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Koneko
06-04-2002, 02:09 PM
The boards seem so empty right now... :(

I had to bring some life to it, so post any combos, strats, questions, etc... Anything you want to add about Sakura.

FanBoy
06-04-2002, 02:31 PM
easy semi flashy do anywhere aircombo...

Normal Sakura + Evil Sakura:

lk lk (SuperJump) lp lk lp lk qcb+lk millisecond pause lp qcf+lp


Evil sakura strats == easy!!!

just ashura warp till your in close... punch throw and mash like crazy... rinse, repeat.

or if you feel like actually doing a combo...

lp lp hp qcf+p qcf+PP

DrumlinerJoe
07-29-2002, 12:49 PM
Ya'll forgot to post her easiest combo as normal Sakura, standing lp lp, lp shouoken xx into qcb kk.

This next combo only works on some characters, I know it works on Cable and I think Sent. You gotta be Evil Sakura.

launch, lp lk, roundhouse hurricane kick, hits 3 times, then air throw, OTG qcf pp.

If it doesn't work on some of the other characters you can just lp, lk, lp, lk, air throw then OTG qcf pp. The throw resets the damage.

If you got them in the corner and you don't have meter or wanna save it, you can luanch, lp lk lp lk, air throw, and either lp dragon punch, or do an air fireball.

Bonesaw
10-26-2002, 02:16 PM
Sakura......You the Shiiznit..!!!!!

Sakura is too sweettttt!

She can hang with any character... Very well balanced..

I think she is one of the best characters on the capcom side...

Things to know about Sakura..
1. Best air combo...(also most reliable, with most damage)..launch lp,lk,lp,hurricane kick w/lk, Fp, FK (the Fk is tricky to connect on some characters...
2. Abuse her lp dp..especially the tigerkneed version..lot of priority and good for wuick cross ups..
3. Her jumping Fk has crazy priority...
4. Use her qcb kk super to punish assists..(when opponent doesn't have a super that can reach that high)..Also Sakura can block right away after she finsihes the super on the assists..most people don't realize this and try to hit her on the way down..
:lol:
5. Her Kick throw does a lot of damage..
6. Sakura plus Ironman is a sweet combination...With sakura..
Bread and Butter combo(w/Im) should be cr lk,lp,qcflp,XXqcb PP, XX Proton Cannon.. The proton cannon does a hell of a lot of damage since the opponent is off the ground and at perfect height for the PCannon..
7. When opponent is in corner jumping at you or if opponent is coming in after you have killed one of their characters..do a fireball super as they are coming down..after that..walk in and throw..(very easy to do)..Sakura recovers before they do...
8. Taunt whenever possible..
9. Her best assist is w/o a doubt the charging star wanna-be shoryuken..Goes through things you wouldn't believe..(especially good against Doom rocks and Sentinel drones and Commando antiair...) plus it does a lot of damage..It's an excellent counter assist..
10. She is soo cute and adorable and screams like no other..
11. Use her air fireball super to chip jump happy characters(you have to learn when it's safe to use though)
12. Evil form...I personally don't prefer this because she loses her shield during her assist...but if I don't plan to assist with her too much..I change into evil..
13. Evil sakura strats:
Against dash in characters...(like cammy, wolverine)..fireball XX super fireball...Very effective(just learn the spacing for it)
Her superfireball is unpunishable by AHVB and Head Crushes etc..Very Quick Recovery..and loads of damage...very good chipper too..
14. Against Sentinel and large characters jump in with Fk or Fp followed by lk hurricane in the air..
15. Sakura has probably the easiest infintes on Sentinel...(you don't need any sort of timing with it)...
jumping attack..land..(jump w/lk...lk....fk or fp....qcb lk)

One more thing: Sakura is very much top-tier to me..
Anyone who disagrees with me?

I am pretty sure that the Japanese having her ranked amongst the top 7 in the game....right? does anyone know for sure...

Taramoor
10-26-2002, 05:16 PM
Originally posted by Bonesaw

Things to know about Sakura..
1. Best air combo...(also most reliable, with most damage)..launch lp,lk,lp,hurricane kick w/lk, Fp, FK (the Fk is tricky to connect on some characters...
2. Abuse her lp dp..especially the tigerkneed version..lot of priority and good for wuick cross ups..
3. Her jumping Fk has crazy priority...
4. Use her qcb kk super to punish assists..(when opponent doesn't have a super that can reach that high)..Also Sakura can block right away after she finsihes the super on the assists..most people don't realize this and try to hit her on the way down..
:lol:
5. Her Kick throw does a lot of damage..
6. Sakura plus Ironman is a sweet combination...With sakura..
Bread and Butter combo(w/Im) should be cr lk,lp,qcflp,XXqcb PP, XX Proton Cannon.. The proton cannon does a hell of a lot of damage since the opponent is off the ground and at perfect height for the PCannon..
7. When opponent is in corner jumping at you or if opponent is coming in after you have killed one of their characters..do a fireball super as they are coming down..after that..walk in and throw..(very easy to do)..Sakura recovers before they do...
8. Taunt whenever possible..
9. Her best assist is w/o a doubt the charging star wanna-be shoryuken..Goes through things you wouldn't believe..(especially good against Doom rocks and Sentinel drones and Commando antiair...) plus it does a lot of damage..It's an excellent counter assist..
10. She is soo cute and adorable and screams like no other..
11. Use her air fireball super to chip jump happy characters(you have to learn when it's safe to use though)
12. Evil form...I personally don't prefer this because she loses her shield during her assist...but if I don't plan to assist with her too much..I change into evil..
13. Evil sakura strats:
Against dash in characters...(like cammy, wolverine)..fireball XX super fireball...Very effective(just learn the spacing for it)
Her superfireball is unpunishable by AHVB and Head Crushes etc..Very Quick Recovery..and loads of damage...very good chipper too..
14. Against Sentinel and large characters jump in with Fk or Fp followed by lk hurricane in the air..
15. Sakura has probably the easiest infintes on Sentinel...(you don't need any sort of timing with it)...
jumping attack..land..(jump w/lk...lk....fk or fp....qcb lk)


1. Following up the lk-ahk with her airthrow will generally do more damage, and if you're in the corner you can hit them as you're coming down.
2. Don't do this against fast characters like Magneto, Cammy, etc. On block the recovery time is long enough that they can rush right underneath and launch you into death.
3. Usually, yes, but it also has a weird angle of attack. Don't jump in on high-priority launcher characters like Guile, Magneto, Anakaris, or Storm.
4. Cable and Storm will both destroy you if you attempt this. (AHVB, Hailstorm respectively) But against most other characters it works. (Watch out for Ken, Capcom, Cyclops, Blackheart)
5. Yes, but kickthrowing into an assist (especially Tron-Y) does even more.
6. I recommend Sakura/Doom over Sakura/Ironman anyday...
7. Push block, land, super of choice. Don't just throw out Normal Sakura's shinkuu hadoken, it's not wise.
8. No, taunt whenever Sentinel does a fierce rocket punch. You'll outprioritize him and send him flying. It's really quite humiliating in all the right ways.
9. This depends entirely on how you're going to play, but projectile is just as good as, and sometimes better than, her dashing assist.
10. No comment.
11. He's right, it does do decent chip, but it's not that easy to time unless you're playing against Storm.
12-14 no comment really.
15. The infinite is actually j.lp, j.lk, j.fp, lk-ahk, land, repeat. And it will only work on a standing Sentinel in the corner. You can make two repetitions outside the corner before you miss, so if you have only a short distance to force him to make it work, go for it.

Other notes:

Normal Sakura:
-If you land a qcf+p the fireball super is recommended. The kick super will miss occasionally, but I have never seen the fireball fail to connect.
-Best ground combo: dash-in, lp, lp, fp, qcf+fp, qcb+PP
-Best otg combo: c.rh, c.lk, s.fp, qcb+PP
-If you have a good pinning assist (Tron, Doom, etc) be sure to mix up her c.lk and f+hk (overhead)
-You can't connect her qcf+PP super off of a sho'oken. It does not work. Best connecter for her qcf+PP is off a dashing standing fierce. So, j.fp, dash, lp, lp, fp, qcf+PP.
-Use all three of her launchers regularly. mk is best against characters with super armor. c.hp is best against jump-ins. df+hk is best against rushdown as it's the fastest one she has.
-Use the sheer size of her air fireballs to keep characters like Sentinel, Storm, and Magneto from getting uppity.
-Against Storm/Sent. If you are trying to rushdown and Storm does a typhoon and calls the drones; block the typhoon, trip Sentinel, and immediately do the fireball super.
-Sakura can duck under a number of things, from a unibeam to Sent's plasma, be aware of how small Sakura is and use it to your advantage.

Dark Sakura:
-Best ground combo: hit them with anything, qcf+PP
-Best otg combo: c.hk, c.lk, s.hk, qcf+PP
-If you're going to try and teleport forever, make sure the sticks are worth the effort, it's hard enough to do on good sticks.
-Calling assists and then immediately teleporting (fdp+PP) is alot riskier than most people think. It's safe against beamers like Cable, Cyclops, and Ironman, but characters with excellent screen coverage like Storm, Sent, and Magneto will be difficult to punish.
-Her beam does an unreasonably large chunk of damage. Use it to punish assists, since it's difficult to counteract or prevent.

shiniduo
10-26-2002, 05:23 PM
It's weird isn't it...her shinkuu hadouken super(evil form) does otg while ryu's doesn't(actually shows how good she is)....;)

WiLD_DaIGo
10-26-2002, 06:52 PM
best combo....

taunt xx her hadouken super in regular form....

DrumlinerJoe
10-27-2002, 03:45 PM
Originally posted by Bonesaw
[

One more thing: Sakura is very much top-tier to me..
Anyone who disagrees with me?



