View Full Version : Cable VS. thread
Master-Rouge
02-06-2003, 03:22 PM
Cable vs. Cable this you have to becareful because of you mess up the other Cable can HVB3 you always look for a mistake for other Cable player.
Cable Vs. Cyc. As long as you have aaa you should be ok but Cyc will also try to chip you out. If you dont have any aaa you should be careful vs a really good Cyc player.
Cable. Vs. Sent. Make shure you have 3 or more levels. Make shure Sent does not fly on you call aaa.
Cable Vs. Storm. This is very hard for Cable players if all there doing with Storn is runaway. Ill use black heart aaa but he sucks on point. But I dont see any other way of bringing her down.
Cable vs. Doom. Well you know you'll have to run under doom and call aaa. Also jump before he does and FP lazer. Or HVB.
Cable Vs. Spiral. All though people say shes not as good as she used to but she still can beat Cable. Remember she takes tons of damge. Use flash bombs and then make shure she doesnt re-load her swords.
Cable Vs. Mag. You must be very patient and wait for the right time to call aaa.
Saige
02-06-2003, 03:40 PM
Originally posted by Master-Rouge
Cable Vs. Cyc. As long as you have aaa you should be ok but Cyc will also try to chip you out. If you dont have any aaa you should be careful vs a really good Cyc player.
If the Cyc player tries to chip you to death, he's stupid, well, not stupid but it's not the best idea. All you need to do is be on the ground when he does a MOB (I'm assuming that's the main way you're saying he's gonna chip). Once it ends, AHVB.
Although I will admit, I've never played a good Cyc player, he's just not popular around here.
Master-Rouge
02-06-2003, 04:42 PM
Cyc can double jump and hes twice as fast as cable in the air.
If Cable doesnt have aaa. You cant run away from him forever. Its better to have levels so you can rush down Cyc.
Mephisto
02-08-2003, 01:10 AM
cable vs Ironman?!
Im in Japan right now...
and the Ironman im having troubles with is Mitsus Ironman, he is the best japanese player... basically i need advice cauze all he needs is one hit on me... and please dont say dont get hit, unless thats the only way... fuck the guys ironman is too good
Master-Rouge
02-08-2003, 01:57 AM
Cable vs IronMan well IM can drop smartbombs on you then lazer. The main reason IM beats Cable is that IM can stay above Cable. Always jump before IM, and throw gernades at him to keep him down. Use black heat AAA that will keep him down. IM also will try to rush you down. Its not as bad as Mag.
Stay above IM throw gernades and Hyper Viper beam and Fp when super jumping, use BH aaa at the right time to get him down. This is all I can think of hope it helps.
Pryde
02-08-2003, 02:14 PM
Cable kills Cyclops for free. As long as Cable has meterm it's almost impossible for Cyclops to do any safe chipping on Cable, unless he does jumping MOB on the way down.
To be honest, I'm reading what you're saying, you seem like you don't really know what you're talking about.
Wildcat
02-08-2003, 02:41 PM
Cable owns IM. If IM is trying to smartbomb your ass, just make sure to stay w/in 1/2 screen from him, call your ground covering assist, and s.hp scimitar his ass all day. Once you knock IM to the ground just stay on his level and he won't be able to do anything. IM rushdown is slow enough to be eaten by a s.hp scimitar and call your ground assists for cover, storm/sent work very well here.
IM really is no problem for Cable. The best IM in the area gets owned by my Cable, just stay about 1/2 screen from him and you're okay.
demiSe
02-08-2003, 02:57 PM
Originally posted by Mephisto
cable vs Ironman?!
Im in Japan right now...
and the Ironman im having troubles with is Mitsus Ironman, he is the best japanese player... basically i need advice cauze all he needs is one hit on me... and please dont say dont get hit, unless thats the only way... fuck the guys ironman is too good
Does Mitu still use IM/Ruby-capture?
BTW, sup wc? TMO here on one of his many accounts.
