View Full Version : P-Groove Geese **EXPERTS ONLY PLEASE**
lifetimeboy
03-31-2003, 05:22 PM
Geese in P-Groove is very interesting. I'm not talking about parrying into counters cause thats just as dumb as RC'ing Counters. All this talk about the Raging Storm makes me feel ill. Yes it does a ton of damage but against a good player it's going to be really hard to get off, plus you have to time it just right IF the enemys even dumb enough to jump at you when you got a full bar. It's all about the Deadly rave IMHO. I think Geese is powerfull in P if you can parry into the Deadly Rave.
His most powerfull groove maynot be P, it's probably K. However if your really patient and you can keep the K Geese off you while he's raged then you have a chance. P geese (when he has a bar) can always parry into Deadly rave.
Please dont' make mistakes in the STRATEGY ZONE by posting wrong or bogus combos like many people have done. Just wasting time. If you post something, check it and make sure it's correct.
Biggest Combos:
Blanka type characters: cross up Forward, s.short,s.short,c.short,c.forward, Deadly Rave, s.short,s.feirce, froward Jaiken(STUN)--->deep roundhouse,s.short,c.feirce,short Jaiken. 72 Stun=ToD
Sagat and tall Characters: super Jump 2 hit deep feirce, s.short, c.short, c.forward, Deadly Rave, s.short, s.feirce, forward Jaiken(STUN)--->Super jump 2 hit deep feirce, s.short, c.feirce, short Jaiken. 11,324=ToD
Post your EXPERT P-Groove strats here please, and please don't waste space with material like "wow dude it's SO stylish when I parry like 5 hits of the Super Psyco Crusher and then counter and everyone was like DAMN that guys a Ninja!!"
John
lifetimeboy
04-01-2003, 02:19 PM
So no one has any l33t stratagies for me? You share one and I'll share another.
lifetimeboy
04-02-2003, 01:25 AM
If you do Geese's standing Roundhouse and someone blocks, they cannot attack you back(level 3 Grabs maybe).
Same situation with his forward and feirce. These are very safe moves you can bait people with.
Sandman
04-03-2003, 12:11 PM
Well the raging storm is quite easy too pull off against anybody when you get the hang of it, I just do the hcb,hcb,df+p trick and almost never fail.But the parry into cr.mk->Deadly rave is quite awesome too do also.
As far as combo goes I just do the following
cross-up mk,cr.lp,cr.hp->jaiken
and when I have super I do the same thing except replace the jaiken whit the deadly rave.
For his fireball I only use the reppduken when far and I only use the double reppduken after a cr.mk .
His air fireball is really useful if you do reverse tiger knee+p because it comes out so low and lets you recover faster.
As for his pokes well standing hk and hp are is best and cause alot of dizzy and low jump hp is also excellent and cr.hk into reppduken is good for keeping the oppenent away.
Well thats all for now hope it helps
Orochi_Shoto
04-03-2003, 03:24 PM
Originally posted by lifetimeboy
Post your EXPERT P-Groove strats here please, and please don't waste space with material like "wow dude it's SO stylish when I parry like 5 hits of the Super Psyco Crusher and then counter and everyone was like DAMN that guys a Ninja!!"
John
I'll try to post something cool here when I think up something unique, but I just gotta say that I think that parrying 5/6 hits of the Super Psycho Crusher and then high countering is stylish... and "DAMN that guy really IS a ninja!!!" No, it isn't a strat, but it's something to do for fun, since there's no point in parrying more than one hit except for the small amount of meter you'd get.
For now I'll say I used to use P-Geese until I switched over to K. I did this because I had trouble using a techy enough Geese without run. So can someone suggest what type of play I should be using with P-Geese? I'm very interested in converting back to P-Groove.
lifetimeboy
04-04-2003, 04:02 PM
P is for Paitence NOT parry. Don't use wake up supers or parries or counters un less your 100% sure you can get it(i.e. Blanks electricty on wake up). Don't be risky, be safe. Absolutly NEVER ever miss your super, Don't ever throw it away. In P-Groove If you loose your super your dead.
