View Full Version : Iori vs. Blanka/Bison
beak3r
03-16-2003, 07:47 PM
After a blocked blanka ball, does iori have enough time to nail blanka with a crouching roundhouse? And will it reach.. And if so, can I activate CC (zero frame startup?) and use the crouching roundhouse to start an ass whoopin? Just wondering cause blanka is still giving me trouble.
Same goes for bison, after a blocked psycho crusher, will the crouching roundhouse hit? Same CC activation question too..
Thanks for the input guys, I appreciate it.
Orochi_Shoto
03-16-2003, 09:13 PM
After a blocked Blanka ball you can cr. RH and hit if you walk forward a tiny bit first. This takes about 5 min. to practice in training mode. Yes, you can CC with this--I usually use cr.RH x 9, hcb + RH, qcf-hcb + punch.
Psycho Crusher is a bit different because Bison doesn't bounce back like Blanka. I think you could just B&B him with s.strong, twd.strong, qcb + Fierce x 3 or something. If you really wanna CC him though, then don't block the PC at all, just activate and anti-air that piece of trash with dp + Jab, cr.RH x 8, hcb + RH, qcf-hcb + punch.
If you're close enough to the corner by the 6th cr.RH, then instead of that finish you can s.Fierce x 2 xx qcb-hcf + punch (wait for two stasis hits) dp + Fierce... This is a bit harder and only adds about 200-300 damage. You could also do this if you can get to the corner by the 6th cr.RH; dp + jab, cr.RH x 6, hcb + RH, dp + jab, qcf-hcb + punch... This is going for looks mostly. Point is, why block PC when you can CC it directly?
If the PC goes by you and you block it (like if you don't have meter), then I dunno exactly what you can do because it's usually not much. Depending on the positioning of both characters on the screen, you could possibly cr.RH Bison, but you could also try to hcb + RH to chase him down. I would say this is often risky though, because Bison's recovery out of PC is good. Note that you can probably just flat out anti-air him with dp and at worst it trades assuming you timed it right. I'm pretty sure a straight vertical j.RH can do it too, but that's playing theory fighter on my part. Test some of those out in training mode and see what's most efficient.
oldschoolgaijin
03-17-2003, 04:46 PM
You guys actually have trouble beating blanka w/Iori?
bokchoy
03-17-2003, 07:50 PM
Blanka is Iori's worst matchup. Bison is second.
BloodMoon_IoRi
03-22-2003, 10:32 AM
Yeah Blanka gives me the most problems when i fight him. i can't counter after that roll and he's faster than IoRi putting him at a disadvantage
Orochi_Shoto
03-22-2003, 10:26 PM
I don't find Iori vs. Bison to be a hard match. dp + jab tops a lot of Bison's crap, so use that for a safe method of punishment. if Bison corners you, use wake-up dp + jab and start prodding him with s.forward if there's a bit of space, otherwise use Iori's viscious little B&B combos that you'll find in the Iori B&B thread, namely cr.jab, cr.short, cr.jab, qcb + fierce x 3. Iori's s./twd.strong seems to be mostly unwise vs. Bison. Note that you can also wake-up into a Scum Gale, which equals free B&B/Super/CC. Seriously though, unless this Bison RCs everything, you can nearly get away with abusing dp + jab. Just be careful that you don't get baited, that's the trick. What are some of the problems you're having vs. Bison? We need to work some of this stuff out.
RC Blanka makes Iori's life hell... oldschoolgaijin, I really just don't believe you. Sure, normal Blanka can be done with moderate ease depending on opponents' skill and style, but RC Blanka is... a completely different character. :bluu:
beak3r
03-23-2003, 02:30 PM
I'm pretty much facing a bunch of turtling bison's and blanka's. They sit there and throw out pokes and blanka balls/pycho crushers. Blanka is giving me less trouble now that im getting the hang of the crouching roundhouse counter after a blocked blanka ball. Bison still chaps my hide. I just really hate that fucker. RC is not a problem cause I mostly play on XBox where I "think" RC'ing isn't possible. Anyone care to confirm that?
Specifically against bison I'm having trouble getting some hits in after a blocked psycho crusher or blocked scissor kick. The psycho crusher seems to land him to far away, i've been backing myself into the corner so after i block it he isn't too far away but I hate fighting from the corner. The scissors kick seems to recover too fast for me to get any good combos in, although i'm probably just reacting too slow in that case.
Dasrik
03-23-2003, 03:07 PM
Originally posted by Orochi_Shoto
I don't find Iori vs. Bison to be a hard match. dp + jab tops a lot of Bison's crap, so use that for a safe method of punishment.If it's blocked, Bison can respond with a slide everytime, or if he's happened to have been holding a charge, scissor kick (which means death if he's in A-Groove and fully charged).
