View Full Version : Zangief vs. Blanka(and other charge ch.)
n817azn
03-02-2003, 11:20 AM
Ok, i haven't been playing this game that long yet, but i have no idea how to play against a blanka, or a bison with gief. I have the most problems playing against blanka, its really frustrating cuz i have no idea how to get around it, any gief xperts out there who have some good strats against that green bastard??
n8
Methinks a spinning lariat will beat out a Blanka Ball (don't have time to test, so I'm not sure, but I think it works), and it's also good against Bison because his Psycho Crusher will fly right through you. His d,f,d/f+P will also hit Bison right out of the Psycho Crusher. Use his forward to poke, it's one of his best, and it helps keep them outside, untill you find the right time to close the gap and bust out a L3 FAB.... MWAHAHAHAHAHAHAH!!!:D
Gunter
03-05-2003, 09:52 PM
There are two things you want to worry about with Blanka - c.fierce and RC ball. RC electricity you can SPD with ease, so that's not a threat. You want to do a lot of RC walk back lariats against Blanka (and Sagat too, but that's another story). The lariat will hit c.fierce cleanly, and if he doesn't stick it out you can walk back out of range of his slide. For the ball, block it high and do a s.fierce. Mix in random jump ins at your discretion. As always, use empty jump SPD, jumping knees (d.forward) and mash on c.jab, and splash (d.fierce) and mash on c.jab. Also do his standard (any jump in hit), c.jab x2-3, c.short, Green Hand. If it whiffs, SPD. If it's blocked, wait a bit, then do another walk back RC lariat. If Blanka (or anyone for that matter) jumps on you, RC lariat. It's a hard fight, but your job isn't to win it (although it IS possible). Your job is to get it down enough so that the next character can do the cleanup with enough life left for Blanka's teammates.
Superassrider
03-06-2003, 02:56 PM
I dont know much about it,but RC KKK Lariat should clean those blanka balls and Psycho Crusher out of the way,its not hard to do so use it wisely,but if you suceed everytime,they wont rely on that so theyll need to rush you,and that gives you more SPD chances, and im not an expert with zangief with CvS2 but this should work.
n817azn
03-07-2003, 10:34 AM
Thanks for the help guys:D
n8
jchensor
03-07-2003, 11:42 AM
Don't forget: if any Bison is foolish enough to do a Scissor Kick, you have NO EXCUSE to not land an SPD afterwards. He cannot escape this, as characters do recover BEFORE Bison does. And since SPD is a zero frame grab, this should be a no brainer win for Zangief. So just play Bison carefully and feel free to block a Psycho Crusher and mash on Crouching Fierce or Standing Fierce to hit him when he passes through you. That's a worth it trade. Be patient with 'Gief and don't stick out a lot of pokes... that's how you'll get hit by random things. Being able to Block most of Bison's moves is key to beating Bison. Also, Bison has no true anti-air, so you have to try to take advantage of that with a few repeated Jumping Down + Fierces (thoguh admittedly, it's got nowhere Alpha 3 priority now) or take advantage with a Jumping Down + Forward. At this point, Bison's only realy poke against a 'Gief is Standing Roundhouse and Headstomps. For the Roundhouse, you can try to Roll and SPD if you can predict properly, but that's risky. But if you do it once, it may be enough to put that doubt in Bison's mind. If he does Headstomp, try to follow him after you block the first hit, and time a Roll so that you finish your roll right after he lands. If he's anywhere close, you can SPD him.
- James
n817azn
03-08-2003, 12:11 PM
Originally posted by jchensor
Don't forget: if any Bison is foolish enough to do a Scissor Kick, you have NO EXCUSE to not land an SPD afterwards. He cannot escape this, as characters do recover BEFORE Bison does. And since SPD is a zero frame grab, this should be a no brainer win for Zangief. So just play Bison carefully and feel free to block a Psycho Crusher and mash on Crouching Fierce or Standing Fierce to hit him when he passes through you. That's a worth it trade. Be patient with 'Gief and don't stick out a lot of pokes... that's how you'll get hit by random things. Being able to Block most of Bison's moves is key to beating Bison. Also, Bison has no true anti-air, so you have to try to take advantage of that with a few repeated Jumping Down + Fierces (thoguh admittedly, it's got nowhere Alpha 3 priority now) or take advantage with a Jumping Down + Forward. At this point, Bison's only realy poke against a 'Gief is Standing Roundhouse and Headstomps. For the Roundhouse, you can try to Roll and SPD if you can predict properly, but that's risky. But if you do it once, it may be enough to put that doubt in Bison's mind. If he does Headstomp, try to follow him after you block the first hit, and time a Roll so that you finish your roll right after he lands. If he's anywhere close, you can SPD him.
