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diegovaz
03-05-2003, 09:49 PM
i don't know any for him. i need some easy ones to do.

FezGui
03-06-2003, 09:15 AM
--->turtle-->build meter-->attack--> waste meter--> turtle-->repeat!!!!
That is why i don't like him...TURTLE!!!

NeoBlanka
03-20-2003, 07:56 PM
Originally posted by kcxj


Shut up before I pimp slap you with Blanka jump back fierce biatch! :lol:


my thoughts exactly.....i mean, look at my name<<<<<<<<<:cool:

popoblo
03-31-2003, 06:13 PM
Originally posted by kcxj

A-blanka is the nastiest of all time though IMO, I've seen peeps build(including INO) 3 meters in 1 round and burn them easy.

--->turtle-->build meter-->attack--> waste meter--> turtle-->repeat!!!!



how does he build so much meter? do you have a link to those vids/where did you get them from?

thanks.

fobi0
04-11-2003, 09:17 PM
one question, if u were to rushdown wit blanka, how would u do it in a-groove? my frend has a mean rushdown k-blanka. . . ppl i play against turtle alot more then me wen my a-blanka is out which resuts in a loss for meee!!!! they rc better dan me too so dat too contributes to my loss

Prozen
04-13-2003, 01:41 AM
Originally posted by kcxj


Since Blanka can always CC off a hit RC electricity


huh? This is only in the corner right? How can it be done midscreen?

_MJ_
04-29-2003, 09:40 PM
Yo I discovered a new Blanka CC that can be done anywhere and does 6432 damage its awesome! Now he has a decent midscreen thanks to me :]. I thought i would put my video card to use so i made a vid of it. Enjoy!

Paste url in address bar: http://www.geocities.com/mvcbugs/MJBlankaCC.zip

Extended:
http://www.geocities.com/mvcbugs/MJBlankaCCExtended.zip

popoblo
05-01-2003, 02:36 PM
not too shabby, and judging by the life bar it looks like it's more than 6432 damage.

but here's one that i always use midscreen. it makes the transition from the standing fierces into the jumping fierces much easier and is a ridiculously easy custom...

standing hp x 3, slide (df + fp), standing hp, lp blanka ball, standing lp, sj hp x 3, sj hp x 2/3, (corner), straight up sj hp x 5, kick super.

the blanka ball in there makes it very easy to do and does pretty good damage. i saw this CC in a japanese match vid and i tested it out and it's just too easy.

GeekBoy
05-01-2003, 03:40 PM
That custom did a lot because it was a Ratio 2 Blanka vs a Ratio 1 Sagat. For ANY testing purposes, always have it Ratio 2 vs Ratio 2.

IMO, the only 2 customs you should know are the ones off of RC Electricity and an anti tripguard.

Popoblo, why even bother do the ball afterwards when you can just do the s.Jab right after s.Fierce? You mess it up, the ball hits, you ruin the whole combo.

popoblo
05-01-2003, 03:55 PM
Originally posted by GeekBoy


Popoblo, why even bother do the ball afterwards when you can just do the s.Jab right after s.Fierce? You mess it up, the ball hits, you ruin the whole combo.

it's more or less a thing of personal preference to me. after i hit the initial standing hp x 3, slide, standing hp, i would usually either do a crouching lk and then super jump hp, or a standing jab (like you said), and super jump hp. but the timing is relatively strict on both of those, especially standing lp. and if you accidentally do the standing lp after the standing hp and it hits, then your custom is basically finished.

the reason i do it is because spacing is never a problem, as long as you can gauge your distance before your custom/hit all 5 hits before the ball. and it feels like i have more time to do it, which makes for less possibility for error, and more confidence in my ability to hit the CC.

and i think it looks cooler:D

YamaVega
05-01-2003, 07:36 PM
I really have trouble with (whif jab ball, s. fierce) x n to corner. So my variation is after the whiffed jab ball, i juggle them up with a s. jab or s. strong, then go for sj. fierces to corner. my two cents really.

now if i could just roll cancel...

popoblo
05-01-2003, 07:45 PM
Originally posted by YamaVega
I really have trouble with (whif jab ball, s. fierce) x n to corner. So my variation is after the whiffed jab ball, i juggle them up with a s. jab or s. strong, then go for sj. fierces to corner. my two cents really.

now if i could just roll cancel...

correct me if i'm wrong, but isn't that exactly what i just put in the CC i posted above?

and i hear ya on the roll cancelling, that's why i try to play characters that don't absolutely need it (i know blanka definitely isn't one of them, but RC's aren't everything :D)

GeekBoy
05-01-2003, 08:44 PM
If the ball's hitting, you're not spaced far away enough.

