View Full Version : || Armor King || " Stomp em in the Nuts! "
Arkayne17
10-08-2009, 10:43 AM
Armor King :
Basic Armor King Info: (coming soon)
** New Moves **
- 1 , 2 , 1
- 1+2 , 4
- b+1,2
- d/f 1+2 (universal tracking )
- d+4,4,4 ( Great for wall Oki or combo ender )
- d+3+4,3
- d+2 (Bound)
- WR 3+4
- 1+2_3+4 ( Punch reversal )
- d/f+1 (bounds)
- d+1+4_2+3 , 1+2
- f+1+2 (bounds)
- d/f+2+3 (Throw)
Feel free to add more info!
In the coming weeks or so Ill be updating this thread and keeping it actively updated.
Arkayne17
10-10-2009, 01:16 AM
Combo List :
(B!) = Bound state
(W!) = Wall splat
f,n,d,d/f+2 / U/f+4:
- 2+1,2 , d+2 (B!) , d/f+1 , F+2,1
- http://www.youtube.com/watch?v=3wxg8RdbHHQ
- 1 , d/f+1 , d+2 (B!) d/f+1 , GS
- http://www.youtube.com/watch?v=il0PViW_H9Y
- df+1, df+1, d+2(B!) , dash df+1, GS
-
- df+1, df+1, d+2(B!) , dash df+1, f+2,1
-
- df+1, df+1, df+2 (B), 3+4,2
-
- 1+2,2, d+2 (B!), fff+2+4
CH d/b+3
- WS+4 , d+2 , d/f+1 , F+2,1
- http://www.youtube.com/watch?v=BHRMeWZHriI
WS+1:
F,n,d,d/f +4 :
- d/f+4 , f+1+4 ( Must be done immediately. Works on big characters.)
-
Arkayne17
10-10-2009, 01:19 AM
Pokes:
*** Giant Swing Can be Buffered off of all pokes ***
(Video demonstration coming later )
- b+1
( With counter hit gives you crumple so its somewhat abuseable. Can be comboed after a CH )
- d/f + 3
(Safe)
- d/f +1
- d + 3
- 2,1 (Jails)
- b+2,1,2
(if you do the last 2 , and it hits you get crumple)
(First two hit guaranteed last can be blocked)
- SS+2
- d/f + 2
- SS+ 4 ( From a distance )
Arkayne17
10-10-2009, 01:25 AM
Matches :
http://www.youtube.com/watch?v=0ZwAHfzahCA
http://www.youtube.com/watch?v=dS4q44NGzWI&feature=channel_page
http://www.youtube.com/watch?v=bt4IZBNiCyE&feature=channel_page
http://www.youtube.com/watch?v=v-Ba_vMZCmQ&feature=channel_page
http://www.youtube.com/watch?v=QxOqIrXHdnk&feature=channel_page
http://www.youtube.com/watch?v=g8QIqkiB_S8&feature=channel_page
http://www.youtube.com/watch?v=Vo4sR4mzMFI&feature=channel_page
new
http://www.youtube.com/watch?v=3znYoZrUwQk&feature=channel_page
from koreanTAKKENvids (http://koreantakkenvids/)[
Mr. Bastos
10-10-2009, 01:51 AM
what are A. King's good punishers and juggles? and what makes those moves good?
Just curious because as a King player, I kinda have to play A. King too, haha. But seriously I used him in TTT a bit, and was curious how he is now.
tataki
10-10-2009, 03:32 AM
what are A. King's good punishers and juggles? and what makes those moves good?
Just curious because as a King player, I kinda have to play A. King too, haha. But seriously I used him in TTT a bit, and was curious how he is now.
hopkick as a launcher like every character...
and f+1+4 is a tackle like move for frame/whiff punishing, just don't get it blocked.
Mr. Bastos
10-10-2009, 03:41 AM
hopkick as a launcher like every character...
and f+1+4 is a tackle like move for frame/whiff punishing, just don't get it blocked.
cool, I'll give him a shot. I played him a couple times in DR back then, but I didn't get to play DR too much. And since BR is $1.50/game I only ever practice with King, can't wait to mess around with other characters. A. King, Miguel, Kaz , or Bob (maybe d jin?) are who I'm considering for a second.
Arkayne17
10-10-2009, 08:21 AM
what are A. King's good punishers and juggles? and what makes those moves good?
Just curious because as a King player, I kinda have to play A. King too, haha. But seriously I used him in TTT a bit, and was curious how he is now.
Punishers :
f+1+4 (horrible on block as mentioned above)
b+1 ( on CH it gives you a crumple )
3+4 , 2 ( If 3+4 hits 2 is guaranteed)
F+2 , 1 ( a much better choice for punish because you have a chance to block when its blocked or even SS)
Launchers :
u/f+4
u/f_n+4
f,n,d,d/f +2
Arkayne17
10-31-2009, 12:12 PM
Update coming ,
Enjoy a few staple armor king juggles.
