View Full Version : I need serious advice - help with these advanced Viper techniques
Paladinight
05-19-2009, 12:24 AM
Hey guys, I've been maining Viper for ages and I can do most stuff with her but I cannot perform these 4 things
The crouching FP > EX Seismo (I've been doing everything I can for two months and still no improvement. I'll do it once in a blue moon and not when I want to do it :P)
The qcb + uf BK is impossible I cannot do it at all.
The couching FP > Fierce TK cancel > crouching FP is hard, Ive done it once and that's it
Last I can't multi feint with Seismo Hammer, TK is easy
So can anyone tell me the 'special way' they do this because it should help
*puts on an flame-eating forcefield* I use a PS3 controller *ducks*
Refraxion
05-19-2009, 01:52 AM
Hey guys, I've been maining Viper for ages and I can do most stuff with her but I cannot perform these 4 things
The crouching FP > EX Seismo (I've been doing everything I can for two months and still no improvement. I'll do it once in a blue moon and not when I want to do it :P)
I usually do fp then :df::df::2p: for this
The qcb + uf BK is impossible I cannot do it at all.
Try to delay the uf, half a second then press the kick button
The couching FP > Fierce TK cancel > crouching FP is hard, Ive done it once and that's it
Remember, the Feint after the first initial fierce punch can be delayed a bit, it is actually not as fast as you think it would be, so after you hear them get "hit" try to feint the fierce TK and then punch again.
The method I use is negative edge, so while you do your first initial fierce punch, you would then do the motion (QCB) for the fierce TK while holding the fierce punch down, then letting go, press 2 Punches, and then fierce punch again
Last I can't multi feint with Seismo Hammer, TK is easy
Just mash :df::df::2p: if you dont have meter or even if you do, but you can always mash that direction and pressing punch then 2 punches to cancel.
So can anyone tell me the 'special way' they do this because it should help
*puts on an flame-eating forcefield* I use a PS3 controller *ducks*
Answered in the quote :p.
But yeah, could have just replied in the quick questions thread.
Paladinight
05-19-2009, 04:55 AM
Answered in the quote :p.
But yeah, could have just replied in the quick questions thread.
Whoops, forgot sorry guys.
I'll try the FP > DF, DF, PP I didn't think of that.
Ok, wow apperantly you don't need godlike speed for some of her attacks.
I tried Negative Edge I think its because I don't time the second FP right? Either I'm too slow or I'm not doing it right.
I don't like mashing, mashing can result in inconsistency and that will get me killed :P, anyone know a Piano motion for this?
I also forgot to add, I can't consistently do Seismo Hammer, SJC, TK I thought I got the 'motion' down but it turns out I didn't and got beaten up for it :P (Damn those shoto Sagats D:)
b_rizzy86
05-19-2009, 09:43 AM
Yeah, for the firce feint fierce, there are 2 tricky parts: getting the timing to feint the tk, and then getting the timing to hit c.hp so that it combos; not too fast that it doesn't come out at all, and not too slow so that it doesn't combo. the timing is still kinda lenient, but can give you problems if you don't realize it.
As for the seismo, tk combo, what motion are you using? The easiest way I can think of is to keep rolling to ub and then press punch.
Paladinight
05-19-2009, 03:03 PM
Yeah, I think I can't get the second Fierce down but I haven't tried yet I have to go to school.
I'm doing qcb + ub like you said, am I doing it too fast, too slow or just maybe hitting the punch early because I can do Fierce easy but when its down to Heavy and Light I mess up and she just SJs away.
H. Knight
05-19-2009, 03:31 PM
FFF is an easy motion:
(1) :d: + f.P (2) :qcb: + f.P (3) :l::db: + PPP (4) :d::df: + PPP
Or what I dub the "four taps" motion since I'm a pad user (double tap f.P, double tap PPP). I sectioned the above to make it easier to explain:
1) Crouching f.P. Simple, it's the starting punch.
2) Now you're starting the f.P TK while crouching.
