View Full Version : Mr. Masters - Bread and Butter combos
Orochi_Shoto
03-19-2003, 08:39 PM
I would appreciate it if someone could devise a list of some of Ken's more popular and effective B&B combos. I think this is where I might be lacking.
bokchoy
03-19-2003, 09:02 PM
(Follow ALL crossover MKs with one of these combos)
The only combos you'll really need with Ken:
Guard Crush Strings:
-c.LK, c.LP, c.LK, HCF+LK
-c.LK, c.LP, c.MK, QCF+HP
B&B (no meter):
-c.LK, c.LP, c.LK, HCF+LK
With supers:
-c.LK, c.LP, c.LK, QCFx2+P
-c.LK, c.HP, QCBx2+K (Lv3 only)
C-Groove:
-c.LK, c.LP, c.LK, QCFx2+MP, QCB+LP, DP+HP (2 Levels)
-c.LK, c.LP, c.LK, QCFx2+MP, QCB+LK, DP+LP, QCFx2+LK (3 Levels)
A-Groove Custom Combos:
-s.HKx3, f+HKx8, c.HK, QCB+HK, QCFx2+K
-(DP+LP, QCB+LP)x7, QCFx2+K
Orochi_Shoto
03-19-2003, 09:14 PM
Hey thanks a lot!
tactics108
04-15-2003, 01:21 PM
Guard Crush Strings:
-c.LK, c.LP, c.LK, HCF+LK
-c.LK, c.LP, c.MK, QCF+HP
these both work as guard crush however, i would just like to add that the opponent can roll in between the c.fk,qcf+fp, so just be careful about that don't always throw out the fireball, and instead do the combo up until the c.fk and be prepared to throw them out of the roll
Orochi_Shoto
04-15-2003, 06:55 PM
Originally posted by tactics108
Guard Crush Strings:
-c.LK, c.LP, c.LK, HCF+LK
-c.LK, c.LP, c.MK, QCF+HP
these both work as guard crush however, i would just like to add that the opponent can roll in between the c.fk,qcf+fp, so just be careful about that don't always throw out the fireball, and instead do the combo up until the c.fk and be prepared to throw them out of the roll
Yeah I noticed. You could also hcf + forward and whether it's blocked or rolled through I think you're safe. Of course, if you can still reach them with hcf + short, then by all means use that, it's definately safer. Just something to mess around with in training later.
RagingStormX
04-21-2003, 10:02 AM
Blocked after cross-up:
c.lk, c.lp, c.hp, qcf+p
s.hk, hcf+mk
c.mp, c.fp, dp+lk
If hit:
c.lk, c.lp, dp+hp ( big characters only, all crouching characters )
c.lk, c.lp, c.lk, hcf+lk
If hit with super:
c.lk, c.lp, c.hp or s.hp, qcb x2 +k
c.lk, c.lp, c.mk, lvl 3 shoryureppa (qcf x2+p)
c.lk, c.lp, c.lk, shoryureppa (qcf x2+p)
Hcf+lk is a fucking bitch if you roll cancel it and it is safe if rolled through, which is weird for a command move.
rsigley
05-16-2003, 08:17 PM
i always go for the generic shoto combo
lp/lk -> fp -> fireball
works all the time on everyone off of standing poke or jump in
GeekBoy
05-16-2003, 11:06 PM
If you want a knockdown combo, you can do c.Short, s.Short, HCF+RH.
mindtricks
05-22-2003, 08:27 AM
HCF+RH doesn't hit everybody... try it out first. I know i've missed a few but they were off a <cr.short, cr.jab, cr.short, hcf+rh> so it could possibly be a distancing factor.
Another knockdown combo....
1) cr.jab, cr.jab, cr.roundhouse
and on larger characters I've been able to pull off....
2) cr.short, s.short, Fierce Shoryuken
"2" (FOR ME AT LEAST) has been able to combo on characters Kyo-size and larger.
Ryumexicano
06-14-2003, 09:17 AM
Against big characters you can pull this easy combo.
Down + low kick, standing +low punch, standing +High Punch, then Lvl3 Power QCB2x+Anykick
SOrry about the way I write. I don't usually write CR. Lp and that, I hpe you guys understand that combo.