*updated first few posts a little*
poopclown
10-31-2009, 02:29 PM
db+2,3 is pretty nice too
couple juggles:
hopkick / palm upper -> df+1, df+1, d+2 bound, dash df+1, f+2,1 / giant swing
hopkick / palm upper -> df+1, df+1, df+2 bound, 3+4,2
hopkick / palm upper -> 1+2,2, d+2 bound, fff+2+4
Arkayne17
10-31-2009, 03:41 PM
db+2,3 is pretty nice too
couple juggles:
hopkick / palm upper -> df+1, df+1, d+2 bound, dash df+1, f+2,1 / giant swing
hopkick / palm upper -> df+1, df+1, df+2 bound, 3+4,2
hopkick / palm upper -> 1+2,2, d+2 bound, fff+2+4
Thanks! Will try them out , record and add them to the first Post. I have a few other ones I havent recorded. that I will add.
Ill get back to adding more into this thread.
I like d/b+2,3 for stuffing people when I know they are going to go low.
*EDIT* are you sure those work because in regard t hit like that two launchers usually make the drop on the opponent lower so that some hits dont work.
I would say for those combos. You should choose either hop or Palm upper and not try both.
Im guessing the first one is a wall splat combo correct? ( make sure you let that be noted Ill try these out)
On the last combo you mean iSW right? ( FFF+3+4)
poopclown
11-01-2009, 09:59 AM
yeah where I've got a slash means either or, not both.
you can do uppercut, uppercut, d+2 into whatever, though I don't think it gives any more damage than uppercut, 1+2,2, d+2.
for ease of use I usually end up just doing launcher, 2,1, d+2 bound, dash df+1, giant swing... only 5 pts less dmg than 1+2,2 instead of 2,1, not too hard, good oki after the air throw, yada yada.
Arkayne17
11-01-2009, 03:10 PM
yeah where I've got a slash means either or, not both.
you can do uppercut, uppercut, d+2 into whatever, though I don't think it gives any more damage than uppercut, 1+2,2, d+2.
for ease of use I usually end up just doing launcher, 2,1, d+2 bound, dash df+1, giant swing... only 5 pts less dmg than 1+2,2 instead of 2,1, not too hard, good oki after the air throw, yada yada.
Ok , gotcha makes sense then. Cause I was actually trying that ( I had a feeling it would not work) but I was like maybe he did something I didnt see haha.
Yeah Ill add them to the first posts thanks.
After launcher then 2,1 .. I honestly prefer f+1+2. Ill have to go check the dmg's on these combos and make sure I type them out next to them.
Thats what I need to do , write down oki shenanigans.
Mechanica
11-02-2009, 12:20 AM
might as well just copy paste TZ stuff for these threads
Mr. Bastos
11-02-2009, 12:54 AM
been watching A. King vids, so I figured I post some up in here. I got them from TZ:
http://www.youtube.com/watch?v=0ZwAHfzahCA
http://www.youtube.com/watch?v=dS4q44NGzWI&feature=channel_page
http://www.youtube.com/watch?v=bt4IZBNiCyE&feature=channel_page
http://www.youtube.com/watch?v=v-Ba_vMZCmQ&feature=channel_page
http://www.youtube.com/watch?v=QxOqIrXHdnk&feature=channel_page
http://www.youtube.com/watch?v=g8QIqkiB_S8&feature=channel_page
http://www.youtube.com/watch?v=Vo4sR4mzMFI&feature=channel_page
new
http://www.youtube.com/watch?v=3znYoZrUwQk&feature=channel_page
from koreanTAKKENvids
Arkayne17
11-02-2009, 04:56 AM
might as well just copy paste TZ stuff for these threads
Yeah , I was just thinking about doing that. Considering alot of the stuff I know I got from TZ back a while ago in the first place.
been watching A. King vids, so I figured I post some up in here. I got them from TZ:
http://www.youtube.com/watch?v=0ZwAHfzahCA
http://www.youtube.com/watch?v=dS4q44NGzWI&feature=channel_page
http://www.youtube.com/watch?v=bt4IZBNiCyE&feature=channel_page
http://www.youtube.com/watch?v=v-Ba_vMZCmQ&feature=channel_page
http://www.youtube.com/watch?v=QxOqIrXHdnk&feature=channel_page
http://www.youtube.com/watch?v=g8QIqkiB_S8&feature=channel_page
http://www.youtube.com/watch?v=Vo4sR4mzMFI&feature=channel_page
new
http://www.youtube.com/watch?v=3znYoZrUwQk&feature=channel_page
from koreanTAKKENvids (http://koreantakkenvids/)
added thanks.
rinoH
11-03-2009, 10:22 PM
Armor King> King for reals
Mr. Bastos
11-03-2009, 11:47 PM
Armor King> King for reals
As a King player I'm sad about this, though I do not know for myself from what I've read A. King is superior. Though the same people say in a match between the two, oddly enough, King would probably come out on top. To Quote Snap from TZ:
Ak has generally better lows, which means while he has the best of King's throws, he doesn't rely on them as much.
