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Iron Ty
02-18-2003, 11:47 AM
Most ppl who use dan don't admit it :lol: but now is the time to speak

With Dan i have found that his qcb lk or hk are his best ways to get in close and his hadoken may suck but if it hits then its good

Everybody knows nobody uses Dan in a really serious match unless they don't care like me:cool: but still he is good with sent assit ground well everybody is good with this assit:lol: :lol: :lol:

Post your thoughts on Dan

wipeout2049
02-18-2003, 03:59 PM
Wow, you're like me. I don't care about who I use in a serious matchup. I don't even use Sentinal:cool:

Dan=Fun

Roll+Dan=More fun

Servebot+Roll+Dan=Too good

I'll post more on him once I get back into MvsC2

02-19-2003, 08:40 PM
Dan is nice. Does a good amount of damage with his normals, specials, and supers when they connect. Key to playing Dan is to make every hit count. In other words, you'll want to be picky of when to hit your opponent. I like his QCB+K because it helps you get in close. Of course, DON'T USE autograph cards unless you want to die or only want a laugh. One thing I notice about Dan is that although his supers are funny and have tons of lag, they deal a ridiculous amount of damage when connected. His AAA is his best assist of course. I think if you're going to choose Dan and actually expect to get somewhere.....play him thoughtfully. He's a mental test for sure.

*Dan can build crazy meter with his air taunt btw.

wipeout2049
02-19-2003, 09:21 PM
His lk autograph has a lot of uses (his Hk version sucks). First of all, it stops rushdown in a really funny way (e.g.Magneto). Second, you can super cancel out of it anytime. And Dan's supers are FAST. Good as bait. Third, the thrown projectile isn't useless. It's acuall pretty good.

02-20-2003, 07:37 AM
Originally posted by wipeout2049
His lk autograph has a lot of uses (his Hk version sucks). First of all, it stops rushdown in a really funny way (e.g.Magneto). Second, you can super cancel out of it anytime. And Dan's supers are FAST. Good as bait. Third, the thrown projectile isn't useless. It's acuall pretty good.

Never knew that. I just never bothered using them. Guess I should look into it.

wipeout2049
02-20-2003, 11:28 AM
Originally posted by Satomiblood


Never knew that. I just never bothered using them. Guess I should look into it.

I'm always glad to help.:)

Just to clear some things up, the part of Dan's Premium Sign that stops rushdown is the very beginning of the move where Dan quickly takes out his autograph and shows it to the opponent, smacking anybody in the face if they are close enough for a whoppin' 2 damage. If the opponent gets close while Dan's still holding the sign, they'll also get smacked in the face. What's more is that if you finish off the final opponent with a Premium Sign, you get a flashy super finish.:D

Logically, never use the Primium Sign on Cable and on certain characters unless you want to die while the opponent laughs his head off. Always do it at a reasonably close distance or when the opponent is trying to rush you to death. The only time that you want to do it at a screen's lenght is when you want to switch to your 2nd character and you want to use the sign to fool the opponent to stop blocking then cancel into Koryurekka and immediately DHC into a frame-killing super like Iron Man's Photon Cannon. Also never do it while leaving your assist vulnerable. The opponent will not hesitate to kill your assist for free. Use the Premium Sign sparingly and wisely. You can also do it right in someone's face like a blocked crouching lk cancel into lk Premium Sign. Call an assist if you want.

IMO, the Premium Sign is the best "offensive taunt" in the game (sorry, Jin players). I don't think that Dan is either a hero or zero. Dan's just...DAN! Gadoken forever!

02-20-2003, 11:35 AM
Is Exploding Dan a good tactic to use? I've had that kill me before. Yes, I admit it.

wipeout2049
02-20-2003, 12:57 PM
Originally posted by Satomiblood
Is Exploding Dan a good tactic to use? I've had that kill me before. Yes, I admit it.

Some people use it as a last resort, but I never even think of using it unless it's a free kill. Unfortunately, most Dan "players" are completely obsessed with landing this move. I've heard people say, "Dan sucks cause he can't land Otoko-Michi for free" Don't try. It's not worth it. Dan can do SO much more with his life and three levels. Heck, using him as an AA assist is already worth the trouble.

wipeout2049
02-20-2003, 01:02 PM
In other words, use Otoko-Michi only if it's a free kill. Otherwise, focus on beating the opponent instead of spending the ENTIRE match trying to find an opening to land the super, cause you won't.

Iron Ty
02-20-2003, 10:50 PM
Dans's exploding move is cool cancel into it. its just something to laugh at if you hit somebody with it and if you do get somebody(not the comp) just let its all out i mean laugh your head off:lol: :lol: :lol: i found my new team Dan, Ryu, Serv-bot better then you think :p

Wildcat
02-21-2003, 09:00 AM
Ninja Suit... LOL

02-21-2003, 09:40 AM
In honor of this thread and all avid Dan players, I want you all to know that I picked him lastnight against my one friend at the arcade and beat him 5 times in a row. Team was Omega Red/Cable/Dan.

