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D.Lim 77
04-03-2003, 07:28 PM
I need to know some good ones!:(

Tanion
04-04-2003, 10:53 AM
Here is a simple yet damaging one.

Opponent in corner.

launch with c.fp, sj.lp, sj.lk, sj.mp, sj.mk, sj.rk xx air photon array.

It does nasty damage... like +80 points of damage on level 2 setting.

totalScrubPower
04-04-2003, 10:21 PM
Originally posted by Tanion
Here is a simple yet damaging one.

Opponent in corner.

launch with c.fp, sj.lp, sj.lk, sj.mp, sj.mk, sj.rk xx air photon array.

It does nasty damage... like +80 points of damage on level 2 setting.

c. fp, sj.lp, sj.lk, sj.mp, sj.mk, sj.fp (whiff) xx air photon array is a a more practical one and you can do it anywhere

if there in the corner do c.fp, sj [lp, lk, lp, lk, air dash forward fierce throw upward, pause xx air photon array]

TheOne
04-07-2003, 02:08 PM
I actually think doom has some good combos. The one in the corner when you launch, do a magic series, I usually do 3 hits ad df, grab, wait till they drop down into his photon super is awesome. But as for basic combos you can do

1. Launch, lp,lk,lp,lk ad uf, immediately do photon super ( I do this one sometimes)

2. This is the main one I do that does more damage but isn't as flashy but does lots of damage.

Launch, lk,lk (pause half-a-second) photon super. It does a shit load of damage. Also sets up for easy DHC of HSF or Hailstorm.

BshidoHEAT
04-09-2003, 10:09 PM
Here's a neat little combo.

c.fp /\ lp xx fly, throw, lk, hk+cyc.. and basically anything after that.

here's another one that I found, but it only works on big characters

c.fp /\ infinite til the top, lk, rh xx fly, lk, lk xx APA (one row hits) wait a sec then APA (OTG).

This combo works since they can't roll from the original APA, and the flight mode makes it so that your able to fry them again :D

Hanzo_Lim
04-10-2003, 01:33 AM
this is one combo i do. and it can be executed anywhere.

launch with c.hp, sj.lp, sj.lk, sj.mp, sj.mk, sj.hk, ad front special

this does alot of damage too.:cool:

50mOrEcEnTz
04-10-2003, 06:38 AM
Originally posted by BshidoHEAT
here's another one that I found, but it only works on big characters

c.fp /\ infinite til the top, lk, rh xx fly, lk, lk xx APA (one row hits) wait a sec then APA (OTG).




tyte post...almost as tyte as your avatar

Naslectronical
04-10-2003, 12:33 PM
dash in c. lk, c. lk, launch, sj. lp, lk, lp, air dash down to forward, hp throw, land, OTG c. lk, launch, sj. lp, lk, lp, lk, air dash down to forward, hp throw, wait, Photon Array

Blind-Side
04-10-2003, 06:11 PM
Nub's!!

Combo's are play'd out! Use the resets and mixups!

c.hp /\ sj.lp, ad/df, ad.lk, ad.lk \/ df.hk (launcher) /\ [anycombo] sj.lp, sj.lk, sj.lp, hk.grab \/ unblockable (db.hk), ahvb moction backwards APA!!

I like this one, and there is a lot of mixups off this combo after ad.lk,lk \/ 1. grab 2.dash and try to cross-up bla bla bla

Kai1
04-11-2003, 02:30 PM
Originally posted by Blind-Side
Nub's!!

Combo's are play'd out! Use the resets and mixups!

c.hp /\ sj.lp, ad/df, ad.lk, ad.lk \/ df.hk (launcher) /\ [anycombo] sj.lp, sj.lk, sj.lp, hk.grab \/ unblockable (db.hk), ahvb moction backwards APA!!

I like this one, and there is a lot of mixups off this combo after ad.lk,lk \/ 1. grab 2.dash and try to cross-up bla bla bla

OK on the sj lp then ad/df im confused I tried dukcing fp sj lp ad.df lk Im not seing anything?