Master-Rouge
02-08-2003, 05:02 PM
Originally posted by Pryde
Cable kills Cyclops for free. As long as Cable has meterm it's almost impossible for Cyclops to do any safe chipping on Cable, unless he does jumping MOB on the way down.
To be honest, I'm reading what you're saying, you seem like you don't really know what you're talking about. Cable kills Cyclops for free if he has aaa. If Cable has no aaa then he cant run away from Cyclops forever it seems like you dont know what your talking about.
On other note if Cable has no levels and no aaa most likely youll try to keep away Cyclops since Cable doesnt have much of a rush down unless he has a few levels.
If you think I dont know what im talking about play a expert Cyclops without using aaa with cable youll see that its not that easy to win with Cable.
Pryde
02-09-2003, 12:17 PM
all of Cable's moves out prioritize cyclops move. it's not gonna be easy for Cyclops to get in on Cable. Cable can chip cyclops for free where as cyclops has only 1 option to chip Cable and that's if he does scissors kick xxx mob. other than that, Cable can do regular hvb all day long with grenades. regardless if Cable has AAA or no AAA, cable wins this match for free, he justs wins it faster with AAA.
i play both characters and i've played with expert players from around the nation, so i do know wat i'm talking about.
Master-Rouge
02-09-2003, 03:13 PM
Its pointless to reply anymore so this is the last time I will, because it will be never ending replying. You seem to think that Cyc has no no chanse to win vs Cable without aaa try telling that to Duc, or Justin.
Dasrik
02-10-2003, 01:38 PM
Originally posted by Wildcat
Cable owns IM. If IM is trying to smartbomb your ass, just make sure to stay w/in 1/2 screen from him, call your ground covering assist, and s.hp scimitar his ass all day. Once you knock IM to the ground just stay on his level and he won't be able to do anything. IM rushdown is slow enough to be eaten by a s.hp scimitar and call your ground assists for cover, storm/sent work very well here.
IM really is no problem for Cable. The best IM in the area gets owned by my Cable, just stay about 1/2 screen from him and you're okay. Nobody really knows how to play Ironman, though. Although Japanese Iron Man players get owned here, I guarantee that the only IM players around the U.S. on their level would be the likes of Julius and perhaps Combofiend.
Fortunately, I play an Iron Man who is really good and I can tell you that he's pretty good on Cable. Jump fierce, jump rh, and crouch roundhouse are really good normals on him, and anytime Cable jumps and you can jump past him, you get to drop smart bombs and fly for free.
Mephisto
02-16-2003, 02:12 AM
Originally posted by demiSe
Does Mitu still use IM/Ruby-capture?
BTW, sup wc? TMO here on one of his many accounts.
His best team is IM/Storm/Cable
thats what he uses all the time now...
Thnx for the advice anyone but it wasnt needed... I won the tournament....
Basically what i did against IM was.. to survive hahaha... i ran away with cable and killed his helper... i didnt try to attack iron man that much cauze i knew mitsu was good, and he could easily kill my cable if i did one wrong move...
The thing that i think japanese arent good at are teams... the tournaments they have are wierd... Its best out of one, single elimination.... its fucked, at the beginning you pick one team and ONE team only, u cant change... So if a japanese player goes against someone... an american for instance, and the american pics a counter team... the japanese player instead of switching teams after losing, pics his one best team... they dont believe in counter teams hahaha... it wierd
The reason i beat Mitsu was that, i killed his helper, and i almost killed his storm... and his ironman was left... he coulda done the infinite on me, but i called out my helper, and he got both my helper AND my cable... so he couldnt do the infinite cauze the timing got fucked you know, it doesnt work when there is two people in it... so i was free, then i won hahaha
But their Iron Men are really good, they can do the infinite on you very easily... like every single launch they get on you, the turn into infinite with 100% accuracy, well Mitsu atleast... and they always finish it off with the super, everytime.. they can play him to perfection, they dont get hit buy stupid things...
and i noticed about japanese players that they have something, when they play, if they get that something on you they win, if they dont... they dont win!!
it hard to explain but for Mitsu it is basically the infinite with ironman... for chikyuu it is the deamon infinite with blackheart, then switch into cable! then AHVB
they are very good players... just that, this one team thing they have is sorta fucked up... thats what i think brings their downfall...