Gunter
05-02-2003, 02:26 AM
Originally posted by YamaVega
I really have trouble with (whif jab ball, s. fierce) x n to corner.

I don't think that's possible. After one or two reps, you'll be passing them up with the ball. You have to create space in between you and your opponent by doing either another s.fierce or a c.fierce before it (so it will look like c.fierce, s.fierce, whiff jab ball).

popoblo
05-02-2003, 02:52 AM
Originally posted by Gunter


I don't think that's possible. After one or two reps, you'll be passing them up with the ball. You have to create space in between you and your opponent by doing either another s.fierce or a c.fierce before it (so it will look like c.fierce, s.fierce, whiff jab ball).

and it's kinda pointless. the time that is being wasted whiffing the blanka balls is equaling less damage. in the CC that i posted, i only do it once for an easier transition to the jumping fierces.

_MJ_
05-02-2003, 03:50 AM
Here's my version of blankas juggle cc. The key is to hit fp twice which elevates the opponent and makes the whiff jab ball easier. When your at half screen its simply a standing mp into jumping fierces to super.

Vid below
copy/paste:
http://www.geocities.com/mvcbugs/MJBlankaCCExtended.zip

Gunter
05-02-2003, 04:56 AM
Originally posted by popoblo


and it's kinda pointless. the time that is being wasted whiffing the blanka balls is equaling less damage. in the CC that i posted, i only do it once for an easier transition to the jumping fierces.

Actually, it's about the same damage for jumping CCs and whiff ball/hop CCs:

c.forward, s.fierce x2, d/f fierce, s.fierce, whiff s.jab, [sj.rh x2]x3, straight up j.fierce xN, ground shave = anywhere from 7200-7600 (about the same with j.fierces midscreen... it does less damage, but you get more in), depending on your mashing skills


c.forward, s.fierce x2, d/f fierce, [s.fierce x2, b-f+jab] x3, s.rh, ground shave does 7056. That's a difference of around 6 pixels on the high side, and with no mashing.


The time spent whiffing a jab ball is roughly the time spent jumping and landing. Close s.fierce also does more damage than j.fierce or j.roundhouse. The difference is really seen when you get to the corner and you see how many j.fierces you can get. Some people like the jumping one (I like it myself), but some people like the rhythm/appearance of the whiff ball/hop one.

Certain situations call for different CCs (I hope my videos have shown people that). Blanka's safe anti-air CC starts off with electricity canceled into s.roundhouse, whiff ball (this is more reliable than 4 hit electricity into jumping hits, in my experience). Activating off of electricity midscreen requires s.fierce, whiff ball. A guard crushing Blanka Ball can also be followed by activating when you land from the ball, doing d/f fierce, and then s.fierce, whiff ball.

In the end, you should do what feels most comfortable to you and whichever one you can do more consistently... but you should learn both.

_MJ_
05-02-2003, 03:28 PM
:confused:

d.MK, slide, whiff slide, HP electricity (4 hits), super jump HP's corner

thats a little hard to do i think especially timing the electricity but it looks decent. I usually use electricity CC's only in corners.

popoblo
05-02-2003, 03:56 PM
Originally posted by _MJ_
:confused:

d.MK, slide, whiff slide, HP electricity (4 hits), super jump HP's corner

thats a little hard to do i think especially timing the electricity but it looks decent. I usually use electricity CC's only in corners.

yea same here. but then again i'm pretty new to A-blanka, so i'll probably go to more damaging/more difficult to perform customs later.

GeekBoy
05-03-2003, 03:23 PM
I think sj.RH does more than sj.Fierce when you're carrying them to the corner, either 100 or 200 points different for damage, but it adds up in the end.

PshycoBalls
05-04-2003, 01:50 AM
I loooove what blanka does to his hair. I just HAVE to know what he styles it with!!


What I discovered that works best is just to put Blanka on your team. It just love brandishing my Blanka card. Everyone knows what's coming once they see his purty face.;)

I am honestly not even that great using good old Billy, but it amazes me how many people pull once I pick him.

