduken111
07-10-2002, 06:13 AM
This trick is almost identical to roll cancelling, cept alot easier
Amdabes
07-10-2002, 09:34 AM
Is blanka a good ratio 2? Or does he have to be at ratio 3?
S cLuBBeR
09-02-2002, 05:30 PM
I don't use Blanka but I was wondering if you guys have actually done this to someone. My opponent played K-Blanka and he was raged. He knocked me down and as soon as he saw me in the "get up" animation on the ground, he did the Lightning Ball super on me and hit.
I know this super covers Blanka on both sides and the super hit me from his back side, not his front side as I got up. Of course I tried to block thinking the super would hit me from his front side. So I'm just wondering if this is unstoppable or if I simply was just crossed-up and had to block the other way?
YellowS4
09-02-2002, 05:44 PM
you blocked the wrong way
just do a delayed get up to mess up their timing
Mr. Capcom
01-04-2003, 08:37 AM
In most peoples opinon he's a really basic character, but from what I've seen he can really do alot more than jus hop around and throw out random pokes. Plus i noticed that there is no Blanka thread anywhere. So jus post avanced or simple Blanka tactics here.
I'm also pretty sure Blanka has his good and bad match-ups. Anyone wana post on how to fights his bad matches, like against Chun-li, Cammy. I don't do to good in those matches when I pick Blanka.
Well anyways jus post it up all here. l8r
THAJOKER
01-04-2003, 09:53 AM
Blanka is all about the Fierces. J. HK owns, J.Hp is pretty good,S.Fierce owns,S.Fk is good,C.Hp sets up Blanka balls great b/c it has long animation, D.f Hp is a nice little trick,C.Hk has its uses. And thats just fierces. Can poke with C.MK. Anyone else know of any good normals?Roll Cancelled Blanka Balls and electricity own. Nobody plays around here much anymore, so I couldn't give good/bad matchups. There is way more to him than that, I'll let someone else more experienced elaborate.
GeekBoy
01-04-2003, 01:39 PM
If you can't RC electricity or Blanka Ball, you shouldn't be playing Blanka. Not saying he's worthless without it, but it makes him THAT much better and THAT much scarier and THAT much cheaper.
LeMouton
01-11-2003, 06:59 PM
does blanka have any anti crossup ??? or a special move that had invincibility frame at startup
you can try the electricity or his electrical shout super
50mOrEcEnTz
01-11-2003, 11:44 PM
Originally posted by GeekBoy
If you can't RC electricity or Blanka Ball, you shouldn't be playing Blanka. Not saying he's worthless without it, but it makes him THAT much better and THAT much scarier and THAT much cheaper.
i am wondering what you think about a k-groove blanka? i use k-groove and have used it since day one, so im purty good in k-groove. like, do you think he needs to be in a groove where he can RC-->electricity? cuz i have found him pretty affective where i play but i dun play too much real competition, only a couple somebodies now and then. his small hop pokes and cross up into fierce electricity for block damage has been pretty good to me. just wonderin, lataz
jreinert13
01-13-2003, 01:44 AM
LMAO I guess I approached this thread wrong for my post to last 5 min.
Let me try again
K Groove Blanka is the fucking shiet. Yes I like to RC his moves but K groove counters Roll Cancel. Blanka is top 2 in the game and is great in EVERY goove. Use K groove to JD roll cancel and punish with Blanka's ridiculous normals.
Also Blanka should always be moving around....so air JD is GREAT to have. Jumping back and straight up and then acting on reaction(punishing air attacks with Fierce and Roundhouse and JD specials and some ground attacks).
P Groove is good but I prefer run because of running shorts and run and stop(and sometimes JD) mixup.
RagingStormX
01-13-2003, 08:31 AM
I hate Blanka.
Originally posted by RagingStormX
I hate Blanka.
Blanka is the "fucking shiet". Didn't you know?
RagingStormX
01-13-2003, 05:46 PM
I know, but he can't do shit to my Hibiki.
Iceman
01-13-2003, 09:15 PM
Originally posted by GeekBoy
If you can't RC electricity or Blanka Ball, you shouldn't be playing Blanka. Not saying he's worthless without it, but it makes him THAT much better and THAT much scarier and THAT much cheaper.
In short...if you can't Roll Cancel don't play CvS2 :lame:
ShoryuBlanka
01-29-2003, 08:20 PM
i have the worst tyme playing aganist hibiki turtlers to get to them its the hard part but when i get in close i jus rush her down she cant do much is that the only strat when fighting her or is there somthing diffrnet ......let meeh know!!
MegaZangief
01-29-2003, 09:02 PM
Blanka owns hibiki... the answer to small jump, blanka's jump jumps own turtlers learn to use it flawlessly and turtlers will die quickly... His roundhouse and fierce punch are both great for the task, if you small jump from farther away use roundhouse, up close i would suggest fierce punch.
demenion
01-29-2003, 09:59 PM
hibiki's crouching fierce beats blanka's low jumps
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