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Master-Rouge
02-06-2003, 07:06 PM
Cyclops Vs. Cable. Use double jump to get over his shit and mostly rush him down.

Cyclops Vs. Doom. dash under doom alot. Use double jump also to get over some of his blast. Use kick super at the right time and nock him down.

Cyclops Vs. Sent. Rush him down use kick supers when he flys.

Cyclops Vs. Storm If she runs away you can just use kick supers to get her down. If she trys to rush you down keep jumping and staying above her then shell have to catch you in the air. Use FK as a anit-air.

Cyclops vs. Cyclops well who ever has the better Cyclops will win.

Cyclops vs. mag I think is uppercut is good vs Mag if he trys to rush u down then go into kick super. Mag has a hard time getting Cyclops out of the Air if you keep FK. And you can mash out of hyper grab.

Cyclops Vs. spiral keep super jumping and double jumping you should get in on her. If she trys to super jump and loads swords use FP blast to bring her down.

Cyclops vs. Mid tier is strange because you can run away with Cyclops by just super jumping and using Fk and double jumping. Once you have levels you can chip them out.

Nippon Ichi
05-30-2003, 12:10 AM
anyone got more tips?

TheOne
05-30-2003, 09:55 AM
Originally posted by Master-Rouge
Cyclops Vs. Cable. Use double jump to get over his shit and mostly rush him down.

Cyclops Vs. Storm If she runs away you can just use kick supers to get her down. If she trys to rush you down keep jumping and staying above her then shell have to catch you in the air. Use FK as a anit-air.

Cyclops vs. mag I think is uppercut is good vs Mag if he trys to rush u down then go into kick super. Mag has a hard time getting Cyclops out of the Air if you keep FK. And you can mash out of hyper grab.



I'm guessing by the thread title that if it's a 1-on-1 battle do these tactics, because if storm has a assist with her verses cyclops it would be different but I'll just tell you what I think.

I'll agree with you on somethings

cyclops vs cable is nowhere near in cyclops favor. Cyclops can't do a combo vs cable, cable can just do a AHVB. Cyclops vs cable is it were one on one is in cable's favor to much. Cable can punish anything cyclops does unless he lands a qcb+k cancel first hit into MOB but even if he doesn't land the hit and you get the MOB out cyclops is done. If cyclops does his slow kicks rh 2 hits, or rh, rh, qcb+k cyclops is done.

Cyclops vs Storm You said in your post, ""If she runs away you can just use kick supers to get her down. If she trys to rush you down keep jumping and staying above her then shell have to catch you in the air" If storm runs away cyclops is not going to catch her, and the SOB or kick super is not going to hit any half way decent storm. If storm decides to rush cyclops down cyclops can't do anything about it. Because that's cyclops fault for staying on the ground. One last thing, you can't stay above storm, storm goes out of the screen, cyclops can only Super jump then double jump. If cyclops is up in the air vs storm that is in storm's favor big time. Storm is the best character in the air, she has easy combos and if storm is winning verses cyclops, if the storm wants to she can just run away. Storm has large advantage over cyclops

Cyclops vs Magneto If you do a dragon punch motion with punch trying to stop magneto cyclops will die with ease. One missed dragon punch and cyclops is gone. If mags wants to rushdown cyclops he can anytime he wants to. Mags is the "king of rushdown" and again that's cyclops fault if he sits on the ground then your at mags advantage. But in the air i think it's 50/50 if you keep doing rh it is hard for mags to get in because of cyclops priority but when he does you better be able to mash out or if it's me and you can mash out of the tempest I'll just hit you with regular magic series or just wait till you come down and rush you when you come down. Or i'll just keep trying to hit you with tempest until you can't get out of it because noone gets out of it 100% of the time. So a patient magneto will beat cyclops but it's close, and once the cyclops comes down from his super jump or double jump or whatever you do you better not get hit by a magneto just standing there waiting for you on the ground because then it's over.

If this were a 1-on-1 game I think sentinel and storm are the best followed by magneto in a close third. And I say this just for the simple fact that storm and sentinel have priority on there moves, and i think sentinel is the best 1-on-1 just for his size/super armor/ and ability to push block alot of rushdown attempts.

That was just my 2 cents on the subject. But this is all theory fighting really, it all depends on the person and what the other person is doing your fighting against.

ShiN WildcaT
05-30-2003, 11:59 AM
actually, cyclops has the advantage in the air over most of the cast... let me explain...

he can literally make people come to him simply because he's the fastest meter builder in the game (not if you count dan's taunts though). Cyke just needs to get 1 healthy blocked hit in to chip away 15% or so of life (mash that shit like your life depended on it) and 1 solid landed d+hk will lead to an over half-life combo vs. anyone w/ average health or lower. j.d+hk, s.hkx2 xx cyclone kick xx SOB.

Anyway, if you keep playing runaway, you're going to build more meter than them, and this will annoy most opponents because they might not feel like they're in control and feel like rushing. If they start to come to you, head to the air, cyclops can't be beaten here if played smartly.

If storm or mags chase after you and AD up to get the advantage. Fall down (but don't land) and let them fall after you, double jump immediately and do HK and it should beat anything they have to offer simply because you will be offscreen, they are falling down, and won't expect it, plus it's speed.

Vs. Sentinel, make him come near you, and if he does HP. That's all you need vs. sentinels IMO, unless you're jumping up to one in the air, use HK. HP OWNS SENTINEL, try it. I can't remember when i started doing this, but i did for some odd reason, and it's so much better than his other attacks cuz of the range and speed of it. It's REALLY quick.

Cable should be no problem for Cyclops 1 on 1. Just play it safe, let him try to hit you w/ C.hp as you come in on him, land a SOB combo off a cyclone kick (in air) and you are safe from AHVB after recovery w/o a doubt.

Vs. another cyclops? Get him in the air, try to throw. That's my main strat vs. other cykes, or Chip w/ cyclone kick xx MOB in air. Simply because it's unpunishable by another cyclops I think. Though GC xx dash s.hkx2 XX SOB might work, or GC right into SOB. I dunno, I don't play many other cyclops who try stuff like this, so I'll have to see.

Cyclops is a GREAT 1 on 1 character. Best in the game next to Storm IMO, w/ Sentinel/Mags coming in together at 3rd. Even though mags probably edges him out by a bit.