-DM
04-25-2003, 11:59 PM
when u dhc after proton cannon, Wave dash in>lk launcher>[combo of your choice] i usually do infinite in corner, reset in corner or just a lp lk lp lk FP super

Sir-Jabs-Alot
07-12-2003, 11:11 AM
in corner: c.lk, c.lk, c.fp, sj.lp, lk, lp, lk, ad.df, fp.throw, [(land) c.lk, c.fp (OTG)], sj.lp, lk, lp, lk, ad.df, fp.throw, (after throw wait for them to drop a little while your both still in air) lk, rh xx pink stuff :D

Dasrik
07-12-2003, 05:26 PM
Originally posted by Blind-Side
Nub's!!

Combo's are play'd out! Use the resets and mixups!

c.hp /\ sj.lp, ad/df, ad.lk, ad.lk \/ df.hk (launcher) /\ [anycombo] sj.lp, sj.lk, sj.lp, hk.grab \/ unblockable (db.hk), ahvb moction backwards APA!!Instead of sj.canceling the low roundhouse (hard), just fly then APA.

Good combos for Doom:

(with no meter) launch, sj.jab short strong forward, airdash up-forward, short forward, normal photons (the photons don't combo, but pin the opponent down so they can't cross you)

low short, low forward, electric cage, dhc to whatever (useful if you're too far to launch and need a dhc)

s.fierce, roman candle (whiffs), dhc immediately to hail storm or HSF

launch, (slowly) sj.jab short strong forward, punch throw, (quicker) sj.short forward, airdash forward, punch throw, APA

LoC)Chaos
07-21-2003, 06:50 PM
launch /\ magic series dash df reset lk hk fly (infinity startup) get to b4 the top lk hk fly pink shit...

i do know this worx but i dont know if it is reliable at all... i use this combo usually but i am wondering the drawbax of it...
i am infly mode so i can back away normal pink stuff and then unfly...

also does ne1 know if you can do the infinity and then dash somewhere throw and set the infinity up again just to reset??

Sry i know im noob :D but if ya could help me would b much appreciated :D
ty

LoC)Chaos
07-22-2003, 05:18 AM
Whenever I am doing a combo w/ doom, i never really do HK unless its in the corner doing the infinite or i know i can DHC w/ storm or sentinel... The main reason is this, as you guys know all so well you go into normal jump when you do the kick, so doing that gives a set place where you are going to go... meaning if you do HK and just let the move rebound you, you will fall in the same place ( proportional to where he is standing) every time... and if you do HK super, ure falling straight down w/ nowhere to go but comboed.... This gives a very readable game and gives no curvitures in the way you play... I dont trust his HK all that much but the only reason for that is becuz ive gotten screwed so many times doing it.... you miss a HK on the guy its gonna b hard cuz you decently high up in air, but high enuff for some1 to guard break you

fobi0
08-11-2003, 11:54 PM
resets 0wns, sry im a noob.... i forget how this goes but here it is

tri jump lk lk, land, dash c.lk c.lk c.hp, sj lp ad f(?) apa


resets at the dash, i will edit this wen i get my mvc2 back

goo'day matez

TS
08-14-2003, 08:44 AM
Originally posted by fobi0
resets 0wns, sry im a noob.... i forget how this goes but here it is

tri jump lk lk, land, dash c.lk c.lk c.hp, sj lp ad f(?) apa


resets at the dash, i will edit this wen i get my mvc2 back

goo'day matez

Was at Evo, and I saw some reset that did a shitload of damage...gonna go see if this is it...

BshidoHEAT
08-14-2003, 08:46 AM
that's what DJ-b13 did in his DOom chapter last vol. and yup it works wonders, I've done it way too many times :D

Syntaxsk8er
08-20-2003, 09:57 PM
Originally posted by Blind-Side
Nub's!!

Combo's are play'd out! Use the resets and mixups!

c.hp /\ sj.lp, ad/df, ad.lk, ad.lk \/ df.hk (launcher) /\ [anycombo] sj.lp, sj.lk, sj.lp, hk.grab \/ unblockable (db.hk), ahvb moction backwards APA!!