Wildcat
02-21-2003, 10:39 AM
God Bless Danmerica

Hoorah!

lol

wipeout2049
02-21-2003, 12:21 PM
Originally posted by Satomiblood
In honor of this thread and all avid Dan players, I want you all to know that I picked him lastnight against my one friend at the arcade and beat him 5 times in a row. Team was Omega Red/Cable/Dan.

Good Job! Since you said that you were not really into Dan a while ago, I am guessing that Omega Red and Cable did most of the job with Dan anti-air as assist:) I hope that you get the hang of his soon.

I made up two teams that uses Dan The first is the famous "I suck" team (Servebot, Roll, Dan). This team takes damage bad, hardly does any damage themselves. The second team that I use with Dan is:

Bone Wolverine (ground or variety), Dan (anti-air), Akuma (projectile)

I call it the "I take damage really bad" team or something. This team is actually decent. Akuma can do surprisingly well by himself. He is fast enough to escape traps and can do 50% damage off a launcher and 75% damage off a jump in (on default console damage setting).

Iron Ty
02-22-2003, 12:53 AM
YAY Dan is #1 :lol: :lol:

Dan is Capcoms way to make fun of Snk just thought you all wanted to know

wipeout2049
03-05-2003, 08:30 PM
Jumping taunts are not the best way to build meter cause they give you only a little. Anyway, what's interesting is that Dan taunts gives you meter at the very beginning of the move! That means that after landing a Otoko-Michi and killing a guy:) , then Storm comes in and tries to kill you but you jump around to annoy her a bit until she is forced to Hailstorm you to shut you up, then you immediately do a rolling taunt to get a nice chunk of meter before dying:D You will earn the meter cause you get it at the beginning of the taunt and keep it no matter if you get hit or not:D

gbursine
03-05-2003, 09:39 PM
dan= akuma's brother.

Devil Ninja 666
03-11-2003, 10:37 AM
lol, there was this one guy in an arcade playin' Marvel VS Capcom 2 an' actin' really hot... I challenged im and took Cable, Storm and Zangief, I like-totally crushed him, he kept on challenging me and losing, eventually the Capcom VS SNK 2 Machine was free so I gave the helm to my pal (who suxoarz) and got my ass kicked at CvS 2, I went back to the MvsC2 Machine and my friend had lost, I challenged him again and too Servbot, Roll and Dan... I almost lost... then won... the guy was like crying... he committed Seppukku the next day!:lol: 'twas sweet

Higher-Jin
06-10-2003, 11:39 PM
Suicide is


not



a


jokin



matorr

Dave 0991
06-12-2003, 12:49 PM
nope, suicide is not a joking matorr...:sweat:

aaaaaaanyway....

I'm pretty good with Dan, to say so myself, but I highly doubt I'd be able to take out a top fighter (that is to say cheapass) with Cable, Cyc, Mag, Sent, or Storm... so basically any top-tier fighter controlled by an expert rusher or raper...

and can anyone help me with the timing on Dan's infinite? the part where you have to cancel c.lk -> mp -> hk is really screwing me up...

Hitokiri
06-12-2003, 09:38 PM
Originally posted by GrUnT_hUnTeR
Yeah Dan is pretty fun, I like to play around with him and other characters sometimes. Anyways, what was that super you were talking about? The exploding Dan, I take it that its a kamikaze move. And I have another question, is Dan like related to Ken and Ryu in the storyline or something? Cuz he wears like the ninja suit. And is Akuma related to Dan, Ryu, and Ken? Sorry, I havent played many new Street Fighter games but Akuma has very similiar attacks to Ryu and Ken, and Dan has a few similiar moves too. That is all, peace.


Hmm...ok

Dan is an actor...dont know why or how he got in there & chose to be like ken & ryu.

Akuma is the only dude that mastered Ken & Ryus' fighting style.

Akuma walks & fights alone.

& yeah Dan is Akumas' birth defected brother :lol:

Ton
06-15-2003, 05:39 PM
A combo that i have grown to like that involves Dan's suicide move is when i hit someone in the corner with a super(forget which ones), i cancel into Dan's super fireball and then do the suicide move while the opponent is getting hit by the fireball. Takes a little timing to guarantee the suicide move connects. Instant kill for most characters.

kookymanus
06-17-2003, 07:24 AM
Originally posted by gbursine
dan= akuma's brother.

