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GeekBoy
02-18-2003, 04:03 PM
Just to be clear, it's c.RH xx sj, dash down+attack, c.LK, c.RH, repeat from sj?

eks
02-18-2003, 04:39 PM
First of all the attack must whiff,

Second of all its dash db or df. Dashing straight down is a version of the slide infinite that only works on some characters, Gief, Tron, Cable, Captain America, Blackheart among them. You are better off practising db and just switching to dash down to be fancy

Y2J_Joe
02-19-2003, 08:39 AM
How about dashing down+forward lk,rh after the inital hit, I always had a hard time doing this infinite so some more pointiers would be helpful.

02-19-2003, 09:30 AM
Go to training mode, pick Magneto and Psylocke AAA. Pick a random opponent such as say Amingo. Begin the usual combo, short, short, psylocke, then as the opponent is falling juggle them with a crouching short then follow up with a crouching roundhouse.

At this point, the opponent will begin to fly over your head. Super jump up and immediately cancel the super jump with a triangle jumped short (you can use other attacks but this is easiest for me). You can triangle jump either down forward or down back. Both directions work correctly it is just a matter of preference. This tri jumped short is meant to whiff so you can land before your opponent does. You want to land before your opponent so you can land another juggle. This is the basic principle behind the slide infinite. Landing before your opponent enabling you to juggle forever.

Now, you are on the ground before your opponent has landed. You will now want to land another juggling crouching short to keep your opponent in the air. After landing this juggled short, follow up with another crouching roundhouse and repeat the process.

You will find that there is a nice rhythm to the combo when you practice it for awhile. This rhythm will vary depending on how quickly you triangle jump and how precise you are with your triangle jumps. The best way to practice is going to training mode with Magneto/Psylocke AAA, setting the computer to auto roll and just going at it. I'll add more if anything is unclear.

AudioProject
02-20-2003, 12:54 AM
haha...nice avatar deus

-JJeremyy

Y2J_Joe
02-20-2003, 07:37 AM
Originally posted by Deus
Go to training mode, pick Magneto and Psylocke AAA. Pick a random opponent such as say Amingo. Begin the usual combo, short, short, psylocke, then as the opponent is falling juggle them with a crouching short then follow up with a crouching roundhouse.

At this point, the opponent will begin to fly over your head. Super jump up and immediately cancel the super jump with a triangle jumped short (you can use other attacks but this is easiest for me). You can triangle jump either down forward or down back. Both directions work correctly it is just a matter of preference. This tri jumped short is meant to whiff so you can land before your opponent does. You want to land before your opponent so you can land another juggle. This is the basic principle behind the slide infinite. Landing before your opponent enabling you to juggle forever.

Now, you are on the ground before your opponent has landed. You will now want to land another juggling crouching short to keep your opponent in the air. After landing this juggled short, follow up with another crouching roundhouse and repeat the process.

You will find that there is a nice rhythm to the combo when you practice it for awhile. This rhythm will vary depending on how quickly you triangle jump and how precise you are with your triangle jumps. The best way to practice is going to training mode with Magneto/Psylocke AAA, setting the computer to auto roll and just going at it. I'll add more if anything is unclear.


No way man Your nice and clear, thx for your insight.:cool:

Wildcat
02-20-2003, 07:49 AM
Is there a way to setup the slide infiinite with Tron assist? I'm at work, so no way to test this until possibly lunch if I go to the mall for Chinese, if not, when I get home. (Should I bring a TV and Dreamcast to work? I am in my own secluded area and could probably sneak in some games and practice inbetween boredom, hah, that'd be cool.)