3) Here you're starting to buffer the second c.f.P while canceling the TK (buffering is mostly a preference as I've found out. I don't do it, but you might like it).
4) Final f.P using PPP since it's easier when using pad.
You can add:
5) :d::df: + PPP for an extra EX seismo after the second c.f.P.
It's pretty simple, really. It's easy to mess up, but I still get it around 40% of the time and I'm getting better by the week.
DrumsAreNeat
05-20-2009, 10:11 AM
Yeah I just figured out the main reason my FFF was giving me issues is I was doing the QCB for the f.tk too fast and I wasn't focusing on negative edging the f.tk before feinting it. So as Long as I do qcb nice and steady and pay attention to when I release fierce it works nicely.
SO thus.
1.:d:+:hp:
2.:db::l: + Negative edge :hp:
3.:hp::mp:
4.:r::df::d::mp:+:hp: :df:+:mp:+:hp:
Similiar to the above post.
But as it has been stated before, use regular fierce combos until you can get this down proper.
I just do :r:+:hp::df: :d: :df:+:mp::hp:
b_rizzy86
05-20-2009, 10:30 AM
For the sjc tk, you want to do it very fast so that she doesn't leave the ground. Since you're on pad, this is what I did when I was on pad: qcb, then release to neutral, and then hit ub+punch. On pad, sometimes it's hard to match the ub with punch when you're rolling the full motion. At least I did...
R_Panda
05-21-2009, 12:26 AM
snip
Concerning FFFxxEx.Seismo (if anyone cares how I do it):
:d::hp:, :db::l::hp:, :df::mp::hp:, (without moving from df):mp::hp:, :d::df::mp::hp:
I personally find this way easiest, since I can press fp quick enough and with more consistency (than negative edging), I might as well (instead of negative edging, which I find difficult in actual matches). Also, I feint while already holding df so thing aren't too complicated. Also, shortcuts. Hoho, what a beginner's SF.
Paladinight
05-21-2009, 01:03 AM
ARGH, getting there the FFF is close I can almost taste it XD
mainly I'm doing
db + FP > b + FP > PP (macro FTW) > db FP
I think I really am reacting to slow to connect the second FP but i'll get there
I sort of got the whole SJC TK, I think i'm doing it too fast (trust me my fingers are nuts, my friend always want me to bring my own controller because they're scared of me breaking it).
Now how do you do the QCB + UF BK and c.fp > EX Seismo because I can't nail either of them at all.
ROFLMAO at this being a beginners SF.
Refraxion
05-21-2009, 01:29 AM
For the sjc tk, you want to do it very fast so that she doesn't leave the ground. Since you're on pad, this is what I did when I was on pad: qcb, then release to neutral, and then hit ub+punch. On pad, sometimes it's hard to match the ub with punch when you're rolling the full motion. At least I did...
Off topic, but gg today man. We met up in the championships.
DrumsAreNeat
05-21-2009, 07:56 AM
it's noob friendly, just not viper :)
b_rizzy86
05-21-2009, 08:46 AM
Off topic, but gg today man. We met up in the championships.
I remember! GGs. You made me realize that I have no idea how to play against another Viper... I fell for so much of the same stuff I do to other people :rofl:
mainly I'm doing
db + FP > b + FP > PP (macro FTW) > db FP
Be careful about using the 3P macro, if it's set for 3P. Pressing fierce while that button is still held down means no fierce.
Now how do you do the QCB + UF BK and c.fp > EX Seismo because I can't nail either of them at all.
For the insta-bk, wait a little after you press uf to press kick to start the bk, that way she's off the ground doing it. Remember that method I mentioned where you do the qcb, then release, then do the ub+punch? Do that with this too, only hit uf, then kick (not at the same time). The timing is kinda strict though; insta-bks are the one move I can't do consistently.
For the c.fierce to EX Seismo, hit c.fierce, let go of the pad, and then do the motion for seismo. Gotta be done pretty fast.