Mephisto
02-16-2003, 02:16 AM
And about Cyclops beating Cable or the other way around... it is very hard to tell..
i played a guy in the tournament who was very good, he came in second because he beat Mitsu too, even though Mitsu is said to be the best in Japan.
And well... it is not easy for a good Cable to beat a good cyclops... cyclops doesnt suck he is a really good player... and there are many things you can do with cyclops that allows him to use helpers freely.... like his double jump abilites allow him to get to the other side and stuff, and alll that... hes a good player i uno hard to explain hahaha japanese have good cyclopses btw
they can do the infinite too which i think is pretty amazing
Master-Rouge
02-16-2003, 06:05 AM
if it is Cable vs Cyc 1on1 no aaa Cyc can double jump over anything Cable shoots at him and theres nothing stoping Cyc from getting in.
Pryde
02-16-2003, 07:23 PM
see...that can be true, but Cable has 3 options.
1. He can Psimitar
2. Throw a Grenade and let it explode over his head
3. Run the other way
Originally posted by Pryde
all of Cable's moves out prioritize cyclops move. it's not gonna be easy for Cyclops to get in on Cable. Cable can chip cyclops for free where as cyclops has only 1 option to chip Cable and that's if he does scissors kick xxx mob. other than that, Cable can do regular hvb all day long with grenades. regardless if Cable has AAA or no AAA, cable wins this match for free, he justs wins it faster with AAA.
i play both characters and i've played with expert players from around the nation, so i do know wat i'm talking about.
Pryde: Just a quick question. I know this might sound stupid, but is it true that a good number of Boston players pick Dan and actually do well with him? I just heard this from someone. I mean, when you think about it, Dan doesn't suck so bad. Guess it depends how you play and who you play.
Originally posted by Dasrik
Nobody really knows how to play Ironman, though. Although Japanese Iron Man players get owned here, I guarantee that the only IM players around the U.S. on their level would be the likes of Julius and perhaps Combofiend.
Fortunately, I play an Iron Man who is really good and I can tell you that he's pretty good on Cable. Jump fierce, jump rh, and crouch roundhouse are really good normals on him, and anytime Cable jumps and you can jump past him, you get to drop smart bombs and fly for free.
Not to sound like a know-it-all, but Philly has a very nice IM player named Brandon aka Demon Hyo. People on the east coast consider his IM to be elite. But yeah, although I haven't seen much of Julius Jackson, I have of Combofiend. He is very nice :cool:.
Pryde
02-19-2003, 11:08 PM
Originally posted by Satomiblood
Pryde: Just a quick question. I know this might sound stupid, but is it true that a good number of Boston players pick Dan and actually do well with him? I just heard this from someone. I mean, when you think about it, Dan doesn't suck so bad. Guess it depends how you play and who you play.
the only Dans i've actually seen win is the one from Marvel Super Heroes. That's about it. If anyone plays him against me, they'd get so owned, but come to think of it, I think i'll play him tomorrow and see how well i do with him tomorrow.
Dar17Zer0
02-19-2003, 11:47 PM
Long time no see Pryde. R u heading to GT Friday night? Im pretty sure I am, so I'll probably see u down there.
On topic: Cable beats Cyke unless Cyke can keep him grounded which is really hard to do.
Mag beats Cable unless Cable has drones assist and a good anti air.
Sent loses to Cable
Sprial vs. Cable is sorta close but I give it to Cable
Cable vs Storm: depends on the assist it can go both ways
Cable vs Doom: Cable owns him. All Cable has to do is throw grenades at his head then chip.