- James
Tips from the master, thanks for the tips man!! My main weakness is against turtling bisons, and blanka's, i get impatient and then i get raped, usually when bison does his psyco crusher i only get him when i'm in the corner, because afterwards i can do a SPD, i didn't even know about the FP thing, i guess i'll start using that too.
n8
jchensor
03-10-2003, 12:13 PM
Yeah, beating Blanka is a whole 'nother story. There's really very little you can do in that fight except, like Gunter said, just be aware that Stand Fierce can punish a Blocked Blanka Ball if you were Standing when you Blocked it. But if Blanka decides to play a total keep away game and lots of Jumping Straight ups, there's not a lot you can do (unless you have a level 3 ready to go). Though Jumping Jab is his best air to air move, I dunno if it'll be far enough to stop a Blanka straight up jumping Fierce.
Oh, and be careful, I think Bison CAN do a Short Scissor Kick at JUST the right range, so that you can't SPD it on reaction (won't reach?), I'm not sure... I need to experiemnt with it more...
- James
PacJam
03-10-2003, 04:47 PM
Originally posted by jchensor
Yeah, beating Blanka is a whole 'nother story. There's really very little you can do in that fight except, like Gunter said, just be aware that Stand Fierce can punish a Blocked Blanka Ball if you were Standing when you Blocked it. But if Blanka decides to play a total keep away game and lots of Jumping Straight ups, there's not a lot you can do (unless you have a level 3 ready to go). Though Jumping Jab is his best air to air move, I dunno if it'll be far enough to stop a Blanka straight up jumping Fierce.
Oh, and be careful, I think Bison CAN do a Short Scissor Kick at JUST the right range, so that you can't SPD it on reaction (won't reach?), I'm not sure... I need to experiemnt with it more...
- James
I'm certainly not an Gief expert (yet), but I do use him "A LOT". He's the backbone of my CvS2 team.
Anyway, I've played a few "really" good Bison players that were able to scissors just outside my range. I was a little surprised to see it, because I usually don't let that get by without making them pay, but it was definitely beyond my spd range (just barely).
:(
Gunter
03-10-2003, 05:20 PM
Originally posted by PacJam
I'm certainly not an Gief expert (yet), but I do use him "A LOT". He's the backbone of my CvS2 team.
Anyway, I've played a few "really" good Bison players that were able to scissors just outside my range. I was a little surprised to see it, because I usually don't let that get by without making them pay, but it was definitely beyond my spd range (just barely).
:(
Have you ever tried RCing the SPD in that situation? It might help....
RagingStormX
03-10-2003, 05:44 PM
Remember the jab piledriver has more reach, I know that you can't retailiate against a scissor kick if you block one hit, not even a sonic hurricane or gigaton blow will catch him.
jchensor
03-11-2003, 12:26 PM
Originally posted by RagingStormX
Remember the jab piledriver has more reach, I know that you can't retailiate against a scissor kick if you block one hit, not even a sonic hurricane or gigaton blow will catch him.
Actually, there is no distance at which Bison is 100% safe from the Scissor Kick. I'm pretty sure that you can punish him regardless. With Sakura, for example, I have yet to encounter a distance where I cannot punish Bison's Scissor Kick with a Jab Uppercut. Bison's Scissor Kick, the tricky thing about it, is that it puts you in a Block sutn SHORTER than you would normally thnk, so it is punishable by a lot of things. I'm pretty sure a Gigaton Blow will catch if you can time it early enough. I'm not saying it's easy, but I'm positive it's possible.
- James
uber_soldat
03-15-2003, 02:58 PM
By basic gameplan against Blanka is to keep jumping in with the spash or d+forward, then do c. jab x 3, s. short xx strong Green Hand. Then repeat the process based on instinct and common sense. Also, I like to poke with only the c. jabs, df+forward, and s. forward. I also like to cross Blanka up when I get a groove going. For example, I'll do splash, c. jab, crossup splash, crossup splash, c. jab x 3, s. short, sj. crossup splash, c. jab x 3, s. short xx strong Green Hand. Then, since he might be so frustrated as to jump, just wait a split second...if he does jump, LVL3 RS, if he doesn't, use common sense on what to do next.
Another tip is to counter roll with N-groove after a blocked Blanka Ball, then break stock, and LVL3 FAB. The other alternative (stock already broken, CR, LVL3 FAB) is much riskier since competent Blanka players will FEAR a LVL3 RS already, and so they will not do a Blanka ball until his stock is over.
No defence
04-07-2003, 07:05 PM
Can somebody give me some imput on C.Zangief vs C. Chun-li.
Its a crazy match up. Any advise would help?
No defence
04-07-2003, 07:27 PM
Originally posted by Gunter
Have you ever tried RCing the SPD in that situation? It might help....
I was wondering can you RC Zangief 's SPD/RBG consistently If so that sick. and how is it done consistently. Is their any other method beside's practice.:(
MegaZangief
04-08-2003, 08:50 PM
Originally posted by PacJam
I'm certainly not an Gief expert (yet), but I do use him "A LOT". He's the backbone of my CvS2 team.
Anyway, I've played a few "really" good Bison players that were able to scissors just outside my range. I was a little surprised to see it, because I usually don't let that get by without making them pay, but it was definitely beyond my spd range (just barely).
:(
dont SPD then, use his RBG I am more than sure that will work ;).
Gunter
04-09-2003, 10:04 AM
Originally posted by MegaZangief
dont SPD then, use his RBG I am more than sure that will work ;).
Ever hear of something called startup?:rolleyes:
jreinert13
04-09-2003, 03:47 PM
Originally posted by jchensor
Actually, there is no distance at which Bison is 100% safe from the Scissor Kick. I'm pretty sure that you can punish him regardless. With Sakura, for example, I have yet to encounter a distance where I cannot punish Bison's Scissor Kick with a Jab Uppercut. Bison's Scissor Kick, the tricky thing about it, is that it puts you in a Block sutn SHORTER than you would normally thnk, so it is punishable by a lot of things. I'm pretty sure a Gigaton Blow will catch if you can time it early enough. I'm not saying it's easy, but I'm positive it's possible.
- James
Gigantic Blow will definetly punish any blocked scissor kick but Sakura's Jab DP can't always punish it.
I've done it several times in training mode just right now, where Bison does a short Scissor kick at basically max distance, Sakura blocks it, I come right out with a reversal DP and it wiffs. I think "what moves punish a short scissor kick" thread would be a good idea..I'm going to experiment with it more.
ShinRyuBen
04-12-2003, 06:15 AM
ummm cool av... but don't argue with "The Iron Combo Chef" he's prolly' right... but can't u JD/ RBG the blanka ball? it works for me... but then again I have no comp... I've never seen the sissor kick range you guys are talkin about in action.. but I fool around with Vega some and it would seem that it could be safe from Gief under that circumstance (short from max distance)
---->>Ben
TheRisingDragon
04-17-2003, 06:23 PM
The RBG when timed instantly can catch a bison after the scissor kick if timed correctly, otherwise I would suggest the jab SPD or lariat to counterattack.
Rolling Start
04-24-2003, 03:46 PM
Random Gief Tidbits:
This hasn't been posted, but I assume it's common knowledge: lv.3 super air snatch blocked blanka balls. Or as gunt said, s.fp them. IIRC, you have time in N-Groove to block, break stock, lv.3, but i could be wrong.
Bison isn't exactly a hard fight for gief. The splash beats out pretty much all of Bison's anti-air options, the slide/scissor kick are command grab bait, and the crusher can either be dodged by the lariat or punished with block fp/mk/c.fp.
Gief's crouching fierce/df+mk is a good option right at the start of the match. Not too many people can properly punish at that range.
PPP Lariat beats out shoto jump-in mk, and all of the rest of their jumpins IIRC, for those who don't know. Just duck and press PPP right when they're where zangief's head would be whilst spinning.
Blocked jab strings into RBG = owned. Seriously, this will catch people mindlessly blocking a LOT, and once you get half-way decent at 360s, which from the sounds of things most of you are not, then you should have a very fun time with gief.
Bad-ass tactic with S-Zangeif: After any knockdown, specifically against Shotos, run up to the body and charge for like a split second. They'll DP on wake-up, so you dodge (or roll in any other groove). Then charge your meter until they touch down and SPD/FAB em.
Lv.1 air grab super has one use, and one use only: to catch shoto players who hurricane kick while you're ducking. Just don't fuck up that motion!
The PPP lariat is your best friend against sagat players, Tiger-happy ones anyway. Don't even think about poking Saggot, cause your mk/c.fp WILL bet stuffed by anything. But the lariat passes through high/low/super tiger shots.