Cyclops does great 1 on 1

50mOrEcEnTz
05-31-2003, 02:53 PM
Originally posted by ShiN WildcaT


Cyclops is a GREAT 1 on 1 character. Best in the game next to Storm IMO, w/ Sentinel/Mags coming in together at 3rd. Even though mags probably edges him out by a bit.

Cyclops does great 1 on 1

....cyclops is the best anti air assist character in the game one on one, no contest IMO. BUT...come on....storm/sent/mag vs cyke 1 on 1....he can hang with them, but he is a great 1 on 1 character.


[sent and his stomping plus his unblockable, magneto and...well magneto is just magneto, storm is too godly]


to clear one thing up yall were debating about...cyke's rh in the air is one of THE best air normals...its beats sent's stomp, anything mag's has and storm can just trade. the only way to hit cyke out of the air is the time right after he throws a rh out to the time it takes him to throw out another one (which is a fairly small window)

TheOne
06-03-2003, 04:53 PM
Cyclops in a 1-on-1 match with 2 competitent people has no chance verses the top 3 characters in the game.

If the game came down to your cyclops verses storm/sentinel/or magneto cyclops will lose 9/10 times I didn't say 10 out of 10 because i'm taking into fact human error.

But Cyclops vs:

Storm- Storm owns the sky, her and sentinel are the best in the air. Cyclops can just RH all day he wants to but if storm is winning cyclops will never catch her and she can build meter for hailstorms very quickly. Also, if all you do is RH with cyclops I can just sit there and time my lightning strike into another one into LS which does a lot of damage when you only do 2 lightning strikes into the Storm. So in this case I say storm will own cyclops 10/10 times.

Sentinel- Sentinel will own a RHing cyclops with his superjump FP and his normal jump FP. I wouldn't stomp on a cyclops superjumping, i'd jump in the air and hit him with a frying pan and get into flight. Then do occasional stomps, sentinel has alot of priority with his frying pan, and with a couple of smacks from the pan cyclops will watch out when he does his RHing. the only thing cyclops has working for him is his chip damage on MOB and if sentinel tries a HSF cyclops jumps up and does SOB which does good damage. But to me sentinel owns this match 9/10 times

Mags- If magneto tries to jump in the air and catch cyclops while doing his RHing he will get out prioritized because that's cyclops best move. But once cyclops comes back to the ground he will get the shit rushed out of him and he will die. One Lk from magneto should lead to a shit load of damage or even death. But it depends on the patience of the magneto player. It also depends on the ability of the cyclops player to get out of the tempest combo. Because if mags gets in while he's RHing cyclops will get hit with tempest combo. So to me cyclops get owned by magneto 9/10 times or even close to 10/10

Cable- Alot don't think he's any good 1-on-1 but when he's fighting cyclops he can win the battle hands down. Cable punishes EVERYTHING and I MEAN EVERYTHING CYCLOPS DOES There is no chip advantage for cyclops because he can't do a super without getting AHVB and dying, he can't runaway because if you run away i'm going to throw up alot of crap at you and while your jumping away i'm going to build meter with df+fp and once I get one meter it stops all of cyclops moves. So on this battle cyclops loses this battle 9/10 times.


But how often does this usually happen 1-on-1 matches towards the end of the match.

Cyclops is good i use him in my magneto team but he's not top tier to me.

ShiN WildcaT
06-03-2003, 05:46 PM
your anti-cykeclops strats suck dude...

sj.hk isn't the only air normal cyke has...

vs. storm - try to stay above her, if she gets above you, dj back and use hp, storm can't beat moves in front of her, she has to be above people, his hp beats out ad'd lk's and lp's, and it's hella quicker than her hk will ever be... storm isn't a tough battle, Cyke builds meter a LOT faster than she does and MOB chips a hella lot more than hail ever will, and it's consistent and not hard to land... plus cykes s.hp will take storm out of hail...

vs. sentinel - same deal, try to stay above, when you're falling do d+hk and if sentinel follows you into the air, use a well timed HP to beat the fuck out of frying pan, it owns it... and what you said about HSF is true, that damn thing is so laggy when i have storm on point or sentinel I'll purposely block it and Counter SOB DHC HSF/Hail to whoever decides to do that (cyclops should always have enough meter to DHC and Storm/Sent shuld always try to have 3 meters just for this cause)

vs. mags - same as storm really, only a lot easier... mags doesn't really have a way to touch clops if cykes stays in the air, just watch out for crossups when you land and try to save your double jump for the way down, let mags dash under you, dj the other way and come down w/ d+hk

vs. cable - Cyclops should never really be having to fight cable w/o any assists or safe DHC's... Cable isn't the best choice for last character of a team so he's probably not going to be last other than some kinda screwup.... And a blocked hit into cyke kick xx MOB (in air) isn't the easiest to punish, and dangerous because of the multi-continuous-hit factor of MOB, not the easiest to punish w/ AHVB... plus if the Cyclone kick isn't PB'd, cyke has a chance to be in the no-hit range of AHVB, which leads to s.hkx2 xx SOB or oc.hp into infinite setup... so.....

yea...your strats sucked

50mOrEcEnTz
06-03-2003, 08:20 PM
Originally posted by ShiN WildcaT
your anti-cykeclops strats suck dude...

sj.hk isn't the only air normal cyke has...

vs. storm - try to stay above her, if she gets above you, dj back and use hp, storm can't beat moves in front of her, she has to be above people, his hp beats out ad'd lk's and lp's, and it's hella quicker than her hk will ever be... storm isn't a tough battle, Cyke builds meter a LOT faster than she does and MOB chips a hella lot more than hail ever will, and it's consistent and not hard to land... plus cykes s.hp will take storm out of hail...