She doesn't have what it takes to make her anywhere near top tier. Her entired game is pretty much ground based, against Mag, storm, Sent, Cable, etc... she's pretty much a goner. A lot of the Second tier can beat her down pretty well too.

That said, she does have a pretty damaging air and ground throw. And after the air throw you can OTG with the super fire ball in evil form. This does huge amounts of damage.

Also, she is much more effective in her evil form. Her super fireball punishes assits very well. Her teleport has no startup or lag, and her fireballs go all the way across the screen.

10-27-2002, 08:20 PM
taramoor, #15 works.

jump upforward lk,lk,fk hurricane infinites to the corner iirc. Then my buddy switched it up. anyways, the infinite count went past 100 for some reason and it kills sentinel. wierd shiet.

Bonesaw
10-28-2002, 10:50 AM
Originally posted by Taramoor



-You can't connect her qcf+PP super off of a sho'oken. It does not work. Best connecter for her qcf+PP is off a dashing standing fierce. So, j.fp, dash, lp, lp, fp, qcf+PP.



That combo of yours is great....Too bad it doens't work...

And why the hell would you want to do that super?...

Bonesaw
10-28-2002, 11:02 AM
Also, Sakura can juggle with cr lp...ala magneto...

So, she has a guaranteed launcher combo if psylocke hits...

Chun-Li's Pimp
01-19-2003, 01:59 AM
I thought I'd make a Sak thread, and I know there are people out there that use her, so let's talk schoolgirl. Even if you don't, come support this shit ^_^.



First, the unpleasantries of normal Sakura. Let it be said, that she is NOT top tier in this form. She's prolly low second tier, but still a fairly solid character.

As far as normals go, her j fk has CRAZY priority. Like I've kicked out rocket punches and IM's launcher, so yea. It's good. Her s. lp is fast and high in priority, think Psy c. lk.

Her throws are both good. FP throw is UNROLLABLE, which makes it interesting for cross ups or another throw. Mash it for best results. Her FK throw isn't anything special, unless you throw into assists...namely tron(more on this later).

Specials...bleh. She has nothing abusable. but here's a brief overview.

Her jab sho'ouken is very safe though, but there isn't really a point in just throwing it out there. In the air, fp sho'ouken can cross up with like sent drones or storm proj. Nothing special.

Hurricane kick is supposedly glitched. But it's really not and only works on the ground, making it impossible to set up in a real match. It's not really even glitched, it just does about 40 damage if each hit connects. Only plausable use as her expansion assist vs another assist. =\ whateva. Also in combos(more for that later).

Fireball sux in this form...ignore all uses. The FP AIR version can be used like...to keep them grounded but it's pretty weak.

Supers are all below average. =\

Her fireball super is only useful in combos, as is her hurricane kick super. Her dashing attack super is difficult to connect, but it DOES hit an assist for the full super, which catches people by suprise...or something. Just avoid her supers outside of combos.

Yay, now on to TOP TIER SAKURA! Whether or not she actually IS top tier or not is debatable. IMO, no. But theoretically, she can teleport forever. Although I can only stay invincible for like 3 reps, it IS possible. Lol and if you can do it, more power to you.

Everything is basically the same as normal sak with a few minor changes to her normals.

Her Sho'ouken doesn't have the shield, so it's pretty worthless now. As an assist, she physically does the uppercut at the end, so it makes comboing that was previous impossible now a viable option. Of course as an assist, it loses all purpose as a shield, but whatever.

hurricane kick's the same

Hadouken: Now straight and fullscreen. Nasty lag on it, very quick start up. It's usually on used in combos on the ground, or if covered by an assist. Now it's a decent tool in the air. Keeps some people grounded. Not much lag. It's pretty safe. It does damage too. ^_^

Teleport: Wheee, 0 start up frames, 0 recover. That essentially means that when you imput the command, her frame is off the screen. Goes through AHVB/hail/HSF like nothing. it's 100% safe to do it anytime you can. Tricky tactics include cross ups, tp and throw when you get near them, or pushblocking HSFs/AHVBs and TPing out...as opposed to SJing them.

Supers: The same except her fireball super.

She now has one of the fastest supers in the game. It's one frame in activation and recovery. That means, jab xx shinkuu hadouken works, and also a blocked super is safe, even vs cable or pointblank ken. :eek: It chips a grip too, more than hail or ahvbs.


Guardbreaks: Ok ladies and gents: Sakura guard breaks, gonna be edited on the front page too. ;)

j. fp xx lk sempuu kyaku, land launch with DF+FK, air combo.

j. lp, land(taunt xx), SHDK

Lol those are her practical ones without assits in the corner only. Not really sure about midscreen breaks, but I go for TPcross ups or cross up shoouken's. Either works decently well.


A few assists work well, so I'll list them.

Lp+sent drone, fp xx shoouken in air, they GB on drones, where you can launch or do a super...it's not HARD...but the timing is tricky cuz you have to time the lp before they come out.

lp, lk, land with them, throw into tron. ;) I use this one the most.


more coming up
:confused:

magnus
01-19-2003, 02:22 AM
Any way too start some kind of thread huh Chun? But, thanks for the info. Evil Sak sounds like she owns with her teleport. I mean, I have always heard about her 0 frame tp, but when you think about it, it is too damn good!:D

Keep up the good shit, and I really hope to see this thread grow. Although I can gurantee you that Sakura will never be top tier tourney material, but it is fun using the non top tier characters every once and a while.

Chun-Li's Pimp
01-19-2003, 02:59 AM
Continued:

All of Sak's assists are usable, but generally her dash is considered the best. Depends on the match up I say.

Her dash goes through bullshit traps, like cable/sent, storm proj, ALL of spirals swords, etc etc. She just plows through them. Even doom rocks and strider's orbs. Basically, if it's not a physical attack, she'll suck it up and keep on runnin'. Good assist for almost every situation. The major weakness is AA. She loses to pretty much any AA in the game for free, not to mention, get's her retarded hurricane kick super that has absolutely no practical purpose whatsoever. Also, note that when she's evil, this assist is completely worthless outside of combos.

Proj type has it's uses, but mainly anti sent flight. Her fireball is quite big and goes a good distance up at a good angle. So if sent is within half the screen, he'll get hit if he doesn't retreat/unfly. Conversely, this assist gains much more applicability when she's evil. It's a quick fullscreen projectile that can cover pretty much anything. Not a bad proj assist at all.

Exp type is her assist killer assist. ^_^ and while it doesn't really beat anything out, it does about 30+% to any assist. Decent priority, but it won't ever beat out commando/cammy/cyke/psy or even cable. :( Not to worry, cuz if they throw it out, target their assist with her and cover her ass. It'll kill an assist pretty damn quickly.

Overall, stick with dash, unless you're up against a sent that IS NOT paired with cable/storm.

Partners: Of course mvc2 is a team game, and she benefits from the same assists every other character in the game does. Namely:

Storm/sent proj/drones: covers her ass for her hurricane cross ups and fireball/shoouken lag. No traps or anything, just basic shit. TP cross ups with these assists work sometimes, and also as bait. Call them out and TP around.

Doom AA: Best assist in the game works well with Sak too. Go figure. You have chip and lock down now added to her game. Think a weaker S/D, but you can call doom and jab/short TP around back and forth and keep them in some pretty good lockdown...very very VERY hard to punish your doom assist as long as you keep teleporting. It's not really a dominat0r strat or anything, just irritating and fairly safe ^_^

Tron: ChaCHING! I find Tron proj to be a splendid assist to compliment Sak. Shinkuu hadouken+tron is an EASY 80%, usually 90% depending on the combo. Also, THROWING into Tron with FK is INSANE. like another EASY 50%. you can fp throw, then throw into tron as they get up. Painful. Since sakura DOES have an overhead, she has some nice cross ups with tron too. If you get them in the corner, you can c. lk+tron, f+FK for an overhead with plenty of time to kill them if it hits. It's pretty hard to block too because tron keeps you in block stun low, while you hit high. Without pushblocking tron, it's pretty good. Telport cross ups with tron are devestating too. She's prolly your best assist.

Mag Proj: Prolly the CLEANEST way to set up her infinte and other flashy combos. Also a super battery for her to get meter...not to mention a safe DHC. Mag doesn't really need meter, so I'd just as soon use it on Sak. Mag/tron is also very good.

Possible teams:

My fave of Mag or Storm/sak/tron.
Storm/Sent/Sak
Doom/Storm/Sak
Cable/Sak/Anotha(in this team I use cable as a battery, cuz he's pretty damn good at randomly aquiring meter. He always has it.

How to play: The way I play is get as much meter as I can, and get Sak in safely, Dark Transform(DTS from now on) and rush down with tron or run TP away and call doom.

Keep in mind that Sak is very capable of earning meter for herself, it's just that when she does, she usually loses alot of life, and you have to take the chance of her dying. but at least you have meter for your next char. YOu can DHC OUT of DTS, but not INTO it...which means like s. fk xx DTS xx PC and she stays evil and IM combos his super.

Sakura can be offensive if she chooses, or she can turtle...but just remember that she's a sitting duck whenever she's not evil.

Combos with normal sak

c. lk, c. lk xx shoouken xx super(fireball or hurricane)

c. lk, c. fp, lp, lk, lp xx lk hurricane kick, fp (you come down right on top, so cross ups/resets are not that hard)
or
c. lk, c. fp, lp, lk, lp xx lk hurricane kick, lp, jab shoouken.
or in corner
c. lk, c. fp, lp, lk, lp xx lk hurricane kick, fp, fk, land c. lp, c. fp, jump up, throw. (If they don't roll, you can dash in and sweep xx any super(usually dash or evil sak FB)

her infinte is j lk, j lk, j fp fk hurricane kick LATE(one hit) The lighter the weight, the harder it is. It's simple on Sent/Jugg, impossible on cammy/storm. It's doable on cable, but just really takes timing.

Basically you can do it off a tag in
or
c. lk+mag proj, s. mp(assist hits), jump and start infintes.

