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Tevinhead
09-15-2009, 03:47 PM
Asuka thread.

Any Asuka players here?

I really like T6 asuka. She has a lot more options than in DR. Her tier remains pretty much the same, if not slightly higher. Although with a lot more combo options and a few more mixups and moves. She seems to be a lot more fun now.

Thoughts?

Syxx573
09-16-2009, 12:34 AM
i think she's worse in this game tbh

GGawaran
09-16-2009, 05:12 AM
Asuka is a good character, even better in 6, at least according to a good friend of mine who was playing daily in Taiwan, he hasn't played BR yet since he back in Dallas now, but from what he told me, T6BR everyone is good, just gotta learn to play the character.

If you have T5DR we can play some matches, I haven't played in a while, but I plan to un rust myself abit before T6BR comes out.

When I played 6 when I went down to Houston, I def felt that she had more options then she did in 5, The dallas scene for Tekken from my knowledge has died alittle bit, but I am almost certain when 6 comes out itll revive itself.

Syxx573
09-16-2009, 06:55 AM
might feel better but the new moves have weakness

Tevinhead
09-16-2009, 09:08 AM
Yes I am aware she was hit by some nerfs. The unsafe ws+3 for me was one of the more harsh nerfs. Maybe it's just the style of the game or probably it's the fact that Asuka is now a half-bar combo+oki monster with better wall stuff now.

I haven't played T6 in a year, I was playing DR the other day though and I felt limited. Doesn't help that nearly every move of hers can be sidewalked to the right in DR. Due to changes that's no longer such a problem.

Syxx573
09-16-2009, 10:04 AM
She can still compete just like anyone else in the game, and she does have some great editions but you gotta play her totally different in 6 IMO, which isn't really a bad thing but I just feel that overall she was better in DR.

However some of the things I like include being able to get A LOT of damage off of B+3, one of her best moves. It's also much easier to wall carry off of 1+2 now that you don't have to do continuous 1+4 anymore. Being able to combo off of CH u+3 is pretty cool too.

Tevinhead
09-17-2009, 09:16 AM
Yes, agreed with the combo damage on B+3 that's invaluable.

Special mention for SS+2 as well. This move can pretty much sidestep anything and get her out of anything, much better than it was in DR. I even prefer it to her old SS+2 the standing launcher.

Also d/b+4, 3. This move is actually important to Asuka. A high crush CH move. Just the threat of d/b+4, 3 can make your opponents hesitate. It's up to you to know when to throw it out. Mistime it and you're gonna get ducked and launched.

She can punish slightly better too. For example her new 12 frame punish of 2, 1.

Masamuna
09-18-2009, 03:12 AM
2,1 and 2,3 are i13. B+1+4 is i12 though and a NC now.

1,1_1,2_1,3_1,4 are also NCc now.

insomnotek
09-21-2009, 12:03 AM
lol, posting here instead of tz eh guys?

just few observations...

whiff b+3 and its dash in d/f+2 your ass. block b+3 and its still d/f+2 your ass.

1+2 sucks. underrated nerf, gets stepped like crazy (practically everything gets stepped like crazy in this game except the homing moves) and has less range (1 full bdc and it whiffs). still gotta use it for some mixups, but not worth it any more imo.

b+1+4 is i12 and shitty, but better than nothing. kick tracks 360, punch doesnt track for shit. semi-legit mid/low mixup, but i still think you can block/low parry on reaction once you see it enough. mid 4 ender puts them bt with no easy beefy followup. beastly players will step the punch and hopkick the low. sweet.

punishment sucks. list:
-10 use standing 1
-11 use standing 4
-12 use b+1+4
-13 use 2,3
-14 use 3,1
-15 use d/f+2
-17 use f+2

prob would want to use 2,3 to punish -13 and -14 due to knockdown, but 3,1 is more damage and leaves them standing if thats your thing. hopkicks will own most your moves, but if you block it then you get that ultimate punishment that is 19 points of damage on b+1+4.

f,f+2 is supposed to be i13 or so, but its more likely to be 14 or 15 with the dash. hella damage. breaks floors. wont shift to attack throw on the side and back. does like 40% on rage. d/f+1,2 also deals tons of damage.

