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Ajil
02-07-2003, 02:15 AM
This thread is for people to post combos that can be done by doom with various assists.
Btw most doom teams have sent or storm so combos featuring their assists would be nice. I was playing around with doom in training mode, and capcom works out really well too.
Launch + call cap, magic series ad up super photons can do up to 90 damage if done correctly. and of course if you got storm you can dhc to hailstorm. Hell if cap is next you dhc to either one of his supers for good damage. Also i was just wondering, can doom do fast fly combos?

Dasrik
02-07-2003, 01:22 PM
Originally posted by Ajil
Also i was just wondering, can doom do fast fly combos? None that are worth it. Not good to go fancy with Doom.

50mOrEcEnTz
02-09-2003, 12:45 AM
doesn't launch, lp, lk, lp, lk, whiffed fp, photon array do enuff damage?? save using the assists for when u DHC or something (since most people DHC to sent or storm)

Tam
02-09-2003, 10:06 PM
Doctor Doom/Cable (projectile)
corner
c. lk, c. lk, assist, s. hkxxsjxxad df, lk, lk, landxxc. hp, sj, *hold forward* lp, lk, lk, hp throw, lk, lk, ad f, hp throw, lk, hk, APA

BshidoHEAT
02-12-2003, 07:50 PM
Everyone watch dj-b14's Dr.Doom vid... combo's resets galore!!

_MJ_
02-13-2003, 02:13 AM
Originally posted by 50mOrEcEnTz
doesn't launch, lp, lk, lp, lk, whiffed fp, photon array do enuff damage?? save using the assists for when u DHC or something (since most people DHC to sent or storm)





no such thing has 'enuff damage'. :lol:

Ajil
02-13-2003, 05:38 PM
I thought the same thing about sentinel, and then I played against team scrub. Adding commando in makes his combos that much more devestating.

Phobia
03-01-2003, 08:20 PM
Originally posted by Ajil
Also i was just wondering, can doom do fast fly combos?

I suppose fast flying Doom's corner infinite would count as a fast fly combo.

Naslectronical
03-02-2003, 05:11 PM
Would this work? I haven't had time to test it out.

dash in c. lk, c. lk, launch, sj. lp, lk, lp, lk, air dash down to forward, fierce throw, (on way down) OTG sj. lk, land, launch, sj. lk, lk, hk, fly, lk, lk, hk, unfly, lk, lk, hk, fly, lk, hk, unfly(infinite a few reps)........then when u get to a rep where u have to activate flight, lp, lk, lp, lk, air dash down to forward, fierce throw, lk, hk + Commando, Photon Array

I know you can OTG after the fierce throw in the corner, I just haven't put it all together.

MyClone
03-11-2003, 11:17 PM
Originally posted by Naslectronical
Would this work? I haven't had time to test it out.

dash in c. lk, c. lk, launch, sj. lp, lk, lp, lk, air dash down to forward, fierce throw, (on way down) OTG sj. lk, land, launch, sj. lk, lk, hk, fly, lk, lk, hk, unfly, lk, lk, hk, fly, lk, hk, unfly(infinite a few reps)........then when u get to a rep where u have to activate flight, lp, lk, lp, lk, air dash down to forward, fierce throw, lk, hk + Commando, Photon Array

I know you can OTG after the fierce throw in the corner, I just haven't put it all together.

Actually, you never unfly in Doom's infinite. All the reps are the same: you activate flight each time. The hk cancels the flight and then you immediately reactivate it.

Tanion
04-03-2003, 02:14 PM
What's the most damaging/reliable combo Doom has without assists? And... how do those airdash combos work? They don't work the same way Storm or Magento when they do their airdash combos.

FOBio
04-03-2003, 05:42 PM
i remember somebody posting a reset/crossover air combo for doom. it was like launch, sj. lp, air dash d/f, sj. lp... something like that. granted, it's doom and it really wouldn't work after 2 times, but i'd still like to know. anybody remember it?

{PFH}-Lake
04-10-2003, 10:30 PM
Originally posted by 50mOrEcEnTz
doesn't launch, lp, lk, lp, lk, whiffed fp, photon array do enuff damage?? save using the assists for when u DHC or something (since most people DHC to sent or storm)

I'm under my friends name here. I actually found that if you do this combo with doom that you have enough time to dhc out to the next character. Airdash down and call out sent drones then lk, lk, drones hit, dash in d+lk, lk, d+fp air combo into pink shit then dhc to hsf etc... I think the reason this whole combo works is because there's enough time when doom's doing his combo for sent to recover after being called out. When I say recover I mean as in sent being able to be dhced in after doom's long combo finishes.
Here's something I wanna know also, is this combo rollable? Opponent in corner air dash down lk, lk, land then dash d+lk, lk, d+fp, sj lp, lk, lp, lk, headstomp, airdash down then call psylocke, psy hits then you land and do? d+lk, (otg, and I think you can get it to hit like mag's d+lk, d+hk slide thing) d+fp, sj lp, lk, lp, lk, headstomp, apa then dhc of choice

Wizzla
05-01-2003, 10:32 AM
Yo were can i find that dj-b14 vid with doom?