But I'm thinking possibly c.lk, c.hp + tron, sj.hp, ad d, whiff ad.lk,c.hk into infinite? Can someone check for me? Thanks

smacked311
02-23-2003, 12:21 AM
wow awesome tips, thanks deus you really made it clear for me, i wasn't wanting to even try to mess with this infin. but you broke it down to the point that it seems easy. (i know it's not but you know what i mean)

Magnetro
02-25-2003, 08:57 PM
yeah i can do it and all but there is sometimes like weird effects lets say i tri jump really fast and he falls back on the floor to fast and then i can't hit the dummy cuz he is going over and i am doing a cr.lk on the other side so i guess i may have to learn the db way...

ytwojay
02-28-2003, 11:07 PM
Originally posted by eKiN
Second of all its dash db or df. Dashing straight down is a version of the slide infinite that only works on some characters, Gief, Tron, Cable, Captain America, Blackheart among them. You are better off practising db and just switching to dash down to be fancy

Actually, you can do dashdown + lk (whiff) on any character. (well, im not too sure about sentinel) on mosy anybody. Its actually the only way I do it. I never learned otherwise. :sweat:

Jappo
02-28-2003, 11:10 PM
Everytime i attempt to sj the second time, when i attack to whiff, it hits the opponent. I can't seem to go around this problem. I'm practicing on traning with zangief as dummy and ad down (cuz i feel more comfortable doing it this way instead of a/d d/b). How do I get around this?

eks
03-01-2003, 11:39 PM
????

you can do it on storm? show me a vid of this

magnusX420
03-02-2003, 02:17 PM
Originally posted by Deus
Go to training mode, pick Magneto and Psylocke AAA. Pick a random opponent such as say Amingo. Begin the usual combo, short, short, psylocke, then as the opponent is falling juggle them with a crouching short then follow up with a crouching roundhouse.

At this point, the opponent will begin to fly over your head. Super jump up and immediately cancel the super jump with a triangle jumped short (you can use other attacks but this is easiest for me). You can triangle jump either down forward or down back. Both directions work correctly it is just a matter of preference. This tri jumped short is meant to whiff so you can land before your opponent does. You want to land before your opponent so you can land another juggle. This is the basic principle behind the slide infinite. Landing before your opponent enabling you to juggle forever.

Now, you are on the ground before your opponent has landed. You will now want to land another juggling crouching short to keep your opponent in the air. After landing this juggled short, follow up with another crouching roundhouse and repeat the process.

You will find that there is a nice rhythm to the combo when you practice it for awhile. This rhythm will vary depending on how quickly you triangle jump and how precise you are with your triangle jumps. The best way to practice is going to training mode with Magneto/Psylocke AAA, setting the computer to auto roll and just going at it. I'll add more if anything is unclear.

why is that when i whiff the d/b short i can't connect the crouching short? am i too slow?

03-02-2003, 03:34 PM
Originally posted by magnusX420


why is that when i whiff the d/b short i can't connect the crouching short? am i too slow?

You are either doing it too slow or too fast.

magnusX420
03-02-2003, 06:15 PM
Originally posted by Deus


You are either doing it too slow or too fast.

The whiff or the crouching short? Cause I do land before cable hits the ground, i tried to launch him after i whiff with the d/b short but his launcher goes thru him.

YooYoung
03-02-2003, 10:35 PM
after lk lk psy, then lk hk

i can never seem to be able to super jump. after i pop them up with psy do i hit lk hk rite whent they hit the ground, or hit it early so they land on th lk hk??

thanks in advance

03-02-2003, 11:23 PM
Originally posted by magnusX420


The whiff or the crouching short? Cause I do land before cable hits the ground, i tried to launch him after i whiff with the d/b short but his launcher goes thru him.

The crouching short.

Saige
03-03-2003, 01:10 AM
Originally posted by YooYoung
after lk lk psy, then lk hk

i can never seem to be able to super jump. after i pop them up with psy do i hit lk hk rite whent they hit the ground, or hit it early so they land on th lk hk??

thanks in advance


Either/or, they both work. Try to get it so the lk is just before they hit the ground so that it's a juggle, and not an OTG.

Then once the hk connects, just superjump manually.

AudioProject
03-03-2003, 01:18 AM
Originally posted by magnusX420


why is that when i whiff the d/b short i can't connect the crouching short? am i too slow?