Evil sak combos are the same as Normal saks, with one exception...being her B&B combo.

C. lk+tron, s. fk xx hadouken xx shinku hadouken.


Aight and I'm done for now...I'll check in on the thread cuz I wanna see what you guys have to say. I think she's a capable character and should get more play. ^_^

01-19-2003, 03:33 AM
these 1337 tactix
i lost to them myself in a tourney(gl tourney) to clp
these are only for not so top players because they're as 1337 as they're gonna get

Master Chibi
01-19-2003, 10:40 AM
I've always enjoyed playing Sakura, especially in this game. As you've already mentioned, I do my best to build meter up for her, and then activate Dark Sakura. After which, I then DHC to another character after activation, and then do my best do lockdown the opponent, knockdown the opponent, build 3 stocks and then unlease Raging Demon. It's so horrendously satisfying for me.

Tron Bonne has been a mainstay of my team since the first day, so they go well together. I throw out plenty of j.FK and mix it up with hurricane kicks (which as you mentioned are great for mix ups, almost like that of Tron's s/j.FP).

What of air combos though? Is it better to end it with a hurricane kick (thus cutting the combo short somewhat) or should I just aim for a hadouken?

Chun-Li's Pimp
01-19-2003, 12:12 PM
I end my ACs in anything that causes flying screen so they stay pinned. Hurricane kick, end with FP is good, or in the corner, a fireball is just as good. Just DON'T end with a shoouken =\

Master Chibi
01-19-2003, 12:16 PM
I thought as much.

Also, her overhead panty shot is not cancellable in any way, right?

About the teleport, is it proven that you can literally teleport endlessly? As in if I wanted to, I could just keep teleporting in the opposite direction and not receive any damage in the process?

Dasrik
01-19-2003, 01:09 PM
Some notes about Sakura...

Her hurricane glitch works but the positioning is so ticklish I wouldn't try it. There's an aircombo that goes from the short hurricane to sj.short to running uppercut, but I forget exactly how it goes. FluffyXXL knows it...

But her c.fierce is good and beats a lot of shit. And her jump attacks are good, Sakura can do the shoto ghetto-but-effective strategy of jump fierce xx hurricane (you'll probably have better results with jump rh xx hurricane. Looks wrong, though.) Her jump jab is also really good (think Doom jump jab).

Joe Zaza likes to abuse the hurricane kick. He says it's like Venom Fang - a quick way to get across the screen and punish shit.

B&B as regular Sakura is low short x2, running uppercut into hurricane or fireball super.

As for Dark Sakura, bleh, I still think it's a waste of 3 meters to lose the shield on her uppercut. She is good though. One thing to remember is that if she does the running upper in the air, she gets the shield.

Also, as good as her super fireball is, it has a drawback. It's like Cable's AHVB in that if the opponent isn't blocking (ie. doing nothing) during the super flash, he WILL be able to afterward, no matter how close Sakura is to the opponent (unlike Ryu's). :(

Master Chibi
01-19-2003, 01:15 PM
What's this about a hurricane kick glitch anyway? Is it merely aesthetic, or does set up things somehow?

Chun-Li's Pimp
01-19-2003, 04:10 PM
Originally posted by Master Chibi
I thought as much.

Also, her overhead panty shot is not cancellable in any way, right?

About the teleport, is it proven that you can literally teleport endlessly? As in if I wanted to, I could just keep teleporting in the opposite direction and not receive any damage in the process?


Unfortunately her overhead panty shot isn't cancelable...:(

Teleporting over and over IS possible, but the timing is difficult. You have 2(or 3) frames where you can imput moves before you recover from the TP. I've personally TPed in and out of an ahvb/pc, but the timing is VERY risky, and if you can't get out of it on the first TP, the second is always a gamble. :lame: But theorectically, she can remove herself from the game for 99 seconds. lol but like I said...impossible. If every nip in japan combined their execution skills into one person, even THEY would have a hard time pulling it off :confused:

What IS practical is TPing out of rushdown instead of trying to block, TP out of traps, and baiting assists then TPing away(with short) and killing that shit with tron/supers. :)

The hurricane 'glitch' isn't really a glitch per se, more like a really damaging special. You DO, like rick said, have to be point blank, so ya. It's not really practical for an on point Sak to do, but her expansion assist does the same job.

Chun-Li's Pimp
01-19-2003, 04:15 PM
Originally posted by Dasrik
Some notes about Sakura...

Her hurricane glitch works but the positioning is so ticklish I wouldn't try it. There's an aircombo that goes from the short hurricane to sj.short to running uppercut, but I forget exactly how it goes. FluffyXXL knows it...

But her c.fierce is good and beats a lot of shit. And her jump attacks are good, Sakura can do the shoto ghetto-but-effective strategy of jump fierce xx hurricane (you'll probably have better results with jump rh xx hurricane. Looks wrong, though.) Her jump jab is also really good (think Doom jump jab).

Joe Zaza likes to abuse the hurricane kick. He says it's like Venom Fang - a quick way to get across the screen and punish shit.

B&B as regular Sakura is low short x2, running uppercut into hurricane or fireball super.

As for Dark Sakura, bleh, I still think it's a waste of 3 meters to lose the shield on her uppercut. She is good though. One thing to remember is that if she does the running upper in the air, she gets the shield.

Also, as good as her super fireball is, it has a drawback. It's like Cable's AHVB in that if the opponent isn't blocking (ie. doing nothing) during the super flash, he WILL be able to afterward, no matter how close Sakura is to the opponent (unlike Ryu's). :(

Sup rick ^_^

I forgot to mention that both her launchers, c. fp and s. mk respectively, have a ton of priority, and work for general aa purposes, much like storm's.

Her Hurricane kick is her main mode of getting around the screen before she's evil, especially backed with an assist. It's pretty safe. Also, j fk xx Hurricane kick is pretty damn effective for advancing. ^_^

Gotta disagree about evil sak tho. You basically build her meter and use her good assist(w/ shield), then switch her out and play til she dies, since she's not much use after that. If you feel compelled, you can switch her out and save her as a last character...but 1v1, evil sak can hold her own vs pretty much anyone save storm...(can't catch runnaway at all, which is the ONLY reason she's not top tier).

At least her fireball is 100% safe...even if ryu ahvb's his super and it hits, cable will kill him. :lame:

^_^ keep it coming

Saige
01-19-2003, 11:13 PM
Just have to say a few things.

- It's too bad that her fireball super while in DTS can't be done in the air. :(

- She definitely is, in my mind a "play 'til they're dead" character.

- Her winning animation, the one where she kicks twice (or three, can't be sure) and screams is the absolute stupidest ending animation on earth, but that's why we love her. :) (or something like that) :confused:

Chun-Li's Pimp
01-20-2003, 12:24 AM
Originally posted by Saige
Just have to say a few things.

- It's too bad that her fireball super while in DTS can't be done in the air. :(

- She definitely is, in my mind a "play 'til they're dead" character.

- Her winning animation, the one where she kicks twice (or three, can't be sure) and screams is the absolute stupidest ending animation on earth, but that's why we love her. :) (or something like that) :confused:

I thought we loved her because of all those panty shots? :eek:

Saige
01-20-2003, 01:12 AM
I know I do. :D

Master Chibi
01-20-2003, 01:22 AM
I'll chime in and agree with that as well.

:D

n817azn
01-20-2003, 01:40 AM
Just a quick question about evil saks teleport. Way back when, when one of the japanese(i think it was White) said that sak was top tier, and that of course one of the main reasons was because her evil form tele. had 0 lag. This is my question, has any one been able to get a lead in a game and just constantly teleport over and over again?? I experimented quite a bit with this by using the most extreme circumstance. I would teleport then i would have my friend do a AHVB with cable, then i would try, the key word being try, to teleport back out of it, and being that she is supposed to have a 0 frame lag rate on her teleport, you should be able to right?? Well i could never get it to work, and i mean never, she would always get blasted. Just wondering if any of you have ever actually pulled it off.




n8

Chun-Li's Pimp
01-20-2003, 02:24 AM
Originally posted by n817azn
Just a quick question about evil saks teleport. Way back when, when one of the japanese(i think it was White) said that sak was top tier, and that of course one of the main reasons was because her evil form tele. had 0 lag. This is my question, has any one been able to get a lead in a game and just constantly teleport over and over again?? I experimented quite a bit with this by using the most extreme circumstance. I would teleport then i would have my friend do a AHVB with cable, then i would try, the key word being try, to teleport back out of it, and being that she is supposed to have a 0 frame lag rate on her teleport, you should be able to right?? Well i could never get it to work, and i mean never, she would always get blasted. Just wondering if any of you have ever actually pulled it off.
n8

Yea that's where it's controversial. You CAN do it, but it's really hard. Like I mentioned before, the timing is very very tight, and you have literally 2 frames. I've done it myself, in a real match, but as far as consistancy goes...:confused: good luck. Generally, when I use her in tournies or she's my last characters, I won't even TRY it. But yea, it's possible. ;)

MIXXIAN 11
01-20-2003, 04:05 PM
What I love doing is jumping in with (j.fp)lk.Hurricane Kick and use hk. hurricane kick as an AD. lp.Shouoken is like a gateway to all 3 supers, so I ask; which one does the most damage?

Also Dark Sakura seems to be a waste of 3 levels to me.
:o

BTW, Saige are u Soo?:bluu:

Saige
01-20-2003, 04:10 PM
Originally posted by MIXXIAN 11
BTW, Saige are u Soo?:bluu:


Originally posted by SooMighty
Anyone who reps "Higher Magneto" on their signature can use my avatar. This is no joke. eKiN made my avatar BTW. Thanks eKiN!!!


Originally posted by Chun-Li's Pimp
Fireball sux in this form...ignore all uses. The FP AIR version can be used like...to keep them grounded but it's pretty weak.