I like this one, and there is a lot of mixups off this combo after ad.lk,lk \/ 1. grab 2.dash and try to cross-up bla bla bla

Hey blind-side. I was wondering if you can go into more detail on resets with Doom. I tried the combo you posted, but am still having alot of trouble with it. Anything will help.

fobi0
08-29-2003, 06:32 PM
teh doom reset i posted works, i got summore while messin around wit do0m

outside of corners:

1: launch, lp lk lp lk ad df hk throw, as u fall, dropkick(j.hk) to other side of body as they get up, apa

2: launch, lp lk lp lk, ad f, hk or hp throw depending on position* etc...

3: launch, lp, ad f(u go under them), fallin hp, dashin c.lk, c.lk, launch into watever or reset blah blah...

*if ur near corner do hp throw so u can combo aPa if u want

sry if these are common knowledge, i jes felt like i need to share em:D :D

hav fun weeeeeeeeeeeeeeeeeeee:D :D :D :D

Neo Odin
08-31-2003, 01:16 AM
I agree with the other guy can you reset the infinite
with a throw, I think ive seen this in a combo vid somewhere....

Tri jump into combo came pretty basic for me
when I first picked up doom, even though his is kinda slow...:D

Syntaxsk8er
08-31-2003, 03:42 PM
Originally posted by Neo Odin
I agree with the other guy can you reset the infinite
with a throw, I think ive seen this in a combo vid somewhere....

Tri jump into combo came pretty basic for me
when I first picked up doom, even though his is kinda slow...:D

I don't think you can manage a throw in order to reset the infinite, but if you are able to then they can tech hit, and all you can probably do after that is a tech hard break. Let me know what you guys think.

Neo Odin
09-01-2003, 05:01 PM
yeah but after doing the doom infinite for a little in the air
I think sneeking a air throw in there would be cake seeing
as you'd be in fly mode anyway lk,hk,fly, ect...

They might think you were just going for another rep of the infini..

:)

Syntaxsk8er
09-02-2003, 06:13 PM
True, I am going to try it. If anyone pulls it off be sure to post. I will be sure to post if I do.

FlyingGuy
09-06-2003, 12:50 PM
hmm... im not sure if this was posted......

100% on most people (in corner).
jump in lk. mk. land, dash forward, c.lk, c.lk, c.fp, ^, sj. magic series, >fp grab.... land, c.lk, c.lk, c.fp, ^, sj magic series, sj.fk, (wait a sec.) photon super!!!

100% on magneto strength people (in corner)
jump in lk. mk. land, dash >, c.lk, c.lk, c.fp, ^, sj. magic series, >fp grab, wait, sj.lk, sj.lk, dash upforward, fp grab, wait... sj.lk, sj.hk, super photon that mess!!!!!

u can also start the infinite from either one of these combos if u want.... i can post it up later is someone would like.

Syntaxsk8er
09-07-2003, 11:00 PM
Originally posted by FlyingGuy
hmm... im not sure if this was posted......

100% on most people (in corner).
jump in lk. mk. land, dash forward, c.lk, c.lk, c.fp, ^, sj. magic series, >fp grab.... land, c.lk, c.lk, c.fp, ^, sj magic series, sj.fk, (wait a sec.) photon super!!!

Are the two c.lks supposed to combo after landing? Cause I don't think it will. They are able to block as soon as they reach the floor. However, you might be able to mix them up with a tri-jump, but then again I think they reach the floor first then you with a fp throw don't they? Correct me if I am wrong or if I misunderstood you.

FlyingGuy
09-07-2003, 11:15 PM
Are the two c.lks supposed to combo after landing? Cause I don't think it will. They are able to block as soon as they reach the floor. However, you might be able to mix them up with a tri-jump, but then again I think they reach the floor first then you with a fp throw don't they? Correct me if I am wrong or if I misunderstood you.

it all connects.... cause i just tore up some people with it. timing is the key..... heres how its done.

corner... launch, sj.... (now, u do the magic series FAIRLY slow, so that by the time u grab, yur reasonable close to the ground, distance enough to land the OTG)

what i do is sj.lp, sj.lk, pause slightly, sj.mp, sj.mk grab.....if u do the timing right, u should hit the ground SLIGHTLY after the opponent does, giving u enough time to OTG.

those comboes i posted have good potential... but they are tech-able and roll-able..... but some people dont, so i like to use em anyway..... and if i know they roll or whatever..... try to do the infinite. anyone who wants to talk doom with me, PM me. we can get on a messenger or whatever, and talk strats.

