View Full Version : show chang some love!
dkerbs
03-18-2003, 04:00 PM
hey, i'm a chang newbie and i want to get some strats. combos (if he has any), pokes, tactics, anything, put it all here. i'll get the ball rolling...
his short jump hp is off the chain (no pun intended:D)
rallykupo
03-19-2003, 08:37 AM
I'm not a chang user, but from what i see and which should be obvious is the he ain't much of a mover on the ground. Ways to move with chang would be to do his spinning ball thing and hold onto forward or backwards. Or you can hop forward or back with a j.fp or j.rh. When you ain't doing that, you can just sit there and wait for them to come in, which they always will against chang, and throw choi at them. Throwing choi has pretty good priority and you can use his, c.fp as anti-air. His spinning ball stops projectiles and you can use his command throw as a wake-up.
Best grooves i would say either A or C. Most people would probably say either K or P, which is true, but i like A. He can do a pretty damaging cc which is just either a , f.mp or f.mk xx end with his qcf hcb p. It does about 7200 it think. In C, his super cancel can do around 7500. But, P and K give him a bit of edge when sitting. Makes it a bit more fearful to run in on him cause his moves do high damage already.
MattyBoy
08-10-2003, 11:23 PM
Best grooves i would say either A or C. Most people would probably say either K or P, which is true, but i like A.
heh... mixed signals.... lol
MegaZangief
08-11-2003, 12:01 AM
Personally I believe a groove is his best groove. I think I read somewhere he had a 10000+ custom, but can't confirm that... Anyways spinning choi is obviously his best move for him. He has lots of corner setups with it. You can follow it up with jumping RH, c.mp, into his spinning ball for LOTS of guard damage, or try to mix his command grab in there. Jumping MP is a GREAT GREAT air to air move, it beats a lot of moves out. Jumping FP is a very good air to air and jump in move. Easy combos could include, c.lp,c.lp,c.lp, spinning ball. Standing FP is a nice poke, and I would abuse use his slide a lot. He has that auto dodge counter thingy, but I haven't really found any good uses for it, it is kinda of funny the way you use it. Ok Ok, just one more last little trick, more so against P/K Groove but could be used against any groove sometimes... If you knock them down in the corner you can immediately go into his choi spinning tornado super (preferably just use a lvl 1), then as that is going, start using Fierce Spinning ball, does a lot of guard damage...
candylooker
12-15-2005, 08:30 AM
whos out there
Hellion
12-27-2005, 08:30 PM
It's all about P/K. He'll get his sorry fat ass rushed down too easily in A before he builds enough meter.
At least JD/Parry lessens the pressure.
vBulletin® v3.7.2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.