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View Full Version : Standing Far HK goes through fireballs



sweatyshoulderguy
05-29-2009, 10:30 PM
i have found out when timed right far standing heavy kick goes through at least(because i havent tested it on everything) guiles mp and hp sonic booms, all of sagats low fireballs, and comepletly beats psycho crusher.
Not sure what else this works on but hey if timed right just press hk and the fireballs just fly by.
pls help me by testing it for yourselves itd be nice to know how many fireballs it goes through.

FuriousJodo
05-29-2009, 10:32 PM
That's neat, but lk Guac also dodges fireballs and I think you recover a bit quicker from it (not entirely sure on that one but I think so).

I have a new found love for Guac since I learned it can grab hurricane kicks.

edit: not saying I won't give this a try though - would be handy close up (Guiles love to do this stuff at point blank).

deadfrog
05-29-2009, 10:33 PM
I kneeew this thing had some messed up hitbox properties but that's wild! Good find, man. :lol:

sweatyshoulderguy
05-29-2009, 10:38 PM
id use lk guac but but if your within half screen its not a good idea because of the recovery on it. remember this a 2 hit and the 2nd hit is an overhead lk guac just grabs airborne. this move is just a bit safer against the firballs it can dodge i think fat and slow ones last long enough so the invincibility of it is gone but for close sonic booms and low sagat fireballs they eat my feet

S-Laughter
05-29-2009, 11:27 PM
I'll play around with this... It could be good for when they pull a projectile from just outside of poke range. Depends on what the timing needs to be. i think worth a look, because close range projectiles dodged with a guac usually lead to punishment when the wiff guac lands <<<_<

Densuo
05-30-2009, 12:11 AM
I can confirm that the :hk: dropkick beats Psycho Crusher.

My cousin LOVES doing that move and I Dropkicked him out of it EVERY time.

S-Laughter
05-31-2009, 01:42 AM
It also beats honda's headbutt!!!

finally... something that works vs honda!!!

GoggleCandy
05-31-2009, 07:24 PM
Honda's a bad matchup for me. Good find ... anyone tried this with the Blanka ball?

sweatyshoulderguy
06-01-2009, 09:34 AM
it doesnt work with blanka ball

Densuo
06-01-2009, 10:58 AM
it doesnt work with blanka ball

Block -> Hab dash xx slide is far better anyway

Stevercakes
06-01-2009, 11:01 AM
It also beats honda's headbutt!!!

finally... something that works vs honda!!!

Sweet. I hate playing honda's. Thanks!

S-Laughter
06-01-2009, 12:59 PM
with blanka ball, standing block it, then hab dash slide, you'll get him as he lands before he can block.

I have NOT found this to dodge hadoukens... maybe it gets guile's projectile, but I wouldn't use it for the shotos.

btw the c.hk can slide under high ts, and gouken's projectils. So when you see him charge instead of guessing to block or jump, just dash forward and slide when he releases ^_^

Mechanica
06-01-2009, 03:28 PM
Dudes, a neutral jump is way better than just throwing out s.hk against honda. He headbutts and you come down with a j.hp into some ultimate damage. Or if they try to make you land on the headbutt, use j.mk or j.hk (which is a little more difficult/less safe than j.mk to try to land on his headbutt with). If you're close and he buttstomps, you air throw. Nothing, you land and block. S.hk has enough recovery for a good honda to EX headbutt you when you land if you're just throwing that shit out there, methinks. I mean it's good to know in case you're way ahead and need one hit to kill him but still.. risky. You don't wanna take stupid risks like that with this character. :tup:

halcyonryu
06-01-2009, 07:03 PM
You can actually jump up over a headbutt and then run up and rsf him for 2 or 3 hits when he reels out afterwards. It's at least a free throw.

The only real practical use of far HK that I've found is as a focus attack counter, someone on here put me onto this and it's great, if you don't do this you should start. You ever play one of those people that focus attacks when you run at them, or on wakeup, trying to counter a splash, well you just run up and roundhouse them, it'll 2 hit them out of the focus, then you can link a low forward into whatever(really easy link). If the "whatever" that you do out of the run there hits, you just took half of the dude's health. Does about as much damage as landing an ultra. 2hits of roundhouse vs. armor does a huge huge chunk of life. And if they block instead of focus, well you still have a chance of getting some damage out of the overhead if they are unfamiliar. It is way more damaging and less committed/risky than trying to fajita buster the focus attacks.

I'm gonna make a post later in matchup thread about what characters can have their focus roundhoused, and some other random character specific things.

Densuo
06-01-2009, 07:44 PM
...wait what? lemme see if I understand this...