Deathfist
09-08-2003, 07:34 AM
If you get the person in the Doom infinite, always try to throw them. If they tech hit, try to gb them right back into the infinite. If you get this to work, please post it and how so that when I decide to learn Doom better I can use it.

FlyingGuy
09-08-2003, 12:40 PM
hmm.... i have yet to reset the doom infinite with a grab.... MORE PRACTICE!!!

Syntaxsk8er
09-16-2003, 06:39 PM
Just wanted to know what the best way to setup the trijump, using assist and without assist as well. Also, what is best to follow with: lk, mp, or lk, lk? Thanks!

fobi0
09-16-2003, 07:56 PM
Originally posted by Syntaxsk8er
Just wanted to know what the best way to setup the trijump, using assist and without assist as well. Also, what is best to follow with: lk, mp, or lk, lk? Thanks!

w/assist u can call one out like IM's unibeam for example, if it hits, normal tri jump wit lk lk, land dash in c.lk c.lk ect... if they block it and theyre standing, forget tri jump, jes dash and c.lk, if theyr crouchin, trijump lk real quick... i dont knoe if its been sed in this thread, but, dont sj if u plan on trijumpin wit doom, he seems to be slower then a regular tri jump...

w/o assist, i jes try to get my opponent to block and do repeated normal trijump lk's and hope for a lucky hit... it's a bit reckless but i like it, it may or may not help u

lk, mp or lk, lk is all about preferences, either way works i suppose... but i prefer lk, lk since it looks kool:D

hope that helped

Syntaxsk8er
09-16-2003, 11:35 PM
Originally posted by fobi0
hope that helped

Helped alot, thanks fobi0.

If anyone else has something to add and/or suggest please feel free to share.

fobi0
09-25-2003, 03:47 PM
oh yeh, forgot to add sumthing, try to make ur opponents anticipate what ur goin to do... for example, wenever u call out an assist, tri jump lk's 2 or 4 times, then wen they least expect it, go in wit a c.lk instead of tri jump...

umm more combos/resets if i havent sed them yet:

#1: any combo into c.lk, c.lk, c.hp, SJxxd.hk behind them, c.hp (works once in awhile)

#2: corner, any combo into c.lk, c.lk, c.hp, sj lp lk lp lk, pause, c.hp throw, as they fall, catch em wit hk xx fly into inf[@]

#3: hit them wit assist[#], fly hpxxunfly, land, dash-in c.lk c.lk c.hp, into watever u like

do watever u want that u can combo into sed combo

[@] dunno if this works cuz i cant do his inf for shit

[#] ex: sent drones hit, fly hpxxunfly, works better if ur already flying but it kinda dangerous to fly wit doom so only do it if u wanna be flashy... btw u can also start with jes the fly hp

blah enuff for today hav fun...:D :D

Syntaxsk8er
09-26-2003, 03:19 PM
Originally posted by fobi0
[@] dunno if this works cuz i cant do his inf for shit

What kind of problems do you have with Dr. Doom's infinite? I might be able to help you. If you know the buttons and apparently you know different ways to set it up, then you are probably having the same problem I had. So if you like just post your problems. :cool:

fobi0
10-23-2003, 10:19 AM
more combo/s... mostly jes repetitive stuff that hav been intertwined...

combo1: anywhere- full life if not block- im/sent assist: tri j.lk j.lk+assist, dash in c.lk c.lk(assit hits), tri j.lk j.lk, dash in c.lk c.lk c.hp, sj.lp ad f, apa, hk to opp side of opponent, apa, dhc > sent/im

hmm i suck at makin combos... wonder if that even works ^

btw syntax, im jes got crap execution wen it comes to infinites....

Syntaxsk8er
10-23-2003, 06:20 PM
Interesting...

Have you tried this combo? There's a mixup in there right? And I take it the first lk+assist is Sent's assist?

fobi0
10-23-2003, 08:45 PM
Originally posted by Syntaxsk8er
Interesting...

Have you tried this combo? There's a mixup in there right? And I take it the first lk+assist is Sent's assist?