2,3 is -17 on block. totally sweet. they can block, hesitate, then d/f+2 for half your life and lunch money.

d/b+4,3 is a hard ch hit confirm. you have to know you are going to hit d/b+4 as a ch, but its so slow its kinda hard. usually what happens is they do a move after you initiate the d/b+4 so you ch them late.

ws+1,4 cannot be delayed at all but im sure yall knew this. pretty lame. easy rollback on hit.

f,f+3 tech crouches and KDs hard, but ends in fc and is -14. if it hits, ws+1+2~d is easy pressure. you can do one cancel then do it again for ch hunting. f,f+3 W! is good, but you gotta remember to cc then do your bounding move. so, f,f+3 W!, cc b+4,2, b!, b+2,1,4 or something like that.

ws+1+2 on ch will make people explode. free f+2 followup that doesnt scale.

easy juggles:
d/f+2, u+3, 2,1, 2,1,1+2, b! iws1,4 - for damage and no wall
d/f+2, u+3, 1+4, b+2,4,3 - best wall carry

1+4,2,d+4 - most dmg wall combo, must be on high wall float/hit otherwise the third hit will whiff and they will tech the low kick into ownage. wont work after a b+4,2 bound at wall usually because the b+4 hits them against the wall and counts for the wall combo.



got hella more info, but its time to sleep.

Sephiru
09-21-2009, 07:34 AM
probably the worst character tbh

insomnotek
09-21-2009, 01:26 PM
she can still work it like the rest of em.

Masamuna
09-21-2009, 11:07 PM
OH SHI- insomnotek sighting!

She's got some beefy stuff in BR, but at the same time she's recieved so many trade-offs that I'm not too sure i'll play her beyond casuals.

Antihippy
10-05-2009, 05:07 AM
So, been playing tekken 6 in the arcade for awhile now, but I mostly have no idea what I'm doing. :lol: Haven't played tekken for awhile

Planning to pick up on my old main asuka, but just need to know a few things.

What are some good BnBs/launchers?

What's a good juggle combo to use?

How do I wavedash? Forgotten the motions for it.

insomnotek
10-08-2009, 01:59 AM
asuka in a nut shell:

d/f+2, u+3, 2,1, 2,1,1+2, b!

f+2, u+3, 2,1, 2,1,1+2, b!

d+3+4, d/f+1, 2,1, 2,1,1+2 b!

b+3,4,1+4, 2,1,1+2 b!

u/f+4, 2,1, 2,1,1+2 b!

1+2, 1+4,2, 2,1,1+2 b!

CH b+4, 1+4,2, 2,1,1+2, b!

CH u+3, d/b+4,3, d+2 b!

CH ss+4, d/f+4,3, d+2 b!

CH d+2, 1+4,2, 2,1,1+2, b!

3~4, ws+4, f+2

ws+3, 2,1,1+2, b! b+2,1+2,4
d/b+2, 2,1,1+2, b! b+2,1+2,4

post bound enders are ws+1,4 (not after d+2 bound), b+4,2 and d/b+4,3. dash 1+4 works for post b! wall carry.

asuka doesn't have a wave dash. she has a f+2~d cancel, but its no where near as fast as a wave dash.
to wavedash with mishimas and baek, its f,n,d,d/f over and over again.

Fethennour
10-08-2009, 06:48 AM
probably the worst character tbh

Probably the worst quote tbh. :rolleyes:

X_Factor86
10-11-2009, 09:22 PM
asuka doesn't have a wave dash. she has a f+2~d cancel, but its no where near as fast as a wave dash.
to wavedash with mishimas and baek, its f,n,d,d/f over and over again.