vs. sentinel - same deal, try to stay above, when you're falling do d+hk and if sentinel follows you into the air, use a well timed HP to beat the fuck out of frying pan, it owns it... and what you said about HSF is true, that damn thing is so laggy when i have storm on point or sentinel I'll purposely block it and Counter SOB DHC HSF/Hail to whoever decides to do that (cyclops should always have enough meter to DHC and Storm/Sent shuld always try to have 3 meters just for this cause)

vs. mags - same as storm really, only a lot easier... mags doesn't really have a way to touch clops if cykes stays in the air, just watch out for crossups when you land and try to save your double jump for the way down, let mags dash under you, dj the other way and come down w/ d+hk

vs. cable - Cyclops should never really be having to fight cable w/o any assists or safe DHC's... Cable isn't the best choice for last character of a team so he's probably not going to be last other than some kinda screwup.... And a blocked hit into cyke kick xx MOB (in air) isn't the easiest to punish, and dangerous because of the multi-continuous-hit factor of MOB, not the easiest to punish w/ AHVB... plus if the Cyclone kick isn't PB'd, cyke has a chance to be in the no-hit range of AHVB, which leads to s.hkx2 xx SOB or oc.hp into infinite setup... so.....

yea...your strats sucked

man...be realistic...vs mag/storm/sent cyke loses 80% of the time one on one.

for mag, you said mag cant get at him in the air...okay agreed. Cyke gets raped when he does come down. maybe not raped, but 1 on 1...one mistake could kill cyke....it would take at least two for cyke to kill mag, and thats provided u make two ground mistakes, it would really be like 3 mistakes if he makes them not on the ground. mags fares better against storm than mags.

storm vs cyke is alot easier because of standing and crouching fp, and cyke does have godly normals in the air. but u said u gotta try n stay above storm, that is not an easy task in itself...and storm can always LA cyke out of air normals. and hailstorm still would be a good weapon even with his st. and c. fp's.

sent vs cyke would be his BEST matchup out of the three i'd say. but even then, i'd say cyke loses 60% of the time. cuz once sent starts stompin...he starts stomping, and frying panning.

ShiN WildcaT
06-03-2003, 08:30 PM
sorry, forgot to mention this...

but in all cases possible, save your doublejump, it gets you out of the lag from his air normals, which works nice against LA's to beat out his normals

just try to save it, I know what you mean, but some of the stuff you said is bullshit... how is sentinel even gonna get cyke on the ground in the first place? save your doublejump and when you're coming down, dj away, land get back to the air, if you save your dj it avoids a lot of situations

50mOrEcEnTz
06-04-2003, 12:46 AM
Originally posted by ShiN WildcaT
sorry, forgot to mention this...

but in all cases possible, save your doublejump, it gets you out of the lag from his air normals, which works nice against LA's to beat out his normals

just try to save it, I know what you mean, but some of the stuff you said is bullshit... how is sentinel even gonna get cyke on the ground in the first place? save your doublejump and when you're coming down, dj away, land get back to the air, if you save your dj it avoids a lot of situations

he could start with a c.fp

ShiN WildcaT
06-04-2003, 05:57 AM
why do you think I said save your double jump? come down, let sent do his c.hp dj away, he'll do it again after fly/unfly,jab optic blast, land, get back to the air.... i play sents all day with cyke, I know what I'm talking about

Du Fugitive
06-04-2003, 10:39 AM
Man, this thread is kinda funny...this thread is talking about 1 on 1 with cyclops...
Cyclops is excellent one on one versus other top tier...pretty much what others here have said. He only gets owned if the other person has an assist with their top tier.
Sounds like some of you are playing theory fighter here instead of trying the advice in here out.

Cyclops has one of the best runaway/meter building games of any character in the game. He's got an infinite, easy chip, high priority attacks, double jump, decent speed.

Against Cable 1 on 1, you can easily take advantage of cable's weak spot...which is from above. Cable absolutely needs an anti-air assist to be top tier as he is very weak from above. Also, Cyclops has a speed advantage against Cable.
Storm can't runaway well versus Cyke...she can't build meter if she's constant being pressured.
Magneto gets outprioritized.
Sentinel too.
Problem with Cyke is that there aren't assists that complement him as well as say mag/psy(cyke), storm/capcom(cyke), sentinel/capcom, Cable/AA...etc. etc.

There was another thread that had more information than one this talking about Cyke 1 on 1 matchups...can't remember where it is though.

Dasrik
06-04-2003, 11:19 AM
Cyclops does fine on Storm, and can hang along with Magneto. I've done it a number of times. Dropping Sentinel/Doom assist and fiercing, and running under them when they superjump over and repeating. High optic bullets only on Storm (they stop typhoon xx hail). Cyclops can also actually jump on Storm since jump down+fierce hits stand roundhouse clean. It's a solid gameplan and combined with occasional chip damage, can get you far. When I play Cable/Storm/Cyclops and run into Storm/Sent, I'll start Cyclops without thinking twice.

Sentinel is a different story, quite a bit harder, but it helps that Cyclops' jump neutral fierce and down+fierce are so good on him.

TheOne
06-05-2003, 05:34 PM
Originally posted by ShiN WildcaT
your anti-cykeclops strats suck dude...

vs. storm - try to stay above her, if she gets above you, dj back and use hp, storm can't beat moves in front of her, she has to be above people, his hp beats out ad'd lk's and lp's, and it's hella quicker than her hk will ever be... storm isn't a tough battle, Cyke builds meter a LOT faster than she does and MOB chips a hella lot more than hail ever will, and it's consistent and not hard to land... plus cykes s.hp will take storm out of hail...

vs. sentinel - same deal, try to stay above, when you're falling do d+hk and if sentinel follows you into the air, use a well timed HP to beat the fuck out of frying pan, it owns it... and what you said about HSF is true, that damn thing is so laggy when i have storm on point or sentinel I'll purposely block it and Counter SOB DHC HSF/Hail to whoever decides to do that (cyclops should always have enough meter to DHC and Storm/Sent shuld always try to have 3 meters just for this cause)

vs. mags - same as storm really, only a lot easier... mags doesn't really have a way to touch clops if cykes stays in the air, just watch out for crossups when you land and try to save your double jump for the way down, let mags dash under you, dj the other way and come down w/ d+hk


yea...your strats sucked


Dude shut the fuck up. I don't know who the fuck you play up there but those strats are a joke.

Try and stay above storm? Are you kidding me!! can you say "scrub"
Storm can't beat moves infront of her? Are you fucking kidding me! Storm has some of the fastest normal moves in the game. Can you say "scrub"
Storm has to be above people to beat them? Are you fucking kidding me? This shows how much you know and how scrubby people are who play around you. Can you say "scrub"

Your sentinel comment is a fucking joke! To say cyclops "OWNS" sentinel is a fucking joke. Nothing in this game with assists or without them owns sentinel. That's why he's best in the game.