1. no i havent tried it, my stick is broken and i dont hav mvc2
2. yes there are mixups/crossups/resets = "sj.lp ad f(reset), apa, falling hk(crossup), apa basically in 'crossup', u switch sides wit the hk as u fall and as they get up
3. doesnt matter, it should theoretically work wit either im's proj or sents ground assist

sry, ill try to see if it works, resets make the combo kinda hard connect, if they block it, dhc to sent so ur safe..

hungarian_boss
10-26-2003, 09:59 AM
Hey maybe u can help me out. I can do c.hp, sj.lk, sj.lp, sj.hk, fly mode: lk, mk, hk. After that I'll go back into fly mode but my lk won't reach. Do i have to hold down when i get into the 2nd fly mode?

fobi0
10-26-2003, 02:18 PM
Originally posted by hungarian_boss
Hey maybe u can help me out. I can do c.hp, sj.lk, sj.lp, sj.hk, fly mode: lk, mk, hk. After that I'll go back into fly mode but my lk won't reach. Do i have to hold down when i get into the 2nd fly mode?

only tip/help i can give u since i can barely do it myself is after u hit the lk lp hk, immediately go into fly

right now, im havin trouble connecting a 2nd set of lk, lk, hk after the previous lk, lk, hk

gbursine
10-26-2003, 02:46 PM
Originally posted by hungarian_boss
Hey maybe u can help me out. I can do c.hp, sj.lk, sj.lp, sj.hk, fly mode: lk, mk, hk. After that I'll go back into fly mode but my lk won't reach. Do i have to hold down when i get into the 2nd fly mode?

well, the 2nd and 3rd rep should be lk, lp, hk.... that may change things(I don't have a dc at teh moment to check). As for you wiffing it, you can do qcb then forward, lk..etc, which would cancel the recovery on the fly, but you don't really need to do that... or you're either not canceling it fast enough, which is my problem most of the time.

hungarian_boss
10-26-2003, 04:32 PM
Well it's good to know I'm not the only having this prob. w/the infinte. LOL:lol:

Syntaxsk8er
10-27-2003, 11:40 AM
I think I can help some of you out with the infinite. If you guys want that is. Just post how you guys are trying to connect it, 'cause you can't connect another set of lk(s) after the initial set after the air dash. But it all depends on how you are trying to connect it! So any questions you might have, feel free to ask. I have that shit down pretty good, and every chance I get I do it, ending with a apa. Can do decent damage, when executed properly. The infinite that is.

fobi0
10-27-2003, 04:22 PM
Originally posted by Syntaxsk8er
I think I can help some of you out with the infinite. If you guys want that is. Just post how you guys are trying to connect it, 'cause you can't connect another set of lk(s) after the initial set after the air dash. But it all depends on how you are trying to connect it! So any questions you might have, feel free to ask. I have that shit down pretty good, and every chance I get I do it, ending with a apa. Can do decent damage, when executed properly. The infinite that is.

i dont set it up wit the air dash combo... jes launch. lk lp hkxxfly, lk lp hkxxfly, miss wit lk lk hk

Syntaxsk8er
10-27-2003, 07:28 PM
Originally posted by fobi0


i dont set it up wit the air dash combo... jes launch. lk lp hkxxfly, lk lp hkxxfly, miss wit lk lk hk

Yeah that is the easiest way to get it down. What problems do you run into then?

How do you miss with lk lk hk?

fobi0
10-27-2003, 08:01 PM
Originally posted by Syntaxsk8er


Yeah that is the easiest way to get it down. What problems do you run into then?

How do you miss with lk lk hk?

they are below me after i cancel into fly the 2nd time... i cancel into fly immediately after hk so i dont knoe wat could be wrong... gimme the ad setup u were talkin bout

gbursine
10-27-2003, 08:08 PM
Originally posted by LoC)Chaos
launch /\ magic series dash df reset lk hk fly (infinity startup)

i think he ment dash df, throw(reset)... then lk, hk...