"The only thing to fear is fear itself"

Blanka is not the Boogeyman. Please be a little more sensative towards his feelings.
:lol: :cool: :eek: :D

_MJ_
05-04-2003, 03:18 AM
Originally posted by PshycoBalls
I loooove what blanka does to his hair. I just HAVE to know what he styles it with!!


What I discovered that works best is just to put Blanka on your team. It just love brandishing my Blanka card. Everyone knows what's coming once they see his purty face.;)

I am honestly not even that great using good old Billy, but it amazes me how many people pull once I pick him.

"The only thing to fear is fear itself"

Blanka is not the Boogeyman. Please be a little more sensative towards his feelings.
:lol: :cool: :eek: :D



???

Prozen
05-09-2003, 10:45 AM
kcxj
what ball guard crush CC are you talking about?

popoblo
05-18-2003, 08:38 PM
hey kcxj, check your PM's

KnowSkillz
06-14-2003, 06:32 PM
Originally posted by GeekBoy


IMO, the only 2 customs you should know are the ones off of RC Electricity and an anti tripguard.



how do you do these(mid screenwise)?

popoblo
06-14-2003, 08:52 PM
Originally posted by KnowSkillz


how do you do these(mid screenwise)?

download the blanka vid off www.namonaki.com

it shows just about all the worthwhile/flashy customs there are for blanka.

and for tripguard custom i just barely alter my normal ground custom.

(active) crouching mp, standing hp x 2, slide (df + fp), standing hp, lp blanka ball, standing lp, sj hp x 2/3, sj hp x 2/3, (corner), straight up sj hp x 5/6, kick super.

KnowSkillz
06-17-2003, 01:37 AM
thanks :D

SiberianDragoon
06-29-2003, 02:21 PM
I went to www.namonaki.com, but I couldn't find the Blanka CC file in the briefcase. I'm not sure if it just isn't there, or if I'm just being an idiot. Also, I'm having codec trouble with other files from there, and I followed the instructions posted in namonaki's forums, but it didn't help. Please, someone help me!

Thanks for your time.

popoblo
07-03-2003, 02:08 PM
Originally posted by SiberianDragoon
I went to www.namonaki.com, but I couldn't find the Blanka CC file in the briefcase. I'm not sure if it just isn't there, or if I'm just being an idiot. Also, I'm having codec trouble with other files from there, and I followed the instructions posted in namonaki's forums, but it didn't help. Please, someone help me!

Thanks for your time.

yea, you're right, it wasn't in the briefcase. i bet it's in the go for broke hub, which is basically you're one stop place for all good SF vids. check it out here if you don't already go there...

http://www.shoryuken.com/forums/showthread.php?s=&threadid=16592

otherwise, i'll dig it up for you and send it via aol instant messenger, what's your screen name?

and i have codec problems watching the bison special vid, so i can't really help you on that one.

SiberianDragoon
07-03-2003, 03:02 PM
I fixed the Bison vdeo problem with the help of namonaki's forums. You should check there for more info.

Also, I have 56k, so you probably wouldn't want to send me the Blanka video. That'd take at least 3.5 hours.

I'll check the hub, and thanks for your help. My AIM is Shadowninja64 in case youever need anything.

popoblo
07-03-2003, 04:27 PM
i forgot i usually have problems sending stuff over AIM anyway cuz of my firewall. i'll try to disable it if you still can't find it after awhile.

but what exactly did you do to get that bison vid to work? like exactly which codec pack did you use and how did you install it?

thanks

07-04-2003, 03:11 AM
i dont post here but im bored so here i go



even tho the jumping, hop ones are good, i for some reason always go back to natural instinct and do:

c.mk, c.hp x2, slide, (c.hp, s.hp > jab ball) till close enuff to the corner, then like gunter said, mash the hell outta j.hp, finish with ground shave, i dont kno why seems to me that the c.hp, s.hp > jab ball goes really fast, maybe im slow minded. :lol:

oh ya and if any1 didnt post the after RC Electricity combo, its:

RC > CC > s.HP, jab ball, etc etc etc

what i really want to know is how to do the safe electicity guard dmg combo, tokido does in the SBO finals vid, im sure its something like 5 fierce presses really timed down, i dunno.. maybe david can elaborate if he knows ;)

popoblo
07-04-2003, 09:25 AM
Originally posted by popo


what i really want to know is how to do the safe electicity guard dmg combo, tokido does in the SBO finals vid, im sure its something like 5 fierce presses really timed down, i dunno.. maybe david can elaborate if he knows ;)

there used to be a thread on this, but it's gone now...