I just find this comment you said about strats vs magneto are funny as hell and just shows your stupidity. you said, "same as storm really, only a lot easier... mags doesn't really have a way to touch clops if cykes stays in the air."

I have no comment for this except to say, "SCRUB

dasrik- Hey I agree with you dude, everytime I play a storm with my team of mag/sent/cyclops I start cyclops too. Cyclops with a assist behind him is fucking good and storm can't do much with that sentinel ground coming after her and she can't hailstorm because of s.fp But He's talking about 1-on-1 fighting with cyclops verses the top 3 mag/storm/sent the way he talks about it cyclops is tops in the game.

To conclude, your a SCRUB SHIN WILDCAT

ShiN WildcaT
06-06-2003, 12:09 PM
well dude, I guess you have to tell the CTF scrubs that my strats suck, because last time I was there and I used these same exact strats vs. them I did pretty well imo...

i'm not gonna say I took out sanford's sentinel w/ them, because I didn't, but I think cyclops did pretty damn good vs. his sent for having a damn good sentinel...

your strats aren't much better than mine, atleast people agree with me that cyclops pretty much beats the top tiers if you don't fuck up... maybe my strats aren't perfect, but they get the point across, try and get them to come to you, your priority >>>>> theirs...

and storm can't beat cyclops from the front in the air, j.neutral hp beats out all her short attacks w/o question...

dsfh
06-07-2003, 12:02 AM
against airdash happy people, i like to c.fierce bullets, then when they superjump airdash forward, roundhouse their ass back to the ground. s.fierce against storms.

cyclone kick can counter dash in c.shorts, so if you think magneto will ground dash at you with c.shorts, you can guess a cyclone kick. pretty risky though, not really a strat but a trick. i tend to throw a lot, so sometimes a mindgame of throwing and cyclone kick can work if the opponent tries to counter a throw with c.short. wont work if they stand jab or something. oh yeah the special throw with charged kick usually catches people off guard. i havent really tested, but combined with drones or rocks it can possibly lead to some extra damage.

vs. sentinel - even though cyc has options against sent, all it takes is a frying pan or random short xx unfly combo to nullify any damage cyc did. sure cyc can counter a lot of sent's stuff, but he cant really force sentinel to make a mistake. a smart player will be patient and bait the counter, then punish.

anyway, i like to abuse dp+rocks when sent tries to stomp. optic sweep counters hsf. oh yeah, i was messing around and did a s.fierce bullet after a c.fierce xx fly (no assist) to try to catch a limb and force him back to the ground. it kinda worked, but not really, especially if they do frying pan. maybe its good every once in a while.

TheOne
06-10-2003, 02:28 PM
Originally posted by ShiN WildcaT


atleast people agree with me that cyclops pretty much beats the top tiers if you don't fuck up...

If you don't fuck up what kind of shit is that!

If I don't fuck up with Jill while playing a Sentinel and sentinel gets hit by Jills 1 combo 6 times he's dead.

What if the Sentinel doesn't fuck up either verses the cyclops
What if Storm doesn't fuck up either against cyclops
What if magneto doesn't fuck up either against cyclops.

Your strats are based on the fact that cyclops doesn't fuck up, and the other characters storm/sent/mag fuck up all the time and get hit by his 1 combo with 2 different enders. Get real

You are a bum, cyclops 1-on-1 gets OWNED BY THE TOP TIERS that's why there called top tiers they can kick ass one-on-one. Cyclops is not a top tier, he's good but he's not top-tier.

GET REAL

50mOrEcEnTz
06-10-2003, 02:43 PM
Originally posted by TheOne

You are a bum, cyclops 1-on-1 gets OWNED BY THE TOP TIERS that's why there called top tiers they can kick ass one-on-one. Cyclops is not a top tier, he's good but he's not top-tier.

GET REAL

no...see...i think people hate to draw happy mediums in shoryuken forums.

the truth about cyke is that he does an exceptional job of holding his own against the top tiers considering he ISNT top tier. Most other AAA's can't say that. Matter of fact, out of all the AAA's....i'd say u can make a good argument he fares best.

Cyke doesn't get owned by the top tier...that is probably what shinwildcat is trying to say.

and i do agree with u "the one" about wildcats strats somewhat...in that there is no way you can put together some strats to affectively put away a good sent/mag/storm most of the time.

sorry guys...just realize that a well played sent/storm/mag beats a well played cyke.

but a well played cyke is more valuable than any other AAA's one-on-one....that is my opinion.

ShiN WildcaT
06-10-2003, 03:02 PM
well i guess this mss player i played vs. sucks then

sunday afternoon at the break, during the GGXX tourny i got some casual mvc2 in

some MSS player came in and started owning up my storm/sent w/ his mags, i dunno what the fuck was going on...

cyclops comes in and makes a 2.5 character comeback vs. mss

i don't care how shitty you are, if you can't win that advantage, it's making some kind of point... i simply know how to play cykes and he CAN take out the god tiers

50mOrEcEnTz
06-10-2003, 03:34 PM
Originally posted by ShiN WildcaT
well i guess this mss player i played vs. sucks then

sunday afternoon at the break, during the GGXX tourny i got some casual mvc2 in

some MSS player came in and started owning up my storm/sent w/ his mags, i dunno what the fuck was going on...

cyclops comes in and makes a 2.5 character comeback vs. mss

i don't care how shitty you are, if you can't win that advantage, it's making some kind of point... i simply know how to play cykes and he CAN take out the god tiers

im sorry...im talkin about high level play. congrats on ur victory though.

TheOne
06-10-2003, 04:57 PM
Originally posted by 50mOrEcEnTz


sorry guys...just realize that a well played sent/storm/mag beats a well played cyke.

but a well played cyke is more valuable than any other AAA's one-on-one....that is my opinion.

I agree with you totally dude! That's what I was trying to say.

I think cyclops is awesome, i use him in my main teams of mag/sent/cyclops or cable/sent/cyc but I know his limitations. I like putting cyclops on point verses storm, with the sentinel ground backing up cyclops, I even like playing cyclops on point verses sentinels. As long as I have the sent assist behind me. The point is when cyclops is left verses the top tiers, he's going to get beat.