Syntaxsk8er
10-27-2003, 09:59 PM
Originally posted by fobi0


they are below me after i cancel into fly the 2nd time... i cancel into fly immediately after hk so i dont knoe wat could be wrong... gimme the ad setup u were talkin bout

Alright here is the setup with the airdash:

In the corner (of course): lk, mk, c.fp, sj., lk, mp, mk, XX ad/uf, lk, mk, fk XX fly, [lk, mp, rk XX fly] Repeat brackets

NOTE: When you reach the top the pattern changes to: [lk, fk XX fly] Anyway, i'll stop 'cause I am sure you know most of this stuff already.

*One more thing. Just to let you know, you can also do a full magic series from the launch rather than the lk, mp, mk. The only thing is the full magic series: (lp, lk, mp, mk), has to be faster. I find the one I posted to be easier though. Just giving you variety.

Re-post if you need elaboration.

I8-
11-10-2003, 11:59 AM
I just read something about a doom video? Do you know where I could DL it or someone make one up.

Thx

THAJOKER
11-10-2003, 01:00 PM
Will a Doom expert pls post the circumstances of his unblockable(c.HK). I have heard so many diff. things, like they can't be in blockstun, or it can only be done at a certain distance. Someone please elaborate on this for me!!!!

hungarian_boss
11-13-2003, 10:05 AM
I don't think c.hk is his unblockable.....?:confused:

gbursine
11-13-2003, 10:49 AM
Originally posted by THAJOKER
Will a Doom expert pls post the circumstances of his unblockable(c.HK). I have heard so many diff. things, like they can't be in blockstun, or it can only be done at a certain distance. Someone please elaborate on this for me!!!!

you halfta do it so his heal barely nips the other guy.

and it is unblockable :P u're just not doing it right

50mOrEcEnTz
11-13-2003, 04:19 PM
Originally posted by THAJOKER
Will a Doom expert pls post the circumstances of his unblockable(c.HK). I have heard so many diff. things, like they can't be in blockstun, or it can only be done at a certain distance. Someone please elaborate on this for me!!!! i ain't a doom expert, but i know that they CANT be in blockstun! cuz they are blocking. the distance...i dunno the right distance for when your not close to them...but i know that if you get right next to them and do it, it works. i've done it MANY times...unblockable+capcom, aircombo, TYTE

THAJOKER
11-13-2003, 07:23 PM
Hmm....ok. Anyone else confirm this? Just a simple c. HK close to opponet? No offense or anything 50, I just can't get it to work. And I think after 3 years of casual play w/ doom, I would have been able to pull it off now?! I dunnos. Input anyone?

gbursine
11-13-2003, 09:30 PM
Originally posted by gbursine


you halfta do it so his heal barely nips the other guy.



thats the only time i've gotten it to work


and you can't practice it against the computer cuz its the computer...

50mOrEcEnTz
11-13-2003, 10:03 PM
Originally posted by THAJOKER
Hmm....ok. Anyone else confirm this? Just a simple c. HK close to opponet? No offense or anything 50, I just can't get it to work. And I think after 3 years of casual play w/ doom, I would have been able to pull it off now?! I dunnos. Input anyone? there was a video of i think...julius jackson? anyways; he was using doom and he juss dashed up and did the c.rh, and they kept getting hit. so i tried it out one time in casual and i got it. i get it dayum near 95% when i dash up and c.rh, but maybe...isht; iono; maybe somehow im mistaken...cuz ur ryte; i ain't a hardcore doom player...i juss know basic combos, his runaway vs cable, corner infinite, and a couple resets. doom has good TiA's though, make good use of that

ThE CRoW
11-20-2003, 07:58 AM
does his c.lk come out faster than his c.lp ?

Syntaxsk8er
11-20-2003, 07:31 PM
I believe his c.lp is alot faster than his c.lk.

Syntaxsk8er
12-02-2003, 07:34 PM
So, nothing new with Doom?:confused:

Big_marcus86
12-22-2003, 04:02 PM
If you cant get close and just happen to have omega red in your team, or assist throw + ground PA + dash forward + (unrollable) c.lk c.hp + any air combination you can think of. Sure, you need a bar to start it, but it's nice if you can't get close.