Cable vs. BlackHeart: Cable wins.
So where exactly does Cable place in the Big 4?
I have it like this:
1. Storm
2. Sent
3. Cable
4. Mags
My old belief was:
1. Mags
2. Storm
3. Cable
4. Sent
Dar17Zer0
02-20-2003, 10:10 PM
Originally posted by Satomiblood
So where exactly does Cable place in the Big 4?
Imo the top 4 is
Mag
Storm
Sent
Cable
Saige
02-20-2003, 10:21 PM
Originally posted by Dar17Zer0
Sprial vs. Cable is sorta close but I give it to Cable
I have to disagree, any character that can teleport out of an AHVB AFTER the super flash I believe has an advantage on Cable.
((((Rouge))))
03-03-2003, 04:24 AM
Originally posted by Dar17Zer0
Long time no see Pryde. R u heading to GT Friday night? Im pretty sure I am, so I'll probably see u down there.
On topic: Cable beats Cyke unless Cyke can keep him grounded which is really hard to do.
Mag beats Cable unless Cable has drones assist and a good anti air.
Sent loses to Cable
Sprial vs. Cable is sorta close but I give it to Cable
Cable vs Storm: depends on the assist it can go both ways
Cable vs Doom: Cable owns him. All Cable has to do is throw grenades at his head then chip.
Cable vs. BlackHeart: Cable wins. Sent doesnt loose to Cable most of the time trust me Ive seen tons of matchs of Cable vs Sent, Sent gets in close and it is hard to get him off.
Dasrik
03-03-2003, 04:17 PM
Dar17Zer0: Thanks for saying absolutely nothing.
Anyway, Cable does not own Doom. When all is equal, as long as Doom respects AHVB and Cable's ability to superjump straight up, it's a good fight. If Cable doesn't know exactly what is and isn't punishable by AHVB, then Doom wins it. Up close, Doom definitely dominates. However, Cable has the advantage on a stalling game and of course, if he has meter then one hit is going to really mess Doom up.
Cable vs. BH is another match that is dependent on Cable knowing what he can and cannot punish. It's easier for BH to bait out supers, though - the temptation of superjump demons, airdash back is hard to resist. Also, as usual, respecting Cable's abilities is a key to this match. Although getting below Cable usually accomplishes nothing, you can use the ground dash to get below superjump grenades - alternately, you can superjump straight up when the time is right. BH has problems DAMAGING Cable which is problematic, but you can alleviate those woes with the right assist - which is why I like BH/Cyke a lot more now.
Other key points in matchups:
Cable vs. Cyke - People like to make a lot of the fact that Cyclops doesn't have a safe combo on Cable. Two things about that, though: 1. cyclone kick (1 hit) xx MOB works, and 2. cyclone kick xx SOB is REALLY hard to punish. You have like a couple of frames to do an off-the-ground AHVB. So in a lot of scenarios I just go ahead and do it anyway. If I fight someone that I think can do it, then I'll go with the MOB combo. In an in-close game, Cyclops' stand short > Cable's X, so I would call the game evener than most people think. It's still hampered by the inability to chip safely, though.
Cable vs. Wolverines - Cyclops is the ONLY assist that helps Cable in this fight. He keeps Wolverine blocking long enough for Cable to retreat some more. Anything else gets rushed so easily by Wolverine it's not even funny. The thing about it is you don't even have to have a GOOD Wolverine to beat Cable with him. As long as you remember that c.strong xx BBX doesn't work on him, and instead focus on repeatedly hitting him, you'll do fine.
_blitz
03-11-2003, 02:32 PM
what of cable vs. iron man? i know how to get around the smart bomb fairly well but i have trouble when there's chaos going on and im always ending up getting myself whacked with the launcher or sometimes catches me out of the air into the infanite. :o
this doesnt help my game at all and the im i am speaking of belongs to the best player at my arcade, and thats his best charachter so.... this is a difficult match for me if idon't get an early head start.
any pointers in which would help suit this fight specifically would much appreciated. the usual assists are either, storm and psy, or cable and tron.
i already have the concept of pscimataring the smart bombs and more so lately have been jumping up and catching him im mid-smart bomb with beams. but against his ground game is where i lack in this fight. he doesn't do a whole lot of triangle jumping but he seems to catch me at the very end of his range all the time.
