View Full Version : HHS to HHS combo
wzchiu
06-20-2009, 07:21 PM
hi everyone,
first of all, i main honda on psn and i want to thank all the other honda mains on srk for all their tips and discussion. i have a question about how to do a clean hands to hands combo. usually the second hands i perform either doesn't combo or it only hits a few hits; the opponent bounce out of range while i am still slapping air like crazy and left vulnerable to counters. i've seen on mrsnk's video that he's able to do this combo only on blanka cleanly. any tips on distance or timing? is it even possible on any other character?
thanks
PlayingKarrde
06-20-2009, 08:13 PM
You have to move a little forward after the first hands to connect fully with the second.
Telepathic
06-20-2009, 08:25 PM
You have to move a little forward after the first hands to connect fully with the second.
this is incorrect. To land fp HHS, fp HHS you have to hit 5 p inputs after the 4th hit of the first but before 7th. You will only land 5 hits of the second HHS for 100 damage. Fp HHS, fp HHS does the same damage as fp HHS, s.rh. The important thing about linking HHS's is that you can hit confirm to super by cancelling the first 4 hits of the second HHS.
j.rh, c.mk xx fp HHS, fp HHS xx Super = 618 damage
If you want to hit the second HHS full you must do fp HHS, walk forward c.lp xx FP HHS which is more advanced because it requires greater timing and execution.
Mr.SNK
06-20-2009, 09:35 PM
I made a video on that as well.
http://www.youtube.com/watch?v=5km6Oc3kmzM
http://www.youtube.com/watch?v=zW1OCLh8utU
wzchiu
06-21-2009, 12:20 AM
yeah, i've seen the 2 videos and they were a great guide for performing the hhs overall. thanks. but i guess from the posts above that it is possible to land 2 full jab, hhs on any opponent (not just blanka.) you just have to inch forward a bit, right? i'll see what i can do in training mode.
btw, i think jab hhs to jab hhs is worth learning because i've been experiencing reversal uppercuts that beats the st.hk from hhs. anyone else finding this out? or was it because i was slow on the st.hk? either way, it's not a big deal because once i figure out what my opponent is trying to do, then i just don't do the first st.hk and punishing them with another hhs in their recovery. i'm just hoping the cr.lp would be fast enough to beat a reversal uppercut from coming out.
Mr.SNK
06-21-2009, 05:37 AM
Um.... Those video's don't have Blanka in them...
I've gotta go to work but when I get back I'll try and explain the frame advantage you get from landing Fierce HHS and what you can do afterwords.
Telepathic
06-21-2009, 11:30 AM
When you land HHS you have to be able to tell if you can follow it up. If you do HHS at max range it will not land full and anything you do afterwards will not combo and can be reversalled. If you are missing s.rh then you either missed you link (timing) or the HHS was not deep enuff (spacing). You have to be able to identify the range and not follow up when it is not safe. Obviously if your HHS is blocked, s.rh, walk up c.lp, or fp HHS can all be reversalled.
Mr.SNK
06-21-2009, 01:24 PM
Thanks Tele. You have to react to everything you do with Honda for every single move he has in his arsenal is situational.
wzchiu
06-21-2009, 11:30 PM
i'm not buying the distance argument because i practically stick honda's animation inside the opponent during training mode and i still can't pull off cr.jab to hhs, cr. jab to hhs.
i was able to land a cr.jab to hhs, cr. jab to hhs and they both comboed on a guile. i didn't manage to do the last st.hk, but i think it would've hit if my timing had been better. however, it was purely by luck because i normally go by hearing how long the duration of the attack is actually hitting.
another thought i had was that could the combo possibly be affected by whether you are performing a counter hit or a reversal? i know for ken, if you do a srk, fadc to ultra, the ultra would land full if your srk had been a counter hit. otherwise he would perform his vertical flaming uppercut. any chance a counter hit situation would not push the opponent away that you can combo cr.jab, hhs, cr. jab, hhs, st.hk (or super)??
wzchiu
06-22-2009, 10:32 PM
i still haven't been able to master this combo over the past few days. as far as i can tell, it's just really hard links with tight timing. but thanks for all the tips.
DHEvil
06-22-2009, 11:40 PM
I can't for the life of me get the first jab to combo with the HHS.
SodomSFA3
06-23-2009, 12:46 AM
Only certain chars can be hit by HHS into c.jab HHS.
Blanka for instance can be hit witht his when he is standing or deep when he is crouching.
Ryu and ken for instance can only be hit with it when they are crouching.