Too slow. I have the same problem 99% of the time. After the sj cancel you gotta get back to the ground REALLY fast.

diegovaz
03-03-2003, 09:43 AM
Originally posted by Deus
very nice explanation. first time i tried i got 4 cycles. its very easy, still can't do normal jump infinite :(

YooYoung
03-04-2003, 09:55 AM
when are suppose to sj?? rite when you hit them with the c hk or is there a slight pause or something??

Deathfist
03-04-2003, 11:05 AM
I'm more interested in if you can set this infinite up off a Cyclops hit, a launch, or by some solo means besides throwing personally. Can you?

03-04-2003, 03:07 PM
Originally posted by Deathfist
I'm more interested in if you can set this infinite up off a Cyclops hit, a launch, or by some solo means besides throwing personally. Can you?

You cannot set this infinite up off of Cyke's AAA because he knocks them up in the air. You cannot set this infinite up off of a launch either. The only SOLO ways to set this up are 1 - Off of a RH throw in the corner (you can do it out of the corner but it is rollable) and 2 - This is very rollable btw, CROUCHING RH, SUPERJUMP DASH DOWN RH, CROUCHING RH, BEGIN SLIDE INF. If you really want to do this infinite it is best to just use Mag/Psy.

03-04-2003, 03:11 PM
Originally posted by YooYoung
when are suppose to sj?? rite when you hit them with the c hk or is there a slight pause or something??

As soon as you knock them down with the crouching roundhouse, you can superjump.

FezGui
03-04-2003, 06:56 PM
sorry to change infinite discussion but i have a question on the one where you sj up two kicks and than down forward 2 kicks...Now what type of speed do I want to keep while doing this and when i sj up should i use one lk or two??Also what are some good ways to start infinites without using assist...One more....I see some people do a triangle jump and 2 lk to try and get opponent and some use triangle jump and one hk...which is better??

magnusX420
03-04-2003, 11:30 PM
Originally posted by diegovaz

very nice explanation. first time i tried i got 4 cycles. its very easy, still can't do normal jump infinite :(

Stfu. How can you do the slide infinite the first time you tried it? Its a lot harder than the short kick infinite. but both require the same skill.

03-05-2003, 02:17 AM
Originally posted by FezGui
i have a question on the one where you sj up two kicks and than down forward 2 kicks...Now what type of speed do I want to keep while doing this and when i sj up should i use one lk or two??


The best way to get the timing down is actually sit down and learn the infinite. You won't FULLY understand the timing until you actually know how to keep it going and when to adjust the timing and such. So, my advice on that is to just practice.

The difference between using one short and two shorts on the way up is the direction it moves the opponent. When you use one short, if I remember correctly, the opponent is brought closer to the ground, so if you see the opponent starting to rise a bit high, alter the infinite to just one short up and two down. If you see them dropping too low, use two shorts on the way up as to pop them a bit higher. Once again, you will start to understand this more as you keep practicing and learn the timing.




Also what are some good ways to start infinites without using assist.


The best way to start the infinite without an assist is:

LAUNCH -> SUPER JUMP ROUNDHOUSE -> DASH DOWNFORWARD -> DOWN SHORT -> DOWN SHORT -> LAND -> START INFINITE.

This is also the only setup you should use, it is the most reliable and the most effective. Another set up that is decent but VERY ROLLABLE is:

(TRI JUMP RH) -> CROUCHING ROUNDHOUSE -> SUPER JUMP XX DASH DOWN ROUNDHOUSE -> CROUCHING ROUNDHOUSE -> INFINITE.

The first tri jumped roundhouse is optional. After you land the final crouching roundhouse, the opponent will start to fly over your head, wait a second and then super jump with short and continue the infinite.

A lot of times, you will get the opportunity to land a super jump short just randomly, if this happens you can almost always continue with the infinite, this takes a bit of experience with the infinite though. Once you are familiar with the timing and such it will come as second nature.



I see some people do a triangle jump and 2 lk to try and get opponent and some use triangle jump and one hk...which is better??