Another A-groove combo would be.............
Jump, landing with medium kick, down + low kick, standing + low punch, Activate A-groove, then high punch, High kick, High kick, High kick, High kick, etc....... and down + High kick, High punch, and Shiryuken or Shoryureppa.
xS-gNoSis
07-01-2003, 01:01 PM
thanks for the combos.
mr. newbie
07-01-2003, 06:27 PM
could you guys and galls tell me what those abbreviations mean?Like when you guys talk about combos and stuff.
Yes i'm a super newb i'll admit.
Havoc
07-02-2003, 08:31 PM
Something every A-Ken should have in his arsenal (and I really don't see too many people doing this), is his CC off a Jab DP.
When you hit with a Jab DP, you get a free custom if you have the timing right. It's like his free Shoryureppa in CvS1.
Jab DP-> Activate-> cr. FP XX Roll -> Jab DP XX Roll-> [Jab DP XX s. FP] xN-> corner custom-> Shinryuken.
L1qu1d
07-19-2003, 02:18 PM
bah i sue c -groove ken i hope this helps a quick translation of the abbreviations would be nice? is rc like roll cancle dp down punch? explain plz lall i know is lk mp mk hk hp
Orochi_Shoto
07-20-2003, 12:18 AM
Originally posted by Havoc911
Something every A-Ken should have in his arsenal (and I really don't see too many people doing this), is his CC off a Jab DP.
When you hit with a Jab DP, you get a free custom if you have the timing right. It's like his free Shoryureppa in CvS1.
Jab DP-> Activate-> cr. FP XX Roll -> Jab DP XX Roll-> [Jab DP XX s. FP] xN-> corner custom-> Shinryuken.
That's because people are lazy like me and they just want the ghetto RH CC ;)
Oh, and L1qu1d, that is the pimpest avvy anyone could ever make... well, no, it isn't entirely accurate, because there's only one girl there. :cool:
RC = roll cancel
DP = dragon punch (shoryuken)
L1qu1d
07-20-2003, 12:37 PM
thanks a bunch. Yo im realitivly new to CvS2 i was a 3s player. My team is blanka iri and ken. I use c-groove and am seeking advice on ken. I have some pretty newb combos i use like crouching lk , c-lp , c-lk , into a heavy shoryuken and i make it always connectg into a 7 hit. I just need some help :[
Orochi_Shoto
07-20-2003, 04:47 PM
Read the Beginner Ken thread. I'll post there, bt I won't now because of a bad T-Storm goin on... :bluu: Anyways, newb combos are fine really, Ken doesn't really need combos to succeed.
qwazy
08-07-2003, 01:55 PM
jab, jab, short, hcf+short/forward.
jab, short, jab, roundhouse hurricane.
delmari001
08-08-2003, 09:57 AM
i have problems connecting the c.lk, c.lp, c.lk, fireball. how do you end this with an uppercut. it doesn't seem possible. what are the motions?
qwazy
08-09-2003, 11:30 AM
dont end it with fireball or uppercut.
fireball is punishable from close range and you have to be close range in order to land the c.jab, c.short, c.jab.
i dont think shoryuken connects 'cause of the pushback.
just do a hurricane or funky kick.
nueznada
10-10-2003, 06:31 AM
once again im surprised nobody mentions this lvl2 cancel for ken ... do whatever you usually do into qcfx2 + sp, rdp + rk .... do the rdp + rk the same instant you would otherwise do the roll out, as soon as ken launches the opponent and before he leaves the ground
ull find this does more damage than rolling out and dping them, try it out ... and on a side note it just looks kool =)
most damaging lvl 3 would have to be his near corner anything into qcfx2 + sp, qcb + jp, dp + jp, qcfx2 + any kick
easy 10k damage if done right
ThE CRoW
10-25-2003, 12:16 PM
Originally posted by bokchoy
(Follow ALL crossover MKs with one of these combos)
The only combos you'll really need with Ken:
Guard Crush Strings:
-c.LK, c.LP, c.LK, HCF+LK
-c.LK, c.LP, c.MK, QCF+HP
B&B (no meter):
-c.LK, c.LP, c.LK, HCF+LK
With supers:
-c.LK, c.LP, c.LK, QCFx2+P
-c.LK, c.HP, QCBx2+K (Lv3 only)
C-Groove:
-c.LK, c.LP, c.LK, QCFx2+MP, QCB+LP, DP+HP (2 Levels)
-c.LK, c.LP, c.LK, QCFx2+MP, QCB+LK, DP+LP, QCFx2+LK (3 Levels)
A-Groove Custom Combos:
-s.HKx3, f+HKx8, c.HK, QCB+HK, QCFx2+K
-(DP+LP, QCB+LP)x7, QCFx2+K
is that second c groove combo possible? i mean during the qcfx2 mp cancel into qcb +lk then into dp+lp? wouldnt the qcb lk toss them far before you could uppercut?
