View Full Version : Collosus combo
Mistawicket
02-06-2003, 05:02 PM
I don't see too many, so I'll post mine.
The only conditions are that you have 1 super, & can back you enemy into the corner.
1st (in the corner)
Jump in at opponent with hk
chain with hk ( tap up for Air Combo)
tap lp,lk,lp, QCF+lk, QCF+PP, immemiatle hold down 7 mash any P.
Will severly hurt most characters, leaving them with little health afterwards...
REDDEVILNINJA
02-08-2003, 02:44 AM
:lame: You have got to be kidding right. Like post some sweet shit or something everyone knows the basic fuckin' combos dude!!!
Pryde
02-08-2003, 02:19 PM
please don't flame, the rules are over in the "Other Ganes" section. I'm asking nicely here and plus maybe someone out there doesn't know the basic combos. remember, this section was made for x-box live.
S0N NGUYEN
02-25-2003, 02:47 PM
To REDDEVILNINJA:Dude,if you think you're good then why don't you post some nice combos,instead of posting in this thread:confused: ,instead you could atleast say something that's courteous.Damn!Peep these day on SRK are fuking conceited of their skillz,and have to flammed other peep that are newbz(no offense).This is for all the queer peep on SRK that think they're all good and sh^T.I know this is not a critizing thread,but i just wanted to say.
Payce*
gbursine
02-25-2003, 07:51 PM
collosus's tackleXXsuper can be done midscreen, I was wrong. Just tested it. You have to be lower.
I like to pair up Colossus w/ doom. If Colossus launches them at like psylock AAA hitting height(around his head height) that is when he can follow up. I don't know how you'd be able to get higher than the ohter guy...
Bootknocka
02-26-2003, 12:08 AM
colossus and thanos in this order.
1.] opponent in the corner. j.roundhouse> s.roundhouse ^ jab> short> strong> forward> F+fierce> roundhouse+thanos assist(capture type) v c.short(otg)> c.fierce( capture hits)> s. roundhouse ^ jab> short> strong> forward> shoulder tackle xx falling dive xx [??%]
i forgot how much this takes off, havn't use him in a while.
ProximaCentauri
03-18-2003, 09:26 AM
I'm a bigger fan of the other Russian mutant, Omega Red, but I think Colossus is nice too:cool:. Anyway, he has a command throw (QCF+LP/HP). A few good ways to combo into this throw are as follows:
Jump-in: J. FP or J. RH XX command throw (you have to hit with the FP or RH at the correct height so that it allows you to add the throw).
Ground: C. FP, command throw
*Make sure to wiggle the hell out of the joystick during the throw animation because it gives you an extra 12 points of damage.
Colossus w/assist: You can set up some nasty combos using Tronne G-type assist, particularly his b&b air combo.
Comboing Power Dive: Other than his b&b air combo.....you can also combo it in the corner off of a C. FP, but you must cancel quickly into Power Dive and immediately hold downward on the stick or d-pad.
Colossus is very much like Zangief, Hulk, and Juggernaut in that he requires patience to learn and only needs a few tactics to win a match or to take out certain characters. He's purely a power character.
wassup
03-18-2003, 10:13 AM
um how about corner - j.hk XX Giant Swing, c.lk (OTG, FSD), s.hk, sj., sj.[lp, lk, mp, Shoulder Tackle XX Power Dive]
hmm i need more flashy combos
portnoyd
03-26-2003, 08:33 PM
My new favorite is real simple, but gets flash based on that it's only 5 hits:
In corner:
j.HK X XGiant Swing -> OTG c.RK -> OTG s.Power Tackle XX Power Dive
On Cable powered characters, will do 90%. Can obviously roll out of the second OTG, but so few people do that where I play. Great combo for someone like me, who can't air combo to save their life.
Sorry if this was posted before, but I don't recall seeing it in any other post.
dave
ProximaCentauri
03-26-2003, 09:52 PM
Does anyone use Collosus' Hyper Armor Mode? It's a pain when the CPU uses it. It'd be great if he could go into that permanently. By the way, as far as big guys in this game go.....how is Collosus ranked compared to Juggernaut, Hulk, Zangief, and Sentinel??
justcusimasian
03-27-2003, 08:01 AM
I think Colossus is the second best of the big guys next to Sentinal (although it could be argued that Thanos and Juggernaut are just as good). They seem to have the better B&B combos like Juggs' c.lk,c.lk,HCF+lp,QCF+PPand Thanos' c.lk,c.lk,QCF+PP,QCF+PP,QCB+KK. Thanos also has better rushdown and Juggernaut has his glitch, so it's a close one, but I think that Colossus' anti-rushdown Dash assist and armor super make him better overall.
portnoyd
03-31-2003, 04:39 PM
Originally posted by ProximaCentauri
Does anyone use Collosus' Hyper Armor Mode? It's a pain when the CPU uses it. It'd be great if he could go into that permanently. By the way, as far as big guys in this game go.....how is Collosus ranked compared to Juggernaut, Hulk, Zangief, and Sentinel??