Short is quicker but roundhouse is more damaging. But, the roundhouse being stronger doesn't matter much because they both are followed with insanely damaging combos. You should start with short, short just because it is easier to follow up and it is easier to do. Or, you can get creative and mix them up, I like using roundhouse because I'm too pimp but Soomighty uses short, short and he IS magneto so in the end it is up to you.

Deathfist
03-06-2003, 01:46 PM
Originally posted by Deus


You cannot set this infinite up off of Cyke's AAA because he knocks them up in the air. You cannot set this infinite up off of a launch either. The only SOLO ways to set this up are 1 - Off of a RH throw in the corner (you can do it out of the corner but it is rollable) and 2 - This is very rollable btw, CROUCHING RH, SUPERJUMP DASH DOWN RH, CROUCHING RH, BEGIN SLIDE INF. If you really want to do this infinite it is best to just use Mag/Psy.

It's too bad that you probably can't sj up during the Cyc hit and hp then hk them so that flying screen knocks them into the turf and you can't find some way to continue into this infinite.

03-06-2003, 06:54 PM
Originally posted by Deathfist


It's too bad that you probably can't sj up during the Cyc hit and hp then hk them so that flying screen knocks them into the turf and you can't find some way to continue into this infinite.

No need to actually. If you are looking to land an infinite off of Cyke's AAA, you can drop Cyke, dash in a little bit, super jump and start the infinite and keep it going. You can also drop Cyke, dash to the other side, super jump fierce or roundhouse, dash down forward and start the infinite. You can also activate flying screen from the second option, just super jump fierce, fierce, roundhouse should do it. Just start up the dreamcast and practice some set ups with Mag/Cyke and LEARN THE TIMING FOR THE ROM INFINITE. I cannot stress that enough, once you get the timing down for that infinite, you will be able to land it off of launchers and other set ups, once you get the timing down, the infinite becomes second nature and you can do it whenever.

Pokai-Chong
03-14-2003, 06:29 AM
mag/psy

c.lk+psy, c.lk, (psy hit), c.lk, c.hkxx super jump, ad.d or ad.df??

...and i cant seem to connect them with the c.lk, c.hk afterr i ad.d why is this????

dominator
03-25-2003, 08:26 PM
Is it possible to setup this infinite with roundhouse grab?

Neo_Slasher
04-06-2003, 07:33 PM
i've been trying this infinite but when i sj.xx the c.hk and tri-jump i hit the opponent so what i'm doing wrong? i gotta master this ASAP so i can finish mastering magneto and move on to sent flying training:D

_blitz
04-06-2003, 08:17 PM
Originally posted by dominator
Is it possible to setup this infinite with roundhouse grab?

yes

but they can roll out of that easily. if you dont throw them directly below you that is. best way is either a confusing juggle combo and cross up after something like psy, or a throw in the corner.


Neo_Slasher i've been trying this infinite but when i sj.xx the c.hk and tri-jump i hit the opponent so what i'm doing wrong? i gotta master this ASAP so i can finish mastering magneto and move on to sent flying training

:confused:

your supposed to hit them when you dash back down, then slide again to OTG them and repeat.

:confused:

The Great Sephiroth
04-07-2003, 12:20 AM
Yay, I can get some (I only pulled off 2 reps at the crap sticks at Tilt) reps of the slide infinite on Sentinel now (on GOOD sticks, and on a DC pad, mind you). Shit's hella hard, and you have to be extremely fast, or you'll end up kicking Sentinel on the point where your move is supposed to whiff. And I used the ad/d direction to get the slide infinite working on him...

Now, how da fuck do I do the slide infinite on Servbot or Roll? It's a lot harder than I expected, cuz the conventional method doesn't work well...

fobi0
04-23-2003, 05:03 PM
so0, now that i can almost do it, thx to ur advices and such, how practical is this in a match?

ps: wen u whiff, it can be any attack right? or is it jus wit d.lk? and is there any specific timing on sj'ing from a c.hk??? thx and hav a go0d day

pss: TGS, for servbot an roll, u can jes do c.lk, c.hk, then let em flip to the other side and do c.lk, c.hk to juggle em back and forth. timing is kinda iffy, but u dont really find servbot/roll users

The Chief
04-24-2003, 06:25 AM
Originally posted by fobi0
so0, now that i can almost do it, thx to ur advices and such, how practical is this in a match?


