View Full Version : Hurricane Kick combo trouble
DA GAME
02-19-2003, 11:55 AM
DA GAME has been playing with Sakura as of late & DA GAME has been having trouble comboing a standing jab after her hurricane kick.Which version of her Hurricane Kick can be comboed into the jab.Here's the combo DA GAME is trying to pull:Jumping Fierce>Crouching Strong>Hurricane Kick>Standing JabXXLevel 2 Midare Zakura.
Someone help DA GAME out here.
bokchoy
02-19-2003, 01:23 PM
Originally posted by DA GAME
DA GAME has been playing with Sakura as of late & DA GAME has been having trouble comboing a standing jab after her hurricane kick.Which version of her Hurricane Kick can be comboed into the jab.Here's the combo DA GAME is trying to pull:Jumping Fierce>Crouching Strong>Hurricane Kick>Standing JabXXLevel 2 Midare Zakura.
Someone help DA GAME out here.
DA GAME should be using the HK Hurricane Kick. If DA GAME is too far away after the Hurricane Kick, the jab will miss. Jumping with Fierce makes it harder, and chances are, DA GAME will never land a deep jumping Fierce against a good player. DA GAME should try crossing over with MK, then c.MP/s.MP into HK Hurricane Kick. Other than that, just practice the timing.
The Muffin Man
03-11-2003, 11:43 AM
IM having the same prob.
i was watching the vid done by XYZ, and he does it. so i know it can be done.
but GOD!!!!!!!!!!
Its soooooooooo annoying, i cant do it.
BAS or XYZ if you see this HELP!!!!!!!!!!!!!!!
OR of course if anyone else has a tip feel free. :D
GeekBoy
03-11-2003, 02:32 PM
While the s.Jab adds a whole new depth of damage after the combo, it's REALLY hard to link, so unless you're bent on practicing it and getting it down pat, don't try it.
Soujiro*Tenken*
03-16-2003, 08:20 PM
Well...I've been mastering this too and timing and distance are very important!!
Anyway,Lk can also be use instead of Lp.^_^
Gwai Lo ½
03-17-2003, 12:03 PM
Ive tried to combo that many times and i havent gotten it once :sweat:
bokchoy
03-17-2003, 07:55 PM
I don't find it THAT hard. Hell, I find Rolento's s.LP to c.MK link harder than this one. I think I get it about 75% of the time. If not, I just don't do the DP/CC followup, and I'm still safe (and I keep momentum to boot).
Listen to the Hurricane Kick for the rhythm. It'll hit three times, with the same time interval between them. You want to time the jab so it's a tiny bit slower than the rhythm of the first three hits...
The dashes represent the length of each time interval:
HIT- - - - - HIT - - - - - HIT - - - - - - Jab.
Gwai Lo ½
03-17-2003, 09:36 PM
I got rolentos s.wp into c.mk a few tiems when i tried to practice it. i practice all my shit at the arcade cuz i dont have it at home right now . . . the speed im playing at is prolly an issue with my timing of shit like sakuras huricaine into jab
fobi0
03-26-2003, 07:41 PM
anyone ever see a vid of BAS(?) startin the CC after the hurricane kick? ive tried doing it, and im pretty succesful at linkin jab after, but i can never activate CC and keep the combo meter goin... any help?
bokchoy
03-27-2003, 02:00 AM
Originally posted by fobi0
anyone ever see a vid of BAS(?) startin the CC after the hurricane kick? ive tried doing it, and im pretty succesful at linkin jab after, but i can never activate CC and keep the combo meter goin... any help?
After the standing jab, Activate, crouching forward, standing roundhouse, HP Dragon Punch......
Then, if you can do the jab after the hurricane kick, just put them together...
I'm not sure how BAS does it, but that is how bokchoy does it.
fobi0
04-01-2003, 07:43 PM
so, wats the timing on the jab, activate, low mk .... is it jes like timing a fierce after jab?
bokchoy
04-02-2003, 01:54 AM
Originally posted by fobi0
so, wats the timing on the jab, activate, low mk .... is it jes like timing a fierce after jab?
Once the jab ends, activate ASAP. Once the activation ends, low forward ASAP.
$|-|U(V)AYeL
04-04-2003, 08:17 AM
Originally posted by fobi0
so, wats the timing on the jab, activate, low mk .... is it jes like timing a fierce after jab?
Best way.
Do the lp. ACTIVATE RIGHT after, soon as you do lp. then do standing hp. continue CC. Its easy. but doing two links in one combo = pain in the ass.
UCRJesse
04-08-2003, 06:36 PM
Originally posted by $|-|U(V)AYeL
Best way.
Do the lp. ACTIVATE RIGHT after, soon as you do lp. then do standing hp. continue CC. Its easy. but doing two links in one combo = pain in the ass.
question... i think sak's uppercut super is faster or just as fast as a jab, so why can't you just do roundhouse hurricane kick and do the super directly at the end... does the jab cancel stun or is it just a lot faster then a super?