TheOne
05-21-2003, 06:59 AM
Originally posted by Tanion
What's the most damaging/reliable combo Doom has without assists? And... how do those airdash combos work? They don't work the same way Storm or Magento when they do their airdash combos.


I don't know if he's still looking for the answer to this one but the most damaging combo doom has besides magic series, ad df+throw in the corner then do photon super is just

Launch, lk, lk (small pause) photon super. Does the most damage without a throw involved. Plus people can always see dooms throw coming so easy to tech.

His other one is launch, magic series, ad uf, photon super

ph!Lop!a
05-21-2003, 10:05 AM
uh....vs bh in corner:

tri-jump in lk, lp, land, [s.lp XX sj.lk XX a/d down lp, land] x 5, dash in s.lp + sent, s.fk[2 hits], assist hits, XX sj XX a/d d/f, lk, lp, land, dash in c.lk, c.lk, c.fp, [sj.lk, lp, fk XX fly] x 3, lk, fk XX APA, dhc HSF, s.fk...

..bleh...

with dooms sj XX infinite, you'll have to alternate s.lp and s.lk sometimes.

props to dr. who...

ROC
05-29-2003, 07:45 AM
This Combo doesnt have assists but...

I usually do c.FP xx sj xx sj.LP, sj.LK, sj. MP, sj.RH xx AD/F xx Photon Super.

Is that more practicle then doing AC into AD/UF Photon Super?

50mOrEcEnTz
05-29-2003, 07:27 PM
Originally posted by ROC
This Combo doesnt have assists but...

I usually do c.FP xx sj xx sj.LP, sj.LK, sj. MP, sj.RH xx AD/F xx Photon Super.

Is that more practicle then doing AC into AD/UF Photon Super?

the reason its better to link the photon super to an air combo that doesn't involve dashes is because of the fact that you come straight down after the super. The reason why this is bad is because photon array is unrollable and from what i hear there are very good mind games you can play after landing a photon array combo.

Naslectronical
05-29-2003, 08:09 PM
Not to mention, after that combo Doom is in normal jump state and can't block or do anything else.

Your opponent can stand back up and punish you when the combo is over.

kookymanus
05-31-2003, 01:46 AM
I've done this doom combo before many times but I want to know is it practical to use at all.

S.lp,S.lp,fdfddbbub+pp
or
S.lp,C.lp,dooms rocks cancel at very beginning wiht photon array.

ATruEVatO
01-11-2005, 10:25 PM
yea i was messin wit doom cuz i always liked him for sum reason i got two ones using storm first and doom as da assist so here
Doom/B Storm/A
start with STORM!!
c.lk+Dooms rocks c.lk s.hk typhoon hail storm
c.lk+dooms rocks c.lk s.hk LA lightning storm
idk if anyone found these out yet but havent tried using doom wit storms assist yet so pz for now :tup:

ShakingHands
01-12-2005, 03:41 PM
storm/doom
its all about the timing on this one. assist, launch, depending on when you launch says how many hits you can do here of the magic series, fp (rocks hit) LS.
not very practical but flashy

ATruEVatO
01-12-2005, 08:21 PM
thats koo never thought of that but yea got one using doom to ways to trap ur opponent idk if these r old but go with me im jus saying wat i feel is good so here
Doom/B Blackheart/B i think his anti air
(j/hp send out BH) repeat it works sumtimes
or
(send out BH super jump jus throw photons till u land send him out agn photons) repeat
well dats all i got for now imma work wit sum wit Iron Man as da assist so pz for now :tup:

ShakingHands
01-12-2005, 08:49 PM
yeah you can do some pretty cool stuff with the knock down into rocks concept.

In the corner: psylock: end with fp, psyblade, butterflies
cyke: end with fp, super optic blast down
Anywhere: cable: end with fk, ahvb
fun stuff

rYo_sakaZaki
01-18-2007, 09:38 PM
can doom do ff combos like sent's [sj.lk , ff, lk + capcom] ?