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Emmit Fitzhum
03-19-2003, 02:48 PM
Starting to get to me that I can't find a way to counter these players. The pick all charge characters and just sit in the corner and use the flying headbutt, roll, psyco crusher as soon as you get close. And can block most of them but it's frustrating when they do the same move over and over and over again. No combos at all, just the charge move. And especially with E.Honda. He can just sit there and when you try to cross him up, his flyin headbutt has priority or something. He just hits you, flips and stands there for the next charge. Anyone find a way around this? Also doesn't help when there is lag :bluu:

kcxj
03-20-2003, 12:07 AM
Vice can punish the HP headbutt everytime 100%. No RC, parry or jd, or even blocking required at all. Is anybody here clever enough to figure out what I'm talking about?

Gwai Lo ½
03-20-2003, 07:42 AM
Double low kick

Spicules
03-20-2003, 07:49 AM
I definitely feel you on this one. Honda can just sit and headbutt you all day against most characters. However, there are some counters to this. To help answer your question, you should post who is in your main teams. In the meantime, Ill give you a few (proabably obvious) tips, but I am kinda a newbie . I just picked the game up when it came out on XBOX live, but have spent a considerable time playing and anaylzing the game.

IMHO, Hibiki OWNS Honda. You can sit back all day and wait for those headbutts. When he does, you can use her counter move followed up by her qcb,db,f+p super, CC, or med slash move (fireball + punch). I assume any med counter will work as well. His buttstomp has a small window after he lands where you can hit him. I usually do d+lp,med slash move with hibiki after a blocked buttstomp, but this doesnt work all the time. may depend on the button used for the buttstomp, i dunno. U can also counter a blocked headbutt with her med slash move.

Also, with Bison I do lp psycho crushers from about 1/2-2/3 screen away, just for insurance. Shotos can throw fireballs, but u have to be carefull.

If I see a honda player is abusing the headbutt, you can also jump backwards and hit them on the way down if youre not directly landing into hondas head. Hibiki and Bison's FK work great for this (you can tell Hibiki and bison are my faves =D).

Like I said, Im a noob. However, once I picked up hibiki, my Honda troubles stopped. I can usually take out all/most of a honda lvl2 with my level 1 hibiki. I think she happens to be honda's counter char.

Emmit Fitzhum
03-20-2003, 09:10 AM
My main team right now is Cammy R2, Ken, Bison. But I think I'm going to sub out Ken soon for someone else. This huricain kick gets me into trouble too much. Might throw ither Kim or Athena into the mix.

jae hoon
03-20-2003, 07:35 PM
Pick Athena, df that shit. No joke

artoflife
03-22-2003, 07:26 PM
any prizes?:D
her dragon punch kick move to beat him out of it?
either that or the hcq kick move to punish him afterwards

uber_soldat
03-22-2003, 09:01 PM
Who gives a shit how she can punish it? She's got that annoying crossup short... rush that shit down! Honda can't deal with it.

Laotian-Emotion
03-23-2003, 05:47 AM
Just dragon punch an incoming headbutt.

like... sagat, ryu, ken, etc. (anyone wit dp)

easy and simple.

PLA Soldier
03-23-2003, 10:08 AM
repeatedly jumping backwards in a corner work well vs all of those charge moves. something about the priority of jumping backwards lets you stuff even blanka's level 3 super as long as they are not right next to you.

Dasrik
03-23-2003, 03:29 PM
If you play in C-Groove, punishing Honda's headbutt is an easy matter. Jump backwards and block it, then do whatever to him. You can even jump back and hit him with something (jump fierce with Cammy, jump forward with Ken, whatever). Otherwise, pick fireball characters and just chuck them at him from the beginning of the match (vary the speeds) and if he wants to sit all day, he will lose. Certain characters can counter a blocked headbutt from the ground (Vice's sleeve slash, Vega's low strong, Hibiki's slash move).

Once you knock this player down, beating him will be easy. Sweep him. A lot. Unless he's completely stupid, he'll stop headbutting eventually.

kcxj
03-24-2003, 12:25 AM
Originally posted by uber_soldat
Who gives a shit how she can punish it? She's got that annoying crossup short... rush that shit down! Honda can't deal with it.

Roll through the headbutt, shoulder tackle from the other side. You catch honda while he's still in the air and facing away from you.

uber_soldat
03-24-2003, 08:56 AM
Originally posted by kcxj


Roll through the headbutt, shoulder tackle from the other side. You catch honda while he's still in the air and facing away from you.

No offense, but that's a pretty bad way to deal with Honda. Any strategy where you depend on reflexes or evasive techniques (both in this case) will eventually get you owned. I think best way to deal with Honda is fireballs, funky high priority jumpins, and crossups.

Hotobu
03-24-2003, 05:10 PM
I'm suprissed no one has mentioned the rapidfire jab method. If you go NUTS on your Jab button with your team, he can't get through it. Also seeing as the person is constantly backing away from you, chances are they can't take a close fight. Block it if you have to and try to do a rushdown on him.