Did that F+2 cancel change at all from DR to BR? Cancel frames and such still the same?

insomnotek
10-12-2009, 04:45 PM
still the same.

be wary of canceling in someones face though. d/f+2 will eat up all asukas options after the cancel.

Spud
10-12-2009, 06:25 PM
I'm definitely maining her. Kinda wondering how she'll do in terms of character ranking.

insomnotek
10-13-2009, 02:48 AM
lower 20 for sure.

lowest 10 maybe.

this is out of 40 characters.

Spud
10-14-2009, 07:19 PM
Damn, why so low? Although I do like shit-tier characters.

JeremyH
10-14-2009, 08:57 PM
She isn't horrible at all. Kane from Cali has been playing her, as well as a few Koreans from the Tekken Gosu vids on youtube. She is more based around magic 4 and string mixups now. The biggest things to stay away from imo are f+2 and 3~4. Beginning play you'll get results from them, but the f+2 isn't hard to bait at all, and 3~4 you can see on reaction.

Personally I do a lot of backdash d/b+3, backdash 4, and 1,1,4, 1,2,4, and 1,3. Also I'll throw in a f+3 and ff+3 to catch people sidestepping/walking. You have to play her very poke-oriented. Her wall carry is pretty strong at least, so if you do crush every once in awhile, it isn't too difficult to get the opponent to the wall, where your strings gain more strength and people can't backdash and punish as efficiently.

Here's an example of a pretty good asuka.

http://www.youtube.com/watch?v=IyHcpNueBo8

Basic gameplan is to keep your opponent out with standing 4, since a lot of asuka's moves are not that quick. Once you've put that fear into them, you can start to tick away at them, either with ff+3, a quick forward dash to 1,3/1,1,4 or d/b+3. The range on d/b+3 is awesome, so don't hesitate to use it. You can also maintain that range until they do something stupid and punish with the f+2, but you have to be careful not to be baited (You see a lot of this in that video). Otherwise it's mostly just mixing up your strings and using those long legs to poke. You can also use d/f+4 as a decent mid poke if you think they're going to try and duck your standing 4. That way they still stay at the range you like.

Akuma4Real
10-15-2009, 01:38 PM
I think you might be confusing Kane for someone else :sweat:

JeremyH
10-15-2009, 04:29 PM
Nah I talked to him about her yesterday. He's definitely not maining her, but he gave me some good info on her. I'm not saying that she's a great character by far, but if your defense is on point you can do well with her.

X_Factor86
10-15-2009, 05:50 PM
When did Kane play Asuka? Only ever see him play Lili. Only seen videos of him, but still would like to see a competent Asuka since they are almost non-existent trying to find a video of one these days.

JeremyH
10-15-2009, 09:10 PM
He tried her out a bit awhile back. I don't think there are any actual vids of it though, I just talked to him through AIM. The Tekken_Gosu vids on youtube should give you a few options for good asuka gameplay

X_Factor86
10-16-2009, 09:03 AM
Alright, seen all of those so was hoping there was a little more out there but I guess it will be hard to come by. O well, back to looking through nico videos to see if there are any more tricks.

insomnotek
10-16-2009, 06:55 PM
when i say lower 20, i dont mean straight shitty. this game feels pretty good in terms of balance so far and i can easily see the lower ranked characters doing pretty well in competent hands.

just for some reference, some guy in korea made a tier list like 2-3 months ago. could be a random jobber but it looks alright:
http://img.photobucket.com/albums/v430/insomnotek/koreatiers.jpg (original)
http://img.photobucket.com/albums/v430/insomnotek/korea-tierseng.jpg (translated. raven is "garbage" tier)

id personally put lili and bryan up and ganryu and roger down. i dont think raven is the worst either. probably kuma because he gets owned by juggles but then again that guy prince owned most of korea in the tekken crash videos.