but anyway, the general consensus was that you did 3/4 hp slides to get extremely close, then drum on hp to get the electricity out. the drumming method is using your index and middle fingers and basically quickly drumming your fingers up and down to get 2 taps when you would normally get just 1 with one finger. it takes a little practice, but it's really not that hard at all.

hopefully that answers your question well enough:)

07-04-2003, 01:20 PM
thanks man *kissy* :D


popos gotta stick close. :sweat:

popoblo
07-04-2003, 07:43 PM
Originally posted by popo
thanks man *kissy* :D


popos gotta stick close. :sweat:

LOL, too true man. rep that shit for life :cool:

SiberianDragoon
07-06-2003, 12:13 PM
I went to namonaki's forums, followed the link in the Bison thread, dled the Build8 codec pack, and installed it with the basic option. I believe I altered the basic option, though, to also include the Intervideo audio codec. After that it worked. If it still doesn't work, make sure you have the latest version of DirectX and of Windows Media Player (or whatever you play vids on).

Also, I managed to learn enough about Direct Connect to get to the GoForBroke hub, and I found the Blanka vid there and dled it. Thanks anyway for the offer, though.

GeekBoy
07-09-2003, 04:34 PM
Well, for those of you who use the jumping custom, j.RH is a lot better than j.Fierce, why? 200 more damage points and it's got better range, if you don't want to use it because of the risk of getting the ball, simply jump first THEN kick and don't kick as you're going up, it will reduce the risk of getting the Vertical Ball and increase your chances of getting high damage.

Gunter
07-09-2003, 04:40 PM
Originally posted by GeekBoy
Well, for those of you who use the jumping custom, j.RH is a lot better than j.Fierce, why? 200 more damage points and it's got better range, if you don't want to use it because of the risk of getting the ball, simply jump first THEN kick and don't kick as you're going up, it will reduce the risk of getting the Vertical Ball and increase your chances of getting high damage.

The reason people use j.fierce isn't because they get the ball, it's because j.fierce is faster and gives better "lift" to the opponent. 200 more damage points is inconsequential with the damage scaling formula, and since you reach the 10th hit faster you can start doing your faster hits sooner, so you make up for it anyway.

jaky
08-03-2003, 08:48 AM
i wuz jes wonderin, but, wat does more damage at the end of blanka's cc? ground shave or tropical storm?

Gunter
08-03-2003, 09:01 AM
Originally posted by jaky
i wuz jes wonderin, but, wat does more damage at the end of blanka's cc? ground shave or tropical storm?

He doesn't HAVE Tropical Storm in this game. :confused:

jaky
08-03-2003, 06:32 PM
Originally posted by Gunter


He doesn't HAVE Tropical Storm in this game. :confused:

i meant shout of earth:p

shadowfighta
08-23-2003, 08:58 PM
What's the best way to get the opponent to the corner from a CC after rc shock? I do fp - jab ball - fp - jab ball - fp then sj fp... but I rarely get it... is there a better way from FULLSCREEN?

GeekBoy
08-23-2003, 10:20 PM
Originally posted by shadowfighta
What's the best way to get the opponent to the corner from a CC after rc shock? I do fp - jab ball - fp - jab ball - fp then sj fp... but I rarely get it... is there a better way from FULLSCREEN?

You could always do s.Fierce, whiff c.Short, then do sj.Fierces to the corner.

shinblanka
08-24-2003, 03:09 PM
Originally posted by PshycoBalls


I am honestly not even that great using good old Billy, but it amazes me how many people pull once I pick him.


If your going to make a funny post about blanka YOU SHOULD ATLEAST KNOW HIS REAL NAME!!!!:rolleyes: :bluu: Blanka's name is JIMMY, not billy.:lol: :lol: Unless your talking about billy kane from the fatal fury games. If so then i'm sorry.

shadowfighta
08-24-2003, 09:55 PM
The st. fp seems to hit right at the tip and the opponent is launched too far to catch with sj. fp's...

GeekBoy
08-24-2003, 11:36 PM
Originally posted by shadowfighta
The st. fp seems to hit right at the tip and the opponent is launched too far to catch with sj. fp's...

You could always try a Jab Ball or a jungle hop into a s.Fierce, s.Jab launch.