Wildcat
03-13-2003, 01:53 PM
One thing that actually might work vs. this IM player is normal jump jump ins. If you're using any of the assists you mentioned, then this can be an abusable tactic somewhat.
They will definately expect a j.hk from a jumping in Cable, and in retaliation, they will probably s.hk, which beats it out, but doesn't hit low at all, which is where Psylocke/Tron are attacking from, and they are your favorite assists in this matchup.
If you see IM flinch at your feign jump-in and actually s.hk, call out tron or psylocke, both of those will set up for AHVB (with psylocke, i suggest rejumping, j.hk xx AHVB, w/ tron just land, after 3rd ring, TKAHVB). Also, since this IM is going to want to land an infinite on Cable to take out the threat, he's probably going to be calling out Psylocke AAA, so you might want to delay your assist to beat hers out. I'm not too sure if Tron eats Psylocke or not, it probably depends on positioning. Mess around in training mode, Cable should have an easy time on IM, IMO.
_blitz
03-13-2003, 05:02 PM
thanks on that wildcat. i have a habit of normal jumpins using the fk. but it comes down to : we have played each other so many times that we know what and how to retaliate against the other person's atacks and moves.
i'll give that a whirl and see what happens. thx
Adam*Warlock
03-18-2003, 08:56 AM
Originally posted by Mephisto
The reason i beat Mitsu was that, i killed his helper, and i almost killed his storm... and his ironman was left... he coulda done the infinite on me, but i called out my helper, and he got both my helper AND my cable... so he couldnt do the infinite cauze the timing got fucked you know, it doesnt work when there is two people in it... so i was free, then i won hahaha
Then either he's an idiot or you're a liar. I'm a scrubby ass Ironman player but if I catch you in the infinite, assist involved or not I'm not letting you go. I've juggled both assist and point at the same time and the only way you can fuck it up is if they're different body types (like juggernaut and cable for instance) and you focus on the assist rather than the point character. Otherwise, you're stuck. You shoulda been dead if that really happened.
Originally posted by Wildcat
Cable owns IM. If IM is trying to smartbomb your ass, just make sure to stay w/in 1/2 screen from him, call your ground covering assist, and s.hp scimitar his ass all day. Once you knock IM to the ground just stay on his level and he won't be able to do anything. IM rushdown is slow enough to be eaten by a s.hp scimitar and call your ground assists for cover, storm/sent work very well here.
IM really is no problem for Cable. The best IM in the area gets owned by my Cable, just stay about 1/2 screen from him and you're okay.
It really comes down to how aggressive the ironman player is. You have no way to stop him from getting above you other than guessing and once he is above you you have no way to stop him from getting close to you. he outprioritizes cable so much it makes me angry so if he gets either above or below you you're in trouble. Cable with no AAA loses this match IMO.
Wildcat
03-19-2003, 10:06 AM
Originally posted by Adam*Warlock
It really comes down to how aggressive the ironman player is. You have no way to stop him from getting above you other than guessing and once he is above you you have no way to stop him from getting close to you. he outprioritizes cable so much it makes me angry so if he gets either above or below you you're in trouble. Cable with no AAA loses this match IMO.
Okay, now how in the first place is IM going to get above Cable and safely attack? If cable doesn't sj on reaction to IM, a simple scimitar will reach him before he does any attack, leaving cable enough time to get under any attacks he can throw out. Now IM will be on his way down, and will likely j.d+fp or j.n-hk, Cable can counter this by simply blocking, and Cable in melee range can j.lp + sent ground and give himself ample time to get away. IM can't call his AAA because he's still recovering from the blocked attack and landing while Cable's jumping.