Also, you can always just hit fierce after blocked Psycho Crusher.
Iori does not like fighting Blanka at all, but if you're not in A-Groove and have the meter you can do a Maiden Masher (and even if you're in A-Groove, have the meter to spare and are leading a bit). There are other things that can punish him (walk c.roundhouse, kara cancelled rekkaken) but those take skill. Learning to RC rekkaken will make your life a lot easier, but if Blanka can RC back (more specifically, RC elec), sucks to be you.
Gandido
03-23-2003, 03:28 PM
The most consistent way to punish a Blanka ball is to block the ball high AS LATE AS POSSIBLE. That way, Blanka stays closer for some odd reason, making walk up c.rh possible, as well as earliest RC rekka ken too. Bas said it's possible to hit with all 3 rekkas if you use this method, but I haven't had any luck yet.
Orochi_Shoto
03-23-2003, 05:26 PM
Originally posted by Dasrik
If it's blocked, Bison can respond with a slide everytime, or if he's happened to have been holding a charge, scissor kick (which means death if he's in A-Groove and fully charged).
Also, you can always just hit fierce after blocked Psycho Crusher.
Oh, my bad. I didn't mean safe as in if it's blocked or it whiffs. Use it to out-prioritize his specials. So don't just spam dp + jab, use it to punish specials. Works. Then again, you could dp + fierce, but That can be made to look ugly by your miscalculations, opponent's baits, etc...
If you have to block a PC, then fierce is probably the easiest effective punishment, but if you'd rather just pass on taking Bison's good chip damage, than out-prioritize him!
BloodMoon_IoRi
03-26-2003, 11:12 AM
I don't see why people sweat over Bison and Iori i've only lost like 3 times ageinst a bison player while i was using Iori his Psycho Crusher is cake to counter a roll or just block it till you can pull off a FP then Rekka Ken.
I tried out that block blanka's roll but what i did was when he attacked me i quickly rolled behind him and then did that take down move (QCB K) that really works so blanka is starting to become a little easier to me
Orochi_Shoto
03-26-2003, 06:54 PM
Originally posted by BloodMoon_IoRi
I don't see why people sweat over Bison and Iori i've only lost like 3 times ageinst a bison player while i was using Iori his Psycho Crusher is cake to counter a roll or just block it till you can pull off a FP then Rekka Ken.
I tried out that block blanka's roll but what i did was when he attacked me i quickly rolled behind him and then did that take down move (QCB K) that really works so blanka is starting to become a little easier to me
Don't get me wrong, I wasn't saying Bison is a piece of cake, but his specials are easy to nullify. What we need to worry about are his normals... Even so, Iori isn't too bad vs. Bison IMO, despite it being his supposed second worst match-up. Blanka is a big deal though, and if you own Blankas no problem then you need to find a Blanka player that's actually good, not scrubby.
So what can Iori do vs. Bison? I would suggest trying to keep him on the ground. Do whatever it takes to punish anything he does in the air and the psychological effect should be to remain mostly grounded. Once you convince him that the ground is safer, you can pry at him with any Bread & Butter combos starting with cr.jab/cr.short. That is the hardest part though, considering that Bison's jab is considerably better. However, after maybe even 4 B&Bs and a few good hits, you'll have meter, hopefully before him. I think another thing to keep in mind throughout the fight is Iori's s.forward. This normal could cause the player to feel pressured, and allow another beneficial psychological effect to take place. After you enforce these effects, the player should conclude that he will need to rely on a super/CC, and thusly will desperately do everything in his power to set up PtF or MPC. This is the most dangerous part of the fight, because there isn't a whole lot you can do about it. I would turtle, and even this isn't safe because of Bison's great GC. If you can RC quarter-circles and/or half-circles then by all means try it if you're getting GCed. Most important though is that we understand Iori's baits and use them. The problem is is that most baits from Iori, Bison can punish from at least half-screen. So we need to develop some Bison specific baits.
This is how I've analyzed the match-up, and I pray you're using A-Iori. Anyone have any comments or safe bait ideas?
BloodMoon_IoRi
04-06-2003, 01:21 PM
A good Tactic might i add with IoRi vs. Bison is Corner Pin. Wait till he Psycho crushers you then jump or roll putting him into a corner
then let the ass kicking commence...
beak3r
04-06-2003, 02:58 PM
exactly, i've found now that when fighting bison, i back myself into a corner then fight him from there. I wait for him to try a psycho crusher then nail him when he lands right behind me in the corner. Once i have an opponent down and in the corner, the fight is usually now in my favor. Just keep the pressure on and you'll get him from there.