Actually according to Marvel Super heroes vs. Streetfighter on Dans ending it shows him and his sister arguing while Dan has Akuma in his right hand. Dan told akuma," Do u know what he did to us, u made me look like a fool to the whole world" Dan's sister started to plead to dan not to kill Akuma, but Dan says,"don't u get it he's Our Fa....! and then his ending is over. So I think that whoever Sagat killed was possibly Dan's stepfather, meanwhile Akuma is the real thing. That's why he's always abusing dan to make up for lost time.

Dave 0991
06-17-2003, 01:38 PM
Nice try, but that's not it... Dan and Akuma aren't related... Since Dan's a joke character, they figured they might as well give him a joke ending... It's a direct parody of Ryo's Art of Fighting ending, when Ryo defeats the boss, and it's his dad, what's-his-face Sakazaki... His sis stops him tho...

ph!Lop!a
06-17-2003, 02:34 PM
dan sucks.

too much hype surrounding him.

omac1
06-30-2003, 08:52 PM
i was thinking about and he is my best man besides mags and psy, can anybody make me a dan avatar? like put all the girls chasing after himu know like a anmie and after there gon put dan the ladies man!!!!!!!!!

~The~Prophecy~
07-28-2003, 01:17 PM
Thy dan is a loser bum . thy serves know purpose but to lose.:lame:

fishjie
07-29-2003, 01:44 PM
okay can anyone here who isn't totally talking hype actually post down some combos and strategies for him?

how do you combo in his supers? what are some good damaging combos. it seems everyone in here is just talking but not listing any useful info.

what is your typical dan rushdown?

oh, and the ONLY time i ever won with dan, servbot, roll was when i was playing vs dumb little kids. they had taken over the school arcade (it was some kind of field trip), and they were all pretty crappy. even then it was a HARD fight. dan built super, and then servbot chipped to death with the meter.

Shingen
01-06-2004, 10:29 PM
Sorry for the thread revival, but I'm a Dan Fan. Every so often, in any game with him in it, my friends and I have the Dan-a-thon (Dan/Dan/Dan Vs Dan/Dan/Dan)

Admittedly, it's more fun on CvS2 where we both open with the Chouhatsu Densetsu, but...

The Bucket Of Truth
09-19-2004, 11:24 AM
Zero :(

well his assist is decent 1/4 of the time and when on point i guess he has mobility with his cyclone kick.

better than gief imo.

nf0x
09-21-2005, 10:03 PM
hero for sure

Insomniac487
09-23-2005, 10:22 AM
definitely a hero although a lot of people think he's a zero. I think if used right, with assisst that could really help him out, then he's good. I think same goes for all really-low-tier characters like zangief & collusus (spelling?), i'm starting to learn how to play him too :)

Oldmang
11-06-2007, 07:08 AM
anyone who thinks Dan's a zero are, in fact, themselves zeros.

Shin-Chan
11-19-2007, 09:58 AM
Dan has above avarage damage and mobility.... he is not zero... but hero.....................

otter
11-20-2007, 01:58 PM
you can use his qcb short move while jumping in to have your opponent call a defensive assist (such as tron) so youll be one-on-one when you land, sort of like guiles air flash kick. and if your a good footsie...er then your opponent is fucked without and assist.

if only his AAA flashed every time hed be just as good as ken IMO

....but still way below ryu

madeinca
09-12-2008, 09:16 PM
Dan rocks! its you who sucks. he's a master... um . . . master baiter hehehe

BlackHeartKing
09-19-2008, 12:33 AM
Dan is dope! It's all about mastering the koryu rekka and linking it to itself. Also he's a great meter builder. And with Doom-B, he's a pest for everyone but the likes of Sentinel.

I actually just put up some vids of what you can do with him in conjunction with Blackheart that will definitely please the crowd. All of which has be field tested. Here's the links...
http://www.youtube.com/watch?v=KNi_UZKKLcs
http://www.youtube.com/watch?v=Yw1ATWvSwM0
http://www.youtube.com/watch?v=LDoEsYdVMZ0

xxphilopiaxx
09-19-2008, 12:50 PM
Here is a solo set-up for the otoko michi @ :24 in to the video
http://www.youtube.com/watch?v=dIRf40YQME0

BlackHeartKing
09-19-2008, 01:13 PM
pretty cool Dan stuff. My favorite was the first wolverine combo. NICE!
Here's another good Dan combo in the corner that I don't feel like making.

Dash in, c.lk, c.FP, sj.lk, sj.mp, sj.mk, sj.FP, sj.RH, land, c.lk, c.FP, j.F, BH-B + FP grab, land Koryu Rekka. *they get thrown into the BH ice pillar, and when you land, the Koryu Rekka hits on the other side for a cross up that sends them way in the air for whatever you want to follow with.

On another note, I've found that cancelling the s.FP into the Otoko Michi is damn near impossible to escape if not impossible to escape in the corner if they block the s.FP while they are in the air. There's some really good applications for this that you can do.