Ak's DU, which stands about even in use with King's FC,df+2, is far less punishable.
Ak's oki and ability to re-B! is also far beyond King's.
In regards to oki, Ak has everything King has, in addition to his signature (and frickin' sexy) stomps and shoulder (which is a valuable tool in oki as well as open ground).
Plus, Ak has re-B! setups coming out of his ass, mainly concerning his air-GS, but quite a few others too.
Only categories King might win in are throws (command and multis), tracking and mids. f+4 is a beast and df+1,2 is still better than Ak's df+1, as good as it is.
Interestingly tho, in an Ak vs King match, my money is on the King. FC,df+2 is pretty much anti-DU when well-spaced and a good, defensive King would just hole up and wait for chances.
shoju
11-04-2009, 09:57 AM
I really like his WS+2. Very fast, can be done out of a crouch dash, has an inescapable stun on CH and is usually safe on block.
Autocrat1
11-04-2009, 10:31 AM
STOMP EM IN DA DUTS IMMA STOMP EM IN DA NUTS :rock:
Arkayne17
11-04-2009, 02:19 PM
Yes , I definitely think a king vs AK is in king's favor.
But ak's low game = l33t.
d+3 Is like my favorite move in ak's arsenal. Cause you can bait the hell out of them with it , and it usually always seems to hit.
3+4 Oki , is godlike cause you have so many options. Throw(1 or 2) , BT 3 and etc...
CountingGardens
11-12-2009, 06:28 PM
What's some good staple juggles? I'm having a bit of difficulty with being effective at Armor King..
I like the thread title. lol
So glad AK has some real options now. DR AK was depressing.
Arkayne17
11-13-2009, 09:41 AM
What's some good staple juggles? I'm having a bit of difficulty with being effective at Armor King..
Well the few in the first couple posts I posted. Even clips to see what they look like. But TBH , half of the time your better off starting the juggles from f/n/d/df+2. u/f+4 is good in some cases , but only if you know they are gonna throw out something low. I like to SS -> U/f+4 to stop their momentum. But for the simple fact a jab beats u/f+4 makes me steer away from it sometimes. Which is why I use f/n/d/df+2. Because its a high crush IIRC so itll beat out jabs , high/mid pokes etc.
I like the thread title. lol
So glad AK has some real options now. DR AK was depressing.
Thats exactly why I didnt even fuck with him in DR. For the simple fact he had no ground throws/crouch throws or w/e and king did kinda pissed me off. But low and behold! A/k has all that now , but king is still superior in the match up.
rinoH
11-24-2009, 02:52 PM
I'm having a hard time landing CH b+1, d+2 B! cc d/f+3 i can't get the d/f+3 to land does anyone have a vid of this or any timing base thing to help
Arkayne17
11-24-2009, 03:36 PM
I'm having a hard time landing CH b+1, d+2 B! cc d/f+3 i can't get the d/f+3 to land does anyone have a vid of this or any timing base thing to help
Are you sure that works? Im thinking of it now and how Im thinking about it. It doesn't. *testing*
Do you mean Dark knee lift (df+3) or dark inferno (f/n/d/df+3)?
That doesn't work. Because the angle the d+2 (B!) leaves them at makes it impossible for the d/f+3 to hit.
rinoH
11-24-2009, 05:11 PM
i dunno i saw it on zaibatsu lol
Arkayne17
11-24-2009, 09:41 PM
i dunno i saw it on zaibatsu lol
uhhh can you copy and paste it from zaibatsu
rinoH
11-25-2009, 08:59 AM
here is the whole list for CH b+1
From: CH b+1
- d+2 B! cc 3+4; d+4,4,4__f+1+4_d/b+2,3 [d/b+2,3 = unreliable]
- d+2 B! cc d/f+3; d/f+1; GS (hard)
- d+2 B! cc d/f+3; d/f+1; f+2,1 (hard)
- f+1+2 B! f+1+2 (for backrollers)_GT (for siderollers)_d+1+2 (for staystill/quickstand)_stomp (guaranteed)
- d/f+3, d/f+1, d+2 B! etc... [bigs only]
REALPLAYER
11-25-2009, 10:00 AM
what works after ch 4?