I can consistently nail blanka after a blocked blanka ball now with d.roundhouse. The trick is to block standing and hit forward while in block stun. When you think you're NOT QUITE within range for a ducking roundhouse, do the ducking roundhouse. If you don't you'll be too late and they'll block.
good fights.
RagingStormX
04-15-2003, 06:12 AM
Hahaha:lol: A-Iori owns Blanka, I have no problem with him anyway. Just go here www.namonaki.com (http://www.namonaki.com) and go to the Iori vs Blanka A-groove video. Iori fucks blanka up.;)
Orochi_Shoto
04-15-2003, 06:24 PM
Originally posted by RagingStormX
Hahaha:lol: A-Iori owns Blanka, I have no problem with him anyway. Just go here www.namonaki.com (http://www.namonaki.com) and go to the Iori vs Blanka A-groove video. Iori fucks blanka up.;)
And then go download pro matches with pros using Blanka and see how often they Blanka Ball! Not often! :p :rolleyes: Iori can punish the living phuck outta Blanka Balls, but Blanka in standard fighting... not easy, and besides, you won't always have meter, and again, not everyone uses A-Iori (I dunno why not though :cool: ).
OmegaRed
04-16-2003, 03:50 AM
http://www.namonaki.com
check the Fuck Blanka section
Orochi_Shoto
04-16-2003, 07:29 PM
Originally posted by OmegaRed
http://www.namonaki.com
check the Fuck Blanka section
Although those vids can help you turn a match around, my point is, is that those vids are only helpful if Blanka uses the Blanka Ball. Blanka Ball is uncommon in high level play (comparatively), and therefore, those videos won't help you enough. We need to figure out what to do vs. horrors not unlike the infamous 'RC Electricity spamming Blanka.' Knowing how to punish a Blanka Ball will not save you... in fact, it may not help you much at all.
RagingStormX
04-17-2003, 11:20 AM
Standing roundhouse that bitch. Standing RH has so much priority, and standing FP. If he want's to turtle and poke, RH and RC rekkas. Use Iori's sweep from max distance and see if he tries to retailiate. If he does just jab uppercut. I've seen so many Blanka's and Bison's at tournies, so I really don't have much trouble with them anymore. Just don't sweep when they have a lvl 3.
Orochi_Shoto
04-17-2003, 02:11 PM
Yeah, s.RH has pretty good priority, but I think vs. Blanka more specifically, you might want to use s.forward, since it has seemingly equal priority and it's hella faster. Other pokes do indeed include s.fierce, cr.RH, and I recommend cr.forward. Also, you can try to sneak in twd.strong -> qcb + fierce x 3 now and again, but definately don't over do this one. If you must jump in on Blanka, don't be any bit greedy, just stick to j.short... stick that shit out. j.RH doesn't work, like, at all vs. Blanka unless he's predictable and you unleash the kick early. I'm finding that it's fairly easy to pressure Blanka. Not rushdown, just pressure.
The Muffin Man
04-30-2003, 06:39 AM
Originally posted by Orochi_Shoto
Although those vids can help you turn a match around, my point is, is that those vids are only helpful if Blanka uses the Blanka Ball. Blanka Ball is uncommon in high level play (comparatively), and therefore, those videos won't help you enough. We need to figure out what to do vs. horrors not unlike the infamous 'RC Electricity spamming Blanka.' Knowing how to punish a Blanka Ball will not save you... in fact, it may not help you much at all.
i agree fully with orochi here.....
although those vids are AWESOME, they are only good for blocked blanka balls.
what do you do with someone who is a jump-in RH or jump-in MK type player?????
Gunter
04-30-2003, 01:27 PM
Originally posted by The Muffin Man
what do you do with someone who is a jump-in RH or jump-in MK type player?????
Anti-air custom?
Blanka vs. A-Iori is almost impossible for Iori. N-Iori is a much better character, but if you are already using A, here's what to look out for:
RC Electricity
Grab it. Everyone in the game can throw the electricity, ESPECIALLY if Blanka is doing "hop forward, electricity." Just-sit-there-Pikachu is kinda harder, but there is still a range for you to grab it. If all else fails, roll in, activate and special grab. :p
LOW Jump Roundhouse
A lot harder to deal with than regular j.roundhouse, but you can still CC it.