Forgot to say this before but you can use it to stay in the air if you need to avoid a HSF or something.

Chun-Li's Pimp
01-20-2003, 05:00 PM
Originally posted by MIXXIAN 11
What I love doing is jumping in with (j.fp)lk.Hurricane Kick and use hk. hurricane kick as an AD. lp.Shouoken is like a gateway to all 3 supers, so I ask; which one does the most damage?

Also Dark Sakura seems to be a waste of 3 levels to me.
:o

BTW, Saige are u Soo?:bluu:

Well you can't combo her Dashing super off a shoouken. =\

If you want to DHC, do her shoouken xx fireball super...A interesting thing about this super, is if you DHC OUT of it, she's launch an extra 5-6 fireballs instantly, keeping them in place. (Example, you wanna fireball xx tron lunch rush it, it combos because all the fireballs leave them in stun from hitting at the same time...:confused: just experiment with it)

or if you want to leave her in, do Hurricane kick super and go for a cross up as they land. She can attack/block on the way down...

Her dashing super does the most damage I believe.

edit: Oh yea, the reason Sakura isn't top tier is because storm sent/cable can just go right ahead and kill you 3 meters, sak needs to transform, THEN kill you...but that's why I play tron, because hopefully I can keep the lead...then have fun with sak. Also, normal sak can't get out of traps without the right assist. Evil sak can just TP out of anything.

NORMAL sak can deal with traps herself, but you need to pushblock and shoouken through it. If you think you're gonna get hit, it's usually wise to xx fireball super xx hail and get her the shit out. But as far as like spiral/sent, she can dash through it all day. Stuff like sent/storm, she needs storm to back her up so sent just doesn't RP and kill her. CABLE/sent is dangerous, cuz he can cancel into psimitar xx ahvb and sak dies...that's why she's an assist ^_^

Damn I'm turning into zaza :confused:

Saige
01-20-2003, 05:10 PM
Actually, I think it does the least. :confused:

Obviously, her Shungokusatsu (her Raging Demon super) does the most damage, followed by her Shinku-Hadou-Ken in DTS.

Ah, fuck it, here's the order to my knowledge:


Shungokusatsu (DTS)
Shinku-Hadou-Ken (DTS)
*Haru-Ichiban (Hurricane Super)
**Midare-Zakura (Dash Super)

* Only regular Sakura can do it
** Both regular and DTS can do this super.

If I'm wrong, please correct me but I believe I'm right. :shrug:

gbursine
01-20-2003, 05:27 PM
I'm pretty sure she has the hurricane super in hiyashika mode.

Chun-Li's Pimp
01-20-2003, 05:34 PM
Originally posted by Saige
Actually, I think it does the least. :confused:

Obviously, her Shungokusatsu (her Raging Demon super) does the most damage, followed by her Shinku-Hadou-Ken in DTS.

Ah, fuck it, here's the order to my knowledge:


Shungokusatsu (DTS)
Shinku-Hadou-Ken (DTS)
*Haru-Ichiban (Hurricane Super)
**Midare-Zakura (Dash Super)

* Only regular Sakura can do it
** Both regular and DTS can do this super.

If I'm wrong, please correct me but I believe I'm right. :shrug:

Damn Mondays(turns on dc)...All damage is vs cable

Shun Goku Satsu(dts)---70
Shinkuu hadouken(dts)---47 w/o mashing --- 52 w/ mashing
Shinkuu Hadouen(regular)---44
Haru Ichiban(both)---42 in both
Midare Zakura(both)41 in both.

I wonder why I thought her dashing super was strongest? Ah well, now for fun. All B&B damage combos.

dts shinkuu---lp, lp, fp xx fireball xx shinkuu - 75
reg shinkuu---s. lp, s. fp xx shoouken xx shinkuu -54
Haru ichiban---s. lp, s. fp xx shoouken xx hurricane - 57 O_O does more than her most damaging super...
midare zakura---c. lk, c. lk, s. fk xx fireball xx midare zakura in corner does 53 only with evil sak. LOL

Lol ok :confused: my bad Looks like Normal sak's most damage super is.......da da da shinkuu hadouken. her midare sakura is crap. weak slow and uncomboable. try to hit an assist with it, then dhc to hail. lol only use I've ever had for it. Phew, ok now I'm officially zaza

Saige
01-20-2003, 05:48 PM
Originally posted by gbursine
I'm pretty sure she has the hurricane super in hiyashika mode.


Hmm, I knew that. :confused:

And you can use Midare as a DHC switch but why do that when you could do Shinku and actually have a chance at block damage or something.

MIXXIAN 11
01-20-2003, 10:53 PM
It's strange but Sakura's hk.Senpukyaku really annoys Sent. Also, against certain jump-ins reg.Sakura's SHDK is really good becuz of it's instant startup; sometimes they even jump in inside her sprite at startup and it still connects!!!:eek: :eek: :D Regular Sakura 4 Life!!!:D

Maximum Burst
01-21-2003, 01:16 AM
don't know the name but the rush super can be comboed off of her standing fierce punch anywhere on the screen and you can cancel the fierce shouken(sp?) into it when in the corner and it had to be done on a certain hit if I remember correctly.

Chun-Li's Pimp
01-21-2003, 02:40 AM
Originally posted by Maximum Burst
don't know the name but the rush super can be comboed off of her standing fierce punch anywhere on the screen and you can cancel the fierce shouken(sp?) into it when in the corner and it had to be done on a certain hit if I remember correctly.

Yea I think you CAN...but it's so difficult and the damage isn't outstanding. Just pick a different super. D= Just call tron and do her super, I think it's 70% or so.:D

Maximum Burst
01-21-2003, 03:25 AM
Originally posted by Chun-Li's Pimp


Yea I think you CAN...but it's so difficult and the damage isn't outstanding. Just pick a different super. D= Just call tron and do her super, I think it's 70% or so.:D lol can't argue that point but it looks so cool to do c sh, c sh, st RH, fierce shoryu whatever it is lol than the dash super. Calling out Tron around the first c sh. is a great idea though. :lol:

Master Chibi
01-21-2003, 08:49 AM
A question about DS teleporting.

Does it have to be in a back and forth motion, or can I just teleport backwards as much as I possibly can?

Chun-Li's Pimp
01-21-2003, 02:29 PM
Originally posted by Master Chibi
A question about DS teleporting.

Does it have to be in a back and forth motion, or can I just teleport backwards as much as I possibly can?

Good question actually ^_^

You CAN do it back and forth but I find that harder than mag's infinte without SJing. :confused:

The BEST way to do is it get yourself in the corner and do backwards PP teleports over and over. You can do it with kick, but I choose punch because there are no supers or moves that I can do with qcb+pp/rdp+p. vs people, and go back and forth with kk...usually when it's 1v1. THey'll just try to hit you and they'll miss every time...you can call out your assists if you still have them.

Two things to keep in mind. The timing is really tight, and even runnaway storm needs to block in the air sometimes. Don't get hit by something stupid when you can just block. Think 3S and trying to parry EVERYTHING instead of blocking. Does more harm than good usually.

Secondly, Sak can stay in the air for runnaway vs ground characters that's don't trap. Like Psy/Cammy can rush down sometimes, stay in the air and throw fireballs. Running is runing, no matter how you do it. IMO Sak is just a runaway character...with a super that PWNZ...so she's like a schoolgirl storm. ^_^

TIP: Try infinte teleports vs comp. They cheat and throw you exactly when you recover if you do it wrong. So TP right next to them and if you do it twice in a row, you did it. They hit me out of it all the time...so whateva. It's pretty good teleport practice. Just pick storm and throw a few times then switch out and try to run for 99 secs ^_^.

Tam
01-21-2003, 02:57 PM
tight thread.. anyways

i'll share my sak teams :D

storm/sak/ken
chunli/sak/ken

SAK IS TOO GOOD.. her backwards roll is tight too

Chun-Li's Pimp
01-21-2003, 06:06 PM
Originally posted by a4relzwutazn
tight thread.. anyways

i'll share my sak teams :D

storm/sak/ken
chunli/sak/ken

SAK IS TOO GOOD.. her backwards roll is tight too

:confused: lol using chun li period is ballsy...But I used her at evo so...

Can I ask why ken? Does sak set up his AC or something?

Chun's launcher is tight. ^_^:D

MIXXIAN 11
01-21-2003, 06:57 PM
Dark Sakura SHDK only 47 damage I swear it does much more!!!

BTW does in air Senpu Kyaku hit high?:bluu:

Dasrik
01-21-2003, 08:25 PM
Special moves in the air can be blocked high or low. No matter what :(

(re: the old Cammy joke "am I going to go low, or am I going to go low?")

Chun-Li's Pimp
01-21-2003, 08:46 PM
Originally posted by MIXXIAN 11
Dark Sakura SHDK only 47 damage I swear it does much more!!!

BTW does in air Senpu Kyaku hit high?:bluu:

Yea that was shocking too...=\ You know what gives the damage? Her Hadouken. There's no damage buffering on it until like 10 hits...and her super has no damage buffering either...which is why c. lk s. fk xx hadouken xx shinkuu hadouken does so much. And with TRON it really adds up. :eek:

lp+tron fp xx fireball, lp, fp xx fireball xx super is arpx 113 damage...like 85% near the corner.

Anywhere else it's like 70%
:confused:

So yea, if you want more damage use tron...if you're content on like a 50% combo and don't want tron as a crutch, then it's still cool. But killah fo sho.

popoblo
01-21-2003, 09:48 PM
sak's dash assist is the absolute shit (her running ground uppercut). i'd recommend if you're cable and have a good amount of meter (3+ bars), bait the assist, use sak to start to punish their baited assist, during this time, try to pin down the opponent's on screen character with bullet/viperbeam/AHVB/grenade/etc then once they are in a safe position, immediately AHVB and wait for the baited assist to fall down and get blasted.