TheOne
06-10-2003, 05:08 PM
Originally posted by ShiN WildcaT
well i guess this mss player i played vs. sucks then

sunday afternoon at the break, during the GGXX tourny i got some casual mvc2 in

some MSS player came in and started owning up my storm/sent w/ his mags, i dunno what the fuck was going on...

cyclops comes in and makes a 2.5 character comeback vs. mss

i don't care how shitty you are, if you can't win that advantage, it's making some kind of point... i simply know how to play cykes and he CAN take out the god tiers


See this is what I'm talking about. He doesn't play anyone any good! This wouldn't even be a maybe with good competition. Cyclops by himself verses mag/storm/sent you can just count on getting ripped apart. Also, that doesn't say much about your storm/sentinel team. If this guy can rip your storm/sentinel apart with his magneto but his whole team including mag/sent/storm gets killed by your cyclops that just shows me your full of $hit.

I would never lose to anyone if I had that much of a advantage, if I wanted to be a even more asshole, i could tag in storm and just run away from you the rest of the match, knowing cyclops would do that much Block damage to make a comeback.

In Conclusion:
You just made yourself look like a scrub, thank you for clearing it all up.

ShiN WildcaT
06-10-2003, 06:09 PM
well, im not a scrub, sorry to disappoint you, i just got hit by some random ass shit when storm was out and my sent got juggled to death so i had like 70 seconds to come back w/ cykes


i understand what you're saying, but you gotta understand that cyclops can still beat the god tiers... nomatter who's playing, attacks have the same priority, speed, etc etc...

i just beat the guy out, he wasn't a sucky player, he took out my friend tony (pretty damn good, Justin calls him the Sanford killer cuz he took out sanford in the team tourny at ECC, well atleast he called him that when we went to CTF saturday night) and then it was my turn to play and his mags beat my storm/sent and my cykes beat that shit out. Cyclops can sure as hell hang with them, i think you guys are just stuck on the fact that he's not considered "god-tier" so he obviously can't compete. I don't see what the problem is.

50mOrEcEnTz
06-10-2003, 08:07 PM
Originally posted by ShiN WildcaT
well, im not a scrub, sorry to disappoint you, i just got hit by some random ass shit when storm was out and my sent got juggled to death so i had like 70 seconds to come back w/ cykes


i understand what you're saying, but you gotta understand that cyclops can still beat the god tiers... nomatter who's playing, attacks have the same priority, speed, etc etc...

i just beat the guy out, he wasn't a sucky player, he took out my friend tony (pretty damn good, Justin calls him the Sanford killer cuz he took out sanford in the team tourny at ECC, well atleast he called him that when we went to CTF saturday night) and then it was my turn to play and his mags beat my storm/sent and my cykes beat that shit out. Cyclops can sure as hell hang with them, i think you guys are just stuck on the fact that he's not considered "god-tier" so he obviously can't compete. I don't see what the problem is.

i ain't stuck on sayin he can't beat the god tier, re-read, i am sayin he can't beat the god tier more than the god tier will beat him. sorry.....like...i'd have to see some video of high comp play where cyke keeps beatin the god tier to believe it.

i am saying cyke is hella good, but he ain't that damn good to take god tier out more than god tier takes him out. he chips like a bitch, and it is hard to punish if you setup the chip correctly. 60-70% of ur life gone off of a ground mistake. he has GREAT pros...he is a great one-on-one fighter, and i think that you could start with cyke first in a high level tourny a couple times and win. its just....i think god tier is just as good as cyke. but post some more strats, we could try n piece together a cyke first team if ya'd like. [see how much i got faith in cyke]

ShiN WildcaT
06-10-2003, 08:51 PM
well atleast you get where im coming from, so that's cool then....

and as for cyke strats, whadda ya wanna know? i got a bunch of stuff i do w/ cyke when he's on point....

and as for my vs. top tier strats. They DO WORK.... this game is all about patience and waiting, cyke's best game. He can build meter all day and outprioritize anyone in the air, he just needs to be patient. If that storm or mags gets above you, just fall to the ground and block..

if you wanna start cyke, i suggest you have an AAA, unless you want to chip very slowly the whole match. I play storm/sent/cyke and i used to use storm variety before i realized that projectile was aiding the team better, so if you wanna start cykes I suggest a team that's something like cyke - b / storm - a / AAA character

i could see psylocke working very well w/ this team actually.... if you're turtling w/ cyke and they come rushing in, call psylocke and s.hkx2 XX SOB that shit. or if you react quick enough, MOB and it should hit. or go into the infinite or something...

i don't think commando would work well simply cuz cyke can't call him while building meter w/ j.hk's and if he uses commando to clear people out, he can't connect anything after it...

i dunno what kind of strats you really want, but ask away and ill let you know, cykes is my specialty

TheOne
06-11-2003, 10:42 AM
Originally posted by 50mOrEcEnTz


i ain't stuck on sayin he can't beat the god tier, re-read, i am sayin he can't beat the god tier more than the god tier will beat him. sorry.....like...i'd have to see some video of high comp play where cyke keeps beatin the god tier to believe it.

i am saying cyke is hella good, but he ain't that damn good to take god tier out more than god tier takes him out. he chips like a bitch, and it is hard to punish if you setup the chip correctly. 60-70% of ur life gone off of a ground mistake. he has GREAT pros...he is a great one-on-one fighter, and i think that you could start with cyke first in a high level tourny a couple times and win. its just....i think god tier is just as good as cyke. but post some more strats, we could try n piece together a cyke first team if ya'd like. [see how much i got faith in cyke]

Exactly!!!!!!

But, if you start cyclops on a team. I always have Sentinel (ground) behind him, cyclops is to tough to beat with that assist behind him. I like starting cyclops on point when I'm fighting storms. He does awesome against storm with s.fp sentinel assist s.fp stops all hailstorms. I like to start cyclops against sentinels also. When sentinel tries to do his HSF or just drones, cyclops normal jumps and does SOB into HSF for lots of damage. Cyclops is good, i use him with all my teams.

MadDogMiXon
06-21-2003, 12:59 AM
cyc rapes most people one on one

~mixup

ShiN WildcaT
06-21-2003, 12:04 PM
mixup KNOWS about the power of the man known as cyclops

storm/sent/cyclops all day, fuck shitneto, storm can do his job

50mOrEcEnTz
06-21-2003, 01:17 PM
Originally posted by ShiN WildcaT
mixup KNOWS about the power of the man known as cyclops

storm/sent/cyclops all day, fuck shitneto, storm can do his job

i do believe cyke is crazy good on point, and can deal with the top tier really well, but as far as beating them more than the top tier beats him...i'd just have to see people start playing cyke first on a team or something.