DevilJin 01
05-21-2009, 08:52 AM
Yeah I can only do qcb, uf+K burn kick consistently on the right side of the screen. My hand for whatever reason has trouble hitting up forward after a qcb on the left side of the screen. I guess I just haven't made myself ambidexterous enough yet. If you do d,u qcb+K super quick on the stick you can also get insta burn kick but it's not as reliable since you have enter a ton of inputs in like a quarter of a second. Sometimes I end up doing that command on the left side of the screen since I mess up the true command. I'll get it half the time and the other half Viper will fly too high and over their head and I get smacked.
b_rizzy86
05-21-2009, 11:41 AM
Yeah I can only do qcb, uf+K burn kick consistently on the right side of the screen. My hand for whatever reason has trouble hitting up forward after a qcb on the left side of the screen.
I know what you mean. I have the same problem. My hand doesn't go straight to uf, it hits all kinds of other directions according to input display. And then, if I do hit uf, I gotta worry about hitting kick at the right time...
Paladinight
05-22-2009, 06:27 AM
*sigh* I can't seem to ever get the second c.fp fast enough, I can Fierce TK Cancel at will but I can't even get this D:
Yeah I think I'm doing it wrong I can't do the whole qcb + let go + ub, I just did it insanely fast with the timing of seismo xx seismo, how much time am I allowed to use for me to let go and press uf and still have her insta-BK.
I seem to have a problem doing excecutions on my right side, so I can't pull off long combos when I'm on the right side and I kick myself for not finishing off shotos when they deserve it.
O_o I have to do the c.fp + dp motion fast? Damn people if I can land this punishing will be easy stuff.
Side note: why don't people use her f + hk and f + mp at all? It seems to work against most stuff.
Shindrah
05-22-2009, 08:35 AM
Funny you should mention needing lightning speed for all her moves, but yeah, once you get it down everything is in slow mo, even fierce feint fierce.
For fierce feint fierce I do these motions.
down, HP, down back, back, HP, down back, MP + HP, HP.
Once you start doing it a couple times and getting it down listen too the rythm, it helps A LOT, at least it helped me a lot.
This way just came natural too me because when just doing regular c.HP xx ex siesmo I would always be holding down back when I used the c.HP anyways, so I just committed the fierce feint fierce part too finger memory and now I'm at a pretty high success rate.
Honestly I would just worry about fierce feint fierce way down the line, for maybe 4 weeks strait I just lived with c.HP/cl.HP xx ex siesmo, and once I felt comfortable with almost every match-up I then realized how many games I could win if my punishment was just that much higher, so I then went and learned fierce feint fierce.
Also I've never used forward + HK unless it was an accident, f + mp on the other hand is very good, use it in feint strings and mix-ups.
Paladinight
05-22-2009, 05:21 PM
Yeah, I finally figured out how to do c.fp xx ex siesmo, apparantly the game recognise df, d + pp as an ex seismo well atleast it does for me.
I can nail the fff a little bit of the time now i'm getting there.
Still can't nail the insta-bk and multi seismo feints though.
The f + hk is pretty decent I throw it out once a while when their expecting a TK and they forget about the second hit, I also use f + mp alot cuz its so fun for me to miss XD.
b_rizzy86
06-17-2009, 01:24 PM
Don't know if you still check this thread, but I have another tip for the insta-bks, since I use a pad as well...
When you do the up part of the motion for normal jump ibk, hit the kick immediately afterwards, almost the same time. For super jump motions, you have to hit it a little longer than immediately.
OMG_ThisIsSoEz
06-20-2009, 11:40 AM
I just want to make sure I got something right: In both the last parts of Vipers Hard trials 4# and 5# I have to HJ cancel cr.HP into H.BK.
But in Trial 4# that BK has to come out immediatly, without the HJ actually happening and in Trial 5# I have to do the HJ diagonally to make up for the room I lost when connecting the second cr.HP, right?