delmari001
10-26-2003, 09:45 AM
you input the command for qcb lk just as the lv2 super ends right as you're leaving the ground. this is purely for show as the qcb lk does not connect. it's easier to do the command roll into the dp lp and then connect the lv1 super. but it is pretty flashy though
anti-retard
10-26-2003, 03:48 PM
Hey can someone try this out?
Crossup forward/rh, close s. rh, c. short, c. rh xx jab Hadoken, >+rh
If you need to add a bit of walking up after to get the >+rh to connect, tell me.
I was thinking about this guard crush string today, and I just wanna know if it works on most characters.
Admiral Akbar
10-26-2003, 09:39 PM
Originally posted by anti-retard
Hey can someone try this out?
Crossup forward/rh, close s. rh, c. short, c. rh xx jab Hadoken, >+rh
If you need to add a bit of walking up after to get the >+rh to connect, tell me.
I was thinking about this guard crush string today, and I just wanna know if it works on most characters.
I may be confused as to what you're saying, but close jab hadoken = NOT GOOD.
ThE CRoW
10-27-2003, 12:22 AM
after the standing rh wouldnt they be able to super you? or is it safe?
anti-retard
10-27-2003, 09:01 AM
Ok, what I meant is this:
crossup jumping forward, then close standing roundhouse, then if they're still in range, do c. short, c. roundhouse into a jab Hadoken.
Basically, I can't test this cause I don't have access to a Dreamcast, so I just wanted to know from you guys if this is a viable gaurd crush string.
I'm not too worried about supers, especially for this string, because I had designed it against Vega, and since his supers are charge supers, he can't super after the blocked close s. rh, but he can RedImpact after the crouching rh before teh Hadoken comes out.
ThE CRoW
10-28-2003, 05:06 AM
i tried doing it, but the rh for me knocks them back a little bit so i cant do the punch, did it work for anyone else?
(THE) Geese
10-28-2003, 08:04 AM
Originally posted by ThE CRoW
i tried doing it, but the rh for me knocks them back a little bit so i cant do the punch, did it work for anyone else?
Ok, just to clarify, it's a crouching short, followed by a crouching roundhouse cancelled into a Hadoken. There is no punch involved. And you did it after a crossup, right?
ThE CRoW
10-28-2003, 08:55 AM
oh hehe, crap i was doing it wrong, i thought it was a punch for some reason, i forgot what i was supposed to do
ThE CRoW
10-28-2003, 09:23 AM
ill try it again when i get home, so cross mk, s. roundhouse after landing, then c. short, sweep xx jabdouken right?
(THE) Geese
10-29-2003, 06:38 AM
Originally posted by ThE CRoW
ill try it again when i get home, so cross mk, s. roundhouse after landing, then c. short, sweep xx jabdouken right?
Yep.
ThE CRoW
10-29-2003, 07:26 AM
still cant seem to make it work, after the s. rh, the c.lk is too far for me, maybe im not doing it fast enough, using a dc pad
(THE) Geese
10-29-2003, 08:06 AM
Originally posted by ThE CRoW
still cant seem to make it work, after the s. rh, the c.lk is too far for me, maybe im not doing it fast enough, using a dc pad
Nah, man, I dun think it's you. Last night I was messing around with meaty close s. rh's and sometimes after they block it even a c. forward misses. One think I have noticed is that the close s. rh has deceiving recovery, and you can get a lot of counter hit c. forwards after they block it. Even better, it looks like you can link a Shoryureppa after a meaty close s. rh, as long as it hits during the leg's retraction. Anyway, it's becoming a favorite move of mine along with whiffing short Funky Kick. :D
ThE CRoW
10-30-2003, 09:18 AM
can ken combo off a sweep?
asides from c.rh > shinryuken?
btw geese what do you mean meaty?