one reason of the reasons why i dont think she is that good (top 20 matieral) is due to her lack of 12f punishers.


kane did play asuka for a while and did very well with her. he always maximized juggle damage, had super solid defense and was really good at nailing people with b+4 ch. that kind of stuff isn't really character dependent though, he is just a strong player in general. i said asuka is probably lower 20 to him and he replied with "more like lower 10" so it just goes to show that any character can win.

amanasleep
10-28-2009, 08:21 AM
Not sure I agree with this tier list. Besides, I don't get the categories.

mooyang90
10-29-2009, 06:42 AM
Her punish game is fucking ass, can't doing shit against moves that have lower than -13f. That's why I dropped her for Kaz, because even a shitty Kaz player (THAT'S ME FOLKS) can beat a decent Asuka player if he mastered EWGF. Mishimas rape Asuka for FREEE. That being said, I'll share some Asuka knowledge.

She does have some decent tools. D/F+3 is very underated poke tool imho.

Don't see many people do 1,1,4. It's safe if you space it right people, and if people mash after you do the 1's, 4 will give you a free launch.

1+2 is still a very decent move, just don't abuse it because it has some shitty homing.

D/B+4,3 is also another shenanigan I love. Gives a nice big launcher, plus safe on block.

B+3 people! Use it and love it. You can mix them up with D/B+4,3, just hope you don't get parried.

u/f+3 is also very good because most people think it's unsafe for some reason. If you notice players mash, launch their ass.

D/F+2 is her best launch, hands down. Get use to do that instead of F+2, because F+2 is ass for punishing. In fact, I don't know why F+2 is even in this thread title.

Your basic goal with Asuka is to get people near a wall, because she is top10 on the cast list in terms of wall damage, maybe even top 5.

jolt711ml
10-31-2009, 03:28 PM
She's sick, and if it weren't for the horribad online and can't get my juggles off it would be gg. They improved her mixup game and its really just using right mix up and then throw in the poke game. GG. If all else fails with lag spam it out with the sweeps i refuse to do that so my record is only 50% on ranked atm. Everyone is just spamming shit atm so annoying offline so much better. Anyone figured out her infinite combo yet? I know it!

ludthinks
10-31-2009, 08:20 PM
I'll be the best asuka in the USA

judge_rl
11-01-2009, 12:06 AM
:u: Heard it here first folks. Lud sounds about business =)

protomanSTi
11-01-2009, 09:12 PM
I'll be the best asuka in the USA

shiet. we better get who's best in MDVA figured out first!
Tyrel has a huge lead on both of us.
also someone change the name of this thread for fucks sake..that sounds so scrubby

EvilRyu1481
11-02-2009, 07:16 AM
I'll be the best asuka in the USA

Oh hell no Lud :nono:.

Sakamura
11-02-2009, 09:43 AM
(translated. raven is "garbage" tier)



Talim (in SC4) was considered garbage tier. Somehow Talim was picked in Nationals Championship Finals to take on Ami.

When you run into bulldog players that tier *mess* goes out the window. I still remember how many times MvC2 tiers were changed until years after the game's release.

mooyang90
11-02-2009, 11:23 AM
lol the best Asukas names are on the WC, and thankfully they all live semi close to me. East Coast is FREE at t6.

You can have shit fighter 4.

Saikyo Joe
11-02-2009, 04:41 PM
I really like Asuka so far, her movelist feels quite natural. Have any of you guys figured the combinations for her sample combos in her movelist? I'm in the process of doing it, but my patience is wearing thin.

And so far I haven't seen many of us, usually just Lili and Alisa.

mooyang90
11-02-2009, 05:31 PM
I really like Asuka so far, her movelist feels quite natural. Have any of you guys figured the combinations for her sample combos in her movelist? I'm in the process of doing it, but my patience is wearing thin.

And so far I haven't seen many of us, usually just Lili and Alisa.