3b1r4h
01-21-2003, 10:04 PM
can i get a vid of the inifinte??? I don't really get it...


Oh yeah, tried this on a friend... not really worth using but funny nontheless.

In the corner, comboed into launch, call tron after launch... raging demon. lol. he saw tron, thought i messed up, blocked her and then was like "OH NO!!!!!!!!!!" hehe

Chun-Li's Pimp
01-21-2003, 11:34 PM
Originally posted by popoblo
sak's dash assist is the absolute shit (her running ground uppercut). i'd recommend if you're cable and have a good amount of meter (3+ bars), bait the assist, use sak to start to punish their baited assist, during this time, try to pin down the opponent's on screen character with bullet/viperbeam/AHVB/grenade/etc then once they are in a safe position, immediately AHVB and wait for the baited assist to fall down and get blasted.

^_^ I do that too when I play Sak/Cable. She's excellent bait. The only problem with these teams is meter sharing. Cable and Sak like meter to themselves. =\ But Sakura is a really great assist for Cable IMO. He can cover her and she can cancel out other assists. It's meant to be...:)

Chun-Li's Pimp
01-22-2003, 12:08 AM
Originally posted by 3b1r4h
can i get a vid of the inifinte??? I don't really get it...


Oh yeah, tried this on a friend... not really worth using but funny nontheless.

In the corner, comboed into launch, call tron after launch... raging demon. lol. he saw tron, thought i messed up, blocked her and then was like "OH NO!!!!!!!!!!" hehe

...I dunno if there are any vids of the infinte...but I got it off a jap site a long long time ago so I know it works. I can do it anyway. I'm planning on making a combo vid soon, so I'll notify you when that gets done. If anyone has an vids of the infinte, lemme know plz ^_^:evil:

Tam
01-23-2003, 11:04 PM
btw.. Sakura's Hp ground throw builds good meter.. :D

why ken?..

BECAUSE KEN IS A GOOD AAA lol.. and it does set up her infinite.. BUT HARD AS STUFF hahaha :D

anyways.. SAKURA IS KILLER.. but i only use chun-li proj.. lol.. it's funny when i assist.. teleport.. and teleport on the side real fast and the fireball hits.. then raging demon..

I mean wasteful but its just fun

but I'm starting on team SSS.. Storm/Sent/Sakura
:D too good

but I'm not good with Sentinel/Sakura (dash) any good way to set up his rocket punch combos in the air?.. maybe i have missed it earlier i don't know but i'm asking now :D

Saige
01-23-2003, 11:08 PM
You could get them in Sakuras assist and wait until they get a bit above the ground and do j/fly lk. j/fly lk, Rocket Punch.

:confused:

Hell, I don't know, I'd just experiment by examing where they opponent goes after Sakura finishes her assist then I'd try to see what you could follow up with.

white shadow
01-23-2003, 11:40 PM
Sakura/IM/Sent


Awesome team cuz for example Cable does viperbeam, Sakura does Shouoken, u cancel into SHDK (Startup is instantaneous!!!) delaying into PC while JAB viper beam is in the middle of firing!!!:eek:

IM's INF can be comboed from Shouoken, Sent's flight combo with Sent: j.lk *call Sakura Dash* j.hk, jab RP, fp.RP!!!!!

:D :D :D

Plus Sakura benefits greatly from IM anti-air assist in combos!!!:eek: :cool: :D

Chun-Li's Pimp
01-24-2003, 12:00 AM
Originally posted by a4relzwutazn
btw.. Sakura's Hp ground throw builds good meter.. :D

why ken?..

BECAUSE KEN IS A GOOD AAA lol.. and it does set up her infinite.. BUT HARD AS STUFF hahaha :D

anyways.. SAKURA IS KILLER.. but i only use chun-li proj.. lol.. it's funny when i assist.. teleport.. and teleport on the side real fast and the fireball hits.. then raging demon..

I mean wasteful but its just fun

but I'm starting on team SSS.. Storm/Sent/Sakura
:D too good

but I'm not good with Sentinel/Sakura (dash) any good way to set up his rocket punch combos in the air?.. maybe i have missed it earlier i don't know but i'm asking now :D

Well, first of all, sent doesn't really have anything practical with sak dash. SEcondly, what he does have, she needs to be evil to access. try:

launch 1234 fly, call sak, throw, they land in her, rp upward, lk, lk rp.

=\ nothing else is really spectacular. I don't think that's a good team even...for reasons.

1. storm sent DHC is too good to NOT do, that means you do that with 2 meter, sent comes in with no meter, sak is left SOL is that fool dies. Not enough meter to go around when...

2. ...your team can't build enough meter. saks assists is practically worthless for both characters...=\ nothing special at all...and no anti air.

Try sent/sak/commando
or storm/sak/tron

much better teams imo

white shadow
01-24-2003, 01:42 AM
Originally posted by white shadow
Sakura/IM/Sent


Awesome team cuz for example Cable does viperbeam, Sakura does Shouoken, u cancel into SHDK (Startup is instantaneous!!!) delaying into PC while JAB viper beam is in the middle of firing!!!:eek:

IM's INF can be comboed from Shouoken, Sent's flight combo with Sakura: j.lk *call Sakura Dash* j.hk, jab RP, fp.RP!!!!!

:D :D :D

Plus Sakura benefits greatly from IM anti-air assist in combos!!!:eek: :cool: :D

U can treat SHDK like Tempest, becuz of the quick startup u can do SHDK delaying into Proton Cannon.

EX: I was playing my friend and since he knew my trick I did above he did Cable's s.fp (I did Shouoken) XX into scimitar (here I did SHDK) XX into AHVB (I delayed into PC) and PC still hit him!!! See the usefullness!!!:D :lol:

Chun-Li's Pimp
01-24-2003, 01:47 AM
Originally posted by white shadow


U can treat SHDK like Tempest, becuz of the quick startup u can do SHDK delaying into Proton Cannon.

EX: I was playing my friend and since he knew my trick I did above he did Cable's s.fp (I did Shouoken) XX into scimitar (here I did SHDK) XX into AHVB (I delayed into PC) and PC still hit him!!! See the usefullness!!!:D :lol:

That's always a good trick ^_^ I had to do that when I used Chunli too...hazan xx PC was pretty damn quick...and that's a good team ^_^

white shadow
01-24-2003, 01:53 AM
U use Chun Li, damn your comp must suck there or you got skillz; at least u have the fun of slaughtering scrub!!!.:p

As long as u delay b4 the screen freeze ends (like miliseconds, even b4 the 1st hadouken even appears and it looks like Sakura is holding a blue basketball in her hand) the delay into PC is invincible even if u are inside a viperbeam or AHVB whatever.

Here's a tip do it kinda like HG XX Tempest combo and u got it!!!

Chun-Li's Pimp
01-24-2003, 01:55 AM
Originally posted by white shadow
U use Chun Li, damn your comp must suck there; at least u have the fun of slaughtering scrubs.:p

lol I live in Socal...I use chun li...I just don't win with her. :confused:

Storm/sent/aa can beat anyone though

Saige
01-24-2003, 01:56 AM
And Chun's AA is damn sweet, if it only had invincibility. :(

white shadow
01-24-2003, 02:08 AM
Yeah it crossed me up so much in MVC1 I hated it, didn't know where to block when I jumped in.:p

Heck Sakura delaying into Hail worx just like IM 'cept it will only trade with Cable.

And against Doom when he do Photon Shot (not array) just do jab Shouoken, and u get no chip.

BTW don't u guys hate Sakura's slow dash, cuz even wavedashing sux because the startup is slow.:(

Chun-Li's Pimp
01-24-2003, 02:32 AM
Yea it's rough...but once you get her evil, dashing becomes obsolete. Come to think of it, I don't dash much with her. I mean just for fun cuz it's adorable...but yea, jump fk xx hurricane kick or TP is the way to get around. ;)

Chun's AA is quite good, but yea, no invincibility is :( :( :( for me

Tam
01-24-2003, 09:36 AM
eehh i guess you are right :D lol..

Sakura
corner
c. lk, s. lk, sj, lp, lk, lk, qcb+lk, hp throw, land, dash in, c. lkxxlp shoryukenxxqcb KK

:D

anyways .. i like her fireballs in the air.. lil nice keepaway against a sent without capcom or cykes or cammy :D or Ken.. or etc. *but Psylocke sucks with Sentinel I think.. anyways*

um.. damn.. Maybe I should use.. Storm/Sakura/Cammy?

i don't know

Chun-Li's Pimp
01-24-2003, 12:08 PM
Originally posted by a4relzwutazn
eehh i guess you are right :D lol..

Sakura
corner
c. lk, s. lk, sj, lp, lk, lk, qcb+lk, hp throw, land, dash in, c. lkxxlp shoryukenxxqcb KK

:D

anyways .. i like her fireballs in the air.. lil nice keepaway against a sent without capcom or cykes or cammy :D or Ken.. or etc. *but Psylocke sucks with Sentinel I think.. anyways*

um.. damn.. Maybe I should use.. Storm/Sakura/Cammy?

i don't know

That team is much better...if you're gonna turtle...I dunno, but to me, Cammy always makes me think TURTLE THAT SHIT. =\ But might as well take out cammy for tron...:cool:

Basically you need a battery/sak/aa or abusable assist. It can be Cammy or Tron...but lol either way...^_^

Armagedon
01-24-2003, 12:16 PM
Once I was playing doom against someone with a chun li aaa and I did the super (pink shit) and his chun li aaa passed throw it and hitted me I was like what?????!!!!!!!!!!

I play sometimes with Chun Li and I don't get it??!!!! Can someone explained what happened.

Chun-Li's Pimp
01-24-2003, 12:22 PM
Originally posted by Armagedon
Once I was playing doom against someone with a chun li aaa and I did the super (pink shit) and his chun li aaa passed throw it and hitted me I was like what?????!!!!!!!!!!