Akuma can be hit with it standing and the list goes on and on you need to go into pratice mode and train yourself to know when you can and cant hit a HHS into c.jab HHS.
DHEvil
06-24-2009, 12:09 AM
Does the first jab even combo with the first HHS?
n817azn
06-24-2009, 08:59 AM
Does the first jab even combo with the first HHS?
yep, you just have to be really quick. Watch SNK's video.
i usually piano lp(lp hits target), mp, hp, then hit hp 2 more times really quickly. I haven't gotten it 100% tho yet. Remember you need 5 punch inputs.
PBalla
06-24-2009, 07:32 PM
question, is there ANY chance of me landing this on a pad?
Pieguy
06-25-2009, 02:29 AM
Yes, but it's easier on an arcade stick by far.
DHEvil
06-25-2009, 05:11 AM
yep, you just have to be really quick. Watch SNK's video.
i usually piano lp(lp hits target), mp, hp, then hit hp 2 more times really quickly. I haven't gotten it 100% tho yet. Remember you need 5 punch inputs.
If I do it too fast, it doesn't come out. And I'm 100% certain I'm doing it right because input display shows it.
I'm using Madcatz SE stick by the way, no mods.
n817azn
06-25-2009, 09:16 AM
If I do it too fast, it doesn't come out. And I'm 100% certain I'm doing it right because input display shows it.
I'm using Madcatz SE stick by the way, no mods.
So you got it to combo or you didn't? Are you sure your doing it fast enough? You have to cancel it within that lp attack which i think what like 3 frames maybe? If your in training mode and you set the dummy to auto block then you should be able to tell easy. So if your not doing it fast enough, then the lp will hit and the dummy will block the hands. There should be no gaps in your button depresses.
FlyMike
06-25-2009, 10:16 AM
question, is there ANY chance of me landing this on a pad?
One of the reasons why I'm currently learning stick. Yea you can half-ass it on pad and be terribly inconsistant and uncomfortable.
I'll admit, I hardly ever use this. I dont have it down at a rate I'd like and so I just dont go for it in heated matches. But free matches I might waste meter and EX hands to cr.lp->EX Hands, etc. because it's infinitely easier and not so chara stringent.
This here takes a good amount of practice and memorization to use effectively and in various matchups.
n817azn
06-27-2009, 12:58 PM
Soooo i've switched to using c.mk xx hands... so much easier to get it to come out consistently. i get it about 80 - 90% where as lp xx hands was maybe 50 - 60% if i was lucky. Just some food for though for those that have difficulty getting the hands out.
Pieguy
06-27-2009, 01:08 PM
Problem is mk is 7 frame while lp is 4 frames and lp outranges mk and has a better hitbox. C.mk is fantastic for punishing people's tripguard tho.
n817azn
06-27-2009, 01:44 PM
Problem is mk is 7 frame while lp is 4 frames and lp outranges mk and has a better hitbox. C.mk is fantastic for punishing people's tripguard tho.
Indeed, this is true, but if you can't get that lp xx hands out all the time consistently such as myself:razzy: c.mk xx hands isn't too bad of a sub. just saying. :tup:
crackshoot
07-07-2009, 06:36 AM
im a bit confused...HHS to HHS hits anyone, while HHS to cr.lpxxHHS is character specific? if it's character specific who gets hit and who does not, the only sure thing for me is that it hits on blanka...
Telepathic
07-07-2009, 09:39 AM
im a bit confused...HHS to HHS hits anyone, while HHS to cr.lpxxHHS is character specific? if it's character specific who gets hit and who does not, the only sure thing for me is that it hits on blanka...
HHS, c.lp xx HHS
Blanka
Dict
Sim
Guile
Claw
Abel
Cammy - Standing only
Doesn't hit Gouken, Fei, Seth
everyone else crouching only
HHS, c.lp xx EX HB
Dict
Blanka - standing only
Crouching - Claw, Gief, Elf, Rufus
HHS, c.mk xx HB
crouching - Dict, Akuma, Honda, Ryu, Ken, Viper, Rufus, Dan
Standing - Blanka
Crouching EX HB only - Claw, Elf, Sakura, Rose
Notes - HHS, c.lp xx HHS will whiff last 3-4 hits which leaves you in a bad situation. Because of damage scaling it doesn't do any more damage than HHS, HHS or HHS, s.rh. HHS, c.mk xx HB is Honda's highest damage string without meter.
j.rh, c.mk xx fp HHS, c.mk xx fp HB = 474 damage
wzchiu
07-12-2009, 12:39 AM
Telepathic,
That is really helpful. Thanks
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