FMJaguar
06-22-2003, 09:21 AM
It's much more practical for mag/sent to fuck up (i.e. press a button) and eat a SOB or DP than for cyke to fuck up near unpunishable SJ back rh and anything xx SOB. Simlar to Cable vs these chars, but cyke has mobility, and supers that work more often than ahvb will.

Against a decent # of point characters he will do his job better then they will. Any damage to storm or sent is more valuable than damage on cyke, since you have a fresh one of your own coming out soon while theirs is fighting you. Then after all that, he slides in the back as the perfect AAA for the remainder of the match. IMO the only weakness is not doing some dumb shit while he's out and getting killed for free, since he needs to stay alive. Keep in mind this chance is the same as any non-sentinel character, so it's no difference IMO. At least that's my take on it.

Dasrik
06-22-2003, 08:36 PM
Cyclops does alright on Magneto and pretty good on Storm. He at least can fight Sentinel, but vs. Cable I'd almost rather tag him out. Sitting in the corner and firing lots of stand/low fierces and df+rh/jab gene splice if Mags/Storm try anything from the air is so irritating, and since you're in the corner the only thing they can do is get lucky and grab you.

Cyclops is kinda sucky on Sentinel but he has some good things he can do. Jump fierce owns most of Sentinel's aerial arsenal, and jump forward roundhouse from a certain range is really hard for him to do anything about. Plus you can low optic blast xx super vs. low fierce xx RP.

You don't really get to do anything on Cable short of coming down on him with roundhouse a lot, and grenades make that tough.

jiggabry
07-02-2003, 06:16 AM
Id just like to point out cyclops is without a doubt top tier anyone that says he isnt must be pretty damn scrubby

IFCYipeS
07-24-2003, 08:36 PM
a good move to use against cable and storm is if they superjump..just use his fp optic blast and if they get hit or block it when they heading down just shoot a blast wit the fp too and its good too keep assist away or too keep ur opponenet in block stun.

hope this helped:D

Mixup
07-29-2003, 07:13 PM
Most people simply don't know how to play as cyc to understand just how good he is. Keep practicing people..

fishjie
08-01-2003, 01:05 AM
man the ppl who say cyke sux are stupid.
how can you say stupid shit like all it takes for magnus to kill cyke is ONE mistake??? W T F.

we are not talking theory fighting here. granted, maybe once i a great while, soo mighty might be able to land a c. lk and get a perfect on an entire team with magnus, but cut the crap, how is one mistake = dead character. ppl screw up their resets, ppl screw up their infinites, ppl just screw up.

but with cyke, if you make two mistakes = practically dead character. if you mash out his bread n butter (j. rk, lk, lk, cylone kick XX qcf + 2 kick super) and mash it, it hurts.
and opposed to magnetos resets, this is guranteed damage, and pretty much impossible to screw up the timing due to its ridiculously simplistic nature.
land two of these, and assuming the character has taken a bit of damage from the beggining (not unreasonable assumption), they WILL die. hell if they dont DHC into storm to seal the deal. whatever

and i dont doubt shinwildcat. cyke is good. ppl underestimate him and really underestimate how much his bread and butter combo hurts. i made some good comebacks with him too, in casual play though, but against ppl who are ranked in the top ten in the northwest. that's gotta count for something. basically my first two chars would be dead or had taken a ton o damage and it'd be up to cyke. and like i said, land a couple of bread n butters, chip with MOB, and its all good. sure i still lost a crapload of games, but cyke wasn't as helpless as you haters depict him.
i actually took down one or two characters with cyke before i lost.
his optic bullets + drones are kinda good lockdown. its no trap, but that's not the point. it basically builds super and you force your opponent to super jump in order to escape. this gives you free reign to position yourself to do a big fatty MOB chip when they land. and that shit chips.

and as far as i can tell, from a full screen, storm cannot punsih MOB.

okay that's my two cents. stop hating on cyke. fuckers.
oh but i do agree, cable owns cyke for free. and then some.

FOBio
08-01-2003, 09:23 AM
i was doing some checking on damage scaling, but i want somebody to check it over to see if i did it right. i tried...

rkx2, jab optic blast, MOB = roughly 71
s. lk, s. mk, cyclone kick (two hits), MOB = 77

and somewhere in between was rk (once), cyclone kick (two hits), MOB.

to me, the one with the optic blast is the easiest, but i'm not sure which one doest he most damage. i THINK i got it right, but still want somebody to overcheck. I can't mash very well with DC controller, so i don't know how much more damage i can milk. anybody mind?

Hated One 8
08-02-2003, 07:01 AM
k, first off, to correct you

you mean SOB and not MOB

MOB is the fat one
SOB is the skinny one you can direct. I know you mean MOB cuz SOB doesn't connect off optic blast..

anyway, I ALWAYS ALWAYS ALWAYS ALWAYS!!!!! Use Cyclone Kick xx SOB unless i'm punishing or chipping

Vs. Assists, mashed SOB does just as much as a mashed MOB, and lp optic blast xx SOB makes it a lot easier to not have to worry about them jumping out cuz the beam pushes the assist onto the point character and locks them down. Plus if they try something fancy and get out, you can always direct it to them after you'd had your way with the assist and keep them in blockstun. And unless you're cable, SOB is unpunishable from the air.

Lag, MOB has soooo much lag, it's ridiculous. I think SOB is easier to GuardCancel out of, but it still has less lag than MOB does.

Getting out, if MOB hits the assist, the point character can jump out unless both are in the same space so it hits them both. IF you try to hit the assist and it lands behind the point, the point will simply take chip and assist escapes.