I play sometimes with Chun Li and I don't get it??!!!! Can someone explained what happened.

Her Hazan super? Her anti air should have got snuffed. O_O But whatever, sometimes I've hailed through AHVBS without getting hit. I'm not really sure.

Armagedon
01-24-2003, 12:25 PM
Her Anti Air Assistant ( not her super)

Chun-Li's Pimp
01-24-2003, 12:29 PM
:confused: dunno what to say...I've been using chun for like 9 months and I've never seen her go through pink shit.

The comp cheats though. =\

Saige
01-24-2003, 06:04 PM
Originally posted by 3b1r4h
can i get a vid of the inifinte??? I don't really get it...


Oh yeah, tried this on a friend... not really worth using but funny nontheless.

In the corner, comboed into launch, call tron after launch... raging demon. lol. he saw tron, thought i messed up, blocked her and then was like "OH NO!!!!!!!!!!" hehe

The Sent only infinite with DT Sakura? If that's the one you mean, I have a vid of it.

white shadow
01-24-2003, 08:12 PM
U know the Sakura/IM/Sent team I talked about earlier; well I've got the Sakura and Sent characters down; but I really have an half-assed IM.

Heck, I can only do 3 reps of the INF and my AC's are VERY basic (EX: c.lk,c.mp,s.rk SJ Majic Series ending with u.j.fp into jab unibeam no ADing). Not to mention for some odd reason doing his Majic Series is very, VERY awkward 4 some reason.
:bluu:

BTW IM's INF is not the easiest IMO, Sakura's is.:p :o

Chun-Li's Pimp
01-25-2003, 05:21 AM
Originally posted by white shadow
U know the Sakura/IM/Sent team I talked about earlier; well I've got the Sakura and Sent characters down; but I really have an half-assed IM.

Heck, I can only do 3 reps of the INF and my AC's are VERY basic (EX: c.lk,c.mp,s.rk SJ Majic Series ending with u.j.fp into jab unibeam no ADing). Not to mention for some odd reason doing his Majic Series is very, VERY awkward 4 some reason.
:bluu:

BTW IM's INF is not the easiest IMO, Sakura's is.:p :o

Lol IM is just a piece of meat...like AAA...like cammy. :)

My IM is pretty good, my sent is pretty shoddy. I don't like him. Or mags. Cable/storm/doom/IM are all the top tiers I need. ^_^

But yea that's a good team. If you can do sak's infinte as consistantly as most people can do IMs, you're god. =\

white shadow
01-25-2003, 02:35 PM
Originally posted by Chun-Li's Pimp


Lol IM is just a piece of meat...like AAA...like cammy. :)

My IM is pretty good, my sent is pretty shoddy. I don't like him. Or mags. Cable/storm/doom/IM are all the top tiers I need. ^_^

But yea that's a good team. If you can do sak's infinte as consistantly as most people can do IMs, you're god. =\

I'm not "God", but I can do the INF on characters as small as Dr.Doom and 4 reps on Cable (I dunno why it won't allow any mo' for some reason) but even then u can stop and do an AC or combo into a super and DHC ( any of these after 4 reps of the highly damaging hurricane kick and u can end up in Tempst combo damage!!):D And yes, I do the INF on a regular basis!!!:evil: :D

Dark Sak is fun but a waste of meter IMO.:o

01-26-2003, 09:03 PM
Originally posted by Chun-Li's Pimp
C. lk+tron, s. fk xx hadouken xx shinku hadouken.

I don't mean to correct your Sak knowledge, but you can add a little bit more umph to that combo by adding another Crouching LK to the beginning of the combo when your about to call Tron. It does 103 points of damage on Cable (average stamina correct?). I like throwing in that extra kick because it guarantees that all of the hits will combo. I just noticed that you can block with just one kick, but maybe that's just me. Just a thought.

Chun-Li's Pimp
01-27-2003, 12:12 AM
Originally posted by white shadow


I'm not "God", but I can do the INF on characters as small as Dr.Doom and 4 reps on Cable (I dunno why it won't allow any mo' for some reason) but even then u can stop and do an AC or combo into a super and DHC ( any of these after 4 reps of the highly damaging hurricane kick and u can end up in Tempst combo damage!!):D And yes, I do the INF on a regular basis!!!:evil: :D

Dark Sak is fun but a waste of meter IMO.:o

Well 4 reps isn't much, but for sak it's not bad ;)

Dark Sak isn't a waste of meter, cuz it allows her to hang with top tier. What is normal sak gonna do against team scrub? MSP? :confused: She needs her TP to get close and do damage and that's a luxury that normal sak simply doesn't have...=\

I don't mean to correct your Sak knowledge, but you can add a little bit more umph to that combo by adding another Crouching LK to the beginning of the combo when your about to call Tron. It does 103 points of damage on Cable (average stamina correct?). I like throwing in that extra kick because it guarantees that all of the hits will combo. I just noticed that you can block with just one kick, but maybe that's just me. Just a thought.

Lol whatever floats your boat. If you REALLY need to milk damage I supose you could, but I've never really missed a combo...More accurate is lp+tron, fp xx fb xx super...but like I said, never really missed at a crucial moment. :)

01-27-2003, 08:08 AM
I never really knew about Sak being able to dash right through Spiral swords with her Shoouken. That's pretty neat. I was messing around with Storm/Sak/Tron lastnight. I like the results. Now do the Japanese keep Sak in high regard like we do Magneto or Sentinel? I heard that she's considered top tier over there. Both forms.

Chun-Li's Pimp
01-27-2003, 12:36 PM
Originally posted by Satomiblood
I never really knew about Sak being able to dash right through Spiral swords with her Shoouken. That's pretty neat. I was messing around with Storm/Sak/Tron lastnight. I like the results. Now do the Japanese keep Sak in high regard like we do Magneto or Sentinel? I heard that she's considered top tier over there. Both forms.

No...the japanese ONLY rank Evil sakura as top tier...and that was like last year after b5...I doubt that's accurate anymore. lol IIRC, the ranking was like storm/sak/im/sent/cable or something crazy like that...Now it's storm/im/cable/sent/etc. Not really sure where sak is now...but I still use her ^_^

IMO, Sak/tron is very top tier, but the argument that always beats me is...why not just go storm/sent for 100% for 2 meters instead of using 3 just to gain ACCESS to a top tier character. =\ Prolly why this is just a casual team and not tourney. ;)

01-27-2003, 02:39 PM
Originally posted by Chun-Li's Pimp


No...the japanese ONLY rank Evil sakura as top tier...and that was like last year after b5...I doubt that's accurate anymore. lol IIRC, the ranking was like storm/sak/im/sent/cable or something crazy like that...Now it's storm/im/cable/sent/etc. Not really sure where sak is now...but I still use her ^_^

IMO, Sak/tron is very top tier, but the argument that always beats me is...why not just go storm/sent for 100% for 2 meters instead of using 3 just to gain ACCESS to a top tier character. =\ Prolly why this is just a casual team and not tourney. ;)

Isn't she considered the best out of all the shotos?

Yeah...I remember reading about how IM is ranked so high in Nippon. He is good without a doubt. Do any of the other shotos rank as high as Sakura? This might seem silly to ask, but what about Dan? Any of the Darkstlakers characters (Morrigan, Anak, BB, Felicia) played more over there??

Chun-Li's Pimp
01-27-2003, 05:22 PM
Originally posted by Satomiblood


Isn't she considered the best out of all the shotos?

Yeah...I remember reading about how IM is ranked so high in Nippon. He is good without a doubt. Do any of the other shotos rank as high as Sakura? This might seem silly to ask, but what about Dan? Any of the Darkstlakers characters (Morrigan, Anak, BB, Felicia) played more over there??

IM is uber ^_^

I dunno...I'm not THAT familiar with the entire jap ranking system. IMO, she's not really a shoto in this game. She plays differently than ryu/ken/gouki...But yea. Ken is the best shoto imo. Never seen dan, but I do see alot of darkstalkers(anakaris and Bulleta). In fact, I gotta vid for you of japanese anakaris rushdown...lol AIM me ;)

white shadow
01-27-2003, 05:24 PM
Originally posted by Satomiblood
I never really knew about Sak being able to dash right through Spiral swords with her Shoouken. That's pretty neat. I was messing around with Storm/Sak/Tron lastnight. I like the results. Now do the Japanese keep Sak in high regard like we do Magneto or Sentinel? I heard that she's considered top tier over there. Both forms.

Thats not all against Cable/Doom when he does viper beam + Dooms rock Shouoken plows through them both. And Sakura's B&B AC does 58 points of damage W:eek:W!!!

I got 12 wins today with Sak/Sent/Cable against a pretty good player who used Cable/Sent/Capcom/Storm/Doom/Iceman; also got to do the Sak INF 3 matches on his Sent . :D

Anyways about Dark Sakura, I would use her more often if I could do the teleport efficiently(God I hate DP's for some reason I can do them in CVS2 but not MVC2:bluu:) plus 3 levels is a HSF x3, AHVB x3 etc...:p

Tam
01-29-2003, 02:42 PM
doesnt normal sakura's AAA go through capcom's lightning?

Chun-Li's Pimp
01-29-2003, 03:17 PM
Originally posted by a4relzwutazn
doesnt normal sakura's AAA go through capcom's lightning?

...she doesn't have AAA...and no none of her assists.

01-29-2003, 04:25 PM
N00b question coming from an MVC2 vet. What does "DP" mean?

zachdms
01-29-2003, 04:38 PM
DP (dragon punch) is one of the basic joystick motions... forward, down, down forward (offensive crouch). The key is to end the joystick at down forward - usually it'll let you get away with flailing on the stick (unless you're playing as Cyclops) as long as in the end you end at down-forward.