I played in Japan for a month 1 month ago. Basically all they said to me was "Gamman Shinasai BAKA GAIJIN!!" or "Have patience you stupid forigner!!"
and no it's not stylish and your not a NINJA if you parry into counters. It's stylish if you win :)
Orochi_Shoto
04-04-2003, 06:00 PM
Originally posted by lifetimeboy
P is for Paitence NOT parry. Don't use wake up supers or parries or counters un less your 100% sure you can get it(i.e. Blanks electricty on wake up). Don't be risky, be safe. Absolutly NEVER ever miss your super, Don't ever throw it away. In P-Groove If you loose your super your dead.
I played in Japan for a month 1 month ago. Basically all they said to me was "Gamman Shinasai BAKA GAIJIN!!" or "Have patience you stupid forigner!!"
and no it's not stylish and your not a NINJA if you parry into counters. It's stylish if you win :)
Winning adds to it, but parrying SPC makes the opponent feel like an ass, and it never hurts to ensure that you can still parry like your grandmother did when she played CvS2. Yeah, I definately... no, I DEFINATELY agree that P is for patience! That's why in P I would almost never super without a set-up combo. Hell, that maintains it's truth in any groove really. But yeah, untill I have something L337 to say I won't waste space in this potentially great thread. Not too often anyways.
lifetimeboy
04-04-2003, 10:45 PM
parrying into counters is NOT considered Patience.
Other than that your right.
Orochi_Shoto
04-04-2003, 11:58 PM
Originally posted by lifetimeboy
parrying into counters is NOT considered Patience.
Other than that your right.
Parrying into counters has nothing to do with patience. It has to do with the nostalgia behind playing with the same combat style as your grandma. I mean, when my grandma played CvS2, it was all about parry and counter. But now I agree that P is for patience. I don't however, see how this is associated with parrying into counter vs. Buffalo. Sure, it isn't a L337 strat, but sometimes you have to keep your grandmother in mind if you are to consider yourself a respectful person.
lifetimeboy
04-06-2003, 01:09 AM
Once again you have managed to pump this shread FULL of bullshit.
Thank you
Airthrow
04-13-2003, 10:28 PM
I play P-Geese, here's some stuff that might help:
The reason to play P-Geese, is that, on paper your character is god. Why? Because he can counter EVERYTHING in the game almost, except command throws (correct me if I'm wrong here).
So basically, if you think about it, with enough skill P-Geese gets around everything. The counters themselves are...pretty good, but not GREAT. But the ability to counter normal and specials, and then to parry FBs means you can take care of +90% of attacks in the game.
Here's situations:
Crouching wk: Geese low counter.
Standing RH: Geese medium counter.
Jump in: Geese High Counter.
Special Move that makes contact with Geese at all: High counter
Fireball: Parry that shit.
Joe Style Double Fireball: Double Parry that shit.
Fireball+Jump in: Parry that shit, then parry again or Cr. Fierce
This is powerfull in practice as well as in theory. Psychologically you're thinking at the beginning of the match "without meter, I can counter/take care of anything he does, fuck this guy, I can stuff whatever he throws at me".
Also I dunno how viable this is in practice, but I started doing it intentionally after after doing it a few times on accident helped me: When you want to counter a move...wait until the last second to do so. This means that you're pressing forward on some hit frames. So if you don't get your counter out, you'll parry any standing or jump in attack anyways, which means you can stop trying to counter, and instead trip, super, combo, or whatever.
Also with P-Geese, since one of the easiest ways to land off a Deadly Rave is to hop>FP, you can hop and parry right before your FP comes out.
P-Geese is a BEAST. R2 P-Geese is my best, along with P-Rugal.
My baby sister wanted me to click on this face :bluu:
uber_soldat
04-18-2003, 02:59 PM
Dude, you're acting like you're hot shit.
Anyway, Geese is a simple character to use. He has free ways to get inside, free random super which is safe and has lots of invincibility frames, high stamina, a great simple anti-air, and an easy ass great crossup. He also does hella damage.
Geese in a nutshell:
To got inside, s. rh.
To crossup, j. forward, repeat if necessary.
To random super, Deadly Rave.
To anti-air everything, c. fierce.
To anti-air more than everything, jab Counter.
To guard crush, close s. short, s. fierce xx strong reppaken.
To meet someone in the air, sj. fierce.