Damage, j.d+hk, land s.hkx2 xx cyclone kick xx SOB does the most daamge out of cykes combos. I think there's 1 instance where Cyclone Kick xx MOB does more damage, but I can't recall it. But in most times, this does over half life (call in drones, cyke's always paired w/ sent to my knowledge, well except in m/s/cyke anyway)

I do know however, that if you land a j.d+hk and have drones assist, do this combo

j.d+hk, land s.hk + drones, s.hk xx cyclone kick (let all 3 hits hit), dash in s.hkx2 xx cyclone kick xx SOB

over 80 damage to Cable iirc, and remember to mash that shit, i can get it to like 14-15 hits when it does 12 normally...

also cykes/sent is sick, land a SOB vs. a grounded opponent, DHC to HSF, it's like the brother of the DHC of Doom..

storm/sent/cykes baby!

IronThread
08-02-2003, 12:51 PM
seems like everyone uses the SOB over the MOB....never actually tested which does more damage, but i don't know why but i prefer the MOB combo...it just looks so much more cool and devestating...

hk, hk xx cyclone kick (1 hit) xx (in air) MOB

i don't have a console...can anyone confirm which does more damage?

Dasrik
08-02-2003, 05:57 PM
Sorry, but SOB always does more damage, especially if you mash it.

IFCYipeS
08-03-2003, 05:34 AM
the SOB does more damage then the MOB,but the MOB is GOOD for chipping opponents to death.

FOBio
08-03-2003, 10:48 PM
yeah, i meant the SOB. i always forget which one's which, but the one where you control the direction.

amg_alpha
08-13-2003, 08:45 AM
Does anyone know where I can get the commands for Cyclops’s infinite? I have seen it done twice by the same person, they could not get into detail on haw it’s done except the it takes timed button inputs.

thanks for the help

50mOrEcEnTz
08-13-2003, 09:20 AM
Originally posted by amg_alpha
Does anyone know where I can get the commands for Cyclops’s infinite? I have seen it done twice by the same person, they could not get into detail on haw it’s done except the it takes timed button inputs.

thanks for the help

kick launcher, sj.lp, sj.lk, sj.lp, pause, hold down+lk, hold down+lp, hold down+lk, land, relaunch, same thing as before but take out the last sj.lp.....i know the commands, but can pull it out like 1 outta 25 times...not worth it, for show only, especially since the timing is different on a lot of people

amg_alpha
08-14-2003, 06:46 AM
Originally posted by 50mOrEcEnTz


kick launcher, sj.lp, sj.lk, sj.lp, pause, hold down+lk, hold down+lp, hold down+lk, land, relaunch, same thing as before but take out the last sj.lp.....i know the commands, but can pull it out like 1 outta 25 times...not worth it, for show only, especially since the timing is different on a lot of people

thanks

MeLikeToSmash
08-18-2003, 05:06 PM
Since cyke is mainly for end game, what do you do when you have to battle back through two character or so. What are the most damaging combos to use with him, and which are the safest. Which are the longest?

IronThread
08-18-2003, 08:06 PM
Originally posted by MeLikeToSmash
Since cyke is mainly for end game, what do you do when you have to battle back through two character or so. What are the most damaging combos to use with him, and which are the safest. Which are the longest?

if you're cyke and you're goin solo, and they have 2...i think you're at a major disadvantage.

cyke isn't too good at 1 vs 2. but what you can do on most ppl (except cable). sj and hk like mad, build meter. and if nothing shows up just MOB for some chip (but only if they can't retaliate fast enough).

combos..i don't know any fancy combos, but the 3 standard cyke combos are:

s.hk s.hk xx cyclone kick xx SOB (cancel after trip)

s.hk s.hk xx cyclone kick xx MOB (cancel after jumping kick)

and if you're full screen away and you can catch them with a optic blast just cancel it into the SOB.

FOBio
08-18-2003, 10:31 PM
what do you do against CapCom? if it's 1 v. 1, what's the tactic?

dsfh
08-19-2003, 08:46 AM
capcom blows.

at full screen, capcom will either captain fire or call the mummy.
vs. captain fire
- jump forward and close gap
- gene splice xx sob if youre confident in execution and want to blow a meter
- psychic jab optic blast xx sob. at full screen jab optic blast is pretty safe

vs. mummy
- s.fierce nullifies
- jab optic blast xx sob

at less than full screen, my strategy revolves around baiting a jump or captain corridor. bait a jump by staying outside c.roundhouse range. theyll jump and try to j.fierce you. in which case you can dash under and combo, dash back and throw a fierce bullet, jump forward roundhouse, or just stay there and d/f roundhouse launch. mix it up, cuz capcom cant do shit. i prefer the jump forward roundhouse cuz itll beat just about everything capcom throws out.

bait a captain corridor by dashing in and out, jump forward outside corridor range and double jump backward, or just jump in and block. then punish when they mess up. oh yeah i rarely see the ninja come out if youre dashing back and forth. so thats not too much of a problem.

yeah so you dont have to just roundhouse and build meter. especially since roundhouse xx cyclone kick builds an assload of meter anyway.

Shin-RoTeNdO
08-20-2003, 09:37 AM
Cyke, IMO, is the best comeback character in the game as your third man.

Deathfist
08-20-2003, 11:19 AM
dsfh:
I don't think Capcom is nearly as bad as you think. Too many different kinds of projectiles and buddies to help him [Baby, jenity, Captain fire, sho, etc...]. That said, vs Cyc well...

Hold db and keep tapping hp from half screen. If he jumps it, guardpush him off, Call an AA, Jump back, whatever. Also, keep in mind his SFR beats all Commando's air attacks [minus the command ones].

Owned shamefully with just 1 button? More like swallows vs him. This is of course in addition to the shit you already posted [I'm gonna do that to someone]

Jake
07-03-2004, 05:46 PM
Anyone been using cyke on point recently as 1st or 2nd char on a team? Lookin for a few ideas if anyone has any in mind.

Are ground fierces really even that useful anymore. In earlier games you could always cancel ground fierces into a special, which made them real good, now they're uncancellable and the lag on them just sucks, they still have their uses like for stopping a hailstorm I guess, but now you gotta make a choice... bullet or jab optic since you can't do both, and to me I think jab optic is better for pinning. Why would ground fierces be better now than jab optic is what I'm askin I guess.

Also, when a sent is flying about mid screen with capcom assist, at the range where far away enough to avoid a fierce gene splice on reaction but close enough to hit cyke if he does anything, what're the best options for cyke with drones in that situation.

and does anyone have any assist baiting tactics for cyke to setup a sob combo that would keep pointman pinned?

Cisco
01-18-2006, 12:29 AM
How about Cyclops vs a very good Iceman player?