It would really suck for me to finally get the combo done, just to see that my HBK wasn't acceptet like in the 4# Trial, just because I didn't do it immediatly.
The hint with the negative edge for cr.HP > feint > cr.HP is gold. Without that I wouldn't have figured it out. Thanks a lot.
Refraxion
06-20-2009, 12:16 PM
You would do the insta burn kick motion after the ex seismo and hope that a grounded bk comes out, then you can do your Ultra.
OMG_ThisIsSoEz
06-21-2009, 10:56 AM
You would do the insta burn kick motion after the ex seismo and hope that a grounded bk comes out, then you can do your Ultra.
Yeah, thanks. I reviewed the vid I was referring to and saw that the insta BK motion hits far away from the jumping point.
But I tried this combo all day long and I cant get it down. 9/10 times after I connect the 2nd HP she does her Super instead of EX Hammer, and the times I randomly connect an Ex hammer, I can't get more than a random high jump once in half an hour. I can do the Ex Hammer > HJ Cancel into insta BK > Ultra alone, but in the combo I srew up every time...hell I hope I get lucky soon, my left thumb feels odd. I hate this hardcore combos.... o_O
Refraxion
06-21-2009, 10:54 PM
Ahh.. D-pad I assume, I think I know what you mean, for some reason my reaction to a super / ultra motion is much more familiar than the dragon punch motion so I get super out a lot too if I do that.
Best advice would be to buffer in the ex seismo during the fierce punch, or down slide to forward then down PP.
Lost Fragment
06-22-2009, 10:10 PM
Keep in mind that I'm only (as in, in the past few days) beginning to hit FFF somewhat consistently, but what I did to get it down, was master all the tiny pieces separately.
First, you want to get the fierce into tk timing down. To do this, just go into training mode and do fp, qcb + (negative edge) fp over and over again until you get the timing down. Don't even try and feint the tk at this point, just let the tk come out.
Once you get that into muscle memory, add the feint at the end of it. So, fp, qcb + fp, hp+mp (or whichever buttons you prefer to feint with). If you're having trouble with this, practice feinting the tk alone.
Once you get that down, add the crouching fp and practice it until you can hit it consistently.
Then just keep adding from there.
the Skout
06-22-2009, 10:57 PM
i find that if you have some nice buttons i.e. not stock madcatz SE ones, it's much easier to tap fierce twice rather than use the negative edge to be consistent. I say that because there's a chance there will be a lack of accuracy with the stock buttons with quick back to back button presses such as those. Negative edging can totally fuck up your feint input and turn it into an ex tk
i mean that's just me i guess, i feel it's easier to confirm the timing with a button press than a button release.
OMG_ThisIsSoEz
06-24-2009, 07:12 AM
After 3 days of excessive Viper trial practicing I finally did her last hard trial. In the end the key to succes was to not only use negative edge once, but twice.
I of course used it all the time to perform cr.HP > TK feint > cr.HP, but now I also hit PPP to do the 2nd cr.HP while performing the movement for EX Seismic Hammer and releasing PPP.
Now all ot of sudden I consitently connected everything up to the EX Seismmic Hammer and that made the whole combo like 100 times easier.
Still hard to do, and much respect to all the players out there, who can play decently with her. That is mad timing skill.
Ashurei
06-24-2009, 05:15 PM
i find that if you have some nice buttons i.e. not stock madcatz SE ones, it's much easier to tap fierce twice rather than use the negative edge to be consistent. I say that because there's a chance there will be a lack of accuracy with the stock buttons with quick back to back button presses such as those. Negative edging can totally fuck up your feint input and turn it into an ex tk
i mean that's just me i guess, i feel it's easier to confirm the timing with a button press than a button release.
thats what i used to think, then i decided to practice negative edge. once you get the timing down it really feels easier cause there's less button input. but then again i dont have madcatz se buttons.. are they that bad?
Refraxion
06-24-2009, 11:42 PM
I'm using the TE, and I love negative edge... haha.
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