Tekken Zaibatsu son.

But here's some 40-45% ones.

Off a 1+2 hit

1+4,2,1,1+2,d/b4~3

Off a f+2

2,3,1+4,2,1,1+2,d/f+3

Off a b+3

b+4 (let stick go to neutral), b+4~2,u/f+3,2,1,1+2,

There's more complicated ones, but just work on those for now. If you don't know the numbers yet I highly suggest you visit TZ, because you ain't gonna get much useful tekken info on srk.

Edit: Here's a visual example of her combos if you find numbers confusing. http://www.youtube.com/watch?v=AWPpBtc9myQ

I'm telling you guys right now though, you shouldn't be going into a match with the mindset of "must launch and combo." Asuka's strength comes from he awesome mixups, counter ability, and good long range pokes. I win many matches just through smart use of ss+2 and d/f+3.

Saikyo Joe
11-02-2009, 05:52 PM
Tekken Zaibatsu son.



Thanks, been meaning to check that site out. Since the number system is kinda confusing, I'll look there as well, and the video seems to be helping. Thanks so much. You'll have to excuse me, this is my first Tekken so excuse the noobness. Working on the stuff you posted as well right now.

I've been able to win a handful of matches without big launches too.

tonylew84
11-02-2009, 08:52 PM
Asuka support!

Haven't been able to follow too many of my launchers online due to the lag, but I'm having more fun in ghost battles lol.

Victormaru
11-04-2009, 05:05 AM
I'll share some Asuka knowledge.

Snip.
Thanks for all the combos. I never knew Asuka could combo off her 1+2. I didn't realize it sort of crumples the opponent. I've always thought it just knocks the opponent down. All this time I'd been playing Tekken 5 and Dark Ressurection, I've been letting my opponent hit the floor after a 1+2. God damn. But I was never on a forum before so no one ever told me these things.

I've been feelin' myself in ranked. I'm like... DF+2, UF+3, B+4 2, UF+3, 2 1 1+2. All day. I only do it because it was the first combo in the strategy guide and it was the first combo I'd gotten used to, lol. It's all memory, like studying for a test. Sometimes I'll juggle with a D+3+4 and I'll be like, "Oh shit, WTF do I do now?" Uh... 1+4, 2 1 1+2, F F, DB+4, 3. I don't know, I just make up random combos really quick sometimes.

I need to find a consistent and powerful combo to execute every time during certain juggles and Counter Hits. I sometimes hesitant and pull off random stuff 'cause I've only been playing the game ever since it came out on console and I haven't been playing that much since with all the SF IV tournaments coming up. Asuka's the shit though. At first I didn't like her because her 1+4 lost that bounce property (which was given to Devil Jin for some reason) but she's got some better stuff in Tekken 6 so it's all good.

And thanks to everyone else for sharing the Asuka knowledge. DF+3 really is a great poke. You guys definitely helped my Asuka get better. Good stuff and keep it up.

jolt711ml
11-05-2009, 02:11 PM
So did anyone figure out the infinite yet?

mooyang90
11-05-2009, 05:33 PM
So did anyone figure out the infinite yet?

Yea you hit these buttons in exact sequence

1,2,3,1,5,110+124325235,4332353,lick the stick,3,6,2,666+777,9~11, you're a retard,8,3,45,346,2,46,573

protomanSTi
11-06-2009, 11:24 AM
I've been feelin' myself in ranked. I'm like... DF+2, UF+3, B+4 2, UF+3, 2 1 1+2. All day.
.

You're not gonna land f+2 or df+2 a lot in real matches local with good players.

Victormaru
11-06-2009, 01:14 PM
You're not gonna land f+2 or df+2 a lot in real matches local with good players.
Oh yeah? Well I've gotta mix it up of course so they don't expect it. It's not like I'm going to go for the F+2 and DF+2 all the time. I can side-step or bait something in order to counter hit with the launches if that's possible.