Crossup forward
Iori can hit crossups with close s.roundhouse, close s.fierce, and the Crossup DP. For Crossup DPs, walk into the crossup and then roll the joystick to the opposite crouch (what would have been defensive crouch). So if Blanka is jumping over you from left to right, walk left then roll it down to d/b and press punch.
You mainly want to keep the pressure on Blanka with Iori. Do so with RC Rekkas and lots and lots of close up jabs and shorts. Roll in, c.short, s.jab x2 or 3, c.short, Rekka is a pretty good GC sequence. Also, if you find yourself just a bit outside of Rekka range, you can do twd.strong into Rekkas.
amefall
05-18-2003, 04:55 AM
Gunter, y do u feel n-grove iori is better then a-grove, iori has some really useful CCs
Gunter
05-18-2003, 09:01 AM
Originally posted by amefall
Gunter, y do u feel n-grove iori is better then a-grove, iori has some really useful CCs
Easy as hell way to counter a blocked Blanka Ball (run, c.roundhouse), low jump mixups deal with his problem matchups like Chun and Bison (AND Blanka) a lot better, he still has RC rekka, and he has an almost 8K damage level 3 combo off of close s.jab.
beak3r
05-18-2003, 11:27 AM
Blanka isn't giving me any trouble anymore, and bison is now laughable to me.
Against blanka i just do everything i can to get in close. Then comes the low jab/short pressure, mixed in with lots of throws untill other guy gets smart and stops turtling. Iori's command crossup is very nice against turtling blankas. And when I'm ready to end it, special grab activate CC and let the low roundhouses rip. Ducking roundhouse is the all purpose blocked blanka ball counter in case your opponent feels lucky and tries that.
Bison I just stay away from, if their dumb and do a long distance psycho crusher, ducking roundhouse after you recover block stun works well. And once I have him on the ground, I play him like blanka with the pressure game and throws.
Renegade
05-28-2003, 02:05 PM
Ok... I've played Iori basically since this game first came out... and both Blanka and Bison are EXTREMELY hard matches to win. So is Honda btw. All of the characters can hit Iori from fireballs, can outpoke him, and can stop his jumpins fairly easy (if they aren't knocked down).
So, basically, when they just sit there.... Iori has VERY limited options of getting in.
(Low jump semi solves this problem)
Stuff to know though:
Against Bison:
Iori can easily punish any 2 hit Scissors with low short or low strong into Rekkas. This knocks Bison down.
Unless Bison RC's Something (most of which isn't safe) he has no wake up game at all w/o meter. Mixing up wakeup scum gale and stand short tick into scum gale pretty much wreck shop against bison. That's IF you knock him down.
Bisons crossups are pretty wicked, since they can come from a mile away. Try to roll away, or block and hope he goes for a scissors.
Against Blanka:
Low Strong beats alot of Blanka's moves.... notably the slide and (i think) low strong.
Since Blanka has no non RC Wakeup either w/o meter, knocking him down is an important thing to do. IF you're opponent does RC, try to either bait it (the ball) or throw him out of it (electricity).
against both characters, throwing a strong Fireball after an Anti Air Low Fierce is REALLY important. It lets you close in and keep the pressure on.
Oh, btw, I've always played Iori in C Groove, cuz I like his lvl 2 cancels. While I'm sure he's good in A groove, since I can't do the DP Guard Break Custom.... it's kinda pointless to pick him.
Gunter
05-28-2003, 02:15 PM
Originally posted by Renegade
Unless Bison RC's Something (most of which isn't safe) he has no wake up game at all w/o meter. Mixing up wakeup scum gale and stand short tick into scum gale pretty much wreck shop against bison. That's IF you knock him down.
Bison can escape with a teleport on wakeup, create distance between himself and Iori, and basically sit there and force Iori to try and knock him down again (not an easy thing to do, as you know).
What's the exact trick for non-run Iori to smack Blanka back after blocking a ball? I know Iori can block high at the very last second, then walk up d.HK, but this hasn't been the most consistent method for me (especially when under pressure).
There should be a move you can kara cancel to land a single rekka ken. I tried kara d.HK, didn't work so good. I also tried to kara f+mp, but I keep getting d.MP instead.
Help? Anyone?
Orochi Bulldog
06-01-2003, 09:57 PM
how well do roll canceled grabs work for going through roll canceled elec?
Gunter
06-01-2003, 10:47 PM
Originally posted by Orochi Bulldog
how well do roll canceled grabs work for going through roll canceled elec?