I try and use the Hyper Armor all the time. It's interesting to watch people react to it. It's fun to watch a noob try to attack you, launch, and jump up without you. :)
I wish Colossus had a lockdown with someone, with Hyper Armor, well, that'd be a damn good lockdown.
Best bet to use it is to corner someone down, assist, and HA while they are still blocking the assist. Colossus does the most damage in the corner, so going hog wild on offense then and there could rape the opposition.
If Colossus could go into perm HA, through a bug or something, I'd say MANY people would call him top tier. HA with BLOCKING ability? He'd DESTROY many characters with ease, simply because he would be unaircomboable. (And lets not forget the protection from Typhoon->Hailstorm, AHVB x 4, Hyper Gravs, HSFs, etc)
And if his assist got HA.... jesus christ. End of story.
I think out of all the big guys, Colossus is #2, with Sent #1 (obviously).
Juggernaut's size and move lag is too much of a factor, Thanos is too dependent on supers, and Gief is Gief.
I'd say a case could be made for Hulk being better.
dave
{PFH}-Lake
04-10-2003, 10:49 PM
I myself as well as other people could agree that colossus would definitely be top tier if his armor lasted longer then it does now. Also the thing that was mentioned about him being really scary with permanent hyper armor would definitely make him top tier without question. I'd think that the highest he would be ranked if that sorta glitch existed would be number 2 at most. What do you guys think?
portnoyd
04-12-2003, 04:48 PM
Originally posted by {PFH}-Lake
I myself as well as other people could agree that colossus would definitely be top tier if his armor lasted longer then it does now. Also the thing that was mentioned about him being really scary with permanent hyper armor would definitely make him top tier without question. I'd think that the highest he would be ranked if that sorta glitch existed would be number 2 at most. What do you guys think?
As I said before, perm Hyper Armor opens up many things, both good and bad.
This speculation is cool, but sadly, there doesn't seem to be any sort of bug that can be exploited.
Good:
- Can block anything Midway, at the start, at the end.
- Can't be aircomboed.
- Assist becomes unstoppable
Bad:
- Startup lag can still open up possiblity of beams wailing on Colossus.
- The assist wont leave when smacked away, leading to more beating until Colossus taunts and leaves the screen.
Same problems with Mech Gief's assist. HA would make his Antiair assist the best AAA in the game.
He'd still run into problems with chasing, and he's still slow regardless.
Lets look at the god tier reaction.
Sentinel's single hit power may override even perm HA. If Sent can slap you with Fierces and RHs for one hit, and then block and run, he can definitely play around with Colossus. And flying also allows him to run with the ease.
Cable could run, but that's it. No AHVBs (Well, at least any he tries will get assists, and get Colossus for a little while), no Electrotraps, no Timeflip. Best bet with Colossus would be to solo and carefully crush his assists.
Storm would HAVE to super all day and run.
Magneto will have to do the same. He'd probably have to rush down and throw out Tempests close to chip.
With all god tiers/top tiers, it would be pretty imperative that you avoid doing the Shoulder Tackle in a siutation where Colossus is tucked into ball, landing. Allows for beaming, AHVBing, hailstorms, even if just for a bit.
Also, avoiding assisting would be somewhat key. The main outlet for hailstorms, AHVBs and HSFs would be whoever is not Colossus.
Judging by most people's reaction to HA, expect everyone to try and throw you. They can't run the whole match!
Wow, I'm really bored.
dave
angry
04-25-2003, 02:06 PM
Stupid little thing I came up with earlier, very damaging and worth it if you can set it up.
d+lk (call juggernaut dash assist) d+rk xx shoulder ram.
If it's successful and all 4 hits chain it's a nice half a bar.
Gammadynamite
10-26-2003, 04:26 PM
In corner .... <Juggy Dash (glitched)> , f.FP( hit before Juggy hits), Lk Shoulder Charge , Power Dive. Takes away a good chunk, but you need to time it right.
As far as where he ranks in the Big guy category, He's 3rd or 4th.
1. Sent ...No contest
2. Juggy ..... Lotta Damage with little effort
I say 3 or 4 because I'm not decided on if he is better than Hulk yet . If you can learn how to move with Hulk good enough, He's easily number 3. I need to sit down and work with C-Los a bit more. I'm adding him into my general rotation of Juggy / Sent / ?