(THE) Geese
10-30-2003, 09:59 AM
Originally posted by ThE CRoW
can ken combo off a sweep?
asides from c.rh > shinryuken?
btw geese what do you mean meaty?
Meaty is a move u do when they're getting up, and because this certain move (in this case, the close s. rh) has so many hit frames, that the move basically overlaps with their sprite when they get up, so the only way to actually beat a meaty is to do a reversal (a move like an uppercut). Yeah I know that was a shitty explanation, so I'll give u an example of good meaties. Btw, it's important to note that meaties should also be used as anti-roll moves.
Rock's c. fierce
Ken's close s. rh
Sagat's c. fierce
Blanka's c. fierce
Gunter
10-30-2003, 10:22 AM
Originally posted by nueznada
ull find this does more damage than rolling out and dping them, try it out ...
If you're only looking at the damage of a combo you're missing a whole aspect of the game. Doing a manual roll and then using a DP builds more stun, charges more meter, and lends itself to more crossup games.
ThE CRoW
10-31-2003, 05:37 AM
could you use it to say kill the guy off if he doesnt have much life left? btw nice site gunter.. btw do cc's cause more dmg than say a c-groove 2 supers cancelled?
Gwai Lo ½
10-31-2003, 07:50 AM
Originally posted by ThE CRoW
could you use it to say kill the guy off if he doesnt have much life left? btw nice site gunter.. btw do cc's cause more dmg than say a c-groove 2 supers cancelled?
It depends on the custom and the super cancel. Im sure some customs do more damage than some super cancels (Ie Bisons custom) but I dont know which ones.
digdoug006
11-05-2003, 02:45 AM
Originally posted by Gunter
If you're only looking at the damage of a combo you're missing a whole aspect of the game. Doing a manual roll and then using a DP builds more stun, charges more meter, and lends itself to more crossup games.
daom, couldn't have said it better myself......
ThE CRoW
11-05-2003, 06:39 AM
in the bnb combo without meter, how many hits do you guys get off the tatsumakispenpukyaku? i only get one hit
ThE CRoW
11-05-2003, 09:23 AM
can ken link a c. jab into c fierce? ragingstorm had it in a combo posted above
Orochi_Shoto
11-11-2003, 07:14 PM
Even if you could it'd be more valuable to link it into s.fierce instead, especially in A-Groove... just IMO. Not sure if the link works.
ThE CRoW
11-11-2003, 07:21 PM
what other normals can ken link?
lp,lp, cr.mk
cr. lk, cr. lk , cr. mk
lp, mp
lp, cr. mp
lp, lk
cr. lk, cr. lp, cr. lk
are there any others?
Orochi_Shoto
11-11-2003, 07:40 PM
Originally posted by ThE CRoW
what other normals can ken link?
lp,lp, cr.mk
cr. lk, cr. lk , cr. mk
lp, mp
lp, cr. mp
lp, lk
cr. lk, cr. lp, cr. lk
are there any others?
You can tag a s. short (lk) after the cr. lk, cr. lp, cr. lk and that might even link into s.fierce. which means you could CC off of that and deal seriously bruising damage.
ThE CRoW
11-11-2003, 08:19 PM
tnx, does anyone know which part of the hadouken sprite is invisible as shown in ryumexicano's vid?
delmari001
11-12-2003, 06:36 AM
i feel sheepish :D i've been strugglin to link c.lk, c.lp, c.lk super for weeks now and here i can just use c.lk x2 super just like terry! well, considerin i just started usin terry yesterday i might give ken another try. :lol:
ThE CRoW
11-12-2003, 06:40 AM
you should
delmari001
11-12-2003, 07:55 AM
smart a*&%^
ThE CRoW
11-12-2003, 08:08 AM
i just meant its easier
Osiris2
11-12-2003, 11:30 AM
It's a RC fireball............
ThE CRoW
11-12-2003, 12:24 PM
k that makes a lot more sense
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