Fuerte tostada
opponent FA's, absorbs,
you dropkick

or dropkick is really 2 hits?

halcyonryu
06-01-2009, 09:02 PM
Dropkick is 2 hits, one high hit then an overhead hit, but the first hit knocks the guy back real far, so the 2nd wont connect normally if the 1st one does. However if they focus, then they aren't knocked back since they absorb the first hit, and the 2nd will also hit them. You get the damage of 2 full roundhouses, no damage scaling, and the 2nd one is a counterhit. Then you can link a low fwd.

Arde
06-01-2009, 10:37 PM
Far st. HK is also one of the best baits to use as Fuerte.
It recovers much faster than it looks and Fuerte's hitbox property changes when he's doing it so that some hits can actually miss you.

One of the things I'm thinking of doing after a whiffed far s.HK is: run back or EX run back or focus attack in case they're thinking of poking you.

Wow, halcyonryu - you can actually link low fwd after far s.HK? Does that only work with the 2nd hit or will it also work with the 1st hit?
If it only works after the 2nd hit, does this mean if the opponent blocks low and gets hit by the 2nd hit, we can still link the low fwd?


Off topic but still in regards to Fuerte: In TRF videos, I also start noticing that more and more Fuertes are using far s.HK and cross-up j.Fierces.

Densuo
06-01-2009, 10:45 PM
dropkick is 2 hits, one high hit then an overhead hit, but the first hit knocks the guy back real far, so the 2nd wont connect normally if the 1st one does. However if they focus, then they aren't knocked back since they absorb the first hit, and the 2nd will also hit them. You get the damage of 2 full roundhouses, no damage scaling, and the 2nd one is a counterhit. Then you can link a low fwd.

ho

ly

shit

FuriousJodo
06-01-2009, 11:00 PM
I started using this a lot more today, and for the most part I am a fan of this kick.

Mechanica
06-01-2009, 11:47 PM
...wait what? lemme see if I understand this...

Fuerte tostada
opponent FA's, absorbs,
you dropkick

Good luck finding a player smart enough to focus absorb a press but not smart enough to let go of it and hit you with it. Nobody will keep charging and let you recover, stand up, and s.hk.

His normals are way beefier than you'd expect. Far s.mp is sweet, f.mk is one of the best normals in the game IMO, and s.hk is just plain cool. I have yet to find a use for jump lk, crouching mp, and s.mk, though.

Awesome about linking a c.mk after the dropkick through a focus. Good to know.

Densuo
06-02-2009, 12:01 AM
Good luck finding a player smart enough to focus absorb a press but not smart enough to let go of it and hit you with it. Nobody will keep charging and let you recover, stand up, and s.hk.

His normals are way beefier than you'd expect. Far s.mp is sweet, f.mk is one of the best normals in the game IMO, and s.hk is just plain cool. I have yet to find a use for jump lk, crouching mp, and s.mk, though.

Awesome about linking a c.mk after the dropkick through a focus. Good to know.

Thats really why I posted that. I thought it was too stupid to really be that, then after the post I was like "Yeah that cant be right" then halc posted what I initially suspected and boom problem solved... so now we have more stuff to abuse.


EDIT: No. Not abuse, as it wont do well vs certain people....On sagat this should be great, as with ken and Dhalsim. But not so much on Akuma due to back step and maybe Fei I think?

FuriousJodo
06-02-2009, 12:06 AM
I need to try throwing this out against Akuma's that like to get close. Oh how I hate his standing roundhouse.

Densuo
06-02-2009, 12:17 AM
Why not just slide him... that move's real fast or FA the second kick since that Akuma trys to close in with it and then rsf etc

halcyonryu
06-02-2009, 01:47 AM
The drop kick works really really well against akuma's focus actually. It reaches kinda far. I don't know how much it's going to help against his roundhouse though, I suspect not much since the startup frames are a bit high. Same reason why you can't just slide unless you start way before him.

You can't FA the 2nd kick if you block the first, unfortunately it isn't like a guile sweep, you are locked in blockstun. That kick singlehandedly ruins that matchup for me. They can pretty much just mash roundhouse and if you block one he can make you block like 8 of them if he wants to and if you flinch you lose half your health. You can ex run through one and punish it with rsf but if you don't have meter you're in trouble.

Densuo
06-02-2009, 08:52 AM
The drop kick works really really well against akuma's focus actually. It reaches kinda far. I don't know how much it's going to help against his roundhouse though, I suspect not much since the startup frames are a bit high. Same reason why you can't just slide unless you start way before him.

You can't FA the 2nd kick if you block the first, unfortunately it isn't like a guile sweep, you are locked in blockstun. That kick singlehandedly ruins that matchup for me. They can pretty much just mash roundhouse and if you block one he can make you block like 8 of them if he wants to and if you flinch you lose half your health. You can ex run through one and punish it with rsf but if you don't have meter you're in trouble.

I was reffering to s HK from a distance, but damn, I guess I should count my blessings... I've never had that move spammed on me