I use it when I don't have psylocke. Also I've made some new resets using it, not so much for the reps but for the otg.

Also try to sj immidiatly after the c.hk hits.

Buy the way, who found this combo?

Picolo
04-25-2003, 11:15 AM
Originally posted by eKiN
First of all the attack must whiff,

Second of all its dash db or df. Dashing straight down is a version of the slide infinite that only works on some characters, Gief, Tron, Cable, Captain America, Blackheart among them. You are better off practising db and just switching to dash down to be fancy your dope :lol: :p



























you're dope*

Saige
04-25-2003, 12:58 PM
Originally posted by ytwojay


Actually, you can do dashdown + lk (whiff) on any character. (well, im not too sure about sentinel) on mosy anybody. Its actually the only way I do it. I never learned otherwise. :sweat:


Just for anyone who cares, it can be done on Sentinel. I almost find it easier because I don't have to time shit, I just do it as fast as I can and it connects.

De4dEyE
04-25-2003, 01:23 PM
I'm having a prob like a couple have mentioned already. I can't connect the 2nd c.lk. I know I'm landing before the dummy is, but I still can't get it. I'm not doing it too slow, cause I'm jamming on the lk as soon as I touch the ground, but I'm not doin it to fast either.. cause I've been pausing just a little before throwing it out.. Any suggestions?

The Chief
04-29-2003, 12:40 PM
Originally posted by De4dEyE
I'm having a prob like a couple have mentioned already. I can't connect the 2nd c.lk. I know I'm landing before the dummy is, but I still can't get it. I'm not doing it too slow, cause I'm jamming on the lk as soon as I touch the ground, but I'm not doin it to fast either.. cause I've been pausing just a little before throwing it out.. Any suggestions?

There really isn't a need for a pause if your doing it right. Try cancelling from hk into super jump a little faster. Also try to immidietly do d-lk at the instant when air dashing down or down back.

The only reason the d-lk is there is so you can land instantly after the air dash.

Your dummy has to kinda land on the c.lk making it un rollable (i think), and like said befor, the [ ad down/down back d-lk ] has to miss/whiff.

I use to do a down-lk upun canceling the c.hk to sj, then air-dash down or down back with d-lk, then land and do c.lk, c.hk repeat.

GeekBoy
05-07-2003, 07:17 AM
Well, I tried starting to do this again and I can't get the Short to whiff, they keep getting hit by it, solutions?

Trykstr
05-07-2003, 01:48 PM
So far what I've noticed is when the Whiff LK hits the opponent, it's just that you didnt triangle jump tight enough. At least that's how it feels when I do it. If you dont cancel the SJ into a dash db quick enough, you'll go to high, and no matter how well you do the slide or claw tech, it will hit the guy.

The biggest problem I have is my slide infinite usually turns into this:

C.lk, c.hkxxSJ, sj.hp.

It sucks. lol :confused:

One question: Is it possible to do a tag-in from this infinite?

Prolific
05-08-2003, 07:59 AM
Yes, I believe you can tag after the c.hk. You get a lot of damage from IM tag in, to his infinite.

keiichi
05-25-2003, 10:07 PM
Well... i tried and tried this infinite a lot..but i can't do it... i don't know why...

first.. i don't use psylocke to start it.. maybe that's it.. ok..here is what i do:

c.lk, c.roundhouse, sj, dash down, j.lk, land, c.sk (the opponent fly), sj., dash down...

and now... the next attack that i use is a low kick when i still in air, but it doesn't connect, or stop the combo... so.. i need to land first and then do the lk and th c.sk ?? or.. what i'm doing wrong.. i need psylocke ? or this combo only connects to certain caracters ??

please help... :confused: