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parker
03-05-2003, 11:26 AM
Since there are no combo threads, I will start one with some questions:

1. It seems to me that only certain characters can be juggled with the c. roundhouse at the corner. For example with opponent in corner:

roundhouse xx Ex. mgb, jab mgb, c. roundhouse, jab mgb, forward ducking upper.

works very well on Chun-li and Makoto, but I cannot c. roundhouse juggle Yun nor Ken. Is this true or am I just not doing the timing right? And if this is true, does anyone have the complete list of which characters this combo works on?

2. What is the best general juggle after Ex. mgb without using another Ex. or superart? Give me one for corner and non-corner. I do:

Ex. mgb, jab mgb, forward ducking upper (non-corner)
Ex. mgb, jab mgb, short swing back blow (corner)

Both of which can be canceled into SAI/SAIII at the end. And for characters that can be juggled with c. roundhouse, I do the one above. One thing I found out recently: its very easy to do the jab mgb a little late so you would miss the dunking upper/swing back blow afterwards. You can actually tell that you hit you opponent too low in the air with the jab mgb. In this case, you can do toward + fierce and it will still hit your opponent as the last hit of the juggle. The damage is a little bit less (I think,) but it is so much easier.

AneurysmX
03-05-2003, 10:37 PM
Low roundhouse juggle works with : all the chicks, Q, Oro, Alex, Necro, Remy, Dudley.
Depending on my meter or where I am at on the screen, I often just do and ducking into super if i connect with the standing roundhouse. Take the sure damage.
In the corner, mix it up, I have seen low rh x5, some kinda of reset either toward mk or toward rh, and then for for low roundhouse again, or if they block low, toward rh and link with super.

KnowSkillz
03-05-2003, 11:44 PM
Originally posted by parker
[B]

2. What is the best general juggle after Ex. mgb without using another Ex. or superart? Give me one for corner and non-corner. I do:

Ex. mgb, jab mgb, forward ducking upper (non-corner)
Ex. mgb, jab mgb, short swing back blow (corner)
[B]

In corner

s.Rh>Ex.mgb> jab mgb> f.mk> uppercut

not sure if it does more damage than the ones you listed
but it does good damage/stun
plus it looks better ^_^

Double Reppuken
03-06-2003, 01:17 AM
fun combos (corner)
c.Roundhouse, j.forward, jet uppercut xx SA1/SA3.
c.Roundhouse, jab mgb, walk a little bit forward, ex jet uppercut
EX mgb (or c.RH), f + fierce xx SA1/SA3

out of corner combos:
c.Roundhouse, jab mgb, short dash under xx SA1/SA3
c.Roundhouse, j.jab, jet uppercut xx sa1/sa3

sometimes, with SA1 (rocket uppercut), it will happen that there are "premature hits" which means, the super will have a "spit out" effect. if the last couple of hits of the last part of the super still hit though, you can continue a juggle. so for example this can happen (with enough meter, that is)

c. Roundhouse, jab mgb, short dash uppercut xx SA1 (don't finish the dash uppercut)

at this point, you could have done the super early, and opponent gets knocked around a bit, so he'll get spit out of the last hits of the super (so he won't take much damage). At this point, you can do the following:

1)walk a bit, jet uppercut xx SA1
2)jab mgb, short dash uppercut xx SA1
3)j.forward, land, jet uppercut xx SA1

if you don't have enough meter for the super:
1)walk a bit, jet uppercut
2)jab mgb, short dash uppercut
3)j.forward, land, jet uppercut.

uber_soldat
03-06-2003, 03:10 PM
Practical combos:

-j. fierce, s. rh, ex mgb, jab mgb, strong mgb
-j. fierce, s. rh, ex mgb, jab mgb, forward duck xx SAI/III

Corner Combos:

-j. fierce, s. rh, ex mgb, ex mgb, jab mgb, >+strong reset, early SAI, fierce JetUppercut
-j. fierce, s. rh, ex mgb, jab mgb, jab mgb, >+strong reset, early SAI, ex JetUppercut, fierce Uppercut

But if u wanna talk damage, the ex mgb does most of it. The after stuff is usually really weak because of damage scaling.

If you really wanna do damage, do stuff off his >+rh or UOH because the damage will be 25% more. Watch the SRK 3S Links Video and note the damage Dudley does to Akuma off the >+rh link...it literally makes you cringe.

IronFist
03-08-2003, 12:12 AM
Does the strong reset after the 2 jab mgb not work on dreamcast version? I can never seem to hit it...or is my timing or whatever just off?

uber_soldat
03-08-2003, 11:47 AM
Originally posted by IronFist
Does the strong reset after the 2 jab mgb not work on dreamcast version? I can never seem to hit it...or is my timing or whatever just off?

yeah that was typo...only 1.
but if i had my dc back, i'd like to do some testing...i know for a FACT that u can do 2 mgb (last hit only) on Hugo, but i'm not positive what u can do after. i imagine, u could do SAI immediately (w/o the reset) then do reverse ex/fierce JetUppercut (because he falls behind you).

GodSwordzman
03-08-2003, 03:21 PM
Some new juggles I learned with Dudley in the corner:

j. HP-s. HKxxEX MGB-cr.HK x3-jab MGB-MK Ducking UpperxxSA I or III

cr.HK- walk in EX Jet Upper- t.MKxxHP Jet Upperxx SA I or III



PEACE!!!!

kal el
03-20-2003, 08:59 PM
You can also perform 2 jab MGBs on Twelve and the Shotos after an EX MGB. But i think it's just for show :D.

IronFist
03-20-2003, 10:23 PM
When not in/near the corner, isn't it more effective to just EX Jet Uppercut after a connecting a s.rh, rather than EX MGB, mk duck uppercut?

I've been doing the juggle a LOT for a while, but I noticed s.rh xx EX Jet Uppercut stuns alot more...

kal el
03-20-2003, 11:36 PM
IronFist:

Yeah, EX Jet Uppercut does stun a heckuva lot more, but the EX MGB juggles are for more damage and reset opportunities (although HK -> EX MGB -> juggle does respectable stun in itself).

However, if you're just gonna do EX Jet Uppercut after landing a HK, just forget the EX. You might as well just do HP Jet Uppercut as the damage is roughly the same as well as the stun inflicted. This way, you save your meter.

As was said earlier, the EX MGB juggles give you more damage with a chance to get some of your meter back due to the hits coming after the EX MGB, and you also have an opportunity to reset them and set the stage for mindgames (which, at this point, is heavily in Dudley's favor).

Personally, the only time i would use EX Jet Uppercut is as a wake up move or during this combo in the corner:

low HK -> LP MGB -> EX Jet Uppercut -> HP Jet Uppercut

The above combo could result after an EX MGB reset or right after your opponent gets up.

IronFist
03-25-2003, 10:43 PM
ok

how the hell do you do the c.rh, jab mgb, jab mgb (non corner) to connect? i've seen it done a million times, yet its pretty much the only juggle i can't do. do you have to walk a little forward? or do you time it a bit late or what

kal el
03-26-2003, 08:21 AM
IronFist:

To do 2 LP MGBs after a crouching HK (or whatever else launches), just do the MGBs really, really early.

IronFist
03-26-2003, 01:01 PM
TCF vids are good

but what's the address for the ftp? i wanna see those .44 magnum vids.

Double Reppuken
03-27-2003, 10:10 AM
Originally posted by G. Tarrant
I'm surprised noone has posted the Taiwan Capcom Fans link yet. Well, if you're looking for "hawt Dudley askshon," this is the link for you. The videos show what combos Dudley will do, what conditions have to be met in order for the combos to work, and a list of the characters the combos work on. It's very helpful and informative. The music they use in the background is pretty sweet, too.

here's the link: http://stmail.fju.edu.tw/~a8881057/download.htm

They also have match vids on the ftp. I suggest you download the .44 Magnum vids. His Dudley is damn good.
yet this news reaches me when i'm away from my native DSL connection *sniff sniff* Can't wait to get back to the apps and check 'em out. Where is .44 magnum from (as in, where do they play?)

ironfist: the first jab mgb has to come at the frame where dudley's two fists hit the highest point of the c.rh. the second jab mgb comes immediately after the hit of the first jab mgb, so it's best to do the motion while the first mgb is being done, and press jab when the last hit...hits. One day, people ought to make a video that has a side by side screen, where the left side is the player pushing the buttons and performing the motions, and the right side is what the execution looks like on screen. Or at least a P-I-P screen for it. Then maybe it'd be easier to understand the timing. I dunno, just a stupid thought.:cool:

edit: i like how most of the regular contributors to the dudley strats section (e.g., kal el and aneurysmx, and me-self) have dudley avs. sorry, i think i'm high now or something. :lol:

kal el
03-27-2003, 08:48 PM
:D...

Yeah, having a P.I.P. would be really helpful. i was thinking of something like that when i first saw Mopreme's SGS tricks vid for Akuma. Like, he'd dash then immediately pull the move off. i never really understood how he could do it so fast. Stuff like that could also be helpful if you wanna learn charge partitioning. But since Dudley has none of the above, it's all good :lol:.

On a Dudley combo vid i saw quite sometime ago (done by Three-11), the first thing he did was low HK -> LP MGB -> LP MGB -> Corkscrew Blow. It did really, really crappy damage (as far as the super is concerned) but i thought it looked cool. Today, i tried out low HK -> LP MGB -> LP MGB -> MK Ducking Uppercut xx Corkscrew Blow. Does better damage, and looks even cooler :D.

On another juggle note, i saw the Japanese do this combo mid-screen:

low HK -> LP MGB -> towards + MK -> HP Jet Uppercut

i could do that easy in the corner, but i've never landed it mid-screen. i'm guessing all that needs is a little walk forward, right?

IronFist
03-27-2003, 10:31 PM
Who was it on?

AneurysmX
03-28-2003, 12:35 AM
Originally posted by kal el


On a Dudley combo vid i saw quite sometime ago (done by Three-11), the first thing he did was low HK -> LP MGB -> LP MGB -> Corkscrew Blow. It did really, really crappy damage (as far as the super is concerned) but i thought it looked cool. Today, i tried out low HK -> LP MGB -> LP MGB -> MK Ducking Uppercut xx Corkscrew Blow. Does better damage, and looks even cooler :D.

On another juggle note, i saw the Japanese do this combo mid-screen:

low HK -> LP MGB -> towards + MK -> HP Jet Uppercut

i could do that easy in the corner, but i've never landed it mid-screen. i'm guessing all that needs is a little walk forward, right?

Ya i have seen those combos and have the videos too, another combo worth mention is the one that only works on Hugo in the corner : Ex swingblow, strong uppercut, RocketUppercut.

And u saw that Japanese combo in the 1st cooperation cup right? It was against Ken, the timing on that is a bit tricky... I prefer just do jab mgb then ducking upper... I think its easier, maybe the other one does a bit more stun I am not sure.

GodSwordzman
03-28-2003, 07:38 AM
Corner Combo:


Combo works best on the girls and Alex, 12 etc...


cr. HK>Jab MGB>cr. HK>Jab MGB>cr. HK>MK Ducking Uppercut

YellowS4
03-28-2003, 08:15 AM
Originally posted by kal el

On another juggle note, i saw the Japanese do this combo mid-screen:

low HK -> LP MGB -> towards + MK -> HP Jet Uppercut

i could do that easy in the corner, but i've never landed it mid-screen. i'm guessing all that needs is a little walk forward, right?

you could always use the

s.roundhouse > ex mgb > towards+mk > dp

corner (almost everyone?)
midscreen (err..most ppl...)

but you might as well use the ducking upper instead of the 'towards+mk x dp'

then again, i dont have a dc to test this shit out and see which is better.. i just go for the ducking if its midscreen.. the dp combo if its corner..

kal el
03-28-2003, 09:09 AM
Thanks for the help!

i just wanna go for towards + MK -> HP Jet Uppercut when midscreen for variety's sake :D. Everyone is so used to the MK Ducking Uppercut follow up.

Godswordzman (or anyone else who cares to say something):

Is Twelve "juggleable" by more than 1 low HK? i thought that the only characters Dudley was able to juggle with repeated low HKs or low HK -> LP MGB repetitions were the chicks, Alex, Q, Remy, Oro and Necro. i know for sure that the only time you'll be able to have a low HK in a juggle against the Shotos, Urien/Gill, Yun/Yang and Hugo is if you start your juggle with low HK. So yeah, is Twelve in this category or is he in with the chicks?

kal el
03-28-2003, 09:13 AM
:(...

i can't seem to access the ftp for those Dudley vids. Anyone care to send them to me?

AneurysmX
03-28-2003, 10:18 AM
12 is not jugglable....

IronFist
03-28-2003, 01:54 PM
Can't juggle 12 with c.rh but

You can do c.rh/(s.rh xx ex mgb), ex jet uppercut, f+forward xx fierce jet uppercut on 12 though, as well as alex and urien

I have the TCF dudley vids, if you want them aim me, sn: regrets

GodSwordzman
03-29-2003, 11:58 AM
I got 12's jugglelability mixed with Q's!!! Sorry about that.

But I believe you can hit hijm with this( Test it)


cr.HK>jab MGB> SAI> EX Jet Upper >HP Jet Upper or HP Jet UpperxxSAI


Also , I did a cr.HK after s.HKxx EX MGB on either Urien or the shotos...and it worked! But I can remember which character is was(besides chun-li, makoto, alex etc.) Can someone find out who gets juggled by that?

Peace!!!

kal el
03-29-2003, 12:33 PM
uhh...

i'm quite sure that Urien and the Shotos cannot be hit with a low HK during a juggle sequence. The only time you'll have a low HK in there is if you begin the combo with it.

GodSwordzman
03-29-2003, 12:46 PM
Originally posted by kal el
uhh...

i'm quite sure that Urien and the Shotos cannot be hit with a low HK during a juggle sequence. The only time you'll have a low HK in there is if you begin the combo with it.

You've got to test it( Betcha didn't lol) but I'm telling you it worked. It was a while back when I did it and I don't have my DC right now and I can't remember who i hit it with! But i remember it worked!!

OUT!!!

AneurysmX
03-29-2003, 02:03 PM
Originally posted by GodSwordzman


You've got to test it( Betcha didn't lol) but I'm telling you it worked. It was a while back when I did it and I don't have my DC right now and I can't remember who i hit it with! But i remember it worked!!

OUT!!!

It doesnt work on Shotos or Urien.

kal el
03-30-2003, 01:56 AM
Godswordzman:

We're sure that it doesn't work on the Shotos or Urien. Or Yun and Yang. Or Twelve. In fact, in your last post, you mentioned that you don't even remember who you performed the juggle on!

Now on to more juggle questions...

i don't own a DC, so i can't really test anything.

i'm wondering, in cases where you can do low HK -> LP MGB repetitions, would it be better (in terms of damage) to do the HK -> LP MGB juggle until you decide to use MK Ducking Uppercut xx super or is it more damaging to just keep using low HK then Ducking Uppercut xx super?

IronFist
04-04-2003, 08:40 PM
Are multiple c.rh juggles (ie: more than two) arcade only? I can't seem to get it down on DC.

BTW:

c.rh, lp mgb, lp mgb, lp mgb, whatever FUCKING WORKS. ON SHOTOS. IVE SEEN IT WITH MY OWN EYES.

kal el
04-04-2003, 09:38 PM
err...

We know that works, dude. But what Godswordzman said is that you can low HK the Shotos DURING A JUGGLE SEQUENCE (which, as has been said, is not possible). What you mentioned is a juggle BEGINNING with a low HK.

Gets?

IronFist
04-05-2003, 10:03 AM
augh

yeah

i'm just mad about getting juggled from one side of the screen to another :wasted:

GodSwordzman
04-06-2003, 01:45 PM
the sweep followed by EX MGB, sweep, jab MGB, toward+HP Jet Upper is one of my favorite combos to do on Chun-Li in corner.

You can do this combo mid-screen on her:

Jump HP>standing HKxxEXMGB>sweep>sweep> MK Ducking UpperxxCorkscrew Blow

Make sure you walk up a bit when doing those HK sweeps. And do them quick and early too!

If you replace the second sweep with jab MGB in aforementioned combo , you can treat Q in mid-screen the same way!

Also does anybody know about s.HKxxMK Ducking Upper when opponent is crouching? Damaging 2-n-1 that only works on crouching opponents. End with SAII for extra damage and stun.

OUT!!!

Dark Shodo
04-25-2003, 11:06 AM
This Thread is for dudleys juggle combos but thats it! No talking and discussing and crap like that its just posting combos. Im starting this post so that other dudley players can just glance at this thread and not have to read thru everything and look for the combo itself. And only post combos that work...


For Example...

Ex. MGB > Jab MGB > SAI or SAIII

Foward > Roundhouse > Fierce

Short > Foward > Strong > Fierce

Another way to get in...

Ducking uppercut xx SAI or SAIII


IF ANYONE KNOWS DUDLEYS MOST DAMAGING COMBO(S) PLEASE POST IT!!

thanks...

Dark Shodo
04-25-2003, 12:04 PM
What are dudleys most damaging combo(s)?

Double Reppuken
04-25-2003, 12:20 PM
common juggles:
c.RH, jab mgb, c.RH
c.RH five consecutive times xx super
c.RH, short Swing Back Blow (SBB)
s.RH, ex MGB, jab mgb, jab mgb
c.RH, jab mgb, forward dash uppercut

Waste of Meter juggle combos:
s.RH, ex mgb, ex mgb, short dash uppercut (minus uppercut) SA1 or SA3
c.RH, SA1 (will juggle for only three hits), as they land, fierce jet uppercut xx SA1
c.RH, j.strong, SA3
EX SBB link into CS Blow

and if the thread was meant to be only for the JUGGLE combos, why'd you list the chain combos? a) forward, roundhouse, fierce, and b) short, forward, strong, fierce. anyway..

kal el
04-26-2003, 02:28 PM
hmm...

i'm not too sure about the EX MGB juggles (and by this i mean that i'm not sure which variation has the most damage), but when only using 1 bar, i think that Dudley's most damaging combo is this:

jump in HP -> HK -> MP Jet Uppercut xx Rocket Uppercut

On a crouching character, you can try this for some damage (again, only 1 super):

jump in HP -> HK -> MK Ducking Uppercut xx Rolling Thunder

Double Reppuken
04-26-2003, 03:23 PM
Originally posted by kal el
hmm...

i'm not too sure about the EX MGB juggles (and by this i mean that i'm not sure which variation has the most damage), but when only using 1 bar, i think that Dudley's most damaging combo is this:

jump in HP -> HK -> MP Jet Uppercut xx Rocket Uppercut


that's the gem right there. even if you leave out the j.fierce, the rest does a great deal of damage. But I use CS blow over RU because of the fact that RU has a mad tendency of spitting out characters like Alex (by spit out, i mean, on the second uppercut, they get thrown behind dudley, and out of the way for the spinning uppercut).

The T + Roundhouse XX super also does a lot of damage.

a combo not requiring meter that does good damage is s.RH, Fierce jet uppercut. nothing fancy, builds meter pretty fast, builds stun, and it's RELATIVELY safe. Depending on the situation.

Dark Shodo
04-29-2003, 07:08 PM
Ok guys im going to a Third Strike Tourney tomrrow and i need to know dudleys most damaging JUGGLE not combo! thanks please someone find out ASAP!

IronFist
04-29-2003, 08:37 PM
uh you're gonna use dudley in a tourney and don't even know how to use him :confused:

Dark Shodo
04-29-2003, 09:18 PM
Well I can only get better thru my experiences of other players and their reactions to my mooves plus i already know alot of his combos plus his most damaging one but i just dont know his juggles except fro the Ex Mgb ones but im pretty well prepared and if worst comes to worst ill just play ryu:D but i will most likely play dudley to get better with him since i used to play dudley a long time ago but i got discourage because i couldn't do his juggles:fury: :lol: :wtf: :sweat:

so...

SOMEONE PLEASE POST DUDLEY'S MOST DAMAGING JUGGLE!!!

im a quick learner...i can handle it...:sweat: :cool: :D

Murakumo
05-21-2003, 02:50 AM
Umm, I'm not sure if this is his best, but I was just playin' around with this a minute ago and found that it actually works...

At least near corner to start...

j.HP, land, s.HK, EX MGB, c.HK, LP MGB, c.HK, LP MGB, MK Ducking Uppercut (not just the sway), xx, RU

... does like 93 damage and builds hella bar in it, so if you started high on bar, you you dizzy them, you can do it again (which means you win, KO on anybody... anyone that it works on anyway).

A litte further from the corner and you can...

S.Hk, EX MGB, s.MP, MK ducking (without the uppercut...) RU

I've gotten that to work mid screen, but then you deal with the third RU uppercut missing on some characters... works best when you get them to a corner where you can wait until the end of the ducking.

Likewise, you can also do...

c.HK, LP MGB, walk a little, s.MP, MK ducking (without uppercut), RU

Hmm, anywho... that's some of what I'm using for now... at least when I have the bar to spend.


~Murakumo

Xiii
09-24-2003, 01:27 AM
you can do repeated c.rh's on dreamcast. just get the right timing down. the c.rh should come out earlier the you expect it should.

CrazyDazed
09-24-2003, 10:08 AM
I just found out Dudley's best juggle finisher is twd+Forward xx Fierce Jet Upper. It does so much damage AND stun.

Ways to land it:
-in corner - off from just about anything, example cr.rh, jab MGB, EX MGB, etc etc
-mid-screen - only from EX MGB it seems. I've tried cr.RH, twd+Forward xx Jet Upper on midscreen, it's possible but the timing is too HARD. If you try after cr.RH, jab MGB.. Nope, it just won't work. So if you don't think you'll land twd+Forward xx Jet Upper in midscreen, do other finishers instead (Ducking Upper for example)

You just have to hit them pretty deep with twd+Forward to get 2 hits from Jet Upper. One hit is fine, but 2 hits does so much more.

Also I fooled around with twd+Forward xx Jet Upper xx Super. Let's just say that it's not really worth it.

Apoc
09-25-2003, 09:44 AM
Originally posted by CrazyDazed


Also I fooled around with twd+Forward xx Jet Upper xx Super. Let's just say that it's not really worth it.

Bored. I won't comment on the rest, hehe. As for THAT(see above) not being worth it? That all depends. Most don't realize that regardless of the number of hits that you do, positioning has a large part to do with the damage. Using a fierce jet upper will begin to knock the opponent up and away so you get less damage on the super. Aside from that, cancelling the first hit of the fierce version is pointless, the damage is on the second hit. You can do the same combo beginning with st.Rh and -->+forward(mk) and get the same damage even though the st.RH does more damage. The reason is because the mk one will move you closer and the super, then, does more damage. Anyway, most times, the one hit strong jet upper cancelled into super usually does more damage. You cancel on the first and only hit(full damage and one less hit to add to scaling) into the super and you'll get more damage than you would using the fierce(and more stun). Distance also affects the corkscrew blow but rocket upper is where ppl usually don't understand.

It's worth it, heheh. Just gotta do it properly.

I should note for you that -->+forward is a hit confirm move. If you poke with that and land it, you can SEE it and THEN super and it will connect. In a lot of cases, that's just safer to do then cancelling the upper right away.

I must be bored, heheh.

Apoc.

CrazyDazed
09-25-2003, 10:33 AM
I apologize, Apoc. I meant twd+Forward xx Jet Upper xx Super is not worth it as a finisher from juggle, not poking them with twd+Forward as a first hit. You are better off just doing twd+Forward xx Jet Upper (as a finisher, of course).

However!

Interesting tidbit you got there, Apoc. I never knew that twd+Forward can also be a "see if it hits or not" move that links to a super. Mad props to ya! :D

PS: Is it me or is it damn impossible to get 2hits Jet Upper from doing cr.RH, twd+Forward xx Jet Upper on Alex?!

Double Reppuken
09-26-2003, 09:50 AM
Originally posted by CrazyDazed
PS: Is it me or is it damn impossible to get 2hits Jet Upper from doing cr.RH, twd+Forward xx Jet Upper on Alex?!

Alex is just one of those characters that tends to get spit out a lot because of his size. It's one of the reasons why I'd rather go for c.rh, jab mgb, short swing back blow (xx super, sometimes...) instead, or some kind of reset. What you could try is waiting a little longer before you hit the toward+forward, but, there's a greater chance you'll let them fall first.

by the by, Vic's showing of the toward+forward link (not buffer..) into rocket uppercut was sick. It was as if damage reduction suddenly became damage INduction.

Apoc
10-03-2003, 02:19 AM
Originally posted by CrazyDazed
I apologize, Apoc. I meant twd+Forward xx Jet Upper xx Super is not worth it as a finisher from juggle, not poking them with twd+Forward as a first hit. You are better off just doing twd+Forward xx Jet Upper (as a finisher, of course).



Heheh, my bad. Shoulda known what you meant, heheh.
I suck:(

Apoc.

umthrfkr
10-22-2003, 05:05 PM
hey, i just wanted to say that i just started the game like a week ago(hell late i know:eek: ) but i just wanted to say thanks for the combos and juggles. i didnt know that you could connect more than one c.rh. which is cool.

AneurysmX
11-05-2003, 01:39 PM
The most stylish combo is still the one with cr.roundhouse juggles after a SA1.

VictoLy
11-05-2003, 11:59 PM
Originally posted by AneurysmX
The most stylish combo is still the one with cr.roundhouse juggles after a SA1.

Who's that work on besides makoto?

AneurysmX
11-06-2003, 01:39 AM
Originally posted by VictoLy


Who's that work on besides makoto?

I think thats it...

CrazyDazed
11-06-2003, 04:43 AM
Originally posted by VictoLy


Who's that work on besides makoto?
Against Chun Li, Makoto, Ibuki, Elena, Q, Alex, Dudley, Oro, Necro, and Remy, Dudley can juggle with multiple cr.Roundhouses if they are in the corner. It may be hard or easy, depending on which character. You can walk towards a little bit before doing another cr.Roundhouse, so Dudley won't be pushed too far back.

AneurysmX
11-06-2003, 11:45 AM
That wasnt the question, but thanks....

YellowS4
11-06-2003, 02:27 PM
Originally posted by AneurysmX
That wasnt the question, but thanks....

HAHAHHA

I'm cheap

Seth
11-06-2003, 05:56 PM
when i adjust my system direction i can do combos real quick.........when i pick dudley i push my opponent in to the corner and right when they get up i keep pressing A(LP), i get like a 5 hit combo out of it which sets them up for the body uppercuts (hehe im cheap to)

VictoLy
11-07-2003, 03:01 AM
Originally posted by CrazyDazed

Against Chun Li, Makoto, Ibuki, Elena, Q, Alex, Dudley, Oro, Necro, and Remy, Dudley can juggle with multiple cr.Roundhouses if they are in the corner. It may be hard or easy, depending on which character. You can walk towards a little bit before doing another cr.Roundhouse, so Dudley won't be pushed too far back.

:lol:

wt magneto
11-18-2003, 07:24 PM
damn who them ladies on your avatar yellow?

Zero1
12-16-2003, 03:52 PM
sup dudley users I found this 54 hit combo, I don't really understand it that well but maybe u guys can help me. Here's the combo, try it on "Q".

K-EX machine-gun in P- in J large P- small P- - large foot x 4- large jet - rocket upper -
- J large P- large K-EX machine-gun - large foot x 4- large jet - rocket upper vsQ 54HIT

YellowS4
12-16-2003, 04:36 PM
Originally posted by Zero1
sup dudley users I found this 54 hit combo, I don't really understand it that well but maybe u guys can help me. Here's the combo, try it on "Q".

K-EX machine-gun in P- in J large P- small P- - large foot x 4- large jet - rocket upper -
- J large P- large K-EX machine-gun - large foot x 4- large jet - rocket upper vsQ 54HIT

:confused:
huh?

Admiral Akbar
12-16-2003, 06:21 PM
Originally posted by Zero1
sup dudley users I found this 54 hit combo, I don't really understand it that well but maybe u guys can help me. Here's the combo, try it on "Q".

K-EX machine-gun in P- in J large P- small P- - large foot x 4- large jet - rocket upper -
- J large P- large K-EX machine-gun - large foot x 4- large jet - rocket upper vsQ 54HIT

Um... I assume EX machine gun, j. fp, (land?), lp, rh x4 (probably crouching), fierce DP, rocker upper(thats the super right?). J fp, rh, ex machine gun, rh x 4, dp, rocket uppercut.

Thats the best I can make out. No idea if it works.

pocari sweat
12-16-2003, 07:08 PM
Originally posted by Zero1
K-EX machine-gun in P- in J large P- small P- - large foot x 4- large jet - rocket upper -
- J large P- large K-EX machine-gun - large foot x 4- large jet - rocket upper vsQ 54HIT

looks like a babblefish translation to me

Zero1
12-16-2003, 07:11 PM
Goto this website: http://www6.plala.or.jp/tosaka/sf3combo.htm
You'll need to goto this link: http://babelfish.altavista.com/
to translate the text since it's in japanese.

pocari sweat
12-16-2003, 08:15 PM
Originally posted by Zero1
Goto this website: http://www6.plala.or.jp/tosaka/sf3combo.htm
You'll need to goto this link: http://babelfish.altavista.com/
to translate the text since it's in japanese.

if you go to the "can someone translate this?" thread in the general 3S strategies, you would find that i already translated and posted all of it.

Zero1
12-17-2003, 01:04 PM
Originally posted by pocari sweat


if you go to the "can someone translate this?" thread in the general 3S strategies, you would find that i already translated and posted all of it.

I know, but I don't understand it that well. Example: There is a Yun combo, 89 hits. I'm having trouble with that, cuz they use different terms.

pocari sweat
12-17-2003, 08:31 PM
Originally posted by Zero1


I know, but I don't understand it that well. Example: There is a Yun combo, 89 hits. I'm having trouble with that, cuz they use different terms.

well, if you can't understand what crouching jab x 21 means but you understand what large foot x 4 is then i can't help you out sorry.

Galarian
02-06-2004, 12:43 AM
(when near dizzy) Corner, J. Roundhouse, standing Roundhouse, EX MGB, Jab MGB, J. Strong, SA1. Roundhouse a couple times before they get up (to charge the super meter, not attack them), J. Roundhouse, standing Roundhouse, EX MGB, Jab MGB, HCF+Forward+Forward.

Probably was listed. Could Also add an extra Jab MGB on the first part of the combo if it's a shotokan or sometimes Yun/Yang.

Edit - didn't clarify something cause I was half asleep