PDA

View Full Version : CvS2: Cammy's B&B's and Super set ups


The_DarkOne
03-18-2003, 01:56 PM
hey, i just picked up cammy because, well, i was playing in the arcade and some guy royally handed my ass to me with her... so i thought i'd give her a try, and her pokes are superb, but i dont know any of her B&B's or super set up, xept for c.forward into cannon spike or super... any tips are much appreciated

Gwai Lo ½
03-19-2003, 08:23 AM
close.jab -> close.fierce xx Super
close.fierce xx Super
far.fierce -> Super (no cancel)

fierce -> roundhouse
fierce -> c.forward
fierce -> spiralling arrow

c.forward -> spiralling arrow

jab -> fierce -> spiralling arrow

If you want to do damage cancel into cannon spike, if u want to have them at your feet so you can keep pressure up use spiralling arrow.. those were just some things in random order.. im sure other people will post better and more informative posts :)


EDIT: cammy has a HUGE throw range, poke and throw poke and throw!! :lol:

Trick
03-19-2003, 01:22 PM
some good poke stuff anytime you hit fp hit rk. It's really weird but it combos. If you can get if off you can super after that. Wouldn't recommend to try that in a match unless you perfect it. What groove are you using anyway? She's top tier in any groove.

Gwai Lo ½
03-19-2003, 02:24 PM
Originally posted by Trick
some good poke stuff anytime you hit fp hit rk. It's really weird but it combos. If you can get if off you can super after that. Wouldn't recommend to try that in a match unless you perfect it. What groove are you using anyway? She's top tier in any groove.

As far as I know if you dont do the super soon enough after the RH it doesnt come out. The FP->RH is REALLY easy to combo though.

Burghy
03-19-2003, 04:43 PM
You only need two combos.

Bread & butter combo: cr. strong, cr. forward, qcf+roundhouse. This combo gives you 99 seconds to see if it hits or not. If you don't have the reaction time to see if it hits before tagging on the spiral arrow, never play CvS2 again.
Super combo: close fierce, qcfx2+K. No need to cancel. It links. It's the easiest super combo in the game. It's easier than Terry's close fierce super combo. If you can't get this to combo, never play CvS2 again.

popoblo
03-22-2003, 09:17 PM
i really like doing cr mp, cr mp into spiral arrow or super. it looks really cool.

jreinert13
03-23-2003, 02:40 AM
Cammy's bread and butter/super set up/ guard break strings should always start with C.Jab->S.Fierce. This makes things easier and more effective imo

Bread and Butter : C.Jab->S.Fierce->Roundhouse Spiral arrow
Even though C.Strong->C.Strong/C.Forward=>Spiral arrow does more damage but C.Jab is faster and C.Jab->S.Fierce is a better blocked string for Cammy if they happen to block.

Super Setup: C.Jab->S.Fierce->Super or C.Jab->S.Fierce->S.Roundhouse->lvl 3 on bigger characters.

Guard Break Strings: C.Jab->S.Fierce->S.Roundhouse

C.Jab->S.Fierce->C.Forward->walk up S.Roundhouse
C.Jab->S.Fierce->C.Forward->Short Spiral arrow
C.Jab->S.Fierce->hooligan shiet

Southtown'King
10-26-2005, 11:09 AM
c.Jab as in C.mp?

vasAZNion13
10-26-2005, 08:03 PM
You only need two combos.

Bread & butter combo: cr. strong, cr. forward, qcf+roundhouse. This combo gives you 99 seconds to see if it hits or not. If you don't have the reaction time to see if it hits before tagging on the spiral arrow, never play CvS2 again.
Super combo: close fierce, qcfx2+K. No need to cancel. It links. It's the easiest super combo in the game. It's easier than Terry's close fierce super combo. If you can't get this to combo, never play CvS2 again.

this sums it up, you dont' need any of those jab comboes.

Kataki
11-10-2005, 04:36 PM
c.Jab as in C.mp?
(Eh, so the post's 14 days old, what the heck...)

Jab = LP
Strong = MP
Fierce = HP

Short = LK
Forward = MK
Roundhouse = HK

cocoumi
11-16-2005, 07:30 PM
standing fierce + standing roundhouse 2qcf + k

nasty if you can get the timing right for this. P groovers I know here on the west coast abuse he hell out of this.

Scampjohnson
11-14-2007, 12:04 PM
Am I retarded? How does one link Cammy's s.rh into her smasher??

Utsusemi
11-14-2007, 02:24 PM
What do you mean by smasher?