To bait, s. rh.
bowwow_2002
06-13-2003, 01:49 PM
I have a couple of questions on P-groove Geese, since I'ms tarting to use him now.
1. How to I stop (claw) vegas who do that off-the-wall command grab when you are getting up? Obviously I can't parry/counter that move. If you KNOW they are going for that move, what do you do when getting up? Even worse is if they randomly alternate between doing the grab, or the claw attack when jumping off the wall.
2. Do geese's counters have startup times?
Also, I guess this only applies to XBL, but on XBL you can do cross-up MK, standing FP into HCB+LK, then XX into raging storm. Takes off a nice chunk of life :)
Bowwow
lifetimeboy
06-13-2003, 02:18 PM
well you gotta look at what vega is doing then act accordingly. like jump back and do fp or something. Hard to say really though. Just case by case.
no startup on counters.
Yeah that shit works on xbox but live is really lame. For good players it just isn't the same as arcade or console. Lag really deafeats the purpose of fighting games since their based on timing and accuracy.
bowwow_2002
06-15-2003, 11:30 PM
Thanks lifetimeboy. I'll try that out. Having no startup time opens up a lot of interesting ways to use his counter!
As for xbox live, you're right in saying it's a totally different beast from the arcade. But it's online dammit :D Just like starcraft! But there are a lot of things that can't be done on live, like doing a short jump attack, seeing if it hits or not, and linking into a super if it hits. Also like sagat's crouching fierce linked into super.
Anyways that's my rant. Thanks.
Bowwow
taelim77
06-24-2003, 11:43 PM
Everyone probably knows this combo but since no one posted it:
jaiken (hcb+k)xxRS
Deadly rave is fancier and has better dizzy potential but RS does more damage.
and with the added lag factor, sometimes deadly rave can not be completed, which in turn, is a wasted super. and wasted super in P groove sucks due to the long process of building back the meter.
it seems P groove meter takes the longest to build up.
its probly easiest to do c. mk, short jaiken, RS.
most damaging is jump in, hp, mk jaiken, RS.
anti-retard
07-12-2003, 04:15 PM
Originally posted by taelim77
Everyone probably knows this combo but since no one posted it:
jaiken (hcb+k)xxRS
Deadly rave is fancier and has better dizzy potential but RS does more damage.
and with the added lag factor, sometimes deadly rave can not be completed, which in turn, is a wasted super. and wasted super in P groove sucks due to the long process of building back the meter.
it seems P groove meter takes the longest to build up.
its probly easiest to do c. mk, short jaiken, RS.
most damaging is jump in, hp, mk jaiken, RS.
the hcb+kick doesn't cancel into anything fool. this ain't 3s. NOOB!
justcusimasian
07-13-2003, 04:29 AM
P-groove special cancels are only in the X-Box version of the game
taelim77
07-16-2003, 11:20 AM
Originally posted by anti-retard
the hcb+kick doesn't cancel into anything fool. this ain't 3s. NOOB!
Please, refrain from making yourself look dumb!
Know the game and its boundaries before commenting such a hateful reply in which makes you look foolish.
Burghy
07-17-2003, 06:21 AM
Hi, taelim77.
In contrast to anti-retard's obnoxious and trolling post, I would like to present a different point of view.
This is what I think:
The hcb+kick does not cancel into anything, person who is foolish. This is not Third Strike. You are a newbie.
Thanks for listening, I hope I helped.
anti-retard
07-17-2003, 04:00 PM
Originally posted by Burghy
Hi, taelim77.
In contrast to anti-retard's obnoxious and trolling post, I would like to present a different point of view.
This is what I think:
The hcb+kick does not cancel into anything, person who is foolish. This is not Third Strike. You are a newbie.
Thanks for listening, I hope I helped.
LOL! Yes I was trying to be annoying. But in all honesty, you are a noob for making that comment.
EDIT: Oh yeah, playing HANDICAP groove or wtf X-box live has is really retarded and scrubby. Lol. Seriously, i've never played it but do they have like special options where the computer helps u do supers and shit? HAHAHA. Sorry, that's too funny. I swear, the day when i start playing SF competively on X-box live is day when i stop playing SF altogether.