Since you never have to RC a grab to beat electricity, RC'ing it would work better now, wouldn't it? :D
Orochi Bulldog
06-02-2003, 11:41 AM
lol his command grab beats it out huh. im the only one in my home tow that roll cancels so i cant practice little things like that much
and pleaseshare media sites:D
Renegade
06-05-2003, 02:27 AM
Originally posted by Gunter
Bison can escape with a teleport on wakeup, create distance between himself and Iori, and basically sit there and force Iori to try and knock him down again (not an easy thing to do, as you know).
I play bison too... and wake up teleport as a reversal is HARD. Either the timing is funky, or it's the combination of 3 buttons + DP, or you have be REALLY precise in order to do it. I practiced in training mode against bison's sweep.... and I got hit ALOT. So, safe to say that only uber leet bison's who know the matchup will do that. I know so many people who don't even use his teleport. But in any case... Iori's best bet is to go for it, since if bison teleports.... Iori can't do jack anyway.
KXCJ
If you're in a non run groove, that means you're in 3 grooves
C: Any level Maiden Masher... Lvl 2 works best, due to damage for meter ratio.
A:See fuck blanka video
P:Try to parry it.
W/o meter, The RH trick and the kara canceled rekka (i think it's from F+MP) are you're only options.
Non RC balls can be jabbed out of pretty easily.
IF you're running into a blanka who's just doing RC balls all day.......
(I started my Iori against an RC blanka at ECC... I lost the fight. Then I figured out what to do)
You can do several things.
1. Work yourself to the corner. Airblocking a ball in the corner makes Blanka bounce funny, enabling you to Stand RH him.
2.Jump over the ball on reaction, and cross him up after he goes under you (with B+LK). This is an old school trick. This also works best w/ Iori in the corner, b/c blanka will stop the ball once he gets to the corner regardless. Then Blanka will be in the corner, where he can't ball at all.
3. Kara cancel Fierce->roll. Throw out a fierce and cancel it into a roll (i'm pretty sure this works)... that way.... you get a tiny bit of meter for rolling. Helps if you need the meter to punish Blanka.
Hope that helps
oh. Orochi... can you consistantly RC his Scum Gale? If you can, you're the best ever.... cuz I haven't heard of anyone who can do that. I remember someone saying that even BAS said it was impossible to do consistantly in a match. I'm pretty sure if he could... Iori would own for free.
Gunter
06-05-2003, 10:46 AM
Originally posted by Renegade
W/o meter, The RH trick and the kara canceled rekka (i think it's from F+MP) are you're only options.
You don't need to cancel anything into rekka. You just need to time it right, and do a late high block.
Renegade
06-05-2003, 08:48 PM
Originally posted by kcxj
Renegade:
Were you the guy I played at ECC? I'm was the Chinese guy with A-Blanka, Sak, Bison. One of my opponents started C-Iori against me and lost to nothing but RC Blanka ball cheapness...
Yup, that would be me.
I'm sorry if I was kinda a poor sport about it, but I really hate roll canceling. It ruins alot of the strategy that makes SF so good. Sux that I like the game so much otherwise.
But yeah, I didn't really know what to do w/o meter. I've never run into that matchup where I didn't have at least a level 2. Random chance of starting against an RC blanka in a one game match... ugh.
I almost came back in that fight too. Freaking one game match leaves no wiggle room for an error like that. I thought of how to beat that RC ball w/o RCing right after I lost, too.... not to mention order switching would have helped.
Freaking Iori is my best character, too. He pretty much owned up in the other matches I played.
OneDumbG00k
06-06-2003, 12:02 AM
Umm.. just a thought... why are you waiting for him to land after a blocked psycho crusher? You can hit him while he's inside of you with any normal attack, w/ Iori preferrably cr.fp --> triple puch combo.
Maybe I'm misunderstanding, but just in case you don't know cuz nobody has spelled it out yet. If Bison EVER does a psycho crusher (or a super one for that matter) and you block it, before the psycho crusher even moves past you and its animation ends, you can hit him. In other words, he's inside of you in his lame ass superman pose and you simply press fp or rh and you'll hit him. Yes, its that easy, just hold down block and mash on fp or RH if you have to and you'll hit him as he comes out from behind you. With Iori, you can cr.fp ---> triple punch combo. He'll never attempt a pysho crusher on yer ass again unless he's tryin to hit you out of the air.
merdoc
09-06-2003, 08:41 PM
everytime i am up against a bison or blanka with iori is kinda hard to hot them since bison u cant rush down with him since physco crusher is a bothersome and blanka u cant touch him since he always rolls,i want to chain with da 3 hit combo dat iori does and his ground special plus i use n groove..4 me n groove iori iori is good
:D :D :D :D
Arcade Legend
06-02-2005, 11:35 AM
after blocking a blanka ball just do super
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