Peace
-D-
Vampire Savior
03-11-2004, 11:56 AM
Colossus only needs two combo's that are both destructive
Jumping deep LP, MK, Standing close LP, MK, Power Tackle (LK)
Jumping deep HK, standing close HK, Super Jump, LP, MP, MK, Power Tackle (LK)
Of course u can link the Windmill toss but it's not really a combo but these combo's are all u really need and use the Super Armor no Power Dive, Colossus is a big damn tank I feel like he's underated sometimes and doesnt get his props that he deserves
[MB2K]Mizter Ed
03-11-2004, 01:55 PM
Originally posted by angry
Stupid little thing I came up with earlier, very damaging and worth it if you can set it up.
d+lk (call juggernaut dash assist) d+rk xx shoulder ram.
If it's successful and all 4 hits chain it's a nice half a bar.
I use something like that.
d+lk+Jugg earthquake assist, d+rk, dash forward, s.rk, airial rave.
By the way, with my experience this is the rankings of the big guys:
1.Sentinal (duh)
2.Hulk
3. Juggy (Glitched)
4.Colossus
5.Juggy (no glitch)
6.Thanos
7.Zangief
IrvineKinneas
03-20-2004, 03:13 PM
Colossus+Tron=Murder
ANywhere on the screen, doesn't matter
Tron, c.lk, c.HP, QCF+lk/hk=85 damage. Colossus Mags Tron, crazy tron damage featuring whatever crazy Magnus combos you can pull off, and sheer brutal damage with the Russian. Give it a try, shits crazy.
Renegade
03-22-2004, 06:36 AM
Colossus is CLEARLY better than Hulk or Juggy on any team. For a variety of reasons.
1.Colossus' assist is better. His Anti Air beats Commando for free, is a good anti Sent assist (Horizontal range), and goes directly into Mag/Storm tri jump path.
-sidenote, his Dash assist plows through everything.
2.Colossus' HA and Tiger Knee Shoulder Tackles make him compete in matches that juggy and hulk lose for free. HA Makes Mag/Sent/Storm run away or try to throw you. ANd Shoulder Charges Help him get thru Dooms photons and lasers and shit.
3.Due to his horrible lack of animation, his normals are better, since they animate so fast. His Sweep, S.HP, and J. F+HP all come out really quick and have tons of priority.
4. He also seems to be faster than Hulk, and definitely Juggy. Methinks you can wavedash with Colossus.
Anyway, that's just my two cents. While glitched Juggs can kill a character off 1 mistake, Colussus has better matchups on point, and makes a better assist than either juggs or Hulk.
-Robin
j1lLFaN
03-22-2004, 08:24 AM
LoLz I dont know no flashy combos besides B&B, but I tend to do this a lot:
jump-in f+hp, launch, sj.hk xx power dive (bring Colossus down as soon as his first hit hits). Not really flashy, but it hurts like hell....
Duck Strong
04-19-2004, 04:00 AM
Corner combo
j.HK(deep), dash c.HP(do this fast)xxqcf.HP, Otg c.LK, st.HK, sj.LP, sj.MP (you can get more hits on some characters but his aircombos are kinda iffy when his opponent is too high above him)xxqcf.LKxxqcf.pp(the two power dive hits must be done in quick succession other wise they'll get a free combo when you whiff the second hit)
[MB2K]Mizter Ed
04-19-2004, 10:22 PM
100% non corner combo
j.RKorFP,s.RK+Thanos Capture, sj.RK xxx Power Dive xxx d+pp, [Capture Hits], s.RK, sj.lp,lk,lp,FK Shoulder Charge xxx Power Dive xxx d+pp.:evil: :cool:
Vampire Savior
05-21-2004, 03:00 PM
This is my favorite & best Colosuss combo to make your opponent think twice about his combo ability
Jumping LK, forward + HP, standing close HK, Super Jump, LPx2, LK, forward + HP, Power Tackle (LK) or HK
8 hits and does some extreme damage
Ben Damon
06-11-2004, 02:36 PM
MIZTER ED!!!!!! Wutup my Man!
Ok...guys...
I play "TEAM SCREAM" = i.e. Storm(Proj), Sent(Proj), Colossus(AAA).
This is the shit I use:
--------------------------------------------------------------------------------
Sent on point:
S.RH, call Col., sj. FP, lp. Rocket punch --- ~84 damage
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Storm on point:
d.lk, d.mk, S.FK, call Col., Hail storm --- mid 80's
Also her air combo>lightning storm HCs easily into power dive and vice versa w/ power dive to hail.
---------------------------------------------------------------------------------
Colossus on point:
crossup j.RH, d.FP+call Sent., dash F, S.RH ==> any air combo
note: condition people not to AA Colossus by using delayed RH shoulders from regular jump. Then you can make the crossup occur more frequently!
