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View Full Version : Air combos


Bahn Yuki
02-07-2003, 02:36 PM
What's the most damaging string Kyosuke can do in the air? The best I can come up with is: launching RH, jumping JP, jump SK, jumping SP, QCF+K, XX into his Air super in P Groove.

Is there anything he can really abuse with those air combos? I've seen vids of Kyosuke in C-Groove and S Groove doing wild stuff, but are they practical in play?

Dem-Dem
02-08-2003, 05:17 PM
One of my main combos in N groove in d/f Rh j.Jp, j.Sk, j.Sp, j.Fp, j.Rh it builds meter quickly when landed.

Another one is d.Jp, d.Sk(buffer into level 3).

iwillwin
02-08-2003, 11:43 PM
kyosuke can do air comboes? how is this started up?

wipeout2049
02-09-2003, 08:05 AM
Originally posted by iwillwin
kyosuke can do air comboes? how is this started up?

Hold the joystick down/forward then press roundhouse. Tap up after you've launched the opponent to jump automatically. Seriously, the launch doesn't have the best priority, but it's good for show.

peas10
02-26-2003, 08:11 PM
im trying to air combo w him but the it seems like u have to press the buttons really fast. whats the timing on them?

shin ryu lv3
04-25-2003, 12:29 PM
the timing is actually kinda fast its lik u basicly press each button rigtafter eac other with no timein between

kingfismit
08-13-2007, 08:39 AM
i dont understand all those letterings,

im used to lp lk mp mk hp hk.