Saikyo Joe
11-06-2009, 01:37 PM
Snip.

Yeah, that little tidbit of info helped Mooyang, being a Tekken virgin til recently.

I like how the 1+2 crumple allows you to juggle the opponent so to speak. I've been getting down some combos piece by piece.

If anyone wants some Asuka mirrors for fun, just add me.

Darklightjg1
11-08-2009, 12:07 AM
Dunno if this was already common knowledge, but if you land d+4 in her 1+4,2, (4 or d+4) white heron dance mixup... d/b 4, 3, d+2, b! is totally free after that.

I wish the d+4 in that mixup wasn't as unsafe as it is. Most of the time people prefer to think I'm going low so I end up using the high kick ender more than I'd like. The high kick ender is still -15 on block it seems, but I haven't been punished for it yet 'cause I don't over abuse it.

Victormaru
11-08-2009, 02:27 AM
Dunno if this was already common knowledge, but if you land d+4 in her 1+4,2, (4 or d+4) white heron dance mixup... d/b 4, 3, d+2, b! is totally free after that.
Oh shit, that does work. I went into Training and made up some of these combos:

This is a two-part combo that does 66 and 43 damage. Pretty sick though.

1+4, 2, D+4, D/B+4, 3, FF, B+4, 3, B!, U/F+3, 1, 2, 1+2

This combo does a total of 90 damage! God damn!

1+4, 2, D+4, D/B+4, 3, D+2, B!, FF, D/B+4, 3

That's for sharing that. That just makes my Asuka even more dangerous than she already is.

Dilly
11-08-2009, 02:33 AM
I wouldn't base much of your game around 1+4,2,d+4... You can duck jab under the 2 on reaction.

Honestly I only use 1+4 in oki, juggles, and on the wall. Of course, from time to time 1+4,3 is good to catch people who'd rather duck and punish.

Victormaru
11-08-2009, 02:38 AM
I wouldn't base much of your game around 1+4,2,d+4... You can duck jab under the 2 on reaction.
That's true. But it's good to know that it's capable of a powerful follow-up just in case you ever randomly connect it during a mix-up or something.

mooyang90
11-08-2009, 01:43 PM
IMHO 1+4 should only be used for oki and back rollers. Top players will always duck that shit and just launch you for free. Trust me: I play with them A LOT. If I see another Asuka do 1+4 on me it's a free d/f+2 into 40 percent wall carry juggle.

Asuka doesn't really have many good strings. Honestly I don't think she should be close to the opponent. She's the ultimate turtle. Keep them out with good pokes such as D/B+3; D/F+3; D+2; 1,3 or 1,4. B+4 is possibly her best move. It's so fucking fast (like 12 frames I believe) and it lands so many counter hits for a free 40 percent juggle. Getting a good solid life lead with Asuka is very crucial, because if you're behind in life the chances of you winning drop dramatically. Her rush down game is pure ass.

Anyway, here's more tips. Asuka has quite possibly the best counter in the game. Learn to use it effectively. Read your opponent's patterns. One strategy I like to use is to poke my opponent with 1,2 or 1,3. I watch to see if they immediately jab back after I'm done doing my string. I'm a Psych major, and I've learned people are creatures of habit. If they try to poke you back after you do your poke the last 3 times, chances are they will try to attack you the next 3 times also. Why block it when you can get a free counter for 30 damage and oki setups?

When they get up and you notice them try to kick you the last 3 times, what makes you think they'll suddenly stop doing that for the 4th or 5th time? COUNTER THAT SHIT!

Once you start countering opponents, you open up so many options for Asuka. You get into their head. They're thinking "oh shit...I just got countered like 3 times in a row...can't be attacking too much anymore." That's when you can just do whatever the fuck you want with Asuka. Dash throw, high risk high reward mixups, etc etc.