*cough* Need coffee... *cough*

N-Ken
01-29-2003, 04:46 PM
Zach meant to say f, d, df I think.

white shadow
01-29-2003, 05:25 PM
Originally posted by Chun-Li's Pimp


...she doesn't have AAA...and no none of her assists.

He meant Shouoken I think, and yes it does.:)

01-29-2003, 09:55 PM
Originally posted by zachdms
DP (dragon punch) is one of the basic joystick motions... forward, down, down forward (offensive crouch). The key is to end the joystick at down forward - usually it'll let you get away with flailing on the stick (unless you're playing as Cyclops) as long as in the end you end at down-forward.

*cough* Need coffee... *cough*

Ugh.....why couldn't I guess it was that. Yeah, DP motions are a bitch (I call them uppercut motions) and I usually do a quick "Z" motion on the stick or pad to pull it off. Certain character DP motions are easier to pull off (i.e. Ryu and Ken) while others are a bitch (Cyclops: sometimes I get Optic Sweep instead of Gene Splice). I have a bigger problem with Hyper-Grav/Tempest combos as well as Inferno/HOD. They're pretty much the same motions, but one involves a punch instead of a kick (BH's Inferno). Bah, I suck as BH anyway. I'm not going to say he sucks, but I wish he had a little bit more to offer in terms of ground chains and air combos. I don't mind that he's slow or that he has a weird dash. And Magneto? Jesus Christ. I'm with you guys on this......

FUCK MAGNETO!!!!!!!!!!!!!!!!

white shadow
01-29-2003, 10:14 PM
L:lol:L SatomiBlood, Here's a kewl Mag combo: c.lk, c.hp SJ commit suicide, come back to life, rent a townhouse in Chicago, j.lk, fly (in real life), solve world hunger, hyper grav, beat Contra with out dying once, make some KKK members become best friend with civil rights activists, j.hk, Free Your Mind, Tempest!!! HYPER COMBO FINISH!!!
















........Or AHVB x3?:p

Chun-Li's Pimp
01-30-2003, 01:08 AM
Originally posted by white shadow
L:lol:L SatomiBlood, Here's a kewl Mag combo: c.lk, c.hp SJ commit suicide, come back to life, rent a townhouse in Chicago, j.lk, fly (in real life), solve world hunger, hyper grav, beat Contra with out dying once, make some KKK members become best friend with civil rights activists, j.hk, Free Your Mind, Tempest!!! HYPER COMBO FINISH!!!

........Or AHVB x3?:p

wtf:wtf: :wtf:

Anyway, SHOOUKEN DOES NOT BEAT COMMANDO...IT'S NOT ANTI AIR. :(

If you can't do DP, stay away from evil sak...

01-30-2003, 06:43 AM
Originally posted by white shadow
L:lol:L SatomiBlood, Here's a kewl Mag combo: c.lk, c.hp SJ commit suicide, come back to life, rent a townhouse in Chicago, j.lk, fly (in real life), solve world hunger, hyper grav, beat Contra with out dying once, make some KKK members become best friend with civil rights activists, j.hk, Free Your Mind, Tempest!!! HYPER COMBO FINISH!!!






........Or AHVB x3?:p

I think I get what you mean. If I do all of those things, then I can do a Hyper Grav combo;) .

gbursine
01-30-2003, 08:35 AM
www.geocities.com/warganic/mvc2/Mvc2sak1.mpg

how does that work for an infinity??... I saw it on a gamefaqs faq.

Chun-Li's Pimp
01-30-2003, 02:26 PM
Originally posted by gbursine
www.geocities.com/warganic/mvc2/Mvc2sak1.mpg

how does that work for an infinity??... I saw it on a gamefaqs faq.

Lol it works good. ^_^ That's what I said except he's doing it in the corner and using LP on a lighter character. I find it easier to do lk on heavier characters. D= Thanks for the link though. Whoever wanted to see the infinte, can now. ^_^ It's just I wanted to stress that you can do it anywhere and move across the screen into the corner like IM.

rightclick and save as

sidenote: Being able to do tempest combos > attaining nirvana.

white shadow
01-30-2003, 03:57 PM
Originally posted by Chun-Li's Pimp


wtf:wtf: :wtf:

Anyway, SHOOUKEN DOES NOT BEAT COMMANDO...IT'S NOT ANTI AIR. :(

If you can't do DP, stay away from evil sak...

Shouoken can go through all non super energy attacks including Capcom's anti-air.:)

Chun-Li's Pimp
01-30-2003, 04:44 PM
Originally posted by white shadow


Shouoken can go through all non super energy attacks including Capcom's anti-air.:)

Well ok that's true to an extent, but sakura doesn't function as an anti air. She comes out slow and has no invincibility. IF you're both fullscreen calling your assists, sak will hit her out. But point blank where it counts 99% of the time...Sak loses. =<

white shadow
01-30-2003, 06:09 PM
True, True.... But after a while I can tell when Capcom is coming out and strike then!!!:evil:

Chun-Li's Pimp
01-30-2003, 09:49 PM
Originally posted by white shadow
True, True.... But after a while I can tell when Capcom is coming out and strike then!!!:evil:

lol I can always tell when he's coming out...that doesn't mean I can beat him out. Only get around him. It's exactly why commando is the best aa in the game.

=<

02-01-2003, 06:53 AM
Originally posted by Chun-Li's Pimp


lol I can always tell when he's coming out...that doesn't mean I can beat him out. Only get around him. It's exactly why commando is the best aa in the game.

=<

Heh, reminds me of times when I say or think to myself that Psy AAA or BH AAA is coming out, but I still get hit anyway. I've been losing like crazy the past few days. Not to mention I ALMOST got perfected by MSP last Saturday. Fucking broken game:bluu:. Anyways....

CLP: I added you to my buddy list so next time I see you on AIM, I'll message you about those vids.

Peace

white shadow
02-01-2003, 07:17 PM
Originally posted by Satomiblood


Heh, reminds me of times when I say or think to myself that Psy AAA or BH AAA is coming out, but I still get hit anyway. I've been losing like crazy the past few days. Not to mention I ALMOST got perfected by MSP last Saturday. Fucking broken game:bluu:. Anyways....

CLP: I added you to my buddy list so next time I see you on AIM, I'll message you about those vids.

Peace


Yeah like when I'm AD in midair wid Magz or Rogue and pressing back and then Captain Corridor!!! and still get hit I'm like WTF?:bluu: :mad: :lame:

02-01-2003, 11:45 PM
Managed a win today with Sak/Cable/Sent against a superior Storm/Cable/Cammy. My Sak actually caught him a little off guard. I reminded myself how Sak can plow through debris like nothing and went through those typhoons. Heh, I remember at the start of the match my opponent is this cocky player and he's like "What the fuck is this shit?" when he saw I had picked Sak. Well I shut him the fuck up. Turns out Sak was more valuable than Cable. Weird. I didn't bother going Dark Sak though. When you think about it, it is a waste of meter (3 Levels?!?!). I'd much rather have Dark Sak as her own character like in MSHVSF cause then she'd be top tier. Going Dark Sak should only take 1 level like Mech Zangief mode. Hell, in MVC1, Ryu could change modes with only 1 level and his modes were better IMO.

Btw, any suggestions on how to play Sak against Mags and Storm. Cable isn't too hard. Sak has means of getting around (i.e. teleport, ghetto airdash, and air hurricane kick). Which version of her works better against them or should I just switch out?

white shadow
02-02-2003, 04:42 PM
Originally posted by Satomiblood
Managed a win today with Sak/Cable/Sent against a superior Storm/Cable/Cammy. My Sak actually caught him a little off guard. I reminded myself how Sak can plow through debris like nothing and went through those typhoons. Heh, I remember at the start of the match my opponent is this cocky player and he's like "What the fuck is this shit?" when he saw I had picked Sak. Well I shut him the fuck up. Turns out Sak was more valuable than Cable. Weird. I didn't bother going Dark Sak though. When you think about it, it is a waste of meter (3 Levels?!?!). I'd much rather have Dark Sak as her own character like in MSHVSF cause then she'd be top tier. Going Dark Sak should only take 1 level like Mech Zangief mode. Hell, in MVC1, Ryu could change modes with only 1 level and his modes were better IMO.

Btw, any suggestions on how to play Sak against Mags and Storm. Cable isn't too hard. Sak has means of getting around (i.e. teleport, ghetto airdash, and air hurricane kick). Which version of her works better against them or should I just switch out?

Actually Reg. Sakura is good vs Magz & Storm becuz of her anti-air supers. As soon as they start to tri-jump just do SHDK (trust me becuz of the invinciblity at startup they will most likely jump through you) and it will hit them. Also remember that Magz's c.hp has bad recovery so u can attack him then; and when Magz trys to dash forward stop him with s.hk.

Storm u can use Sent G and air HK senpu kyaku to keep her on the ground and SHDK can help against her tri-jumps too don't use s.hk against dash ins cuz Storm's s.hk has uber priority. And against her runaway and tornados just Shouoken that shit!!!:D Her SJ HK senpuu kyaku can keep Storm locked down not to mention SHDK.

Here's a cool tip, at the begining of a match against Storm or Magz who usually start jumping/tri-jumping do SHDK, it's so fast they can't block in time!!! (like Headcrush)
:eek: :D

YieArKungFu
02-02-2003, 08:52 PM
I don't know if this has been said yet but you can tiger knee shoryuken motions too. (foward, down-to-upfoward + punch) So Evil Sakura can have the energy shield for her uppercut (an inch off ground) and beat low attacks...

PS- Chunlispimp has the worst av in the history of all message boards...
Edit- but he changed it

02-02-2003, 09:49 PM
Originally posted by YieArKungFu
PS- Chunlispimp has the worst av in the history of all message boards...

I think that's his way of calling Nazism a joke.