Another tactic I've used and it works is what I call my patented 'ole pass'. Get him to do the headbutt from the other side of the screen, and either jump backwards against it, roll it or whatever. Seeing as they always use the FP version he'll fly until the screen makes him stop... cances are you've instantly cornered his ass... heh, proceeded in putting the pressure on him until his eyes fall out.

uber_soldat
03-24-2003, 05:13 PM
Originally posted by Hotobu
I'm suprissed no one has mentioned the rapidfire jab method. If you go NUTS on your Jab button with your team, he can't get through it. Also seeing as the person is constantly backing away from you, chances are they can't take a close fight. Block it if you have to and try to do a rushdown on him.

Another tactic I've used and it works is what I call my patented 'ole pass'. Get him to do the headbutt from the other side of the screen, and either jump backwards against it, roll it or whatever. Seeing as they always use the FP version he'll fly until the screen makes him stop... cances are you've instantly cornered his ass... heh, proceeded in putting the pressure on him until his eyes fall out.

Yeah, but ur playing his game if u start jabbing. First of all you will get tired. He can just sit there and rest. Second, Honda doesn't have to turtle necessarily. He has high priority splash which crosses up, great c. strong, good roll, and safe super. He can build an offense quite easily. He has all the weapons to do it. Finally, getting Honda cornered is the worst place you want him to be. There, you cannot cross him up.

Dasrik
03-24-2003, 08:11 PM
Agreed. Do NOT corner Honda, you are just playing his game if you do. One exception is Chun-Li, who depending on which player you are and which side you are can cross up Honda (it's retarded and I don't know specifics, but it is a fact).

uber_soldat
03-24-2003, 08:19 PM
I really didn't know Vega can do c. strong after his headbutt. That's some nice shit. Lol. Also, did you guys know in CVS, Bison can punish a blocked headbutt with a LVL3 KneePress Nightmare? Lol. I thought that shit was like unpunishable.

RagingStormX
03-25-2003, 06:49 AM
Just pick Hibiki and out turtle him. He can't jump on her, and a blocked headbutt is a free qcd+mp. She can poke at him like crazy too.

Smellfinger
03-27-2003, 09:02 PM
Without RC headbutts to knock you back everytime you try to attack, CvS2 Honda isn't a very strong character at all. Sure he does huge damage with few hits (wow, 4 hits and I'm half dead...), but everything else about him just isn't good (unless any Honda experts here want to prove me wrong).

That's about right. There's nothing exceptional about Honda in CVS2. He feels weaker than he did in Super Turbo. If you're thinking of using Honda, you'd be better off with Blanka. They both have a similar play style, but Blanka has better pokes, speed and range at the expense of damage (and it's not a huge expense).

RagingStormX
03-28-2003, 11:56 AM
Once again, just pick Hibiki.:lol: That will solve all your problems.:cool:

Butanehi
04-15-2003, 02:47 AM
how can zangief counter e.honda? if done close enough, his headbutt can even punish gief's lariat. and im talking about a skilled honda user.

Burghy
04-15-2003, 07:49 AM
This is what I did.
I went to draining mode on my dreamcast, and then picked the people I use against E. Honda as the training dummy.
Then I set the dummy to do headbutt, and held down-back so that it would block as soon as it finished.
After this, I tried to see what moves I could punish it with.

I repeated this for many other moves I was not sure about (e.g. Blanka L3 direct lightning, M. Bison kicks super, Sagat's low kick super) to see what certain characters to do.

This shows how I have no life.

Larva18
04-15-2003, 10:45 AM
Most of the people sez what i had in mind but my 2 cents are as follows:

-DO use jabs but do it sparringly or do it when u have Honda zoned in. Throw it a couple of times and u're opponent will most likely try to jump at u(punish the fatted one properly) or roll out of the situation (throw em,do super, etc..).
-Rely on jumping back with fp/fk(depending on character) when Honda is at a distance. It's a patient game when it comes to Honda. I think Cammy's Jumping FK cleanly hits an incoming headbutt.
- If u're really good with the timing, u can standing f.p. incoming headbutts. I've seen peeps in the arcade using Cammy's f.p. and also Bison's to knock out incoming headbutts. THis strat is quite advanced and i don't use it in Live cus of lag messing up timing.

Char specific:
-U have two uppercut chars in u're team so quick punch/kick dp E.Honda whenever u see em coming. I can't stress enough how 'strong' the priority is of those d.p.
-Use Cammy's overhead special when u get Honda cornered. THe quick kick version comes out very fast and can be followed with q.k. with little recovery time. The trick is to get Honda blocking then go in for the throw(hey, it's effective!) or poke em cautiously. Cammy's overhead special is a great move to use for guessing games.

I have a tough time like u battling charged characters(Real Decoy's team comes to mind) especially with my Zangief. I know Gief's lariat can punish incoming headbutt but the timing and the reaction is really hard to perform.

chester27
05-06-2003, 08:00 AM
try using cross ups kick and fireballs.

or

If you have parry and JD use it when his trying to head butt you.

PrAiSeThEwHoRe
12-17-2003, 06:18 AM
I would say chunli is a good character to beat honda

Her jump is good for that since she can cross him up after a blocked headbutt or fierce slap. then do guard damage or damage itself, you also make him lose his charge.

if your around full screen and throw a jab fireball then her rh flip it hits him if he rc's through her fireball. if your in the corner the rh flip also will hit his headbutt if your able to do it on reaction from a good enough distance to see it if your not in a roll groove.

her c.rh anti airs his jumpins
once your up life he cant do shit to her
jump back forward beats his headbutt when the time comes, its safer than fierce
the tip of her s.mp beats all of his pokes