Scampjohnson
11-14-2007, 03:34 PM
What do you mean by smasher?

2qcf + k

Utsusemi
11-14-2007, 04:03 PM
When you hit roundhouse keep the button it held down, then with your other finger hit lightkick or forward and it should come out easy

FSgamer
11-14-2007, 04:36 PM
Am I retarded? How does one link Cammy's s.rh into her smasher??
It's not a link, it's a cancel and it only works at lvl 3.

If you can get into range for a s.HP by all means do so. s.HP gives you all the time in the world to hit confirm.

Scampjohnson
11-15-2007, 08:52 AM
It's not a link, it's a cancel and it only works at lvl 3.

If you can get into range for a s.HP by all means do so. s.HP gives you all the time in the world to hit confirm.

Ya, I got that one down cold. I'd just like to be able to pull the s.rh out when possible. More damage if I can s.fp, s.rh, lvl 3 spin drive smasher right?
So if it only works at lvl 3, then holding down rh and tapping low or medium won't work, right? How is it done then?

FSgamer
11-15-2007, 11:02 AM
So if it only works at lvl 3, then holding down rh and tapping low or medium won't work, right? How is it done then?
It will if you're in P/S/N/K.

Scampjohnson
11-15-2007, 01:40 PM
It will if you're in P/S/N/K.

Maybe I was trying in C. I do use N though. What does the stick movement/input look like? Cancel huh? Does that mean the s.rh animation does not complete?

FSgamer
11-15-2007, 03:00 PM
Maybe I was trying in C. I do use N though. What does the stick movement/input look like? Cancel huh?
Does that mean the s.rh animation does not complete?
Yes.

far s.HK xx qcf(2x)+K, just hit HK and buffer the super input.
I usually combo off HK only against whiffed pokes, and stick with HP for hitconfirms since I have horrible reflexes.

In C you can link either a lvl2 or lvl 3 super after s.HP.

Scampjohnson
11-15-2007, 03:07 PM
Yes.

far s.HK xx qcf(2x)+K, just hit HK and buffer the super input.
I usually combo off HK only against whiffed pokes, and stick with HP for hitconfirms since I have horrible reflexes.

In C you can link either a lvl2 or lvl 3 super after s.HP.

Right on, thanks!

pyro_dragun
12-05-2007, 10:56 PM
It's not a link, it's a cancel and it only works at lvl 3.

If you can get into range for a s.HP by all means do so. s.HP gives you all the time in the world to hit confirm.

Ahh, so that's why it never works when I try to do it. Stupid me, thinking you could cancel s.rh into a lvl 1.

xX_Deus_Xx
09-09-2008, 11:57 PM
i cant believe this old ass thread is completely missing any cammy combos from SHORTS.

inbetween all that walking forward and mashing fierce, sometimes you'll knock the other guy down.
most players just usually continue to do their walk forward + fierce/throw option select bs again from there, but as anyone has ever played against a cammy like that, hold back + mashing on fierce while in block gives the guy on defence an option select BLOCK+TECH THROW+THROW ATTEMPT.

so anyways, knowing that people do that, every now and then when you knock someone down with cammy try for this:

c.:lk: > c.:lp: xx :qcf:+:hk: or :qcf:x2+:k:


and if you're fairly sure they're blocking low or you're fishing for a counter hit:
c.:lk: > c.:lp:x2 > c.:mk:
a one frame link, but its still a block string anyways.
instead of the c.mk ending, you can just end with running jab strings.


and here's cammy's highest-damage-no-meter-bnb:
c.:mp: > s.:mp: > spiral arrow



and finally a counter hit bnb (cammy's c.mp is +7, so this is for running mp strings):
COUNTER HIT c.:mp: > s.:hk:

Shin-RequiemX
09-10-2008, 09:49 AM
Wow Deus, thanks for the extra info. Kinda surprised that it took almost a year for this to pop up.

CMX
09-16-2008, 09:04 PM
Wow Deus, thanks for the extra info. Kinda surprised that it took almost a year for this to pop up.

actually that type of knowledge is pretty old, it's just that no1 bothers to post them up anymore.

btw you forgot c.short, c.jab, c.forward xx spiral arrow (yeah this is also a 1 frame link) but it also doesn't need to be a counter hit.

Shin-RequiemX
09-17-2008, 07:58 AM
:u: I guess you could say it's something I hadn't thought of. Besides, every little bit helps.

Zal
09-17-2008, 12:49 PM
i think crouching short x2 into spiral arrow works too

but its pretty scrubby