Arkayne17
11-25-2009, 02:34 PM
what works after ch 4?
After CH4 you best and only bet unless it gets you close to wall is f+1+4.
But if your close to the wall you can get ,
CH+4 -> F+1+2 (B!) -> F+1+4
CH+4 (w!) -> D+2 -> d/f+1 -> f+1+2 ( F+1+4 For Oki considering if they lay threre they get hit , if they tech to the side they get hit if they roll back they get re-wall splatted and proceed to do you worst to them)
Alternates enders for that one are also.
(F+1+4 , GS , D+4,4,4 , b+2,1,2.)
I do like to say though
f/n/d/df+3 (W!) CH+4 (w!) -> D+2 -> d/f+1 -> f+1+2 (F+1+4 oki) Is an Amazing combo into Oki. Becuase of the great damage you get off ot it.
here is the whole list for CH b+1
From: CH b+1
- d+2 B! cc 3+4; d+4,4,4__f+1+4_d/b+2,3 [d/b+2,3 = unreliable]
- d+2 B! cc d/f+3; d/f+1; GS (hard)
- d+2 B! cc d/f+3; d/f+1; f+2,1 (hard)
- f+1+2 B! f+1+2 (for backrollers)_GT (for siderollers)_d+1+2 (for staystill/quickstand)_stomp (guaranteed)
- d/f+3, d/f+1, d+2 B! etc... [bigs only]
Majority of those seem to be for alot of flash if you ask me.
The first one seems to be the most viable , but I can think of better things to do than combo off of B+1 CH , I would rather take CH b+! Oki over combo.
CH ws1 Is a MUCH better choice if you want to combo off of something on CH. Because of all the situational stuff you can get.
rinoH
11-25-2009, 02:48 PM
Oh i see thanks for the tip =)
REALPLAYER
11-25-2009, 04:46 PM
damn, i was thinking something like ch 4, 3+4, BT d+1, cc, d+2, etc. would work
oh well
Arkayne17
11-25-2009, 05:07 PM
damn, i was thinking something like ch 4, 3+4, BT d+1, cc, d+2, etc. would work
oh well
For the simple fact the opponent can tech befor you can dash up and anything more negates out anything that doesn't have a good hit range or anything that doesnt have a push forward. The first thing I tried to combo from was 3+4 but they can tech and then 3+4 completely whiffs.
An4LDr1p
12-29-2009, 04:52 PM
Just to bump and share some tactics
My usual juggles are u/p+4 to f+1+2,2 to d+2 (bounce hit) d/f+2 to f+1+4
u/p+4 to f+1+2,2 to d+2 (bounce hit) f+2,1 (if wall hit occurs b/d+1+3 or b/d+2+4 as right when opponent's body is on the ground)
u/p+4 to f+1+2,2 to d+2 (bounce hit) d+3+4,2
u/p+4 to f+1+2,2 to d+2 (bounce hit) d+3+4,1
u/p+4 to f+1+2,2 to d+2 (bounce hit) d+3+4 to 1+3 (unblockable :3)
SS+2,1 to d/f+3 to f+1+3
b+2,1,2 to d+2 to d+3,3,3
SS+2,1 to d/f+1 to f+2,1 (if wall hit occurs b/d+1+3 or b/d+2+4 as right when opponent's body is on the ground)
this also works sometimes, d/f+3 to b/d+1+2 to f+1+3
I've also been trying to figure out how to connect armor kings forward half circle toward grab after a bounce, I can't pull it off quick enough.
Arkayne17
12-29-2009, 05:50 PM
Oh btw in your juggles you do mean U/f. Because u/p is not a notation. Also , do you mean d/b not b/d?
Alot of your notation is wrong man. AK doesnt have any moves that are F+1+2,2 you mean 1+2,2.
By the way some of those juggles are posted in the first post.
Its called B! (Bound) Not bounce hit.
Ill go ahead and check out your juggles and then post em on the front.
Buffering into Air GS its actually really easy.
Heres a video of me performing it.
http://www.youtube.com/watch?v=il0PViW_H9Y
An4LDr1p
12-30-2009, 04:56 PM
Oh btw in your juggles you do mean U/f. Because u/p is not a notation. Also , do you mean d/b not b/d?
Alot of your notation is wrong man. AK doesnt have any moves that are F+1+2,2 you mean 1+2,2.
By the way some of those juggles are posted in the first post.
Its called B! (Bound) Not bounce hit.
Ill go ahead and check out your juggles and then post em on the front.
Buffering into Air GS its actually really easy.
Heres a video of me performing it.
http://www.youtube.com/watch?v=il0PViW_H9Y
Thanks, I totally fucked that up, I'll watch that vid when I'm on a better comp, this ones shit.
Powered by vBulletin™ Version 4.0.2 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.