Gamma Ray
07-17-2003, 06:46 PM
you did know there is an option to play with ONLY arcade rules, right? Yeah. Thought so. You know "you're a n00b just for saying that"
How do you deal with Zangief crouching Fierce or standing fierce with Geese when in P groove while Zangeif is in a roll groove. Please don't say parry because if I could parry it all the time I would, this problem becomes worst when trying to jump to get distance and get grounded because parrying right after jumping is hard.
Orochi_Shoto
07-22-2003, 03:25 PM
Originally posted by EGB
How do you deal with Zangief crouching Fierce or standing fierce with Geese when in P groove while Zangeif is in a roll groove. Please don't say parry because if I could parry it all the time I would, this problem becomes worst when trying to jump to get distance and get grounded because parrying right after jumping is hard.
I'm really not sure if this works, but try s./cr.jab. You COULD tk shippuken for his cr.fierce and it could work if the distancing was right.
I need some new anti-Bison strats... Bison is the only character I just can't ever beat with P-Geese. K-Bison mostly.
KingJ2002
08-19-2003, 10:39 PM
geese p grooved aint shit if he fighting a K grooved zangied.. helll a N grooved zangief. he'll snuff out all those fireballs and grab you at every moment. cant reverse or parry a spinning piledriver.
P-Groove Geese = Overrated
Burghy
08-19-2003, 11:44 PM
My pathetic team always loses to all those millions of zangiefs that we see every day.
Assault
09-01-2003, 01:02 PM
lol, obviously u dumbtwats underestimate the power of zangief .. it's not just p-groove geese that gets pwned by gief ... a good gief player is always so much more hassle to fight against than a good shoto player ... with good timing ( roll thru projectiles or fierce moves ) and instant 360 command grab, gief is pretty much uncornerable ... u can never jump to a gief especially with c or n or a (easy access to level 1 super ) even if he doesnt anti-air super your ass , he will do the lateral punch thingy ( whatever that 3 punch move called ) and worst comes to worst , he will roll cancel it which is not that hard at all ... good gief = ocv on me .. wolfy does it just well ..
but anyway , back to topic, i do play p-groove geese .. i am not a pro but here is my 0.02$ ...
B&B: c.lp, c.lp, c.lp, c.rh ... 4 hit should all connect .. kinda funky timing for the c.rh but it's not that hard
s.rh and s.fp are safe ... s.mk has short distance but comes out fast and solid ... c.fp is anti-air of doom ... counters are just delight to use especially after s.rh ( medium one for c.fp happy sagat players ).... f.fp into rappuken ... well i just blabbered basic shit ... j.mk is cross-up mania ..
i never knew c.mk connects into deadly rave but i shall try ... i know s.fp does too ( close distance , that palm move )
i also like to do double reppuken in close distances or if u are being cornered , parry and do a double reppuken , even if the opponent blocks , pushes them away good , gives u a little time ... usually do it only close ups .. i think c.mk into double reppuken works just fine ...
and i red earlier on this thread about an easy way to do RS ... hcb hcb forwarddown p ? does this work ? cuz i heard about doing 3 360's and that sure dont work
but i think the most funnest thing to do with P-groove Geese is .. after u put a lot of pressure to the opponent and get them scared blocking low .. just small jump , and do the 2 hit fp move .. but start doing it rite when u start falling down from your small jump .. kinda tricky timing but if u get the 2 fp , finish it with deadly rave .. it's pretty cool ...
p.s : i am at work , cold , tired and hungry ... sorry if i sound mean.
king scrub
09-19-2003, 11:49 AM
RS can be done like
qcf qcb to down foward punch
2 qcb down foward punch
2 360 clockwise down foward punch
down back to foward to qcb to down foward works to and is fastest for me
Anyways a good p groove combo set up for me is empty low jump
c/short to c/jab to c/medium kick or s/medium punch in to DR.
Standing strong is really good to. Snuffs or trades with alot of stuff.
For a good super bait stand over the downed foe and do foward feirce punch and cancel to high counter real fast. It works at least once and looks tight.
Thats about it just have fun with this char. He is my fav and my best char double geese is to good to lol. And easy to do he is already on the random. So you dont have to look for him just pick geese and pick random real fast lol good shit.