---------------------------------------------------------------------------------
Fun Newb Sent/Colossus trick:
If you need to get Colossus out and plan on HCing Sent in, then do a Power dive, bring Col down behind the opponent then at the last second cancel in Sent w/ HSF. Sent comes in behind them! Fun! (Not for use on anyone with an understanding of the game!)
--------------------------------------------------------------------------------
Lastly my Fav Colossus Combo
-w/ Ironman (AA)
Crossup RH, d.FP., call IM, LK Shoulder, IM catches them, brings them back right behind you, d.lk, to the Spinneroony (QCF+FP)!!!
~105 damage :evil:
loganx2000
06-13-2004, 10:43 PM
:confused: Team scream is the gayest of all teams.
[MB2K]Mizter Ed
06-14-2004, 10:24 AM
Originally posted by loganx2000
:confused: Team scream is the gayest of all teams.
I think its better than Storm/Sent/Capcom. Colossus > Cap. Commando.
Gammadynamite
06-14-2004, 12:13 PM
Originally posted by [MB2K]Mizter Ed
I think its better than Storm/Sent/Capcom. Colossus > Cap. Commando.
Errrr........what???
Sorry to say Ed....I'm completely disagreeing on this one. There's a reason Cap Commando is a widely used character, and who did i run through 3 characters with at FR7.................I'll give you a hint............................it wasn't Colossus:D
Colossus has his great strong points, but he still lacks some of the things that make commando a good assist and sometimes even point character. Things like various projectiles....and an anti-air that will stuff anything*
Peace
-D-
*even though Colossus' anti-air does stop alot of things...it's required to catch out in front of your opponent, i.e: he can still be hit from directly above.
Mizter Ed
07-08-2004, 04:09 PM
Originally posted by Gammadynamite
Errrr........what???
Sorry to say Ed....I'm completely disagreeing on this one. There's a reason Cap Commando is a widely used character, and who did i run through 3 characters with at FR7.................I'll give you a hint............................it wasn't Colossus:D
Fine my Colossus vs your Commando 1 on 1. I got 50 bucks says colossus will win.:D
Gammadynamite
07-08-2004, 04:41 PM
BET THAT SHIT!!!!
Next Time i see you...hope you got my money
Vampire Savior
07-08-2004, 04:42 PM
I agree wit Renegade. Colosuss has great assists better than Juggz and Hulk. But how do u combo Power Dive I can combo it one the dive and not on the way up in the corner ???
Gammadynamite
07-12-2004, 05:35 AM
Timing.....it's all about the timing
Ratio1BeatDown
07-13-2004, 04:25 PM
here's a couple I was playing around with..
Jumping Rh, c.lk, c.rh +iron man anti-air xx shoulder tackle (the ground one), run forward a bit S.RH, into bnb power dive.
corner - J.Fp, command grab, otg c.lk + cyclops aa, c.fp, vertical tackle xx power dive (2 hits).
Jumping RH, clk, c rh +iron man anti air x shoulder tackle xx power up armor super, tackle xx power dive
corner - j.fp, s.rh +ice man boulder assist, j.fp (wait a second), command grab, otg c.lk, s.rh, into bnb power dive
more to come
Ben Damon
08-02-2004, 03:46 PM
Originally posted by Mizter Ed
Fine my Colossus vs your Commando 1 on 1. I got 50 bucks says colossus will win.:D
Yeah, Im gonna have to go with big man on this one! I'll put $50 on Ed whenever yall do meet up!
Plus in a match like Santhrax versus Team Scream Colossus' AAA eats the Captain's AAA for lunch! Col. is delayed so Commando is standing around like he's waitin on a bus and he gets hit by one! On top of that, Colossus as an assist can take lots more damage than CrapCom. On top of that, all those neat combos with Sent and Storm using CC for bonus damage can be done with Colossus, too. Fast flys, assist to hail storm AND when you are HSFing and they guard cancel and try to get out... Call Colossus he catchs them on the way out of the super. Even if they block it keeps them in stun long enough for Sent to finish. On top of that, Logan is a queer! I know he sends me nude photos! Hey Logan I don't swing that way buddy!
Thats a mad stack of shit if you are keeping up with all those "on top of thats".
UncleSid
08-03-2004, 09:55 PM
I dont play colossus to much but usually i use him in my Doom/colossus/t-bon.
They all support each other pretty nicely. Hard as tits to do well against god tier teams but oh well its still fun.
when colossus is on point you can lk+doom, lk, shoulder charge (rocks hit), power dive.
Works anywhere but hard to hit on people who aren't scrubs, still fun to power dive there ass though :evil:
Ben Damon, awesome post man.
As for Colossus combos, his dive gets scaled like a hoe, so the sooner the better. Corner combos with rocks are the best. You can j.rh them down into the rocks 3 times before power diving at corner, then dhc ftw.
The beefier the first few hits are, the better.
Props to everyone, combos are stylin.
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