Sasaki
11-08-2009, 02:23 PM
Is she really low tier? Like, are her matchups against the Mishimas 7:3?

Dilly
11-08-2009, 04:25 PM
There IS no match up charts in tekken.... No 7:3 bs.

The primary reason asuka is considered low is because her block punishment game isn't that good at under -15. At -12 to -13 she really doesn't get anything worth mentioning while this is the most common punishment to take place at high-level. The thing about asuka is, she doesn't need that block punishment to be effective. Let me give you a mild run down...

Expect a high?
d/b+1(and if you got CH follow-up)
d/b+2
d/f+3
d+4
d/b+4,3(CONFIRM YOU GET THE CH BEFORE THROWING THE 3!!!)
iws+3(be careful here)
f+2(be careful here)
3~4(be careful with this one, it's risky)
and I think d+1+2(haven't had time to test)

All these options rape highs for free. There's more, but this is just an example.

Lows?
d+3+4
3+4
u/f+3(on CH this is TOO sweet)
u/f+4
Again, there's more, I'm just giving a few solid examples.

To top it all off, b+3 can crush BOTH high and low.

On lows, honestly, the only options she needs is d+3+4 and 3+4, both murder lows in the opening frame(literally invincible to lows), d+3+4 on CH gives a free juggle for good damage while 3+4 gives EXCELLENT wake up games and a full wall combo at wall. Tip, dash 1+4 picks up anything but side roll or staying down after 3+4 in the open. Easy combo from there.

So yes, while her block punishment sucks, she excels in other points. Her crush game makes her VERY dangerous to attack even when she's at frame disadvantage, allowing her to stay on the offense even though she threw something that put her at a -3 or -4. Her whiff punishment game is just crazy, her crushing game is top tier, and her wall game is something out of a horror film.

Btw guys, on small wall stages d/f+2, u/f+3, 2,1, d/b+4,3 w! dash 2,1,1+2 b! f+1,4 for 86 damage IIRC. Shit works from the start point with ease on levels like the Tomato stage, haven't tested yet to see just how far back it'll carry, but it's close to half life. Should be over half with f+2, I haven't tested as it yet but I know any juggle that works for d/f+2 will work on f+2.

Side note, with the above combo change out the w! follow-up for dash b+4,2 b!, 1+4,3(hold 3 for 2 spins) will force side rollers to block, leaving you at +6. It should also hit both wake-up 3 and 4 for a second wall splat. If you'd like, you can go for an unblockable_1+2 mix-up, with both options giving a wall splat, and the unblockable recovers pretty quickly on whiff so a lot of WS launchers can be blocked, allowing you to punish with a wall splat once again as well. I prefer going for the +6 myself, as you can then really get into their heads from here. b+4 is entirely uninterruptable and will CH everything except MAYBE yoshi's flash, have no way to test that situation out, and once again give you a wall splat. This isn't something to use every time, but it is a nice trap.

ps, for a fun shenanigan on people who never insta-tech roll d/f+2, d/b+4,3, d/b+4,3(loop d/b+4,3) will keep picking them off the ground and re-launching them until they side roll. Quick way to condition your enemy into always tech rolling so you can force those 2 spin block/back traps.

Dilly
11-20-2009, 09:14 PM
Well guys, I tested the wall trap finally... Doesn't catch their back, apparently she doesn't spin as wide in T6 as she did in T5/DR. Ah well, still good for a +6 frame advantage on tech rollers with their back to the wall, and that alone can be worth the mild damage reduction.

Saikyo Joe
02-13-2010, 09:00 PM
Any advice against Alisa? She seems to be the one I struggle against the most. Especially her chainsaw attacks, it seems the only thing to do is block when you can anticipate them.

blinky77
02-18-2010, 03:54 PM
Just bought T6 today and played online some. Low Cutter combos seem like they've been toned down a bit. I'm still enjoying her though, aside from those online matches where it seems like I just can't land the first attack...