KKK lariat beats Terry's burn knuckle clean, PLUS passes through waves, so Terry's power wave/burn knuckle BS is useless against the siberian gangster.
In a groove with run, after doing a double suplex, run up and RBG. This will only work if you do it in like one out of every ten matches, but how often do you land the double suplex anyways?
However, having said that, did you know that the roundhouse double suplex has equal range to the JAB spd? That's some far-ass hit, negro! Just don't fuck up the distance unless you want to get lv.3d. However, if I see a guaranteed throw, i always go double suplex, i almost never use the SPD in fact. Just when I'm worried that they'll jump away.
If you fab an akuma player out of the raging demon, turn and pull his pants down, because there's no way he could be more embarressed anyways. And yes, it's very possible.
Any gief player worth his salt (and any eagle player, for that matter) should try out S-Groove. IMO, Zangief is a changed man in S, with a reliable anti-air and dodging SPD/FAB to interrupt block strings and random patterns with ease.
Plus lv.1 FAB is one of the better lv.1s.
ShinRyuBen
04-24-2003, 06:16 PM
Originally posted by Rolling Start
Random Gief Tidbits:
and once you get half-way decent at 360s, which from the sounds of things most of you are not, then you should have a very fun time with gief.
If you fab an akuma player out of the raging demon, turn and pull his pants down, because there's no way he could be more embarressed anyways. And yes, it's very possible.
Plus lv.1 FAB is one of the better lv.1s.
can 360/720 all day.. and have been for years...
and done it also...
--->>Ben
Gunter
04-24-2003, 08:05 PM
Originally posted by Rolling Start
Bison isn't exactly a hard fight for gief. The splash beats out pretty much all of Bison's anti-air options, the slide/scissor kick are command grab bait, and the crusher can either be dodged by the lariat or punished with block fp/mk/c.fp.
Bison is one of his HARDEST fights! Bison doesn't have to scissor... he doesn't have to psycho crusher... all he has to do is poke AFTER Gief pokes. Gief can NEVER whiff a c.fierce against Bison because he can slide for free after it (and GOOD Bisons will MAKE you whiff it). Other than that, it's just s.strongs and c.forwards on the ground. As far as Bison's anti-airs go... I don't know about the Bisons YOU play, but the Bisons at SVGL hit Zangief clean every time. If it's not c.fierce, it's early s.fierce. If it's not one of those, it's a custom. I don't think it's smart at ALL to jump at Bison with Gief...
Rolling Start
04-24-2003, 09:36 PM
LOL
The comp in my area isn't exactly great, so don't take anything I've said as verbatim. I always jump all over bison's in my area, and I swear that I've beat both of his anti-airs clean. And about Gief missing a c.fierce, that makes sense, but it's not like you should be throwing out c.fps though, just no enough priority for my tastes, esp. against a heavy hitter like bison.
But I've never really had any trouble against bison with gief, unless as you said bison plays it a little more on the defensive side. IIRC, RCd lariats, as well, can do very well against bison. Ditto delayed get-up, which for some reason I've always found messes with bison players.
Obviously, nothing I say here can really be taken for fact, cause my gief relys more on playing people who don't get how to fight S-Groove rather than fighting zangief. As i stated, he gains a VERY damaging anti-air with dodge > spd/fab/DS. His dodge kick is his s.mk, and it has the added ability of being a normal fast knockdown, which I've always felt Gief could benefit more from in order to play wake-up command grab mindfucks, especially with charge baiting and dodging after a wake-up, or maybe after the knockdown run super jump splash c.jabX2, walk-up double suplex or jab hand.
TheRisingDragon
05-01-2003, 04:45 PM
Originally posted by Rolling Start
Random Gief Tidbits:
This hasn't been posted, but I assume it's common knowledge: lv.3 super air snatch blocked blanka balls...
:rolleyes: :bluu:
Any lvl ARS(Aerial Russian Slam) can beat out a blanka ball. I can s-groove lvl1 the shit out of repeated blanka balls. As long as you have the timing, it shouldn't be too difficult.
Gunter
05-02-2003, 02:30 AM
Originally posted by TheRisingDragon
:rolleyes: :bluu:
Any lvl ARS(Aerial Russian Slam) can beat out a blanka ball. I can s-groove lvl1 the shit out of repeated blanka balls. As long as you have the timing, it shouldn't be too difficult.
Yeah, but you can only catch a BLOCKED Blanka Ball with a level 3 midscreen, which is what Rolling Start was talking about.
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