Ryu Shinnosuke'
01-18-2006, 02:06 AM
How about Cyclops vs a very good Iceman player?

How do "very good Ice Man Players" play?:wonder:

Peace:)

Dasrik
01-23-2006, 11:45 PM
Cyclops just jump kicks Iceman in the skull.

As to how to beat low roundhouse, I'm STSFN.

Rairu
04-22-2007, 03:44 PM
i think the big thing to consider when you are talking about whether or not cyclops can beat the top tier is whether or not cyclops has drones. IMHO it makes all the difference.

if cylcops can call drones it allows him to use his early jumping normals to cut off dashing lanes and stomping angles while remaining relatively safe. obiously there is lot more to beating up top tier than just that, but doing things like - normal jump fierce + drones, double jump d+short, , d+rh is a way you can really help cyke to compete; especially against mags and sent.

Cisco
04-24-2007, 07:47 PM
what happens if iceman knows how to block?

MeLikeToSmash
10-04-2007, 10:42 AM
Jake I hear you got a lot of tricks with Cyke. I was thinking about learning him, but hes got such a gay swagger about him. BEHOLD! HERE WE GO! AHAHAHAHAAAAaa

The Matrix367
07-30-2008, 08:28 PM
Jake I hear you got a lot of tricks with Cyke. I was thinking about learning him, but hes got such a gay swagger about him. BEHOLD! HERE WE GO! AHAHAHAHAAAAaa
watch your mouth about cyke

Deth-Scyanyde
08-04-2008, 02:29 PM
watch your mouth about cyke

Random...what's good Chris.

J360
08-15-2008, 11:25 AM
Anyone been using cyke on point recently as 1st or 2nd char on a team? Lookin for a few ideas if anyone has any in mind.

Are ground fierces really even that useful anymore. In earlier games you could always cancel ground fierces into a special, which made them real good, now they're uncancellable and the lag on them just sucks, they still have their uses like for stopping a hailstorm I guess, but now you gotta make a choice... bullet or jab optic since you can't do both, and to me I think jab optic is better for pinning. Why would ground fierces be better now than jab optic is what I'm askin I guess.

Also, when a sent is flying about mid screen with capcom assist, at the range where far away enough to avoid a fierce gene splice on reaction but close enough to hit cyke if he does anything, what're the best options for cyke with drones in that situation.

and does anyone have any assist baiting tactics for cyke to setup a sob combo that would keep pointman pinned?


cant you do a double team special instead for instance, if aaa causes you to do mob as a 2 button supper then if you have sent on your team you can do double team to keep the opponent pinned (drones might hit assist char too with a chance for point to escape) how about double team super with storms lightning storm? that covers the area around cyke not covered by mob,.

rogueish 1
08-16-2008, 06:36 AM
Anyone been using cyke on point recently as 1st or 2nd char on a team? Lookin for a few ideas if anyone has any in mind.

Are ground fierces really even that useful anymore. In earlier games you could always cancel ground fierces into a special, which made them real good, now they're uncancellable and the lag on them just sucks, they still have their uses like for stopping a hailstorm I guess, but now you gotta make a choice... bullet or jab optic since you can't do both, and to me I think jab optic is better for pinning. Why would ground fierces be better now than jab optic is what I'm askin I guess.

Also, when a sent is flying about mid screen with capcom assist, at the range where far away enough to avoid a fierce gene splice on reaction but close enough to hit cyke if he does anything, what're the best options for cyke with drones in that situation.

and does anyone have any assist baiting tactics for cyke to setup a sob combo that would keep pointman pinned?

cyclops can link his fps into a jab optic blast you well technically...... its not a cancel more like canceling after the recovery. Go to training mode to practice the timing its not hard though

Jake
08-19-2008, 06:26 AM
cant you do a double team special instead for instance, if aaa causes you to do mob as a 2 button supper then if you have sent on your team you can do double team to keep the opponent pinned (drones might hit assist char too with a chance for point to escape) how about double team super with storms lightning storm? that covers the area around cyke not covered by mob,.

Come on josh, you serious? Tryin to say do a team super when sent is flying midscreen? I hope not. Or to punish assists? Even if it hurt the assist safely I dont think the damage is worth burning 2-3 meters. Cyke needs his meters too much to waste it like that. If you get a good SOB on an assist char not sent it does a good 40% life at least, better to find ways to get that. BTW always aim at the toes when you're punishing assists with SOB.

Lookin back at that old ass post.. here's a few ideas on some things you can do, no guarantees that they're all failsafe. Can always just jump away building bar and he'll come to you, just know when to block. If he tries to unblockable you falling down then optic blast xx sob before you land and you can hit him. Flying midscreen then jumpback + drones and optic blast on the way down. If he's already flying low toward you.. early jump rh + assist then dj to make it safe. Flying low backwards.. tk optic blast, flying upback sj optic blast. And if he's tryin to stomp your ass... gene splice + drones/typhoon to cover. Still hard as hell to do the perfect thing every time, flying sent is just too quick can do whatever he wants and change it on a dime. I don't know. Better than jumping around like a moron spamming sj.rh and doing random supers though I guess... or is it?


cyclops can link his fps into a jab optic blast you well technically...... its not a cancel more like canceling after the recovery. Go to training mode to practice the timing its not hard though That's not very good in this game.....

J360
08-19-2008, 08:57 AM
yea jake sorry it was just a funky idea i havent tested just asking whether or not it would work, your right about his meters though he needs them shits. Combofiend has double team supers that work for days so im pretty spoiled when it comes to those. Against assist isn't best just to do SOB since you hurt assist and cover your ass at the same time? Ill think of something and post later when i have something useful to say...

Jake
08-19-2008, 09:18 AM
its all good, I see gene and them using team supers all the time too with sent/im, mob in team super is crappy though compared to proton cannon. Can't mash it in team super and it already does way less hits anyways. Better to have some kind of discussion than nothin though right, this place been dead for years lol.

rogueish 1
08-19-2008, 01:03 PM
That's not very good in this game.....
Maybe I should clarify what I meant

does anyone have any assist baiting tactics for cyke to setup a sob combo that would keep pointman pinned?

Dependent upon your spacing you can keep them pinned with a cr.fp optic bullet and link into jab optic blast cancelled into SOB