DomoKun
01-08-2004, 05:51 PM
Heres the 2 main combos I like to use:

c.lk, Launch, lp, lk, lp, fk + air-dash foward, Hyper Proton array


This next one is more psuedo reset and can be done anywhere cept the corner

c.kl, Launch, (done as slowly as possible: lp, lk, lp, lk), Air-dash down, lp, c.fp, do the lp, lk, lp, lk slowly again, Air-dash down on other side, c.lk, Launch, lp, lk, lp, fk + air-dash foward, Hyper Proton array.
This one is almost 100% if the block anything on the way down just do the unblockable, and bust out with a triangle jump + lk to get something going again.

Admiral Akbar
01-08-2004, 07:04 PM
I just wanna know, for basic information (and cause I'm sort of a newb with doom) what is his most damaging air combo?

Is it...

launch, magic uptil HK(skipping HP), photon array
launch, magic uptil HP, photon array
launch, magic (no Hs) addf photon array
launch, lk, lk photon

Or something completely different?

sakurakil
01-28-2004, 10:14 PM
I've always used Doom for my Strider trap...and never REALLY got good with Doom. So, what's his runaway game against Cable? Should I ever jump in with Doom and try to pixie? I always get mauled when I try that!:wasted: My game plan goes down the drain once Strider kicks the bucket:sweat:...My team: Strider/Doom/Blackheart.

slider01010
02-16-2004, 03:53 AM
weird i never heard anyone post his hk adf+aa phonton array combo. for those that don't know doom has a glitch. when in the air if u do hk, ad u can use an assist while dashing on falling. but use carefully u r put in normal jump mode so u can't attack or block ALL THE WAY down! the combo goes:

clk, clk, chp, magic series, hk (can't hold down), adf+aa(peferably capcom), photon array.

i also found out that clk, chp does not link? that u need a mk or mp to link hid hp launch? is that tru?

ThE CRoW
02-16-2004, 06:21 AM
yeah... you need two lks or two lps to get the cr. hp to connect

Vidness
02-19-2004, 09:11 AM
Originally posted by slider01010
weird i never heard anyone post his hk adf+aa phonton array combo. for those that don't know doom has a glitch. when in the air if u do hk, ad u can use an assist while dashing on falling. but use carefully u r put in normal jump mode so u can't attack or block ALL THE WAY down!

Didn't I demo this in video #7? :)

http://vidness.rrcol.com/mvc2-vid7.wmv

But anyhoo, you can activate fly on the way down, but that still isn't very safe.

b1gazn
08-04-2004, 04:37 PM
Originally posted by slider01010
weird i never heard anyone post his hk adf+aa phonton array combo. for those that don't know doom has a glitch. when in the air if u do hk, ad u can use an assist while dashing on falling. but use carefully u r put in normal jump mode so u can't attack or block ALL THE WAY down! the combo goes:

clk, clk, chp, magic series, hk (can't hold down), adf+aa(peferably capcom), photon array.

i also found out that clk, chp does not link? that u need a mk or mp to link hid hp launch? is that tru?

how is the hk adf + aa proton array work? is there certain timing? do u have to cancel the rocks after a certain amount of time? please help me out with the correct answer. Thanks alot

L1qu1d
08-09-2004, 10:46 AM
i've never played mvc2 before, i play cvs2 and gg and i wanna mess with mvc2, i wanna use strider doom and sent.

could someone translate the combos and show me the button layout cause i am a total newb. I also don't know what assist to choose for each char for this team. I know i am a total newb i haven't touched the game, so please be kind and help me out =D

FOBio
08-09-2004, 03:07 PM
so can anybody throw from the infinite? i've been trying and can't figure it out when/where to do it.

ScottEvil
08-19-2004, 07:26 PM
yeeeeah im kinda new to doom and i was wondering by "magic series" do u mean sj.lp sj.lk sj.lp sj.lk?

FOBio
08-27-2004, 09:09 PM
yeah, that's magic series. not too sure why it's called that, but it is.

IvAnC
12-15-2004, 09:44 PM
I just wanna know, for basic information (and cause I'm sort of a newb with doom) what is his most damaging air combo?

Is it...

launch, magic uptil HK(skipping HP), photon array
launch, magic uptil HP, photon array
launch, magic (no Hs) addf photon array
launch, lk, lk photon

Or something completely different?
anyone have the answer yet?