$|-|U(V)AYeL
04-10-2003, 08:06 PM
Originally posted by UCRollerblader
question... i think sak's uppercut super is faster or just as fast as a jab, so why can't you just do roundhouse hurricane kick and do the super directly at the end... does the jab cancel stun or is it just a lot faster then a super?
I guess you can say the jab "cancels the stun." The super does not Link after the Round House hurricane kick.
This Sakura thread is full of shit
Best Sakura is me hands down.
Ill beat all you fools
Tokido? pethetic
Temujin? get da fuck outta here
Jiggabry? he's aiite
Gerjay_2001? who da fuck is that?!
Rookies
Play with me, y'all get hurt
Shiet, i am Sakura
I gave birth to all you rookies
If it wasnt for me, you guys wouldn't be playing Sakura
And you can quote that shit
Put it on your signature with caps and shit
b00sdr1v0rz
05-18-2003, 06:49 PM
guys.......how long did it take you to get this combo down? i tried for an hour to do the hurricane kick into jab and only got it once......i tried doing that thing, listening to the rhythm of the kicks...maybe i have no rhythm, but is there something i'm doing wrong? is there some trick to it that i dont get?
Burningfist
06-06-2003, 01:32 PM
Trick is to watch the other person, hit them as they recover, you should get a knack for spotting when you can hit.
iKlEiTlH
06-14-2003, 12:31 PM
um, this link isn't easy but it's not that hard either...
i think you guys are mostly messing up cuz you're trying to get the jab out too soon
i normally try to time it so that i wait a TINY bit longer than i think i should...
even if you DO start getting this link down, it's not really worth the risks (unless you can get it like 99% of the time).
sure you get that extra damage from the jab, dp (or jab, activate), but there are some really bad things that can happen if you mess up the link:
1) you time it too early and NOTHING comes out. you end up standing surprised for a split second (because you expected something to happen) and hope that your opponent doesn't take advantage of the situation
2) you time it too late and the opponent blocks the jab, dp. well you just got yer fierce dp blocked... good luck hoping yer opponent doesn't make you pay for that
now i know that those situations can be avoided assuming you react fast enough in (1) NOT to be caught just standing there idle for a split second, or in (2) NOT going for the dp if you see that the jab is blocked, but those kinda reactions aren't easy to get use to either
i only go for this link when i'm either playing the comp, or beating the crap outta my opponent and i could stand to eat a combo or two if i mess up.
it's not too practical if you ask me...
oh yeah, if you REALLY wanna link jab to activation just do something like crouch short, stand jab, activate, etc...
it's way easier to control and execute than trying that shit outta the rh hk
TheGatekeeper
06-28-2003, 10:15 PM
anybody has a video on sakura....?
Chickenwing189
08-05-2003, 08:32 PM
ok I have a problem:
My 2 days old A Sakura can't do the CC (DB+HP chain to s.jab)
I does around 1/10...(not bad for 1 day of training :)) However, I always thought I have to press the s.jab exactly when sakura land her right foot to the ground (the foot she used to kick)... At first...it work twice in a row. Then it just keep missing (it still hit but dosent count as a combo, although it looks and sound exactly like the s.jab that can chain)...someone help? I really suck at listening rythme...I try to close my eye but it makes the situation worst. It would help if you can tell me when to press (which frame should be). Im sure im VERY close ot have it but im just missing something ;)
btw: what does DP means?? I saw that often when people ask question abt A-sakura's cc....(is it forward down forward??)
Keyser_Soze1112
08-08-2003, 09:31 PM
DP=dragon punch motion.
Vega_04
08-09-2003, 02:30 PM
Hey guys im not perfect at linkin the rh.k spin kick into the jab but a trick i use 2 link into it is 2 wach her legs. As soon as her legs are set hit jab it should link.
Shiba Taka
08-11-2003, 06:53 PM
Total Times tried: Roughly 50
Total Times succeded: 4
Total Losses due to obbession: 17
At this rate, I think I'd save money by just buying an arcade joystick for the PS2 and practice at home.
GeekBoy
08-22-2003, 08:29 PM
After a little experimentation and some hunches, I sorta figured out the timing for the link (I'm assuming it's either 1-2 frames because it's a Jab from a RH move) but it's either (you can use either cues) as soon as the opponent recovers from the Hurricane Kick hit stun animation and ENTERS the Jab/Short hit stun animation OR as SOON as Sakura's foot furthest from the opponent hits the ground (too early = no go)
After using those cues, I've been able to go from not even getting the Jab to come out to a rough 3/6 times.
tactics108
08-23-2003, 03:24 PM
question... i think sak's uppercut super is faster or just as fast as a jab, so why can't you just do roundhouse hurricane kick and do the super directly at the end... does the jab cancel stun or is it just a lot faster then a super?
i think this has more to do with the amount of time you have to input a command after the hurricane kick, the machine does not accept commands until the hurricane kick has completed so "if" it is at all possible you would have to use a programable stick. i could be wrong though.
ThaHungryWolf
09-11-2003, 04:19 PM
Whats her best CC?
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