If Cable DOES get even w/ IM by superjumping, he has control simply because of his range being better than IM's. Along with priority w/ this range.
As far as melee is concerned, Cable needs to stick w/ jabs and ground assists, keeping close to IM, the ground assists should protect Cable well enough to prevent the infinite. Jump u/f w/ jab + sent, cross-up, land, c.lk, jump back, j.lp viperbeam. This should work, as long as the drones are still out there. Which I'm pretty sure they are.
SB's do nothing against Cable. Normal jump SB's are asking for AHVB, SJ SB's give Cable room for scimitar and dashing underneath. Now if you call a ground/proj assist before superjumping, Cable will most likely see this and anticipate your sj, making the superjump worthless since Cable owns the air from afar. Grenades make life hell for IM, too dangerous to do his air fp because of how he sticks out his arms, he's gonna eat it.
Cable beats IM as long as he has a ground covering assist, and he should, no Cable player should leave him assistless.
Dasrik
03-19-2003, 11:26 AM
Originally posted by Wildcat
Okay, now how in the first place is IM going to get above Cable and safely attack? If cable doesn't sj on reaction to IM, a simple scimitar will reach him before he does any attack, leaving cable enough time to get under any attacks he can throw out.Iron Man can pushblock.
If Cable DOES get even w/ IM by superjumping, he has control simply because of his range being better than IM's. Along with priority w/ this range.Only from afar. In range of bugzapper, Cable is hooped other than psychic AHVB.
I don't think Cable owns IM, but the other way around isn't true either. IM should focus on staying above Cable (his weak spot); Cable should focus on getting distance and working opportunities to get meter or AHVB. Depends on how they're playing.
_blitz
03-19-2003, 11:35 AM
the im player im refering to doesn't necesarily play agresive, but extreamly smart...
he knows me well, and just cables in general so he calls moves very well.
but dasrik.. what is a bug zapper and how does one stay away from it?
Wildcat
03-19-2003, 11:36 AM
sorry about that Das, i meant to say from afar, cuz Cable really can't get inclose vs. an Air-bound IM because SB's are likely to be out.
And so what if he pushblocks? It's not going to be that much of a deterrant to wavedashing. And the scimitar is meant to hit IM when he is sj.SB'ing, take him out of the air. And if he does pushblock it, then immediately superjump, as you SHOULD be then out of range of SB's. If an IM jumps, scimitar on reaction if you're not already in the air, he'll have to change his direction, not SB, or eat the scimitar as he SB's - all 3 give Cable an edge since IM has to come down in an unsafe position, since the lag gives cable enough time to call his ground assist and superjump or normal jump hp. If you're in the air w/ IM, just fp, lp viper beam that, he can't punish. Free chip atleast.
Wildcat
03-19-2003, 11:53 AM
Originally posted by _blitz
the im player im refering to doesn't necesarily play agresive, but extreamly smart...
he knows me well, and just cables in general so he calls moves very well.
but dasrik.. what is a bug zapper and how does one stay away from it?
Blitz, what specific problems are you having against him? It'd be easier to help this way.
Also what teams does he use commonly and what teams do you use commonly in this matchup? We could help you a lot more w/ this info. Thanks.
_blitz
03-19-2003, 12:06 PM
excesive cheese ... its bad
i have never seen an im played to the way he plays his... its hard to explain becasue he plays solely on reaction... no routines really
the j. fp is a problem but ive about got that in control ...
he goes for the ankles like a son of a bitch ...
he puts im where he needs to be at the right time...
what i need is a new cory's im strategy but if your inclined to help then: he hits at the end of his each, while im at the end of the lag and my assist JUST got done. ALL the time. i need a new ground trap for him, cause he knows me and how i do mine.
basically he gets less bullshit and lies then i do.:mad: :mad: :mad:
edit: look back a page ... i put a post in there somewhere about it... i think your the one that replied though ;)
Wildcat
03-19-2003, 12:38 PM
sorry blitz, i missed that part of the post, but did look..
anyway, it doesn't seem like any of his assists should be giving you much of a problem, the worst one could be psylocke.
storm,tron, and cable shouldn't be much of a problem if you can play keep-away vs. this IM. Based on what you're saying, this is what you should do, IMO.
Just keep away as much as possible, don't really concentrate on trying to rushdown for the quick kill. That's how I play vs. IM anyway.
If you use AAA's other than just Cable, I suggest using either Cyke or Cammy, since they all should hit IM while you're playing keep-away w/ Cable.
It's kinda hard to help you though, since you're being very vague w/ the opponent's IM when you say excessive cheese. IF this cheese is unibeams, TKAHVB that shit. If it's SB's, dash in and psimitar. There's not much Cable CAN'T do vs IM. They might say IM controls the air, but the only thing he can do in the air to harm Cable is SB's, and Cable gets around these.
If IM's ground game is the only thing giving you problems, then go back to the strat i posted before. Bait his AAA's out or Tron or Storm, pushblock, AHVB. Don't ever jump in w/ j.hk vs. IM, his launcher pretty much beats SFRH clean.
Again, play keepaway.
What assists do YOU use?
_blitz
03-19-2003, 01:03 PM
thx for the help .. sorry but vague is all i can do, short of sending you match vids, but if i did, you'd understand ... he just doesn't play like most people do ....
if i go up to attemt to match his super jumps or anything, you can bet yer ass that by the time you land, hes got the typhoon in your face, so have to block it, in fear of the infinite (in short, it is just there, a few times ive caught him but... its fucking in your face and you cant do shit about it, ive tried it all believe me) its unacheese, una cheese. then the little missle just to piss you off.
i mainly use ... storm and or sent, capcom, tron and every once in a while i use im myself.
his tacktics so to say is what is getting me... hes very patient and if i start to own him its proton ca...hailstorm... ... ...
hes very impressive to say the least with his trickery
FYI: just about everyone in my city abusses tron and we use her alot, well i might add. his custom team of im with BDTB (black death tron bonne) is a good team ... not a very common team up but effective when played .. well like he does. so the normal anti tron doesnt work so well cause we use her well, and a lot differently from the "norm". we are reffered to as the "bullshit tron shenanigans team" ... need i say more?
Wildcat
03-19-2003, 01:46 PM
sorry blitz, i missed that part of the post, but did look..
anyway, it doesn't seem like any of his assists should be giving you much of a problem, the worst one could be psylocke.
storm,tron, and cable shouldn't be much of a problem if you can play keep-away vs. this IM. Based on what you're saying, this is what you should do, IMO.
Just keep away as much as possible, don't really concentrate on trying to rushdown for the quick kill. That's how I play vs. IM anyway.
If you use AAA's other than just Cable, I suggest using either Cyke or Cammy, since they all should hit IM while you're playing keep-away w/ Cable.
It's kinda hard to help you though, since you're being very vague w/ the opponent's IM when you say excessive cheese. IF this cheese is unibeams, TKAHVB that shit. If it's SB's, dash in and psimitar. There's not much Cable CAN'T do vs IM. They might say IM controls the air, but the only thing he can do in the air to harm Cable is SB's, and Cable gets around these.
If IM's ground game is the only thing giving you problems, then go back to the strat i posted before. Bait his AAA's out or Tron or Storm, pushblock, AHVB. Don't ever jump in w/ j.hk vs. IM, his launcher pretty much beats SFRH clean.
Again, play keepaway.
What assists do YOU use?
Dasrik
03-19-2003, 03:39 PM
Bugzapper = IM/WM jump fierce. Been calling it that since MvC1.
_blitz
03-19-2003, 04:04 PM
hahah:lol: :lol: :lol:
thatnks for the clarification dasrik
:o :o :o :o
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