Saige
02-02-2003, 10:24 PM
No, it's his way of showing some MvC2 pun. :cool:

Chun-Li's Pimp
02-02-2003, 11:28 PM
Phew...for a second I thought he was a Jew...:confused:

Ok I posted this on IM thread cuz we got off topic...but EVIL sakura's AIR fireball goes through everything, like typhoon/psyshot. Only problem is people aren't going to try to play fireball wars with Sak when she's raining it down on them in the air. =\

using her air shoouken is risky in any case...it's assist bait...but it's nifty for cross ups with the right back up...

white shadow
02-03-2003, 06:47 AM
Originally posted by Chun-Li's Pimp

using her air shoouken is risky in any case...it's assist bait...but it's nifty for cross ups with the right back up...

U can't block until u reach the ground so in combos make sure it hits!!!:o

W:eek:W!!! Is it just her air hdk that go through everything?



BTW, I knew I shoud've warned u about hat AV!!!!:o


SatomiBlood did u read my strat?:p

02-03-2003, 09:18 AM
Shadow: I read it. I'll try it out next time I play a Mags player. I'm thinking about Storm/Sak/Sent. I don't know though. Tron would fit in rather nicely. Perhaps Storm/Sak/Tron. I'm thinking though. What about Rogue? Is she a good complement to Sak? Rogue/Sak/Tron.

Chun-Li's Pimp
02-03-2003, 12:33 PM
rouge/sak/tron is allright.........but severely lacking the ability to get a lead...as Storm >>>>>>>>> Rouge. Storm/Sent/Sak is aight too.

Shadow: I'm talking about sj canceling the jab version erally low so you just glide to the other side quickly and they get crossed up. It doesn't have and it's safe.

Tam
02-03-2003, 02:46 PM
her ground hurricane kick + assist isnt bad :D

Chun-Li's Pimp
02-03-2003, 04:38 PM
not bad at all, but it's usually better to j fk+assist xx hurricane kick. builds more meter and seems to be better lockdown...:D

white shadow
02-03-2003, 08:29 PM
Originally posted by Chun-Li's Pimp
not bad at all, but it's usually better to j fk+assist xx hurricane kick. builds more meter and seems to be better lockdown...:D

My team is Sak/Sent/Cable, that should tell u enuff!!!:o :D Sent Ground ROXXX!!!:D

white shadow
02-04-2003, 05:17 PM
Originally posted by white shadow


My team is Sak/Sent/Cable, that should tell u enuff!!!:o :D Sent Ground ROXXX!!!:D

And let me tell u why, with Sak has 2 good INF with the easiest being 4 Sent: j.lk,j.hk,hk Senpuu Kyaku times 40+ hits then c.lk, c.mk, jab Shouoken XX into Haru Ichiban; builds A LOT of meter!!! (Easier than IM's INF!!!) Even if u don't hit Sent u can keep him locked down and chipped by calling Sent G (U can pause and do HP throw if ya want, remember mash HARD!!!)

Sakura's guard break j.hp,lk Senpuu Kyaku can easily be comboed into her corner infinite j.lp, j.lk, j.hp, lk Senpuu Kyaku times to approx. 50 hits then u can either: *Finish them off with Haru Inchiban *Do SHDK DHCed into Plasma Storm.

Also, after the 2ND char. is gone u can just guard break and do the INF again just like IM!!!:D :cool: :eek: :cool: :D

And remember, SHOW NO MERCY and after 50 hits the dizzy thing happens with the INF so u can combo into super at end to ensure DEATH!!! HA HA HA!!!! :evil:

Tam
02-04-2003, 07:05 PM
thats a good question :D

HOW DO YOU GUARD-BREAK WITH SAKURA?!?!?! :D

and what combos are good to follow up

Koneko
02-04-2003, 07:21 PM
Why haven't I seen this until now?!?! :eek: Anyways, I think most of the stuff was covered already, but when in regular Sakura form, if you really want to have fun during a match use this corner only combo of Taunt XX Shinkuu Hadoken =^.^= Also, against bigger characters it is pretty easy to get off this air combo of s.lk s.lk /\ sj.lp sj.lk sj.lp sj.lk sj.(lk)Senpuu Kyaku sj.lp sj.(lp)Shouken.... Strategy was already covered along with her B&B combos, but if you catch with a Shouken XX Haru Ichiban combo (any way you want to start it before that point) try to catch them on the way down with j.lk j.lk, s.lk, c.lk or something along those lines. If one of the hits connects go right into Shouken XX Haru Ichiban and repeat! If they start to catch on, feel free to throw in a overhead flower kick. Most people won't expect it and you can feel free to move into any other combos you choose to. Well, I wish I would have noticied this thread earlier, ahh well... =^.^=

gbursine
02-04-2003, 07:45 PM
Originally posted by Koneko
Why haven't I seen this until now?!?! :eek: Anyways, I think most of the stuff was covered already, but when in regular Sakura form, if you really want to have fun during a match use this corner only combo of Taunt XX Shinkuu Hadoken =^.^= Also, against bigger characters it is pretty easy to get off this air combo of s.lk s.lk /\ sj.lp sj.lk sj.lp sj.lk sj.(lk)Senpuu Kyaku sj.lp sj.(lp)Shouken.... Strategy was already covered along with her B&B combos, but if you catch with a Shouken XX Haru Ichiban combo (any way you want to start it before that point) try to catch them on the way down with j.lk j.lk, s.lk, c.lk or something along those lines. If one of the hits connects go right into Shouken XX Haru Ichiban and repeat! If they start to catch on, feel free to throw in a overhead flower kick. Most people won't expect it and you can feel free to move into any other combos you choose to. Well, I wish I would have noticied this thread earlier, ahh well... =^.^=


Now, when I do the tauntxxFireball super, do I press the taunt button w/ my left or right hand?

white shadow
02-04-2003, 07:59 PM
HOW DO YOU GUARD-BREAK WITH SAKURA?!?!?! :D
j.hp, air lk Senpuu Kyaku fake or real corner.

And what combos are good to follow up?

fake MIDSCREEN corner: c.hp B&B AC (j.lp, j.lk, j.mp, lk Senpuu Kyaku, j.lp, jab Shouoken.)

real corner: The corner INF I posted above!!!^:D

Koneko
02-04-2003, 08:17 PM
Now, when I do the tauntxxFireball super, do I press the taunt button w/ my left or right hand?

Ignore me if I missed the sarcasm, but some people do take major account into positions of hands and fingers on the joystick and buttons. :p Anyways, it can be a hassle to try and connect this in the middle of a match, considering the close range needed and since it can be easily blocked and retaliated against. Usually, I only try this when I have just killed off a character and the new character is coming in (near the corner, remember, corner only). You can usually hit them with it and at that point it doesn't really matter which hand you use, although, the closest one to the taunt button is prefered.

gbursine
02-04-2003, 08:27 PM
Originally posted by Koneko


Ignore me if I missed the sarcasm, but some people do take major account into positions of hands and fingers on the joystick and buttons. :p Anyways, it can be a hassle to try and connect this in the middle of a match, considering the close range needed and since it can be easily blocked and retaliated against. Usually, I only try this when I have just killed off a character and the new character is coming in (near the corner, remember, corner only). You can usually hit them with it and at that point it doesn't really matter which hand you use, although, the closest one to the taunt button is prefered.


OO sweet. I was being. semi sarcastic, but more of poking fun... I like the idea of comboing taunts though, and the question was genuine...I put a face in after my message, but it said I already posted, and I was too lazy to go back

Chun-Li's Pimp
02-04-2003, 09:27 PM
Ok ladies and gents: Sakura guard breaks, gonna be edited on the front page too. ;)

j. fp xx lk sempuu kyaku, land launch with DF+FK, air combo.

j. lp, land(taunt xx), SHDK

Lol those are her practical ones without assits in the corner only. Not really sure about midscreen breaks, but I go for TPcross ups or cross up shoouken's. Either works decently well.


A few assists work well, so I'll list them.

Lp+sent drone, fp xx shoouken in air, they GB on drones, where you can launch or do a super...it's not HARD...but the timing is tricky cuz you have to time the lp before they come out.

lp, lk, land with them, throw into tron. ;) I use this one the most.


I'll taunt xx SHDK if they random tag in and I don't die. :confused:

white shadow
02-04-2003, 11:10 PM
Originally posted by white shadow


And let me tell u why, with Sak has 2 good INF with the easiest being 4 Sent: j.lk,j.hk,hk Senpuu Kyaku times 40+ hits then c.lk, c.mk, jab Shouoken XX into Haru Ichiban; builds A LOT of meter!!! (Easier than IM's INF!!!) Even if u don't hit Sent u can keep him locked down and chipped by calling Sent G (U can pause and do HP throw if ya want, remember mash HARD!!!)

Sakura's guard break j.hp,lk Senpuu Kyaku can easily be comboed into her corner infinite j.lp, j.lk, j.hp, lk Senpuu Kyaku times to approx. 50 hits then u can either: *Finish them off with Haru Inchiban *Do SHDK DHCed into Plasma Storm.

Also, after the 2ND char. is gone u can just guard break and do the INF again just like IM!!!:D :cool: :eek: :cool: :D

And remember, SHOW NO MERCY and after 50 hits the dizzy thing happens with the INF so u can combo into super at end to ensure DEATH!!! HA HA HA!!!! :evil:

Chun li's Pimp duz this make Sak top tier now!!!?:evil: :evil: :evil:

Chun-Li's Pimp
02-05-2003, 04:41 AM
Originally posted by white shadow


Chun li's Pimp duz this make Sak top tier now!!!?:evil: :evil: :evil:

You only said one...but yea sak can pin sent very well if he doesn't get away. Evil sak vs sent is in her favor, as long as you have tron/aa backing her up. Evil sak vs Cable is a freewin basically, no matter the assist, no matter how many supers...if he doesn't try to rush you down, he'll lose...plain and simple. :D I'm getting a vid card so I'll throw up so casual matches vs potter and some other people soon...within the month hopefully. Just sit tight til then. :D:D:D:D:D