Gwai Lo ½
09-19-2003, 12:07 PM
Any character in the game can roll through projectiles and fierces. Rolling through a projectile does not mean they will come in range of the person throwing the projectile and depending on the projectile, you can still get hit in your recovery of your roll. Secondly, geese is not all about fireballs, that guys normalls are incredibly fast and damaging.
justcusimasian
09-25-2003, 10:05 AM
Word any Geese owns Gief. Geese can either beat out Gief's normals or counter those annoying cr.jabs and TK Shippukken eliminates the threat of throws unless Gief can psychically pull out an air grab super. RC Lariats are a joke, you can just crouch and punish, and Geese can just zone Gief out of anything.
YMDSLTSAC
01-10-2004, 05:26 PM
Random notes:
Jp.RH,cr.jab,cr.forward,deadly raveXXst.jab, st.fierce, short jaieken.
This combo does almost 10000 damage and is instant death for any equal ratios with 60 stun(Vega, Cammy, etc.) because it dizzies them which sets them up for another combo(such as Jp.RH, st.fierce, short jaieken) which will most assuredly kill them.
The only problem is landing that initial jump-in RH. P-groove helps this problem by giving Geese an air parry, which is hell for characters like Vega who have grounded anti-airs(st.RH) which is perfect for setting up a jump-in combo if parried. Cammy has a few grounded anti-airs which puts her at risk for an instant death combo as well. But if she cannon spikes the combo won't work. If you parry a cannon spike and you have meter then wait for her to land then cr.jabx2, cr.forward deadly rave yadda, yadda, yadda. I think Athena and a few others fall prey to the instant death combo as well.
This doesn't mean that you have to jump around the entire round looking for an air parry but one successful air-parry against a grounded anti-air...Even against characters without 60 stun and higher vitality; the combo does 61 stun, so if you manage to land a few jabs they should be dizzy because I think the highest stun gauge is 70.
So in conclusion, R1 Geese(full meter) vs R1 Vega,=1 air-parry potential death.
P.S. My team: P-groove: R1Kyo, R1 Geese, R2 Rugal bwahahahahahahahah
EDIT: king scrub sorta beat me to it.
DeadlyRave619
02-17-2004, 11:03 AM
Originally posted by justcusimasian
Word any Geese owns Gief. Geese can either beat out Gief's normals or counter those annoying cr.jabs and TK Shippukken eliminates the threat of throws unless Gief can psychically pull out an air grab super. RC Lariats are a joke, you can just crouch and punish, and Geese can just zone Gief out of anything.
Amen men to that. And geese's punishment are nearly endless :lol: !
PacificIslander
03-05-2004, 10:53 AM
back to the whole P geese issue =)
i play p i use to paly geese
relying on counters and parrying against any decent player that can mix it up will get u killed.
i dont think anyone should play P geese.
i think you should play char who cant compete in regular grooves in p =)
HEY YO its me, its me, its RDG (RUSH DOWN GOD) VDO here, just wanna say that it seems that we have a few intelligent peeps on here like Lifetimeboy, you seem to really understand the game and has had good game play against many different opponents, it good to see others who are interested in P-groove like myself, I always support my brothers of P-groove. Where are you from and also will you be at MWC this year in Northbrook Ill. cause I will be there and it would be helluva if we got in some good P-groove matches.
IMO, Geese is definetely 1 of the most DEADLIEST characters on the game, he has always dominated the fatal fury saga, and now he is back on CVS 2 to once again dominate as only he can. As a fellow P-groove Geese playa I feel that he can take out any character put up against him on CVS. His attacks are very lethal and if timed correctly the can be used to successfully KILL any 1 no matter the groove (even K-groove) probably his hardest fights are against Blanka's gay azz, Vega's gay azz, Cammy, and ofcourse Sagat (or shall I say his fierce punch).
Against any 1 tall on the game I recommend jumpin in with forward kick, and fierce punch cause it counts as a double hit. Also use alot of c. jabs into c. roundhouse to keep your opponent nervous about their feet, thus allowing you to jump more. After a foot sweep is connected (if they have a quick get up groove) throw a occassional reppuken afterwards incase they wanna spring up fast and try to hit you they are caught already if fighting against Blanka on either k, a, or n-groove use a double reppuken, this will knock them out of their preaciuos damn near untouchable ball.
Anyways I'll holla back atcha later guys.
Lifetimeboy let me know whats up brotha!
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